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Cute_Sylveon

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Jun 5th, 2018
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  1. -----------------------
  2. --MemeusV2--
  3. -------------------------------------------------------
  4. --A script By makhail07
  5.  
  6. --This edit by 2003boobear
  7.  
  8. --Discord Creterisk#2958 (not 2003boobear's discord)
  9. -------------------------------------------------------
  10.  
  11. local Player = game:GetService('Players').LocalPlayer
  12. repeat wait() until Player.Character
  13. local Character = Player.Character
  14.  
  15. --All The Settings for Trails in this Script
  16. TrailSettings = {
  17. Lifetime = 0.5,
  18. Texture = 'rbxassetid://31270182',
  19. --Color1 is for UpperBody and Accessories, Color2 is for Lower Body
  20. Color1 = ColorSequence.new(BrickColor.new('Toothpaste').Color,BrickColor.new('Royal purple').Color),
  21. Color2 = ColorSequence.new(BrickColor.new('Institutional white').Color,BrickColor.new('Really black').Color),
  22. AllBody = true,
  23. UpperBodyOnly = false,
  24. LowerBodyOnly = false,
  25. Accessories = false,
  26. Extras = true,
  27. R15 = false, --Change to true if you're using R15
  28. R15Parts = {
  29. 'UpperTorso',
  30. 'LowerTorso',
  31. }
  32. }
  33.  
  34. local Trail; --Making other Trails uses this in this Script
  35.  
  36. --UpperBody Function
  37. UpperBody = function()
  38. if TrailSettings.R15 == false then
  39. A0 = Instance.new('Attachment',Character.Torso)
  40. A1 = Instance.new('Attachment',Character.Head)
  41. A2 = Instance.new('Attachment',Character['Right Arm'])
  42. A3 = Instance.new('Attachment',Character['Left Arm'])
  43. Trail = Instance.new('Trail',Character)
  44. Trail.Attachment0 = A0
  45. Trail.Attachment1 = A1
  46. Trail.Texture = TrailSettings.Texture
  47. Trail.Color = TrailSettings.Color1
  48. Trail.Lifetime = TrailSettings.Lifetime
  49. local Trail2 = Trail:Clone()
  50. Trail2.Parent = Character
  51. Trail2.Attachment1 = A2
  52. local Trail3 = Trail:Clone()
  53. Trail3.Parent = Character
  54. Trail3.Attachment1 = A3
  55. local Trail6 = Trail:Clone()
  56. Trail6.Parent = Character
  57. Trail6.Attachment0 = A1
  58. Trail6.Attachment1 = A2
  59. local Trail7 = Trail:Clone()
  60. Trail7.Parent = Character
  61. Trail7.Attachment0 = A1
  62. Trail7.Attachment1 = A3
  63. else
  64. A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
  65. A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
  66. A1 = Instance.new('Attachment',Character.Head)
  67. A2 = Instance.new('Attachment',Character['RightUpperArm'])
  68. A2R = Instance.new('Attachment',Character['RightLowerArm'])
  69. A3 = Instance.new('Attachment',Character['LeftUpperArm'])
  70. A3R = Instance.new('Attachment',Character['LeftLowerArm'])
  71. Trail = Instance.new('Trail',Character)
  72. Trail.Attachment0 = A0
  73. Trail.Attachment1 = A1
  74. Trail.Texture = TrailSettings.Texture
  75. Trail.Color = TrailSettings.Color1
  76. Trail.Lifetime = TrailSettings.Lifetime
  77. local Trail2 = Trail:Clone()
  78. Trail2.Parent = Character
  79. Trail2.Attachment1 = A2
  80. local Trail3 = Trail:Clone()
  81. Trail3.Parent = Character
  82. Trail3.Attachment1 = A3
  83. local Trail6 = Trail:Clone()
  84. Trail6.Parent = Character
  85. Trail6.Attachment0 = A1
  86. Trail6.Attachment1 = A2
  87. local Trail7 = Trail:Clone()
  88. Trail7.Parent = Character
  89. Trail7.Attachment0 = A1
  90. Trail7.Attachment1 = A3
  91. --R15 Trails
  92. local Trail1R = Trail:Clone()
  93. Trail1R.Parent = Character
  94. Trail1R.Attachment1 = A2R
  95. local Trail2R = Trail:Clone()
  96. Trail2R.Parent = Character
  97. Trail2R.Attachment1 = A3R
  98. local Trail6R = Trail:Clone()
  99. Trail6.Parent = Character
  100. Trail6.Attachment0 = A1
  101. Trail6.Attachment1 = A2R
  102. local Trail7R = Trail:Clone()
  103. Trail7.Parent = Character
  104. Trail7.Attachment0 = A1
  105. Trail7.Attachment1 = A3R
  106. end
  107. end
  108.  
  109. --Lower Body Function
  110. LowerBody = function()
  111. if TrailSettings.R15 == false then
  112. A4 = Instance.new('Attachment',Character['Right Leg'])
  113. A5 = Instance.new('Attachment',Character['Left Leg'])
  114. local Trail4 = Trail:Clone()
  115. Trail4.Parent = Character
  116. Trail4.Attachment1 = A4
  117. local Trail5 = Trail:Clone()
  118. Trail5.Parent = Character
  119. Trail5.Attachment1 = A5
  120. local Trail8 = Trail:Clone()
  121. Trail8.Parent = Character
  122. Trail8.Attachment0 = A2
  123. Trail8.Attachment1 = A4
  124. Trail8.Color = TrailSettings.Color2
  125. local Trail9 = Trail:Clone()
  126. Trail9.Parent = Character
  127. Trail9.Attachment0 = A3
  128. Trail9.Attachment1 = A5
  129. Trail9.Color = TrailSettings.Color2
  130. local FT = Trail:Clone()
  131. FT.Parent = Character
  132. FT.Attachment0 = A4
  133. FT.Attachment1 = A5
  134. FT.Color = TrailSettings.Color2
  135. else
  136. A4 = Instance.new('Attachment',Character['RightLowerLeg'])
  137. A4R = Instance.new('Attachment',Character['RightUpperLeg'])
  138. A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
  139. A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
  140. local Trail4 = Trail:Clone()
  141. Trail4.Parent = Character
  142. Trail4.Attachment1 = A4
  143. local Trail5 = Trail:Clone()
  144. Trail5.Parent = Character
  145. Trail5.Attachment1 = A5
  146. local Trail8 = Trail:Clone()
  147. Trail8.Parent = Character
  148. Trail8.Attachment0 = A2
  149. Trail8.Attachment1 = A4
  150. Trail8.Color = TrailSettings.Color2
  151. local Trail9 = Trail:Clone()
  152. Trail9.Parent = Character
  153. Trail9.Attachment0 = A3
  154. Trail9.Attachment1 = A5
  155. Trail9.Color = TrailSettings.Color2
  156. local FT = Trail:Clone()
  157. FT.Parent = Character
  158. FT.Attachment0 = A4
  159. FT.Attachment1 = A5
  160. FT.Color = TrailSettings.Color2
  161. --R15 Trails
  162. local Trail3R = Trail:Clone()
  163. Trail3R.Parent = Character
  164. Trail3R.Attachment1 = A4R
  165. local Trail4R = Trail:Clone()
  166. Trail4R.Parent = Character
  167. Trail4R.Attachment1 = A5R
  168. local Trail8 = Trail:Clone()
  169. Trail8.Parent = Character
  170. Trail8.Attachment0 = A2R
  171. Trail8.Attachment1 = A4R
  172. Trail8.Color = TrailSettings.Color2
  173. local Trail9 = Trail:Clone()
  174. Trail9.Parent = Character
  175. Trail9.Attachment0 = A3R
  176. Trail9.Attachment1 = A5R
  177. Trail9.Color = TrailSettings.Color2
  178. local FT2R = Trail:Clone()
  179. FT2R.Parent = Character
  180. FT2R.Attachment0 = A4R
  181. FT2R.Attachment1 = A5R
  182. FT2R.Color = TrailSettings.Color2
  183. end
  184. end
  185.  
  186. --All Body Function calling Both Functions
  187. AllBody = function()
  188. UpperBody()
  189. LowerBody()
  190. end
  191.  
  192. --Checking to make sure that Only some Variables are Selected else do All Body
  193. if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  194. TrailSettings.UpperBodyOnly = false
  195. TrailSettings.LowerBodyOnly = false
  196. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then
  197. TrailSettings.UpperBodyOnly = false
  198. TrailSettings.LowerBodyOnly = false
  199. elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then
  200. TrailSettings.UpperBodyOnly = false
  201. TrailSettings.LowerBodyOnly = false
  202. elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then
  203. TrailSettings.AllBody = true
  204. TrailSettings.UpperBodyOnly = false
  205. TrailSettings.LowerBodyOnly = false
  206. end
  207.  
  208. --Call Trail Functions
  209. if TrailSettings.UpperBodyOnly == true then
  210. UpperBody()
  211. print('Called Upper Body Trail')
  212. elseif TrailSettings.LowerBodyOnly == true then
  213. LowerBody()
  214. print('Called Lower Body Trail')
  215. elseif TrailSettings.AllBody == true then
  216. AllBody()
  217. print('Called Full Body Trail')
  218. end
  219.  
  220. --Trails for Accessories
  221. if TrailSettings.Accessories == true then
  222. for Index,Item in pairs(Character:GetChildren()) do
  223. if Item:IsA'Accessory' then
  224. local AA = Instance.new('Attachment',Item.Handle)
  225. local ATrail = Trail:Clone()
  226. ATrail.Parent = Character
  227. ATrail.Attachment1 = AA
  228. end
  229. end
  230. end
  231.  
  232. --Extras
  233. if TrailSettings.Extras == true then
  234. --Making an Invisible Platform Part
  235. local a = Instance.new('Part',Character)
  236. a.CanCollide = false
  237. a.Size = Vector3.new(2,.2,2)
  238. a.Transparency = 1
  239.  
  240. --Constantly putting it under your feet
  241. if TrailSettings.R15 == false then
  242. spawn(function()
  243. game:GetService('RunService').RenderStepped:connect(function()
  244. a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0)
  245. end)
  246. end)
  247. else
  248. spawn(function()
  249. game:GetService('RunService').RenderStepped:connect(function()
  250. a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0)
  251. end)
  252. end)
  253. end
  254.  
  255. --Make a Trail from both feet to the Platform
  256. spawn(function()
  257. repeat wait() until Trail
  258. local AB = Instance.new('Attachment',a)
  259. local ABT = Trail:Clone()
  260. ABT.Parent = Character
  261. ABT.Attachment0 = A4
  262. ABT.Attachment1 = AB
  263. ABT.Color = TrailSettings.Color2
  264. local ABT2 = Trail:Clone()
  265. ABT2.Parent = Character
  266. ABT2.Attachment0 = A5
  267. ABT2.Attachment1 = AB
  268. ABT2.Color = TrailSettings.Color2
  269. end)
  270. end
  271.  
  272.  
  273.  
  274. local FavIDs = {
  275. 340106355, --Nefl Crystals
  276. 927529620, --Dimension
  277. 876981900, --Fantasy
  278. 398987889, --Ordinary Days
  279. 1117396305, --Oh wait, it's you.
  280. 885996042, --Action Winter Journey
  281. 919231299, --Sprawling Idiot Effigy
  282. 743466274, --Good Day Sunshine
  283. 727411183, --Knife Fight
  284. 1402748531, --The Earth Is Counting On You!
  285. 595230126 --Robot Language
  286. }
  287.  
  288.  
  289.  
  290. --The reality of my life isn't real but a Universe -makhail07
  291. wait()
  292. local Player = game.Players.localPlayer
  293. local Character = Player.Character
  294. local plr = game:service'Players'.LocalPlayer
  295. local Humanoid = Character.Humanoid
  296. local char = plr.Character
  297. local hum = char.Humanoid
  298. local ra = char["Right Arm"]
  299. local la= char["Left Arm"]
  300. local rl= char["Right Leg"]
  301. local ll = char["Left Leg"]
  302. local hed = char.Head
  303. local root = char.HumanoidRootPart
  304. local rootj = root.RootJoint
  305. local tors = char.Torso
  306. local mouse = plr:GetMouse()
  307. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  308. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  309. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  310. local cam = game.Workspace.CurrentCamera
  311. trazx = Instance.new("ParticleEmitter")
  312. c = game.Players.LocalPlayer.Character
  313.  
  314. --where i put all the warn things
  315.  
  316. warn ("Well Look at that, I finished it.")
  317. --Looks Like you decided to look though the script. Well, Hello.
  318. warn ("I had a fun time making this edit.")
  319. --I Really DID have fun editing this.
  320. warn ("I hope you Enjoy this. Go have Fun!")
  321. --Just don't abuse.
  322. warn ("Also, the original MemeusV2 was made by makhail07.")
  323. --Support makhail07 for making the original!
  324. warn ("This edit was made by me, 2003boobear.")
  325. --This is one of my best edits BY FAR, though.
  326. Character.Head.face.Texture = "rbxassetid://620619801"
  327.  
  328. -------------------------------------------------------
  329. --Start Good Stuff--
  330. -------------------------------------------------------
  331. CF = CFrame.new
  332. angles = CFrame.Angles
  333. attack = false
  334. timetofly = true
  335. Euler = CFrame.fromEulerAnglesXYZ
  336. Rad = math.rad
  337. IT = Instance.new
  338. BrickC = BrickColor.new
  339. Cos = math.cos
  340. Acos = math.acos
  341. Sin = math.sin
  342. Asin = math.asin
  343. Abs = math.abs
  344. Mrandom = math.random
  345. Floor = math.floor
  346. random = math.random
  347. radian = math.rad
  348. Vec3 = Vector3.new
  349. cFrame = CFrame.new
  350. Euler = CFrame.fromEulerAnglesXYZ
  351. -------------------------------------------------------
  352. --End Good Stuff--
  353. -------------------------------------------------------
  354. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  355. RSH, LSH = nil, nil
  356. RW = Instance.new("Weld")
  357. LW = Instance.new("Weld")
  358. RH = tors["Right Hip"]
  359. LH = tors["Left Hip"]
  360. RSH = tors["Right Shoulder"]
  361. LSH = tors["Left Shoulder"]
  362. RSH.Parent = nil
  363. LSH.Parent = nil
  364. RW.Name = "RW"
  365. RW.Part0 = tors
  366. RW.C0 = CF(1.5, 0.5, 0)
  367. RW.C1 = CF(0, 0.5, 0)
  368. RW.Part1 = ra
  369. RW.Parent = tors
  370. LW.Name = "LW"
  371. LW.Part0 = tors
  372. LW.C0 = CF(-1.5, 0.5, 0)
  373. LW.C1 = CF(0, 0.5, 0)
  374. LW.Part1 = la
  375. LW.Parent = tors
  376. Effects = {}
  377.  
  378. -------------------------------------------------------
  379. --Start HeartBeat--
  380. -------------------------------------------------------
  381. ArtificialHB = Instance.new("BindableEvent", script)
  382. ArtificialHB.Name = "Heartbeat"
  383. script:WaitForChild("Heartbeat")
  384.  
  385. frame = 1 / 60
  386. tf = 0
  387. allowframeloss = false
  388. tossremainder = false
  389.  
  390.  
  391. lastframe = tick()
  392. script.Heartbeat:Fire()
  393.  
  394.  
  395. game:GetService("RunService").Heartbeat:connect(function(s, p)
  396. tf = tf + s
  397. if tf >= frame then
  398. if allowframeloss then
  399. script.Heartbeat:Fire()
  400. lastframe = tick()
  401. else
  402. for i = 1, math.floor(tf / frame) do
  403. script.Heartbeat:Fire()
  404. end
  405. lastframe = tick()
  406. end
  407. if tossremainder then
  408. tf = 0
  409. else
  410. tf = tf - frame * math.floor(tf / frame)
  411. end
  412. end
  413. end)
  414. -------------------------------------------------------
  415. --End HeartBeat--
  416. -------------------------------------------------------
  417.  
  418. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  419. coroutine.resume(coroutine.create(function()
  420. local intensity = 1 * Intensity
  421. local rotM = 0.01 * Intensity
  422. for i = 0, Length, 0.1 do
  423. swait()
  424. intensity = intensity - 0.05 * Intensity / Length
  425. rotM = rotM - 5.0E-4 * Intensity / Length
  426. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  427. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  428. end
  429. Humanoid.CameraOffset = Vec3(0, 0, 0)
  430. end))
  431. end
  432.  
  433. local joyemoji = Instance.new('ParticleEmitter', tors)
  434. joyemoji.VelocitySpread = 2000
  435. joyemoji.Lifetime = NumberRange.new(1)
  436. joyemoji.Speed = NumberRange.new(40)
  437. joy= {}
  438. for i=0, 19 do
  439. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  440. end
  441. joyemoji.Size = NumberSequence.new(joy)
  442. joyemoji.Rate = 0
  443. joyemoji.LockedToPart = false
  444. joyemoji.LightEmission = 0
  445. joyemoji.Texture = "rbxassetid://1176402123"
  446. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  447.  
  448.  
  449. local LIT = Instance.new('ParticleEmitter', tors)
  450. LIT.VelocitySpread = 2000
  451. LIT.Lifetime = NumberRange.new(1)
  452. LIT.Speed = NumberRange.new(45)
  453. nani= {}
  454. for i=0, 19 do
  455. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  456. end
  457. LIT.Size = NumberSequence.new(nani)
  458. LIT.Rate = 0
  459. LIT.LockedToPart = false
  460. LIT.LightEmission = 0
  461. LIT.Texture = "rbxassetid://1492670151"
  462. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  463.  
  464. local toast = Instance.new('ParticleEmitter', tors)
  465. toast.VelocitySpread = 2000
  466. toast.Lifetime = NumberRange.new(1)
  467. toast.Speed = NumberRange.new(60)
  468. toasterstoasttoast= {}
  469. for i=0, 19 do
  470. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  471. end
  472. toast.Size = NumberSequence.new(toasterstoasttoast)
  473. toast.Rate = 0
  474. toast.LockedToPart = false
  475. toast.LightEmission = 0
  476. toast.Texture = "rbxassetid://436096230"
  477. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  478.  
  479. local ok = Instance.new('ParticleEmitter', tors)
  480. ok.VelocitySpread = 2000
  481. ok.Lifetime = NumberRange.new(1)
  482. ok.Speed = NumberRange.new(50)
  483. cool= {}
  484. for i=0, 19 do
  485. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  486. end
  487. ok.Size = NumberSequence.new(cool)
  488. ok.Rate = 0
  489. ok.LockedToPart = false
  490. ok.LightEmission = 0
  491. ok.Texture = "rbxassetid://636768448"
  492. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  493.  
  494. -------------------------------------------------------
  495. --Start Kyu's shitty stuff--
  496. -------------------------------------------------------
  497.  
  498. function ragdoll(model)
  499. local char = model
  500. torso = char.HumanoidRootPart
  501. torso2 = char.Torso
  502. LW.Parent = nil
  503. RW.Parent = nil
  504. LH.Parent = nil
  505. RH.Parent = nil
  506. if hum ~= nil then
  507. hum.PlatformStand = true
  508. end
  509.  
  510. local Head = char:FindFirstChild("Head")
  511. if Head then
  512. local Neck = Instance.new("Weld")
  513. Neck.Name = "Neck"
  514. Neck.Part0 = torso
  515. Neck.Part1 = Head
  516. Neck.C0 = CFrame.new(0, 1.5, 0)
  517. Neck.C1 = CFrame.new()
  518. Neck.Parent = torso
  519. end
  520. local Limb = char:FindFirstChild("Right Arm")
  521. if Limb then
  522.  
  523. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  524. local Joint = Instance.new("Glue")
  525. Joint.Name = "RightShoulder"
  526. Joint.Part0 = torso
  527. Joint.Part1 = Limb
  528. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  529. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  530. Joint.Parent = torso
  531.  
  532. local B = Instance.new("Part")
  533. B.TopSurface = 0
  534. B.BottomSurface = 0
  535. B.formFactor = "Symmetric"
  536. B.Size = Vector3.new(1, 1, 1)
  537. B.Transparency = 1
  538. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  539. B.Parent = char
  540. local W = Instance.new("Weld")
  541. W.Part0 = Limb
  542. W.Part1 = B
  543. W.C0 = CFrame.new(0, -0.5, 0)
  544. W.Parent = Limb
  545.  
  546. end
  547. local Limb = char:FindFirstChild("Left Arm")
  548. if Limb then
  549.  
  550. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  551. local Joint = Instance.new("Glue")
  552. Joint.Name = "LeftShoulder"
  553. Joint.Part0 = torso
  554. Joint.Part1 = Limb
  555. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  556. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  557. Joint.Parent = torso
  558.  
  559. local B = Instance.new("Part")
  560. B.TopSurface = 0
  561. B.BottomSurface = 0
  562. B.formFactor = "Symmetric"
  563. B.Size = Vector3.new(1, 1, 1)
  564. B.Transparency = 1
  565. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  566. B.Parent = char
  567. local W = Instance.new("Weld")
  568. W.Part0 = Limb
  569. W.Part1 = B
  570. W.C0 = CFrame.new(0, -0.5, 0)
  571. W.Parent = Limb
  572.  
  573. end
  574. local Limb = char:FindFirstChild("Right Leg")
  575. if Limb then
  576.  
  577. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  578. local Joint = Instance.new("Glue")
  579. Joint.Name = "RightHip"
  580. Joint.Part0 = torso
  581. Joint.Part1 = Limb
  582. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  583. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  584. Joint.Parent = torso
  585.  
  586. local B = Instance.new("Part")
  587. B.TopSurface = 0
  588. B.BottomSurface = 0
  589. B.formFactor = "Symmetric"
  590. B.Size = Vector3.new(1, 1, 1)
  591. B.Transparency = 1
  592. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  593. B.Parent = char
  594. local W = Instance.new("Weld")
  595. W.Part0 = Limb
  596. W.Part1 = B
  597. W.C0 = CFrame.new(0, -0.5, 0)
  598. W.Parent = Limb
  599.  
  600. end
  601. local Limb = char:FindFirstChild("Left Leg")
  602. if Limb then
  603.  
  604. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  605. local Joint = Instance.new("Glue")
  606. Joint.Name = "LeftHip"
  607. Joint.Part0 = torso
  608. Joint.Part1 = Limb
  609. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  610. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  611. Joint.Parent = torso
  612.  
  613. local B = Instance.new("Part")
  614. B.TopSurface = 0
  615. B.BottomSurface = 0
  616. B.formFactor = "Symmetric"
  617. B.Size = Vector3.new(1, 1, 1)
  618. B.Transparency = 1
  619. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  620. B.Parent = char
  621. local W = Instance.new("Weld")
  622. W.Part0 = Limb
  623. W.Part1 = B
  624. W.C0 = CFrame.new(0, -0.5, 0)
  625. W.Parent = Limb
  626.  
  627. end
  628. --[
  629. local Bar = Instance.new("Part")
  630. Bar.TopSurface = 0
  631. Bar.BottomSurface = 0
  632. Bar.formFactor = "Symmetric"
  633. Bar.Size = Vector3.new(1, 1, 1)
  634. Bar.Transparency = 1
  635. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  636. Bar.Parent = char
  637. local Weld = Instance.new("Weld")
  638. Weld.Part0 = torso
  639. Weld.Part1 = Bar
  640. Weld.C0 = CFrame.new(0, 0.5, 0)
  641. Weld.Parent = torso
  642. --]]
  643.  
  644. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  645.  
  646. end
  647.  
  648. -------------------------------------------------------
  649. --End Kyu's shitty stuff--
  650. -------------------------------------------------------
  651.  
  652. -------------------------------------------------------
  653. --Start Important Functions--
  654. -------------------------------------------------------
  655. function swait(num)
  656. if num == 0 or num == nil then
  657. game:service("RunService").Stepped:wait(0)
  658. else
  659. for i = 0, num do
  660. game:service("RunService").Stepped:wait(0)
  661. end
  662. end
  663. end
  664. function thread(f)
  665. coroutine.resume(coroutine.create(f))
  666. end
  667. function clerp(a, b, t)
  668. local qa = {
  669. QuaternionFromCFrame(a)
  670. }
  671. local qb = {
  672. QuaternionFromCFrame(b)
  673. }
  674. local ax, ay, az = a.x, a.y, a.z
  675. local bx, by, bz = b.x, b.y, b.z
  676. local _t = 1 - t
  677. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  678. end
  679. function QuaternionFromCFrame(cf)
  680. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  681. local trace = m00 + m11 + m22
  682. if trace > 0 then
  683. local s = math.sqrt(1 + trace)
  684. local recip = 0.5 / s
  685. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  686. else
  687. local i = 0
  688. if m00 < m11 then
  689. i = 1
  690. end
  691. if m22 > (i == 0 and m00 or m11) then
  692. i = 2
  693. end
  694. if i == 0 then
  695. local s = math.sqrt(m00 - m11 - m22 + 1)
  696. local recip = 0.5 / s
  697. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  698. elseif i == 1 then
  699. local s = math.sqrt(m11 - m22 - m00 + 1)
  700. local recip = 0.5 / s
  701. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  702. elseif i == 2 then
  703. local s = math.sqrt(m22 - m00 - m11 + 1)
  704. local recip = 0.5 / s
  705. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  706. end
  707. end
  708. end
  709. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  710. local xs, ys, zs = x + x, y + y, z + z
  711. local wx, wy, wz = w * xs, w * ys, w * zs
  712. local xx = x * xs
  713. local xy = x * ys
  714. local xz = x * zs
  715. local yy = y * ys
  716. local yz = y * zs
  717. local zz = z * zs
  718. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  719. end
  720. function QuaternionSlerp(a, b, t)
  721. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  722. local startInterp, finishInterp
  723. if cosTheta >= 1.0E-4 then
  724. if 1 - cosTheta > 1.0E-4 then
  725. local theta = math.acos(cosTheta)
  726. local invSinTheta = 1 / Sin(theta)
  727. startInterp = Sin((1 - t) * theta) * invSinTheta
  728. finishInterp = Sin(t * theta) * invSinTheta
  729. else
  730. startInterp = 1 - t
  731. finishInterp = t
  732. end
  733. elseif 1 + cosTheta > 1.0E-4 then
  734. local theta = math.acos(-cosTheta)
  735. local invSinTheta = 1 / Sin(theta)
  736. startInterp = Sin((t - 1) * theta) * invSinTheta
  737. finishInterp = Sin(t * theta) * invSinTheta
  738. else
  739. startInterp = t - 1
  740. finishInterp = t
  741. end
  742. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  743. end
  744. function rayCast(Position, Direction, Range, Ignore)
  745. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  746. end
  747. local RbxUtility = LoadLibrary("RbxUtility")
  748. local Create = RbxUtility.Create
  749.  
  750. -------------------------------------------------------
  751. --Start Damage Function--
  752. -------------------------------------------------------
  753. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  754. if hit.Parent == nil then
  755. return
  756. end
  757. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  758. for _, v in pairs(hit.Parent:children()) do
  759. if v:IsA("Humanoid") then
  760. h = v
  761. end
  762. end
  763. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  764. warn'No R15 allowed'
  765. hit.Parent:FindFirstChild("Head"):BreakJoints()
  766. end
  767.  
  768. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  769. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  770. if hit.Parent.DebounceHit.Value == true then
  771. return
  772. end
  773. end
  774. if insta == true then
  775. hit.Parent:FindFirstChild("Head"):BreakJoints()
  776. end
  777. local c = Create("ObjectValue"){
  778. Name = "creator",
  779. Value = game:service("Players").LocalPlayer,
  780. Parent = h,
  781. }
  782. game:GetService("Debris"):AddItem(c, .5)
  783. if HitSound ~= nil and HitPitch ~= nil then
  784. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  785. end
  786. local Damage = math.random(minim, maxim)
  787. local blocked = false
  788. local block = hit.Parent:findFirstChild("Block")
  789. if block ~= nil then
  790. if block.className == "IntValue" then
  791. if block.Value > 0 then
  792. blocked = true
  793. block.Value = block.Value - 1
  794. print(block.Value)
  795. end
  796. end
  797. end
  798. if blocked == false then
  799. h.Health = h.Health - Damage
  800. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  801. else
  802. h.Health = h.Health - (Damage / 2)
  803. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  804. end
  805. if Type == "Knockdown" then
  806. local hum = hit.Parent.Humanoid
  807. hum.PlatformStand = true
  808. coroutine.resume(coroutine.create(function(HHumanoid)
  809. swait(1)
  810. HHumanoid.PlatformStand = false
  811. end), hum)
  812. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  813. local bodvol = Create("BodyVelocity"){
  814. velocity = angle * knockback,
  815. P = 5000,
  816. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  817. Parent = hit,
  818. }
  819. local rl = Create("BodyAngularVelocity"){
  820. P = 3000,
  821. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  822. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  823. Parent = hit,
  824. }
  825. game:GetService("Debris"):AddItem(bodvol, .5)
  826. game:GetService("Debris"):AddItem(rl, .5)
  827. elseif Type == "Normal" then
  828. local vp = Create("BodyVelocity"){
  829. P = 500,
  830. maxForce = Vector3.new(math.huge, 0, math.huge),
  831. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  832. }
  833. if knockback > 0 then
  834. vp.Parent = hit.Parent.Torso
  835. end
  836. game:GetService("Debris"):AddItem(vp, .5)
  837. elseif Type == "Up" then
  838. local bodyVelocity = Create("BodyVelocity"){
  839. velocity = Vector3.new(0, 20, 0),
  840. P = 5000,
  841. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  842. Parent = hit,
  843. }
  844. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  845. elseif Type == "DarkUp" then
  846. coroutine.resume(coroutine.create(function()
  847. for i = 0, 1, 0.1 do
  848. swait()
  849. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  850. end
  851. end))
  852. local bodyVelocity = Create("BodyVelocity"){
  853. velocity = Vector3.new(0, 20, 0),
  854. P = 5000,
  855. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  856. Parent = hit,
  857. }
  858. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  859. elseif Type == "Snare" then
  860. local bp = Create("BodyPosition"){
  861. P = 2000,
  862. D = 100,
  863. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  864. position = hit.Parent.Torso.Position,
  865. Parent = hit.Parent.Torso,
  866. }
  867. game:GetService("Debris"):AddItem(bp, 1)
  868. elseif Type == "Freeze" then
  869. local BodPos = Create("BodyPosition"){
  870. P = 50000,
  871. D = 1000,
  872. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  873. position = hit.Parent.Torso.Position,
  874. Parent = hit.Parent.Torso,
  875. }
  876. local BodGy = Create("BodyGyro") {
  877. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  878. P = 20e+003,
  879. Parent = hit.Parent.Torso,
  880. cframe = hit.Parent.Torso.CFrame,
  881. }
  882. hit.Parent.Torso.Anchored = true
  883. coroutine.resume(coroutine.create(function(Part)
  884. swait(1.5)
  885. Part.Anchored = false
  886. end), hit.Parent.Torso)
  887. game:GetService("Debris"):AddItem(BodPos, 3)
  888. game:GetService("Debris"):AddItem(BodGy, 3)
  889. end
  890. local debounce = Create("BoolValue"){
  891. Name = "DebounceHit",
  892. Parent = hit.Parent,
  893. Value = true,
  894. }
  895. game:GetService("Debris"):AddItem(debounce, Delay)
  896. c = Create("ObjectValue"){
  897. Name = "creator",
  898. Value = Player,
  899. Parent = h,
  900. }
  901. game:GetService("Debris"):AddItem(c, .5)
  902. end
  903. end
  904. -------------------------------------------------------
  905. --End Damage Function--
  906. -------------------------------------------------------
  907.  
  908. -------------------------------------------------------
  909. --Start Damage Function Customization--
  910. -------------------------------------------------------
  911. function ShowDamage(Pos, Text, Time, Color)
  912. local Rate = (1 / 30)
  913. local Pos = (Pos or Vector3.new(0, 0, 0))
  914. local Text = (Text or "")
  915. local Time = (Time or 2)
  916. local Color = (Color or Color3.new(1, 0, 1))
  917. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  918. EffectPart.Anchored = true
  919. local BillboardGui = Create("BillboardGui"){
  920. Size = UDim2.new(3, 0, 3, 0),
  921. Adornee = EffectPart,
  922. Parent = EffectPart,
  923. }
  924. local TextLabel = Create("TextLabel"){
  925. BackgroundTransparency = 1,
  926. Size = UDim2.new(1, 0, 1, 0),
  927. Text = Text,
  928. Font = "Highway",
  929. TextColor3 = Color,
  930. TextScaled = true,
  931. Parent = BillboardGui,
  932. }
  933. game.Debris:AddItem(EffectPart, (Time))
  934. EffectPart.Parent = game:GetService("Workspace")
  935. delay(0, function()
  936. local Frames = (Time / Rate)
  937. for Frame = 1, Frames do
  938. wait(Rate)
  939. local Percent = (Frame / Frames)
  940. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  941. TextLabel.TextTransparency = Percent
  942. end
  943. if EffectPart and EffectPart.Parent then
  944. EffectPart:Destroy()
  945. end
  946. end)
  947. end
  948. -------------------------------------------------------
  949. --End Damage Function Customization--
  950. -------------------------------------------------------
  951.  
  952. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  953. for _, c in pairs(workspace:children()) do
  954. local hum = c:findFirstChild("Humanoid")
  955. if hum ~= nil then
  956. local head = c:findFirstChild("Head")
  957. if head ~= nil then
  958. local targ = head.Position - Part.Position
  959. local mag = targ.magnitude
  960. if magni >= mag and c.Name ~= plr.Name then
  961. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  962. end
  963. end
  964. end
  965. end
  966. end
  967.  
  968.  
  969. CFuncs = {
  970. Part = {
  971. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  972. local Part = Create("Part")({
  973. Parent = Parent,
  974. Reflectance = Reflectance,
  975. Transparency = Transparency,
  976. CanCollide = false,
  977. Locked = true,
  978. BrickColor = BrickColor.new(tostring(BColor)),
  979. Name = Name,
  980. Size = Size,
  981. Material = Material
  982. })
  983. RemoveOutlines(Part)
  984. return Part
  985. end
  986. },
  987. Mesh = {
  988. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  989. local Msh = Create(Mesh)({
  990. Parent = Part,
  991. Offset = OffSet,
  992. Scale = Scale
  993. })
  994. if Mesh == "SpecialMesh" then
  995. Msh.MeshType = MeshType
  996. Msh.MeshId = MeshId
  997. end
  998. return Msh
  999. end
  1000. },
  1001. Mesh = {
  1002. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1003. local Msh = Create(Mesh)({
  1004. Parent = Part,
  1005. Offset = OffSet,
  1006. Scale = Scale
  1007. })
  1008. if Mesh == "SpecialMesh" then
  1009. Msh.MeshType = MeshType
  1010. Msh.MeshId = MeshId
  1011. end
  1012. return Msh
  1013. end
  1014. },
  1015. Weld = {
  1016. Create = function(Parent, Part0, Part1, C0, C1)
  1017. local Weld = Create("Weld")({
  1018. Parent = Parent,
  1019. Part0 = Part0,
  1020. Part1 = Part1,
  1021. C0 = C0,
  1022. C1 = C1
  1023. })
  1024. return Weld
  1025. end
  1026. },
  1027. Sound = {
  1028. Create = function(id, par, vol, pit)
  1029. coroutine.resume(coroutine.create(function()
  1030. local S = Create("Sound")({
  1031. Volume = vol,
  1032. Pitch = pit or 1,
  1033. SoundId = id,
  1034. Parent = par or workspace
  1035. })
  1036. wait()
  1037. S:play()
  1038. game:GetService("Debris"):AddItem(S, 6)
  1039. end))
  1040. end
  1041. },
  1042. ParticleEmitter = {
  1043. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1044. local fp = Create("ParticleEmitter")({
  1045. Parent = Parent,
  1046. Color = ColorSequence.new(Color1, Color2),
  1047. LightEmission = LightEmission,
  1048. Size = Size,
  1049. Texture = Texture,
  1050. Transparency = Transparency,
  1051. ZOffset = ZOffset,
  1052. Acceleration = Accel,
  1053. Drag = Drag,
  1054. LockedToPart = LockedToPart,
  1055. VelocityInheritance = VelocityInheritance,
  1056. EmissionDirection = EmissionDirection,
  1057. Enabled = Enabled,
  1058. Lifetime = LifeTime,
  1059. Rate = Rate,
  1060. Rotation = Rotation,
  1061. RotSpeed = RotSpeed,
  1062. Speed = Speed,
  1063. VelocitySpread = VelocitySpread
  1064. })
  1065. return fp
  1066. end
  1067. }
  1068. }
  1069. function RemoveOutlines(part)
  1070. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1071. end
  1072. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1073. local Part = Create("Part")({
  1074. formFactor = FormFactor,
  1075. Parent = Parent,
  1076. Reflectance = Reflectance,
  1077. Transparency = Transparency,
  1078. CanCollide = false,
  1079. Locked = true,
  1080. BrickColor = BrickColor.new(tostring(BColor)),
  1081. Name = Name,
  1082. Size = Size,
  1083. Material = Material
  1084. })
  1085. RemoveOutlines(Part)
  1086. return Part
  1087. end
  1088. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1089. local Msh = Create(Mesh)({
  1090. Parent = Part,
  1091. Offset = OffSet,
  1092. Scale = Scale
  1093. })
  1094. if Mesh == "SpecialMesh" then
  1095. Msh.MeshType = MeshType
  1096. Msh.MeshId = MeshId
  1097. end
  1098. return Msh
  1099. end
  1100. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1101. local Weld = Create("Weld")({
  1102. Parent = Parent,
  1103. Part0 = Part0,
  1104. Part1 = Part1,
  1105. C0 = C0,
  1106. C1 = C1
  1107. })
  1108. return Weld
  1109. end
  1110.  
  1111.  
  1112. -------------------------------------------------------
  1113. --Start Effect Function--
  1114. -------------------------------------------------------
  1115. EffectModel = Instance.new("Model", char)
  1116. Effects = {
  1117. Block = {
  1118. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1119. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1120. prt.Anchored = true
  1121. prt.CFrame = cframe
  1122. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1123. game:GetService("Debris"):AddItem(prt, 10)
  1124. if Type == 1 or Type == nil then
  1125. table.insert(Effects, {
  1126. prt,
  1127. "Block1",
  1128. delay,
  1129. x3,
  1130. y3,
  1131. z3,
  1132. msh
  1133. })
  1134. elseif Type == 2 then
  1135. table.insert(Effects, {
  1136. prt,
  1137. "Block2",
  1138. delay,
  1139. x3,
  1140. y3,
  1141. z3,
  1142. msh
  1143. })
  1144. else
  1145. table.insert(Effects, {
  1146. prt,
  1147. "Block3",
  1148. delay,
  1149. x3,
  1150. y3,
  1151. z3,
  1152. msh
  1153. })
  1154. end
  1155. end
  1156. },
  1157. Sphere = {
  1158. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1159. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1160. prt.Anchored = true
  1161. prt.CFrame = cframe
  1162. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1163. game:GetService("Debris"):AddItem(prt, 10)
  1164. table.insert(Effects, {
  1165. prt,
  1166. "Cylinder",
  1167. delay,
  1168. x3,
  1169. y3,
  1170. z3,
  1171. msh
  1172. })
  1173. end
  1174. },
  1175. Cylinder = {
  1176. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1177. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1178. prt.Anchored = true
  1179. prt.CFrame = cframe
  1180. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1181. game:GetService("Debris"):AddItem(prt, 10)
  1182. table.insert(Effects, {
  1183. prt,
  1184. "Cylinder",
  1185. delay,
  1186. x3,
  1187. y3,
  1188. z3,
  1189. msh
  1190. })
  1191. end
  1192. },
  1193. Wave = {
  1194. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1195. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1196. prt.Anchored = true
  1197. prt.CFrame = cframe
  1198. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1199. game:GetService("Debris"):AddItem(prt, 10)
  1200. table.insert(Effects, {
  1201. prt,
  1202. "Cylinder",
  1203. delay,
  1204. x3 / 60,
  1205. y3 / 60,
  1206. z3 / 60,
  1207. msh
  1208. })
  1209. end
  1210. },
  1211. Ring = {
  1212. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1213. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1214. prt.Anchored = true
  1215. prt.CFrame = cframe
  1216. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1217. game:GetService("Debris"):AddItem(prt, 10)
  1218. table.insert(Effects, {
  1219. prt,
  1220. "Cylinder",
  1221. delay,
  1222. x3,
  1223. y3,
  1224. z3,
  1225. msh
  1226. })
  1227. end
  1228. },
  1229. Break = {
  1230. Create = function(brickcolor, cframe, x1, y1, z1)
  1231. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1232. prt.Anchored = true
  1233. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1234. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1235. local num = math.random(10, 50) / 1000
  1236. game:GetService("Debris"):AddItem(prt, 10)
  1237. table.insert(Effects, {
  1238. prt,
  1239. "Shatter",
  1240. num,
  1241. prt.CFrame,
  1242. math.random() - math.random(),
  1243. 0,
  1244. math.random(50, 100) / 100
  1245. })
  1246. end
  1247. },
  1248. Spiral = {
  1249. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1250. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1251. prt.Anchored = true
  1252. prt.CFrame = cframe
  1253. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1254. game:GetService("Debris"):AddItem(prt, 10)
  1255. table.insert(Effects, {
  1256. prt,
  1257. "Cylinder",
  1258. delay,
  1259. x3,
  1260. y3,
  1261. z3,
  1262. msh
  1263. })
  1264. end
  1265. },
  1266. Push = {
  1267. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1268. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1269. prt.Anchored = true
  1270. prt.CFrame = cframe
  1271. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1272. game:GetService("Debris"):AddItem(prt, 10)
  1273. table.insert(Effects, {
  1274. prt,
  1275. "Cylinder",
  1276. delay,
  1277. x3,
  1278. y3,
  1279. z3,
  1280. msh
  1281. })
  1282. end
  1283. }
  1284. }
  1285. -------------------------------------------------------
  1286. --End Effect Function--
  1287. -------------------------------------------------------
  1288.  
  1289. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1290. local NSound = nil
  1291. coroutine.resume(coroutine.create(function()
  1292. NSound = Instance.new("Sound", PARENT)
  1293. NSound.Volume = VOLUME
  1294. NSound.Pitch = PITCH
  1295. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1296. swait()
  1297. NSound:play()
  1298. game:GetService("Debris"):AddItem(NSound, 10)
  1299. end))
  1300. return NSound
  1301. end
  1302.  
  1303.  
  1304.  
  1305.  
  1306.  
  1307. -------------------------------------------------------
  1308. --End Important Functions--
  1309. -------------------------------------------------------
  1310.  
  1311. chargeup = Instance.new("Sound", hed)
  1312. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1313. chargeup.Volume = 10
  1314. chargeup.Pitch = 1
  1315. chargeup.Looped = true
  1316. chargeup.TimePosition = 1
  1317.  
  1318. meme = Instance.new("Sound", hed)
  1319. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1320. meme.Volume = 10
  1321. meme.Pitch = 1
  1322. meme.Looped = true
  1323. meme.TimePosition = 1
  1324.  
  1325. local ohno = Instance.new("Sound")
  1326. ohno.Parent = hed
  1327. ohno.Volume = 10
  1328. ohno.Pitch = 1
  1329. ohno.Looped = true
  1330.  
  1331. local bass = Instance.new("Sound") --why
  1332. bass.Parent = hed
  1333. bass.Volume = 7
  1334. bass.Pitch = 1
  1335. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1336. bass.Looped = true
  1337.  
  1338. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1339. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1340. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1341. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1342. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1343. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1344.  
  1345. STHAP = Instance.new("Sound", hed)
  1346. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1347. STHAP.Volume = 10
  1348. STHAP.Pitch = 1
  1349. STHAP.Looped = false
  1350.  
  1351. forevergone = Instance.new("Sound", tors)
  1352. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1353. forevergone.Volume = 10
  1354. forevergone.Pitch = 1
  1355. forevergone.Looped = true
  1356. forevergone.TimePosition = 24
  1357.  
  1358. -------------------------------------------------------
  1359. --Start Music Option--
  1360. -------------------------------------------------------
  1361. local Music = Instance.new("Sound",tors)
  1362. Music.Volume = 2.5
  1363. Music.SoundId = "rbxassetid://"
  1364. Music.Looped = true
  1365. Music.Pitch = 1 --Pitcher
  1366. Music:Play()
  1367. -------------------------------------------------------
  1368. --End Music Option--
  1369. -------------------------------------------------------
  1370. --hi fat >:)
  1371. -------------------------------------------------------
  1372. --Start Attacks N Stuff--
  1373. -------------------------------------------------------
  1374. local sine=0
  1375. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1376. local Hitboxpart = Instance.new("Part", EffectModel)
  1377. RemoveOutlines(Hitboxpart)
  1378. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1379. Hitboxpart.CanCollide = false
  1380. Hitboxpart.Transparency = 1
  1381. Hitboxpart.Anchored = true
  1382. Hitboxpart.CFrame = Pose
  1383. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1384. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1385. end
  1386. function GEtOuT()
  1387. attack = true
  1388. hum.WalkSpeed = 10
  1389. Character.Head.face.Texture = "rbxassetid://494811799"
  1390. CreateSound("814652778", hed, 10, 1)
  1391. CreateSound("537371462", hed, 10, 1)
  1392. local vel3 = Instance.new("BodyVelocity",tors)
  1393. vel3.Velocity = Vector3.new(0,25,0)
  1394. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1395. for i = 0,12,0.1 do
  1396. swait()
  1397. CameraEnshaking(1, 2)
  1398. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1399. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1400. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1401. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1402. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1403. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1404. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1405. end
  1406. vel3:Destroy()
  1407. Character.Head.face.Texture = "rbxassetid://620619801"
  1408. attack = false
  1409. Humanoid.JumpPower = 50
  1410. hum.WalkSpeed = 16
  1411. end
  1412.  
  1413. function GEtOuT2()
  1414. attack = true
  1415. hum.WalkSpeed = 10
  1416. Humanoid.JumpPower = 0
  1417. Character.Head.face.Texture = "rbxassetid://494811799"
  1418. CreateSound("814652778", hed, 10, 1)
  1419. CreateSound("537371462", hed, 10, 1)
  1420. root.Velocity = root.CFrame.lookVector * 20
  1421. for i = 0,12,0.1 do
  1422. swait()
  1423. CameraEnshaking(1, 2)
  1424. root.Velocity = root.CFrame.lookVector * 50
  1425. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1431. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1432. end
  1433. Character.Head.face.Texture = "rbxassetid://620619801"
  1434. attack = false
  1435. Humanoid.JumpPower = 50
  1436. hum.WalkSpeed = 16
  1437. end
  1438. function Flight() --wowthatsdiffrent
  1439. attack = true
  1440. Character.Head.face.Texture = "rbxassetid://269748407"
  1441. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1442. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1443. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1444. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1445. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1446. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1447. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1448. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1449. local vel4 = Instance.new("BodyVelocity",ll)
  1450. vel4.Velocity = Vector3.new(0,4,0)
  1451. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1452. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1453. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1454. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1455. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1456. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1457. Trail2.Enabled = true
  1458. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1459. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1460. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1461. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1462. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1463. Trail3.Enabled = true
  1464. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1465. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1466. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1467. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1468. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1469. Trail4.Enabled = true
  1470. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1471. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1472. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1473. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1474. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1475. Trail5.Enabled = true
  1476. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1477. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1478. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1479. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1480. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1481. Trail.Enabled = false
  1482. ragdoll(char)
  1483. wait(1)
  1484. Character.Head.face.Texture = "rbxassetid://249062487"
  1485. CreateSound("948494432", hed, 10, 1)
  1486. wait(2)
  1487. Character.Head.face.Texture = "rbxassetid://269748407"
  1488. CreateSound("633394595", hed, 10, 1)
  1489. wait(2)
  1490. Character.Head.face.Texture = "rbxassetid://494811799"
  1491. STHAP:play()
  1492. wait(11)
  1493. forevergone:play()
  1494. end
  1495.  
  1496. function OBJECTION()
  1497. attack = true
  1498. hum.WalkSpeed = 10
  1499. Character.Head.face.Texture = "rbxassetid://55831869"
  1500. CreateSound("330859085", hed, 10, 1)
  1501. for i = 0,8,0.1 do
  1502. swait()
  1503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1509. end
  1510. attack = false
  1511. Character.Head.face.Texture = "rbxassetid://620619801"
  1512. hum.WalkSpeed = 16
  1513. end
  1514.  
  1515. function Hello()
  1516. attack = true
  1517. hum.WalkSpeed = 10
  1518. Character.Head.face.Texture = "rbxassetid://334668738"
  1519. CreateSound("855338765", hed, 10, 0.9)
  1520. for i = 0,3,0.1 do
  1521. swait()
  1522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1528. end
  1529. attack = false
  1530. Character.Head.face.Texture = "rbxassetid://620619801"
  1531. hum.WalkSpeed = 16
  1532. end
  1533.  
  1534. function Victory()
  1535. attack = true
  1536. hum.WalkSpeed = 1.01
  1537. Character.Head.face.Texture = "rbxassetid://616284160"
  1538. Humanoid.Jump = true
  1539. CreateSound("130834939", hed, 10, 1)
  1540. for i = 0,3.7,0.1 do
  1541. swait()
  1542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1544. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1545. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1546. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1547. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1548. end
  1549. Humanoid.Jump = true
  1550. for i = 0,3.7,0.1 do
  1551. swait()
  1552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1556. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1557. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1558. end
  1559. Humanoid.Jump = true
  1560. for i = 0,3.7,0.1 do
  1561. swait()
  1562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1564. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1565. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1566. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1567. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1568. end
  1569. Humanoid.Jump = true
  1570. for i = 0,3.7,0.1 do
  1571. swait()
  1572. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1573. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1574. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1575. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1576. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1577. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1578. end
  1579. Humanoid.Jump = true
  1580. for i = 0,3.7,0.1 do
  1581. swait()
  1582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1583. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1584. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1585. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1586. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1587. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1588. end
  1589. attack = false
  1590. Character.Head.face.Texture = "rbxassetid://620619801"
  1591. hum.WalkSpeed = 16
  1592. end
  1593.  
  1594. function ShutTheHellUp()
  1595. attack = true
  1596. hum.WalkSpeed = 2.01
  1597. Character.Head.face.Texture = "rbxassetid://963148419"
  1598. CreateSound("336377340", hed, 10, 1)
  1599. for i = 0,3,0.1 do
  1600. swait()
  1601. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1602. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1603. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1604. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1605. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1606. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1607. end
  1608. for i = 0,1.2,0.1 do
  1609. swait()
  1610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1611. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1612. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1613. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1614. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1615. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1616. end
  1617. for i = 0,1.2,0.1 do
  1618. swait()
  1619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1621. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1622. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1623. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1624. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1625. end
  1626. for i = 0,1.2,0.1 do
  1627. swait()
  1628. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1629. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1630. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1631. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1632. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1633. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1634. end
  1635. for i = 0,1.2,0.1 do
  1636. swait()
  1637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1638. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1639. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1640. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1641. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1642. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1643. end
  1644. for i = 0,2,0.1 do
  1645. swait()
  1646. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1647. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1648. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1649. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1650. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1651. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1652. end
  1653. for i = 0,2,0.1 do
  1654. swait()
  1655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1659. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1660. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1661. end
  1662. hum.WalkSpeed = 16
  1663. Character.Head.face.Texture = "rbxassetid://620619801"
  1664. attack = false
  1665. end
  1666.  
  1667. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1668. attack = true
  1669. hum.WalkSpeed = 5
  1670. Humanoid.JumpPower = 175
  1671. Character.Head.face.Texture = "rbxassetid://1223903433"
  1672. CreateSound("145799973", hed, 10, 1)
  1673. local vel2 = Instance.new("BodyVelocity",tors)
  1674. vel2.Velocity = Vector3.new(0,1.2,0)
  1675. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1676. for i = 0,60,0.1 do
  1677. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1678. swait()
  1679. CameraEnshaking(1, 1)
  1680. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1681. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1682. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1683. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1684. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1685. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1686. end
  1687. hum.WalkSpeed = 16
  1688. vel2:Destroy()
  1689. Character.Head.face.Texture = "rbxassetid://620619801"
  1690. Humanoid.JumpPower = 50
  1691. attack = false
  1692. end
  1693.  
  1694. function EndMySufferingV2() --why
  1695. attack = true
  1696. hum.WalkSpeed = 1.01
  1697. Character.Head.face.Texture = "rbxassetid://202210455"
  1698. local A = math.random(1,5)
  1699. if A == 1 then
  1700. meme.SoundId = "rbxassetid://295810519"
  1701. end
  1702. if A == 2 then
  1703. meme.SoundId = "rbxassetid://1124778077"
  1704. end
  1705. if A == 3 then
  1706. meme.SoundId = "rbxassetid://464157070"
  1707. end
  1708. if A == 4 then
  1709. meme.SoundId = "rbxassetid://146334595"
  1710. end
  1711. if A == 5 then
  1712. meme.SoundId = "rbxassetid://145536915"
  1713. end
  1714. meme:Play()
  1715. bass:Play()
  1716. joyemoji.Rate = 70
  1717. LIT.Rate = 70
  1718. ok.Rate = 70
  1719. toast.Rate = 70
  1720.  
  1721. for i = 0,50,0.1 do
  1722. swait()
  1723. CameraEnshaking(1, 10)
  1724. bass.Parent = hed
  1725. meme.Parent = hed
  1726. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1727. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1728. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1729. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1730. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1731. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1732. end
  1733. bass:Stop()
  1734. meme:Stop()
  1735. joyemoji.Rate = 0
  1736. LIT.Rate = 0
  1737. ok.Rate = 0
  1738. toast.Rate = 0
  1739. Character.Head.face.Texture = "rbxassetid://620619801"
  1740. attack = false
  1741. hum.WalkSpeed = 16
  1742. end
  1743.  
  1744. function HELP()
  1745. attack = true
  1746. hum.WalkSpeed = 1.01
  1747. Character.Head.face.Texture = "rbxassetid://307972876"
  1748. CreateSound("1123321019", hed, 10, 1)
  1749. for i = 0,15,0.1 do
  1750. swait()
  1751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1753. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1754. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1755. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1756. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1757. end
  1758. CreateSound("198462271", hed, 10, 1)
  1759. for i = 0,8,0.1 do
  1760. Character.Head.face.Texture = "rbxassetid://341497730"
  1761. swait()
  1762. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1763. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1764. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1765. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1766. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1767. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1768. end
  1769. for i = 0,8,0.1 do
  1770. Character.Head.face.Texture = "rbxassetid://341497730"
  1771. swait()
  1772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1774. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1775. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1776. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1777. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1778. end
  1779. CreateSound("948494432", hed, 10, 1)
  1780. for i = 0,7.5,0.1 do
  1781. Character.Head.face.Texture = "rbxassetid://249062487"
  1782. swait()
  1783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1785. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1786. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1787. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1788. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1789. end
  1790. CreateSound("1542642349", hed, 10, 1)
  1791. for i = 0,10,0.1 do
  1792. Character.Head.face.Texture = "rbxassetid://270636807"
  1793. swait()
  1794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1796. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1797. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1798. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1799. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1800. end
  1801. CreateSound("269597232", hed, 10, 1)
  1802. for i = 0,6,0.1 do
  1803. Character.Head.face.Texture = "rbxassetid://265057155"
  1804. swait()
  1805. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1807. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1808. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1809. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1810. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1811. end
  1812. attack = false
  1813. Character.Head.face.Texture = "rbxassetid://620619801"
  1814. hum.WalkSpeed = 16
  1815. end
  1816.  
  1817. function Choose()
  1818. attack = true
  1819. hum.WalkSpeed = 1.01
  1820. Character.Head.face.Texture = "rbxassetid://374187112"
  1821. CreateSound("130784263", hed, 10, 1)
  1822. for i = 0,4,0.1 do
  1823. swait()
  1824. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1825. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1826. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1827. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1828. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1829. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1830. end
  1831. for i = 0,5,0.1 do
  1832. swait()
  1833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1839. end
  1840. attack = false
  1841. Character.Head.face.Texture = "rbxassetid://620619801"
  1842. hum.WalkSpeed = 16
  1843. end
  1844.  
  1845. function slap()
  1846. attack = true
  1847. hum.WalkSpeed = 10
  1848. CreateSound("146163534", hed, 10, 1)
  1849. Character.Head.face.Texture = "rbxassetid://293603561"
  1850. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1851. CameraEnshaking(1, 2)
  1852. for i = 0,4,0.1 do
  1853. swait()
  1854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1856. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1857. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1858. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1859. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1860. end
  1861. Character.Head.face.Texture = "rbxassetid://620619801"
  1862. attack = false
  1863. hum.WalkSpeed = 16
  1864. end
  1865.  
  1866. function MYSPAGHETTTTTTT() --ow
  1867. attack = true
  1868. hum.WalkSpeed = 1.01
  1869. CreateSound("1282149571", hed, 10, 1)
  1870. Character.Head.face.Texture = "rbxassetid://1329282756"
  1871. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1872. CameraEnshaking(1, 2.2)
  1873. for i = 0,4,0.1 do
  1874. swait()
  1875. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1876. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1877. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1878. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1879. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1880. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1881. end
  1882. for i = 0,5,0.1 do
  1883. swait()
  1884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1886. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1887. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1888. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1889. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1890. end
  1891. for i = 0,6,0.1 do
  1892. swait()
  1893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1895. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1896. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1897. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1898. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1899. end
  1900. attack = false
  1901. Character.Head.face.Texture = "rbxassetid://620619801"
  1902. hum.WalkSpeed = 16
  1903. end
  1904.  
  1905.  
  1906. function dead()
  1907. attack = true
  1908. hum.WalkSpeed = 0.20
  1909. CreateSound("137225991", hed, 10, 1)
  1910. Character.Head.face.Texture = "rbxassetid://297512410"
  1911. for i = 0,1.1,0.1 do
  1912. swait()
  1913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1915. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1916. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1917. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1918. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1919. end
  1920. for i = 0,1.1,0.1 do
  1921. swait()
  1922. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1923. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1924. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1925. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1926. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1927. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1928. end
  1929. for i = 0,1.1,0.1 do
  1930. swait()
  1931. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1932. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1933. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1934. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1935. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1936. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1937. end
  1938. for i = 0,1.1,0.1 do
  1939. swait()
  1940. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1941. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1942. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1943. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1944. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1945. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1946. end
  1947. for i = 0,1.1,0.1 do
  1948. swait()
  1949. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1950. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1951. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1952. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1953. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1954. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1955. end
  1956. for i = 0,1.1,0.1 do
  1957. swait()
  1958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1960. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1961. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1962. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1963. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1964. end
  1965. for i = 0,1.1,0.1 do
  1966. swait()
  1967. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1968. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1969. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1970. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1971. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1972. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1973. end
  1974. for i = 0,1.1,0.1 do
  1975. swait()
  1976. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1977. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1978. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1979. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1980. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1981. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1982. end
  1983. for i = 0,1.1,0.1 do
  1984. swait()
  1985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1987. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1988. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1989. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1990. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1991. end
  1992. Character.Head.face.Texture = "rbxassetid://273309187"
  1993. for i = 0,9,0.1 do
  1994. swait()
  1995. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1996. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1997. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1998. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1999. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2000. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2001. end
  2002. attack = false
  2003. Character.Head.face.Texture = "rbxassetid://620619801"
  2004. hum.WalkSpeed = 16
  2005. end
  2006.  
  2007. function hap() --much hap
  2008. attack = true
  2009. hum.WalkSpeed = 0.10
  2010. CreateSound("363808674", hed, 10, 1)
  2011. Character.Head.face.Texture = "rbxassetid://315792941"
  2012. for i = 0,12,0.1 do
  2013. swait()
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2015. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2016. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2017. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2018. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2019. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2020. end
  2021. CreateSound("233168827", hed, 10, 1)
  2022. Character.Head.face.Texture = "rbxassetid://335761015"
  2023. for i = 0,10,0.1 do
  2024. swait()
  2025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2026. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2027. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2028. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2029. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2030. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2031. end
  2032. CreateSound("363808674", hed, 10, 1)
  2033. attack = false
  2034. Character.Head.face.Texture = "rbxassetid://620619801"
  2035. hum.WalkSpeed = 16
  2036. end
  2037.  
  2038. function HAAAAA() --KONO POWA
  2039. attack = true
  2040. hum.WalkSpeed = 1.01
  2041. Character.Head.face.Texture = "rbxassetid://305068389"
  2042. chargeup.Pitch = 1
  2043. for i = 0,7,0.1 do
  2044. swait()
  2045. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2047. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2048. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2049. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2050. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2051. end
  2052. Character.Head.face.Texture = "rbxassetid://313921371"
  2053. chargeup:play()
  2054. for i = 0,30,0.1 do
  2055. swait()
  2056. CameraEnshaking(1, 2)
  2057. chargeup.Parent = hed
  2058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  2060. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2061. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2062. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2063. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2064. end
  2065. chargeup:stop()
  2066. chargeup.Pitch = 1.1
  2067. chargeup.TimePosition = 1
  2068. chargeup:play()
  2069. Character.Head.face.Texture = "rbxassetid://304942859"
  2070. for i, v in pairs(c:children()) do
  2071. if v.ClassName == "Part" then
  2072. local tra = trazx:clone()
  2073. tra.Parent = v
  2074. tra.LightEmission = 1
  2075. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  2076. tra.Rate = 15
  2077. tra.Rotation = NumberRange.new(-5, 5)
  2078. tra.Lifetime = NumberRange.new(1.5, 2)
  2079. tra.Size = NumberSequence.new({
  2080. NumberSequenceKeypoint.new(0, 0.1, 0),
  2081. NumberSequenceKeypoint.new(1, 0, 0)
  2082. })
  2083. tra.Transparency = NumberSequence.new({
  2084. NumberSequenceKeypoint.new(0, 1, 0),
  2085. NumberSequenceKeypoint.new(0.135, 0, 0),
  2086. NumberSequenceKeypoint.new(0.875, 0, 0),
  2087. NumberSequenceKeypoint.new(1, 1, 0)
  2088. })
  2089. tra.Speed = NumberRange.new(0.5)
  2090. tra.VelocitySpread = 360
  2091. tra.VelocityInheritance = 0.5
  2092. tra.ZOffset = 2
  2093. tra.Acceleration = Vector3.new(0, 2.5, 0)
  2094. end
  2095. end
  2096. local tra = trazx:clone()
  2097. tra.Parent = c.HumanoidRootPart
  2098. tra.Texture = "rbxassetid://347730682"
  2099. tra.LightEmission = 0.8
  2100. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  2101. tra.Rate = 250
  2102. tra.Rotation = NumberRange.new(-5, 5)
  2103. tra.Lifetime = NumberRange.new(0.75)
  2104. tra.Size = NumberSequence.new({
  2105. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  2106. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  2107. })
  2108. tra.Transparency = NumberSequence.new({
  2109. NumberSequenceKeypoint.new(0, 1, 0),
  2110. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  2111. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  2112. NumberSequenceKeypoint.new(0.699, 1, 0),
  2113. NumberSequenceKeypoint.new(1, 1, 0)
  2114. })
  2115. tra.Speed = NumberRange.new(15)
  2116. tra.VelocitySpread = 360
  2117. tra.VelocityInheritance = 0.5
  2118. tra.ZOffset = 3.5
  2119. tra.Acceleration = Vector3.new(0, 25, 0)
  2120. for i = 0,35,0.1 do
  2121. swait()
  2122. ohno.Parent = hed
  2123. CameraEnshaking(1, 3)
  2124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2126. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2127. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2128. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2129. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2130. end
  2131. chargeup:stop()
  2132. chargeup.Pitch = 1.3
  2133. chargeup.TimePosition = 1
  2134. chargeup:play()
  2135. tra:Destroy()
  2136. tra:Destroy()
  2137. Character.Head.face.Texture = "rbxassetid://280233855"
  2138. local tra = trazx:clone()
  2139. tra.Parent = c.HumanoidRootPart
  2140. tra.Texture = "rbxassetid://347730682"
  2141. tra.LightEmission = 0.8
  2142. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2143. tra.Rate = 250
  2144. tra.Rotation = NumberRange.new(-5, 5)
  2145. tra.Lifetime = NumberRange.new(0.3)
  2146. tra.Size = NumberSequence.new({
  2147. NumberSequenceKeypoint.new(0, 8, 0.875),
  2148. NumberSequenceKeypoint.new(1, 10, 0.875)
  2149. })
  2150. tra.Transparency = NumberSequence.new({
  2151. NumberSequenceKeypoint.new(0, 1, 0),
  2152. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2153. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2154. NumberSequenceKeypoint.new(0.699, 1, 0),
  2155. NumberSequenceKeypoint.new(1, 1, 0)
  2156. })
  2157. for i = 0,32,0.1 do
  2158. swait()
  2159. CameraEnshaking(1, 5)
  2160. chargeup.Parent = hed
  2161. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2164. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2165. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2166. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2167. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2168. end
  2169. chargeup:stop()
  2170. CreateSound("681582832", hed, 10, 1)
  2171. game.Players.LocalPlayer.Character:BreakJoints()
  2172. local S = Instance.new("Explosion",workspace)
  2173. S.Position = tors.Position
  2174. S.BlastPressure = 9
  2175. S.BlastRadius = 30
  2176. S.ExplosionType = 0
  2177. attack = false
  2178. hum.WalkSpeed = 16
  2179. Character.Head.face.Texture = "rbxassetid://295197013"
  2180. tra:Destroy()
  2181. CameraEnshaking(4, 30)
  2182. error("WARNING, TO MUCH ENERGY.")
  2183. end
  2184.  
  2185. function NEN()
  2186. attack = true
  2187. hum.WalkSpeed = 1.01
  2188. CreateSound("1236609502", hed, 10, 1)
  2189. Character.Head.face.Texture = "rbxassetid://705269463"
  2190. for i = 0,4,0.1 do
  2191. swait()
  2192. CameraEnshaking(1, 3)
  2193. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2194. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2195. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2196. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2197. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2198. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2199. end
  2200. attack = false
  2201. Character.Head.face.Texture = "rbxassetid://620619801"
  2202. hum.WalkSpeed = 16
  2203. end
  2204.  
  2205. function FLYSKYHIGH()
  2206. attack = true
  2207. timetofly = false
  2208. hum.WalkSpeed = 0.05
  2209. Character.Head.face.Texture = "rbxassetid://705269463"
  2210. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2211. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2212. Humanoid.JumpPower = 0
  2213. for i = 0,300,0.1 do --thatsalongtime
  2214. swait()
  2215. CameraEnshaking(1, 7)
  2216. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2217. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2218. root.Velocity = root.CFrame.lookVector * 225
  2219. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2220. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2221. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2222. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2223. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2224. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2225. end
  2226. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2227. attack = false
  2228. Humanoid.JumpPower = 50
  2229. Character.Head.face.Texture = "rbxassetid://620619801"
  2230. hum.WalkSpeed = 16
  2231. wait(45)
  2232. timetofly = true
  2233. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2234. end
  2235.  
  2236.  
  2237. function highnoon()
  2238. attack = true
  2239. hum.WalkSpeed = 1.01
  2240. CreateSound("495316660", hed, 10, 1)
  2241. Character.Head.face.Texture = "rbxassetid://155195214"
  2242. CameraEnshaking(2, 4)
  2243. local Blobby = Instance.new("Part", char)
  2244. Blobby.Name = "Blob"
  2245. Blobby.CanCollide = false
  2246. Blobby.BrickColor = BrickColor.new("Really black")
  2247. Blobby.Transparency = 0
  2248. Blobby.Material = "Plastic"
  2249. Blobby.Size = Vector3.new(1, 1, 2)
  2250. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2251. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2252.  
  2253. local Weld = Instance.new("Weld", Blobby)
  2254. Weld.Part0 = ra
  2255. Weld.Part1 = Blobby
  2256. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2257. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2258.  
  2259. local M2 = Instance.new("SpecialMesh")
  2260. M2.Parent = Blobby
  2261. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2262. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2263. M2.Scale = Vector3.new(.002, .002, .002)
  2264. for i = 0,7.75,0.1 do
  2265. swait()
  2266. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2267. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2268. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2269. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2270. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2271. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2272. end
  2273. for i = 0,16.5,0.1 do
  2274. swait()
  2275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2277. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2278. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2279. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2280. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2281. end
  2282. Blobby.Transparency = 1
  2283. Blobby:Destroy()
  2284. attack = false
  2285. Character.Head.face.Texture = "rbxassetid://620619801"
  2286. hum.WalkSpeed = 16
  2287. end
  2288.  
  2289. function somuchcancerwhy() --o no
  2290. attack = true
  2291. hum.WalkSpeed = 0.10
  2292. Character.Head.face.Texture = "rbxassetid://315074049"
  2293. local A = math.random(1,13)
  2294. if A == 1 then
  2295. ohno.SoundId = "rbxassetid://295810519"
  2296. ohno.TimePosition = 1
  2297. end
  2298. if A == 2 then
  2299. ohno.SoundId = "rbxassetid://488472970"
  2300. ohno.TimePosition = 2
  2301. end
  2302. if A == 3 then
  2303. ohno.SoundId = "rbxassetid://917045199"
  2304. ohno.TimePosition = 3
  2305. end
  2306. if A == 4 then
  2307. ohno.SoundId = "rbxassetid://324205173"
  2308. ohno.TimePosition = 1
  2309. end
  2310. if A == 5 then
  2311. ohno.SoundId = "rbxassetid://376134741"
  2312. ohno.TimePosition = 8
  2313. end
  2314. if A == 6 then
  2315. ohno.SoundId = "rbxassetid://164147183"
  2316. ohno.TimePosition = 0
  2317. end
  2318. if A == 7 then
  2319. ohno.SoundId = "rbxassetid://825526716"
  2320. ohno.TimePosition = 1
  2321. end
  2322. if A == 8 then
  2323. ohno.SoundId = "rbxassetid://185460366"
  2324. ohno.TimePosition = 0
  2325. end
  2326. if A == 9 then
  2327. ohno.SoundId = "rbxassetid://273319633"
  2328. ohno.TimePosition = 1
  2329. end
  2330. if A == 10 then
  2331. ohno.SoundId = "rbxassetid://506212392"
  2332. ohno.TimePosition = 2
  2333. end
  2334. if A == 11 then
  2335. ohno.SoundId = "rbxassetid://708297448"
  2336. ohno.TimePosition = 4
  2337. end
  2338. if A == 12 then
  2339. ohno.SoundId = "rbxassetid://497199103"
  2340. ohno.TimePosition = 9
  2341. end
  2342. if A == 13 then
  2343. ohno.SoundId = "rbxassetid://152833989"
  2344. ohno.TimePosition = 1
  2345. end
  2346. ohno:Play()
  2347. for i = 0,100,0.1 do
  2348. swait()
  2349. CameraEnshaking(2, 3)
  2350. ohno.Parent = hed
  2351. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2352. end
  2353. attack = false
  2354. ohno:Stop()
  2355. Character.Head.face.Texture = "rbxassetid://620619801"
  2356. hum.WalkSpeed = 16
  2357. end
  2358.  
  2359. function WRY() --WRYYYYYYY
  2360. attack = true
  2361. hum.WalkSpeed = 0.30
  2362. CreateSound("794081034", hed, 10, 1)
  2363. Character.Head.face.Texture = "rbxassetid://396389196"
  2364. for i = 0,2,0.1 do
  2365. swait()
  2366. CameraEnshaking(1, 2)
  2367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2369. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2370. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2371. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2372. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2373. end
  2374. for i = 0,14.7,0.1 do
  2375. swait()
  2376. CameraEnshaking(1, 3)
  2377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2379. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2380. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2382. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2383. end
  2384. attack = false
  2385. Character.Head.face.Texture = "rbxassetid://620619801"
  2386. hum.WalkSpeed = 16
  2387. end
  2388.  
  2389. function BOI()
  2390. attack = true
  2391. hum.WalkSpeed = 1.01
  2392. CreateSound("390901873", hed, 10, 1)
  2393. Character.Head.face.Texture = "rbxassetid://282463320"
  2394. for i = 0,4,0.1 do
  2395. swait()
  2396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2398. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2400. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2401. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2402. end
  2403. for i = 0,4,0.1 do
  2404. swait()
  2405. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2406. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2407. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2408. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2409. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2410. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2411. end
  2412. attack = false
  2413. Character.Head.face.Texture = "rbxassetid://620619801"
  2414. hum.WalkSpeed = 16
  2415. end
  2416.  
  2417. function WhatHuh()
  2418. attack = true
  2419. hum.WalkSpeed = 1.01
  2420. CreateSound("130766865", hed, 10, 1)
  2421. Character.Head.face.Texture = "rbxassetid://276732672"
  2422. for i = 0,4,0.1 do
  2423. swait()
  2424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2426. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2430. end
  2431. for i = 0,6.7,0.1 do
  2432. swait()
  2433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2437. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2438. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2439. end
  2440. for i = 0,8.1,0.1 do
  2441. swait()
  2442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2444. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2448. end
  2449. for i = 0,1,0.1 do
  2450. swait()
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2453. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2454. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2457. end
  2458. for i = 0,1,0.1 do
  2459. swait()
  2460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2464. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2465. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2466. end
  2467. for i = 0,4,0.1 do
  2468. swait()
  2469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2470. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2471. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2472. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2473. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2474. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2475. end
  2476. attack = false
  2477. Character.Head.face.Texture = "rbxassetid://620619801"
  2478. hum.WalkSpeed = 16
  2479. end
  2480.  
  2481. function NothingPersonal()
  2482. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2483. local HITBODY = mouse.Target.Parent
  2484. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2485. local HEAD = HITBODY:FindFirstChild("Head")
  2486. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2487. if TORS ~= nil and HUMAN ~= nil then
  2488. attack = true
  2489. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2490. TORS.Anchored = true
  2491. hum.WalkSpeed = 0
  2492. Character.Head.face.Texture = "rbxassetid://40770311"
  2493. CreateSound("1255922819", hed, 10, 1)
  2494. CameraEnshaking(2, 4)
  2495. end
  2496. wait(3.5)
  2497. for i = 0,9,0.1 do
  2498. swait()
  2499. for i = 1,2 do
  2500. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2501. CameraEnshaking(1, 7)
  2502. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2503. end
  2504. end
  2505. wait(.5)
  2506. TORS.Anchored = false
  2507. attack = false
  2508. Character.Head.face.Texture = "rbxassetid://620619801"
  2509. hum.WalkSpeed = 16
  2510. end
  2511. end
  2512.  
  2513. function VeryMuchWorrying()
  2514. attack = true
  2515. hum.WalkSpeed = 1.01
  2516. Character.Head.face.Texture = "rbxassetid://111523405"
  2517. CreateSound("1395854043", hed, 10, 1)
  2518. for i = 0,14,0.1 do
  2519. swait()
  2520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2521. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2522. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2523. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2524. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2525. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2526. end
  2527. attack = false
  2528. Character.Head.face.Texture = "rbxassetid://620619801"
  2529. hum.WalkSpeed = 16
  2530. end
  2531.  
  2532. function Ashes() --Straight from... Whatever it was called.
  2533. attack = true
  2534. hum.WalkSpeed = 1.01
  2535. Character.Head.face.Texture = "rbxassetid://360687027"
  2536. CreateSound("290084602", tors, 10, 1)
  2537. for i = 0,6.2,0.1 do
  2538. swait()
  2539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2543. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2544. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2545. end
  2546. for i = 0,6.2,0.1 do
  2547. swait()
  2548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2550. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2551. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2554. end
  2555. attack = false
  2556. Character.Head.face.Texture = "rbxassetid://620619801"
  2557. hum.WalkSpeed = 16
  2558. end
  2559.  
  2560. function AnotherOne() --WhAT ANOTHER ONE
  2561. attack = true
  2562. hum.WalkSpeed = 1.01
  2563. local icri = CreateSound("1205111204", hed, 10, 1)
  2564. swait(165)
  2565. local FRAME = tors.CFrame
  2566. repeat
  2567. swait()
  2568. Character.Head.face.Texture = "rbxassetid://582931093"
  2569. CameraEnshaking(1, 10)
  2570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2571. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2572. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2573. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2574. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2575. tors.CFrame = FRAME * CF(0,1,0)
  2576. swait()
  2577. tors.CFrame = FRAME
  2578. until icri.Playing == false
  2579. Character.Head.face.Texture = "rbxassetid://620619801"
  2580. attack = false
  2581. hum.WalkSpeed = 16
  2582. end
  2583.  
  2584. function Dance()
  2585. attack = true
  2586. hum.WalkSpeed = 1.01
  2587. CreateSound("838766490", hed, 10, 1)
  2588. Character.Head.face.Texture = "rbxassetid://258591579"
  2589. for i = 0,2,0.1 do
  2590. swait()
  2591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2593. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2594. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2595. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2597. end
  2598. for i = 0,4,0.1 do
  2599. swait()
  2600. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2601. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2602. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2603. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2604. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2605. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2606. end
  2607. for i = 0,4,0.1 do
  2608. swait()
  2609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2611. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2613. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2614. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2615. end
  2616. for i = 0,4,0.1 do
  2617. swait()
  2618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2620. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2621. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2622. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2623. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2624. end
  2625. for i = 0,4,0.1 do
  2626. swait()
  2627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2629. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2630. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2631. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2632. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2633. end
  2634. for i = 0,4,0.1 do
  2635. swait()
  2636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2638. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2640. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2641. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2642. end
  2643. for i = 0,4,0.1 do
  2644. swait()
  2645. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2646. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2647. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2648. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2649. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2650. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2651. end
  2652. for i = 0,4,0.1 do
  2653. swait()
  2654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2656. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2657. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2658. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2659. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2660. end
  2661. for i = 0,4,0.1 do
  2662. swait()
  2663. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2664. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2665. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2666. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2667. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2668. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2669. end
  2670. for i = 0,4,0.1 do
  2671. swait()
  2672. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2673. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2674. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2675. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2676. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2677. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2678. end
  2679. for i = 0,4,0.1 do
  2680. swait()
  2681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2683. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2684. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2685. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2686. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2687. end
  2688. for i = 0,4,0.1 do
  2689. swait()
  2690. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2691. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2692. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2693. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2694. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2695. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2696. end
  2697. for i = 0,4,0.1 do
  2698. swait()
  2699. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2700. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2701. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2702. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2703. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2704. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2705. end
  2706. for i = 0,4,0.1 do
  2707. swait()
  2708. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2709. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2710. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2711. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2712. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2713. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2714. end
  2715. for i = 0,4,0.1 do
  2716. swait()
  2717. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2718. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2719. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2720. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2721. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2722. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2723. end
  2724. for i = 0,3,0.1 do
  2725. swait()
  2726. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2727. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2728. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2729. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2730. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2731. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2732. end
  2733. attack = false
  2734. Character.Head.face.Texture = "rbxassetid://620619801"
  2735. hum.WalkSpeed = 16
  2736. end
  2737.  
  2738. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2739. attack = true
  2740. Character.Head.face.Texture = "rbxassetid://266304560"
  2741. for i = 0,6,0.1 do
  2742. swait()
  2743. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2744. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2745. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2747. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2748. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2749. end
  2750. CreateSound("1093102664", hed, 10, 1)
  2751. CameraEnshaking(3, 8)
  2752. for i = 0,2,0.1 do
  2753. swait()
  2754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2758. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2759. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2760. end
  2761. Character.Head.face.Texture = "rbxassetid://30128383"
  2762. hum.MaxHealth = 0
  2763. ragdoll(char)
  2764. CreateSound("534269232", hed, 5, 1)
  2765. error("Seems like you just died.")
  2766. end
  2767.  
  2768. MoreTaunts = false
  2769. mouse.KeyDown:connect(function(key)
  2770. if attack == false then
  2771. if MoreTaunts == false then
  2772. if key == 'q' then
  2773. GEtOuT()
  2774. elseif key == 'e' then
  2775. GEtOuT2()
  2776. elseif key == 'x' then
  2777. OBJECTION()
  2778. elseif key == 'n' then
  2779. BOI()
  2780. elseif key == 'u' then
  2781. Victory()
  2782. elseif key == '3' then
  2783. hap()
  2784. elseif key == '6' then
  2785. Flight()
  2786. elseif key == '9' and timetofly then
  2787. FLYSKYHIGH()
  2788. elseif key == '9' then
  2789. local A = math.random(1,10)
  2790. if A == 1 then
  2791. warn ("This has a Cooldown, Please wait. :>")
  2792. end
  2793. if A == 2 then
  2794. warn ("You can't Fly All day, you know.")
  2795. end
  2796. if A == 3 then
  2797. warn ("Calm down there.")
  2798. end
  2799. if A == 4 then
  2800. warn ("Take a Break.")
  2801. end
  2802. if A == 5 then
  2803. warn ("*Elevator Music plays in the backround*")
  2804. end
  2805. if A == 6 then
  2806. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2807. end
  2808. if A == 7 then
  2809. warn ("Can you wait a LITTLE Longer?")
  2810. end
  2811. if A == 8 then
  2812. warn ("Like a tiger defying the laws of gravity...")
  2813. end
  2814. if A == 9 then
  2815. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2816. end
  2817. if A == 10 then
  2818. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2819. end
  2820. elseif key == 'k' then
  2821. Hello()
  2822. elseif key == '5' then
  2823. HAAAAA()
  2824. elseif key == '4' then
  2825. Dance()
  2826. elseif key == '1' then
  2827. HELP()
  2828. elseif key == '2' then
  2829. dead()
  2830. elseif key == 'j' then
  2831. WhatHuh()
  2832. elseif key == 'l' then
  2833. ShutTheHellUp()
  2834. elseif key == 'c' then
  2835. Choose()
  2836. elseif key == 'r' then
  2837. MYSPAGHETTTTTTT()
  2838. elseif key == 't' then
  2839. SpinMeDad()
  2840. elseif key == 'y' then
  2841. EndMySufferingV2()
  2842. elseif key == 'f' then
  2843. NEN()
  2844. elseif key == 'z' then
  2845. NothingPersonal()
  2846. elseif key == '7' then
  2847. somuchcancerwhy()
  2848. elseif key == '8' then
  2849. highnoon()
  2850. elseif key == 'v' then
  2851. VeryMuchWorrying()
  2852. elseif key == 'b' then
  2853. Ashes()
  2854. elseif key == 'p' then
  2855. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2856. elseif key == 'g' then
  2857. AnotherOne()
  2858. elseif key == 'h' then
  2859. slap()
  2860. elseif key == 'm' then
  2861. WRY()
  2862. end
  2863. end
  2864. end
  2865. end)
  2866.  
  2867. -------------------------------------------------------
  2868. --End Attacks N Stuff--
  2869. -------------------------------------------------------
  2870.  
  2871.  
  2872.  
  2873.  
  2874. while jumping do
  2875. Humanoid.Jump = true
  2876. wait(0.9)
  2877. end
  2878.  
  2879.  
  2880.  
  2881.  
  2882. -------------------------------------------------------
  2883. --Start Animations--
  2884. -------------------------------------------------------
  2885. local equipped = false
  2886. local idle = 0
  2887. local change = 1
  2888. local val = 0
  2889. local toim = 0
  2890. local idleanim = 0.4
  2891. hum.Animator.Parent = nil
  2892. while true do
  2893. swait()
  2894. sine = sine + change
  2895. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2896. local velderp = root.Velocity.y
  2897. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2898. if equipped == true or equipped == false then
  2899. if attack == false then
  2900. idle = idle + 1
  2901. else
  2902. idle = 0
  2903. end
  2904. if 1 < root.Velocity.y and hitfloor == nil then
  2905. Anim = "Jump"
  2906. if attack == false then
  2907. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2908. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2909. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2910. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2911. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2912. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2913. end
  2914. elseif -1 > root.Velocity.y and hitfloor == nil then
  2915. Anim = "Fall"
  2916. if attack == false then
  2917. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2918. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2919. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2920. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2921. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2922. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2923. end
  2924. elseif torvel < 1 and hitfloor ~= nil then
  2925. Anim = "Idle"
  2926. change = 1
  2927. if attack == false then
  2928. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2929. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2930. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2931. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2932. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2933. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2934. end
  2935. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2936. Anim = "Walk"
  2937. change = 1
  2938. if attack == false then
  2939. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2940. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2941. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2942. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2943. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2944. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2945. end
  2946. end
  2947. end
  2948. if 0 < #Effects then
  2949. for e = 1, #Effects do
  2950. if Effects[e] ~= nil then
  2951. local Thing = Effects[e]
  2952. if Thing ~= nil then
  2953. local Part = Thing[1]
  2954. local Mode = Thing[2]
  2955. local Delay = Thing[3]
  2956. local IncX = Thing[4]
  2957. local IncY = Thing[5]
  2958. local IncZ = Thing[6]
  2959. if 1 >= Thing[1].Transparency then
  2960. if Thing[2] == "Block1" then
  2961. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2962. local Mesh = Thing[1].Mesh
  2963. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2964. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2965. elseif Thing[2] == "Block2" then
  2966. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2967. local Mesh = Thing[7]
  2968. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2969. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2970. elseif Thing[2] == "Block3" then
  2971. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2972. local Mesh = Thing[7]
  2973. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2974. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2975. elseif Thing[2] == "Cylinder" then
  2976. local Mesh = Thing[1].Mesh
  2977. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2978. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2979. elseif Thing[2] == "Blood" then
  2980. local Mesh = Thing[7]
  2981. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2982. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2983. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2984. elseif Thing[2] == "Elec" then
  2985. local Mesh = Thing[1].Mesh
  2986. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2987. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2988. elseif Thing[2] == "Disappear" then
  2989. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2990. elseif Thing[2] == "Shatter" then
  2991. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2992. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2993. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2994. Thing[6] = Thing[6] + Thing[5]
  2995. end
  2996. else
  2997. Part.Parent = nil
  2998. table.remove(Effects, e)
  2999. end
  3000. end
  3001. end
  3002. end
  3003. end
  3004. end
  3005. -------------------------------------------------------
  3006. --End Animations And Script--
  3007. -------------------------------------------------------
  3008.  
  3009. --cool beans boibiparti
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