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- //SOURCE: http://www.unknowncheats.me/forum/call-duty-modern-warfare-3/73902-mw3-offsets-10-02-12-1-5-387-a.html
- //Credits to goldy for most of the patterns, rest to me.
- #define OFFS_Client 0x9FCAF8
- #define OFFS_Client_Size 0x000564
- #define OFFS_Entity 0xA08A28
- #define OFFS_Entity_Size 0x0001F8
- #define OFFS_CG 0x8FF420
- #define OFFS_CGS 0x8FAEA0
- #define OFFS_Refdef 0x96A630
- #define OFFS_ViewMatrix 0x1063C00
- #define OFFS_RefViewAngles 0x96F15C
- #define OFFS_DiplayInfo 0x58DCD00
- #define OFFS_RegisterFont 0x489110
- #define OFFS_RegisterShader 0x40D270
- #define OFFS_DrawStretchPic 0x43E160
- #define OFFS_DrawRotatedPic 0x4C0C00
- #define OFFS_GetScreenMatrix 0x42EAA0
- #define OFFS_DrawEngineText 0x465CD0
- #define OFFS_StrWidth 0x532BD0
- #define OFFS_Trace 0x469C70
- #define OFFS_AimAssist 0x573A70
- #define OFFS_RegisterTag 0x4BD310
- #define OFFS_GetWeapon 0x8DDE50
- #define OFFS_DisableIngameMouse 0x5A7E565
- #define OFFS_DrawEngineRadar 0x508C10
- #define OFFS_OverlayLocal 0x44B360
- #define OFFS_OverlayFriendly 0x45C8F0
- #define OFFS_OverlayEnemy 0x4A7AB0
- #define OFFS_OverlayPlane 0x5146E0
- #define OFFS_OverlayHeli 0x563F30
- #define OFFS_OverlayTurret 0x5449C0
- #define OFFS_OverlayPackage 0x5568D0
- #define OFFS_Ingame 0x8FF430
- //Btw, you have to edit your client struct as the size increased.
- //Advanced UAV ( Credits to cardow )
- pCG->uav = 1;
- *(BYTE*)(*(DWORD*)(0x1C29564) + 0xC) = 1;
- //Updated Clientinfo_t
- typedef struct
- {
- int ClientNum; //0x0000
- int Valid; //0x0004
- char _0x0008[4];
- char Name[16]; //0x000C
- int Team; //0x001C
- int Team2; //0x0020
- int Rank; //0x0024
- char _0x0028[16];
- int Perk; //0x0038
- char _0x003C[8];
- int Score; //0x0044
- char _0x0048[8];
- char BodyName[32]; //0x0050
- char _0x0070[32];
- char HeadName[32]; //0x0090
- char _0x00B0[992];
- BYTE Standing; //0x0490
- BYTE Walking; //0x0491
- BYTE Sprinting; //0x0492
- char _0x0493[13];
- int Attacking; //0x04A0
- char _0x04A4[4];
- int Zooming; //0x04A8
- char _0x04AC[68];
- int WeaponNum1; //0x04F0
- char _0x04F4[24];
- int WeaponNum2; //0x050C
- char _0x0510[84]; // padding increased by 0x4
- }client_t;
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