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- --just change the middle value for jump the other 2 are not needed
- --anything under 1000 doesnt change jumppower
- local jp = Vector3.new(0, 2500, 0)
- local obese = game:GetService('Players')
- local a = Instance.new("BodyForce")
- a.Parent = obese.LocalPlayer.Character.HumanoidRootPart
- a.Force = jp
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