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- me = game.Players.BINO2002
- if script.Parent.className ~= "HopperBin" then
- h = Instance.new("HopperBin")
- h.Parent = me.Backpack
- h.Name = "lolwut"
- script.Parent = h
- end
- sp = script.Parent
- rightarm = me.Character["Right Arm"]
- leftarm = me.Character["Left Arm"]
- hold = false
- using = false
- holdkey = false
- right = Instance.new("Weld")
- right.Parent = me.Character.Torso
- right.Part0 = nil
- right.Part1 = nil
- right.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,0) * CFrame.new(-1,-0.5,0.1)
- left = Instance.new("Weld")
- left.Parent = me.Character.Torso
- left.Part0 = nil
- left.Part1 = nil
- left.C1 = CFrame.fromEulerAnglesXYZ(-1.4,0.5,0) * CFrame.new(0.55,-0.4,1.3)
- bulletcolors = {"Bright yellow", "Neon orange", "New Yeller"}
- gun = Instance.new("Model")
- gun.Parent = game.Lighting
- gun.Name = "Gun"
- handle = Instance.new("Part")
- handle.Parent = gun
- handle.formFactor = 0
- handle.Size = Vector3.new(1,1,1)
- handle.BrickColor = BrickColor.new("Black")
- mesh = Instance.new("SpecialMesh")
- mesh.Parent = handle
- mesh.MeshType = "Brick"
- mesh.Scale = Vector3.new(0.5,0.75,1.3)
- handle2 = Instance.new("Part")
- handle2.Parent = gun
- handle2.formFactor = 0
- handle2.Size = Vector3.new(1,1,1)
- handle2.BrickColor = BrickColor.new("Black")
- mesh2 = mesh:clone()
- mesh2.Parent = handle2
- mesh2.Scale = Vector3.new(0.6,3.6,0.75)
- handle3 = Instance.new("Part")
- handle3.Parent = gun
- handle3.formFactor = 0
- handle3.Size = Vector3.new(1,1,1)
- handle3.BrickColor = BrickColor.new("Black")
- mesh3 = mesh:clone()
- mesh3.Parent = handle3
- mesh3.Scale = Vector3.new(0.45,0.8,1.4)
- handle4 = Instance.new("Part")
- handle4.Parent = gun
- handle4.formFactor = 0
- handle4.Size = Vector3.new(1,1,1)
- handle4.BrickColor = BrickColor.new("Really black")
- mesh4 = Instance.new("CylinderMesh")
- mesh4.Parent = handle4
- mesh4.Scale = Vector3.new(0.3,0.1,0.3)
- hold = false
- function selected(mouse, key)
- right.Part0 = right.Parent
- right.Part1 = rightarm
- left.Part0 = left.Parent
- left.Part1 = leftarm
- left.C1 = CFrame.fromEulerAnglesXYZ(-1.4,0.5,0) * CFrame.new(0.55,-0.4,1.3)
- right.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,0) * CFrame.new(-1,-0.5,0.1)
- left.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- right.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
- gun.Parent = me.Character
- gunweld1 = Instance.new("Weld")
- gunweld1.Parent = rightarm
- gunweld1.Part0 = gunweld1.Parent
- gunweld1.Part1 = handle
- gunweld1.C1 = CFrame.fromEulerAnglesXYZ(0.4,0,0) * CFrame.new(0,1,0)
- gunweld2 = Instance.new("Weld")
- gunweld2.Parent = handle
- gunweld2.Part0 = gunweld2.Parent
- gunweld2.Part1 = handle2
- gunweld2.C1 = CFrame.fromEulerAnglesXYZ(-0.4,0,0) * CFrame.new(0,1,1.2)
- gunweld3 = Instance.new("Weld")
- gunweld3.Parent = handle2
- gunweld3.Part0 = gunweld3.Parent
- gunweld3.Part1 = handle3
- gunweld3.C1 = CFrame.fromEulerAnglesXYZ(-0.3,0,0) * CFrame.new(0,0.3,-0.9)
- gunweld4 = Instance.new("Weld")
- gunweld4.Parent = handle2
- gunweld4.Part0 = gunweld3.Parent
- gunweld4.Part1 = handle4
- gunweld4.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,1.751,0)
- mouse.Button1Down:connect(function()
- hold = true
- while hold == true do
- wait(0.04)
- local color = math.random(1, #bulletcolors)
- local pos = mouse.Hit.p + Vector3.new(math.random(-2,2),0,math.random(-2,2))
- local bullet = Instance.new("Part")
- bullet.Parent = workspace
- bullet.formFactor = 0
- bullet.Size = Vector3.new(1,1,1)
- bullet.BrickColor = BrickColor.new(bulletcolors[color])
- bullet.CanCollide = false
- bullet.Anchored = true
- bullet.CFrame = CFrame.new((handle4.Position + pos)/2, pos)
- local distance = (handle4.Position - pos).magnitude
- local bulletmesh = Instance.new("SpecialMesh")
- bulletmesh.Parent = bullet
- bulletmesh.MeshType = "Brick"
- bulletmesh.Scale = Vector3.new(0.2,0.2,distance)
- if mouse.Target ~= nil then
- local hu = mouse.Target.Parent:findFirstChild("Humanoid")
- if hu ~= nil then
- hu.Health = hu.Health - 5
- end
- end
- coroutine.resume(coroutine.create(function()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,0)
- wait()
- left.C0 = left.C0 * CFrame.fromEulerAnglesXYZ(-0.12,0,0)
- right.C0 = right.C0 * CFrame.fromEulerAnglesXYZ(-0.12,0,0)
- wait(0.03)
- bullet:remove()
- end))
- end
- end)
- mouse.Button1Up:connect(function()
- hold = false
- end)
- end
- function deselect()
- left.C0 = CFrame.new(0,0,0)
- right.C0 = CFrame.new(0,0,0)
- me.Character:makeJoints()
- wait()
- right.Part0 = nil
- right.Part1 = nil
- left.Part0 = nil
- left.Part1 = nil
- gun.Parent = game.Lighting
- me.Character:makeJoints()
- end
- sp.Selected:connect(selected)
- sp.Deselected:connect(deselect)
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