lafur

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May 15th, 2020
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running... Showcased by VengefulProgram ")
  167. print(" Created by Oilsauce ")
  168.  
  169.  
  170.  
  171. local plrs = game:GetService("Players")
  172. local plr = plrs.LocalPlayer
  173. local char = plr.Character
  174. local tweenserv = game:GetService("TweenService")
  175. local lighting = game:GetService("Lighting")
  176. local hum = char:FindFirstChildOfClass("Humanoid")
  177. local mou = plr:GetMouse()
  178. local tor = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
  179. local root = char:FindFirstChild("HumanoidRootPart")
  180. local head = char:FindFirstChild("Head")
  181. local face = head:FindFirstChildOfClass("Decal")
  182. local larm = char:FindFirstChild("Left Arm") or char:FindFirstChild("LeftUpperArm")
  183. local rarm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightUpperArm")
  184. local rleg = char:FindFirstChild("Right Leg") or char:FindFirstChild("RightUpperLeg")
  185. local lleg = char:FindFirstChild("Left Leg") or char:FindFirstChild("LeftUpperLeg")
  186. local neck = tor:FindFirstChild("Neck")
  187. local rootj = root:FindFirstChild("RootJoint")
  188. local LS = tor:FindFirstChild("Left Shoulder")
  189. local RS = tor:FindFirstChild("Right Shoulder")
  190. local LH = tor:FindFirstChild("Left Hip")
  191. local RH = tor:FindFirstChild("Right Hip")
  192. local bp = plr:FindFirstChild("Backpack")
  193. local cam = workspace.CurrentCamera
  194.  
  195. script.Name = "Oilsauce's Excalibur"
  196. hum:ClearAllChildren()
  197. char.Animate:remove()
  198.  
  199.  
  200. --Converted with ttyyuu12345's model to script plugin v4
  201. function sandbox(var,func)
  202. local env = getfenv(func)
  203. local newenv = setmetatable({},{
  204. __index = function(self,k)
  205. if k=="script" then
  206. return var
  207. else
  208. return env[k]
  209. end
  210. end,
  211. })
  212. setfenv(func,newenv)
  213. return func
  214. end
  215. cors = {}
  216. mas = Instance.new("Model",game:GetService("Lighting"))
  217. Model0 = Instance.new("Model")
  218. Part1 = Instance.new("Part")
  219. ManualWeld2 = Instance.new("ManualWeld")
  220. Part3 = Instance.new("Part")
  221. ManualWeld4 = Instance.new("ManualWeld")
  222. Part5 = Instance.new("Part")
  223. ManualWeld6 = Instance.new("ManualWeld")
  224. Part7 = Instance.new("Part")
  225. ManualWeld8 = Instance.new("ManualWeld")
  226. Part9 = Instance.new("Part")
  227. ManualWeld10 = Instance.new("ManualWeld")
  228. Part11 = Instance.new("Part")
  229. ManualWeld12 = Instance.new("ManualWeld")
  230. Part13 = Instance.new("Part")
  231. ManualWeld14 = Instance.new("ManualWeld")
  232. Part15 = Instance.new("Part")
  233. CornerWedgePart16 = Instance.new("CornerWedgePart")
  234. ManualWeld17 = Instance.new("ManualWeld")
  235. CornerWedgePart18 = Instance.new("CornerWedgePart")
  236. ManualWeld19 = Instance.new("ManualWeld")
  237. CornerWedgePart20 = Instance.new("CornerWedgePart")
  238. ManualWeld21 = Instance.new("ManualWeld")
  239. CornerWedgePart22 = Instance.new("CornerWedgePart")
  240. ManualWeld23 = Instance.new("ManualWeld")
  241. WedgePart24 = Instance.new("WedgePart")
  242. ManualWeld25 = Instance.new("ManualWeld")
  243. WedgePart26 = Instance.new("WedgePart")
  244. ManualWeld27 = Instance.new("ManualWeld")
  245. WedgePart28 = Instance.new("WedgePart")
  246. ManualWeld29 = Instance.new("ManualWeld")
  247. WedgePart30 = Instance.new("WedgePart")
  248. ManualWeld31 = Instance.new("ManualWeld")
  249. Part32 = Instance.new("Part")
  250. ManualWeld33 = Instance.new("ManualWeld")
  251. Part34 = Instance.new("Part")
  252. ManualWeld35 = Instance.new("ManualWeld")
  253. Model0.Name = "OilStyled-Arthur-Excalibur"
  254. Model0.Parent = mas
  255. Model0.PrimaryPart = Part32
  256. Part1.Parent = Model0
  257. Part1.Material = Enum.Material.Glass
  258. Part1.BrickColor = BrickColor.new("Gold")
  259. Part1.Rotation = Vector3.new(0, 90, 0)
  260. Part1.CanCollide = false
  261. Part1.Locked = true
  262. Part1.Shape = Enum.PartType.Cylinder
  263. Part1.Size = Vector3.new(1.20000005, 0.299999952, 0.299999952)
  264. Part1.CFrame = CFrame.new(-14.0602179, 9.95006561, 0.555490255, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  265. Part1.BottomSurface = Enum.SurfaceType.Smooth
  266. Part1.TopSurface = Enum.SurfaceType.Smooth
  267. Part1.Color = Color3.new(0.937255, 0.721569, 0.219608)
  268. Part1.Position = Vector3.new(-14.0602179, 9.95006561, 0.555490255)
  269. Part1.Orientation = Vector3.new(0, 90, 0)
  270. Part1.Color = Color3.new(0.937255, 0.721569, 0.219608)
  271. ManualWeld2.Name = "Weld"
  272. ManualWeld2.Parent = Part1
  273. ManualWeld2.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  274. ManualWeld2.C1 = CFrame.new(-4.24999714, -0.0073223114, 0.00865459442, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  275. ManualWeld2.Part0 = Part1
  276. ManualWeld2.Part1 = Part15
  277. Part3.Parent = Model0
  278. Part3.Material = Enum.Material.Glass
  279. Part3.BrickColor = BrickColor.new("Gold")
  280. Part3.Rotation = Vector3.new(-180, 0, 90)
  281. Part3.CanCollide = false
  282. Part3.Locked = true
  283. Part3.Shape = Enum.PartType.Cylinder
  284. Part3.Size = Vector3.new(0.400000006, 0.400000006, 0.400000006)
  285. Part3.CFrame = CFrame.new(-14.0602179, 9.95005989, 1.25548816, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  286. Part3.BottomSurface = Enum.SurfaceType.Smooth
  287. Part3.TopSurface = Enum.SurfaceType.Smooth
  288. Part3.Color = Color3.new(0.937255, 0.721569, 0.219608)
  289. Part3.Position = Vector3.new(-14.0602179, 9.95005989, 1.25548816)
  290. Part3.Orientation = Vector3.new(0, 180, -90)
  291. Part3.Color = Color3.new(0.937255, 0.721569, 0.219608)
  292. ManualWeld4.Name = "Weld"
  293. ManualWeld4.Parent = Part3
  294. ManualWeld4.C0 = CFrame.new(0, 0, 0, 0, -1, 0, -1, 0, 0, 0, 0, -1)
  295. ManualWeld4.C1 = CFrame.new(-4.94999504, -0.00732803345, 0.00865459442, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  296. ManualWeld4.Part0 = Part3
  297. ManualWeld4.Part1 = Part15
  298. Part5.Parent = Model0
  299. Part5.Material = Enum.Material.Plastic
  300. Part5.BrickColor = BrickColor.new("Lily white")
  301. Part5.Rotation = Vector3.new(0, 90, 0)
  302. Part5.CanCollide = false
  303. Part5.Locked = true
  304. Part5.Shape = Enum.PartType.Cylinder
  305. Part5.Size = Vector3.new(0.699999928, 0.349999994, 0.349999994)
  306. Part5.CFrame = CFrame.new(-14.0602179, 9.95005989, 0.60549283, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  307. Part5.BottomSurface = Enum.SurfaceType.Smooth
  308. Part5.TopSurface = Enum.SurfaceType.Smooth
  309. Part5.Color = Color3.new(0.666667, 0.333333, 0)
  310. Part5.Position = Vector3.new(-14.0602179, 9.95005989, 0.60549283)
  311. Part5.Orientation = Vector3.new(0, 90, 0)
  312. Part5.Color = Color3.new(0.666667, 0.333333, 0)
  313. ManualWeld6.Name = "Weld"
  314. ManualWeld6.Parent = Part5
  315. ManualWeld6.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  316. ManualWeld6.C1 = CFrame.new(-4.29999971, -0.00732803345, 0.00865459442, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  317. ManualWeld6.Part0 = Part5
  318. ManualWeld6.Part1 = Part15
  319. Part7.Parent = Model0
  320. Part7.Material = Enum.Material.Glass
  321. Part7.BrickColor = BrickColor.new("Gold")
  322. Part7.Rotation = Vector3.new(0, 90, 0)
  323. Part7.CanCollide = false
  324. Part7.Locked = true
  325. Part7.Size = Vector3.new(0.199999899, 0.399999976, 2)
  326. Part7.CFrame = CFrame.new(-14.018878, 9.95738792, 0.0554900169, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  327. Part7.BottomSurface = Enum.SurfaceType.Smooth
  328. Part7.TopSurface = Enum.SurfaceType.Smooth
  329. Part7.Color = Color3.new(0.937255, 0.721569, 0.219608)
  330. Part7.Position = Vector3.new(-14.018878, 9.95738792, 0.0554900169)
  331. Part7.Orientation = Vector3.new(0, 90, 0)
  332. Part7.Color = Color3.new(0.937255, 0.721569, 0.219608)
  333. ManualWeld8.Name = "Weld"
  334. ManualWeld8.Parent = Part7
  335. ManualWeld8.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  336. ManualWeld8.C1 = CFrame.new(-3.7499969, 0, 0.0499944687, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  337. ManualWeld8.Part0 = Part7
  338. ManualWeld8.Part1 = Part15
  339. Part9.Parent = Model0
  340. Part9.Material = Enum.Material.Glass
  341. Part9.BrickColor = BrickColor.new("Lily white")
  342. Part9.Reflectance = 0.10000000149012
  343. Part9.Rotation = Vector3.new(0, 90, 0)
  344. Part9.CanCollide = false
  345. Part9.Locked = true
  346. Part9.Size = Vector3.new(4.69999981, 0.0999999717, 0.100000016)
  347. Part9.CFrame = CFrame.new(-14.1688719, 9.95738411, -2.39450908, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  348. Part9.BottomSurface = Enum.SurfaceType.Smooth
  349. Part9.TopSurface = Enum.SurfaceType.Smooth
  350. Part9.Color = Color3.new(0.929412, 0.917647, 0.917647)
  351. Part9.Position = Vector3.new(-14.1688719, 9.95738411, -2.39450908)
  352. Part9.Orientation = Vector3.new(0, 90, 0)
  353. Part9.Color = Color3.new(0.929412, 0.917647, 0.917647)
  354. ManualWeld10.Name = "Weld"
  355. ManualWeld10.Parent = Part9
  356. ManualWeld10.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  357. ManualWeld10.C1 = CFrame.new(-1.29999781, -3.81469727e-06, -0.0999994278, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  358. ManualWeld10.Part0 = Part9
  359. ManualWeld10.Part1 = Part15
  360. Part11.Parent = Model0
  361. Part11.Material = Enum.Material.Glass
  362. Part11.BrickColor = BrickColor.new("Lily white")
  363. Part11.Reflectance = 0.10000000149012
  364. Part11.Rotation = Vector3.new(0, 90, 0)
  365. Part11.CanCollide = false
  366. Part11.Locked = true
  367. Part11.Size = Vector3.new(4.69999981, 0.0999999717, 0.100000016)
  368. Part11.CFrame = CFrame.new(-13.9688702, 9.95738602, -2.39450788, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  369. Part11.BottomSurface = Enum.SurfaceType.Smooth
  370. Part11.TopSurface = Enum.SurfaceType.Smooth
  371. Part11.Color = Color3.new(0.929412, 0.917647, 0.917647)
  372. Part11.Position = Vector3.new(-13.9688702, 9.95738602, -2.39450788)
  373. Part11.Orientation = Vector3.new(0, 90, 0)
  374. Part11.Color = Color3.new(0.929412, 0.917647, 0.917647)
  375. ManualWeld12.Name = "Weld"
  376. ManualWeld12.Parent = Part11
  377. ManualWeld12.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  378. ManualWeld12.C1 = CFrame.new(-1.299999, -1.90734863e-06, 0.100002289, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  379. ManualWeld12.Part0 = Part11
  380. ManualWeld12.Part1 = Part15
  381. Part13.Parent = Model0
  382. Part13.Material = Enum.Material.Glass
  383. Part13.BrickColor = BrickColor.new("Lily white")
  384. Part13.Reflectance = 0.10000000149012
  385. Part13.Rotation = Vector3.new(0, 90, 0)
  386. Part13.CanCollide = false
  387. Part13.Locked = true
  388. Part13.Size = Vector3.new(2.5999999, 0.0500000007, 0.100000016)
  389. Part13.CFrame = CFrame.new(-14.0688677, 9.95738602, -1.34450984, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  390. Part13.BottomSurface = Enum.SurfaceType.Smooth
  391. Part13.TopSurface = Enum.SurfaceType.Smooth
  392. Part13.Color = Color3.new(0.929412, 0.917647, 0.917647)
  393. Part13.Position = Vector3.new(-14.0688677, 9.95738602, -1.34450984)
  394. Part13.Orientation = Vector3.new(0, 90, 0)
  395. Part13.Color = Color3.new(0.929412, 0.917647, 0.917647)
  396. ManualWeld14.Name = "Weld"
  397. ManualWeld14.Parent = Part13
  398. ManualWeld14.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  399. ManualWeld14.C1 = CFrame.new(-2.34999704, -1.90734863e-06, 4.76837158e-06, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  400. ManualWeld14.Part0 = Part13
  401. ManualWeld14.Part1 = Part15
  402. Part15.Parent = Model0
  403. Part15.Material = Enum.Material.Glass
  404. Part15.BrickColor = BrickColor.new("Lily white")
  405. Part15.Reflectance = 0.10000000149012
  406. Part15.Rotation = Vector3.new(0, 90, 0)
  407. Part15.CanCollide = false
  408. Part15.Locked = true
  409. Part15.Size = Vector3.new(2.0999999, 0.100000001, 0.100000016)
  410. Part15.CFrame = CFrame.new(-14.0688725, 9.95738792, -3.69450688, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  411. Part15.BottomSurface = Enum.SurfaceType.Smooth
  412. Part15.TopSurface = Enum.SurfaceType.Smooth
  413. Part15.Color = Color3.new(0.929412, 0.917647, 0.917647)
  414. Part15.Position = Vector3.new(-14.0688725, 9.95738792, -3.69450688)
  415. Part15.Orientation = Vector3.new(0, 90, 0)
  416. Part15.Color = Color3.new(0.929412, 0.917647, 0.917647)
  417. CornerWedgePart16.Parent = Model0
  418. CornerWedgePart16.Material = Enum.Material.Glass
  419. CornerWedgePart16.BrickColor = BrickColor.new("Lily white")
  420. CornerWedgePart16.Reflectance = 0.10000000149012
  421. CornerWedgePart16.Rotation = Vector3.new(-90, -90, 0)
  422. CornerWedgePart16.CanCollide = false
  423. CornerWedgePart16.Locked = true
  424. CornerWedgePart16.Size = Vector3.new(0.0500000007, 0.899999976, 0.150000006)
  425. CornerWedgePart16.CFrame = CFrame.new(-14.1444778, 9.93199825, -5.18227577, 0, 0, -1, 1, 0, 0, 0, -1, 0)
  426. CornerWedgePart16.Color = Color3.new(0.929412, 0.917647, 0.917647)
  427. CornerWedgePart16.Position = Vector3.new(-14.1444778, 9.93199825, -5.18227577)
  428. CornerWedgePart16.Orientation = Vector3.new(0, -90, 90)
  429. CornerWedgePart16.Color = Color3.new(0.929412, 0.917647, 0.917647)
  430. ManualWeld17.Name = "Weld"
  431. ManualWeld17.Parent = CornerWedgePart16
  432. ManualWeld17.C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0)
  433. ManualWeld17.C1 = CFrame.new(1.48776889, -0.0253896713, -0.0756053925, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  434. ManualWeld17.Part0 = CornerWedgePart16
  435. ManualWeld17.Part1 = Part15
  436. CornerWedgePart18.Parent = Model0
  437. CornerWedgePart18.Material = Enum.Material.Glass
  438. CornerWedgePart18.BrickColor = BrickColor.new("Lily white")
  439. CornerWedgePart18.Reflectance = 0.10000000149012
  440. CornerWedgePart18.Rotation = Vector3.new(-90, 90, 0)
  441. CornerWedgePart18.CanCollide = false
  442. CornerWedgePart18.Locked = true
  443. CornerWedgePart18.Size = Vector3.new(0.0500000007, 0.899999976, 0.150000006)
  444. CornerWedgePart18.CFrame = CFrame.new(-13.9944744, 9.98199368, -5.18227577, 0, 0, 1, -1, 0, 0, 0, -1, 0)
  445. CornerWedgePart18.Color = Color3.new(0.929412, 0.917647, 0.917647)
  446. CornerWedgePart18.Position = Vector3.new(-13.9944744, 9.98199368, -5.18227577)
  447. CornerWedgePart18.Orientation = Vector3.new(0, 90, -90)
  448. CornerWedgePart18.Color = Color3.new(0.929412, 0.917647, 0.917647)
  449. ManualWeld19.Name = "Weld"
  450. ManualWeld19.Parent = CornerWedgePart18
  451. ManualWeld19.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0)
  452. ManualWeld19.C1 = CFrame.new(1.48776889, 0.024605751, 0.0743980408, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  453. ManualWeld19.Part0 = CornerWedgePart18
  454. ManualWeld19.Part1 = Part15
  455. CornerWedgePart20.Parent = Model0
  456. CornerWedgePart20.Material = Enum.Material.Glass
  457. CornerWedgePart20.BrickColor = BrickColor.new("Lily white")
  458. CornerWedgePart20.Reflectance = 0.10000000149012
  459. CornerWedgePart20.Rotation = Vector3.new(-90, 0, 0)
  460. CornerWedgePart20.CanCollide = false
  461. CornerWedgePart20.Locked = true
  462. CornerWedgePart20.Size = Vector3.new(0.150000006, 0.899999976, 0.0500000007)
  463. CornerWedgePart20.CFrame = CFrame.new(-14.1444778, 9.98199844, -5.18227577, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  464. CornerWedgePart20.Color = Color3.new(0.929412, 0.917647, 0.917647)
  465. CornerWedgePart20.Position = Vector3.new(-14.1444778, 9.98199844, -5.18227577)
  466. CornerWedgePart20.Orientation = Vector3.new(-90, 0, 0)
  467. CornerWedgePart20.Color = Color3.new(0.929412, 0.917647, 0.917647)
  468. ManualWeld21.Name = "Weld"
  469. ManualWeld21.Parent = CornerWedgePart20
  470. ManualWeld21.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)
  471. ManualWeld21.C1 = CFrame.new(1.48776889, 0.0246105194, -0.0756053925, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  472. ManualWeld21.Part0 = CornerWedgePart20
  473. ManualWeld21.Part1 = Part15
  474. CornerWedgePart22.Parent = Model0
  475. CornerWedgePart22.Material = Enum.Material.Glass
  476. CornerWedgePart22.BrickColor = BrickColor.new("Lily white")
  477. CornerWedgePart22.Reflectance = 0.10000000149012
  478. CornerWedgePart22.Rotation = Vector3.new(90, 0, -180)
  479. CornerWedgePart22.CanCollide = false
  480. CornerWedgePart22.Locked = true
  481. CornerWedgePart22.Size = Vector3.new(0.150000006, 0.899999976, 0.0500000007)
  482. CornerWedgePart22.CFrame = CFrame.new(-13.9944782, 9.93199444, -5.18227577, -1, 0, 0, 0, 0, -1, 0, -1, 0)
  483. CornerWedgePart22.Color = Color3.new(0.929412, 0.917647, 0.917647)
  484. CornerWedgePart22.Position = Vector3.new(-13.9944782, 9.93199444, -5.18227577)
  485. CornerWedgePart22.Orientation = Vector3.new(90, 180, 0)
  486. CornerWedgePart22.Color = Color3.new(0.929412, 0.917647, 0.917647)
  487. ManualWeld23.Name = "Weld"
  488. ManualWeld23.Parent = CornerWedgePart22
  489. ManualWeld23.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, -1, 0, -1, 0)
  490. ManualWeld23.C1 = CFrame.new(1.48776889, -0.025393486, 0.0743942261, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  491. ManualWeld23.Part0 = CornerWedgePart22
  492. ManualWeld23.Part1 = Part15
  493. WedgePart24.Parent = Model0
  494. WedgePart24.Material = Enum.Material.Glass
  495. WedgePart24.BrickColor = BrickColor.new("Gold")
  496. WedgePart24.Rotation = Vector3.new(-90, 90, 0)
  497. WedgePart24.CanCollide = false
  498. WedgePart24.Locked = true
  499. WedgePart24.Size = Vector3.new(0.399999946, 0.200000018, 0.50000006)
  500. WedgePart24.CFrame = CFrame.new(-14.3113461, 9.95738983, -0.127655029, 0, 0, 1, -1, 0, 0, 0, -1, 0)
  501. WedgePart24.BottomSurface = Enum.SurfaceType.Smooth
  502. WedgePart24.Color = Color3.new(0.937255, 0.721569, 0.219608)
  503. WedgePart24.Position = Vector3.new(-14.3113461, 9.95738983, -0.127655029)
  504. WedgePart24.Orientation = Vector3.new(0, 90, -90)
  505. WedgePart24.Color = Color3.new(0.937255, 0.721569, 0.219608)
  506. ManualWeld25.Name = "Weld"
  507. ManualWeld25.Parent = WedgePart24
  508. ManualWeld25.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 0, 0, -1, 1, 0, 0)
  509. ManualWeld25.C1 = CFrame.new(-3.56685185, 1.90734863e-06, -0.242473602, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  510. ManualWeld25.Part0 = WedgePart24
  511. ManualWeld25.Part1 = Part15
  512. WedgePart26.Parent = Model0
  513. WedgePart26.Material = Enum.Material.Glass
  514. WedgePart26.BrickColor = BrickColor.new("Gold")
  515. WedgePart26.Rotation = Vector3.new(-90, -90, 0)
  516. WedgePart26.CanCollide = false
  517. WedgePart26.Locked = true
  518. WedgePart26.Size = Vector3.new(0.399999946, 0.200000018, 0.50000006)
  519. WedgePart26.CFrame = CFrame.new(-13.8113518, 9.95738792, -0.127655029, 0, 0, -1, 1, 0, 0, 0, -1, 0)
  520. WedgePart26.BottomSurface = Enum.SurfaceType.Smooth
  521. WedgePart26.Color = Color3.new(0.937255, 0.721569, 0.219608)
  522. WedgePart26.Position = Vector3.new(-13.8113518, 9.95738792, -0.127655029)
  523. WedgePart26.Orientation = Vector3.new(0, -90, 90)
  524. WedgePart26.Color = Color3.new(0.937255, 0.721569, 0.219608)
  525. ManualWeld27.Name = "Weld"
  526. ManualWeld27.Parent = WedgePart26
  527. ManualWeld27.C0 = CFrame.new(0, 0, 0, 0, 1, 0, 0, 0, -1, -1, 0, 0)
  528. ManualWeld27.C1 = CFrame.new(-3.56685185, 0, 0.257520676, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  529. ManualWeld27.Part0 = WedgePart26
  530. ManualWeld27.Part1 = Part15
  531. WedgePart28.Parent = Model0
  532. WedgePart28.Material = Enum.Material.Glass
  533. WedgePart28.BrickColor = BrickColor.new("Gold")
  534. WedgePart28.Rotation = Vector3.new(90, 90, 0)
  535. WedgePart28.CanCollide = false
  536. WedgePart28.Locked = true
  537. WedgePart28.Size = Vector3.new(0.399999946, 0.200000018, 0.50000006)
  538. WedgePart28.CFrame = CFrame.new(-13.271347, 9.95738983, 0.252345085, -2.62268316e-07, -8.74227766e-08, 1, 1, -2.29282264e-14, 2.62268316e-07, 0, 1, 8.74227766e-08)
  539. WedgePart28.BottomSurface = Enum.SurfaceType.Smooth
  540. WedgePart28.Color = Color3.new(0.937255, 0.721569, 0.219608)
  541. WedgePart28.Position = Vector3.new(-13.271347, 9.95738983, 0.252345085)
  542. WedgePart28.Orientation = Vector3.new(0, 90, 90)
  543. WedgePart28.Color = Color3.new(0.937255, 0.721569, 0.219608)
  544. ManualWeld29.Name = "Weld"
  545. ManualWeld29.Parent = WedgePart28
  546. ManualWeld29.C0 = CFrame.new(0, 0, 0, -2.62268316e-07, 1, 0, -8.74227766e-08, -2.29282264e-14, 1, 1, 2.62268316e-07, 8.74227766e-08)
  547. ManualWeld29.C1 = CFrame.new(-3.94685197, 1.90734863e-06, 0.797525406, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  548. ManualWeld29.Part0 = WedgePart28
  549. ManualWeld29.Part1 = Part15
  550. WedgePart30.Parent = Model0
  551. WedgePart30.Material = Enum.Material.Glass
  552. WedgePart30.BrickColor = BrickColor.new("Gold")
  553. WedgePart30.Rotation = Vector3.new(90, -90, 0)
  554. WedgePart30.CanCollide = false
  555. WedgePart30.Locked = true
  556. WedgePart30.Size = Vector3.new(0.399999946, 0.200000033, 0.50000006)
  557. WedgePart30.CFrame = CFrame.new(-14.7713461, 9.95738983, 0.252345085, 1.74845553e-07, 8.74227766e-08, -1, -1, 1.52854837e-14, -1.74845553e-07, 0, 1, 8.74227766e-08)
  558. WedgePart30.BottomSurface = Enum.SurfaceType.Smooth
  559. WedgePart30.Color = Color3.new(0.937255, 0.721569, 0.219608)
  560. WedgePart30.Position = Vector3.new(-14.7713461, 9.95738983, 0.252345085)
  561. WedgePart30.Orientation = Vector3.new(0, -90, -90)
  562. WedgePart30.Color = Color3.new(0.937255, 0.721569, 0.219608)
  563. ManualWeld31.Name = "Weld"
  564. ManualWeld31.Parent = WedgePart30
  565. ManualWeld31.C0 = CFrame.new(0, 0, 0, 1.74845553e-07, -1, 0, 8.74227766e-08, 1.52854837e-14, 1, -1, -1.74845553e-07, 8.74227766e-08)
  566. ManualWeld31.C1 = CFrame.new(-3.94685197, 1.90734863e-06, -0.70247364, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  567. ManualWeld31.Part0 = WedgePart30
  568. ManualWeld31.Part1 = Part15
  569. Part32.Name = "handleP"
  570. Part32.Parent = Model0
  571. Part32.Transparency = 1
  572. Part32.CanCollide = false
  573. Part32.Locked = true
  574. Part32.Size = Vector3.new(1, 1, 1)
  575. Part32.CFrame = CFrame.new(-14.0687914, 9.95006847, 0.769564867, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  576. Part32.BottomSurface = Enum.SurfaceType.Smooth
  577. Part32.TopSurface = Enum.SurfaceType.Smooth
  578. Part32.Position = Vector3.new(-14.0687914, 9.95006847, 0.769564867)
  579. ManualWeld33.Name = "Weld"
  580. ManualWeld33.Parent = Part32
  581. ManualWeld33.C1 = CFrame.new(-4.46407175, -0.00731945038, 8.10623169e-05, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  582. ManualWeld33.Part0 = Part32
  583. ManualWeld33.Part1 = Part15
  584. Part34.Name = "bladeP"
  585. Part34.Parent = Model0
  586. --[[Part34.Transparency = 0.7
  587. Part34.BrickColor = BrickColor.new("New Yeller")
  588. Part34.Material = "Neon"]]
  589. Part34.Transparency = 1
  590. Part34.CanCollide = false
  591. Part34.Locked = true
  592. Part34.Size = Vector3.new(0.6, 0.2, 5.55)
  593. Part34.CFrame = CFrame.new(-14.0687914, 9.95006847, -2.98043513, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  594. Part34.BottomSurface = Enum.SurfaceType.Smooth
  595. Part34.TopSurface = Enum.SurfaceType.Smooth
  596. Part34.Position = Vector3.new(-14.0687914, 9.95006847, -2.98043513)
  597. ManualWeld35.Name = "Weld"
  598. ManualWeld35.Parent = Part34
  599. ManualWeld35.C1 = CFrame.new(-0.714071751, -0.00731945038, 8.10623169e-05, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  600. ManualWeld35.Part0 = Part34
  601. ManualWeld35.Part1 = Part15
  602. for i,v in pairs(mas:GetChildren()) do
  603. v.Parent = char
  604. Excalibur = v
  605. handleP = Part32
  606. bladeP = Part34
  607. pcall(function() v:MakeJoints() end)
  608. end
  609. mas:Destroy()
  610. for i,v in pairs(cors) do
  611. spawn(function()
  612. pcall(v)
  613. end)
  614. end
  615.  
  616. local AT0 = Instance.new("Attachment", bladeP)
  617. AT0.Position = Vector3.new(0, 0, -2.7)
  618.  
  619. local AT1 = Instance.new("Attachment", bladeP)
  620. AT1.Position = Vector3.new(0, 0, 2.7)
  621.  
  622. local trial = Instance.new("Trail", bladeP)
  623. trial.Attachment0 = AT0
  624. trial.Attachment1 = AT1
  625. trial.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
  626. trial.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(1, 0, 0)})
  627. trial.Lifetime = 0.25
  628. trial.LightEmission = 1
  629. trial.Enabled = false
  630.  
  631. local ws = hum.WalkSpeed
  632. local jp = hum.JumpPower
  633. local nws = ws
  634. local njp = jp
  635.  
  636. local rootj0 = rootj.C0
  637. local neck0 = neck.C0
  638. local LS0 = LS.C0
  639. local RS0 = RS.C0
  640. local LH0 = LH.C0
  641. local RH0 = RH.C0
  642. local rootj1 = rootj.C1
  643. local neck1 = neck.C1
  644. local LS1 = LS.C1
  645. local RS1 = RS.C1
  646. local LH1 = LH.C1
  647. local RH1 = RH.C1
  648.  
  649. -----------------------------------------------------------------------------
  650.  
  651. local CFn = CFrame.new
  652. local CFa = CFrame.Angles
  653. local Rad = math.rad
  654. local Cos = math.cos
  655. local Sin = math.sin
  656. local sine = 1
  657. local running = false
  658. local Slashing = false
  659. local lSlashing = false
  660. local attackstate = 1
  661. local cut = false
  662. local attacking = false
  663. local shoot = false
  664. local Slamming = false
  665. local LOCKEDON = false
  666.  
  667. local rarmP = Instance.new("Part", char)
  668. rarmP.Size = Vector3.new(1, 1, 1)
  669. rarmP.CanCollide = false
  670. rarmP.Transparency = 1
  671. rarmP.Locked = true
  672.  
  673. local rarmPw = Instance.new("Weld", rarmP)
  674. rarmPw.Part0 = rarm
  675. rarmPw.Part1 = rarmP
  676. rarmPw.C1 = CFn(1, 0, 0) * CFa(0, 0, Rad(-90))
  677.  
  678. local hPw = Instance.new("Weld", handleP)
  679. hPw.Part0 = rarmP
  680. hPw.Part1 = handleP
  681.  
  682. local hPw0 = hPw.C0
  683. local hPw1 = hPw.C1
  684.  
  685. local tweeninfo = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
  686.  
  687. -----------------------------------------------------------------------------
  688.  
  689. ArtificialHB = Instance.new("BindableEvent", script)
  690. ArtificialHB.Name = "Heartbeat"
  691. script:WaitForChild("Heartbeat")
  692.  
  693. frame = 1 / 60
  694. tf = 0
  695. allowframeloss = false
  696. tossremainder = false
  697.  
  698.  
  699. lastframe = tick()
  700. script.Heartbeat:Fire()
  701.  
  702.  
  703. game:GetService("RunService").Heartbeat:connect(function(s, p)
  704. tf = tf + s
  705. if tf >= frame then
  706. if allowframeloss then
  707. script.Heartbeat:Fire()
  708. lastframe = tick()
  709. else
  710. for i = 1, math.floor(tf / frame) do
  711. script.Heartbeat:Fire()
  712. end
  713. lastframe = tick()
  714. end
  715. if tossremainder then
  716. tf = 0
  717. else
  718. tf = tf - frame * math.floor(tf / frame)
  719. end
  720. end
  721. end)
  722.  
  723. function swait(num)
  724. if num == 0 or num == nil then
  725. game:service("RunService").Stepped:wait(0)
  726. else
  727. for i = 0, num do
  728. game:service("RunService").Stepped:wait(0)
  729. end
  730. end
  731. end
  732.  
  733. function clerp(a, b, t)
  734. return a:lerp(b, t)
  735. end
  736.  
  737. function GetTorsos(pos,dis)
  738. local people = workspace:GetChildren()
  739. local peopletab = {}
  740. local temp = nil
  741. local humtor = nil
  742. local temp2 = nil
  743. for x = 1, #people do
  744. temp2 = people[x]
  745. if temp2.className == "Model" and temp2 ~= char and temp2:FindFirstChildOfClass("Humanoid") then
  746. temp = temp2:FindFirstChild("Torso") or temp2:FindFirstChild("UpperTorso")
  747. humtor = temp2:FindFirstChildOfClass("Humanoid")
  748. if temp ~= nil and humtor ~= nil and humtor.Health > 0 then
  749. if (temp.Position - pos).magnitude < dis then
  750. table.insert(peopletab,temp)
  751. dis = (temp.Position - pos).magnitude
  752. end
  753. end
  754. end
  755. end
  756. return peopletab
  757. end
  758.  
  759. function Slash()
  760. if Slashing == false and attacking == false then
  761. attacking = true
  762. Slashing = true
  763. cut = true
  764. hum.WalkSpeed = 2
  765. hum.JumpPower = 5
  766. if Slashing == true and attacking == true then
  767. tdmg = bladeP.Touched:connect(function(hit)
  768. if cut == true and Slashing == true and hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) and hit.Name ~= "scar" then
  769. if hit.Parent == nil then
  770. return
  771. end
  772. cut = false
  773. local cutman = hit.Parent
  774. local cutthing = hit
  775. local cuthum = cutman:FindFirstChildOfClass("Humanoid")
  776. cuthum.Health = cuthum.Health - 30
  777. for i = 1,10 do
  778. local ranAng = math.random(-360, 360)
  779. local scar = Instance.new("Part", cutman)
  780. scar.Name = "scar"
  781. scar.CanCollide = false
  782. scar.Anchored = true
  783. scar.Material = "Neon"
  784. scar.BrickColor = BrickColor.new("New Yeller")
  785. scar.Size = Vector3.new(0.1, 0.1, 0.1)
  786. local scarm = Instance.new("SpecialMesh", scar)
  787. scarm.MeshType = "Sphere"
  788. scarm.Scale = Vector3.new(1, 20, 20)
  789. scar.CFrame = cutthing.CFrame * CFa(Rad(ranAng), Rad(ranAng), Rad(ranAng))
  790. local partprop = {Scale = Vector3.new(150, 10, 10)}
  791. local partprop2 = {Transparency = 1}
  792. local tween = tweenserv:Create(scarm, tweeninfo, partprop)
  793. local tween2 = tweenserv:Create(scar, tweeninfo, partprop2)
  794. tween:Play()
  795. tween2:Play()
  796. game:GetService("Debris"):AddItem(scar, 0.5)
  797. end
  798. elseif cut == true and Slashing == true and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) and hit.Name ~= "scar" then
  799. if hit.Parent.Parent == nil then
  800. return
  801. end
  802. cut = false
  803. local cutman = hit.Parent.Parent
  804. local cutthing = hit
  805. local cuthum = cutman:FindFirstChildOfClass("Humanoid")
  806. cuthum.Health = cuthum.Health - 30
  807. for i = 1,10 do
  808. local ranAng = math.random(-360, 360)
  809. local scar = Instance.new("Part", cutman)
  810. scar.Name = "scar"
  811. scar.CanCollide = false
  812. scar.Anchored = true
  813. scar.Material = "Neon"
  814. scar.BrickColor = BrickColor.new("New Yeller")
  815. scar.Size = Vector3.new(0.1, 0.1, 0.1)
  816. local scarm = Instance.new("SpecialMesh", scar)
  817. scarm.MeshType = "Sphere"
  818. scarm.Scale = Vector3.new(1, 20, 20)
  819. scar.CFrame = cutthing.CFrame * CFa(Rad(ranAng), Rad(ranAng), Rad(ranAng))
  820. local partprop = {Scale = Vector3.new(150, 10, 10)}
  821. local partprop2 = {Transparency = 1}
  822. local tween = tweenserv:Create(scarm, tweeninfo, partprop)
  823. local tween2 = tweenserv:Create(scar, tweeninfo, partprop2)
  824. tween:Play()
  825. tween2:Play()
  826. game:GetService("Debris"):AddItem(scar, 0.5)
  827. end
  828. end
  829. end)
  830. end
  831. if attackstate == 1 then
  832. for i = 0,1,.15 do
  833. hPw.C1 = clerp(hPw.C1, hPw1, i)
  834. hPw.C0 = clerp(hPw.C0, hPw0, i)
  835. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
  836. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-10), 0, Rad(-15)), i)
  837. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
  838. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(-50), Rad(-110), Rad(-120)), i)
  839. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  840. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  841. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  842. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  843. LS.C0 = clerp(LS.C0, LS0, i)
  844. RS.C0 = clerp(RS.C0, RS0, i)
  845. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  846. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  847. swait()
  848. end
  849. if not bladeP:FindFirstChild("1,2sounds") then
  850. local sound12 = Instance.new("Sound", bladeP)
  851. sound12.SoundId = "rbxassetid://588693156"
  852. sound12.Volume = 2
  853. sound12.Name = "1,2sounds"
  854. sound12:Play()
  855. else
  856. local sound12 = bladeP:FindFirstChild("1,2sounds")
  857. sound12:Play()
  858. end
  859. for i = 0,1,.15 do
  860. hPw.C1 = clerp(hPw.C1, hPw1, i)
  861. hPw.C0 = clerp(hPw.C0, hPw0, i)
  862. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
  863. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(10), 0, Rad(25)), i)
  864. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
  865. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(100), Rad(-20), Rad(10)), i)
  866. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  867. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(10)), i)
  868. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  869. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  870. LS.C0 = clerp(LS.C0, LS0, i)
  871. RS.C0 = clerp(RS.C0, RS0, i)
  872. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  873. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  874. swait()
  875. end
  876. attackstate = 2
  877. elseif attackstate == 2 then
  878. for i = 0,1,.15 do
  879. hPw.C1 = clerp(hPw.C1, hPw1, i)
  880. hPw.C0 = clerp(hPw.C0, hPw0, i)
  881. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
  882. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(10), 0, Rad(25)), i)
  883. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
  884. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(70), Rad(-20), Rad(-110)), i)
  885. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  886. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(10)), i)
  887. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  888. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  889. LS.C0 = clerp(LS.C0, LS0, i)
  890. RS.C0 = clerp(RS.C0, RS0, i)
  891. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  892. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  893. swait()
  894. end
  895. if not bladeP:FindFirstChild("1,2sounds") then
  896. local sound12 = Instance.new("Sound", bladeP)
  897. sound12.SoundId = "rbxassetid://588693156"
  898. sound12.Volume = 2
  899. sound12.Name = "1,2sounds"
  900. sound12:Play()
  901. else
  902. local sound12 = bladeP:FindFirstChild("1,2sounds")
  903. sound12:Play()
  904. end
  905. for i = 0,1,.15 do
  906. hPw.C1 = clerp(hPw.C1, hPw1 * CFa(0, Rad(-20), 0), i)
  907. hPw.C0 = clerp(hPw.C0, hPw0, i)
  908. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
  909. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-10), 0, Rad(-15)), i)
  910. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
  911. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(-20), Rad(-10), Rad(-20)), i)
  912. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  913. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  914. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  915. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  916. LS.C0 = clerp(LS.C0, LS0, i)
  917. RS.C0 = clerp(RS.C0, RS0, i)
  918. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  919. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  920. swait()
  921. end
  922. attackstate = 3
  923. elseif attackstate == 3 then
  924. for i = 0,1,.15 do
  925. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(10), Rad(-35)), i)
  926. hPw.C0 = clerp(hPw.C0, hPw0, i)
  927. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(15), 0, Rad(-15)), i)
  928. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(45), 0, 0), i)
  929. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(120)), i)
  930. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-120)), i)
  931. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-45)), i)
  932. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(45)), i)
  933. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  934. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  935. LS.C0 = clerp(LS.C0, LS0, i)
  936. RS.C0 = clerp(RS.C0, RS0, i)
  937. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  938. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  939. swait()
  940. end
  941. if not bladeP:FindFirstChild("3sounds") then
  942. local sound3 = Instance.new("Sound", bladeP)
  943. sound3.SoundId = "rbxassetid://588693922"
  944. sound3.Volume = 2
  945. sound3.Name = "3sounds"
  946. sound3:Play()
  947. else
  948. local sound3 = bladeP:FindFirstChild("3sounds")
  949. sound3:Play()
  950. end
  951. for i = 0,1,.15 do
  952. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(-30), Rad(-35)), i)
  953. hPw.C0 = clerp(hPw.C0, hPw0, i)
  954. neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(-15)), i)
  955. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-40), 0, 0), i)
  956. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(10)), i)
  957. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-10)), i)
  958. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(40)), i)
  959. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-40)), i)
  960. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  961. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  962. LS.C0 = clerp(LS.C0, LS0, i)
  963. RS.C0 = clerp(RS.C0, RS0, i)
  964. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  965. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  966. swait()
  967. end
  968. attackstate = 1
  969. end
  970. hum.WalkSpeed = nws
  971. hum.JumpPower = jp
  972. cut = false
  973. tdmg:Disconnect()
  974. Slashing = false
  975. attacking = false
  976. end
  977. end
  978.  
  979. function longSlash()
  980. if lSlashing == false and attacking == false then
  981. attacking = true
  982. lSlashing = true
  983. shoot = true
  984. hum.WalkSpeed = 2
  985. hum.JumpPower = 5
  986. for i = 0,1,.15 do
  987. hPw.C1 = clerp(hPw.C1, hPw1, i)
  988. hPw.C0 = clerp(hPw.C0, hPw0, i)
  989. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
  990. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(20), 0, Rad(-30)), i)
  991. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
  992. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(-50), Rad(-70), Rad(-160)), i)
  993. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-20)), i)
  994. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(20)), i)
  995. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  996. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  997. LS.C0 = clerp(LS.C0, LS0, i)
  998. RS.C0 = clerp(RS.C0, RS0, i)
  999. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  1000. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  1001. swait()
  1002. end
  1003. local slashp = Instance.new("Part", char)
  1004. slashp.BrickColor = BrickColor.new("New Yeller")
  1005. slashp.Material = "Neon"
  1006. slashp.CanCollide = false
  1007. slashp.Size = Vector3.new(15, 3, 1)
  1008. slashp.Transparency = 1
  1009. slashp.CFrame = CFn(bladeP.CFrame.p, mou.Hit.p)
  1010. local slashat0 = Instance.new("Attachment", slashp)
  1011. slashat0.Position = Vector3.new(7.5, 0, 0)
  1012. local slashat1 = Instance.new("Attachment", slashp)
  1013. slashat1.Position = Vector3.new(-7.5, 0, 0)
  1014. local slashat2 = Instance.new("Attachment", slashp)
  1015. slashat2.Position = Vector3.new(7.5, -1.5, 0)
  1016. local slashat3 = Instance.new("Attachment", slashp)
  1017. slashat3.Position = Vector3.new(-7.5, -1.5, 0)
  1018. local slashat4 = Instance.new("Attachment", slashp)
  1019. slashat4.Position = Vector3.new(7.5, 1.5, 0)
  1020. local slashat5 = Instance.new("Attachment", slashp)
  1021. slashat5.Position = Vector3.new(-7.5, 1.5, 0)
  1022. local slashpt = Instance.new("Trail", slashp)
  1023. slashpt.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
  1024. slashpt.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.5, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)})
  1025. slashpt.Lifetime = 0.35
  1026. slashpt.LightEmission = 1
  1027. slashpt.Attachment0 = slashat0
  1028. slashpt.Attachment1 = slashat1
  1029. slashpt.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.6, 0.5, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
  1030. local slashpt2 = Instance.new("Trail", slashp)
  1031. slashpt2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
  1032. slashpt2.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.5, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)})
  1033. slashpt2.Lifetime = 0.35
  1034. slashpt2.LightEmission = 1
  1035. slashpt2.Attachment0 = slashat2
  1036. slashpt2.Attachment1 = slashat3
  1037. slashpt2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.6, 0.5, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
  1038. local slashpt3 = Instance.new("Trail", slashp)
  1039. slashpt3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 255, 0))})
  1040. slashpt3.WidthScale = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0), NumberSequenceKeypoint.new(0.5, 0, 0), NumberSequenceKeypoint.new(1, 0, 0)})
  1041. slashpt3.Lifetime = 0.35
  1042. slashpt3.LightEmission = 1
  1043. slashpt3.Attachment0 = slashat4
  1044. slashpt3.Attachment1 = slashat5
  1045. slashpt3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0, 0), NumberSequenceKeypoint.new(0.6, 0.5, 0), NumberSequenceKeypoint.new(1, 0.5, 0)})
  1046. local slashbv = Instance.new("BodyVelocity", slashp)
  1047. slashbv.Velocity = mou.Hit.lookVector * 180
  1048. slashbv.MaxForce = Vector3.new(100000000000, 100000000000, 100000000000)
  1049. game:GetService("Debris"):AddItem(slashp, 15)
  1050. slashp.Touched:connect(function(hit)
  1051. if shoot == true and hit.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  1052. shoot = false
  1053. slashp:Destroy()
  1054. local shootman = hit.Parent
  1055. local shoottor = shootman:FindFirstChild("Torso") or shootman:FindFirstChild("UpperTorso")
  1056. local shoothum = shootman:FindFirstChildOfClass("Humanoid")
  1057. shoothum.Health = shoothum.Health - 75
  1058. local ranPit = math.random(0.9, 1.4)
  1059. if not shoottor:FindFirstChild("XDthxforthesoundtho") then
  1060. local boom = Instance.new("Sound", shoottor)
  1061. boom.SoundId = "rbxassetid://3015952873"
  1062. boom.Volume = 3
  1063. boom.Pitch = ranPit
  1064. boom.Name = "XDthxforthesoundtho"
  1065. boom:Play()
  1066. else
  1067. local boom = shoottor:FindFirstChild("XDthxforthesoundtho")
  1068. boom.Pitch = ranPit
  1069. boom:Play()
  1070. end
  1071. for i = 1,15 do
  1072. local ranAng2 = math.random(-360, 360)
  1073. local scar2 = Instance.new("Part", char)
  1074. scar2.Name = "scar"
  1075. scar2.CanCollide = false
  1076. scar2.Anchored = true
  1077. scar2.Material = "Neon"
  1078. scar2.BrickColor = BrickColor.new("New Yeller")
  1079. scar2.Size = Vector3.new(0.1, 0.1, 0.1)
  1080. local scarm2 = Instance.new("SpecialMesh", scar2)
  1081. scarm2.MeshType = "Sphere"
  1082. scarm2.Scale = Vector3.new(800, 1, 1)
  1083. scar2.CFrame = shoottor.CFrame * CFa(Rad(ranAng2), Rad(ranAng2), Rad(ranAng2))
  1084. local partprop3 = {Scale = Vector3.new(600, 40, 40)}
  1085. local partprop4 = {Transparency = 1}
  1086. local tween3 = tweenserv:Create(scarm2, tweeninfo, partprop3)
  1087. local tween4 = tweenserv:Create(scar2, tweeninfo, partprop4)
  1088. tween3:Play()
  1089. tween4:Play()
  1090. game:GetService("Debris"):AddItem(scar2, 0.5)
  1091. local cutSparkle = Instance.new("Part", char)
  1092. cutSparkle.Name = "cutSparkle2244"
  1093. cutSparkle.CanCollide = false
  1094. cutSparkle.Anchored = true
  1095. cutSparkle.Material = "Neon"
  1096. cutSparkle.BrickColor = BrickColor.new("Really red")
  1097. cutSparkle.Size = Vector3.new(10, 10, 10)
  1098. cutSparkle.CFrame = shoottor.CFrame
  1099. local ranPos = math.random(-30, 30)
  1100. local ranPos2 = math.random(-30, 30)
  1101. local ranPos3 = math.random(-30, 30)
  1102. local partprop5 = {CFrame = shoottor.CFrame * CFn(ranPos, ranPos2, ranPos3) * CFa(ranAng2, ranAng2, ranAng2); Size = Vector3.new(0.1, 0.1, 0.1)}
  1103. local tween5 = tweenserv:Create(cutSparkle, tweeninfo, partprop5)
  1104. tween5:Play()
  1105. game:GetService("Debris"):AddItem(cutSparkle, 0.5)
  1106. end
  1107. elseif shoot == true and hit.Parent.Parent:FindFirstChildOfClass("Humanoid") and not hit:IsDescendantOf(char) then
  1108. shoot = false
  1109. slashp:Destroy()
  1110. local shootman = hit.Parent.Parent
  1111. local shoottor = shootman:FindFirstChild("Torso") or shootman:FindFirstChild("UpperTorso")
  1112. local shoothum = shootman:FindFirstChildOfClass("Humanoid")
  1113. shoothum.Health = shoothum.Health - 99
  1114. local ranPit = math.random(0.9, 1.4)
  1115. if not shoottor:FindFirstChild("XDthxforthesoundtho") then
  1116. local boom = Instance.new("Sound", shoottor)
  1117. boom.SoundId = "rbxassetid://623904185"
  1118. boom.Volume = 3
  1119. boom.Pitch = ranPit
  1120. boom.Name = "XDthxforthesoundtho"
  1121. boom:Play()
  1122. else
  1123. local boom = shoottor:FindFirstChild("XDthxforthesoundtho")
  1124. boom.Pitch = ranPit
  1125. boom:Play()
  1126. end
  1127. for i = 1,15 do
  1128. local ranAng2 = math.random(-360, 360)
  1129. local scar2 = Instance.new("Part", char)
  1130. scar2.Name = "scar"
  1131. scar2.CanCollide = false
  1132. scar2.Anchored = true
  1133. scar2.Material = "Neon"
  1134. scar2.BrickColor = BrickColor.new("New Yeller")
  1135. scar2.Size = Vector3.new(0.1, 0.1, 0.1)
  1136. local scarm2 = Instance.new("SpecialMesh", scar2)
  1137. scarm2.MeshType = "Sphere"
  1138. scarm2.Scale = Vector3.new(800, 1, 1)
  1139. scar2.CFrame = shoottor.CFrame * CFa(Rad(ranAng2), Rad(ranAng2), Rad(ranAng2))
  1140. local partprop3 = {Scale = Vector3.new(600, 40, 40)}
  1141. local partprop4 = {Transparency = 1}
  1142. local tween3 = tweenserv:Create(scarm2, tweeninfo, partprop3)
  1143. local tween4 = tweenserv:Create(scar2, tweeninfo, partprop4)
  1144. tween3:Play()
  1145. tween4:Play()
  1146. game:GetService("Debris"):AddItem(scar2, 0.5)
  1147. local cutSparkle = Instance.new("Part", char)
  1148. cutSparkle.Name = "cutSparkle2244"
  1149. cutSparkle.CanCollide = false
  1150. cutSparkle.Anchored = true
  1151. cutSparkle.Material = "Neon"
  1152. cutSparkle.BrickColor = BrickColor.new("New Yeller")
  1153. cutSparkle.Size = Vector3.new(10, 10, 10)
  1154. cutSparkle.CFrame = shoottor.CFrame
  1155. local ranPos = math.random(-30, 30)
  1156. local ranPos2 = math.random(-30, 30)
  1157. local ranPos3 = math.random(-30, 30)
  1158. local partprop5 = {CFrame = shoottor.CFrame * CFn(ranPos, ranPos2, ranPos3) * CFa(ranAng2, ranAng2, ranAng2); Size = Vector3.new(0.1, 0.1, 0.1)}
  1159. local tween5 = tweenserv:Create(cutSparkle, tweeninfo, partprop5)
  1160. tween5:Play()
  1161. game:GetService("Debris"):AddItem(cutSparkle, 0.5)
  1162. end
  1163. end
  1164. end)
  1165. for i = 0,1,.15 do
  1166. hPw.C1 = clerp(hPw.C1, hPw1, i)
  1167. hPw.C0 = clerp(hPw.C0, hPw0, i)
  1168. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5), 0, Rad(-15)), i)
  1169. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(-10), 0, Rad(50)), i)
  1170. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(30), 0, Rad(-30)), i)
  1171. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.4, 0.2) * CFa(Rad(60), Rad(-20), Rad(10)), i)
  1172. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(10)), i)
  1173. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-10)), i)
  1174. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  1175. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  1176. LS.C0 = clerp(LS.C0, LS0, i)
  1177. RS.C0 = clerp(RS.C0, RS0, i)
  1178. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  1179. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  1180. swait()
  1181. end
  1182. hum.WalkSpeed = nws
  1183. hum.JumpPower = jp
  1184. lSlashing = false
  1185. attacking = false
  1186. end
  1187. end
  1188.  
  1189. function SwordSlam()
  1190. if Slamming == false and attacking == false then
  1191. attacking = true
  1192. Slamming = true
  1193. hum.WalkSpeed = 0
  1194. hum.JumpPower = 0
  1195. for i = 0,1,.1 do
  1196. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(-150), Rad(-35)), i)
  1197. hPw.C0 = clerp(hPw.C0, hPw0, i)
  1198. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(15), 0, Rad(-15)), i)
  1199. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1) * CFa(Rad(45), 0, 0), i)
  1200. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(130)), i)
  1201. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-130)), i)
  1202. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(-45)), i)
  1203. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1, -0.1, 0) * CFa(Rad(5), 0, Rad(45)), i)
  1204. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  1205. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  1206. LS.C0 = clerp(LS.C0, LS0, i)
  1207. RS.C0 = clerp(RS.C0, RS0, i)
  1208. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  1209. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  1210. swait()
  1211. end
  1212. if not bladeP:FindFirstChild("SLAMMM") then
  1213. local SPAM = Instance.new("Sound", bladeP)
  1214. SPAM.SoundId = "rbxassetid://1548538202"
  1215. SPAM.Name = "SLAMMM"
  1216. SPAM.Volume = 4
  1217. SPAM:Play()
  1218. else
  1219. local SPAM = bladeP:FindFirstChild("SLAMMM")
  1220. SPAM:Play()
  1221. end
  1222. for i = 1,30 do
  1223. local ranAng3 = math.random(-360, 360)
  1224. local ranAng4 = math.random(-360, 360)
  1225. local ranPos4 = math.random(-80, 80)
  1226. local ranPos5 = math.random(-80, 80)
  1227. local ranPos6 = math.random(-80, 80)
  1228. local ranPos7 = math.random(-80, 80)
  1229. local ranPos8 = math.random(-80, 80)
  1230. local ranPos9 = math.random(-80, 80)
  1231. local FIRE = Instance.new("Part", char)
  1232. FIRE.Material = "Neon"
  1233. FIRE.BrickColor = BrickColor.new("Really red")
  1234. FIRE.CanCollide = false
  1235. FIRE.Size = Vector3.new(30, 30, 30)
  1236. FIRE.Anchored = true
  1237. FIRE.CFrame = bladeP.CFrame
  1238. local FIRE2 = Instance.new("Part", char)
  1239. FIRE2.Material = "Neon"
  1240. FIRE2.BrickColor = BrickColor.new("Bright blue")
  1241. FIRE2.CanCollide = false
  1242. FIRE2.Anchored = true
  1243. FIRE2.CFrame = bladeP.CFrame
  1244. local FIREM = Instance.new("SpecialMesh", FIRE2)
  1245. FIREM.MeshType = "Sphere"
  1246. FIREM.Scale = Vector3.new(3, 1, 1)
  1247. local tweeninfo2 = TweenInfo.new(1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
  1248. local partprop6 = {CFrame = bladeP.CFrame * CFn(ranPos4, ranPos5, ranPos6) * CFa(ranAng3, ranAng3, ranAng3); Size = Vector3.new(0.1, 0.1, 0.1)}
  1249. local partprop7 = {CFrame = bladeP.CFrame * CFn(ranPos7, ranPos8, ranPos9) * CFa(ranAng4, ranAng4, ranAng4); Transparency = 1}
  1250. local partprop8 = {Scale = Vector3.new(15, 5, 5)}
  1251. local tween6 = tweenserv:Create(FIRE, tweeninfo2, partprop6)
  1252. local tween7 = tweenserv:Create(FIRE2, tweeninfo2, partprop7)
  1253. local tween8 = tweenserv:Create(FIREM, tweeninfo2, partprop8)
  1254. tween6:Play()
  1255. tween7:Play()
  1256. tween8:Play()
  1257. game:GetService("Debris"):AddItem(FIRE, 1)
  1258. game:GetService("Debris"):AddItem(FIRE2, 1)
  1259. end
  1260. for i,v in pairs(GetTorsos(bladeP.Position, 35)) do
  1261. if v.Parent:FindFirstChildOfClass("Humanoid") then
  1262. v.Parent:FindFirstChildOfClass("Humanoid").Health = v.Parent:FindFirstChildOfClass("Humanoid").Health - 300
  1263. end
  1264. end
  1265. for i = 0,1,.1 do
  1266. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(-150), Rad(-35)), i)
  1267. hPw.C0 = clerp(hPw.C0, hPw0, i)
  1268. neck.C1 = clerp(neck.C1, neck1 * CFa(0, 0, Rad(-15)), i)
  1269. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 1, 0.1) * CFa(Rad(-40), 0, 0), i)
  1270. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(90)), i)
  1271. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-90)), i)
  1272. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1, -0.5, 0) * CFa(Rad(5), 0, Rad(-40)), i)
  1273. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.5, -0.5, 0) * CFa(Rad(5), 0, Rad(-40)), i)
  1274. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), i)
  1275. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), i)
  1276. LS.C0 = clerp(LS.C0, LS0, i)
  1277. RS.C0 = clerp(RS.C0, RS0, i)
  1278. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), i)
  1279. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), i)
  1280. swait()
  1281. end
  1282. hum.WalkSpeed = nws
  1283. hum.JumpPower = jp
  1284. Slamming = false
  1285. attacking = false
  1286. end
  1287. end
  1288.  
  1289. function LockChar()
  1290. if mou.Target ~= nil and mou.Target.Parent:FindFirstChildOfClass("Humanoid") then
  1291. LOCKEDON = true
  1292. lockman = mou.Target.Parent
  1293. lockhead = lockman:FindFirstChild("Head")
  1294. locktor = lockman:FindFirstChild("Torso") or lockman:FindFirstChild("UpperTorso")
  1295. lockhum = lockman:FindFirstChildOfClass("Humanoid")
  1296. elseif mou.Target ~= nil and mou.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1297. LOCKEDON = true
  1298. lockman = mou.Target.Parent.Parent
  1299. lockhead = lockman:FindFirstChild("Head")
  1300. locktor = lockman:FindFirstChild("Torso") or lockman:FindFirstChild("UpperTorso")
  1301. lockhum = lockman:FindFirstChildOfClass("Humanoid")
  1302. elseif mou.Target ~= nil and not mou.Target.Parent:FindFirstChildOfClass("Humanoid") and LOCKEDON == true then
  1303. LOCKEDON = false
  1304. lockman = nil
  1305. lockhead = nil
  1306. locktor = nil
  1307. lockhum = nil
  1308. elseif mou.Target ~= nil and not mou.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") and LOCKEDON == true then
  1309. LOCKEDON = false
  1310. lockman = nil
  1311. lockhead = nil
  1312. locktor = nil
  1313. lockhum = nil
  1314. end
  1315. end
  1316.  
  1317. -----------------------------------------------------------------------------
  1318.  
  1319. function kdown(k)
  1320. if string.byte(k) == 50 and running == false then
  1321. running = true
  1322. nws = ws + 11
  1323. hum.WalkSpeed = nws
  1324. elseif string.byte(k) == 50 and running == true then
  1325. running = false
  1326. nws = ws
  1327. hum.WalkSpeed = nws
  1328. elseif k == "r" then
  1329. longSlash()
  1330. elseif k == "f" then
  1331. SwordSlam()
  1332. elseif k == "q" then
  1333. LockChar()
  1334. end
  1335. end
  1336.  
  1337. function lmdown()
  1338. Slash()
  1339. end
  1340.  
  1341. mou.KeyDown:connect(kdown)
  1342. mou.Button1Down:connect(lmdown)
  1343.  
  1344. -----------------------------------------------------------------------------
  1345.  
  1346. warn([[
  1347.  
  1348.  
  1349. oilsauce's Excalibur.
  1350. last updated: 2018/5/27, 12:56 JST.
  1351.  
  1352. this was already logged so here
  1353.  
  1354. Keys are
  1355.  
  1356. R = Lethal damage Slash
  1357. F = Sword slam ( another lethal damage slash )
  1358. Left click = sword slash
  1359. Q = Lock Character ( this is useless )
  1360. ]])
  1361.  
  1362. -----------------------------------------------------------------------------
  1363.  
  1364. while true do
  1365. swait()
  1366. sine = sine + 1
  1367. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1368. local campos = head.CFrame.p + Vector3.new(0, 10, 0)
  1369. if Slashing == true then
  1370. state = "Slash"
  1371. trial.Enabled = true
  1372. elseif lSlashing == true then
  1373. state = "LongSlash"
  1374. trial.Enabled = true
  1375. elseif Slamming == true then
  1376. state = "Slam"
  1377. trial.Enabled = true
  1378. elseif 1 < root.Velocity.y then
  1379. state = "Jump"
  1380. trial.Enabled = false
  1381. elseif -1 > root.Velocity.y then
  1382. state = "Fall"
  1383. trial.Enabled = false
  1384. elseif torvel < 1 then
  1385. state = "Idle"
  1386. trial.Enabled = false
  1387. elseif tor.Velocity.magnitude < 50 and running == true then
  1388. state = "Run"
  1389. trial.Enabled = true
  1390. elseif tor.Velocity.magnitude < 50 and running == false then
  1391. state = "Walk"
  1392. trial.Enabled = false
  1393. end
  1394.  
  1395. if LOCKEDON == true then
  1396. root.CFrame = CFn(root.CFrame.p, Vector3.new(locktor.CFrame.x, root.CFrame.y, locktor.CFrame.z))
  1397. cam.CoordinateFrame = clerp(cam.CoordinateFrame, CFn(campos, locktor.CFrame.p), 0.15)
  1398. end
  1399.  
  1400. if state == "Jump" then
  1401. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, -0.4, 0) * CFa(Rad(75), Rad(25), Rad(-90)), 0.15)
  1402. hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
  1403. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-20), 0, 0), 0.15)
  1404. rootj.C1 = clerp(rootj.C1, rootj1, 0.15)
  1405. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(10), 0, Rad(-10)), 0.15)
  1406. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, Rad(-65)), 0.15)
  1407. LH.C1 = clerp(LH.C1, LH1 * CFn(0.7, -1.3, -0.2) * CFa(Rad(-10), 0, Rad(-50)), 0.15)
  1408. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.5, -1.1, 0) * CFa(Rad(-5), 0, Rad(40)), 0.15)
  1409. neck.C0 = clerp(neck.C0, neck0, 0.15)
  1410. rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
  1411. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1412. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1413. LH.C0 = clerp(LH.C0, LH0, 0.15)
  1414. RH.C0 = clerp(RH.C0, RH0, 0.15)
  1415. elseif state == "Fall" then
  1416. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, -0.4, 0) * CFa(Rad(60), Rad(25), Rad(-90)), 0.15)
  1417. hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
  1418. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
  1419. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(10), 0, 0), 0.15)
  1420. LS.C1 = clerp(LS.C1, LS1 * CFa(Rad(20), 0, Rad(-10)), 0.15)
  1421. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, Rad(-50)), 0.15)
  1422. LH.C1 = clerp(LH.C1, LH1 * CFn(0.4, -0.7, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
  1423. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.2, -0.5, -0.1) * CFa(Rad(-2), 0, 0), 0.15)
  1424. neck.C0 = clerp(neck.C0, neck0, 0.15)
  1425. rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
  1426. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1427. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1428. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(20)), 0.15)
  1429. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(-20)), 0.15)
  1430. elseif state == "Idle" then
  1431. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(-0.3, -0.3, 0) * CFa(0, Rad(10), Rad(-35)), 0.15)
  1432. hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
  1433. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(5 * Cos(sine / 20)), 0, Rad(-15)), 0.15)
  1434. rootj.C1 = clerp(rootj.C1, rootj1 * CFn(0, 0, 0.1 * Cos(sine / 15)) * CFa(Rad(-5 * Cos(sine / 15)), 0, Rad(15)), 0.15)
  1435. LS.C1 = clerp(LS.C1, LS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(55)), 0.15)
  1436. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.2, 0.2) * CFa(Rad(-30), 0, Rad(-55)), 0.15)
  1437. LH.C1 = clerp(LH.C1, LH1 * CFn(0.1 * Cos(sine / 15), -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(-10), Rad(5 * Cos(sine / 15))), 0.15)
  1438. RH.C1 = clerp(RH.C1, RH1 * CFn(-0.1 * Cos(sine / 15), -0.1 * Cos(sine / 15), 0) * CFa(Rad(5), Rad(-15), Rad(-5 * Cos(sine / 15))), 0.15)
  1439. neck.C0 = clerp(neck.C0, neck0 * CFa(Rad(5), 0, 0), 0.15)
  1440. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(5), 0, 0), 0.15)
  1441. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1442. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1443. LH.C0 = clerp(LH.C0, LH0 * CFa(0, 0, Rad(5)), 0.15)
  1444. RH.C0 = clerp(RH.C0, RH0 * CFa(0, 0, Rad(5)), 0.15)
  1445. elseif state == "Run" then
  1446. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, 0, -0.3) * CFa(0, Rad(-85), 0), 0.15)
  1447. hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
  1448. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
  1449. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-5 * Cos(sine / 1.5)), 0, Rad(5 * Cos(sine / 3))), 0.15)
  1450. LS.C1 = clerp(LS.C1, LS1 * CFn(-0.2 * Cos(sine / 3), -0.1 * Cos(sine / 6), 0) * CFa(Rad(10), 0, Rad(-110 * Cos(sine / 3))), 0.15)
  1451. RS.C1 = clerp(RS.C1, RS1 * CFn(0, 0.3, -0.1 * Cos(sine / 6)) * CFa(Rad(90), 0, 0), 0.15)
  1452. LH.C1 = clerp(LH.C1, LH1 * CFn(0.4 * Cos(sine / 3), -0.4 * Cos(sine / 3), 0) * CFa(0, 0, Rad(120 * Cos(sine / 3))), 0.15)
  1453. RH.C1 = clerp(RH.C1, RH1 * CFn(0.4 * Cos(sine / 3), 0.4 * Cos(sine / 3), 0) * CFa(0, 0, Rad(120 * Cos(sine / 3))), 0.15)
  1454. neck.C0 = clerp(neck.C0, neck0, 0.15)
  1455. rootj.C0 = clerp(rootj.C0, rootj0 * CFa(Rad(15), 0, 0), 0.15)
  1456. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1457. RS.C0 = clerp(RS.C0, RS0 * CFn(0, -0.2, 0), 0.15)
  1458. LH.C0 = clerp(LH.C0, LH0 * CFn(-0.3, 0, 0) * CFa(0, 0, Rad(15)), 0.15)
  1459. RH.C0 = clerp(RH.C0, RH0 * CFn(0.3, 0, 0) * CFa(0, 0, Rad(-15)), 0.15)
  1460. elseif state == "Walk" then
  1461. hPw.C1 = clerp(hPw.C1, hPw1 * CFn(0, -0.4, 0) * CFa(Rad(75), Rad(25), Rad(-90)), 0.15)
  1462. hPw.C0 = clerp(hPw.C0, hPw0, 0.15)
  1463. neck.C1 = clerp(neck.C1, neck1 * CFa(Rad(-5), 0, 0), 0.15)
  1464. rootj.C1 = clerp(rootj.C1, rootj1 * CFa(Rad(-5), 0, Rad(5 * Cos(sine / 6))), 0.15)
  1465. LS.C1 = clerp(LS.C1, LS1 * CFa(0, 0, Rad(-25 * Cos(sine / 6))), 0.15)
  1466. RS.C1 = clerp(RS.C1, RS1 * CFa(Rad(10), 0, Rad(-65)), 0.15)
  1467. LH.C1 = clerp(LH.C1, LH1 * CFa(0, 0, Rad(50 * Cos(sine / 6))), 0.15)
  1468. RH.C1 = clerp(RH.C1, RH1 * CFa(0, 0, Rad(50 * Cos(sine / 6))), 0.15)
  1469. neck.C0 = clerp(neck.C0, neck0, 0.15)
  1470. rootj.C0 = clerp(rootj.C0, rootj0, 0.15)
  1471. LS.C0 = clerp(LS.C0, LS0, 0.15)
  1472. RS.C0 = clerp(RS.C0, RS0, 0.15)
  1473. LH.C0 = clerp(LH.C0, LH0, 0.15)
  1474. RH.C0 = clerp(RH.C0, RH0, 0.15)
  1475. end
  1476. end
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