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- //Orange_Action_Wheel.wss sound is played with its pitch changed through a formula, the higher the ratio of _progress to _maxProgress, the higher the pitch is
- playSound3D ["A3\Sounds_F_Orange\MissionSFX\Orange_Action_Wheel.wss", objNull, false, getPosASL _caller, 1, 0.9 + 0.2 * _progress / _maxProgress];
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