Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- NewInstance = function(class,parent,properties) pcall(function()
- local instance = Instance.new(class,parent)
- for i,v in next, properties do
- pcall(function()
- instance[i] = v
- end)
- end end)
- end Model = Instance.new('Model',workspace) NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Dark stone grey"),["CFrame"] = CFrame.new(2.0323441, 5.47661304, -5.5309329, 0.00340644247, 0.174058095, 0.98472923, -0.99980855, 0.019566901, 9.6767625e-009, -0.0192681048, -0.984540761, 0.174091563),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.0323441, 5.47661304, -5.5309329),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-3.18474736e-006, 79.9741287, -88.8788223),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575397.9897",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Dark stone grey"),["CFrame"] = CFrame.new(2.04945397, 5.015347, -5.55374193, -0.174091697, 0, -0.984729171, 0, 1, 0, 0.984729171, 0, -0.174091697),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.04945397, 5.015347, -5.55374193),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-180, -79.9741058, -180),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.001",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Dark stone grey"),["CFrame"] = CFrame.new(2.09591389, 5.32914114, -5.81651497, -0.00202260935, 0.174079821, -0.984729171, 0.999932706, 0.0116158333, -3.97633841e-007, 0.0114383884, -0.984662771, -0.174091533),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.09591389, 5.32914114, -5.81651497),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(179.999878, -79.9741058, -90.6656799),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.0087",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Deep orange"),["CFrame"] = CFrame.new(1.95042098, 5.22929096, -5.87267494, 0.00202281447, 0.174079895, 0.98472923, -0.999932468, 0.0116192242, 9.65276037e-009, -0.0114417924, -0.984662712, 0.174091563),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(1.95042098, 5.22929096, -5.87267494),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-3.17684794e-006, 79.9741287, -89.3342514),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.0166",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Deep orange"),["CFrame"] = CFrame.new(2.24339795, 5.22446108, -5.84135294, 0.174077123, -0.98473686, -0.00202250923, 0.0116154952, -3.91428671e-007, 0.999938965, -0.984667659, -0.174089476, 0.0114380848),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.24339795, 5.22446108, -5.84135294),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-89.344635, -0.115881324, 79.97509),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.0331",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("CGA brown"),["CFrame"] = CFrame.new(2.04952288, 5.00921488, -5.55116796, -0.174090788, 0.98472172, 0.00400470803, -1.19746283e-005, -0.00406892644, 0.999992013, 0.984729171, 0.174089581, 0.00072001043),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.04952288, 5.00921488, -5.55116796),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-89.9587479, 0.229453489, -100.025833),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.0413",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Dark stone grey"),["CFrame"] = CFrame.new(2.02038598, 5.46453619, -5.53408289, 0.00340644247, 0.174058095, 0.98472923, -0.99980855, 0.019566901, 9.6767625e-009, -0.0192681048, -0.984540761, 0.174091563),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.02038598, 5.46453619, -5.53408289),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-3.18474736e-006, 79.9741287, -88.8788223),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.0524",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Deep orange"),["CFrame"] = CFrame.new(2.10026002, 5.18581486, -5.86410999, 0.00202281447, 0.174079895, 0.98472923, -0.999932468, 0.0116192242, 9.65276037e-009, -0.0114417924, -0.984662712, 0.174091563),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.10026002, 5.18581486, -5.86410999),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-3.17684794e-006, 79.9741287, -89.3342514),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.0613",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Dark stone grey"),["CFrame"] = CFrame.new(2.08320403, 5.29321384, -5.84722996, 0.00202320027, 0.174079895, 0.98472923, -0.999932468, 0.0116192242, 3.96936429e-007, -0.0114417253, -0.984662712, 0.174091563),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.08320403, 5.29321384, -5.84722996),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-0.000130636909, 79.9741287, -89.3341293),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.0733",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Dark stone grey"),["CFrame"] = CFrame.new(2.07723904, 5.46248293, -5.52157402, 0.00340644247, 0.174058095, 0.98472923, -0.99980855, 0.019566901, 9.6767625e-009, -0.0192681048, -0.984540761, 0.174091563),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.07723904, 5.46248293, -5.52157402),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-3.18474736e-006, 79.9741287, -88.8788223),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.0853",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Dark stone grey"),["CFrame"] = CFrame.new(2.06480002, 5.47688007, -5.52364492, 0.00340644247, 0.174058095, 0.98472923, -0.99980855, 0.019566901, 9.6767625e-009, -0.0192681048, -0.984540761, 0.174091563),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.06480002, 5.47688007, -5.52364492),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-3.18474736e-006, 79.9741287, -88.8788223),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.096",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Brick,["formFactor"] = Enum.FormFactor.Brick,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Reddish brown"),["CFrame"] = CFrame.new(2.0410831, 5.43136978, -5.488554, 0.174058005, -0.00340642198, 0.984729171, 0.019566901, 0.99980855, -8.31725266e-009, -0.98454082, 0.0192681104, 0.174091697),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.0410831, 5.43136978, -5.488554),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(2.73731303e-006, 79.9741058, 1.1211704),["Size"] = Vector3.new(1, 1.20000005, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 1,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.1041",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Dark stone grey"),["CFrame"] = CFrame.new(2.08622003, 5.41508579, -5.52041292, 0.00340644247, 0.174058095, 0.98472923, -0.99980855, 0.019566901, 9.6767625e-009, -0.0192681048, -0.984540761, 0.174091563),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.08622003, 5.41508579, -5.52041292),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-3.18474736e-006, 79.9741287, -88.8788223),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.1131",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Brick,["formFactor"] = Enum.FormFactor.Brick,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Reddish brown"),["CFrame"] = CFrame.new(2.17630601, 5.24466419, -6.20168304, 0.174058095, -0.00340643292, 0.98472923, 0.019566901, 0.99980855, -1.80409368e-010, -0.984540761, 0.0192681067, 0.174091563),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.17630601, 5.24466419, -6.20168304),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(5.93750542e-008, 79.9741287, 1.12117338),["Size"] = Vector3.new(1, 1.20000005, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 1,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.1209",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Deep orange"),["CFrame"] = CFrame.new(2.23754811, 5.36137104, -5.83645296, -0.174079999, 0.984729171, -0.00201951736, -0.01161642, -2.84339399e-006, 0.999932528, 0.984662831, 0.174091697, 0.0114395302),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.23754811, 5.36137104, -5.83645296),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-89.3445511, -0.115709901, -100.025154),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.1319",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Deep orange"),["CFrame"] = CFrame.new(1.94302201, 5.34470081, -5.85149002, 0.174079388, -0.0020192666, 0.984729111, 0.0116158267, 0.999932051, -2.9909761e-006, -0.984662533, 0.0114389742, 0.17409128),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(1.94302201, 5.34470081, -5.85149002),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(0.000984370476, 79.9740829, 0.664583385),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.1401",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Dark stone grey"),["CFrame"] = CFrame.new(2.01114297, 5.41143894, -5.53655195, 0.00340644247, 0.174058095, 0.98472923, -0.99980855, 0.019566901, 9.6767625e-009, -0.0192681048, -0.984540761, 0.174091563),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.01114297, 5.41143894, -5.53655195),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-3.18474736e-006, 79.9741287, -88.8788223),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.1503",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Brick,["formFactor"] = Enum.FormFactor.Brick,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Really black"),["CFrame"] = CFrame.new(2.09750104, 5.34446383, -5.82167196, 0.00340626761, 0.17405805, 0.98472923, -0.999808669, 0.0195660181, -8.6760128e-009, -0.0192672312, -0.984541178, 0.174091563),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.09750104, 5.34446383, -5.82167196),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(2.85538772e-006, 79.9741287, -88.8788834),["Size"] = Vector3.new(1, 1.20000005, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.1578",["archivable"] = true})
- NewInstance("Part",game.Workspace["Model"],{["Shape"] = Enum.PartType.Block,["FormFactor"] = Enum.FormFactor.Symmetric,["formFactor"] = Enum.FormFactor.Symmetric,["Anchored"] = true,["BackParamA"] = -0.5,["BackParamB"] = 0.5,["BackSurface"] = Enum.SurfaceType.Smooth,["BackSurfaceInput"] = Enum.InputType.NoInput,["BottomParamA"] = -0.5,["BottomParamB"] = 0.5,["BottomSurface"] = Enum.SurfaceType.Smooth,["BottomSurfaceInput"] = Enum.InputType.NoInput,["BrickColor"] = BrickColor.new("Dark stone grey"),["CFrame"] = CFrame.new(2.14826798, 5.43903112, -6.12390375, 0.00340539915, -0.98472935, 0.17405805, -0.999808788, 8.93263234e-007, 0.0195660368, -0.0192674082, -0.174091846, -0.984541178),["CanCollide"] = true,["Elasticity"] = 0.5,["Friction"] = 0.30000001192093,["FrontParamA"] = -0.5,["FrontParamB"] = 0.5,["FrontSurface"] = Enum.SurfaceType.Smooth,["FrontSurfaceInput"] = Enum.InputType.NoInput,["LeftParamA"] = -0.5,["LeftParamB"] = 0.5,["LeftSurface"] = Enum.SurfaceType.Smooth,["LeftSurfaceInput"] = Enum.InputType.NoInput,["Locked"] = false,["Material"] = Enum.Material.Plastic,["Position"] = Vector3.new(2.14826798, 5.43903112, -6.12390375),["Reflectance"] = 0,["RightParamA"] = -0.5,["RightParamB"] = 0.5,["RightSurface"] = Enum.SurfaceType.Smooth,["RightSurfaceInput"] = Enum.InputType.NoInput,["RotVelocity"] = Vector3.new(0, 0, 0),["Rotation"] = Vector3.new(-178.861496, 10.0238476, 89.801857),["Size"] = Vector3.new(1, 1, 1),["TopParamA"] = -0.5,["TopParamB"] = 0.5,["TopSurface"] = Enum.SurfaceType.Smooth,["TopSurfaceInput"] = Enum.InputType.NoInput,["Transparency"] = 0,["Velocity"] = Vector3.new(0, 0, 0),["Archivable"] = true,["Name"] = "1432575398.1682",["archivable"] = true})
- NewInstance("Sound",game.Workspace["Model"],{["Looped"] = false,["Pitch"] = 1,["PlayOnRemove"] = false,["SoundId"] = "http://www.roblox.com/asset/?id=95309699",["Volume"] = 1,["Archivable"] = true,["Name"] = "1432575398.1775",["archivable"] = true})
- NewInstance("Sound",game.Workspace["Model"],{["Looped"] = false,["Pitch"] = 1,["PlayOnRemove"] = false,["SoundId"] = "http://roblox.com/asset/?id=10209859",["Volume"] = 0.80000001192093,["Archivable"] = true,["Name"] = "1432575398.178",["archivable"] = true})
- NewInstance("LocalScript",game.Workspace["Model"],{["Disabled"] = false,["LinkedSource"] = "",["Archivable"] = true,["Name"] = "1432575398.1787",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575397.9897"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.0121000335, 0.0122000026, 0.0333001129),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1791",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.001"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.168099985, 0.429699957, 0.189899996),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1799",["archivable"] = true})
- NewInstance("TouchTransmitter",game.Workspace["Model"]["1432575398.001"],{["Archivable"] = true,["Name"] = "1432575398.1809",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.0087"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.193699986, 0.70389998, 0.189899996),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1818",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.0166"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.0941000357, 0.467999995, 0.0741001144),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1825",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.0331"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.49180004, 0.059700001, 0.0741001144),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1831",["archivable"] = true})
- NewInstance("Decal",game.Workspace["Model"]["1432575398.0413"],{["Shiny"] = 20,["Specular"] = 0,["Texture"] = "http://www.roblox.com/asset/?id=252066699",["Transparency"] = 0,["Face"] = Enum.NormalId.Bottom,["Archivable"] = true,["Name"] = "1432575398.1837",["archivable"] = true})
- NewInstance("Decal",game.Workspace["Model"]["1432575398.0413"],{["Shiny"] = 20,["Specular"] = 0,["Texture"] = "http://www.roblox.com/asset/?id=252066701",["Transparency"] = 0,["Face"] = Enum.NormalId.Top,["Archivable"] = true,["Name"] = "1432575398.1841",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.0413"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.121000022, 0.192900002, 0.286200106),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1845",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.0524"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.0121000335, 0.0122000026, 0.0333001129),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1851",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.0613"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.0941000357, 0.428899974, 0.0741001144),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1858",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.0733"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.264999986, 0.346199989, 0.388000101),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1865",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.0853"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.0167000331, 0.0122000026, 0.0333001129),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1871",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.096"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.0121000335, 0.0134000024, 0.0333001129),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1879",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.1041"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.0679999962, 0.0546666645, 0.057699997),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1886",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.1131"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.0781000331, 0.0122000026, 0.0333001129),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1896",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.1209"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.0679999962, 0.0572499968, 0.0705000013),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1904",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.1319"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.50029999, 0.059700001, 0.0741001144),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1909",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.1401"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.495200038, 0.0848999992, 0.0785001069),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1915",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.1503"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.0941000357, 0.0122000026, 0.0333001129),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.192",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.1578"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.121400014, 0.583916605, 0.188300014),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1926",["archivable"] = true})
- NewInstance("SpecialMesh",game.Workspace["Model"]["1432575398.1682"],{["MeshType"] = Enum.MeshType.Brick,["MeshId"] = "",["TextureId"] = "",["Offset"] = Vector3.new(0, 0, 0),["Scale"] = Vector3.new(0.0557000339, 0.0216000024, 0.0333001129),["VertexColor"] = Vector3.new(1, 1, 1),["Archivable"] = true,["Name"] = "1432575398.1931",["archivable"] = true})
- NewInstance("NumberValue",game.Workspace["Model"]["1432575398.1787"],{["Value"] = 31,["Archivable"] = true,["Name"] = "1432575398.1946",["archivable"] = true})
- NewInstance("NumberValue",game.Workspace["Model"]["1432575398.1787"],{["Value"] = 500,["Archivable"] = true,["Name"] = "1432575398.1947",["archivable"] = true})
- NewInstance("ScreenGui",game.Workspace["Model"]["1432575398.1787"],{["Archivable"] = true,["Name"] = "1432575398.1949",["archivable"] = true})
- NewInstance("Smoke",game.Workspace["Model"]["1432575398.1787"],{["Color"] = Color3.new(0.372549, 0.372549, 0.372549),["Enabled"] = false,["Opacity"] = 0.10000000149012,["RiseVelocity"] = 15,["Size"] = 0.25,["Archivable"] = true,["Name"] = "1432575398.1962",["archivable"] = true})
- NewInstance("Smoke",game.Workspace["Model"]["1432575398.1787"],{["Color"] = Color3.new(1, 0.6, 0.2),["Enabled"] = false,["Opacity"] = 0.40000000596046,["RiseVelocity"] = 3,["Size"] = 0.10000000149012,["Archivable"] = true,["Name"] = "1432575398.1967",["archivable"] = true})
- NewInstance("Frame",game.Workspace["Model"]["1432575398.1787"]["1432575398.1949"],{["Style"] = Enum.FrameStyle.Custom,["Active"] = false,["BackgroundColor3"] = Color3.new(1, 1, 1),["BackgroundTransparency"] = 1,["BorderColor3"] = Color3.new(0.105882, 0.164706, 0.207843),["BorderSizePixel"] = 0,["ClipsDescendants"] = false,["Draggable"] = false,["Position"] = UDim2.new({1, -200}, {1, -100}),["Size"] = UDim2.new({0, 100}, {0, 100}),["SizeConstraint"] = Enum.SizeConstraint.RelativeXY,["Transparency"] = 1,["Visible"] = true,["ZIndex"] = 1,["Archivable"] = true,["Name"] = "1432575398.197",["archivable"] = true})
- NewInstance("TextLabel",game.Workspace["Model"]["1432575398.1787"]["1432575398.1949"]["1432575398.197"],{["Font"] = Enum.Font.Legacy,["FontSize"] = Enum.FontSize.Size24,["Text"] = "",["TextColor3"] = Color3.new(0.917647, 0.917647, 0.917647),["TextScaled"] = false,["TextStrokeColor3"] = Color3.new(0, 0, 0),["TextStrokeTransparency"] = 0.5,["TextTransparency"] = 0,["TextWrapped"] = false,["TextXAlignment"] = Enum.TextXAlignment.Right,["TextYAlignment"] = Enum.TextYAlignment.Center,["Active"] = false,["BackgroundColor3"] = Color3.new(0.639216, 0.635294, 0.647059),["BackgroundTransparency"] = 1,["BorderColor3"] = Color3.new(0.105882, 0.164706, 0.207843),["BorderSizePixel"] = 1,["ClipsDescendants"] = false,["Draggable"] = false,["Position"] = UDim2.new({0, 0}, {0, 0}),["Size"] = UDim2.new({1, 0}, {1, 0}),["SizeConstraint"] = Enum.SizeConstraint.RelativeXY,["Transparency"] = 1,["Visible"] = true,["ZIndex"] = 1,["Archivable"] = true,["Name"] = "1432575398.1987",["archivable"] = true})
- wait(0.5)
- local Tool = script.Parent
- local Settings = {
- Range = 1000
- ,Spread = 10
- ,Damage = {50, 75}
- ,HeadShotDamage = {70, 120}
- ,Bullets = 1
- ,FireRate = 0.1
- ,Automatic = true
- ,AntiTK = true
- ,ImpactDuration = 3
- --Reload
- ,ReloadKey = "R"
- ,ReloadTime = 2.5
- ,Ammo = 30
- ,IncludeChamberedBullet = true
- --Gui
- ,GuiPos = Vector2.new(script.Gui.Frame.Position.X.Scale, script.Gui.Frame.Position.Y.Scale)
- --Arms
- ,OneHanded = false
- ,FakeArms = true
- ,FakeArmTransparency = 0.5
- ,RightPos = CFrame.new(-0.75, -0.25, 0.5) * CFrame.Angles(math.rad(-90), 0, 0)
- ,LeftPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
- ,AimPart = Tool.AimPart
- ,AimPartOffset = CFrame.new()
- ,AimGripOffset = Vector3.new(0, 0, 0)
- ,LeftAimPos = CFrame.new(1, 0.5, 0.5) * CFrame.Angles(math.rad(-100), math.rad(45), 0)
- ,AimAnim = {
- Enabled = false
- ,Frames = 50
- ,Time = 0.1
- }
- ,ChangeFOV = {true, 60}
- ,SpreadReduction = 5
- --Weld
- ,Weld = true
- --Mouse
- ,Icons = {
- Idle = "rbxassetid://70288585"
- ,Fire1 = "rbxassetid://70288578"
- ,Fire2 = "rbxassetid://70288572"
- ,Fire3 = "rbxassetid://70288578"
- ,Reload = "rbxassetid://70288599"
- ,Aim = "rbxasset://textures/Blank.png"
- }
- ,FireMouseAnimTime = 0.15
- --Recoil
- ,Recoil = math.rad(1)
- --Smoke
- ,Smoke = true
- ,SmokePart = Tool.SmokePart
- ,Smokes = {{script.Smoke, 6, 0.1}, {script.Smoke1, 0.1}, {script.Smoke1, 0.1}}
- --Sprint
- ,Sprint = true
- ,SprintSpeed = 25
- ,SprintKey = "0"
- ,SprintSpreadIncrease = 40
- ,SprintArmOffset = CFrame.new(0.25, 0.125, 0.25) * CFrame.Angles(math.rad(-30), math.rad(35), 0)
- --Other
- ,DropHats = true
- }
- --Do not edit below this lign--
- local Orig_Spread = Settings.Spread
- local Orig_Grip = Tool.GripPos
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Camera = Workspace.CurrentCamera
- local Ammo, StoredAmmo = script.Ammo, script.StoredAmmo
- local Gui, CanUpdateGui = nil, true
- local Sprinting, Equipped
- function Update_Gui()
- if Gui and CanUpdateGui then
- Gui.Frame.AmmoDisplay.Text = Ammo.Value .. "|" .. StoredAmmo.Value
- end
- end
- local Welded
- if Settings.Weld then
- Delay(0, function()
- local weldC0s = {}
- for i, v in pairs(Tool:GetChildren()) do
- if v:IsA("BasePart") and v ~= Tool.Handle then
- table.insert(weldC0s, {v, Tool.Handle.CFrame:toObjectSpace(v.CFrame)})
- v.Anchored = false
- end
- end
- Tool.Handle.Anchored = false
- local welds = {}
- Tool.Equipped:connect(function()
- for i, v in ipairs(welds) do
- v.Part1 = nil
- v:Destroy()
- end
- for i, v in ipairs(weldC0s) do
- if v[1] and v[2] then
- local w = Instance.new("Weld", Tool.Handle)
- w.Part0 = Tool.Handle
- w.Part1 = v[1]
- w.C0 = v[2]
- table.insert(welds, w)
- end
- end
- end)
- wait()
- Welded = true
- end)
- end
- local Left_Weld, Right_Weld
- Ammo.Changed:connect(Update_Gui)
- StoredAmmo.Changed:connect(Update_Gui)
- Settings.Range = math.min(Settings.Range, 999)
- local Ignore_Model = Workspace:FindFirstChild("Ray_Ignore") or Instance.new("Model", Workspace)
- Ignore_Model.Name = "Ray_Ignore"
- local Ray_Ignore = {Character, Ignore_Model, Camera}
- Character.Humanoid.Died:connect(function()
- Tool.Parent = Player.Backpack
- end)
- function Fire(Mouse)
- local Spread = CFrame.Angles(math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10), math.rad(math.random(-Settings.Spread, Settings.Spread)/10))
- local Ray = Ray.new(Character.Head.Position, (CFrame.new(Character.Head.Position, Mouse.Hit.p) * Spread).lookVector.unit * Settings.Range)
- local Hit, Pos = Workspace:FindPartOnRayWithIgnoreList(Ray, Ray_Ignore)
- if Hit and Hit.Parent:FindFirstChild("Humanoid") then
- local Hit_Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
- if Settings.AntiTK and not Hit_Player.Neutral and Hit_Player.TeamColor == Player.TeamColor then
- return
- end
- local Humanoid = Hit.Parent.Humanoid
- local c = Instance.new("ObjectValue")
- c.Name = "creator"
- c.Value = Player
- game.Debris:AddItem(c, 3)
- c.Parent = Humanoid
- if Hit.Name == "Head" then
- Humanoid.Health = Humanoid.Health - math.random(Settings.HeadShotDamage[1], Settings.HeadShotDamage[2])
- else
- Humanoid.Health = Humanoid.Health - math.random(Settings.Damage[1], Settings.Damage[2])
- end
- elseif Hit then
- local Hit_Part = Instance.new("Part", Ignore_Model)
- Hit_Part.FormFactor = "Custom"
- Hit_Part.TopSurface = 0
- Hit_Part.BottomSurface = 0
- Hit_Part.Anchored = true
- Hit_Part.CanCollide = false
- Hit_Part.Size = Vector3.new()
- Hit_Part.CFrame = CFrame.new(Pos) * CFrame.Angles(math.random(0, 360), math.random(0, 360), math.random(0, 360))
- Hit_Part.BrickColor = BrickColor.new("Black")
- game.Debris:AddItem(Hit_Part, Settings.ImpactDuration)
- if not Hit.Anchored then
- local w = Instance.new("Weld", Hit_Part)
- w.Part0 = Hit
- w.Part1 = Hit_Part
- w.C0 = Hit.CFrame:toObjectSpace(Hit_Part.CFrame)
- Hit_Part.Anchored = false
- end
- if Hit.Parent:IsA("Hat") and Settings.DropHats then
- Hit.Parent.Parent = workspace
- game.Debris:AddItem(Hit, 3)
- end
- end
- end
- local Can_Shoot = true
- local Reloading = false
- local First_Person = false
- local Mouse_Held
- Tool.Equipped:connect(function(Mouse)
- Equipped = true
- if Settings.Weld and not Welded then
- wait()
- Tool.Parent = Player.Backpack
- end
- Character = Player.Character
- if Gui then
- return
- end
- Ray_Ignore = {Character, Ignore_Model, Camera}
- Mouse.Icon = Settings.Icons.Idle
- Gui = script.Gui:Clone()
- Gui.Parent = Player.PlayerGui
- Gui.Frame.Position = UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, 1.1, Gui.Frame.Position.Y.Offset)
- Gui.Frame:TweenPosition(UDim2.new(Settings.GuiPos.X, Gui.Frame.Position.X.Offset, Settings.GuiPos.Y, Gui.Frame.Position.Y.Offset), "Out", "Bounce", 1)
- CanUpdateGui = true
- Update_Gui()
- Mouse.Button1Down:connect(function()
- if Can_Shoot and Ammo.Value > 0 and Character.Humanoid.Health > 0 then
- Mouse_Held = true
- while true do
- Can_Shoot = false
- Delay(0, function()
- local t = math.min(Settings.FireMouseAnimTime/3, Settings.FireRate/3)
- if not Aiming then
- Mouse.Icon = Settings.Icons.Fire1
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Fire2
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Fire3
- end
- wait(t)
- if not Aiming then
- if Reloading then return end
- Mouse.Icon = Settings.Icons.Idle
- end
- end)
- if Settings.Smoke then
- for i, v in pairs(Settings.Smokes) do
- local s = v[1]:Clone()
- s.Parent = Settings.SmokePart
- s.Enabled = true
- game.Debris:AddItem(s, v[2])
- if v[3] then
- Delay(v[3], function()
- s.Enabled = false
- end)
- end
- end
- end
- for _ = 1, Settings.Bullets do
- Fire(Mouse)
- end
- Camera.CoordinateFrame = CFrame.new(Camera.Focus.p) * (Camera.CoordinateFrame - Camera.CoordinateFrame.p) * CFrame.Angles(math.abs(Settings.Recoil), 0, 0) * CFrame.new(0, 0, (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude)
- if Tool.Handle:FindFirstChild("Shoot") then
- Tool.Handle.Shoot:Play()
- end
- Ammo.Value = Ammo.Value - 1
- wait(Settings.FireRate)
- if not Settings.Automatic or Ammo.Value <= 0 or Character.Humanoid.Health <= 0 or not Mouse_Held then
- break
- end
- end
- Can_Shoot = true
- elseif Can_Shoot and Character.Humanoid.Health > 0 and Tool.Handle:FindFirstChild("Click") then
- Tool.Handle.Click:Play()
- end
- end)
- Mouse.Button1Up:connect(function()
- Mouse_Held = false
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key:upper() == Settings.ReloadKey:upper() and Can_Shoot and StoredAmmo.Value > 0 and not Aiming then
- if Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo + 1 or not Settings.IncludeChamberedBullet and Ammo.Value == Settings.Ammo then
- return
- end
- Can_Shoot = false
- Reloading = true
- local TextLabel = Gui.Frame.AmmoDisplay
- Delay(0, function()
- CanUpdateGui = false
- TextLabel.Text = "Reloading."
- wait(Settings.ReloadTime/3)
- if TextLabel then
- TextLabel.Text = "Reloading.."
- end
- wait(Settings.ReloadTime/3)
- if TextLabel then
- TextLabel.Text = "Reloading..."
- end
- end)
- if Tool.Handle:FindFirstChild("Reload") then
- Tool.Handle.Reload:Play()
- end
- Mouse.Icon = Settings.Icons.Reload
- wait(Settings.ReloadTime)
- Mouse.Icon = Settings.Icons.Idle
- CanUpdateGui = true
- local m = Settings.Ammo
- if Ammo.Value > 0 and Settings.IncludeChamberedBullet then
- m = m + 1
- end
- if (StoredAmmo.Value - (m - Ammo.Value)) <= 0 then
- Ammo.Value = Ammo.Value + StoredAmmo.Value
- StoredAmmo.Value = 0
- else
- StoredAmmo.Value = StoredAmmo.Value - (m - Ammo.Value)
- Ammo.Value = m
- end
- Can_Shoot = true
- Reloading = false
- elseif Key:upper() == Settings.SprintKey:upper() and Settings.Sprint and not Aiming then
- Sprinting = true
- Character.Humanoid.WalkSpeed = Settings.SprintSpeed
- Settings.Spread = Settings.Spread + Settings.SprintSpreadIncrease
- end
- end)
- Mouse.KeyUp:connect(function(Key)
- if Key:upper() == Settings.SprintKey:upper() and Sprinting then
- Sprinting = false
- Character.Humanoid.WalkSpeed = 16
- Settings.Spread = Settings.Spread - Settings.SprintSpreadIncrease
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- end
- end)
- Mouse.Button2Down:connect(function()
- if not Reloading and not Sprinting and not Aiming and (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 then
- Aiming = true
- Mouse.Icon = Settings.Icons.Aim
- if Settings.AimAnim.Enabled then
- Right_Weld.C1 = CFrame.new()
- Right_Weld.C0 = CFrame.new()
- Delay(0, function()
- Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame))
- end)
- Delay(0, function()
- Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftAimPos)
- end)
- Delay(0, function()
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- local Cam_Dif, T_F = 70 - Settings.ChangeFOV[2], Settings.AimAnim.Time * Settings.AimAnim.Frames
- for i = 1, T_F do
- local FOV = 70 - Cam_Dif/T_F * i
- Camera.FieldOfView = FOV
- wait(Settings.AimAnim.Time/Settings.AimAnim.Frames)
- if not Aiming then
- return
- end
- end
- Camera.FieldOfView = Settings.ChangeFOV[2]
- end
- end)
- else
- Right_Weld.C1 = CFrame.new()
- Right_Weld.C0 = CFrame.new()
- Right_Weld.C1 = Character.Head.CFrame:toObjectSpace(Settings.AimPart.CFrame)
- Left_Weld.C1 = Settings.LeftAimPos
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = Settings.ChangeFOV[2]
- end
- end
- Tool.GripPos = Orig_Grip + Settings.AimGripOffset
- Settings.Spread = Settings.Spread - Settings.SpreadReduction
- end
- end)
- Mouse.Button2Up:connect(function()
- if Aiming then
- Mouse.Icon = Settings.Icons.Idle
- Tool.GripPos = Orig_Grip
- if Settings.AimAnim.Enabled then
- Delay(0, function()
- Tween_C0(Right_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Right_Weld.C0, CFrame.new(0, -1.5, 0))
- end)
- Delay(0, function()
- Tween_C1(Left_Weld, Settings.AimAnim.Frames, Settings.AimAnim.Time, Left_Weld.C1, Settings.LeftPos)
- end)
- else
- Right_Weld.C1 = Settings.RightPos
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- Left_Weld.C1 = Settings.LeftPos
- end
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- end
- Settings.Spread = Settings.Spread + Settings.SpreadReduction
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- wait(0.25)
- Aiming = false
- end
- end)
- wait()
- Camera.Changed:connect(function()
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
- Mouse.TargetFilter = workspace
- Character.Torso.Neck.C1 = CFrame.new()
- Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
- end
- end)
- Mouse.Idle:connect(function()
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude < 1 and Equipped then
- Mouse.TargetFilter = workspace
- Character.Torso.Neck.C1 = CFrame.new()
- Character.Torso.Neck.C0 = CFrame.new(0, 1.5, 0) * CFrame.Angles(math.asin((Mouse.Hit.p - Mouse.Origin.p).unit.y), 0, 0)
- end
- end)
- while wait() and Equipped do
- if Sprinting then
- Right_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
- Left_Weld.C0 = CFrame.new(0, -1.5, 0) * Settings.SprintArmOffset
- elseif not Aiming then
- Left_Weld.C0 = CFrame.new(0, -1.5, 0)
- end
- if (Camera.Focus.p - Camera.CoordinateFrame.p).magnitude > 1 and Equipped then
- Mouse.TargetFilter = nil
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- end
- end
- end)
- local Arms_Made
- local Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model
- Tool.Equipped:connect(function(Mouse)
- if Character and not Arms_Made then
- Arms_Made = true
- local Torso = Character.Torso
- Torso["Right Shoulder"].Part1 = nil
- Left_Weld = Instance.new("Weld", Torso)
- Left_Weld.Name = "Left_Weld"
- Left_Weld.Part0 = Character.Head
- Left_Weld.C0 = CFrame.new(0, -1.5, 0)
- if not Settings.OneHanded then
- Torso["Left Shoulder"].Part1 = nil
- Left_Weld.Part1 = Character["Left Arm"]
- end
- Right_Weld = Instance.new("Weld", Torso)
- Right_Weld.Name = "Right_Weld"
- Right_Weld.Part0 = Character.Head
- Right_Weld.Part1 = Character["Right Arm"]
- Right_Weld.C0 = CFrame.new(0, -1.5, 0)
- Left_Weld.C1 = Settings.LeftPos
- Right_Weld.C1 = Settings.RightPos
- end
- if Settings.FakeArms and not Fake_Arm_Right then
- Fake_Arm_Right, Fake_Arm_Left = Character["Right Arm"]:Clone(), Character["Left Arm"]:Clone()
- Fake_Arm_Right.FormFactor, Fake_Arm_Left.FormFactor = "Custom", "Custom"
- Fake_Arm_Right.Size, Fake_Arm_Left.Size = Vector3.new(), Vector3.new()
- local fakeArms = {Fake_Arm_Right, Fake_Arm_Left}
- for i = 1, 2 do
- local w = Instance.new("Weld", fakeArms[i])
- w.Part0 = Character[fakeArms[i].Name]
- w.Part1 = fakeArms[i]
- fakeArms[i].Transparency = Settings.FakeArmTransparency
- end
- Fake_Arm_Model = Instance.new("Model", Camera)
- Fake_Arm_Right.Parent = Fake_Arm_Model
- if not Settings.OneHanded then
- Fake_Arm_Left.Parent = Fake_Arm_Model
- end
- Fake_Arm_Model.Name = "FakeArms"
- if Settings.CharacterMeshes then
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.LeftArm or v:IsA("CharacterMesh") and v.BodyPart == Enum.BodyPart.RightArm then
- v:Clone().Parent = Fake_Arm_Model
- end
- end
- end
- if Character:FindFirstChild("Shirt") then
- Instance.new("Humanoid", Fake_Arm_Model)
- Character.Shirt:Clone().Parent = Fake_Arm_Model
- else
- local Arm_Mesh = Instance.new("SpecialMesh", Fake_Arm_Right)
- Arm_Mesh.MeshType, Arm_Mesh.Scale = "Brick", Vector3.new(5, 10, 5)
- local Arm_Mesh2 = Instance.new("SpecialMesh", Fake_Arm_Left)
- Arm_Mesh2.MeshType, Arm_Mesh2.Scale = "Brick", Vector3.new(5, 10, 5)
- end
- end
- end)
- Tool.Unequipped:connect(function()
- Equipped = false
- Tool.GripPos = Orig_Grip
- Aiming = false
- Settings.Spread = Orig_Spread
- if Settings.ChangeFOV[1] then
- Camera.FieldOfView = 70
- end
- if Gui then
- Gui:Destroy()
- Gui = nil
- end
- for i, v in pairs(Tool.Handle:GetChildren()) do
- if v:IsA("Sound") then
- v:Stop()
- end
- end
- if Fake_Arm_Right and Fake_Arm_Left and Fake_Arm_Model then
- Fake_Arm_Model:Destroy()
- Fake_Arm_Right, Fake_Arm_Left, Fake_Arm_Model = nil, nil, nil
- end
- if Character and Left_Weld and Right_Weld then
- Arms_Made = false
- local Torso = Character.Torso
- Torso["Right Shoulder"].Part1, Torso["Left Shoulder"].Part1 = Character["Right Arm"], Character["Left Arm"]
- Left_Weld:Destroy()
- Right_Weld:Destroy()
- end
- Sprinting = false
- Character.Torso.Neck.C0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Torso.Neck.C1 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- Character.Humanoid.WalkSpeed = 16
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement