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Nov 22nd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. script.Name = "Burning Hope xd!11"
  84. --//====================================================\\--
  85. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  86. --\\====================================================//--
  87.  
  88. print("Load Finished")
  89. print("Edited By InfiniteOneWithdank Hello User")
  90. print("=====| 100 Percent Done Version |=====")
  91. print(">=Updates")
  92. print("!=Big Changes")
  93. print("*=Small Changes")
  94. print("!Made Bullets Colorful in fact almost all effects are colorful now")
  95. print(">Gun is now a rainbow color")
  96. print("*Changed Fire Size by 1")
  97. print("*Changed Taunts/Voices A Bit")
  98. print(">Added Wave Emote when u click")
  99. print(">Added in intro text")
  100. print(">Added New Smexy moves")
  101. warn("Make Them All Suffer For Their Sins")
  102. warn("In Fact Make them Burn")
  103.  
  104.  
  105. script:ClearAllChildren()
  106. wait(0.2)
  107.  
  108. Player = owner
  109. PlayerGui = Player.PlayerGui
  110. Cam = workspace.CurrentCamera
  111. Backpack = Player.Backpack
  112. Character = Player.Character
  113. Humanoid = Character.Humanoid
  114. RootPart = Character["HumanoidRootPart"]
  115. Torso = Character["Torso"]
  116. Head = Character["Head"]
  117. RightArm = Character["Right Arm"]
  118. LeftArm = Character["Left Arm"]
  119. RightLeg = Character["Right Leg"]
  120. LeftLeg = Character["Left Leg"]
  121. RootJoint = RootPart["RootJoint"]
  122. Neck = Torso["Neck"]
  123. RightShoulder = Torso["Right Shoulder"]
  124. LeftShoulder = Torso["Left Shoulder"]
  125. RightHip = Torso["Right Hip"]
  126. LeftHip = Torso["Left Hip"]
  127. local TIME = 0
  128. local sick = Instance.new("Sound",Torso)
  129.  
  130. IT = Instance.new
  131. CF = CFrame.new
  132. VT = Vector3.new
  133. RAD = math.rad
  134. C3 = Color3.new
  135. UD2 = UDim2.new
  136. BRICKC = BrickColor.new
  137. ANGLES = CFrame.Angles
  138. EULER = CFrame.fromEulerAnglesXYZ
  139. COS = math.cos
  140. ACOS = math.acos
  141. SIN = math.sin
  142. ASIN = math.asin
  143. ABS = math.abs
  144. MRANDOM = math.random
  145. FLOOR = math.floor
  146. local RWINGS = {}
  147. local LWINGS = {}
  148. local GunPoint
  149. Player_Size = 1
  150.  
  151. -- Thingy To Make Song Work
  152.  
  153. p = owner
  154. char = p.Character
  155.  
  156. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  157. local s = Instance.new("Sound",char)
  158. s.Name = "BGMusic"
  159. s.SoundId = "rbxassetid://1416617454"
  160. s.Pitch = 1
  161. s.Volume = 40
  162. s.Looped = true
  163. s.archivable = false
  164. s.Parent = char.Head
  165. wait(0.1)
  166. s:play()
  167.  
  168. -- Rest of Script
  169. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  170.  
  171. --//=================================\\
  172. --|| PARTICLES N STUFF
  173. --\\=================================//
  174.  
  175. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  176. particleemitter.VelocitySpread = 350
  177. particleemitter.Lifetime = NumberRange.new(1)
  178. particleemitter.Speed = NumberRange.new(0)
  179. cringememe= {}
  180. for i=0, 19 do
  181. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  182. end
  183. particleemitter.Size = NumberSequence.new(cringememe)
  184. particleemitter.Rate = 20
  185. particleemitter.LockedToPart = true
  186. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  187. particleemitter.LightEmission = 1
  188. particleemitter.Texture = "rbxassetid://38727848"
  189. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  190.  
  191. local particleemitter = Instance.new('ParticleEmitter', Torso)
  192. particleemitter.VelocitySpread = 250
  193. particleemitter.Lifetime = NumberRange.new(3)
  194. particleemitter.Speed = NumberRange.new(1.5)
  195. youAreATHOT = {}
  196. for i=0, 19 do
  197. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  198. end
  199. particleemitter.Size = NumberSequence.new(youAreATHOT)
  200. particleemitter.Rate = 10
  201. particleemitter.LockedToPart = false
  202. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  203. particleemitter.LightEmission = 1
  204. particleemitter.Texture = "rbxassetid://253188763"
  205. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  206.  
  207. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  208. particleemitter.VelocitySpread = 350
  209. particleemitter.Lifetime = NumberRange.new(1)
  210. particleemitter.Speed = NumberRange.new(0)
  211. cringememe2= {}
  212. for i=0, 19 do
  213. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  214. end
  215. particleemitter.Size = NumberSequence.new(cringememe2)
  216. particleemitter.Rate = 20
  217. particleemitter.LockedToPart = true
  218. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  219. particleemitter.LightEmission = 1
  220. particleemitter.Texture = "rbxassetid://38727848"
  221. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  222.  
  223. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  224. particleemitter.VelocitySpread = 350
  225. particleemitter.Lifetime = NumberRange.new(1)
  226. particleemitter.Speed = NumberRange.new(0)
  227. cringememe3= {}
  228. for i=0, 19 do
  229. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  230. end
  231. particleemitter.Size = NumberSequence.new(cringememe3)
  232. particleemitter.Rate = 30
  233. particleemitter.LockedToPart = true
  234. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  235. particleemitter.LightEmission = 1
  236. particleemitter.Texture = "rbxassetid://38727848"
  237. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  238.  
  239. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  240. particleemitter.VelocitySpread = 350
  241. particleemitter.Lifetime = NumberRange.new(1)
  242. particleemitter.Speed = NumberRange.new(0)
  243. cringememe4= {}
  244. for i=0, 19 do
  245. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  246. end
  247. particleemitter.Size = NumberSequence.new(cringememe4)
  248. particleemitter.Rate = 30
  249. particleemitter.LockedToPart = true
  250. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  251. particleemitter.LightEmission = 1
  252. particleemitter.Texture = "rbxassetid://38727848"
  253. particleemitter.Color = ColorSequence.new(BrickColor.new("Lime green").Color)
  254.  
  255. --//=================================\\
  256. --|| USEFUL VALUES
  257. --\\=================================//
  258.  
  259. Animation_Speed = 1.5
  260. local FORCERESET = false
  261. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  262. local Speed = 16
  263. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  264. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  265. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  266. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  267. local DAMAGEMULTIPLIER = 1
  268. local ANIM = "Idle"
  269. local ATTACK = false
  270. local EQUIPPED = false
  271. local HOLD = false
  272. local COMBO = 1
  273. local Rooted = false
  274. local SINE = 0
  275. local KEYHOLD = false
  276. local CHANGE = 2 / Animation_Speed
  277. local WALKINGANIM = false
  278. local VALUE1 = false
  279. local VALUE2 = false
  280. local ROBLOXIDLEANIMATION = IT("Animation")
  281. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  282. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  283. --ROBLOXIDLEANIMATION.Parent = Humanoid
  284. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  285. WEAPONGUI.Name = "BanishV3Gui"
  286. local Weapon = IT("Model")
  287. Weapon.Name = "Adds"
  288. local Effects = IT("Folder", Weapon)
  289. Effects.Name = "Effects"
  290. local ANIMATOR = Humanoid.Animator
  291. local ANIMATE = Character:FindFirstChild("Animate")
  292. local UNANCHOR = true
  293. local TOBANISH = {}
  294. script.Parent = PlayerGui
  295.  
  296. function StatLabel(CFRAME, TEXT, COLOR)
  297. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  298. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  299. local BODYGYRO = IT("BodyGyro", STATPART)
  300. game:GetService("Debris"):AddItem(STATPART ,5)
  301. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  302. BILLBOARDGUI.Adornee = STATPART
  303. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  304. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  305. BILLBOARDGUI.AlwaysOnTop = false
  306. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  307. TEXTLABEL.BackgroundTransparency = 1
  308. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  309. TEXTLABEL.Text = TEXT
  310. TEXTLABEL.Font = SKILLFONT
  311. TEXTLABEL.FontSize="Size42"
  312. TEXTLABEL.TextColor3 = COLOR
  313. TEXTLABEL.TextStrokeTransparency = 0
  314. TEXTLABEL.TextScaled = true
  315. TEXTLABEL.TextWrapped = true
  316. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  317. for i = 1, 50 do
  318. Swait()
  319. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  320. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  321. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  322. end
  323. THEPART.Parent = nil
  324. end),STATPART, TEXTLABEL)
  325. end
  326.  
  327. --//=================================\\
  328. --\\=================================//
  329.  
  330.  
  331. --//=================================\\
  332. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  333. --\\=================================//
  334.  
  335. ArtificialHB = Instance.new("BindableEvent", script)
  336. ArtificialHB.Name = "ArtificialHB"
  337.  
  338. script:WaitForChild("ArtificialHB")
  339.  
  340. frame = Frame_Speed
  341. tf = 0
  342. allowframeloss = false
  343. tossremainder = false
  344. lastframe = tick()
  345. script.ArtificialHB:Fire()
  346.  
  347. game:GetService("RunService").Heartbeat:connect(function(s, p)
  348. tf = tf + s
  349. if tf >= frame then
  350. if allowframeloss then
  351. script.ArtificialHB:Fire()
  352. lastframe = tick()
  353. else
  354. for i = 1, math.floor(tf / frame) do
  355. script.ArtificialHB:Fire()
  356. end
  357. lastframe = tick()
  358. end
  359. if tossremainder then
  360. tf = 0
  361. else
  362. tf = tf - frame * math.floor(tf / frame)
  363. end
  364. end
  365. end)
  366.  
  367. --//=================================\\
  368. --\\=================================//
  369.  
  370. --//=================================\\
  371. --|| SOME TAG EDIT
  372. --\\=================================//
  373.  
  374. m = owner
  375. char = m.Character
  376. local txt = Instance.new("BillboardGui", char)
  377. txt.Adornee = char.Head
  378. txt.Name = "_status"
  379. txt.Size = UDim2.new(2, 0, 1.2, 0)
  380. txt.StudsOffset = Vector3.new(-9, 8, 0)
  381. local text = Instance.new("TextLabel", txt)
  382. text.Size = UDim2.new(10, 0, 7, 0)
  383. text.FontSize = "Size24"
  384. text.TextScaled = true
  385. text.TextTransparency = 0
  386. text.BackgroundTransparency = 1
  387. text.TextTransparency = 0
  388. text.TextStrokeTransparency = 0
  389. text.Font = "Bodoni"
  390. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  391. v = Instance.new("Part")
  392. v.Name = "ColorBrick"
  393. v.Parent = m.Character
  394. v.FormFactor = "Symmetric"
  395. v.Anchored = true
  396. v.CanCollide = false
  397. v.BottomSurface = "Smooth"
  398. v.TopSurface = "Smooth"
  399. v.Size = Vector3.new(10, 5, 3)
  400. v.Transparency = 1
  401. v.CFrame = char.Torso.CFrame
  402. v.BrickColor = BrickColor.new("Really black")
  403. v.Transparency = 1
  404. v.Shape = "Block"
  405. spawn(function()
  406. local TweenService = game:GetService("TweenService")
  407. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,255,0),Color3.fromRGB(0,255,255),Color3.fromRGB(0,0,255),Color3.fromRGB(191,0,255),Color3.fromRGB(255,0,191)}
  408. local Int = 0
  409. while wait(0.5) do
  410. if Int == #Colours then Int = 0 end
  411. Int = Int+1
  412. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  413. end
  414. end)
  415. text.Text = "Everyone else is weak it seems like i am the only one standing..."
  416. wait(2)
  417. text.Text = "People thought i was gone but no i return to tell you this..."
  418. wait(3)
  419. text.Text = "YOU HAVE ONLY A FEW SECONDS LEFT TO LIVE!!!"
  420. wait(2)
  421. text.Text = "Burning Hope"
  422.  
  423. --//=================================\\
  424. --\\=================================//
  425.  
  426. --//=================================\\
  427. --|| SOME FUNCTIONS
  428. --\\=================================//
  429.  
  430. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  431. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  432. end
  433.  
  434. function PositiveAngle(NUMBER)
  435. if NUMBER >= 0 then
  436. NUMBER = 0
  437. end
  438. return NUMBER
  439. end
  440.  
  441. function NegativeAngle(NUMBER)
  442. if NUMBER <= 0 then
  443. NUMBER = 0
  444. end
  445. return NUMBER
  446. end
  447.  
  448. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  449. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  450. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  451. wave.CFrame = CFRAME
  452. coroutine.resume(coroutine.create(function(PART)
  453. for i = 1, WAIT do
  454. Swait()
  455. mesh.Scale = mesh.Scale + GROW
  456. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  457. if DOESROT == true then
  458. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  459. end
  460. wave.Transparency = wave.Transparency + 0.5 / WAIT
  461. if wave.Transparency > 0.99 then
  462. wave:remove()
  463. end
  464. end
  465. end))
  466. end
  467.  
  468. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  469. for _, c in pairs(PARENT:GetChildren()) do
  470. if c.ClassName == "Model" then
  471. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  472. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  473. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  474. if DIST > (TORSO.Position - FROM).Magnitude then
  475. table.insert(TABLE, c)
  476. end
  477. AddChildrenToTable(FROM, c, DIST, TABLE)
  478. elseif c.ClassName == "Folder" then
  479. AddChildrenToTable(FROM, c, DIST, TABLE)
  480. end
  481. end
  482. end
  483. end
  484.  
  485. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  486. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  487. local mesh
  488. if KIND == "Base" then
  489. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  490. elseif KIND == "Thin" then
  491. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  492. elseif KIND == "Round" then
  493. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  494. end
  495. wave.CFrame = CFRAME
  496. coroutine.resume(coroutine.create(function(PART)
  497. for i = 1, WAIT do
  498. Swait()
  499. mesh.Scale = mesh.Scale + GROW / 10
  500. wave.Transparency = wave.Transparency + 0.5 / WAIT
  501. if wave.Transparency > 0.99 then
  502. wave:remove()
  503. end
  504. end
  505. end))
  506. end
  507.  
  508. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  509. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  510. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  511. wave.CFrame = CFRAME
  512. coroutine.resume(coroutine.create(function(PART)
  513. for i = 1, WAIT do
  514. Swait()
  515. mesh.Scale = mesh.Scale + GROW
  516. wave.Transparency = wave.Transparency + 1 / WAIT
  517. if wave.Transparency > 0.99 then
  518. wave:remove()
  519. end
  520. end
  521. end))
  522. end
  523.  
  524. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  525. local TORSO = Torso
  526. local HUM = Humanoid
  527. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  528. coroutine.wrap(function()
  529. VT = Vector3.new
  530. MRANDOM = math.random
  531. local A = TIME
  532. local B = INTENSITY
  533. local C = true
  534. local HUMANOID = Humanoid
  535. local TIMER = A or 35
  536. local SHAKE = B or 5
  537. local FADE = C or true
  538. if HUMANOID then
  539. local FADER = SHAKE / TIMER
  540. for i = 1, TIMER do
  541. wait()
  542. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  543. end
  544. HUMANOID.CameraOffset = VT(0, 0, 0)
  545. end
  546.  
  547. end)()
  548. end
  549. end
  550.  
  551. function Effect(data)
  552. local FX = data.Effect or 'ResizeAndFade'
  553. local Parent = data.Parent or Effects
  554. local Color = data.Color or C3.N(0,0,0)
  555. local Size = data.Size or V3.N(1,1,1)
  556. local MoveDir = data.MoveDirection or nil
  557. local MeshData = data.Mesh or nil
  558. local SndData = data.Sound or nil
  559. local Frames = data.Frames or 45
  560. local Manual = data.Manual or nil
  561. local Material = data.Material or nil
  562. local CFra = data.CFrame or Torso.CFrame
  563. local Settings = data.FXSettings or {}
  564. local Snd,Prt,Msh;
  565. local Shape = data.Shape or Enum.PartType.Block
  566. coroutine.resume(coroutine.create(function()
  567. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  568. Prt = Manual
  569. else
  570. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  571. Prt.Shape = Shape
  572. end
  573. if(typeof(MeshData) == 'table')then
  574. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  575. elseif(typeof(MeshData) == 'Instance')then
  576. Msh = MeshData:Clone()
  577. Msh.Parent = Prt
  578. elseif(Shape == Enum.PartType.Block)then
  579. Msh = Mesh(Prt,Enum.MeshType.Brick)
  580. end
  581. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  582. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  583. end
  584. if(Snd)then
  585. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  586. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  587. end
  588. local MoveSpeed = nil;
  589. if(MoveDir)then
  590. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  591. end
  592. local Inc = M.RNG()-M.RNG()
  593. local Thingie = 0
  594. local Thingie2 = M.RNG(50,100)/100
  595. if(FX ~= 'Arc')then
  596. for i = 1, Frames do
  597. if(swait and typeof(swait) == 'function')then
  598. swait()
  599. else
  600. wait()
  601. end
  602. if(FX == 'ResizeAndFade')then
  603. if(not Settings.EndSize)then
  604. Settings.EndSize = V3.N(0,0,0)
  605. end
  606. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  607. if(Settings.EndIsIncrement)then
  608. Prt.Size = Prt.Size + Settings.EndSize
  609. else
  610. Prt.Size = Prt.Size - grow/Frames
  611. end
  612. Prt.Transparency = (i/Frames)
  613. elseif(FX == 'Fade')then
  614. Prt.Transparency = (i/Frames)
  615. end
  616.  
  617. if(Settings.RandomizeCFrame)then
  618. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  619. end
  620. if(MoveDir and MoveSpeed)then
  621. local Orientation = Prt.Orientation
  622. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  623. Prt.Orientation = Orientation
  624. end
  625. end
  626. Prt:destroy()
  627. else
  628. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  629. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  630. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  631. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  632. assert(start ~= nil,"You need to specify a start point!")
  633. assert(endP ~= nil,"You need to specify an end point!")
  634. for i = 0, 1, Settings.Speed or 0.01 do
  635. if(swait and typeof(swait) == 'function')then
  636. swait()
  637. else
  638. wait()
  639. end
  640. if(Settings.Home)then
  641. endP = Settings.Home.CFrame
  642. end
  643. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  644. end
  645. if(Settings.RemoveOnGoal)then
  646. Prt:destroy()
  647. end
  648. end
  649. end))
  650. return Prt,Msh,Snd
  651. end
  652.  
  653. function RightWing()
  654. for i = 1, 2 do
  655. local PART
  656. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  657. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  658. table.insert(RWINGS, WingWeld)
  659. PART = Wing
  660. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  661. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  662. PART = Wing
  663. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  664. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  665. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  666. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  667. PART = Wing
  668. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  669. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  670. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  671. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  672. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  673. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  674. PART = Wing
  675. table.insert(RWINGS, WingWeld)
  676. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  677. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  678. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  679. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  680. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  681. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  682. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  683. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  684. PART = Wing
  685. table.insert(RWINGS, WingWeld)
  686. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  687. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  688. PART = Wing
  689. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  690. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  691. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  692. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  693. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  694. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  695. PART = Wing
  696. table.insert(RWINGS, WingWeld)
  697. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  698. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  699. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  700. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  701. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  702. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  703. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  704. table.insert(EYES, Wing1)
  705. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  706. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  707. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  708. PART = Wing
  709. table.insert(RWINGS, WingWeld)
  710. end
  711. BODY = {}
  712. for _, c in pairs(Character:GetDescendants()) do
  713. if c:IsA("BasePart") then
  714. table.insert(BODY, {
  715. c,
  716. c.Parent,
  717. c.Material,
  718. c.Color
  719. })
  720. elseif c:IsA("JointInstance") then
  721. table.insert(BODY, {
  722. c,
  723. c.Parent,
  724. nil,
  725. nil
  726. })
  727. end
  728. end
  729. end
  730. function LeftWing()
  731. for i = 1, 2 do
  732. local PART
  733. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  734. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  735. table.insert(LWINGS, WingWeld)
  736. PART = Wing
  737. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  738. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  739. PART = Wing
  740. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  741. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  742. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  743. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  744. PART = Wing
  745. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  746. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  747. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  748. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  749. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  750. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  751. PART = Wing
  752. table.insert(LWINGS, WingWeld)
  753. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  754. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  755. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  756. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  757. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  758. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  759. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  760. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  761. PART = Wing
  762. table.insert(LWINGS, WingWeld)
  763. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  764. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  765. PART = Wing
  766. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  767. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  768. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  769. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  770. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  771. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  772. PART = Wing
  773. table.insert(LWINGS, WingWeld)
  774. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  775. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  776. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  777. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  778. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  779. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  780. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  781. table.insert(EYES, Wing1)
  782. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  783. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  784. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  785. PART = Wing
  786. table.insert(LWINGS, WingWeld)
  787. end
  788. BODY = {}
  789. for _, c in pairs(Character:GetDescendants()) do
  790. if c:IsA("BasePart") then
  791. table.insert(BODY, {
  792. c,
  793. c.Parent,
  794. c.Material,
  795. c.Color
  796. })
  797. elseif c:IsA("JointInstance") then
  798. table.insert(BODY, {
  799. c,
  800. c.Parent,
  801. nil,
  802. nil
  803. })
  804. end
  805. end
  806. end
  807.  
  808. function Swait(NUMBER)
  809. if NUMBER == 0 or NUMBER == nil then
  810. ArtificialHB.Event:wait()
  811. else
  812. for i = 1, NUMBER do
  813. ArtificialHB.Event:wait()
  814. end
  815. end
  816. end
  817.  
  818. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  819. local NEWMESH = IT(MESH)
  820. if MESH == "SpecialMesh" then
  821. NEWMESH.MeshType = MESHTYPE
  822. if MESHID ~= "nil" and MESHID ~= "" then
  823. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  824. end
  825. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  826. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  827. end
  828. end
  829. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  830. NEWMESH.Scale = SCALE
  831. NEWMESH.Parent = PARENT
  832. return NEWMESH
  833. end
  834.  
  835. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  836. local NEWPART = IT("Part")
  837. NEWPART.formFactor = FORMFACTOR
  838. NEWPART.Reflectance = REFLECTANCE
  839. NEWPART.Transparency = TRANSPARENCY
  840. NEWPART.CanCollide = false
  841. NEWPART.Locked = true
  842. NEWPART.Anchored = true
  843. if ANCHOR == false then
  844. NEWPART.Anchored = false
  845. end
  846. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  847. NEWPART.Name = NAME
  848. NEWPART.Size = SIZE
  849. NEWPART.Position = Torso.Position
  850. NEWPART.Material = MATERIAL
  851. NEWPART:BreakJoints()
  852. NEWPART.Parent = PARENT
  853. return NEWPART
  854. end
  855.  
  856. local function weldBetween(a, b)
  857. local weldd = Instance.new("ManualWeld")
  858. weldd.Part0 = a
  859. weldd.Part1 = b
  860. weldd.C0 = CFrame.new()
  861. weldd.C1 = b.CFrame:inverse() * a.CFrame
  862. weldd.Parent = a
  863. return weldd
  864. end
  865.  
  866.  
  867. function QuaternionFromCFrame(cf)
  868. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  869. local trace = m00 + m11 + m22
  870. if trace > 0 then
  871. local s = math.sqrt(1 + trace)
  872. local recip = 0.5 / s
  873. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  874. else
  875. local i = 0
  876. if m11 > m00 then
  877. i = 1
  878. end
  879. if m22 > (i == 0 and m00 or m11) then
  880. i = 2
  881. end
  882. if i == 0 then
  883. local s = math.sqrt(m00 - m11 - m22 + 1)
  884. local recip = 0.5 / s
  885. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  886. elseif i == 1 then
  887. local s = math.sqrt(m11 - m22 - m00 + 1)
  888. local recip = 0.5 / s
  889. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  890. elseif i == 2 then
  891. local s = math.sqrt(m22 - m00 - m11 + 1)
  892. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  893. end
  894. end
  895. end
  896.  
  897. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  898. local xs, ys, zs = x + x, y + y, z + z
  899. local wx, wy, wz = w * xs, w * ys, w * zs
  900. local xx = x * xs
  901. local xy = x * ys
  902. local xz = x * zs
  903. local yy = y * ys
  904. local yz = y * zs
  905. local zz = z * zs
  906. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  907. end
  908.  
  909. function QuaternionSlerp(a, b, t)
  910. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  911. local startInterp, finishInterp;
  912. if cosTheta >= 0.0001 then
  913. if (1 - cosTheta) > 0.0001 then
  914. local theta = ACOS(cosTheta)
  915. local invSinTheta = 1 / SIN(theta)
  916. startInterp = SIN((1 - t) * theta) * invSinTheta
  917. finishInterp = SIN(t * theta) * invSinTheta
  918. else
  919. startInterp = 1 - t
  920. finishInterp = t
  921. end
  922. else
  923. if (1 + cosTheta) > 0.0001 then
  924. local theta = ACOS(-cosTheta)
  925. local invSinTheta = 1 / SIN(theta)
  926. startInterp = SIN((t - 1) * theta) * invSinTheta
  927. finishInterp = SIN(t * theta) * invSinTheta
  928. else
  929. startInterp = t - 1
  930. finishInterp = t
  931. end
  932. end
  933. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  934. end
  935.  
  936. function Clerp(a, b, t)
  937. local qa = {QuaternionFromCFrame(a)}
  938. local qb = {QuaternionFromCFrame(b)}
  939. local ax, ay, az = a.x, a.y, a.z
  940. local bx, by, bz = b.x, b.y, b.z
  941. local _t = 1 - t
  942. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  943. end
  944.  
  945. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  946. local frame = IT("Frame")
  947. frame.BackgroundTransparency = TRANSPARENCY
  948. frame.BorderSizePixel = BORDERSIZEPIXEL
  949. frame.Position = POSITION
  950. frame.Size = SIZE
  951. frame.BackgroundColor3 = COLOR
  952. frame.BorderColor3 = BORDERCOLOR
  953. frame.Name = NAME
  954. frame.Parent = PARENT
  955. return frame
  956. end
  957.  
  958. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  959. local label = IT("TextLabel")
  960. label.BackgroundTransparency = 1
  961. label.Size = UD2(1, 0, 1, 0)
  962. label.Position = UD2(0, 0, 0, 0)
  963. label.TextColor3 = TEXTCOLOR
  964. label.TextStrokeTransparency = STROKETRANSPARENCY
  965. label.TextTransparency = TRANSPARENCY
  966. label.FontSize = TEXTFONTSIZE
  967. label.Font = TEXTFONT
  968. label.BorderSizePixel = BORDERSIZEPIXEL
  969. label.TextScaled = false
  970. label.Text = TEXT
  971. label.Name = NAME
  972. label.Parent = PARENT
  973. return label
  974. end
  975.  
  976. function NoOutlines(PART)
  977. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  978. end
  979.  
  980. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  981. local NEWWELD = IT(TYPE)
  982. NEWWELD.Part0 = PART0
  983. NEWWELD.Part1 = PART1
  984. NEWWELD.C0 = C0
  985. NEWWELD.C1 = C1
  986. NEWWELD.Parent = PARENT
  987. return NEWWELD
  988. end
  989.  
  990. local S = IT("Sound")
  991. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  992. local NEWSOUND = nil
  993. coroutine.resume(coroutine.create(function()
  994. NEWSOUND = S:Clone()
  995. NEWSOUND.Parent = PARENT
  996. NEWSOUND.Volume = VOLUME
  997. NEWSOUND.Pitch = PITCH
  998. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  999. NEWSOUND:play()
  1000. if DOESLOOP == true then
  1001. NEWSOUND.Looped = true
  1002. else
  1003. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1004. NEWSOUND:remove()
  1005. end
  1006. end))
  1007. return NEWSOUND
  1008. end
  1009.  
  1010. function CFrameFromTopBack(at, top, back)
  1011. local right = top:Cross(back)
  1012. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1013. end
  1014.  
  1015. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1016. function Lightning(Table)
  1017. local Color = Table.Color or C3(1,1,1)
  1018. local StartPos = Table.Start or Torso.Position
  1019. local EndPos = Table.End or Mouse.Hit.p
  1020. local SegmentLength = Table.SegmentL or 2
  1021. local Thickness = Table.Thickness or 0.1
  1022. local Dissapear = Table.DoesFade or false
  1023. local Parent = Table.Ignore or Character
  1024. local MaxDist = Table.MaxDist or 400
  1025. local Branches = Table.Branches or false
  1026. local Thicken = Table.Thicken or false
  1027. local FadeTime = Table.FadeTime or 15
  1028. local FadeIn = Table.FadeIn or false
  1029. local Material = Table.Material or "Neon"
  1030. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1031. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1032. local LIGHTNINGMODEL = IT("Model",Effects)
  1033. LIGHTNINGMODEL.Name = "Lightning"
  1034. local LastBolt = nil
  1035. for E = 1, DISTANCE do
  1036. local ExtraSize = 0
  1037. if Thicken == true then
  1038. ExtraSize = (DISTANCE-E)/15
  1039. end
  1040. local TRANSPARENCY = 0
  1041. if FadeIn == true then
  1042. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1043. if TRANSPARENCY < 0 then
  1044. TRANSPARENCY = 0
  1045. end
  1046. end
  1047. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1048. PART.Color = Color
  1049. MakeForm(PART,"Cyl")
  1050. if LastBolt == nil then
  1051. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1052. else
  1053. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1054. end
  1055. LastBolt = PART
  1056. if Branches == true and E < (DISTANCE-5) then
  1057. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1058. if CHOICE == 1 then
  1059. local LASTBRANCH = nil
  1060. for i = 1, MRANDOM(2,5) do
  1061. local ExtraSize2 = 0
  1062. if Thicken == true then
  1063. ExtraSize = ((DISTANCE-E)/25)/i
  1064. end
  1065. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1066. PART.Color = Color
  1067. MakeForm(PART,"Cyl")
  1068. if LASTBRANCH == nil then
  1069. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1070. else
  1071. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1072. end
  1073. LASTBRANCH = PART
  1074. end
  1075. end
  1076. end
  1077. end
  1078. if Dissapear == true then
  1079. coroutine.resume(coroutine.create(function()
  1080. for i = 1, FadeTime do
  1081. Swait()
  1082. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1083. if c.ClassName == "Part" then
  1084. c.Transparency = c.Transparency + (i/FadeTime)/10
  1085. end
  1086. end
  1087. end
  1088. LIGHTNINGMODEL:remove()
  1089. end))
  1090. elseif Dissapear == false then
  1091. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1092. end
  1093. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1094. end
  1095.  
  1096. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1097. local cR=255
  1098. local cG=0
  1099. local cB=0
  1100. local flg5=1 local omgidk=1
  1101. local add=15
  1102. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1103. if omgidk>10000 then omgidk=0 end
  1104. omgidk=omgidk+1
  1105. if cR>=255 then flg5=1 end
  1106. if cG>=255 then flg5=2 end
  1107. if cB>=255 then flg5=3 end
  1108. if flg5==1 then cR=cR-add cG=cG+add end
  1109. if flg5==2 then cG=cG-add cB=cB+add end
  1110. if flg5==3 then cB=cB-add cR=cR+add end
  1111. color=Color3.fromRGB(cR,cG,cB)
  1112. function WACKYEFFECT(Table)
  1113. local TYPE = (Table.EffectType or "Sphere")
  1114. local SIZE = (Table.Size or VT(6,6,6))
  1115. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1116. local TRANSPARENCY = (Table.Transparency or 0)
  1117. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1118. local CFRAME = (Table.CFrame or Torso.CFrame)
  1119. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1120. local ROTATION1 = (Table.RotationX or 0)
  1121. local ROTATION2 = (Table.RotationY or 0)
  1122. local ROTATION3 = (Table.RotationZ or 0)
  1123. local MATERIAL = "Neon"
  1124. local COLOR = color
  1125. local TIME = (Table.Time or 45)
  1126. local SOUNDID = (Table.SoundID or nil)
  1127. local SOUNDPITCH = (Table.SoundPitch or nil)
  1128. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1129. coroutine.resume(coroutine.create(function()
  1130. local PLAYSSOUND = false
  1131. local SOUND = nil
  1132. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1133. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1134. PLAYSSOUND = true
  1135. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1136. end
  1137. EFFECT.Color = color
  1138. local MSH = nil
  1139. if TYPE == "Sphere" then
  1140. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1141. elseif TYPE == "Block" then
  1142. MSH = IT("BlockMesh",EFFECT)
  1143. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1144. elseif TYPE == "Wave" then
  1145. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1146. elseif TYPE == "Ring" then
  1147. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1148. elseif TYPE == "Slash" then
  1149. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1150. elseif TYPE == "Round Slash" then
  1151. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1152. elseif TYPE == "Swirl" then
  1153. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1154. elseif TYPE == "Skull" then
  1155. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1156. elseif TYPE == "Crystal" then
  1157. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1158. end
  1159. if MSH ~= nil then
  1160. local MOVESPEED = nil
  1161. if MOVEDIRECTION ~= nil then
  1162. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1163. end
  1164. local GROWTH = SIZE - ENDSIZE
  1165. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1166. if TYPE == "Block" then
  1167. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1168. else
  1169. EFFECT.CFrame = CFRAME
  1170. end
  1171. for LOOP = 1, TIME+1 do
  1172. Swait()
  1173. MSH.Scale = MSH.Scale - GROWTH/TIME
  1174. if TYPE == "Wave" then
  1175. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1176. end
  1177. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1178. if TYPE == "Block" then
  1179. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1180. else
  1181. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1182. end
  1183. if MOVEDIRECTION ~= nil then
  1184. local ORI = EFFECT.Orientation
  1185. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1186. EFFECT.Orientation = ORI
  1187. end
  1188. end
  1189. if PLAYSSOUND == false then
  1190. EFFECT:remove()
  1191. else
  1192. SOUND.Stopped:Connect(function()
  1193. EFFECT:remove()
  1194. end)
  1195. end
  1196. else
  1197. if PLAYSSOUND == false then
  1198. EFFECT:remove()
  1199. else
  1200. repeat Swait() until SOUND.Playing == false
  1201. EFFECT:remove()
  1202. end
  1203. end
  1204. end))
  1205. end
  1206. end)
  1207. function MakeForm(PART,TYPE)
  1208. if TYPE == "Cyl" then
  1209. local MSH = IT("CylinderMesh",PART)
  1210. elseif TYPE == "Ball" then
  1211. local MSH = IT("SpecialMesh",PART)
  1212. MSH.MeshType = "Sphere"
  1213. elseif TYPE == "Wedge" then
  1214. local MSH = IT("SpecialMesh",PART)
  1215. MSH.MeshType = "Wedge"
  1216. end
  1217. end
  1218. function SpawnTrail(FROM,TO,BIG)
  1219. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1220. MakeForm(TRAIL,"Cyl")
  1221. local cR=255
  1222. local cG=0
  1223. local cB=0
  1224. local flg5=1 local omgidk=1
  1225. local add=15
  1226. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1227. if omgidk>10000 then omgidk=0 end
  1228. omgidk=omgidk+1
  1229. if cR>=255 then flg5=1 end
  1230. if cG>=255 then flg5=2 end
  1231. if cB>=255 then flg5=3 end
  1232. if flg5==1 then cR=cR-add cG=cG+add end
  1233. if flg5==2 then cG=cG-add cB=cB+add end
  1234. if flg5==3 then cB=cB-add cR=cR+add end
  1235. color=Color3.fromRGB(cR,cG,cB)
  1236. TRAIL.Color = color
  1237. end)
  1238. local DIST = (FROM - TO).Magnitude
  1239. if BIG == true then
  1240. TRAIL.Size = VT(5,DIST,5)
  1241. else
  1242. TRAIL.Size = VT(5,DIST,5)
  1243. end
  1244. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1245. coroutine.resume(coroutine.create(function()
  1246. for i = 1, 55 do
  1247. Swait()
  1248. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1249. end
  1250. TRAIL:remove()
  1251. end))
  1252. end
  1253.  
  1254. Debris = game:GetService("Debris")
  1255.  
  1256. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1257. local DIRECTION = CF(StartPos,EndPos).lookVector
  1258. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1259. end
  1260.  
  1261. function turnto(position)
  1262. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1263. end
  1264.  
  1265. --//=================================\\
  1266. --|| WEAPON CREATION
  1267. --\\=================================//
  1268. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1269.  
  1270. for i = 1, 35 do
  1271. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1272. FACE.Color = C3(0,0,0)
  1273. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1274. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1275. end
  1276. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.6,0.1,1)/2,false)
  1277. MakeForm(Eye,"Ball")
  1278. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1279. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1280. MakeForm(Eye,"Ball")
  1281. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1282. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Lime green", "Eye", VT(0.1,1,1)/2,false)
  1283. MakeForm(Eye,"Ball")
  1284. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1285. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1286. MakeForm(Eye,"Ball")
  1287. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1288.  
  1289. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Eon", VT(0.5,0.5,1.25),false)
  1290. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1291.  
  1292. local Particle = IT("ParticleEmitter",nil)
  1293. Particle.Enabled = false
  1294. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1295. Particle.LightEmission = 0.5
  1296. Particle.Rate = 150
  1297. Particle.ZOffset = 0.2
  1298. Particle.Rotation = NumberRange.new(-180, 180)
  1299. Particle.RotSpeed = NumberRange.new(-180, 180)
  1300. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1301. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1302.  
  1303. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1304. function ParticleEmitter(Table)
  1305. local PRTCL = Particle:Clone()
  1306. local Speed = Table.Speed or 5
  1307. local Drag = Table.Drag or 0
  1308. local Size1 = Table.Size1 or 1
  1309. local Size2 = Table.Size2 or 5
  1310. local Lifetime1 = Table.Lifetime1 or 1
  1311. local Lifetime2 = Table.Lifetime2 or 1.5
  1312. local Parent = Table.Parent or Torso
  1313. local Emit = Table.Emit or 100
  1314. local Offset = Table.Offset or 360
  1315. local Acel = Table.Acel or VT(0,0,0)
  1316. local Enabled = Table.Enabled or false
  1317. PRTCL.Parent = Parent
  1318. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1319. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1320. PRTCL.Speed = NumberRange.new(Speed)
  1321. PRTCL.VelocitySpread = Offset
  1322. PRTCL.Drag = Drag
  1323. PRTCL.Acceleration = Acel
  1324. if Enabled == false then
  1325. PRTCL:Emit(Emit)
  1326. Debris:AddItem(PRTCL,Lifetime2)
  1327. else
  1328. PRTCL.Enabled = true
  1329. end
  1330. return PRTCL
  1331. end
  1332.  
  1333. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1334. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1335. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1336. MakeForm(Part,"Wedge")
  1337. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1338. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1339. MakeForm(Part,"Wedge")
  1340. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1341. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1342. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1343. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1344. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1345. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1346. MakeForm(Part,"Cyl")
  1347. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1348. for i = 1, 8 do
  1349. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1350. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1351. end
  1352. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1353. MakeForm(Part,"Cyl")
  1354. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1355. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1356. MakeForm(Part,"Ball")
  1357. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1358. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1359. MakeForm(Part,"Wedge")
  1360. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1361. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1362. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1363. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1364. MakeForm(Part,"Cyl")
  1365. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1366. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1367. MakeForm(Part,"Cyl")
  1368. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1369. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1370. MakeForm(Part,"Cyl")
  1371. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1372. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1373. MakeForm(Part,"Wedge")
  1374. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1375. local LASTPART = Handle
  1376. for i = 1, 10 do
  1377. if LASTPART == Handle then
  1378. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1379. LASTPART = Part
  1380. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1381. else
  1382. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1383. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1384. LASTPART = Part
  1385. end
  1386. end
  1387.  
  1388. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1389. MakeForm(Barrel,"Cyl")
  1390. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1391. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1392. MakeForm(Part,"Cyl")
  1393. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1394. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1395. MakeForm(Part,"Wedge")
  1396. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1397. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1398. MakeForm(Hole,"Cyl")
  1399. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1400. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1401. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1402. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1403. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1404. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1405. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1406. coroutine.resume(coroutine.create(function()
  1407. while wait() do
  1408. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1409. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1410. end
  1411. end))
  1412.  
  1413. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1414. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1415.  
  1416. local cR=255
  1417. local cG=0
  1418. local cB=0
  1419. local flg5=1 local omgidk=1
  1420. local add=15
  1421. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1422. if omgidk>10000 then omgidk=0 end
  1423. omgidk=omgidk+1
  1424. if cR>=255 then flg5=1 end
  1425. if cG>=255 then flg5=2 end
  1426. if cB>=255 then flg5=3 end
  1427. if flg5==1 then cR=cR-add cG=cG+add end
  1428. if flg5==2 then cG=cG-add cB=cB+add end
  1429. if flg5==3 then cB=cB-add cR=cR+add end
  1430. color=Color3.fromRGB(cR,cG,cB)
  1431. for _, c in pairs(Weapon:GetDescendants()) do
  1432. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1433. c.Material = "Glass"
  1434. c.Color = C3(0,0,0)
  1435. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1436. c.Color = color
  1437. c.Material = "Neon"
  1438. end
  1439. end
  1440. end)
  1441. Weapon.Parent = Character
  1442. for _, c in pairs(Weapon:GetChildren()) do
  1443. if c.ClassName == "Part" then
  1444. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1445. end
  1446. end
  1447.  
  1448. function swait(num)
  1449. if num == 0 or num == nil then
  1450. ArtificialHB.Event:wait()
  1451. else
  1452. for i = 0, num do
  1453. ArtificialHB.Event:wait()
  1454. end
  1455. end
  1456. end
  1457.  
  1458. function chatfunc(text)
  1459. local chat = coroutine.wrap(function()
  1460. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1461. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1462. end
  1463. local Bill = Instance.new("BillboardGui",Character)
  1464. Bill.Size = UDim2.new(0,100,0,40)
  1465. Bill.StudsOffset = Vector3.new(0,3,0)
  1466. Bill.Adornee = Character.Head
  1467. Bill.Name = "TalkingBillBoard"
  1468. local Hehe = Instance.new("TextLabel",Bill)
  1469. Hehe.BackgroundTransparency = 1
  1470. Hehe.BorderSizePixel = 0
  1471. Hehe.Text = ""
  1472. Hehe.Font = "Bodoni"
  1473. Hehe.TextSize = 40
  1474. Hehe.TextStrokeTransparency = 0
  1475. Hehe.Size = UDim2.new(1,0,0.5,0)
  1476. coroutine.resume(coroutine.create(function()
  1477. while Hehe ~= nil do
  1478. swait()
  1479. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1480. Hehe.Rotation = math.random(-5,5)
  1481. Hehe.TextColor3 = Color3.new(0,255,0)
  1482. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1483. end
  1484. end))
  1485. for i = 1,string.len(text),1 do
  1486. swait()
  1487. Hehe.Text = string.sub(text,1,i)
  1488. end
  1489. swait(90)--Re[math.random(1, 93)]
  1490. for i = 0, 1, .025 do
  1491. swait()
  1492. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1493. Hehe.TextStrokeTransparency = i
  1494. Hehe.TextTransparency = i
  1495. end
  1496. Bill:Destroy()
  1497. end)
  1498. chat()
  1499. end
  1500.  
  1501. function onChatted(msg)
  1502. chatfunc(msg)
  1503. end
  1504.  
  1505. Player.Chatted:connect(onChatted)
  1506.  
  1507. local BODY = {}
  1508. for _, c in pairs(Character:GetDescendants()) do
  1509. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1510. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1511. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1512. end
  1513. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1514. elseif c:IsA("JointInstance") then
  1515. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1516. end
  1517. end
  1518.  
  1519. function refit()
  1520. Character.Parent = workspace
  1521. for e = 1, #BODY do
  1522. if BODY[e] ~= nil then
  1523. local STUFF = BODY[e]
  1524. local PART = STUFF[1]
  1525. local PARENT = STUFF[2]
  1526. local MATERIAL = STUFF[3]
  1527. local COLOR = STUFF[4]
  1528. local TRANSPARENCY = STUFF[5]
  1529. --local SIZE = STUFF[6]
  1530. local NAME = STUFF[7]
  1531. if PART.ClassName == "Part" and PART ~= RootPart then
  1532. PART.Material = MATERIAL
  1533. PART.Transparency = TRANSPARENCY
  1534. PART.Name = NAME
  1535. end
  1536. if PART.Parent ~= PARENT then
  1537. Humanoid:remove()
  1538. PART.Parent = PARENT
  1539. Humanoid = IT("Humanoid",Character)
  1540. end
  1541. end
  1542. end
  1543. end
  1544.  
  1545. local SKILLTEXTCOLOR = C3(0,255,0)
  1546. local SKILLFONT = "Code"
  1547. local SKILLTEXTSIZE = 7
  1548.  
  1549. Humanoid.Died:connect(function()
  1550. refit()
  1551. end)
  1552.  
  1553. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1554. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1555. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1556. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1557. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1558. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1559. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1560. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1561. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1562. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1563. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1564. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1565.  
  1566. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1567. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1568. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1569. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1570. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1571. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1572. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1573. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1574. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1575. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1576. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1577. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1578.  
  1579. function printbye(Name)
  1580. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1581. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1582. end
  1583.  
  1584. workspace.ChildAdded:connect(function(instance)
  1585. for BANISH = 1, #TOBANISH do
  1586. if TOBANISH[BANISH] ~= nil then
  1587. if instance.Name == TOBANISH[BANISH] then
  1588. coroutine.resume(coroutine.create(function()
  1589. printbye(instance.Name)
  1590. instance:ClearAllChildren()
  1591. Debris:AddItem(instance,0.0005)
  1592. end))
  1593. end
  1594. end
  1595. end
  1596. end)
  1597.  
  1598. --//=================================\\
  1599. --|| DAMAGING
  1600. --\\=================================//
  1601.  
  1602. function Banish(Foe)
  1603. if Foe then
  1604. coroutine.resume(coroutine.create(function()
  1605. --if game.Players:FindFirstChild(Foe.Name) then
  1606. table.insert(TOBANISH,Foe.Name)
  1607. printbye(Foe.Name)
  1608. --end
  1609. Foe.Archivable = true
  1610. local CLONE = Foe:Clone()
  1611. Foe:Destroy()
  1612. CLONE.Parent = Effects
  1613. CLONE:BreakJoints()
  1614. local MATERIALS = {"Glass","Neon"}
  1615. for _, c in pairs(CLONE:GetDescendants()) do
  1616. if c:IsA("BasePart") then
  1617. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1618. CreateSound(340722848, c, 10, 1, false)
  1619. end
  1620. c.Anchored = true
  1621. c.Transparency = c.Transparency + 0.2
  1622. c.Material = MATERIALS[MRANDOM(1,2)]
  1623. c.Color = C3(0,255,0)
  1624. if c.ClassName == "MeshPart" then
  1625. c.TextureID = ""
  1626. end
  1627. if c:FindFirstChildOfClass("SpecialMesh") then
  1628. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1629. end
  1630. if c:FindFirstChildOfClass("Decal") then
  1631. c:FindFirstChildOfClass("Decal"):remove()
  1632. end
  1633. c.Name = "Banished"
  1634. c.CanCollide = false
  1635. else
  1636. c:remove()
  1637. end
  1638. end
  1639. local A = false
  1640. for i = 1, 35 do
  1641. if A == false then
  1642. A = true
  1643. elseif A == true then
  1644. A = false
  1645. end
  1646. for _, c in pairs(CLONE:GetDescendants()) do
  1647. if c:IsA("BasePart") then
  1648. c.Anchored = true
  1649. c.Material = MATERIALS[MRANDOM(1,2)]
  1650. c.Transparency = c.Transparency + 0.8/35
  1651. if A == false then
  1652. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1653. elseif A == true then
  1654. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1655. end
  1656. end
  1657. end
  1658. Swait()
  1659. end
  1660. CLONE:remove()
  1661. end))
  1662. end
  1663. end
  1664.  
  1665. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1666. local CHILDREN = workspace:GetDescendants()
  1667. for index, CHILD in pairs(CHILDREN) do
  1668. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1669. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1670. if HUM then
  1671. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1672. if TORSO then
  1673. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1674. if ISBANISH == true then
  1675. Banish(CHILD)
  1676. else
  1677. if ISBANISH == "Gravity" then
  1678. HUM.PlatformStand = true
  1679. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1680. local grav = Instance.new("BodyPosition",TORSO)
  1681. grav.D = 15
  1682. grav.P = 20000
  1683. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1684. grav.position = TORSO.Position
  1685. grav.Name = "V3BanishForce"..Player.Name
  1686. else
  1687. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1688. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1689. end
  1690. else
  1691. HUM.PlatformStand = false
  1692. end
  1693. end
  1694. elseif ISBANISH == "Gravity" then
  1695. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1696. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1697. HUM.PlatformStand = false
  1698. end
  1699. end
  1700. end
  1701. end
  1702. end
  1703. end
  1704. end
  1705.  
  1706. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1707.  
  1708. --//=================================\\
  1709. --|| ATTACK FUNCTIONS AND STUFF
  1710. --\\=================================//
  1711. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1712.  
  1713. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1714. MakeForm(RightHole,"Cyl")
  1715. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1716. MakeForm(LeftHole,"Cyl")
  1717.  
  1718. function getbloody(victim,amount)
  1719. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1720. PART.CFrame = victim.CFrame
  1721. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1722. Debris:AddItem(PART,5)
  1723. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1724. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1725. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1726. local prtcl = asd:Clone()
  1727. prtcl.Parent = PART
  1728. prtcl:Emit(amount*10)
  1729. end
  1730.  
  1731. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1732.  
  1733. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1734. if DoesCourontine == false then
  1735. local Direction = CF(Part.Position, ToLocation)
  1736. local Distance = (Part.Position - ToLocation).magnitude
  1737. for i = 1, AmountOfTime do
  1738. Swait()
  1739. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1740. Direction = Part.CFrame
  1741. end
  1742. Part:remove()
  1743. elseif DoesCourontine == true then
  1744. coroutine.resume(coroutine.create(function()
  1745. local Direction = CF(Part.Position, ToLocation)
  1746. local Distance = (Part.Position - ToLocation).magnitude
  1747. for i = 1, AmountOfTime do
  1748. Swait()
  1749. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1750. Direction = Part.CFrame
  1751. end
  1752. Part:remove()
  1753. end))
  1754. end
  1755. end
  1756.  
  1757. function Absoluteum()
  1758. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1759. if HITFLOOR ~= nil then
  1760. do
  1761. local HITBODIES = {}
  1762. ATTACK = true
  1763. Rooted = true
  1764. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1765. MakeForm(ABSOLUTE, "Ball")
  1766. CreateSound("416200578", RootPart, 10, 1)
  1767. for i = 0, 8, 0.1 / Animation_Speed do
  1768. Swait()
  1769. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1770. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1771. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1772. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1773. MakeForm(CHARGE, "Ball")
  1774. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1775. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1776. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1777. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1778. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1779. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1780. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1782. end
  1783. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1784. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1785. for i = 1, 45 do
  1786. Swait()
  1787. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1793. end
  1794. coroutine.resume(coroutine.create(function()
  1795. local IMPACT = false
  1796. local BULLET = ABSOLUTE
  1797. MakeForm(BULLET, "Ball")
  1798. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1799. for i = 1, 500 do
  1800. Swait()
  1801. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1802. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1803. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1804. if HIT ~= nil then
  1805. IMPACT = true
  1806. break
  1807. end
  1808. end
  1809. if IMPACT == false then
  1810. for i = 1, 40 do
  1811. Swait()
  1812. BULLET.Size = BULLET.Size * 0.9
  1813. end
  1814. BULLET:remove()
  1815. else
  1816. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1817. for i = 1, 175 do
  1818. Swait()
  1819. BULLET.Size = BULLET.Size * 0.99
  1820. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1821. end
  1822. CreateSound("438666001", BULLET, 10, 3)
  1823. Swait(35)
  1824. BULLET.Transparency = 1
  1825. for i = 1, 20 do
  1826. for e = 1, 5 do
  1827. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1828. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1829. end
  1830. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1831. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1832. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1833. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1834. Swait(5)
  1835. for e = 1, #HITBODIES do
  1836. if HITBODIES[e] ~= nil then
  1837. local BOD = HITBODIES[e]
  1838. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1839. if TORS then
  1840. BOD:BreakJoints()
  1841. for _, c in pairs(BOD:GetChildren()) do
  1842. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1843. local bv = Instance.new("BodyVelocity")
  1844. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1845. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1846. bv.Parent = c
  1847. Debris:AddItem(bv, 0.2)
  1848. end
  1849. end
  1850. end
  1851. end
  1852. end
  1853. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1854. end
  1855. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1856. Debris:AddItem(BULLET, 10)
  1857. end
  1858. end))
  1859. ATTACK = false
  1860. Rooted = false
  1861. end
  1862. end
  1863. end
  1864.  
  1865. function Nuke()
  1866. ATTACK = true
  1867. Rooted = true
  1868. local CHARGE = false
  1869. local BLASTS = {468991944, 468991990}
  1870. coroutine.resume(coroutine.create(function()
  1871. repeat
  1872. Swait()
  1873. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1879. until CHARGE == true
  1880. for i = 0, 0.4, 0.1 / Animation_Speed do
  1881. Swait()
  1882. WACKYEFFECT({
  1883. Time = 15,
  1884. EffectType = "Sphere",
  1885. Size = VT(60, 60, 60),
  1886. Size2 = VT(0, 0, 0),
  1887. Transparency = 1,
  1888. Transparency2 = 0.7,
  1889. CFrame = CF(RootPart.Position),
  1890. MoveToPos = nil,
  1891. RotationX = 0,
  1892. RotationY = 0,
  1893. RotationZ = 0,
  1894. Material = "Neon",
  1895. Color = C3(1, 1, 1),
  1896. SoundID = nil,
  1897. SoundPitch = nil,
  1898. SoundVolume = nil
  1899. })
  1900. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1906. end
  1907. coroutine.resume(coroutine.create(function()
  1908. local POS = RootPart.Position
  1909. wait(0.2)
  1910. for i = 1, 5 do
  1911. WACKYEFFECT({
  1912. Time = 65,
  1913. EffectType = "Sphere",
  1914. Size = VT(2, 2, 2),
  1915. Size2 = VT(0, 0, 500),
  1916. Transparency = 1,
  1917. Transparency2 = 0,
  1918. CFrame = CF(POS),
  1919. MoveToPos = nil,
  1920. RotationX = MRANDOM(-2, 2),
  1921. RotationY = MRANDOM(-12, 12),
  1922. RotationZ = MRANDOM(-2, 2),
  1923. Material = "Neon",
  1924. Color = C3(1, 1, 1),
  1925. SoundID = nil,
  1926. SoundPitch = nil,
  1927. SoundVolume = nil
  1928. })
  1929. end
  1930. wait(1)
  1931. SHAKECAM(POS, 9999999999, 25, 25)
  1932. ApplyAoE(POS, 450)
  1933. WACKYEFFECT({
  1934. Time = 85,
  1935. EffectType = "Sphere",
  1936. Size = VT(120, 120, 120),
  1937. Size2 = VT(350, 350, 350),
  1938. Transparency = 0,
  1939. Transparency2 = 1,
  1940. CFrame = CF(POS),
  1941. MoveToPos = nil,
  1942. RotationX = 0,
  1943. RotationY = 0,
  1944. RotationZ = 0,
  1945. Material = "Neon",
  1946. Color = C3(1, 1, 1),
  1947. SoundID = nil,
  1948. SoundPitch = 1,
  1949. SoundVolume = 10
  1950. })
  1951. for i = 1, 20 do
  1952. WACKYEFFECT({
  1953. Time = 85,
  1954. EffectType = "Sphere",
  1955. Size = VT(120, 120, 120),
  1956. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1957. Transparency = 0.8,
  1958. Transparency2 = 1,
  1959. CFrame = CF(POS),
  1960. MoveToPos = nil,
  1961. RotationX = 0,
  1962. RotationY = 0,
  1963. RotationZ = 0,
  1964. Material = "Neon",
  1965. Color = C3(1, 1, 1),
  1966. SoundID = nil,
  1967. SoundPitch = 1,
  1968. SoundVolume = 10
  1969. })
  1970. WACKYEFFECT({
  1971. Time = 100,
  1972. EffectType = "Wave",
  1973. Size = VT(25, 2, 25),
  1974. Size2 = VT(400, 0, 400) * 1.2,
  1975. Transparency = 0,
  1976. Transparency2 = 1,
  1977. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1978. MoveToPos = nil,
  1979. RotationX = 0,
  1980. RotationY = 0,
  1981. RotationZ = 0,
  1982. Material = "Neon",
  1983. Color = C3(1, 1, 1),
  1984. SoundID = nil,
  1985. SoundPitch = nil,
  1986. SoundVolume = nil
  1987. })
  1988. end
  1989. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1990. for i = 1, 5 do
  1991. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1992. WACKYEFFECT({
  1993. Time = 120,
  1994. EffectType = "Wave",
  1995. Size = VT(150, 2, 150),
  1996. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1997. Transparency = 0,
  1998. Transparency2 = 1,
  1999. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2000. MoveToPos = nil,
  2001. RotationX = 0,
  2002. RotationY = 0,
  2003. RotationZ = 0,
  2004. Material = "Neon",
  2005. Color = C3(1, 1, 1),
  2006. SoundID = nil,
  2007. SoundPitch = nil,
  2008. SoundVolume = nil
  2009. })
  2010. end
  2011. end))
  2012. for i = 0, 1, 0.1 / Animation_Speed do
  2013. Swait()
  2014. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. end
  2021. ATTACK = false
  2022. Rooted = false
  2023. end))
  2024. for i = 1, 30 do
  2025. wait(0.01)
  2026. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2027. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2028. if HITFLOOR then
  2029. ApplyAoE(HITPOS, 65, true)
  2030. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2031. WACKYEFFECT({
  2032. Time = 25,
  2033. EffectType = "Sphere",
  2034. Size = VT(22, 22, 22),
  2035. Size2 = VT(85, 85, 85),
  2036. Transparency = 0,
  2037. Transparency2 = 1,
  2038. CFrame = CF(HITPOS),
  2039. MoveToPos = nil,
  2040. RotationX = 0,
  2041. RotationY = 0,
  2042. RotationZ = 0,
  2043. Material = "Neon",
  2044. Color = C3(1, 1, 1),
  2045. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2046. SoundPitch = MRANDOM(9, 12) / 10,
  2047. SoundVolume = 10
  2048. })
  2049. for e = 1, 3 do
  2050. WACKYEFFECT({
  2051. EffectType = "Wave",
  2052. Size = VT(25, 0, 25),
  2053. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2054. Transparency = 0,
  2055. Transparency2 = 1,
  2056. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2057. MoveToPos = nil,
  2058. RotationX = 0,
  2059. RotationY = 3,
  2060. RotationZ = 0,
  2061. Material = "Neon",
  2062. Color = C3(1, 1, 1),
  2063. SoundID = nil,
  2064. SoundPitch = nil,
  2065. SoundVolume = nil
  2066. })
  2067. WACKYEFFECT({
  2068. Time = 35,
  2069. EffectType = "Sphere",
  2070. Size = VT(22, 45, 22),
  2071. Size2 = VT(25, 45 + e * 75, 25),
  2072. Transparency = 0,
  2073. Transparency2 = 1,
  2074. CFrame = CF(HITPOS) * TURN,
  2075. MoveToPos = nil,
  2076. RotationX = 0,
  2077. RotationY = 0,
  2078. RotationZ = 0,
  2079. Material = "Neon",
  2080. Color = C3(1, 1, 1),
  2081. SoundID = nil,
  2082. SoundPitch = MRANDOM(9, 12) / 10,
  2083. SoundVolume = 10
  2084. })
  2085. end
  2086. end
  2087. end
  2088. CHARGE = true
  2089. end
  2090.  
  2091. function SpectralBanishing()
  2092. ATTACK = true
  2093. Rooted = false
  2094. chatfunc("If you desire to be a ghost...", 20)
  2095. for i = 0, 5, 0.1 / Animation_Speed do
  2096. Swait()
  2097. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2103. end
  2104. chatfunc("Then move on to the afterlife!", 6)
  2105. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2106. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2107. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2108. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2109. local distance = (GunPoint.Position - Way).magnitude
  2110. for i = 1, 5 do
  2111. local laser = Instance.new("Part", Effects)
  2112. laser.Transparency = 0
  2113. laser.CanCollide = false
  2114. laser.Anchored = true
  2115. laser.Color = C3(1, 0, 0)
  2116. laser.Material = "Neon"
  2117. laser.formFactor = Enum.FormFactor.Custom
  2118. laser.Size = Vector3.new(0.15, 0.15, distance)
  2119. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2120. table.insert(Effects2, {
  2121. laser,
  2122. "Disappear",
  2123. 0.1,
  2124. 1,
  2125. 1,
  2126. 1,
  2127. 2
  2128. })
  2129. end
  2130. coroutine.resume(coroutine.create(function()
  2131. Swait(15)
  2132. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2133. for i = 1, 25 do
  2134. Swait()
  2135. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2136. end
  2137. local GAME = game.Players:GetChildren()
  2138. for PLAYER = 1, #GAME do
  2139. do
  2140. local PLAY = GAME[PLAYER]
  2141. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2142. PLAY.Character.Parent = nil
  2143. coroutine.resume(coroutine.create(function()
  2144. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2145. PLAY.Character.Parent = workspace
  2146. local Value = IT("BoolValue", Delete)
  2147. Value.Name = PLAY.Name
  2148. end
  2149. end))
  2150. end
  2151. end
  2152. end
  2153. for i = 1, 25 do
  2154. Swait()
  2155. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2156. end
  2157. end))
  2158. for i = 0, 2, 0.1 / Animation_Speed do
  2159. Swait()
  2160. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2166. end
  2167. ATTACK = false
  2168. Rooted = false
  2169. end
  2170.  
  2171. function Madness()
  2172. ATTACK = true
  2173. Rooted = false
  2174. local GYRO = IT("BodyGyro",RootPart)
  2175. GYRO.D = 750
  2176. GYRO.P = 20000
  2177. GYRO.MaxTorque = VT(0,40000000,0)
  2178. local LOCKED = true
  2179. local SHOT = false
  2180. coroutine.resume(coroutine.create(function()
  2181. for i=0, 1, 0.1 / Animation_Speed do
  2182. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2183. Swait()
  2184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2188. end
  2189. LOCKED = false
  2190. SHOT = true
  2191. repeat
  2192. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2193. Swait()
  2194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2198. until HOLD == false and SHOT == false
  2199. for i=0, 0.3, 0.1 / Animation_Speed do
  2200. Swait()
  2201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2205. end
  2206. GYRO:remove()
  2207. ATTACK = false
  2208. Rooted = false
  2209. end))
  2210. repeat wait() until LOCKED == false
  2211. repeat
  2212. SHOT = true
  2213. wait(0.2)
  2214. SHOT = false
  2215. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2216. local HIT = BULLET.Hit
  2217. local HITPOS = BULLET.End
  2218. if HIT then
  2219. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2220. Banish(HIT.Parent)
  2221. end
  2222. end
  2223. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2224. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2225. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2226. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2227. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2228. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2229. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2230. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2231. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2232. until HOLD == false
  2233. end
  2234.  
  2235. function EMOTE()
  2236. ATTACK = true
  2237. Rooted = false
  2238. local LOOP = 0
  2239. for i=0, 0.1, 0.1 / Animation_Speed do
  2240. Swait()
  2241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2245. end
  2246. for i=0, 3, 0.1 / Animation_Speed do
  2247. Swait()
  2248. LOOP = LOOP + 1
  2249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2253. end
  2254. for i=0, 0.1, 0.1 / Animation_Speed do
  2255. Swait()
  2256. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2257. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2260. end
  2261. ATTACK = false
  2262. Rooted = false
  2263. end
  2264.  
  2265. function Kill(Char)
  2266. local NewCharacter = IT("Model",Effects)
  2267. NewCharacter.Name = "Ow im ded ;-;"
  2268. for _, c in pairs(Char:GetDescendants()) do
  2269. if c:IsA("BasePart") and c.Transparency == 0 then
  2270. if c.Parent == Char then
  2271. getbloody(c,5)
  2272. end
  2273. c:BreakJoints()
  2274. c.Material = "Glass"
  2275. c.Color = C3(0.5,0,0)
  2276. c.CanCollide = true
  2277. c.Transparency = 0.3
  2278. if c:FindFirstChildOfClass("SpecialMesh") then
  2279. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2280. end
  2281. if c.Name == "Head" then
  2282. c:ClearAllChildren()
  2283. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2284. end
  2285. if c.ClassName == "MeshPart" then
  2286. c.TextureID = ""
  2287. end
  2288. if c:FindFirstChildOfClass("BodyPosition") then
  2289. c:FindFirstChildOfClass("BodyPosition"):remove()
  2290. end
  2291. if c:FindFirstChildOfClass("ParticleEmitter") then
  2292. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2293. end
  2294. c.Parent = NewCharacter
  2295. c.Name = "DeadPart"
  2296. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2297. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2298. end
  2299. end
  2300. Char:remove()
  2301. Debris:AddItem(NewCharacter,5)
  2302. end
  2303.  
  2304. function Taunt()
  2305. ATTACK = true
  2306. Rooted = true
  2307. local TAUNT = CreateSound(907333294, Torso, 7, 1, false)
  2308. repeat
  2309. Swait()
  2310. TAUNT.Parent = Torso
  2311. TAUNT.Playing = true
  2312. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2318. until TAUNT.TimePosition >= 1.25
  2319. for i=0, 1.6, 0.1 / Animation_Speed do
  2320. Swait()
  2321. TAUNT.Parent = Torso
  2322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2328. end
  2329. ATTACK = false
  2330. Rooted = false
  2331. end
  2332.  
  2333. function oofBeam()
  2334. ATTACK = true
  2335. Rooted = false
  2336. VALUE2 = true
  2337. local GYRO = IT("BodyGyro", RootPart)
  2338. GYRO.D = 20
  2339. GYRO.P = 4000
  2340. GYRO.MaxTorque = VT(0, 40000, 0)
  2341. local POS = RootPart.Position + VT(0, 25, 0)
  2342. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2347. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2349. coroutine.resume(coroutine.create(function()
  2350. local E = 0
  2351. repeat
  2352. E = E + 5
  2353. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2354. Swait()
  2355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2361. until ATTACK == false
  2362. GYRO:remove()
  2363. end))
  2364. for i = 1, 50 do
  2365. Swait()
  2366. end
  2367. for i = 1, 25 do
  2368. Swait()
  2369. WACKYEFFECT({
  2370. Time = 15,
  2371. EffectType = "Skull",
  2372. Size = VT(4, 4, 4),
  2373. Size2 = VT(0, 0, 0),
  2374. Transparency = 1,
  2375. Transparency2 = 0,
  2376. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2377. MoveToPos = Eon.Position,
  2378. RotationX = 0,
  2379. RotationY = 0,
  2380. RotationZ = 0,
  2381. Material = "Neon",
  2382. Color = C3(1, 0, 0),
  2383. SoundID = nil,
  2384. SoundPitch = nil,
  2385. SoundVolume = nil
  2386. })
  2387. end
  2388. local LOOP = 0
  2389. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Beamo", VT(0,0,0))
  2390. MakeForm(BEAMO, "Ball")
  2391. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2392. MakeForm(BEAM, "Cyl")
  2393. repeat
  2394. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2395. if DISTANCE < 2000 then
  2396. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2397. BEAMO.CFrame = CF(Eon.Position)
  2398. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2399. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2400. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2401. WACKYEFFECT({
  2402. Time = 35,
  2403. EffectType = "Sphere",
  2404. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2405. Size2 = VT(5, 75, 5),
  2406. Transparency = 0,
  2407. Transparency2 = 1,
  2408. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2409. MoveToPos = nil,
  2410. RotationX = 0,
  2411. RotationY = 0,
  2412. RotationZ = 0,
  2413. Material = "Neon",
  2414. Color = C3(1, 0, 0),
  2415. SoundID = nil,
  2416. SoundPitch = MRANDOM(9, 12) / 10,
  2417. SoundVolume = 10
  2418. })
  2419. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2420. Swait()
  2421. LOOP = LOOP + 1
  2422. end
  2423. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2424. coroutine.resume(coroutine.create(function()
  2425. for i = 1, 15 do
  2426. Swait()
  2427. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2428. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2429. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2430. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2431. end
  2432. BEAM:remove()
  2433. BEAMO:remove()
  2434. end))
  2435. ATTACK = false
  2436. Rooted = false
  2437. VALUE2 = false
  2438. end
  2439.  
  2440. function TakeOnMe()
  2441. Speed = 5
  2442. local MEME = CreateSound(0, Effects, 2, 1, false)
  2443. ATTACK = true
  2444. Rooted = false
  2445. local DANCE = true
  2446. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2447. if NEWKEY == "p" then
  2448. DANCE = false
  2449. end
  2450. end)
  2451. PLAYSONG = false
  2452. while true do
  2453. for i = 1, 15 do
  2454. Swait()
  2455. MEME.Parent = Effects
  2456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2462. end
  2463. if DANCE == false then
  2464. break
  2465. end
  2466. for i = 1, 15 do
  2467. Swait()
  2468. MEME.Parent = Effects
  2469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2473. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2475. end
  2476. end
  2477. PLAYSONG = true
  2478. KEY:Disconnect()
  2479. MEME:remove()
  2480. Speed = 25
  2481. ATTACK = false
  2482. Rooted = false
  2483. end
  2484.  
  2485. function Banisher_Bullet()
  2486. ATTACK = true
  2487. Rooted = false
  2488. for i=0, 0.05, 0.1 / Animation_Speed do
  2489. Swait()
  2490. turnto(Mouse.Hit.p)
  2491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2497. end
  2498. repeat
  2499. for i=0, 0.05, 0.1 / Animation_Speed do
  2500. Swait()
  2501. turnto(Mouse.Hit.p)
  2502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2504. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2505. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2506. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2507. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2508. end
  2509. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2510. SpawnTrail(Hole.Position,POS)
  2511. if HIT ~= nil then
  2512. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2513. Banish(HIT.Parent)
  2514. end
  2515. end
  2516. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2518. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2519. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2520. for i=0, 0.05, 0.1 / Animation_Speed do
  2521. Swait()
  2522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2528. end
  2529. until KEYHOLD == false
  2530. ATTACK = false
  2531. Rooted = false
  2532. end
  2533. function Execute()
  2534. ATTACK = true
  2535. Rooted = false
  2536. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2537. Part.Color = C3(0,0,0)
  2538. MakeForm(Part,"Wedge")
  2539. Part.CanCollide = true
  2540. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2541. for i=0, 1, 0.1 / Animation_Speed do
  2542. Swait()
  2543. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2544. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2545. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2546. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2547. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. end
  2550. CreateSound(541909867, RightBarrel, 7, 1, false)
  2551. local TOCH = Part.Touched:Connect(function(hit)
  2552. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2553. Banish(hit.Parent)
  2554. end
  2555. end)
  2556. for i=0, 0.35, 0.1 / Animation_Speed do
  2557. Swait()
  2558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2564. end
  2565. TOCH:disconnect()
  2566. for i=0, 0.35, 0.1 / Animation_Speed do
  2567. Swait()
  2568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2574. end
  2575. Part:remove()
  2576. ATTACK = false
  2577. Rooted = false
  2578. end
  2579. function Banisher_Burn()
  2580. ATTACK = true
  2581. Rooted = true
  2582. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2583. for i=0, 1, 0.1 / Animation_Speed do
  2584. Swait()
  2585. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2586. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2587. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2588. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2589. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2590. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2591. end
  2592. coroutine.resume(coroutine.create(function()
  2593. local POS = Mouse.Hit.p
  2594. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Lime green", "Strike", VT(0,2000,0))
  2595. MakeForm(RAY,"Cyl")
  2596. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  2597. MakeForm(SPHERE,"Ball")
  2598. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Strike", VT(0,0,0))
  2599. MakeForm(SHIELD,"Ball")
  2600. SHIELD.CFrame = CF(POS)
  2601. RAY.CFrame = CF(POS)
  2602. SPHERE.CFrame = CF(POS)
  2603. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2604. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2605. for i = 1, 200 do
  2606. Swait()
  2607. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2609. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2610. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2611. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2612. end
  2613. for i = 1, 45 do
  2614. Swait()
  2615. RAY.Transparency = RAY.Transparency + 1/45
  2616. SPHERE.Transparency = RAY.Transparency
  2617. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2618. end
  2619. RAY:remove()
  2620. SHIELD:remove()
  2621. SPHERE:remove()
  2622. end))
  2623. for i=0, 1, 0.1 / Animation_Speed do
  2624. Swait()
  2625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2629. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2631. end
  2632. ATTACK = false
  2633. Rooted = false
  2634. end
  2635. function Teleport()
  2636. ATTACK = true
  2637. Rooted = false
  2638. for i=0, 0.5, 0.1 / Animation_Speed do
  2639. Swait()
  2640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2642. end
  2643. for e = 1, #BODY do
  2644. if BODY[e] ~= nil then
  2645. local STUFF = BODY[e]
  2646. local PART = STUFF[1]
  2647. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2648. local PRT = PART:Clone()
  2649. PRT.Anchored = true
  2650. PRT.CanCollide = false
  2651. PRT.Material = "Neon"
  2652. PRT.Color = C3(255,100,255)
  2653. PRT.Name = "WarpEffect"
  2654. PRT.Parent = Effects
  2655. PRT.CFrame = PART.CFrame
  2656. PRT:BreakJoints()
  2657. if PRT:FindFirstChildOfClass("Sound") then
  2658. PRT:FindFirstChildOfClass("Sound"):remove()
  2659. end
  2660. if PRT:FindFirstChildOfClass("Decal") then
  2661. PRT:FindFirstChildOfClass("Decal"):remove()
  2662. end
  2663. coroutine.resume(coroutine.create(function()
  2664. for i = 1, 100 do
  2665. Swait()
  2666. PRT.Transparency = PRT.Transparency + 1/100
  2667. end
  2668. PRT:remove()
  2669. end))
  2670. end
  2671. end
  2672. end
  2673. CreateSound(217767125, Torso, 10, 1)
  2674. local POS = RootPart.Orientation
  2675. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2676. RootPart.Orientation = POS
  2677. RootJoint.Parent = RootPart
  2678. for i=0, 0.5, 0.1 / Animation_Speed do
  2679. Swait()
  2680. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2682. end
  2683. for i=0, 0.1, 0.1 / Animation_Speed do
  2684. Swait()
  2685. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2686. end
  2687. ATTACK = false
  2688. Rooted = false
  2689. end
  2690. function BanishmentBeam()
  2691. ATTACK = true
  2692. Rooted = false
  2693. local GYRO = IT("BodyGyro",RootPart)
  2694. GYRO.D = 100
  2695. GYRO.P = 2000
  2696. GYRO.MaxTorque = VT(0,4000000,0)
  2697. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2698. CreateSound("93724183", RightArm, 5, 1, false)
  2699. for i=1, 35 do
  2700. Swait()
  2701. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2702. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2709. end
  2710. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Lime green", "Lazer", VT(0,0,0))
  2711. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2712. local TOCH = BEAM.Touched:Connect(function(hit)
  2713. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2714. Kill(hit)
  2715. end
  2716. end)
  2717. local I = 0
  2718. repeat
  2719. Swait()
  2720. I = I + 1
  2721. if I <= 10 then
  2722. BEAM.Transparency = BEAM.Transparency - 0.1
  2723. end
  2724. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2725. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2726. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2727. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2728. BEAM.Size = VT(2,2,DISTANCE)
  2729. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2730. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2731. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2732. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2739. if ENDHIT ~= nil then
  2740. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2741. Banish(ENDHIT)
  2742. end
  2743. end
  2744. until LOOP.Playing == false
  2745. GYRO:remove()
  2746. BEAM:remove()
  2747. ATTACK = false
  2748. Rooted = false
  2749. end
  2750. function Deathbound()
  2751. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2752. ATTACK = true
  2753. Rooted = true
  2754. for i=0, 1, 0.1 / Animation_Speed do
  2755. Swait()
  2756. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2757. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2758. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2759. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2760. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2761. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2762. end
  2763. local DONE = false
  2764. local GATE = nil
  2765. local GATESPIN = true
  2766. coroutine.resume(coroutine.create(function()
  2767. repeat
  2768. Swait()
  2769. if GATE ~= nil then
  2770. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2771. end
  2772. until GATESPIN == false
  2773. end))
  2774. coroutine.resume(coroutine.create(function()
  2775. repeat
  2776. Swait()
  2777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2783. until DONE == true
  2784. Swait(50)
  2785. for i = 1, 35 do
  2786. Swait(4)
  2787. local FIRED = false
  2788. local CHILDREN = workspace:GetDescendants()
  2789. for index, CHILD in pairs(CHILDREN) do
  2790. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2791. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2792. if HUM then
  2793. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2794. if TORSO then
  2795. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2796. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2797. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2798. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2799. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2800. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2801. Banish(CHILD)
  2802. FIRED = true
  2803. break
  2804. end
  2805. end
  2806. end
  2807. end
  2808. end
  2809. if FIRED == false then
  2810. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2811. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2812. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2813. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2814. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2815. if HITBOD ~= nil then
  2816. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2817. Kill(HITBOD.Parent)
  2818. end
  2819. end
  2820. end
  2821. end
  2822. for i = 1, 45 do
  2823. Swait()
  2824. GATE.Size = GATE.Size - VT(3,0,3)
  2825. end
  2826. GATESPIN = false
  2827. GATE:remove()
  2828. end))
  2829. Swait(15)
  2830. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2831. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2832. local DECAL = IT("Decal",GATE)
  2833. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2834. DECAL.Face = "Top"
  2835. GATE.CFrame = CF(HITPOS)
  2836. CreateSound(160772554, GATE, 7, 1.3, false)
  2837. for i = 1, 45 do
  2838. Swait()
  2839. GATE.Size = GATE.Size + VT(3,0,3)
  2840. end
  2841. CreateSound(213603013, RightHole, 7, 1, false)
  2842. CreateSound(213603013, LeftHole, 7, 1, false)
  2843. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2844. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2845. ATTACK = false
  2846. Rooted = false
  2847. DONE = true
  2848. end
  2849.  
  2850.  
  2851. --//=================================\\
  2852. --|| ASSIGN THINGS TO KEYS
  2853. --\\=================================//
  2854.  
  2855. function MouseDown(Mouse)
  2856. if ATTACK == false then
  2857. EMOTE()
  2858. end
  2859. end
  2860.  
  2861. function MouseUp(Mouse)
  2862. HOLD = false
  2863. end
  2864.  
  2865. function KeyDown(Key)
  2866. KEYHOLD = true
  2867. if Key == "z" and ATTACK == false then
  2868. Banisher_Bullet()
  2869. end
  2870.  
  2871. if Key == "b" and ATTACK == false then
  2872. Banisher_Burn()
  2873. end
  2874.  
  2875. if Key == "c" and ATTACK == false then
  2876. BanishmentBeam()
  2877. end
  2878.  
  2879. if Key == "v" and ATTACK == false then
  2880. Teleport()
  2881. end
  2882.  
  2883. if Key == "t" and ATTACK == false then
  2884. Taunt()
  2885. end
  2886.  
  2887. if Key == "e" and ATTACK == false then
  2888. Madness()
  2889. end
  2890.  
  2891. if Key == "j" and ATTACK == false then
  2892. Nuke()
  2893. end
  2894.  
  2895. if Key == "y" and ATTACK == false then
  2896. oofBeam()
  2897. end
  2898.  
  2899. if Key == "u" and ATTACK == false then
  2900. Absoluteum()
  2901. end
  2902.  
  2903. if Key == "g" and ATTACK == false then
  2904. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2905. TOBANISH = {}
  2906. end
  2907.  
  2908. if Key == "p" and ATTACK == false then
  2909. TakeOnMe()
  2910. end
  2911.  
  2912. if Key == "x" and ATTACK == false then
  2913. Deathbound()
  2914. end
  2915. end
  2916.  
  2917. function KeyUp(Key)
  2918. KEYHOLD = false
  2919. end
  2920.  
  2921. Mouse.Button1Down:connect(function(NEWKEY)
  2922. MouseDown(NEWKEY)
  2923. end)
  2924. Mouse.Button1Up:connect(function(NEWKEY)
  2925. MouseUp(NEWKEY)
  2926. end)
  2927. Mouse.KeyDown:connect(function(NEWKEY)
  2928. KeyDown(NEWKEY)
  2929. end)
  2930. Mouse.KeyUp:connect(function(NEWKEY)
  2931. KeyUp(NEWKEY)
  2932. end)
  2933.  
  2934. --//=================================\\
  2935. --\\=================================//
  2936.  
  2937.  
  2938. function unanchor()
  2939. if UNANCHOR == true then
  2940. g = Character:GetChildren()
  2941. for i = 1, #g do
  2942. if g[i].ClassName == "Part" then
  2943. g[i].Anchored = false
  2944. end
  2945. end
  2946. end
  2947. end
  2948.  
  2949.  
  2950. --//=================================\\
  2951. --|| WRAP THE WHOLE SCRIPT UP
  2952. --\\=================================//
  2953.  
  2954. Humanoid.Changed:connect(function(Jump)
  2955. if Jump == "Jump" and (Disable_Jump == true) then
  2956. Humanoid.Jump = false
  2957. end
  2958. end)
  2959.  
  2960. local CONNECT = nil
  2961.  
  2962. while true do
  2963. Swait()
  2964. ANIMATE.Parent = nil
  2965. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2966. Humanoid = IT("Humanoid",Character)
  2967. end
  2968. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2969. v:Stop();
  2970. end
  2971. SINE = SINE + CHANGE
  2972. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2973. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2974. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2975. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2976. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2977. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2978. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2979. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2980. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2981. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2982. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2983. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2984. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2985. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2986. end
  2987. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2988. ANIM = "Jump"
  2989. if ATTACK == false then
  2990. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2996. end
  2997. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2998. ANIM = "Fall"
  2999. if ATTACK == false then
  3000. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  3004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  3005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  3006. end
  3007. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3008. ANIM = "Idle"
  3009. if ATTACK == false then
  3010. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  3011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  3012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  3013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  3014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  3016. end
  3017. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3018. ANIM = "Walk"
  3019. if ATTACK == false then
  3020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  3021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  3022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  3023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  3024. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  3025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  3026. end
  3027. end
  3028. unanchor()
  3029. Humanoid.MaxHealth = "inf"
  3030. Humanoid.Health = "inf"
  3031. if Rooted == false then
  3032. Disable_Jump = false
  3033. Humanoid.WalkSpeed = Speed
  3034. elseif Rooted == true then
  3035. Disable_Jump = true
  3036. Humanoid.WalkSpeed = 0
  3037. end
  3038. refit()
  3039. sick.Parent = Torso
  3040. sick:resume()
  3041. sick.Volume = 5
  3042. sick.Pitch = 1
  3043. sick.SoundId = "rbxassetid://0"
  3044. sick.Name = "BanishV3Music"
  3045. end
  3046.  
  3047. --//=================================\\
  3048. --\\=================================//
  3049.  
  3050.  
  3051.  
  3052.  
  3053.  
  3054. --//====================================================\\--
  3055. --|| END OF SCRIPT
  3056. --\\====================================================//--
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