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- -- the A.X.R FS-627-SENDER is a short-ranged close combat railgun (SUCH OP O3O)
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- m=Instance.new('Model',Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=1
- pathtrans=.7
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- cloak=false
- lightcolor='Bright blue'
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=brickcolor
- fp.Name=name
- fp.Size=size
- fp.Position=Torso.Position
- NoOutline(fp)
- fp.Material="SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- if meshid~="nil" then
- mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- return weld
- end
- local Color1=Torso.BrickColor
- local bodvel=Instance.new("BodyVelocity")
- local bg=Instance.new("BodyGyro")
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function SkullEffect(brickcolor,cframe,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=4770583",vt(0,0,0),vt(x1,y1,z1))
- --http://www.roblox.com/asset/?id=4770560
- game:GetService("Debris"):AddItem(prt,2)
- CF=prt.CFrame
- coroutine.resume(coroutine.create(function(Part,Mesh,TehCF)
- for i=0,1,0.2 do
- wait()
- Part.CFrame=CF*cf(0,0,-0.4)
- end
- for i=0,1,delay do
- wait()
- --Part.CFrame=CF*cf((math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5,(math.random(-1,0)+math.random())/5)
- Mesh.Scale=Mesh.Scale
- end
- for i=0,1,0.1 do
- wait()
- Part.Transparency=i
- end
- Part.Parent=nil
- end),prt,msh,CF)
- end
- function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicBlock2(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,cframe)
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cframe
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicBlock3(brickcolor,cframe,Parent,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=false
- prt.CFrame=cframe
- msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- local wld=weld(prt,prt,Parent,euler(0,0,0)*cf(0,0,0))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,Weld)
- for i=0,1,delay do
- wait()
- Weld.C0=euler(i*20,0,0)
- --Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh,wld)
- end
- function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- local prt2=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt2.Anchored=true
- prt2.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2=mesh("SpecialMesh",prt2,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
- game:GetService("Debris"):AddItem(prt2,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.1 do
- wait()
- Part.CFrame=Part.CFrame*cf(0,0.5,0)
- end
- Part.Parent=nil
- end),prt2,msh2)
- end
- for i=0,1,delay*2 do
- wait()
- Part.CFrame=Part.CFrame
- Mesh.Scale=vt((x1+x3)-(x1+x3)*i,(y1+y3)-(y1+y3)*i,(z1+z3)-(z1+z3)*i)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged)
- if hit.Parent==nil then
- return
- end
- if hit.Name=="Hitbox" and hit.Parent~=modelzorz then
- StaggerHit.Value=true
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- RecentEnemy.Value=hit.Parent
- game:GetService("Debris"):AddItem(c,.5)
- minim=minim*Atk.Value
- maxim=maxim*Atk.Value
- Damage=math.random(minim,maxim)
- blocked=false
- enblock=nil
- Stats=hit.Parent:findFirstChild("Stats")
- if Stats~=nil then
- enblock=Stats:findFirstChild("Block")
- if Stats:findFirstChild("Defense")~=nil then
- Damage=Damage/Stats.Defense.Value
- if Damage<=3 and staghit==true then
- if ranged~=true then
- StaggerHit.Value=true
- end
- end
- end
- if Stats:findFirstChild("Stun")~=nil then
- Stats.Stun.Value=Stats.Stun.Value+incstun
- end
- if Stats:findFirstChild("Stagger")~=nil then
- if stagger==true then
- Stats.Stagger.Value=true
- end
- end
- end
- if enblock~=nil then
- if enblock.Value==true then
- blocked=true
- end
- end
- if blocked==true then
- showDamage(hit.Parent,"Block",.5,BrickColor.new("Bright blue"))
- if ranged~=true then
- enblock.Value=false
- Stagger.Value=true
- end
- else
- Damage=math.floor(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,.5,BrickColor:Red())
- if Type=="NormalDecreaseMvmt1" then
- DecreaseStat(hit.Parent,"Movement",.1,200)
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Knockdown2" then
- hum=hit.Parent.Humanoid
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- elseif Type=="Normal" or Type=="NormalDecreaseMvmt1" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- game:GetService("Debris"):AddItem(vp,.5)
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- end
- end
- function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
- end
- function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
- local prt=part(3,workspace,0,1,brickcolor,"Effect",vt())
- prt.Anchored=true
- prt.CFrame=cframe
- local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
- game:GetService("Debris"):AddItem(prt,2)
- table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=tostring(Dealt)
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.BrickColor=Color
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- c.formFactor="Plate"
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- end
- function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(x2,y2,z2)
- --"http://www.roblox.com/asset/?id=168892465"
- local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,0.03 do
- wait()
- Part.CFrame=Part.CFrame
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function BreakEffect(brickcolor,cframe,x1,y1,z1)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
- CF=Part.CFrame
- Numbb=0
- randnumb=math.random()/10
- rand1=math.random()/10
- for i=0,1,rand1 do
- wait()
- CF=CF*cf(0,math.random()/2,0)
- --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
- Part.CFrame=CF*euler(Numbb,0,0)
- Part.Transparency=i
- Numbb=Numbb+randnumb
- end
- Part.Parent=nil
- end),prt,CF,Numbb,randnumb)
- end
- function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*euler(0,0.7,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function WaveEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe
- msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,2)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i=0,1,delay do
- wait()
- Part.CFrame=Part.CFrame*cf(0,y3/2,0)
- Part.Transparency=i
- Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
- end
- Part.Parent=nil
- end),prt,msh)
- end
- function StravEffect(brickcolor,cframe,x,y,z,x1,y1,z1,delay)
- local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
- prt.Anchored=true
- prt.CFrame=cframe*cf(x,y,z)
- msh=mesh("SpecialMesh",prt,"FileMesh","rbxassetid://168892363",vt(0,0,0),vt(x1,y1,z1))
- game:GetService("Debris"):AddItem(prt,5)
- coroutine.resume(coroutine.create(function(Part,Mesh,ex,why,zee)
- local num=math.random()
- local num2=math.random(-3,2)+math.random()
- local numm=0
- for i=0,1,delay*2 do
- swait()
- Part.CFrame=cframe*euler(0,numm*num*10,0)*cf(ex,why,zee)*cf(-i*10,num2,0)
- Part.Transparency=i
- numm=numm+0.01
- end
- Part.Parent=nil
- Mesh.Parent=nil
- end),prt,msh,x,y,z)
- end
- function dmgstart(dmg,what)
- hitcon = what.Touched:connect(function(hit)
- local hum = hit.Parent:FindFirstChild("Humanoid")
- if hum and not hum:IsDescendantOf(Character) then
- hum:TakeDamage(dmg)
- end
- end)
- end
- function dmgstop()
- hitcon:disconnect()
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- pathcolor=BrickColor.new('Bright violet')
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = pathcolor
- w1.Transparency = pathtrans
- w1.Reflectance = 0
- w1.Name='w1'
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- sp.Name='Mesh'
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = pathtrans
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = pathcolor
- w2.Transparency = pathtrans
- w2.Reflectance = 0
- w2.Name='w2'
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- sp.Name='Mesh'
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = pathtrans
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- end
- end
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- user=game.Players.localPlayer
- char=user.Character
- mouse=user:GetMouse()
- m=Instance.new('Model',char)
- blocks = {}
- function Part(Type, Parent, Name, Transparency, Reflectance, Size, CFrame, Material, BrickColor3)
- prt = Instance.new(Type,Parent)
- prt.Name = Name
- prt.FormFactor = "Custom"
- prt.Transparency = Transparency
- prt.Reflectance = Reflectance
- prt.Size = Size
- prt.CFrame = CFrame
- prt.Material = Material
- prt.TopSurface = 'SmoothNoOutlines'
- prt.BottomSurface = 'SmoothNoOutlines'
- prt.LeftSurface = 'SmoothNoOutlines'
- prt.RightSurface = 'SmoothNoOutlines'
- prt.FrontSurface = 'SmoothNoOutlines'
- prt.BackSurface = 'SmoothNoOutlines'
- prt.BrickColor = BrickColor.new(tostring(BrickColor3))
- prt.Anchored = false
- prt.CanCollide = false
- table.insert(blocks, prt)
- return #blocks
- end
- function weldBetween(a, b)
- weld = Instance.new("ManualWeld")
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = CFrame.new()
- weld.C1 = b.CFrame:inverse() * a.CFrame
- weld.Parent = a
- return weld;
- end
- local Handle = Instance.new("Part", m)
- Handle:BreakJoints()
- Handle.TopSurface = "Smooth"
- Handle.Material = "SmoothPlastic"
- Handle.Name = 'Handle'
- Handle.BottomSurface = "Smooth"
- Handle.FormFactor = "Custom" Handle.CanCollide = false
- Handle.BrickColor = BrickColor.new("Really black")
- Handle.Size = Vector3.new(0.24000001, 0.24000001, 0.484415978)
- local Handleweld = Instance.new("ManualWeld")
- Handleweld.Part0 = char["Right Arm"]
- Handleweld.Part1 = Handle Handleweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Handleweld.C1 = CFrame.new(-0.174468994, -1.12192941, 0.137905121, -0.999999762, 0, 0, 0, -0.999999285, 1.49011612e-008, 0, 2.98023188e-008, 0.999999523)
- Handleweld.Parent = char["Right Arm"]
- local HandleMesh = Instance.new("BlockMesh",Handle)
- HandleMesh.Name = "Mesh"
- HandleMesh.Offset = Vector3.new(0, 0, 0)
- HandleMesh.Scale = Vector3.new(0.672800004, 0.672800004, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Transparency = 0.5
- Part.Size = Vector3.new(0.24000001, 0.24000001, 0.24000001)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 0.040365696, 1.13027573, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.168199986, 0.168199986, 0.336399972)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Mid gray")
- Part.Size = Vector3.new(0.242207989, 0.24000001, 0.242207989)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -8.34465027e-007, 0.928440094, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.672799945, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Mid gray")
- Part.Size = Vector3.new(0.403679997, 0.24000001, 0.24000001)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 0.040365696, 1.25137329, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.336399972, 0.336399972)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Cyan")
- Part.Transparency = 0.5
- Part.Size = Vector3.new(0.242207989, 0.24000001, 0.24000001)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 0.040365696, 1.13027573, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.336399972, 0.672800004)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Mid gray")
- Part.Size = Vector3.new(0.24000001, 0.24000001, 0.403679997)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.161472321, 0.0403690338, 1.00917816, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.336399972, 0.336399972, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Mid gray")
- Part.Size = Vector3.new(0.24000001, 0.645888031, 0.24000001)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.0847702026, 1.13030529, 0.645874023, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.336399972, 1, 0.672799945)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.242207989, 1.37251198, 0.565152049)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 1.25140238, 0.5247612, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.968831837, 0.565151989, 0.242207989)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.000302553177, -0.524497986, 1.71661377e-005, 3.41909945e-009, -0.999999166, 7.00354235e-007, -6.2322151e-008, -6.85453017e-007, -0.999999285, 0.999999762, 3.41905149e-009, -6.23221297e-008)
- Partweld.Parent = Part
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Institutional white")
- Part.Size = Vector3.new(0.24000001, 0.403679997, 0.242207989)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.564851403, -0.605224609, 1.71661377e-005, 3.42300255e-009, -0.999999166, 5.66243898e-007, -6.23248653e-008, -5.51342623e-007, -0.999999285, 0.999999762, 3.41591266e-009, -6.23193586e-008)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.672799468, 1, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Mid gray")
- Part.Size = Vector3.new(0.242207989, 0.565151989, 0.24000001)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.36332202, 1.00917816, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 1, 0.336399972)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.242207989, 0.24000001, 0.565152109)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 0.524785042, 0.524765015, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.336399972, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Mid gray")
- Part.Size = Vector3.new(0.24000001, 0.24000001, 0.403679997)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.161476135, 0.0403690338, 1.00917816, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.336399972, 0.336399972, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.24000001, 0.24000001, 0.24000001)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.121109009, 0.847726583, 0.645870209, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.672799945, 0.336399972, 0.672799945)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.24000001, 0.24000001, 0.24000001)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.201835632, -0.847726464, 0.645870209, -0.999999166, 0, 0, -2.98023153e-008, -0.999998808, 1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.672800004, 0.336399972, 0.672800004)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.242207989, 0.24000001, 0.807359993)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 2.01840067, 0.403663635, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.672799945, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.726623893, 0.403679997, 0.242207989)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(1.00869358, -0.443649292, 1.71661377e-005, 4.07053946e-009, -0.999999166, 5.66243898e-007, -6.28389856e-008, -5.51342623e-007, -0.999999285, 0.999999762, 4.07049461e-009, -6.28389785e-008)
- Partweld.Parent = Part
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.56515187, 0.24000001, 0.242207989)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.927964807, -0.726226807, 1.71661377e-005, 4.08707823e-009, -0.999999166, 7.00354235e-007, -6.28523367e-008, -6.85453017e-007, -0.999999285, 0.999999762, 4.08702894e-009, -6.28523296e-008)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.672799945, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Mid gray")
- Part.Size = Vector3.new(0.24000001, 0.645888031, 0.24000001)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.0888137817, 1.13030529, 0.645874023, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.336399972, 1, 0.672799945)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Mid gray")
- Part.Size = Vector3.new(0.24000001, 0.24000001, 0.242204159)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.444043756, 0.121101379, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.336394608, 0.336394608, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.24000001, 0.24000001, 0.242207989)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.564820051, -0.322605133, 9.53674316e-006, 3.68191255e-009, -0.999999166, 3.87430021e-007, -6.25298284e-008, -3.72528802e-007, -0.999999285, 0.999999762, 3.68189346e-009, -6.25298071e-008)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.672799468, 0.672799945, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Mid gray")
- Part.Size = Vector3.new(0.24000001, 0.645887971, 0.24000001)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.0040397644, -0.968837023, 0.282566071, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.672799945, 1, 0.336399972)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.24000001, 0.24000001, 0.484416097)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0.0807342529, 0.484410524, 0, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.336399972, 0.672799945, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Light stone grey")
- Part.Size = Vector3.new(0.24000001, 0.24000001, 0.322943985)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.0040397644, 0.928459883, 0.0807228088, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.672799945, 0.336399972, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.24000001, 0.24000001, 0.484416097)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.0807342529, 0.484410524, 0, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.336399972, 0.672799945, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.24000001, 0.403679907, 0.322943985)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.0040397644, 1.17067337, 0.0807228088, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.672799945, 1, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Light stone grey")
- Part.Size = Vector3.new(0.24000001, 0.484415948, 0.24000001)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.0040397644, 1.13030529, -0.121105194, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.672799945, 1, 0.336399972)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Light stone grey")
- Part.Size = Vector3.new(0.24000001, 0.24000001, 0.403679997)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(-0.0040397644, 1.41286731, 0.0403594971, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.672800004, 0.336399972, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.242207989, 0.24000001, 0.322943985)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -2.01839542, -3.81469727e-006, -0.999999166, 0, 0, -2.98023153e-008, -0.999998808, 1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("CylinderMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(1, 0.672799945, 1)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Mid gray")
- Part.Size = Vector3.new(0.24000001, 0.403673619, 0.24000001)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, -0.282573819, -0.0403747559, 0.99999845, 0, 0, 0, 0.99999851, -1.49011417e-008, 0, 7.45057491e-008, 0.999998331)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.336394608, 1, 0.336394608)
- local Part = Instance.new("Part", m)
- Part:BreakJoints()
- Part.TopSurface = "Smooth"
- Part.Material = "SmoothPlastic"
- Part.Name = 'Part'
- Part.BottomSurface = "Smooth"
- Part.FormFactor = "Custom" Part.CanCollide = false
- Part.BrickColor = BrickColor.new("Really black")
- Part.Size = Vector3.new(0.24000001, 0.322944015, 0.24000001)
- local Partweld = Instance.new("ManualWeld")
- Partweld.Part0 = Handle Partweld.Part1 = Part Partweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Partweld.C1 = CFrame.new(0, 0.242222786, -0.201854706, 0.999999523, 0, 0, 0, 0.999998808, -1.49011505e-008, 0, -1.49011505e-008, 0.999999046)
- Partweld.Parent = Part
- local PartMesh = Instance.new("BlockMesh",Part)
- PartMesh.Name = "Mesh"
- PartMesh.Offset = Vector3.new(0, 0, 0)
- PartMesh.Scale = Vector3.new(0.672800004, 1, 0.336399972)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Mid gray")
- Wedge.Size = Vector3.new(0.24000001, 0.24000001, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0.0807342529, 0.888065338, 0.121109843, 0.999999583, 4.47034552e-008, 4.60395855e-009, -4.60396654e-009, 0, 0.999998927, 2.98023153e-008, -0.999998808, 1.49011505e-008)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.336399972, 0.672800004, 0.336399972)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Mid gray")
- Wedge.Size = Vector3.new(0.24000001, 0.24000001, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0.565147519, -0.847709656, 0.0403728485, -8.88527651e-009, -0.99998951, 2.08615873e-007, 5.60383628e-010, 1.78813934e-007, -0.999991715, 0.999995291, -8.89951668e-009, 5.71418912e-010)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.672799945, 0.336399972, 0.672799945)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Mid gray")
- Wedge.Size = Vector3.new(0.24000001, 0.24000001, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-0.565150857, 0.888065338, 0.0403671265, -2.58195172e-008, 0.999998808, -4.47034587e-008, -8.30144131e-009, 2.98023046e-008, 0.999998927, 0.999999464, 2.58194763e-008, 8.30144931e-009)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.672799945, 0.672800004, 0.672799945)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Mid gray")
- Wedge.Size = Vector3.new(0.24000001, 0.24000001, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-0.56514895, -0.84771347, 0.0403556824, 2.97951193e-008, 0.999992609, 2.53319797e-007, 1.83762872e-008, 5.21540358e-007, -0.999994338, -0.999996781, 2.98092466e-008, -1.83872881e-008)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.672799945, 0.336399972, 0.672799945)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Mid gray")
- Wedge.Size = Vector3.new(0.24000001, 0.24000001, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0.565150976, 0.888069153, 0.0403556824, 3.24812177e-009, -0.999999106, 2.38418465e-007, 1.19303067e-010, 2.2351729e-007, 0.999999225, -0.999999762, -3.24812044e-009, 1.19303553e-010)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.672799945, 0.672800004, 0.672799945)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Mid gray")
- Wedge.Size = Vector3.new(0.24000001, 0.24000001, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0.0403671265, 0.766975403, 0.161476135, 1.75833657e-006, 0.99999845, 1.23679581e-006, -1.51448177e-007, -1.29640023e-006, 0.999998629, 0.999998927, -1.75833577e-006, 1.51446713e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.336399972, 0.336399972, 0.336399972)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Mid gray")
- Wedge.Size = Vector3.new(0.24000001, 0.24000001, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-0.0807342529, 0.888065338, 0.121109843, 0.999999583, 4.47034552e-008, 4.60395855e-009, -4.60396654e-009, 0, 0.999998927, 2.98023153e-008, -0.999998808, 1.49011505e-008)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.336399972, 0.672800004, 0.336399972)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Mid gray")
- Wedge.Size = Vector3.new(0.24000001, 0.24000001, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-0.0403660536, 0.766975403, 0.161474228, -1.90734818e-006, -0.999998391, -5.21540414e-007, -2.12964278e-006, -6.55650695e-007, 0.999998748, -0.999998808, 1.90734693e-006, -2.12964187e-006)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.336399972, 0.336399972, 0.336399972)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Mid gray")
- Wedge.Size = Vector3.new(0.24000001, 0.32293883, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0, 0.0807228088, 0.524776578, 0.999999762, 2.22044406e-016, -6.61744293e-024, 0, 1.49011568e-008, 0.999999225, -2.22044552e-016, -0.999999106, 2.98023135e-008)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.336394608, 1, 0.336394608)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.242207929, 0.322943985, 0.565151989)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-1.71661377e-005, -1.53342938, -0.524398804, -0.999999762, -2.96754621e-008, -4.22277964e-008, -2.96754372e-008, 0.999999166, -1.04308083e-006, 4.22278283e-008, -1.02817955e-006, -0.999999285)
- Wedgeweld.Parent = Wedge
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Institutional white")
- Wedge.Size = Vector3.new(0.24000001, 0.24000001, 0.322943985)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-3.43322754e-005, -1.52188849, -0.654647827, -0.999999762, -2.81731118e-008, -1.76508408e-009, -2.82281221e-008, 0.998300195, 0.0582647361, 1.2058414e-010, 0.0582647435, -0.998300314)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.672799706, 0.672799945, 1)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.24000001, 0.242208049, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-0.0807495117, 0.282576442, -0.201824188, -0.999990225, -1.00713677e-007, 1.16830087e-007, -1.00710402e-007, 0.999992847, 9.53674032e-007, -9.18240133e-008, 9.23871596e-007, -0.999989867)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.336399972, 1, 0.336399972)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.242207989, 0.403680027, 0.242208049)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0, 1.73581016, -0.121101379, -0.999990225, -1.00713677e-007, 1.16830087e-007, -1.00710402e-007, 0.999992847, 9.53674032e-007, -9.18240133e-008, 9.23871596e-007, -0.999989867)
- Wedgeweld.Parent = Wedge
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.24000001, 0.242208049, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0.0807323456, 0.282576442, -0.201824188, -0.999990225, -1.00713677e-007, 1.16830087e-007, -1.00710402e-007, 0.999992847, 9.53674032e-007, -9.18240133e-008, 9.23871596e-007, -0.999989867)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.336399972, 1, 0.336399972)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.242207989, 0.322944015, 0.484415978)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0, -0.726620436, 0, 0.999990046, 5.96045879e-008, 4.60624449e-007, 7.45057847e-008, -0.999992669, -1.16229023e-006, 4.85630551e-007, 1.10268536e-006, -0.999989867)
- Wedgeweld.Parent = Wedge
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Mid gray")
- Wedge.Size = Vector3.new(0.24000001, 0.242202863, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0, 0.121101379, 0.121091723, 0.999999285, 0, 0, 0, 0, 0.999998927, 0, -0.999998808, 1.49011505e-008)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.336399972, 1, 0.336399972)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Institutional white")
- Wedge.Size = Vector3.new(0.24000001, 0.24000001, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(-3.43322754e-005, -1.44644547, -0.0206298828, -0.999999762, -2.74245586e-008, 5.41266987e-009, -2.79530816e-008, 0.979856133, -0.199700639, 1.73066353e-010, -0.199700594, -0.979856253)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.672799706, 0.336399972, 0.336399972)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Mid gray")
- Wedge.Size = Vector3.new(0.24000001, 0.242202863, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0, -0.121101379, 0.121091485, -0.999997437, 1.77635684e-015, -5.96045062e-008, 5.96045098e-008, 1.49011754e-008, -0.999997318, 0, -0.999997377, 2.9802262e-008)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.336399972, 1, 0.336399972)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.24000001, 0.484415978, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0, 0, 0.12110734, 0.999990106, 2.20054312e-006, 5.96047229e-008, 5.96036323e-008, 1.96695237e-006, -0.999989748, -2.20053425e-006, 0.999992788, 2.08616189e-006)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.672800004, 1, 0.336399972)
- local Wedge = Instance.new("WedgePart", m)
- Wedge:BreakJoints()
- Wedge.TopSurface = "Smooth"
- Wedge.Material = "SmoothPlastic"
- Wedge.Name = 'Wedge'
- Wedge.BottomSurface = "Smooth"
- Wedge.FormFactor = "Custom" Wedge.CanCollide = false
- Wedge.BrickColor = BrickColor.new("Really black")
- Wedge.Size = Vector3.new(0.24000001, 0.484415978, 0.24000001)
- local Wedgeweld = Instance.new("ManualWeld")
- Wedgeweld.Part0 = Handle Wedgeweld.Part1 = Wedge Wedgeweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Wedgeweld.C1 = CFrame.new(0, 0, 0.12110734, -0.999990225, -9.18315521e-008, -7.57092593e-008, -1.00715447e-007, -9.23871596e-007, 0.999989867, -9.18284897e-008, 0.999992847, 9.53674032e-007)
- Wedgeweld.Parent = Wedge
- local WedgeMesh = Instance.new("SpecialMesh",Wedge)
- WedgeMesh.MeshId = ""
- WedgeMesh.MeshType = Enum.MeshType.Wedge WedgeMesh.Name = "Mesh"
- WedgeMesh.Offset = Vector3.new(0, 0, 0)
- WedgeMesh.Scale = Vector3.new(0.672800004, 1, 0.336399972)
- local Barrel = Instance.new("Part", m)
- Barrel:BreakJoints()
- Barrel.Transparency = 1
- Barrel.TopSurface = "Smooth"
- Barrel.Material = "SmoothPlastic"
- Barrel.Name = 'Barrel'
- Barrel.BottomSurface = "Smooth"
- Barrel.FormFactor = "Custom" Barrel.CanCollide = false
- Barrel.BrickColor = BrickColor.new("Really black")
- Barrel.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- local Barrelweld = Instance.new("ManualWeld")
- Barrelweld.Part0 = Handle Barrelweld.Part1 = Barrel Barrelweld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Barrelweld.C1 = CFrame.new(0.0255336761, -1.47806406, -0.462097168, -0.999999762, 1.05895552e-007, -3.57058312e-008, 1.0589563e-007, 0.999999106, -4.61935798e-007, 3.57056962e-008, -4.4703458e-007, -0.999999225)
- Barrelweld.Parent = Barrel
- local Ammo=25
- local Clip=math.huge
- local MaxAmmo=25
- local g1 = Instance.new("ScreenGui", player.PlayerGui)
- g1.Name = "AmmoGui"
- local o1 = Instance.new("TextLabel", g1)
- o1.BackgroundColor3 = Color3.new(0, 0, 0)
- o1.BackgroundTransparency = 0.69999998807907
- o1.BorderColor3 = Color3.new(0.498039, 1, 0.027451)
- o1.BorderSizePixel = 3
- o1.Name = "Ammo"
- o1.Size = UDim2.new(0, 200, 0, 50)
- o1.Text = "Ammo: "..Ammo..'/'..MaxAmmo
- o1.TextWrapped = true
- o1.TextColor3 = Color3.new(0.282353, 0, 1)
- o1.TextStrokeColor3 = Color3.new(0.0666667, 1, 0)
- o1.TextStrokeTransparency = 0.30000001192093
- o1.Font = Enum.Font.ArialBold
- o1.FontSize = Enum.FontSize.Size36
- local o2 = Instance.new("TextLabel", g1)
- o2.BackgroundColor3 = Color3.new(0,0,0)
- o2.BackgroundTransparency = 0.69999998807907
- o2.BorderColor3 = Color3.new(0.498039, 1, 0.027451)
- o2.BorderSizePixel = 3
- o2.Name = "Ammo"
- o2.Size = UDim2.new(0, 200, 0, 50)
- o2.Position=UDim2.new(0, 200, 0, 0)
- o2.Text = "Clip: "..Clip
- o2.TextWrapped = true
- o2.TextColor3 = Color3.new(0.282353, 0, 1)
- o2.TextStrokeColor3 = Color3.new(0.0666667, 1, 0)
- o2.TextStrokeTransparency = 0.30000001192093
- o2.Font = Enum.Font.ArialBold
- o2.FontSize = Enum.FontSize.Size36
- function makeAmmoGui()
- g1 = Instance.new("ScreenGui", player.PlayerGui)
- g1.Name = "AmmoGui"
- o1 = Instance.new("TextLabel", g1)
- o1.BackgroundColor3 = Color3.new(1,1,1)
- o1.BackgroundTransparency = 0.69999998807907
- o1.BorderColor3 = Color3.new(1, 1, 1)
- o1.BorderSizePixel = 3
- o1.Name = "Ammo"
- o1.Size = UDim2.new(0, 200, 0, 50)
- o1.Text = "Ammo: "..Ammo..'/'..MaxAmmo
- o1.TextWrapped = true
- o1.TextColor3 = Color3.new(1, 1, 1)
- o1.TextStrokeColor3 = Color3.new(1, 1, 1)
- o1.TextStrokeTransparency = 0.30000001192093
- o1.Font = Enum.Font.ArialBold
- o1.FontSize = Enum.FontSize.Size36
- o2 = Instance.new("TextLabel", g1)
- o2.BackgroundColor3 = Color3.new(1, 1, 1)
- o2.BackgroundTransparency = 0.69999998807907
- o2.BorderColor3 = Color3.new(0.498039, 1, 0.027451)
- o2.BorderSizePixel = 3
- o2.Name = "Ammo"
- o2.Size = UDim2.new(0, 200, 0, 50)
- o2.Position=UDim2.new(0, 200, 0, 0)
- o2.Text = "Clip: "..Clip
- o2.TextWrapped = true
- o2.TextColor3 = Color3.new(1, 1, 1)
- o2.TextStrokeColor3 = Color3.new(1, 1, 1)
- o2.TextStrokeTransparency = 0.30000001192093
- o2.Font = Enum.Font.ArialBold
- o2.FontSize = Enum.FontSize.Size36
- end
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function Laser(Part,Dmg)
- sp = Part.Position
- dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local hit,pos = rayCast(sp,dirr.lookVector,500,Character)
- local las=Instance.new("Part",Character)
- las.Anchored=true
- las.Locked=true
- las.CanCollide=false
- las.TopSurface=0
- las.BottomSurface=0
- las.FormFactor = "Custom"
- las.BrickColor=BrickColor.new("Cyan")
- las.Size=Vector3.new(1,1,1)
- las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("SpecialMesh",las)
- mag = (Part.Position-pos).magnitude
- msh.Scale=Vector3.new(0.1,mag,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(0.15,0.7,0.15)
- end
- Part.Parent = nil
- end),las,msh)
- if pos ~= nil then
- local las2=Instance.new("Part",Character)
- las2.Anchored=true
- las2.Locked=true
- las2.CanCollide=false
- las2.TopSurface=0
- las2.BottomSurface=0
- las2.FormFactor = "Custom"
- las2.BrickColor=BrickColor.new("Cyan")
- las2.Size=Vector3.new(1,1,1)
- --las2.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
- las2.CFrame=CFrame.new(pos) *CFrame.Angles(math.rad(90),0,0)
- local msh=Instance.new("SpecialMesh",las2)
- msh.MeshType = "Sphere"
- mag = (Part.Position-pos).magnitude
- msh.Scale=Vector3.new(0.1,0.1,0.1)
- coroutine.resume(coroutine.create(function(Part,Mesh)
- --wait(10)
- for i = 0,1,0.1 do
- wait()
- Part.Transparency = Part.Transparency + 0.1
- Mesh.Scale = Mesh.Scale + Vector3.new(0.5,0,0.5)
- end
- Part.Parent = nil
- end),las2,msh)
- end
- if hit ~= nil and pos ~= nil then
- if hit.Parent.className == "Hat" then
- hit:BreakJoints()
- hit.Velocity = Vector3.new(math.random(-5,5),20,math.random(-5,5))
- end
- if(hit.Parent:findFirstChild("Humanoid")~= nil)then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
- hit.Parent.Humanoid:TakeDamage(Dmg)
- end
- end
- --[[if hit.className == "Part" and hit.Parent:findFirstChild("Humanoid") == nil then
- end ]]
- end
- end
- FireSounds = {233370753, 233370772}
- function PlaySound(id, pitch, parent, volume)
- if volume == nil then volume=tonumber(1) end
- epicsound = Instance.new("Sound")
- epicsound.Name = "Epicosound"
- epicsound.SoundId = "rbxassetid://"..id
- epicsound.Volume = volume
- epicsound.Pitch = pitch
- epicsound.Looped = false
- epicsound.Parent = parent
- wait()
- epicsound:Play()
- game:service'Debris':AddItem(epicsound, 8)
- end
- FireSound = function(part)
- local shot=math.random(0.9, #FireSounds)
- PlaySound(FireSounds[shot], 1, part)
- end
- function shoot()
- if Ammo > 0 then
- Ammo = Ammo -1
- o1.Text = "Ammo: "..Ammo..'/'..MaxAmmo
- if attack==false then
- attack=true
- FireSound(Barrel)
- Laser(Barrel,13)
- for i=0,1,0.3 do
- swait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(-5),math.rad(0),math.rad(-80)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(-5),math.rad(90)),.5)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-1)*angles(math.rad(-90),math.rad(180),math.rad(90))*angles(math.rad(50),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(65),math.rad(90))*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- end
- attack=false
- end
- end
- end
- function Reload()
- if Ammo < MaxAmmo then
- if Clip > 0 then
- if Clip >= MaxAmmo then
- local rload=MaxAmmo - Ammo
- Clip = Clip - rload
- Ammo = Ammo + rload
- --print'reloaded!'
- o1.Text = "Ammo: "..Ammo..'/'..MaxAmmo
- o2.Text = "Clip: "..Clip
- elseif Clip <= MaxAmmo then
- local rload=Clip - Ammo
- if Ammo < rload then
- Ammo = rload
- else
- Ammo = Ammo - rload
- end
- o1.Text = "Ammo: "..Ammo..'/'..MaxAmmo
- o2.Text = "Clip: "..Clip
- end
- else
- --print'No clip!'
- end
- end
- if attack==false then
- attack=true
- so("http://roblox.com/asset/?id=233370781",Torso,1,1)
- for i=0,1,0.1 do
- swait()
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(-5),math.rad(0),math.rad(-80)),.5)
- --Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(-5),math.rad(90)),.5)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-1)*angles(math.rad(-90),math.rad(150),math.rad(90))*angles(math.rad(50),math.rad(0),math.rad(0)),.3)
- --LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(65),math.rad(90))*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,-1,0)*angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- end
- so("http://roblox.com/asset/?id=200289883",Torso,1,1)
- for i=0,1,0.1 do
- swait()
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(-5),math.rad(0),math.rad(-80)),.5)
- --Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(-5),math.rad(90)),.5)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-1)*angles(math.rad(-90),math.rad(150),math.rad(90))*angles(math.rad(50),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(20),math.rad(120),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,-1,0)*angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- end
- for i=0,1,0.1 do
- swait()
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(-5),math.rad(0),math.rad(-80)),.5)
- --Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(-5),math.rad(90)),.5)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-1)*angles(math.rad(-90),math.rad(150),math.rad(90))*angles(math.rad(50),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(65),math.rad(90))*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,-1,0)*angles(math.rad(80),math.rad(0),math.rad(0)),.3)
- end
- for i=0,1,0.3 do
- swait()
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(-5),math.rad(0),math.rad(-80)),.5)
- --Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(-5),math.rad(90)),.5)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-1)*angles(math.rad(-90),math.rad(150),math.rad(90))*angles(math.rad(50),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(120),math.rad(90))*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- end
- for i=0,1,0.3 do
- swait()
- --RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(-5),math.rad(0),math.rad(-80)),.5)
- --Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(-5),math.rad(90)),.5)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-1)*angles(math.rad(-90),math.rad(150),math.rad(90))*angles(math.rad(50),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(120),math.rad(90))*angles(math.rad(0),math.rad(0),math.rad(50)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- attack=false
- end
- end
- function shoot2()
- if Ammo > 0 then
- Ammo = Ammo -6
- o1.Text = "Ammo: "..Ammo..'/'..MaxAmmo
- if attack==false then
- attack=true
- --FireSound(Barrel)
- for i=0,1,0.3 do
- swait()
- --Laser(Barrel,13)
- --FireSound(Barrel)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(-10),math.rad(0),math.rad(-80)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(-5),math.rad(90)),.5)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-1)*angles(math.rad(-90),math.rad(180),math.rad(90))*angles(math.rad(50),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- end
- for i=0,1,0.2 do
- swait()
- Laser(Barrel,13)
- FireSound(Barrel)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-80)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(-5),math.rad(90)),.5)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-1)*angles(math.rad(-90),math.rad(50),math.rad(90))*angles(math.rad(50),math.rad(0),math.rad(0)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),.3)
- end
- attack=false
- end
- end
- end
- mouse.Button1Down:connect(function()
- if attack==false then
- shoot()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='q' then
- if attack==false then
- shoot2()
- end
- elseif k=='r' then
- if attack==false then
- Reload()
- end
- end
- end)
- local sine = 0
- local change = 1
- local val = 0
- while true do
- swait()
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle>=500 then
- if attack==false then
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(-0.2,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,0.5),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-0.5),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false then
- Neck.C0=clerp(Neck.C0,necko*euler(0.4,0,0),.3)
- Neck.C1=clerp(Neck.C1,necko2*euler(0,0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3)
- RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0.3,0,0.2),.3)
- RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0.3,0,-0.2),.3)
- LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.2)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(0),math.rad(0),math.rad(-80)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(90)),.5)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-1)*angles(math.rad(-90),math.rad(180),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(75),math.rad(90)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel>2 and torvel<22 and hitfloor~=nil then
- Anim="Walk"
- if attack==false then
- change=3
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(10),math.rad(0),math.rad(-80)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(-10),math.rad(90)),.5)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-1)*angles(math.rad(-90),math.rad(180),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(65),math.rad(90)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- end
- elseif torvel>=22 and hitfloor~=nil then
- Anim="Run"
- if attack==false then
- RootJoint.C0=clerp(RootJoint.C0,RootCF*angles(math.rad(10),math.rad(0),math.rad(-80)),.5)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(-10),math.rad(90)),.5)
- RW.C0=clerp(RW.C0,cf(.5,0.5,-1)*angles(math.rad(-90),math.rad(180),math.rad(90)),.3)
- LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*angles(math.rad(-20),math.rad(65),math.rad(90)),.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- end
- end
- end
- end
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