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T4L80TT

Memory fragment action sound from Laws of War

Apr 15th, 2023 (edited)
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SQF 0.30 KB | None | 0 0
  1. //Orange_Action_Wheel.wss sound is played with its pitch changed through a formula, the higher the ratio of _progress to _maxProgress, the higher the pitch is
  2.  
  3. playSound3D ["A3\Sounds_F_Orange\MissionSFX\Orange_Action_Wheel.wss", objNull, false, getPosASL _caller, 1, 0.9 + 0.2 * _progress / _maxProgress];
Tags: Arma 3
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