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- local player = game.Players.LocalPlayer
- local library = {count = 0, queue = {}, callbacks = {}, rainbowtable = {}, toggled = true, binds = {}};
- local defaults; do
- local dragger = {}; do
- local mouse = game:GetService("Players").LocalPlayer:GetMouse();
- local inputService = game:GetService('UserInputService');
- local heartbeat = game:GetService("RunService").Heartbeat;
- -- // credits to Ririchi / Inori for this cute drag function :)
- function dragger.new(frame)
- local s, event = pcall(function()
- return frame.MouseEnter
- end)
- if s then
- frame.Active = true;
- event:connect(function()
- local input = frame.InputBegan:connect(function(key)
- if key.UserInputType == Enum.UserInputType.MouseButton1 then
- local objectPosition = Vector2.new(mouse.X - frame.AbsolutePosition.X, mouse.Y - frame.AbsolutePosition.Y);
- while heartbeat:wait() and inputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton1) do
- pcall(function()
- frame:TweenPosition(UDim2.new(0, mouse.X - objectPosition.X + (frame.Size.X.Offset * frame.AnchorPoint.X), 0, mouse.Y - objectPosition.Y + (frame.Size.Y.Offset * frame.AnchorPoint.Y)), 'Out', 'Linear', 0.1, true);
- end)
- end
- end
- end)
- local leave;
- leave = frame.MouseLeave:connect(function()
- input:disconnect();
- leave:disconnect();
- end)
- end)
- end
- end
- game:GetService('UserInputService').InputBegan:connect(function(key, gpe)
- if (not gpe) then
- if key.KeyCode == Enum.KeyCode.F15 then
- library.toggled = not library.toggled;
- for i, data in next, library.queue do
- local pos = (library.toggled and data.p or UDim2.new(-1, 0, -0.5,0))
- data.w:TweenPosition(pos, (library.toggled and 'Out' or 'In'), 'Quad', 0.15, true)
- wait();
- end
- end
- end
- end)
- end
- local types = {}; do
- types.__index = types;
- function types.window(name, options)
- library.count = library.count + 1
- local newWindow = library:Create('Frame', {
- Name = name;
- Size = UDim2.new(0, 190, 0, 30);
- BackgroundColor3 = options.topcolor;
- BorderSizePixel = 0;
- Parent = library.container;
- Position = UDim2.new(0, (15 + (200 * library.count) - 200), 0, 0);
- ZIndex = 3;
- library:Create('TextLabel', {
- Text = name;
- Size = UDim2.new(1, -10, 1, 0);
- Position = UDim2.new(0, 5, 0, 0);
- BackgroundTransparency = 1;
- Font = Enum.Font.Code;
- TextSize = options.titlesize;
- Font = options.titlefont;
- TextColor3 = options.titletextcolor;
- TextStrokeTransparency = library.options.titlestroke;
- TextStrokeColor3 = library.options.titlestrokecolor;
- ZIndex = 3;
- });
- library:Create("TextButton", {
- Size = UDim2.new(0, 30, 0, 30);
- Position = UDim2.new(1, -35, 0, 0);
- BackgroundTransparency = 1;
- Text = "-";
- TextSize = options.titlesize;
- Font = options.titlefont;--Enum.Font.Code;
- Name = 'window_toggle';
- TextColor3 = options.titletextcolor;
- TextStrokeTransparency = library.options.titlestroke;
- TextStrokeColor3 = library.options.titlestrokecolor;
- ZIndex = 3;
- });
- library:Create("Frame", {
- Name = 'Underline';
- Size = UDim2.new(1, 0, 0, 2);
- Position = UDim2.new(0, 0, 1, -2);
- BackgroundColor3 = (options.underlinecolor ~= "rainbow" and options.underlinecolor or Color3.new());
- BorderSizePixel = 0;
- ZIndex = 3;
- });
- library:Create('Frame', {
- Name = 'container';
- Position = UDim2.new(0, 0, 1, 0);
- Size = UDim2.new(1, 0, 0, 0);
- BorderSizePixel = 0;
- BackgroundColor3 = options.bgcolor;
- ClipsDescendants = false;
- library:Create('UIListLayout', {
- Name = 'List';
- SortOrder = Enum.SortOrder.LayoutOrder;
- })
- });
- })
- if options.underlinecolor == "rainbow" then
- table.insert(library.rainbowtable, newWindow:FindFirstChild('Underline'))
- end
- local window = setmetatable({
- count = 0;
- object = newWindow;
- container = newWindow.container;
- toggled = true;
- flags = {};
- }, types)
- table.insert(library.queue, {
- w = window.object;
- p = window.object.Position;
- })
- newWindow:FindFirstChild("window_toggle").MouseButton1Click:connect(function()
- window.toggled = not window.toggled;
- newWindow:FindFirstChild("window_toggle").Text = (window.toggled and "+" or "-")
- if (not window.toggled) then
- window.container.ClipsDescendants = true;
- end
- wait();
- local y = 0;
- for i, v in next, window.container:GetChildren() do
- if (not v:IsA('UIListLayout')) then
- y = y + v.AbsoluteSize.Y;
- end
- end
- local targetSize = window.toggled and UDim2.new(1, 0, 0, y+5) or UDim2.new(1, 0, 0, 0);
- local targetDirection = window.toggled and "In" or "Out"
- window.container:TweenSize(targetSize, targetDirection, "Quad", 0.15, true)
- wait(.15)
- if window.toggled then
- window.container.ClipsDescendants = false;
- end
- end)
- return window;
- end
- function types:Resize()
- local y = 0;
- for i, v in next, self.container:GetChildren() do
- if (not v:IsA('UIListLayout')) then
- y = y + v.AbsoluteSize.Y;
- end
- end
- self.container.Size = UDim2.new(1, 0, 0, y+5)
- end
- function types:GetOrder()
- local c = 0;
- for i, v in next, self.container:GetChildren() do
- if (not v:IsA('UIListLayout')) then
- c = c + 1
- end
- end
- return c
- end
- function types:Label(text)
- local v = game:GetService'TextService':GetTextSize(text, 18, Enum.Font.SourceSans, Vector2.new(math.huge, math.huge))
- local object = library:Create('Frame', {
- Size = UDim2.new(1, 0, 0, v.Y + 5);
- BackgroundTransparency = 1;
- library:Create('TextLabel', {
- Size = UDim2.new(1, 0, 1, 0);
- Position = UDim2.new(0, 10, 0, 0);
- LayoutOrder = self:GetOrder();
- Text = text;
- TextSize = 18;
- Font = Enum.Font.SourceSans;
- TextColor3 = Color3.fromRGB(255, 255, 255);
- BackgroundTransparency = 1;
- TextXAlignment = Enum.TextXAlignment.Left;
- TextWrapped = true;
- });
- Parent = self.container
- })
- self:Resize();
- end
- function types:Toggle(name, options, callback)
- local default = options.default or false;
- local location = options.location or self.flags;
- local flag = options.flag or "";
- local callback = callback or function() end;
- location[flag] = default;
- local check = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 25);
- LayoutOrder = self:GetOrder();
- library:Create('TextLabel', {
- Name = name;
- Text = "\r" .. name;
- BackgroundTransparency = 1;
- TextColor3 = library.options.textcolor;
- Position = UDim2.new(0, 5, 0, 0);
- Size = UDim2.new(1, -5, 1, 0);
- TextXAlignment = Enum.TextXAlignment.Left;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- library:Create('TextButton', {
- Text = (location[flag] and utf8.char(10003) or "");
- Font = library.options.font;
- TextSize = library.options.fontsize;
- Name = 'Checkmark';
- Size = UDim2.new(0, 20, 0, 20);
- Position = UDim2.new(1, -25, 0, 4);
- TextColor3 = library.options.textcolor;
- BackgroundColor3 = library.options.bgcolor;
- BorderColor3 = library.options.bordercolor;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- })
- });
- Parent = self.container;
- });
- local function click(t)
- location[flag] = not location[flag];
- callback(location[flag])
- check:FindFirstChild(name).Checkmark.Text = location[flag] and utf8.char(10003) or "";
- end
- check:FindFirstChild(name).Checkmark.MouseButton1Click:connect(click)
- library.callbacks[flag] = click;
- if location[flag] == true then
- callback(location[flag])
- end
- self:Resize();
- return {
- Set = function(self, b)
- location[flag] = b;
- callback(location[flag])
- check:FindFirstChild(name).Checkmark.Text = location[flag] and utf8.char(10003) or "";
- end
- }
- end
- function types:Button(name, callback)
- callback = callback or function() end;
- local check = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 25);
- LayoutOrder = self:GetOrder();
- library:Create('TextButton', {
- Name = name;
- Text = name;
- BackgroundColor3 = library.options.btncolor;
- BorderColor3 = library.options.bordercolor;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- TextColor3 = library.options.textcolor;
- Position = UDim2.new(0, 5, 0, 5);
- Size = UDim2.new(1, -10, 0, 20);
- Font = library.options.font;
- TextSize = library.options.fontsize;
- });
- Parent = self.container;
- });
- check:FindFirstChild(name).MouseButton1Click:connect(callback)
- self:Resize();
- return {
- Fire = function()
- callback();
- end
- }
- end
- function types:Box(name, options, callback) --type, default, data, location, flag)
- local type = options.type or "";
- local default = options.default or "";
- local data = options.data
- local location = options.location or self.flags;
- local flag = options.flag or "";
- local callback = callback or function() end;
- local min = options.min or 0;
- local max = options.max or 9e9;
- if type == 'number' and (not tonumber(default)) then
- location[flag] = default;
- else
- location[flag] = "";
- default = "";
- end
- local check = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 25);
- LayoutOrder = self:GetOrder();
- library:Create('TextLabel', {
- Name = name;
- Text = "\r" .. name;
- BackgroundTransparency = 1;
- TextColor3 = library.options.textcolor;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- Position = UDim2.new(0, 5, 0, 0);
- Size = UDim2.new(1, -5, 1, 0);
- TextXAlignment = Enum.TextXAlignment.Left;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- library:Create('TextBox', {
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- Text = tostring(default);
- Font = library.options.font;
- TextSize = library.options.fontsize;
- Name = 'Box';
- Size = UDim2.new(0, 60, 0, 20);
- Position = UDim2.new(1, -65, 0, 3);
- TextColor3 = library.options.textcolor;
- BackgroundColor3 = library.options.boxcolor;
- BorderColor3 = library.options.bordercolor;
- PlaceholderColor3 = library.options.placeholdercolor;
- })
- });
- Parent = self.container;
- });
- local box = check:FindFirstChild(name):FindFirstChild('Box');
- box.FocusLost:connect(function(e)
- local old = location[flag];
- if type == "number" then
- local num = tonumber(box.Text)
- if (not num) then
- box.Text = tonumber(location[flag])
- else
- location[flag] = math.clamp(num, min, max)
- box.Text = tonumber(location[flag])
- end
- else
- location[flag] = tostring(box.Text)
- end
- callback(location[flag], old, e)
- end)
- if type == 'number' then
- box:GetPropertyChangedSignal('Text'):connect(function()
- box.Text = string.gsub(box.Text, "[%a+]", "");
- end)
- end
- self:Resize();
- return box
- end
- function types:Bind(name, options, callback)
- local location = options.location or self.flags;
- local keyboardOnly = options.kbonly or false
- local flag = options.flag or "";
- local callback = callback or function() end;
- local default = options.default;
- if keyboardOnly and (not tostring(default):find('MouseButton')) then
- location[flag] = default
- end
- local banned = {
- Return = true;
- Space = true;
- Tab = true;
- Unknown = true;
- }
- local shortNames = {
- RightControl = 'RightCtrl';
- LeftControl = 'LeftCtrl';
- LeftShift = 'LShift';
- RightShift = 'RShift';
- MouseButton1 = "Mouse1";
- MouseButton2 = "Mouse2";
- }
- local allowed = {
- MouseButton1 = true;
- MouseButton2 = true;
- }
- local nm = (default and (shortNames[default.Name] or default.Name) or "None");
- local check = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 30);
- LayoutOrder = self:GetOrder();
- library:Create('TextLabel', {
- Name = name;
- Text = "\r" .. name;
- BackgroundTransparency = 1;
- TextColor3 = library.options.textcolor;
- Position = UDim2.new(0, 5, 0, 0);
- Size = UDim2.new(1, -5, 1, 0);
- TextXAlignment = Enum.TextXAlignment.Left;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- BorderColor3 = library.options.bordercolor;
- BorderSizePixel = 1;
- library:Create('TextButton', {
- Name = 'Keybind';
- Text = nm;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- Size = UDim2.new(0, 60, 0, 20);
- Position = UDim2.new(1, -65, 0, 5);
- TextColor3 = library.options.textcolor;
- BackgroundColor3 = library.options.bgcolor;
- BorderColor3 = library.options.bordercolor;
- BorderSizePixel = 1;
- })
- });
- Parent = self.container;
- });
- local button = check:FindFirstChild(name).Keybind;
- button.MouseButton1Click:connect(function()
- library.binding = true
- button.Text = "..."
- local a, b = game:GetService('UserInputService').InputBegan:wait();
- local name = tostring(a.KeyCode.Name);
- local typeName = tostring(a.UserInputType.Name);
- if (a.UserInputType ~= Enum.UserInputType.Keyboard and (allowed[a.UserInputType.Name]) and (not keyboardOnly)) or (a.KeyCode and (not banned[a.KeyCode.Name])) then
- local name = (a.UserInputType ~= Enum.UserInputType.Keyboard and a.UserInputType.Name or a.KeyCode.Name);
- location[flag] = (a);
- button.Text = shortNames[name] or name;
- else
- if (location[flag]) then
- if (not pcall(function()
- return location[flag].UserInputType
- end)) then
- local name = tostring(location[flag])
- button.Text = shortNames[name] or name
- else
- local name = (location[flag].UserInputType ~= Enum.UserInputType.Keyboard and location[flag].UserInputType.Name or location[flag].KeyCode.Name);
- button.Text = shortNames[name] or name;
- end
- end
- end
- wait(0.1)
- library.binding = false;
- end)
- if location[flag] then
- button.Text = shortNames[tostring(location[flag].Name)] or tostring(location[flag].Name)
- end
- library.binds[flag] = {
- location = location;
- callback = callback;
- };
- self:Resize();
- end
- function types:Section(name)
- local order = self:GetOrder();
- local determinedSize = UDim2.new(1, 0, 0, 25)
- local determinedPos = UDim2.new(0, 0, 0, 4);
- local secondarySize = UDim2.new(1, 0, 0, 20);
- if order == 0 then
- determinedSize = UDim2.new(1, 0, 0, 21)
- determinedPos = UDim2.new(0, 0, 0, -1);
- secondarySize = nil
- end
- local check = library:Create('Frame', {
- Name = 'Section';
- BackgroundTransparency = 1;
- Size = determinedSize;
- BackgroundColor3 = library.options.sectncolor;
- BorderSizePixel = 0;
- LayoutOrder = order;
- library:Create('TextLabel', {
- Name = 'section_lbl';
- Text = name;
- BackgroundTransparency = 0;
- BorderSizePixel = 0;
- BackgroundColor3 = library.options.sectncolor;
- TextColor3 = library.options.textcolor;
- Position = determinedPos;
- Size = (secondarySize or UDim2.new(1, 0, 1, 0));
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- });
- Parent = self.container;
- });
- self:Resize();
- end
- function types:Slider(name, options, callback)
- local default = options.default or options.min;
- local min = options.min or 0;
- local max = options.max or 1;
- local location = options.location or self.flags;
- local precise = options.precise or false -- e.g 0, 1 vs 0, 0.1, 0.2, ...
- local flag = options.flag or "";
- local callback = callback or function() end
- location[flag] = default;
- local check = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 25);
- LayoutOrder = self:GetOrder();
- library:Create('TextLabel', {
- Name = name;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- Text = "\r" .. name;
- BackgroundTransparency = 1;
- TextColor3 = library.options.textcolor;
- Position = UDim2.new(0, 5, 0, 2);
- Size = UDim2.new(1, -5, 1, 0);
- TextXAlignment = Enum.TextXAlignment.Left;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- library:Create('Frame', {
- Name = 'Container';
- Size = UDim2.new(0, 60, 0, 20);
- Position = UDim2.new(1, -65, 0, 3);
- BackgroundTransparency = 1;
- --BorderColor3 = library.options.bordercolor;
- BorderSizePixel = 0;
- library:Create('TextLabel', {
- Name = 'ValueLabel';
- Text = default;
- BackgroundTransparency = 1;
- TextColor3 = library.options.textcolor;
- Position = UDim2.new(0, -10, 0, 0);
- Size = UDim2.new(0, 1, 1, 0);
- TextXAlignment = Enum.TextXAlignment.Right;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- });
- library:Create('TextButton', {
- Name = 'Button';
- Size = UDim2.new(0, 5, 1, -2);
- Position = UDim2.new(0, 0, 0, 1);
- AutoButtonColor = false;
- Text = "";
- BackgroundColor3 = Color3.fromRGB(20, 20, 20);
- BorderSizePixel = 0;
- ZIndex = 2;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- });
- library:Create('Frame', {
- Name = 'Line';
- BackgroundTransparency = 0;
- Position = UDim2.new(0, 0, 0.5, 0);
- Size = UDim2.new(1, 0, 0, 1);
- BackgroundColor3 = Color3.fromRGB(255, 255, 255);
- BorderSizePixel = 0;
- });
- })
- });
- Parent = self.container;
- });
- local overlay = check:FindFirstChild(name);
- local renderSteppedConnection;
- local inputBeganConnection;
- local inputEndedConnection;
- local mouseLeaveConnection;
- local mouseDownConnection;
- local mouseUpConnection;
- check:FindFirstChild(name).Container.MouseEnter:connect(function()
- local function update()
- if renderSteppedConnection then renderSteppedConnection:disconnect() end
- renderSteppedConnection = game:GetService('RunService').RenderStepped:connect(function()
- local mouse = game:GetService("UserInputService"):GetMouseLocation()
- local percent = (mouse.X - overlay.Container.AbsolutePosition.X) / (overlay.Container.AbsoluteSize.X)
- percent = math.clamp(percent, 0, 1)
- percent = tonumber(string.format("%.2f", percent))
- overlay.Container.Button.Position = UDim2.new(math.clamp(percent, 0, 0.99), 0, 0, 1)
- local num = min + (max - min) * percent
- local value = (precise and num or math.floor(num))
- overlay.Container.ValueLabel.Text = value;
- callback(tonumber(value))
- location[flag] = tonumber(value)
- end)
- end
- local function disconnect()
- if renderSteppedConnection then renderSteppedConnection:disconnect() end
- if inputBeganConnection then inputBeganConnection:disconnect() end
- if inputEndedConnection then inputEndedConnection:disconnect() end
- if mouseLeaveConnection then mouseLeaveConnection:disconnect() end
- if mouseUpConnection then mouseUpConnection:disconnect() end
- end
- inputBeganConnection = check:FindFirstChild(name).Container.InputBegan:connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 then
- update()
- end
- end)
- inputEndedConnection = check:FindFirstChild(name).Container.InputEnded:connect(function(input)
- if input.UserInputType == Enum.UserInputType.MouseButton1 then
- disconnect()
- end
- end)
- mouseDownConnection = check:FindFirstChild(name).Container.Button.MouseButton1Down:connect(update)
- mouseUpConnection = game:GetService("UserInputService").InputEnded:connect(function(a, b)
- if a.UserInputType == Enum.UserInputType.MouseButton1 and (mouseDownConnection.Connected) then
- disconnect()
- end
- end)
- end)
- if default ~= min then
- local percent = 1 - ((max - default) / (max - min))
- local number = default
- number = tonumber(string.format("%.2f", number))
- if (not precise) then
- number = math.floor(number)
- end
- overlay.Container.Button.Position = UDim2.new(math.clamp(percent, 0, 0.99), 0, 0, 1)
- overlay.Container.ValueLabel.Text = number
- end
- self:Resize();
- return {
- Set = function(self, value)
- local percent = 1 - ((max - value) / (max - min))
- local number = value
- number = tonumber(string.format("%.2f", number))
- if (not precise) then
- number = math.floor(number)
- end
- overlay.Container.Button.Position = UDim2.new(math.clamp(percent, 0, 0.99), 0, 0, 1)
- overlay.Container.ValueLabel.Text = number
- location[flag] = number
- callback(number)
- end
- }
- end
- function types:SearchBox(text, options, callback)
- local list = options.list or {};
- local flag = options.flag or "";
- local location = options.location or self.flags;
- local callback = callback or function() end;
- local busy = false;
- local box = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 25);
- LayoutOrder = self:GetOrder();
- library:Create('TextBox', {
- Text = "";
- PlaceholderText = text;
- PlaceholderColor3 = Color3.fromRGB(60, 60, 60);
- Font = library.options.font;
- TextSize = library.options.fontsize;
- Name = 'Box';
- Size = UDim2.new(1, -10, 0, 20);
- Position = UDim2.new(0, 5, 0, 4);
- TextColor3 = library.options.textcolor;
- BackgroundColor3 = library.options.dropcolor;
- BorderColor3 = library.options.bordercolor;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- library:Create('ScrollingFrame', {
- Position = UDim2.new(0, 0, 1, 1);
- Name = 'Container';
- BackgroundColor3 = library.options.btncolor;
- ScrollBarThickness = 0;
- BorderSizePixel = 0;
- BorderColor3 = library.options.bordercolor;
- Size = UDim2.new(1, 0, 0, 0);
- library:Create('UIListLayout', {
- Name = 'ListLayout';
- SortOrder = Enum.SortOrder.LayoutOrder;
- });
- ZIndex = 2;
- });
- });
- Parent = self.container;
- })
- local function rebuild(text)
- box:FindFirstChild('Box').Container.ScrollBarThickness = 0
- for i, child in next, box:FindFirstChild('Box').Container:GetChildren() do
- if (not child:IsA('UIListLayout')) then
- child:Destroy();
- end
- end
- if #text > 0 then
- for i, v in next, list do
- if string.sub(string.lower(v), 1, string.len(text)) == string.lower(text) then
- local button = library:Create('TextButton', {
- Text = v;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextColor3 = library.options.textcolor;
- BorderColor3 = library.options.bordercolor;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- Parent = box:FindFirstChild('Box').Container;
- Size = UDim2.new(1, 0, 0, 20);
- LayoutOrder = i;
- BackgroundColor3 = library.options.btncolor;
- ZIndex = 2;
- })
- button.MouseButton1Click:connect(function()
- busy = true;
- box:FindFirstChild('Box').Text = button.Text;
- wait();
- busy = false;
- location[flag] = button.Text;
- callback(location[flag])
- box:FindFirstChild('Box').Container.ScrollBarThickness = 0
- for i, child in next, box:FindFirstChild('Box').Container:GetChildren() do
- if (not child:IsA('UIListLayout')) then
- child:Destroy();
- end
- end
- box:FindFirstChild('Box').Container:TweenSize(UDim2.new(1, 0, 0, 0), 'Out', 'Quad', 0.25, true)
- end)
- end
- end
- end
- local c = box:FindFirstChild('Box').Container:GetChildren()
- local ry = (20 * (#c)) - 20
- local y = math.clamp((20 * (#c)) - 20, 0, 100)
- if ry > 100 then
- box:FindFirstChild('Box').Container.ScrollBarThickness = 5;
- end
- box:FindFirstChild('Box').Container:TweenSize(UDim2.new(1, 0, 0, y), 'Out', 'Quad', 0.25, true)
- box:FindFirstChild('Box').Container.CanvasSize = UDim2.new(1, 0, 0, (20 * (#c)) - 20)
- end
- box:FindFirstChild('Box'):GetPropertyChangedSignal('Text'):connect(function()
- if (not busy) then
- rebuild(box:FindFirstChild('Box').Text)
- end
- end);
- local function reload(new_list)
- list = new_list;
- rebuild("")
- end
- self:Resize();
- return reload, box:FindFirstChild('Box');
- end
- function types:Dropdown(name, options, callback)
- local location = options.location or self.flags;
- local flag = options.flag or "";
- local callback = callback or function() end;
- local list = options.list or {};
- location[flag] = list[1]
- local check = library:Create('Frame', {
- BackgroundTransparency = 1;
- Size = UDim2.new(1, 0, 0, 25);
- BackgroundColor3 = Color3.fromRGB(25, 25, 25);
- BorderSizePixel = 0;
- LayoutOrder = self:GetOrder();
- library:Create('Frame', {
- Name = 'dropdown_lbl';
- BackgroundTransparency = 0;
- BackgroundColor3 = library.options.dropcolor;
- Position = UDim2.new(0, 5, 0, 4);
- BorderColor3 = library.options.bordercolor;
- Size = UDim2.new(1, -10, 0, 20);
- library:Create('TextLabel', {
- Name = 'Selection';
- Size = UDim2.new(1, 0, 1, 0);
- Text = list[1];
- TextColor3 = library.options.textcolor;
- BackgroundTransparency = 1;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- });
- library:Create("TextButton", {
- Name = 'drop';
- BackgroundTransparency = 1;
- Size = UDim2.new(0, 20, 1, 0);
- Position = UDim2.new(1, -25, 0, 0);
- Text = 'v';
- TextColor3 = library.options.textcolor;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- })
- });
- Parent = self.container;
- });
- local button = check:FindFirstChild('dropdown_lbl').drop;
- local input;
- button.MouseButton1Click:connect(function()
- if (input and input.Connected) then
- return
- end
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').TextColor3 = Color3.fromRGB(60, 60, 60);
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').Text = name;
- local c = 0;
- for i, v in next, list do
- c = c + 20;
- end
- local size = UDim2.new(1, 0, 0, c)
- local clampedSize;
- local scrollSize = 0;
- if size.Y.Offset > 100 then
- clampedSize = UDim2.new(1, 0, 0, 100)
- scrollSize = 5;
- end
- local goSize = (clampedSize ~= nil and clampedSize) or size;
- local container = library:Create('ScrollingFrame', {
- TopImage = 'rbxasset://textures/ui/Scroll/scroll-middle.png';
- BottomImage = 'rbxasset://textures/ui/Scroll/scroll-middle.png';
- Name = 'DropContainer';
- Parent = check:FindFirstChild('dropdown_lbl');
- Size = UDim2.new(1, 0, 0, 0);
- BackgroundColor3 = library.options.bgcolor;
- BorderColor3 = library.options.bordercolor;
- Position = UDim2.new(0, 0, 1, 0);
- ScrollBarThickness = scrollSize;
- CanvasSize = UDim2.new(0, 0, 0, size.Y.Offset);
- ZIndex = 5;
- ClipsDescendants = true;
- library:Create('UIListLayout', {
- Name = 'List';
- SortOrder = Enum.SortOrder.LayoutOrder
- })
- })
- for i, v in next, list do
- local btn = library:Create('TextButton', {
- Size = UDim2.new(1, 0, 0, 20);
- BackgroundColor3 = library.options.btncolor;
- BorderColor3 = library.options.bordercolor;
- Text = v;
- Font = library.options.font;
- TextSize = library.options.fontsize;
- LayoutOrder = i;
- Parent = container;
- ZIndex = 5;
- TextColor3 = library.options.textcolor;
- TextStrokeTransparency = library.options.textstroke;
- TextStrokeColor3 = library.options.strokecolor;
- })
- btn.MouseButton1Click:connect(function()
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').TextColor3 = library.options.textcolor
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').Text = btn.Text;
- location[flag] = tostring(btn.Text);
- callback(location[flag])
- game:GetService('Debris'):AddItem(container, 0)
- input:disconnect();
- end)
- end
- container:TweenSize(goSize, 'Out', 'Quad', 0.15, true)
- local function isInGui(frame)
- local mloc = game:GetService('UserInputService'):GetMouseLocation();
- local mouse = Vector2.new(mloc.X, mloc.Y - 36);
- local x1, x2 = frame.AbsolutePosition.X, frame.AbsolutePosition.X + frame.AbsoluteSize.X;
- local y1, y2 = frame.AbsolutePosition.Y, frame.AbsolutePosition.Y + frame.AbsoluteSize.Y;
- return (mouse.X >= x1 and mouse.X <= x2) and (mouse.Y >= y1 and mouse.Y <= y2)
- end
- input = game:GetService('UserInputService').InputBegan:connect(function(a)
- if a.UserInputType == Enum.UserInputType.MouseButton1 and (not isInGui(container)) then
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').TextColor3 = library.options.textcolor
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').Text = location[flag];
- container:TweenSize(UDim2.new(1, 0, 0, 0), 'In', 'Quad', 0.15, true)
- wait(0.15)
- game:GetService('Debris'):AddItem(container, 0)
- input:disconnect();
- end
- end)
- end)
- self:Resize();
- local function reload(self, array)
- options = array;
- location[flag] = array[1];
- pcall(function()
- input:disconnect()
- end)
- check:WaitForChild('dropdown_lbl').Selection.Text = location[flag]
- check:FindFirstChild('dropdown_lbl'):WaitForChild('Selection').TextColor3 = library.options.textcolor
- game:GetService('Debris'):AddItem(container, 0)
- end
- return {
- Refresh = reload;
- }
- end
- end
- function library:Create(class, data)
- local obj = Instance.new(class);
- for i, v in next, data do
- if i ~= 'Parent' then
- if typeof(v) == "Instance" then
- v.Parent = obj;
- else
- obj[i] = v
- end
- end
- end
- obj.Parent = data.Parent;
- return obj
- end
- function library:CreateWindow(name, options)
- if (not library.container) then
- library.container = self:Create("ScreenGui", {
- self:Create('Frame', {
- Name = 'Container';
- Size = UDim2.new(1, -30, 1, 0);
- Position = UDim2.new(0, 20, 0, 20);
- BackgroundTransparency = 1;
- Active = false;
- });
- Parent = game:GetService("CoreGui");
- }):FindFirstChild('Container');
- end
- if (not library.options) then
- library.options = setmetatable(options or {}, {__index = defaults})
- end
- local window = types.window(name, library.options);
- dragger.new(window.object);
- return window
- end
- default = {
- topcolor = Color3.fromRGB(30, 30, 30);
- titlecolor = Color3.fromRGB(255, 255, 255);
- underlinecolor = Color3.fromRGB(0, 255, 140);
- bgcolor = Color3.fromRGB(35, 35, 35);
- boxcolor = Color3.fromRGB(35, 35, 35);
- btncolor = Color3.fromRGB(25, 25, 25);
- dropcolor = Color3.fromRGB(25, 25, 25);
- sectncolor = Color3.fromRGB(25, 25, 25);
- bordercolor = Color3.fromRGB(80, 80, 80);
- font = Enum.Font.SourceSans;
- titlefont = Enum.Font.Code;
- fontsize = 17;
- titlesize = 18;
- textstroke = 1;
- titlestroke = 1;
- strokecolor = Color3.fromRGB(0, 0, 0);
- textcolor = Color3.fromRGB(255, 255, 255);
- titletextcolor = Color3.fromRGB(255, 255, 255);
- placeholdercolor = Color3.fromRGB(255, 255, 255);
- titlestrokecolor = Color3.fromRGB(0, 0, 0);
- }
- library.options = setmetatable({}, {__index = default})
- spawn(function()
- while true do
- for i=0, 1, 1 / 300 do
- for _, obj in next, library.rainbowtable do
- obj.BackgroundColor3 = Color3.fromHSV(i, 1, 1);
- end
- wait()
- end;
- end
- end)
- local function isreallypressed(bind, inp)
- local key = bind
- if typeof(key) == "Instance" then
- if key.UserInputType == Enum.UserInputType.Keyboard and inp.KeyCode == key.KeyCode then
- return true;
- elseif tostring(key.UserInputType):find('MouseButton') and inp.UserInputType == key.UserInputType then
- return true
- end
- end
- if tostring(key):find'MouseButton1' then
- return key == inp.UserInputType
- else
- return key == inp.KeyCode
- end
- end
- game:GetService("UserInputService").InputBegan:connect(function(input)
- if (not library.binding) then
- for idx, binds in next, library.binds do
- local real_binding = binds.location[idx];
- if real_binding and isreallypressed(real_binding, input) then
- binds.callback()
- end
- end
- end
- end)
- end
- library.options.underlinecolor = "rainbow"
- -- Farming Tab
- local Farming = library:CreateWindow("Farming")
- Farming:Section("- Karma Farms -")
- local GK = Farming:Toggle("Auto-Good Karma", {flag = "GK"})
- local BK = Farming:Toggle("Auto-Bad Karma", {flag = "BK"})
- Farming:Section("- Ultra Coins -")
- local Swing = Farming:Toggle("Auto-Swing", {flag = "Swing"})
- local Sell = Farming:Toggle("Auto-Sell", {flag = "Sell"})
- local BackpackFull = Farming:Toggle("Auto-Full Sell", {flag = "FullSell"})
- Farming:Section("- Ultra Chi -")
- local Chi = Farming:Toggle("Auto-Chi", {flag = "Chi"})
- Farming:Section("- Boss Farms -")
- local Boss = Farming:Toggle("Auto-Robot Boss", {flag = "Boss"})
- local ETBoss = Farming:Toggle("Auto-Eternal Boss", {flag = "EBoss"})
- local AMBoss = Farming:Toggle("Auto-Ancient Boss", {flag = "ABoss"})
- local SNB = Farming:Toggle("Auto-Santa Boss", {flag = "SBoss"})
- local AllBoss = Farming:Toggle("Auto-All Bosses", {flag = "AllBosses"})
- Farming:Section("- Give Pet Levels -")
- local EAR = Farming:Toggle("Auto-Pet Levels", {flag = "L"})
- -- Auto-Buy Tab
- local AutoBuy = library:CreateWindow("Auto-Buy")
- AutoBuy:Section("- Auto-Buy Stuff -")
- local Rank = AutoBuy:Toggle("Auto-Rank", {flag = "Rank"})
- local Sword = AutoBuy:Toggle("Auto-Sword", {flag = "Sword"})
- local Belt = AutoBuy:Toggle("Auto-Belt", {flag = "Belt"})
- local Skill = AutoBuy:Toggle("Auto-Skills", {flag = "Skill"})
- local Shuriken = AutoBuy:Toggle("Auto-Shurikens", {flag = "Shurikens"})
- _G.Enabled = AutoBuy.flags.Purchase
- _G.Sword = AutoBuy.flags.Sword
- _G.Belt = AutoBuy.flags.Belt
- _G.Rank = AutoBuy.flags.Rank
- _G.Skill = AutoBuy.flags.Skill
- local Pets = library:CreateWindow("Pet Stuff")
- -- Open Pets
- Pets:Section("- Open Pets -")
- local Settings = {}
- local Crystals = {}
- for i,v in next, game.workspace.mapCrystalsFolder:GetChildren() do
- if v then
- table.insert(Crystals,v.Name)
- end
- end
- Pets:Dropdown('Crystals', {location = Settings, flag = "Crystal", list = Crystals})
- Pets:Toggle("Open Eggs", {location = Settings, flag = "TEgg"})
- -- Pet Options
- Pets:Section("- Pet Options -")
- local Evolve = Pets:Toggle("Auto-Evolve", {flag = "Evolve"})
- local Eternalise = Pets:Toggle("Auto-Eternalise", {flag = "Eternalise"})
- local Immortalize = Pets:Toggle("Auto-Immortalize", {flag = "Immortalize"})
- local Legend = Pets:Toggle("Auto-Legend", {flag = "Legend"})
- local Elemental = Pets:Toggle("Auto-Elementalize", {flag = "Elemental"})
- -- Sell Pets
- Pets:Section("- Sell Pets -")
- local Basic = Pets:Toggle("Sell All Basic", {flag = "SBasic"})
- local Advanced = Pets:Toggle("Sell All Advanced", {flag = "SAdvanced"})
- local Rare = Pets:Toggle("Sell All Rare", {flag = "SRare"})
- local Epic = Pets:Toggle("Sell All Epic", {flag = "SEpic"})
- local Unique = Pets:Toggle("Sell All Unique", {flag = "SUnique"})
- local Omega = Pets:Toggle("Sell All Omega", {flag = "SOmega"})
- local Elite = Pets:Toggle("Sell All Elite", {flag = "SElite"})
- local Infinity = Pets:Toggle("Sell All Infinity", {flag = "SInfinity"})
- -- Sell Seperate Pets Tab
- local Pets2 = library:CreateWindow("More Pet Stuff")
- Pets2:Section("- Sell Separate Pets -")
- local Pet1 = Pets2:Toggle("Sell All Winter Kitty", {flag = "S1"})
- local Pet2 = Pets2:Toggle("Sell All Polar Bear", {flag = "S2"})
- local Pet3 = Pets2:Toggle("Sell All Sensei Reindeer", {flag = "S3"})
- local Pet4 = Pets2:Toggle("Sell All Dark Penguin", {flag = "S4"})
- local Pet5 = Pets2:Toggle("Sell All Sleigh Rider", {flag = "S5"})
- -- Misc
- local Misc = library:CreateWindow("Misc")
- Misc:Section("- Other OP Scripts -")
- local Shuriken = Misc:Toggle("Fast Shuriken", {flag = "Fast"})
- local Shuriken2 = Misc:Toggle("Slow Shuriken", {flag = "Slow"})
- local Invis = Misc:Toggle("Invisibility", {flag = "Invis"})
- -- Collect All Chest
- local ChestCollect = Misc:Button("Collect All Chest", function()
- game:GetService("Workspace").mythicalChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").goldenChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").enchantedChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").magmaChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").legendsChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").eternalChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").saharaChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").thunderChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").ancientChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").midnightShadowChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").groupRewardsCircle["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace")["Daily Chest"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace")["wonderChest"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").wonderChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game:GetService("Workspace").midnightShadowChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game:GetService("Workspace").ancientChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").midnightShadowChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").thunderChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").saharaChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").eternalChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").legendsChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").magmaChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").enchantedChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").goldenChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").mythicalChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").groupRewardsCircle["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace")["Daily Chest"].circleInner.CFrame = game.Workspace.Part.CFrame
- end)
- -- Collect Light Karma Chest
- local LightKarma = Misc:Button("Collect Light Chest", function()
- game:GetService("Workspace").lightKarmaChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(5)
- game:GetService("Workspace").lightKarmaChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- end)
- -- Collect Dark Karma Chest
- local ChestCollect = Misc:Button("Collect Evil Chest", function()
- game:GetService("Workspace").evilKarmaChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(5)
- game:GetService("Workspace").evilKarmaChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- end)
- -- Unlock All Islands
- local UnlockIsland = Misc:Button("Unlock Islands", function()
- for i,v in next, game.workspace.islandUnlockParts:GetChildren() do
- if v then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.islandSignPart.CFrame;
- wait(.5)
- end
- end
- end)
- -- Max Jump
- local MaxJP = Misc:Button("Max Jumps", function()
- while wait(.0001) do
- game.Players.LocalPlayer.multiJumpCount.Value = "50"
- end
- end)
- -- Hide Name
- local HideName = Misc:Button("Hide Name", function()
- local plrname = game.Players.LocalPlayer.Name
- workspace[plrname].Head.nameGui:Destroy()
- end)
- -- ESP
- local ESP = Misc:Button("ESP", function()
- function isnil(thing)
- return (thing == nil)
- end
- local function round(n)
- return math.floor(tonumber(n) + 0.5)
- end
- function UpdatePlayerChams()
- for i,v in pairs(game:GetService'Players':GetChildren()) do
- pcall(function()
- if not isnil(v.Character) then
- for _,k in pairs(v.Character:GetChildren()) do
- if k:IsA'BasePart' and not k:FindFirstChild'Cham' then
- local cham = Instance.new('BoxHandleAdornment',k)
- cham.ZIndex= 10
- cham.Adornee=k
- cham.AlwaysOnTop=true
- cham.Size=k.Size
- cham.Transparency=.8
- cham.Color3=Color3.new(0,0,1)
- cham.Name = 'Cham'
- end
- end
- if not isnil(v.Character.Head) and not v.Character.Head:FindFirstChild'NameEsp' then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = 'NameEsp'
- bill.Size=UDim2.new(1,200,1,30)
- bill.Adornee=v.Character.Head
- bill.AlwaysOnTop=true
- local name = Instance.new('TextLabel',bill)
- name.TextWrapped=true
- name.Text = (v.Name ..' '.. round((game:GetService('Players').LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude/3) ..'m')
- name.Size = UDim2.new(1,0,1,0)
- name.TextYAlignment='Top'
- name.TextColor3=Color3.new(1,1,1)
- name.BackgroundTransparency=1
- else
- v.Character.Head.NameEsp.TextLabel.Text = (v.Name ..' '.. round((game:GetService('Players').LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude/3) ..'m')
- end
- end
- end)
- end
- end
- while wait() do
- UpdatePlayerChams()
- end
- end)
- -- Toggle Popups (Chi/Coin thigns)
- Misc:Bind("Toggle Popups",
- {flag = "pop", owo = true},
- function()
- game:GetService("Players").LocalPlayer.PlayerGui.statEffectsGui.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.statEffectsGui.Enabled
- game:GetService("Players").LocalPlayer.PlayerGui.hoopGui.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.hoopGui.Enabled
- end)
- -- Toggable GUI Key
- Misc:Bind("Toggle GUI Key",
- {flag = "Toggle", owo = true},
- function()
- library.toggled = not library.toggled;
- for i, data in next, library.queue do
- local pos = (library.toggled and data.p or UDim2.new(-1, 0, -0.5,0))
- data.w:TweenPosition(pos, (library.toggled and 'Out' or 'In'), 'Quad', 0.15, true)
- wait();
- end
- end)
- -- Destroy GUI
- local Kill = Misc:Button("Destroy GUI", function()
- game:GetService("CoreGui").ScreenGui:Destroy()
- end)
- local Teleports = library:CreateWindow("Teleports")
- -- World/Island Teleports
- Teleports:Section("- Islands -")
- local Islands = {}
- for i,v in next, game.workspace.islandUnlockParts:GetChildren() do
- if v then
- table.insert(Islands, v.Name)
- end
- end
- Teleports:Dropdown('Teleports', {list = Islands}, function(a)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.islandUnlockParts[a].islandSignPart.CFrame
- end)
- -- Utilitys
- Teleports:Section("- Utilitys -")
- local Shop = Teleports:Button("Shop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").shopAreaCircles["shopAreaCircle11"].circleInner.CFrame
- end)
- local Skills = Teleports:Button("Skills Shop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").skillAreaCircles["skillsAreaCircle11"].circleInner.CFrame
- end)
- local Skills1 = Teleports:Button("Light Skills Shop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116.49514, 3.24800324, 0.0838552266)
- end)
- local Skills2 = Teleports:Button("Dark Skills Shop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116.549767, 3.24800324, 58.087841)
- end)
- local KOTH = Teleports:Button("KOTH", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").kingOfTheHillPart.CFrame
- end)
- -- Training Area Teleports
- Teleports:Section("- Training Areas -")
- local a1 = Teleports:Button("Mystical Waters (Good)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(347.74881, 8824.53809, 114.271019)
- end)
- local a2 = Teleports:Button("Sword of Legends (Good)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1834.15967, 38.704483, -141.375641)
- end)
- local a5 = Teleports:Button("Elemental Tornado (Good)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(299.758484, 30383.0957, -90.1542206)
- end)
- local a3 = Teleports:Button("Lava Pit (Bad)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116.631485, 12952.5381, 271.14624)
- end)
- local a4 = Teleports:Button("Tornado (Bad)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(325.641174, 16872.0938, -9.9906435)
- end)
- local a6 = Teleports:Button("Swords Of Ancients (Bad)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(648.365662, 38.704483, 2409.72266)
- end)
- if _G.PlaceLoopTP == true then
- local Teleports2 = library:CreateWindow("More Teleports")
- Teleports2:Section("- Training Areas (Looped) -")
- local avh = Teleports2:Button("Mystical Waters (Good)", function()
- while true do
- wait(.001)
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(347.74881, 8824.53809, 114.271019)
- end
- end
- end)
- local sdgy6 = Teleports2:Button("Sword of Legends (Good)", function()
- while true do
- wait(.001)
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1834.15967, 38.704483, -141.375641)
- end
- end
- end)
- local asdy = Teleports2:Button("Elemental Tornado (Good)", function()
- while true do
- wait(.001)
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(299.758484, 30383.0957, -90.1542206)
- end
- end
- end)
- local yassf = Teleports2:Button("Lava Pit (Bad)", function()
- while true do
- wait(.001)
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116.631485, 12952.5381, 271.14624)
- end
- end
- end)
- local sdfj = Teleports2:Button("Tornado (Bad)", function()
- while true do
- wait(.001)
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(325.641174, 16872.0938, -9.9906435)
- end
- end
- end)
- local jhas = Teleports2:Button("Swords Of Ancients (Bad)", function()
- while true do
- wait(.001)
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(648.365662, 38.704483, 2409.72266)
- end
- end
- end)
- end
- -- Open Crystals
- spawn(function()
- while wait(.01) do
- if Settings.TEgg then
- local oh1 = "openCrystal"
- local oh2 = Settings.Crystal
- game:GetService("ReplicatedStorage").rEvents.openCrystalRemote:InvokeServer(oh1, oh2)
- end
- end
- end)
- -- Auto-Swing
- spawn(function()
- while wait() do
- if Farming.flags.Swing then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- game.Players.LocalPlayer.ninjaEvent:FireServer("swingKatana")
- else
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait()
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto-Sell
- spawn(function()
- while wait(0.01) do
- if Farming.flags.Sell then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.workspace.sellAreaCircles["sellAreaCircle7"].circleInner.CFrame = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
- wait(.1)
- game.workspace.sellAreaCircles["sellAreaCircle7"].circleInner.CFrame = game.Workspace.Part.CFrame
- end
- end
- end
- end)
- -- Auto-Full Sell
- spawn(function()
- while wait(0.01) do
- if Farming.flags.FullSell then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if player.PlayerGui.gameGui.maxNinjitsuMenu.Visible == true then
- game.workspace.sellAreaCircles["sellAreaCircle7"].circleInner.CFrame = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
- wait(.05)
- game.workspace.sellAreaCircles["sellAreaCircle7"].circleInner.CFrame = game.Workspace.Part.CFrame
- end
- end
- end
- end
- end)
- -- Invisibility
- spawn(function()
- while wait(0.001) do
- if Misc.flags.Invis then
- local A_1 = "goInvisible"
- local Event = game.Players.LocalPlayer.ninjaEvent
- Event:FireServer(A_1)
- end
- end
- end)
- -- Auto-Pet Levels
- spawn(function()
- while wait(0.00011) do
- if Farming.flags.L then
- local plr = game.Players.LocalPlayer
- for _,v in pairs(workspace.Hoops:GetDescendants()) do
- if v.ClassName == "MeshPart" then
- v.touchPart.CFrame = plr.Character.HumanoidRootPart.CFrame
- end
- end
- end
- end
- end)
- -- Good Karma Farm
- spawn(function()
- while wait(0.4) do
- if Farming.flags.GK then
- loadstring(game:HttpGet(('https://pastebin.com/raw/AaqHqPyw'),true))()
- end
- end
- end)
- -- Bad Karma Farm
- spawn(function()
- while wait(0.4) do
- if Farming.flags.BK then
- loadstring(game:HttpGet(('https://pastebin.com/raw/wEEB3nQt'),true))()
- end
- end
- end)
- -- Auto-Normal Boss
- spawn(function()
- while wait(.001) do
- if Farming.flags.Boss then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game:GetService("Workspace").bossFolder:WaitForChild("RobotBoss"):WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.RobotBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto-Eternal Boss
- spawn(function()
- while wait(.001) do
- if Farming.flags.EBoss then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game:GetService("Workspace").bossFolder:WaitForChild("EternalBoss"):WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.EternalBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto-Anchient Boss
- spawn(function()
- while wait(.001) do
- if Farming.flags.ABoss then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game:GetService("Workspace").bossFolder:WaitForChild("AncientMagmaBoss"):WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.AncientMagmaBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(.001) do
- if Farming.flags.SBoss then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game:GetService("Workspace").bossFolder:WaitForChild("Samurai Santa"):WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder["Samurai Santa"].HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto-All Bosses
- spawn(function()
- while wait(.001) do
- if Farming.flags.AllBosses then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game.Workspace.bossFolder:FindFirstChild("Samurai Santa") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder["Samurai Santa"].HumanoidRootPart.CFrame
- else
- if not game.Workspace.bossFolder:FindFirstChild("Samurai Santa") then
- if game.Workspace.bossFolder:FindFirstChild("AncientMagmaBoss") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.AncientMagmaBoss.HumanoidRootPart.CFrame
- else
- if not game.Workspace.bossFolder:FindFirstChild("AncientMagmaBoss") then
- if game.Workspace.bossFolder:FindFirstChild("EternalBoss") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.EternalBoss.HumanoidRootPart.CFrame
- else
- if not game.Workspace.bossFolder:FindFirstChild("EternalBoss") then
- if game.Workspace.bossFolder:FindFirstChild("RobotBoss") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.RobotBoss.HumanoidRootPart.CFrame
- end
- end
- end
- end
- end
- end
- end
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto-Buy Swords
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Sword then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyAllSwords"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm", "Thunderstorm", "Ancient Inferno Island", "Midnight Shadow Island", "Mythical Souls Island", "Winter Wonder Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end)
- -- Auto-Buy Belts
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Belt then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyAllBelts"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm", "Thunderstorm", "Ancient Inferno Island", "Midnight Shadow Island", "Mythical Souls Island", "Winter Wonder Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end)
- -- Auto-Buy Skills
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Skill then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyAllSkills"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm", "Thunderstorm", "Ancient Inferno Island", "Midnight Shadow Island", "Mythical Souls Island", "Winter Wonder Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end)
- -- Auto-Buy Ranks
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Rank then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyRank"
- local oh2 = game:GetService("ReplicatedStorage").Ranks.Ground:GetChildren()
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i].Name)
- end
- end
- end
- end
- end)
- -- Auto-Buy Shurikens
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Shurikens then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyAllShurikens"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm", "Thunderstorm", "Ancient Inferno Island", "Midnight Shadow Island", "Mythical Souls Island", "Winter Wonder Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end)
- -- Auto-Chi
- spawn(function()
- while wait(0.033) do
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if Farming.flags.Chi then
- for i,v in pairs(game.Workspace.spawnedCoins.Valley:GetChildren()) do
- if v.Name == "Blue Chi Crate" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
- wait(.16)
- end
- end
- end
- end
- end
- end)
- -- Auto Evolve Pet
- spawn(function()
- while wait(3) do
- if Pets.flags.Evolve then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game:GetService("Players").LocalPlayer.petsFolder:GetChildren()) do
- for i,x in pairs(v:GetChildren()) do
- local oh1 = "evolvePet"
- local oh2 = x.Name
- game:GetService("ReplicatedStorage").rEvents.petEvolveEvent:FireServer(oh1, oh2)
- end
- end
- end
- end
- end
- end)
- -- Auto-Eternalize Pet
- spawn(function()
- while wait(3) do
- if Pets.flags.Eternalise then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game:GetService("Players").LocalPlayer.petsFolder:GetChildren()) do
- for i,x in pairs(v:GetChildren()) do
- local oh1 = "eternalizePet"
- local oh2 = x.Name
- game:GetService("ReplicatedStorage").rEvents.petEternalizeEvent:FireServer(oh1, oh2)
- end
- end
- end
- end
- end
- end)
- -- Auto-Immortalize Pet
- spawn(function()
- while wait(3) do
- if Pets.flags.Immortalize then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game:GetService("Players").LocalPlayer.petsFolder:GetChildren()) do
- for i,x in pairs(v:GetChildren()) do
- local oh1 = "immortalizePet"
- local oh2 = x.Name
- game:GetService("ReplicatedStorage").rEvents.petImmortalizeEvent:FireServer(oh1, oh2)
- end
- end
- end
- end
- end
- end)
- -- Auto-Legend Pet
- spawn(function()
- while wait(3) do
- if Pets.flags.Legend then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game:GetService("Players").LocalPlayer.petsFolder:GetChildren()) do
- for i,x in pairs(v:GetChildren()) do
- local oh1 = "legendizePet"
- local oh2 = x.Name
- game:GetService("ReplicatedStorage").rEvents.petLegendEvent:FireServer(oh1, oh2)
- end
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(3) do
- if Pets.flags.Elemental then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game:GetService("Players").LocalPlayer.petsFolder:GetChildren()) do
- for i,x in pairs(v:GetChildren()) do
- local oh1 = "elementalizePet"
- local oh2 = x.Name
- game:GetService("ReplicatedStorage").rEvents.petLegendEvent:FireServer(oh1, oh2)
- end
- end
- end
- end
- end
- end)
- -- Sell All Basics
- spawn(function()
- while wait(1) do
- if Pets.flags.SBasic then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Basic:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Advanced
- spawn(function()
- while wait(1) do
- if Pets.flags.SAdvanced then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Advanced:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Rares
- spawn(function()
- while wait(1) do
- if Pets.flags.SRare then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Rare:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Epics
- spawn(function()
- while wait(1) do
- if Pets.flags.SEpic then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Epic:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Uniques
- spawn(function()
- while wait(1) do
- if Pets.flags.SUnique then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Unique:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Omegas
- spawn(function()
- while wait(1) do
- if Pets.flags.SOmega then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Omega:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Elites
- spawn(function()
- while wait(1) do
- if Pets.flags.SElite then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Elite:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Infinites
- spawn(function()
- while wait(1) do
- if Pets.flags.SInfinity then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Infinity:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Second Pet Stuff Tab
- spawn(function()
- while wait(1) do
- if Pets2.flags.S1 then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Infinity:GetChildren()) do
- if v.Name == "Winter Wonder Kitty" then
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(1) do
- if Pets2.flags.S2 then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Infinity:GetChildren()) do
- if v.Name == "Winter Legends Polar Bear" then
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(1) do
- if Pets2.flags.S3 then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Infinity:GetChildren()) do
- if v.Name == "Christmas Sensei Reindeer" then
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(1) do
- if Pets2.flags.S4 then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Infinity:GetChildren()) do
- if v.Name == "Dark Blizzard Master Penguin" then
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(1) do
- if Pets2.flags.S5 then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Infinity:GetChildren()) do
- if v.Name == "Cybernetic Sleigh Rider" then
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end
- end)
- -- Fast Shuriken
- spawn(function()
- while wait(.001) do
- if Misc.flags.Fast then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local plr = game.Players.LocalPlayer
- local Mouse = plr:GetMouse()
- local velocity = 1000
- for _,p in pairs(game.Workspace.shurikensFolder:GetChildren()) do
- if p.Name == "Handle" then
- if p:FindFirstChild("BodyVelocity") then
- local bv = p:FindFirstChildOfClass("BodyVelocity")
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = Mouse.Hit.lookVector * velocity
- end
- end
- end
- end
- end
- end
- end)
- -- Slow Shuriken
- spawn(function()
- while wait(.001) do
- if Misc.flags.Slow then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local plr = game.Players.LocalPlayer
- local Mouse = plr:GetMouse()
- local velocity = 35
- for _,p in pairs(game.Workspace.shurikensFolder:GetChildren()) do
- if p.Name == "Handle" then
- if p:FindFirstChild("BodyVelocity") then
- local bv = p:FindFirstChildOfClass("BodyVelocity")
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = Mouse.Hit.lookVector * velocity
- end
- end
- end
- end
- end
- end
- end)
- -- Anti-AFK
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(
- function()
- vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- end)
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