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- local lighting = game:GetService("Lighting")
- local TextChatService = game:GetService("TextChatService")
- local achievementGiver = loadstring(game:HttpGet("https://raw.githubusercontent.com/RegularVynixu/Utilities/main/Doors/Custom%20Achievements/Source.lua"))()
- -- 冲刺系统
- local function Sprint()
- loadstring(game:HttpGet("https://pastebin.com/raw/QB0Qpwr9"))()
- end
- -- 聊天信息
- local function Chat()
- local function sendMessages(messages, color)
- for _, message in ipairs(messages) do
- TextChatService.TextChannels.RBXGeneral:DisplaySystemMessage('<font color="' .. color .. '" face="Oswald"><b>' .. message .. '</b></font>')
- end
- end
- local messages = {
- {{"Nightmare Mode V2"}, "rgb(255,0,0)"},
- {{"Mode By Muhammadgames", "Helper By RegularVynixu & Volta", "Fixer By Munciseek"}, "rgb(255,255,0)"},
- {{"Linked To Clients"}, "rgb(0,255,0)"}
- }
- spawn(function()
- for _, msg in ipairs(messages) do
- sendMessages(msg[1], msg[2])
- wait(3)
- end
- end)
- end
- -- 雾
- local function Fog()
- lighting.FogStart = 0
- lighting.FogEnd = 50
- end
- -- 成就
- local function achievements()
- achievementGiver({
- Title = "Now this is your nightmare!",
- Desc = "Join a Match of Nightmare mode For the First Time",
- Reason = "You executed the Nightmare mode",
- Image = "rbxassetid://114387975243943"
- })
- end
- -- 实体创建
- local function initializeEntities(checkRooms)
- local function createEntity(url, minWait, maxWait)
- return coroutine.wrap(function()
- while true do
- wait(math.random(minWait, maxWait))
- local roomValue = game.ReplicatedStorage.GameData.LatestRoom.Value
- if not checkRooms or not ((roomValue >= 48 and roomValue <= 55) or (roomValue >= 98 and roomValue <= 101)) then
- if not workspace:FindFirstChild("SeekMovingNewClone") then
- loadstring(game:HttpGet(url))()
- end
- end
- end
- end)
- end
- -- Trauma
- local function Trauma()
- return coroutine.wrap(function()
- local count = 0
- while true do
- wait(math.random(200, 250))
- count = count + 1
- local roomValue = game.ReplicatedStorage.GameData.LatestRoom.Value
- if count % 2 == 1 then
- if not checkRooms or not ((roomValue >= 48 and roomValue <= 55) or (roomValue >= 98 and roomValue <= 101)) then
- loadstring(game:HttpGet("https://pastebin.com/raw/K6NCM8pk"))()
- end
- else
- loadstring(game:HttpGet("https://pastebin.com/raw/rsV2c9GK"))()
- end
- end
- end)
- end
- local Smiler = createEntity("https://pastebin.com/raw/iawiTPDP", 600, 990)
- local Depth = createEntity("https://pastebin.com/raw/A6qwXP9d", 120, 180)
- local A200 = createEntity("https://pastebin.com/raw/wvGW1kFY", 200, 300)
- local Mile = createEntity("https://pastebin.com/raw/x7g1CKBk", 600, 900)
- local VHSsans = createEntity("https://pastebin.com/raw/NV5dLmji", 300, 450)
- local Tire = createEntity("https://pastebin.com/raw/tin0YPKd", 3600, 7200)
- -- 运行实体
- Smiler()
- Depth()
- A200()
- Mile()
- VHSsans()
- Tire()
- Trauma()
- end
- -- 脚本运行
- Sprint()
- Chat()
- Fog()
- achievements()
- -- 游戏开始后运行实体
- game.ReplicatedStorage.GameData.LatestRoom.Changed:Wait()
- if game.ReplicatedStorage.GameData.LatestRoom.Value == 1 then
- require(game.Players.LocalPlayer.PlayerGui.MainUI.Initiator.Main_Game).caption("Nightmare mode is activated!", true)
- initializeEntities(true)
- else
- game.Players.LocalPlayer:Kick("You can only run mode in the first room!")
- end
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