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Oct 21st, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local h,t
  75. --Give the server mouse data 30 times every second, but only if the values changed
  76. --If player is not moving their mouse, client won't fire events
  77. while wait(1/30) do
  78. if h~=Mouse.Hit or t~=Mouse.Target then
  79. h,t=Mouse.Hit,Mouse.Target
  80. Event:FireServer({isMouse=true,Target=t,Hit=h})
  81. end
  82. end]==],Player.Character)
  83. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  84. end
  85.  
  86.  
  87. Player = owner
  88. Character = Player.Character
  89.  
  90. plr = owner
  91. char = plr.Character
  92. ra = char["Right Arm"]
  93. la = char["Left Arm"]
  94. rl = char["Right Leg"]
  95. ll = char["Left Leg"]
  96. h = char.Head
  97. t = char.Torso
  98. tweens = game:GetService("TweenService")
  99. print("Edit by Robert666121")
  100.  
  101. local Player = owner
  102. local Character = Player.Character
  103. local Humanoid = Character.Humanoid
  104. local LeftArm = Character["Left Arm"]
  105. local RightArm = Character["Right Arm"]
  106. local LeftLeg = Character["Left Leg"]
  107. local RightLeg = Character["Right Leg"]
  108. local Head = Character.Head
  109. local Torso = Character.Torso
  110. local Camera = game.Workspace.CurrentCamera
  111. local RootPart = Character.HumanoidRootPart
  112. local RootJoint = RootPart.RootJoint
  113. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  114. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  115. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  116. local attack = false
  117. local Anim = 'Idle'
  118. local Lighty = game:GetService"Lighting"
  119. local attacktype = 1
  120. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  121. local velocity = RootPart.Velocity.y
  122. local sine = 0
  123. local change = 1
  124. local Create = LoadLibrary("RbxUtility").Create
  125.  
  126. local chara = Character
  127. local m = Create("Model"){
  128. Parent = Character,
  129. Name = "WeaponModel",
  130. }
  131. function chat(...)
  132. local txxt = {...}
  133. local ch = coroutine.wrap(function()
  134. if chara:FindFirstChild("Chatt")~= nil then
  135. Character:FindFirstChild("Chatt"):destroy()
  136. end
  137. local txt = Instance.new("BillboardGui", chara)
  138. txt.Adornee = chara.Head
  139. txt.Name = "Chatt"
  140. txt.Size = UDim2.new(2, 0, 1.2, 0)
  141. txt.StudsOffset = Vector3.new(-9, 7, 0)
  142. local text = Instance.new("TextLabel", txt)
  143. text.Size = UDim2.new(10, 0, 7, 0)
  144. text.TextSize = 33
  145. text.Font = Enum.Font.Antique
  146. text.TextScaled = false
  147. text.BackgroundTransparency = 1
  148. text.TextColor3 = Color3.new(0,255,0)
  149. text.TextStrokeTransparency = 0
  150. text.TextStrokeColor3 = Color3.fromRGB(81, 69, 69)
  151. text.Text = ""
  152. txxt = table.concat(txxt,"\t")
  153. for i = 1, #txxt do
  154. text.Text = txxt:sub(1,i)
  155.  
  156. end
  157. wait(2)
  158. for trans = 0,1,00.1 do
  159. text.TextTransparency = trans
  160. text.TextStrokeTransparency = trans
  161. wait()
  162. end
  163. wait()
  164. txt:destroy()
  165. end)
  166.  
  167. ch(...)
  168. end
  169. Player.Chatted:connect(chat)
  170.  
  171. wait(0.2)
  172.  
  173. wait(0.2)
  174.  
  175. Player = owner
  176. PlayerGui = Player.PlayerGui
  177. Cam = workspace.CurrentCamera
  178. Backpack = Player.Backpack
  179. Character = Player.Character
  180. Humanoid = Character.Humanoid
  181. RootPart = Character["HumanoidRootPart"]
  182. Torso = Character["Torso"]
  183. Head = Character["Head"]
  184. RightArm = Character["Right Arm"]
  185. LeftArm = Character["Left Arm"]
  186. RightLeg = Character["Right Leg"]
  187. LeftLeg = Character["Left Leg"]
  188. RootJoint = RootPart["RootJoint"]
  189. Neck = Torso["Neck"]
  190. RightShoulder = Torso["Right Shoulder"]
  191. LeftShoulder = Torso["Left Shoulder"]
  192. RightHip = Torso["Right Hip"]
  193. LeftHip = Torso["Left Hip"]
  194. Character.Archivable = true
  195.  
  196. IT = Instance.new
  197. CF = CFrame.new
  198. VT = Vector3.new
  199. RAD = math.rad
  200. C3 = Color3.new
  201. UD2 = UDim2.new
  202. BRICKC = BrickColor.new
  203. ANGLES = CFrame.Angles
  204. EULER = CFrame.fromEulerAnglesXYZ
  205. COS = math.cos
  206. ACOS = math.acos
  207. SIN = math.sin
  208. ASIN = math.asin
  209. ABS = math.abs
  210. MRANDOM = math.random
  211. FLOOR = math.floor
  212.  
  213. local txt = Instance.new("BillboardGui", Character)
  214. txt.Adornee = Character.Head
  215. txt.Name = "_status"
  216. txt.Size = UDim2.new(2, 0, 1.2, 0)
  217. txt.StudsOffset = Vector3.new(-9, 8, 0)
  218. local text = Instance.new("TextLabel", txt)
  219. text.Size = UDim2.new(10, 0, 7, 0)
  220. text.FontSize = "Size24"
  221. text.TextScaled = true
  222. text.TextTransparency = 0
  223. text.BackgroundTransparency = 1
  224. text.TextTransparency = 0
  225. text.TextStrokeTransparency = 0
  226. text.Font = "Fantasy"
  227. text.TextStrokeColor3 = Color3.new(0,255,0)
  228. text.Text = "The Contain"
  229.  
  230.  
  231. --//====================================================\\--
  232. --|| CREATED BY SHACKLUSTER
  233. --\\====================================================//--
  234.  
  235.  
  236.  
  237. wait(0.2)
  238.  
  239.  
  240. rs = t["Right Shoulder"]
  241. ls = t["Left Shoulder"]
  242. rh = t["Right Hip"]
  243. lh = t["Left Hip"]
  244. nec = t.Neck
  245. rut = char.HumanoidRootPart
  246. rutj = rut.RootJoint
  247. hum = char.Humanoid
  248. using = false
  249. eating = false
  250. it = Instance.new
  251.  
  252. Player = owner
  253. PlayerGui = Player.PlayerGui
  254. Cam = workspace.CurrentCamera
  255. Backpack = Player.Backpack
  256. Character = Player.Character
  257. Humanoid = Character.Humanoid
  258. RootPart = Character["HumanoidRootPart"]
  259. Torso = Character["Torso"]
  260. Head = Character["Head"]
  261. RightArm = Character["Right Arm"]
  262. LeftArm = Character["Left Arm"]
  263. RightLeg = Character["Right Leg"]
  264. LeftLeg = Character["Left Leg"]
  265. RootJoint = RootPart["RootJoint"]
  266. Neck = Torso["Neck"]
  267. RightShoulder = Torso["Right Shoulder"]
  268. LeftShoulder = Torso["Left Shoulder"]
  269. RightHip = Torso["Right Hip"]
  270. LeftHip = Torso["Left Hip"]
  271. local LAUGHS = {189035381,189035323,189035671,872089905}
  272. local sick = Instance.new("Sound",Character)
  273. sick.SoundId = "rbxassetid://1369580230"
  274. sick.Looped = true
  275. sick.Pitch = 1
  276. sick.Volume = 0.3
  277. sick:Play()
  278. Character.Head.face.Texture = "rbxassetid://398671601"
  279.  
  280. IT = Instance.new
  281. CF = CFrame.new
  282. VT = Vector3.new
  283. RAD = math.rad
  284. C3 = Color3.new
  285. UD2 = UDim2.new
  286. BRICKC = BrickColor.new
  287. ANGLES = CFrame.Angles
  288. EULER = CFrame.fromEulerAnglesXYZ
  289. COS = math.cos
  290. ACOS = math.acos
  291. SIN = math.sin
  292. ASIN = math.asin
  293. ABS = math.abs
  294. MRANDOM = math.random
  295. FLOOR = math.floor
  296.  
  297. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  298. local NEWMESH = IT(MESH)
  299. if MESH == "SpecialMesh" then
  300. NEWMESH.MeshType = MESHTYPE
  301. if MESHID ~= "nil" and MESHID ~= "" then
  302. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  303. end
  304. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  305. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  306. end
  307. end
  308. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  309. NEWMESH.Scale = SCALE
  310. NEWMESH.Parent = PARENT
  311. return NEWMESH
  312. end
  313.  
  314. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  315. local NEWPART = IT("Part")
  316. NEWPART.formFactor = FORMFACTOR
  317. NEWPART.Reflectance = REFLECTANCE
  318. NEWPART.Transparency = TRANSPARENCY
  319. NEWPART.CanCollide = false
  320. NEWPART.Locked = true
  321. NEWPART.Anchored = true
  322. if ANCHOR == false then
  323. NEWPART.Anchored = false
  324. end
  325. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  326. NEWPART.Name = NAME
  327. NEWPART.Size = SIZE
  328. NEWPART.Position = Torso.Position
  329. NEWPART.Material = MATERIAL
  330. NEWPART:BreakJoints()
  331. NEWPART.Parent = PARENT
  332. return NEWPART
  333. end
  334.  
  335. --//=================================\\
  336. --|| CUSTOMIZATION
  337. --\\=================================//
  338.  
  339. local SIZE = 1
  340. Player_Size = 1 --Size of the player.
  341. Animation_Speed = 3
  342. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  343.  
  344. local Speed = 27
  345. local Effects2 = {}
  346.  
  347. ---//=================================\\
  348. --|| END OF CUSTOMIZATION
  349. --\\=================================//
  350.  
  351. local function weldBetween(a, b)
  352. local weldd = Instance.new("ManualWeld")
  353. weldd.Part0 = a
  354. weldd.Part1 = b
  355. weldd.C0 = CFrame.new()
  356. weldd.C1 = b.CFrame:inverse() * a.CFrame
  357. weldd.Parent = a
  358. return weldd
  359. end
  360.  
  361. --//=================================\\
  362. --|| USEFUL VALUES
  363. --\\=================================//
  364.  
  365. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  366. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  367. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  368. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  369. local CHANGEDEFENSE = 0
  370. local CHANGEDAMAGE = 0
  371. local CHANGEMOVEMENT = 0
  372. local ANIM = "Idle"
  373. local ATTACK = false
  374. local EQUIPPED = false
  375. local HOLD = false
  376. local COMBO = 1
  377. local Rooted = false
  378. local SINE = 0
  379. local KEYHOLD = false
  380. local CHANGE = 2 / Animation_Speed
  381. local WALKINGANIM = false
  382. local WALK = 0
  383. local VALUE1 = false
  384. local VALUE2 = false
  385. local ROBLOXIDLEANIMATION = IT("Animation")
  386. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  387. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  388. --ROBLOXIDLEANIMATION.Parent = Humanoid
  389. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  390. WEAPONGUI.Name = "Weapon GUI"
  391. local Weapon = IT("Model")
  392. Weapon.Name = "Adds"
  393. local HITFLOOR = nil
  394. local Effects = IT("Folder", Weapon)
  395. Effects.Name = "Effects"
  396. local ANIMATOR = Humanoid.Animator
  397. local ANIMATE = Character.Animate
  398. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  399. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  400. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  401. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  402. local UNANCHOR = true
  403.  
  404. local SKILLTEXTCOLOR = C3(0,255/255,0)
  405.  
  406. --//=================================\\
  407. --\\=================================//
  408.  
  409.  
  410. --//=================================\\
  411. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  412. --\\=================================//
  413.  
  414. ArtificialHB = Instance.new("BindableEvent", script)
  415. ArtificialHB.Name = "ArtificialHB"
  416.  
  417. script:WaitForChild("ArtificialHB")
  418.  
  419. frame = Frame_Speed
  420. tf = 0
  421. allowframeloss = false
  422. tossremainder = false
  423. lastframe = tick()
  424. script.ArtificialHB:Fire()
  425.  
  426. game:GetService("RunService").Heartbeat:connect(function(s, p)
  427. tf = tf + s
  428. if tf >= frame then
  429. if allowframeloss then
  430. script.ArtificialHB:Fire()
  431. lastframe = tick()
  432. else
  433. for i = 1, math.floor(tf / frame) do
  434. script.ArtificialHB:Fire()
  435. end
  436. lastframe = tick()
  437. end
  438. if tossremainder then
  439. tf = 0
  440. else
  441. tf = tf - frame * math.floor(tf / frame)
  442. end
  443. end
  444. end)
  445.  
  446. --//=================================\\
  447. --\\=================================//
  448.  
  449.  
  450.  
  451.  
  452.  
  453. --//=================================\\
  454. --|| SOME FUNCTIONS
  455. --\\=================================//
  456.  
  457. function clerp(a, b, t)
  458. return a:lerp(b, t)
  459. end
  460.  
  461. function newBezier(startpos, pos2, pos3, endpos, t)
  462. local A = clerp(startpos, pos2, t)
  463. local B = clerp(pos2, pos3, t)
  464. local C = clerp(pos3, endpos, t)
  465. local lerp1 = clerp(A, B, t)
  466. local lerp2 = clerp(B, C, t)
  467. local cubic = clerp(lerp1, lerp2, t)
  468. return cubic
  469. end
  470.  
  471. function ApplyAoE(POSITION,RANGE,BRUTAL)
  472. local CHILDREN = workspace:GetDescendants()
  473. for index, CHILD in pairs(CHILDREN) do
  474. if CHILD.ClassName == "Model" and CHILD ~= Character then
  475. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  476. if HUM then
  477. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  478. if TORSO then
  479. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  480. if BRUTAL == true then
  481. Kill(CHILD)
  482. else
  483. CHILD:BreakJoints()
  484. end
  485. end
  486. end
  487. end
  488. end
  489. end
  490. end
  491.  
  492. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  493. function WACKYEFFECT(Table)
  494. local TYPE = (Table.EffectType or "Sphere")
  495. local SIZE = (Table.Size or VT(1,1,1))
  496. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  497. local TRANSPARENCY = (Table.Transparency or 0)
  498. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  499. local CFRAME = (Table.CFrame or Torso.CFrame)
  500. local MOVEDIRECTION = (Table.MoveToPos or nil)
  501. local ROTATION1 = (Table.RotationX or 0)
  502. local ROTATION2 = (Table.RotationY or 0)
  503. local ROTATION3 = (Table.RotationZ or 0)
  504. local MATERIAL = (Table.Material or "Neon")
  505. local COLOR = (Table.Color or C3(1,1,1))
  506. local TIME = (Table.Time or 45)
  507. local SOUNDID = (Table.SoundID or nil)
  508. local SOUNDPITCH = (Table.SoundPitch or nil)
  509. local SOUNDVOLUME = (Table.SoundVolume or nil)
  510. coroutine.resume(coroutine.create(function()
  511. local PLAYSSOUND = false
  512. local SOUND = nil
  513. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  514. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  515. PLAYSSOUND = true
  516. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  517. end
  518. EFFECT.Color = COLOR
  519. local MSH = nil
  520. if TYPE == "Sphere" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  522. elseif TYPE == "Block" then
  523. MSH = IT("BlockMesh",EFFECT)
  524. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  525. elseif TYPE == "Wave" then
  526. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  527. elseif TYPE == "Ring" then
  528. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  529. elseif TYPE == "Slash" then
  530. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  531. elseif TYPE == "Round Slash" then
  532. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  533. elseif TYPE == "Swirl" then
  534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  535. elseif TYPE == "Skull" then
  536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  537. elseif TYPE == "Crystal" then
  538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  539. end
  540. if MSH ~= nil then
  541. local MOVESPEED = nil
  542. if MOVEDIRECTION ~= nil then
  543. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  544. end
  545. local GROWTH = SIZE - ENDSIZE
  546. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  547. if TYPE == "Block" then
  548. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  549. else
  550. EFFECT.CFrame = CFRAME
  551. end
  552. for LOOP = 1, TIME+1 do
  553. Swait()
  554. MSH.Scale = MSH.Scale - GROWTH/TIME
  555. if TYPE == "Wave" then
  556. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  557. end
  558. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  559. if TYPE == "Block" then
  560. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  561. else
  562. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  563. end
  564. if MOVEDIRECTION ~= nil then
  565. local ORI = EFFECT.Orientation
  566. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  567. EFFECT.Orientation = ORI
  568. end
  569. end
  570. if PLAYSSOUND == false then
  571. EFFECT:remove()
  572. else
  573. SOUND.Stopped:Connect(function()
  574. EFFECT:remove()
  575. end)
  576. end
  577. else
  578. if PLAYSSOUND == false then
  579. EFFECT:remove()
  580. else
  581. repeat Swait() until SOUND.Playing == false
  582. EFFECT:remove()
  583. end
  584. end
  585. end))
  586. end
  587.  
  588. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  589. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  590. end
  591.  
  592. function PositiveAngle(NUMBER)
  593. if NUMBER >= 0 then
  594. NUMBER = 0
  595. end
  596. return NUMBER
  597. end
  598.  
  599. function NegativeAngle(NUMBER)
  600. if NUMBER <= 0 then
  601. NUMBER = 0
  602. end
  603. return NUMBER
  604. end
  605.  
  606. function Swait(NUMBER)
  607. if NUMBER == 0 or NUMBER == nil then
  608. ArtificialHB.Event:wait()
  609. else
  610. for i = 1, NUMBER do
  611. ArtificialHB.Event:wait()
  612. end
  613. end
  614. end
  615.  
  616. function QuaternionFromCFrame(cf)
  617. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  618. local trace = m00 + m11 + m22
  619. if trace > 0 then
  620. local s = math.sqrt(1 + trace)
  621. local recip = 0.5 / s
  622. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  623. else
  624. local i = 0
  625. if m11 > m00 then
  626. i = 1
  627. end
  628. if m22 > (i == 0 and m00 or m11) then
  629. i = 2
  630. end
  631. if i == 0 then
  632. local s = math.sqrt(m00 - m11 - m22 + 1)
  633. local recip = 0.5 / s
  634. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  635. elseif i == 1 then
  636. local s = math.sqrt(m11 - m22 - m00 + 1)
  637. local recip = 0.5 / s
  638. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  639. elseif i == 2 then
  640. local s = math.sqrt(m22 - m00 - m11 + 1)
  641. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  642. end
  643. end
  644. end
  645.  
  646. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  647. local xs, ys, zs = x + x, y + y, z + z
  648. local wx, wy, wz = w * xs, w * ys, w * zs
  649. local xx = x * xs
  650. local xy = x * ys
  651. local xz = x * zs
  652. local yy = y * ys
  653. local yz = y * zs
  654. local zz = z * zs
  655. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  656. end
  657.  
  658. function QuaternionSlerp(a, b, t)
  659. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  660. local startInterp, finishInterp;
  661. if cosTheta >= 0.0001 then
  662. if (1 - cosTheta) > 0.0001 then
  663. local theta = ACOS(cosTheta)
  664. local invSinTheta = 1 / SIN(theta)
  665. startInterp = SIN((1 - t) * theta) * invSinTheta
  666. finishInterp = SIN(t * theta) * invSinTheta
  667. else
  668. startInterp = 1 - t
  669. finishInterp = t
  670. end
  671. else
  672. if (1 + cosTheta) > 0.0001 then
  673. local theta = ACOS(-cosTheta)
  674. local invSinTheta = 1 / SIN(theta)
  675. startInterp = SIN((t - 1) * theta) * invSinTheta
  676. finishInterp = SIN(t * theta) * invSinTheta
  677. else
  678. startInterp = t - 1
  679. finishInterp = t
  680. end
  681. end
  682. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  683. end
  684.  
  685. function Clerp(a, b, t)
  686. local qa = {QuaternionFromCFrame(a)}
  687. local qb = {QuaternionFromCFrame(b)}
  688. local ax, ay, az = a.x, a.y, a.z
  689. local bx, by, bz = b.x, b.y, b.z
  690. local _t = 1 - t
  691. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  692. end
  693.  
  694. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  695. local frame = IT("Frame")
  696. frame.BackgroundTransparency = TRANSPARENCY
  697. frame.BorderSizePixel = BORDERSIZEPIXEL
  698. frame.Position = POSITION
  699. frame.Size = SIZE
  700. frame.BackgroundColor3 = COLOR
  701. frame.BorderColor3 = BORDERCOLOR
  702. frame.Name = NAME
  703. frame.Parent = PARENT
  704. return frame
  705. end
  706.  
  707. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  708. local label = IT("TextLabel")
  709. label.BackgroundTransparency = 1
  710. label.Size = UD2(1, 0, 1, 0)
  711. label.Position = UD2(0, 0, 0, 0)
  712. label.TextColor3 = TEXTCOLOR
  713. label.TextStrokeTransparency = STROKETRANSPARENCY
  714. label.TextTransparency = TRANSPARENCY
  715. label.FontSize = TEXTFONTSIZE
  716. label.Font = TEXTFONT
  717. label.BorderSizePixel = BORDERSIZEPIXEL
  718. label.TextScaled = false
  719. label.Text = TEXT
  720. label.Name = NAME
  721. label.Parent = PARENT
  722. return label
  723. end
  724.  
  725. function NoOutlines(PART)
  726. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  727. end
  728.  
  729.  
  730. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  731. local NEWWELD = IT(TYPE)
  732. NEWWELD.Part0 = PART0
  733. NEWWELD.Part1 = PART1
  734. NEWWELD.C0 = C0
  735. NEWWELD.C1 = C1
  736. NEWWELD.Parent = PARENT
  737. return NEWWELD
  738. end
  739.  
  740. function CreateSound(ID, PARENT, VOLUME, PITCH)
  741. local NEWSOUND = nil
  742. coroutine.resume(coroutine.create(function()
  743. NEWSOUND = IT("Sound", PARENT)
  744. NEWSOUND.Volume = VOLUME
  745. NEWSOUND.Pitch = PITCH
  746. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  747. Swait()
  748. NEWSOUND:play()
  749. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  750. end))
  751. return NEWSOUND
  752. end
  753.  
  754. function CFrameFromTopBack(at, top, back)
  755. local right = top:Cross(back)
  756. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  757. end
  758.  
  759. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  760. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  761. local mesh = IT("SpecialMesh",wave)
  762. mesh.MeshType = "FileMesh"
  763. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  764. mesh.Scale = SIZE
  765. mesh.Offset = VT(0,0,-SIZE.X/8)
  766. wave.CFrame = CFRAME
  767. coroutine.resume(coroutine.create(function(PART)
  768. for i = 1, WAIT do
  769. Swait()
  770. mesh.Scale = mesh.Scale + GROW
  771. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  772. if DOESROT == true then
  773. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  774. end
  775. wave.Transparency = wave.Transparency + (0.5/WAIT)
  776. if wave.Transparency > 0.99 then
  777. wave:remove()
  778. end
  779. end
  780. end))
  781. end
  782.  
  783. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  784. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  785. local mesh = IT("SpecialMesh",wave)
  786. mesh.MeshType = "FileMesh"
  787. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  788. mesh.Scale = SIZE
  789. --mesh.Offset = VT(0,0,-SIZE.X/8)
  790. wave.CFrame = CFRAME
  791. coroutine.resume(coroutine.create(function(PART)
  792. for i = 1, WAIT do
  793. Swait()
  794. mesh.Scale = mesh.Scale + GROW
  795. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  796. if DOESROT == true then
  797. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  798. end
  799. wave.Transparency = wave.Transparency + (0.5/WAIT)
  800. if wave.Transparency > 0.99 then
  801. wave:remove()
  802. end
  803. end
  804. end))
  805. end
  806.  
  807. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  808. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(0,0,0))
  809. local mesh = IT("SpecialMesh",wave)
  810. mesh.MeshType = "FileMesh"
  811. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  812. mesh.Scale = SIZE
  813. wave.CFrame = CFRAME
  814. coroutine.resume(coroutine.create(function(PART)
  815. for i = 1, WAIT do
  816. Swait()
  817. mesh.Scale = mesh.Scale + GROW
  818. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  819. if DOESROT == true then
  820. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  821. end
  822. wave.Transparency = wave.Transparency + (0.5/WAIT)
  823. if wave.Transparency > 0.99 then
  824. wave:remove()
  825. end
  826. end
  827. end))
  828. end
  829.  
  830.  
  831. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  832. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  833. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  834. wave.CFrame = CFRAME
  835. coroutine.resume(coroutine.create(function(PART)
  836. for i = 1, WAIT do
  837. Swait()
  838. mesh.Scale = mesh.Scale * GROW
  839. wave.Transparency = wave.Transparency + (0.5/WAIT)
  840. if wave.Transparency > 0.99 then
  841. wave:remove()
  842. end
  843. end
  844. end))
  845. end
  846.  
  847. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  848. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  849. local mesh = IT("SpecialMesh",wave)
  850. mesh.MeshType = "Sphere"
  851. mesh.Scale = SIZE
  852. mesh.Offset = VT(0,0,0)
  853. wave.CFrame = CFRAME
  854. coroutine.resume(coroutine.create(function(PART)
  855. for i = 1, WAIT do
  856. Swait()
  857. mesh.Scale = mesh.Scale + GROW
  858. wave.Transparency = wave.Transparency + (1/WAIT)
  859. if wave.Transparency > 0.99 then
  860. wave:remove()
  861. end
  862. end
  863. end))
  864. end
  865.  
  866. function MakeForm(PART,TYPE)
  867. if TYPE == "Cyl" then
  868. local MSH = IT("CylinderMesh",PART)
  869. elseif TYPE == "Ball" then
  870. local MSH = IT("SpecialMesh",PART)
  871. MSH.MeshType = "Sphere"
  872. elseif TYPE == "Wedge" then
  873. local MSH = IT("SpecialMesh",PART)
  874. MSH.MeshType = "Wedge"
  875. end
  876. end
  877.  
  878. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  879. if FLOOR ~= nil then
  880. coroutine.resume(coroutine.create(function()
  881. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  882. PART.CFrame = CF(POSITION)
  883. for i = 1, 45 do
  884. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  885. RingPiece.Material = FLOOR.Material
  886. RingPiece.Color = FLOOR.Color
  887. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  888. Debris:AddItem(RingPiece,SWAIT/100)
  889. end
  890. PART:remove()
  891. end))
  892. end
  893. end
  894.  
  895. function CheckTableForString(Table, String)
  896. for i, v in pairs(Table) do
  897. if string.find(string.lower(String), string.lower(v)) then
  898. return true
  899. end
  900. end
  901. return false
  902. end
  903.  
  904. function CheckIntangible(Hit)
  905. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  906. if Hit and Hit.Parent then
  907. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  908. return true
  909. end
  910. end
  911. return false
  912. end
  913.  
  914. Debris = game:GetService("Debris")
  915.  
  916. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  917. local Direction = CFrame.new(StartPos, Vec).lookVector
  918. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  919. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  920. if RayHit and CheckIntangible(RayHit) then
  921. if DelayIfHit then
  922. wait()
  923. end
  924. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  925. end
  926. return RayHit, RayPos, RayNormal
  927. end
  928.  
  929. function turnto(position)
  930. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  931. end
  932.  
  933. --//=================================\\
  934. --|| WEAPON CREATION
  935. --\\=================================//
  936.  
  937. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  938. PRT.Color = C3(0,0,0)
  939. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  940. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  941. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  942. PRT.Color = C3(0,0,0)
  943. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  944. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  945. for i = 1, 16 do
  946. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  947. FACE.Color = C3(0,0,0)
  948. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  949. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  950. end
  951. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Dark Green", "Eyeball", VT(0.15,0.15,0.15),false)
  952. MakeForm(EYE,"Ball")
  953. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  954. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  955. MakeForm(EYE2,"Ball")
  956. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  957. local LASTPART = Head
  958. for i = 1, 20 do
  959. local MATH = (1-(i/25))
  960. if LASTPART == Head then
  961. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  962. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  963. LASTPART = Horn
  964. Horn.Color = C3((i*3-3)/255,0,0)
  965. else
  966. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  967. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  968. LASTPART = Horn
  969. Horn.Color = C3((i*3-3)/255,0,0)
  970. end
  971. end
  972. local LASTPART = Head
  973. for i = 1, 20 do
  974. local MATH = (1-(i/25))
  975. if LASTPART == Head then
  976. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  977. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  978. LASTPART = Horn
  979. Horn.Color = C3((i*3-3)/255,0,0)
  980. else
  981. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  982. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  983. LASTPART = Horn
  984. Horn.Color = C3((i*3-3)/255,0,0)
  985. end
  986. end
  987.  
  988. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  989. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  990. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  991. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  992.  
  993. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  994. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  995. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  996. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  997. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  998. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  999. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1000. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1001.  
  1002. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1003. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1004. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1005. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1006. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1007. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1008. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1009. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1010. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1011. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1012.  
  1013.  
  1014. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  1015. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1016. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  1017. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1018.  
  1019. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1020. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1021. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1022. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1023. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1024. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1025. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  1026. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1027.  
  1028. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  1029. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1030. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Dark green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  1031. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1032. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1033. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1034. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1035. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1036. local part = CreatePart(3, Weapon, "Granite", 0, 0, "Dark green", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  1037. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1038.  
  1039. for _, c in pairs(Weapon:GetChildren()) do
  1040. if c.ClassName == "Part" then
  1041. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1042. end
  1043. end
  1044.  
  1045. Weapon.Parent = Character
  1046.  
  1047. Humanoid.Died:connect(function()
  1048. ATTACK = true
  1049. end)
  1050. local top = Instance.new("Shirt")
  1051. top.ShirtTemplate = "rbxassetid://648758131"
  1052. top.Parent = Character
  1053. top.Name = "Cloth"
  1054. local bottom = Instance.new("Pants")
  1055. bottom.PantsTemplate = "rbxassetid://472675863"
  1056. bottom.Parent = Character
  1057. bottom.Name = "Cloth"
  1058.  
  1059. local Hood = Instance.new("Part", Character)
  1060. Hood.Name = "Hood"
  1061. Hood.CanCollide = false
  1062. Hood.BrickColor = BrickColor.new("Really black")
  1063. Hood.Transparency = 0
  1064. Hood.Material = "Plastic"
  1065. Hood.Size = Vector3.new(0.1, 0.1, 0.1)
  1066. Hood.TopSurface = Enum.SurfaceType.Smooth
  1067. Hood.BottomSurface = Enum.SurfaceType.Smooth
  1068.  
  1069. local Weld = Instance.new("Weld", Hood)
  1070. Weld.Part0 = Character.Head
  1071. Weld.Part1 = Hood
  1072. Weld.C1 = CFrame.new(0, -0.2, 0)
  1073.  
  1074. local Mask = Instance.new("Part", Character)
  1075. Mask.Name = "Mask"
  1076. Mask.CanCollide = false
  1077. Mask.BrickColor = BrickColor.new("Mid gray")
  1078. Mask.Transparency = 0
  1079. Mask.Material = "Plastic"
  1080. Mask.Size = Vector3.new(0.1, 0.1, 0.1)
  1081. Mask.TopSurface = Enum.SurfaceType.Smooth
  1082. Mask.BottomSurface = Enum.SurfaceType.Smooth
  1083.  
  1084. local Weld = Instance.new("Weld", Mask)
  1085. Weld.Part0 = Character.Head
  1086. Weld.Part1 = Mask
  1087. Weld.C1 = CFrame.new(0, -0.1, 0.8)
  1088.  
  1089. local M1 = Instance.new("SpecialMesh")
  1090. M1.Parent = Mask
  1091. M1.MeshId = "http://www.roblox.com/asset/?id=62679079"
  1092. M1.Scale = Vector3.new( 1, 1, 2)
  1093.  
  1094. local M2 = Instance.new("SpecialMesh")
  1095. M2.Parent = Hood
  1096. M2.MeshId = "http://www.roblox.com/asset/?id=83499032"
  1097. M2.Scale = Vector3.new( 1, 1.2, 1.1)
  1098.  
  1099. local BODY = {}
  1100. for _, c in pairs(Character:GetDescendants()) do
  1101. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1102. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1103. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1104. end
  1105. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1106. elseif c:IsA("JointInstance") then
  1107. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1108. end
  1109. end
  1110. for e = 1, #BODY do
  1111. if BODY[e] ~= nil then
  1112. local STUFF = BODY[e]
  1113. local PART = STUFF[1]
  1114. local PARENT = STUFF[2]
  1115. local MATERIAL = STUFF[3]
  1116. local COLOR = STUFF[4]
  1117. local TRANSPARENCY = STUFF[5]
  1118. if PART.ClassName == "Part" and PART ~= RootPart then
  1119. PART.Material = MATERIAL
  1120. PART.Color = COLOR
  1121. PART.Transparency = TRANSPARENCY
  1122. end
  1123. PART.AncestryChanged:Connect(function()
  1124. PART.Parent = PARENT
  1125. end)
  1126. end
  1127. end
  1128.  
  1129. function refit()
  1130. Character.Parent = workspace
  1131. for e = 1, #BODY do
  1132. if BODY[e] ~= nil then
  1133. local STUFF = BODY[e]
  1134. local PART = STUFF[1]
  1135. local PARENT = STUFF[2]
  1136. local MATERIAL = STUFF[3]
  1137. local COLOR = STUFF[4]
  1138. local TRANSPARENCY = STUFF[5]
  1139. if PART:IsA("BasePart") and PART ~= RootPart then
  1140. PART.Material = MATERIAL
  1141. PART.Color = COLOR
  1142. PART.Transparency = TRANSPARENCY
  1143. end
  1144. if PART.Parent ~= PARENT then
  1145. Humanoid:remove()
  1146. PART.Parent = PARENT
  1147. Humanoid = IT("Humanoid",Character)
  1148. end
  1149. end
  1150. end
  1151. end
  1152.  
  1153. local SKILLTEXTCOLOR = Color3.fromRGB(81, 69, 69)
  1154. local SKILLFONT = "Fantasy"
  1155. local SKILLTEXTSIZE = 7
  1156.  
  1157. Weapon.Parent = Character
  1158. Humanoid.Parent = Character
  1159.  
  1160. Humanoid.Died:connect(function()
  1161. refit()
  1162. end)
  1163.  
  1164. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1165. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1166. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1167. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1168.  
  1169. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Death's Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1170. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Grab Time", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1171. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Max Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1172. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Green's Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1173.  
  1174.  
  1175. function Blink()
  1176. coroutine.resume(coroutine.create(function()
  1177. if EYE ~= nil then
  1178. for i = 1, 5 do
  1179. Swait()
  1180. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  1181. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1182. end
  1183. for i = 1, 7 do
  1184. Swait()
  1185. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  1186. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1187. end
  1188. EYE.Mesh.Scale = VT(1,1,1)
  1189. EYE2.Mesh.Scale = EYE.Mesh.Scale
  1190. end
  1191. end))
  1192. end
  1193.  
  1194. --//=================================\\
  1195. --|| DAMAGE FUNCTIONS
  1196. --\\=================================//
  1197.  
  1198. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1199. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really dark", "Effect", VT())
  1200. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1201. local BODYGYRO = IT("BodyGyro", STATPART)
  1202. local BODYPOSITION = IT("BodyPosition", STATPART)
  1203. BODYPOSITION.P = 2000
  1204. BODYPOSITION.D = 100
  1205. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1206. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1207. game:GetService("Debris"):AddItem(STATPART ,5)
  1208. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1209. BILLBOARDGUI.Adornee = STATPART
  1210. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1211. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1212. BILLBOARDGUI.AlwaysOnTop = false
  1213. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1214. TEXTLABEL.BackgroundTransparency = 1
  1215. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1216. TEXTLABEL.Text = TEXT
  1217. TEXTLABEL.Font = "SciFi"
  1218. TEXTLABEL.FontSize="Size42"
  1219. TEXTLABEL.TextColor3 = COLOR
  1220. TEXTLABEL.TextStrokeTransparency = 1
  1221. TEXTLABEL.TextScaled = true
  1222. TEXTLABEL.TextWrapped = true
  1223. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1224. if LABELTYPE == "Normal" then
  1225. for i = 1, 30 do
  1226. Swait()
  1227. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1228. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1229. end
  1230. elseif LABELTYPE == "Debuff" then
  1231. for i = 1, 30 do
  1232. Swait()
  1233. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1234. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1235. end
  1236. elseif LABELTYPE == "Shock" then
  1237. local ORIGIN = STATPART.Position
  1238. for i = 1, 30 do
  1239. Swait()
  1240. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1241. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1242. end
  1243. end
  1244. THEPART.Parent = nil
  1245. end),STATPART, BODYPOSITION, TEXTLABEL)
  1246. end
  1247.  
  1248. --//=================================\\
  1249. --|| DAMAGING
  1250. --\\=================================//
  1251.  
  1252. function killnearest(position,range,maxstrength,direction)
  1253. for i,v in ipairs(workspace:GetChildren()) do
  1254. local body = v:GetChildren()
  1255. for part = 1, #body do
  1256. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1257. if(body[part].Position - position).Magnitude < range then
  1258. if v.ClassName == "Model" then
  1259. --v:BreakJoints()
  1260. end
  1261. local POS = position
  1262. coroutine.resume(coroutine.create(function()
  1263. body[part].Anchored = true
  1264. body[part].Parent = Effects
  1265. body[part].CanCollide = true
  1266. local SIZE = body[part].Size
  1267. body[part].Material = "Neon"
  1268. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  1269. for i = 1, 75 do
  1270. Swait()
  1271. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1272. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1273. end
  1274. coroutine.resume(coroutine.create(function()
  1275. while true do
  1276. Swait()
  1277. body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1278. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1279. end
  1280. end))
  1281. body[part].Anchored = false
  1282. body[part].Velocity = direction.lookVector*maxstrength
  1283. end))
  1284. end
  1285. end
  1286. end
  1287. if v.ClassName == "Part" then
  1288. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1289. local POS = position
  1290. coroutine.resume(coroutine.create(function()
  1291. v.Anchored = true
  1292. v.Parent = Effects
  1293. local SIZE = v.Size
  1294. v.Material = "Neon"
  1295. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  1296. for i = 1, 75 do
  1297. Swait()
  1298. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1299. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1300. end
  1301. coroutine.resume(coroutine.create(function()
  1302. while true do
  1303. Swait()
  1304. v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
  1305. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  1306. end
  1307. end))
  1308. v.Anchored = false
  1309. v.Velocity = direction.lookVector*maxstrength
  1310. end))
  1311. end
  1312. end
  1313. end
  1314. end
  1315.  
  1316. --//=================================\\
  1317. --|| ATTACK FUNCTIONS AND STUFF
  1318. --\\=================================//
  1319.  
  1320. function impale(chain,hit)
  1321. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1322. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1323. if humanoid.Health ~= 0 then
  1324. hit.Parent:BreakJoints()
  1325. getbloody(hit,15)
  1326. local prtcl = asd:Clone()
  1327. prtcl.Parent = chain
  1328. prtcl.Enabled = true
  1329. prtcl.Speed = NumberRange.new(0)
  1330. prtcl.Size = NumberSequence.new(0.2)
  1331. end
  1332. end
  1333. end
  1334.  
  1335. function CreateMagicCircle()
  1336. local sinkhole = IT("Part")
  1337. sinkhole.Size = VT(0,0,0)
  1338. sinkhole.Parent = Effects
  1339. sinkhole.Material = "Neon"
  1340. sinkhole.Color = C3(0,0,0)
  1341. sinkhole.Anchored = true
  1342. sinkhole.CanCollide = false
  1343. sinkhole.Transparency = 1
  1344. local decal = IT("Decal",sinkhole)
  1345. decal.Face = "Top"
  1346. decal.Texture = "http://www.roblox.com/asset/?id=1172964487"
  1347. local decal2 = IT("Decal",sinkhole)
  1348. decal2.Face = "Bottom"
  1349. decal2.Texture = "http://www.roblox.com/asset/?id=1172964487"
  1350. return sinkhole
  1351. end
  1352.  
  1353. function Chain()
  1354. ATTACK = true
  1355. Rooted = false
  1356. for i=0, 2, 0.1 / Animation_Speed do
  1357. turnto(Mouse.Hit.p)
  1358. Swait()
  1359. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1360. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1361. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1362. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1363. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1364. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1365. end
  1366. CreateSound("1208650519", RightArm, 10, 2)
  1367. local RING = CreateMagicCircle()
  1368. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1369. for i = 1, 5 do
  1370. turnto(Mouse.Hit.p)
  1371. Swait()
  1372. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1373. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1374. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1375. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1376. RING.Size = RING.Size + VT(1,0,1)
  1377. end
  1378. coroutine.resume(coroutine.create(function()
  1379. local POS = Mouse.Hit.p
  1380. local A = IT("Attachment",RING)
  1381. for i = 1, 15 do
  1382. Swait(MRANDOM(0,5))
  1383. coroutine.resume(coroutine.create(function()
  1384. local Front = CreatePart(3, Effects, "DiamondPlate", 1, 1, "Dark green", "Chain head", VT(1,1,1),false)
  1385. --print("Chain start")
  1386. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1387. Front.CanCollide = true
  1388. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1389. local B = IT("Attachment",Front)
  1390. local ChainLink = IT("Beam",RING)
  1391. ChainLink.Texture = "rbxassetid://1262544869"
  1392. ChainLink.TextureSpeed = 0
  1393. ChainLink.FaceCamera = true
  1394. ChainLink.Width0 = 3
  1395. ChainLink.Attachment0 = A
  1396. ChainLink.Attachment1 = B
  1397. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1398. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1399. ChainLink.TextureMode = "Static"
  1400. local bv = Instance.new("BodyVelocity")
  1401. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1402. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1403. bv.Parent = Front
  1404. bv.Name = "MOVE"
  1405. --print("Chain made")
  1406. coroutine.resume(coroutine.create(function()
  1407. Swait(50)
  1408. bv:remove()
  1409. local POS = Front.Position
  1410. Front.CanCollide = false
  1411. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1412. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1413. for i = 0, 1, 0.07 do
  1414. Swait()
  1415. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1416. end
  1417. Front:remove()
  1418. ChainLink:remove()
  1419. end))
  1420. local harm = Front.Touched:Connect(function(hit)
  1421. impale(Front,hit)
  1422. end)
  1423. end))
  1424. end
  1425. Swait(60)
  1426. for i = 1, 5 do
  1427. Swait()
  1428. RING.Size = RING.Size - VT(1,0,1)
  1429. end
  1430. RING:remove()
  1431. end))
  1432. ATTACK = false
  1433. Rooted = false
  1434. end
  1435.  
  1436. function kiss()
  1437. ATTACK = true
  1438. Rooted = false
  1439. local HASGRABBED = false
  1440. local GRABTARGET = nil
  1441. local TORS = nil
  1442. local WELD = nil
  1443. for i=0, 1, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1447. end
  1448. local GRAB1 = RightArm.Touched:Connect(function(hit)
  1449. if hit.Parent:FindFirstChild("Humanoid") then
  1450. if hit.Parent.Humanoid.Health ~= 0 then
  1451. UNANCHOR = false
  1452. RootPart.Anchored = true
  1453. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1454. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1455. WELD = weldBetween(RootPart,TORS)
  1456. HASGRABBED = true
  1457. Rooted = true
  1458. end
  1459. end
  1460. end)
  1461. local GRAB2 = LeftArm.Touched:Connect(function(hit)
  1462. if hit.Parent:FindFirstChild("Humanoid") then
  1463. if hit.Parent.Humanoid.Health ~= 0 then
  1464. UNANCHOR = false
  1465. RootPart.Anchored = true
  1466. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1467. TORS.CFrame = RootPart.CFrame * CF(0,0,-1.8) * ANGLES(RAD(0),RAD(180),RAD(0))
  1468. WELD = weldBetween(RootPart,TORS)
  1469. HASGRABBED = true
  1470. Rooted = true
  1471. end
  1472. end
  1473. end)
  1474. for i=0, 1, 0.1 / Animation_Speed do
  1475. Swait()
  1476. if HASGRABBED == true then
  1477. break
  1478. end
  1479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(110), RAD(0), RAD(35)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1481. end
  1482. GRAB1:disconnect()
  1483. GRAB2:disconnect()
  1484. if HASGRABBED == true then
  1485. TORS.Anchored = false
  1486. GRABTARGET = TORS.Parent
  1487. HED = GRABTARGET:FindFirstChild("Head")
  1488. for i=0, 2, 0.1 / Animation_Speed do
  1489. Swait()
  1490. end
  1491. local heart = CreatePart(1, HED, "DiamondPlate", 0, 0, "Dark green", "Heart", VT(1,1,1), false)
  1492. local msh = CreateMesh("SpecialMesh", heart, "FileMesh", "455268550", "", VT(0.005,0.005,0.005), VT(0,0,0))
  1493. CreateWeldOrSnapOrMotor("Weld", HED, heart, HED,CF(0, -2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1494. local ECH = 0
  1495. CreateSound("1233610974", Head, 10, 0.8)
  1496. for i=0, 8, 0.1 / Animation_Speed do
  1497. Swait()
  1498. end
  1499. WELD:remove()
  1500. end
  1501. UNANCHOR = true
  1502. ATTACK = false
  1503. Rooted = false
  1504. end
  1505.  
  1506. function Morning_Star()
  1507. ATTACK = true
  1508. Rooted = true
  1509. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 30, 1, false)
  1510. for i=0, 1, 0.1 / Animation_Speed do
  1511. Swait()
  1512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1515. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1516. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518. end
  1519. coroutine.resume(coroutine.create(function()
  1520. local POS = Mouse.Hit.p
  1521. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,2000,0))
  1522. MakeForm(RAY,"Cyl")
  1523. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Dark red", "Strike", VT(0,0,0))
  1524. MakeForm(SPHERE,"Ball")
  1525. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Dark red", "Strike", VT(0,0,0))
  1526. MakeForm(SHIELD,"Ball")
  1527. SHIELD.CFrame = CF(POS)
  1528. RAY.CFrame = CF(POS)
  1529. SPHERE.CFrame = CF(POS)
  1530. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1531. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1532. for i = 1, 200 do
  1533. Swait()
  1534. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(255,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1535. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1536. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1537. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1538. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1539. end
  1540. for i = 1, 45 do
  1541. Swait()
  1542. RAY.Transparency = RAY.Transparency + 1/45
  1543. SPHERE.Transparency = RAY.Transparency
  1544. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1545. end
  1546. RAY:remove()
  1547. SHIELD:remove()
  1548. SPHERE:remove()
  1549. end))
  1550. for i=0, 1, 0.1 / Animation_Speed do
  1551. Swait()
  1552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558. end
  1559. ATTACK = false
  1560. Rooted = false
  1561. end
  1562.  
  1563. function Taunt3()
  1564. ATTACK = true
  1565. Rooted = true
  1566. local TAUNT = CreateSound(189035671, Torso, 7, 1, false)
  1567. repeat
  1568. Swait()
  1569. TAUNT.Parent = Torso
  1570. TAUNT.Playing = true
  1571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1577. until TAUNT.TimePosition >= 1.25
  1578. for i=0, 1.6, 0.1 / Animation_Speed do
  1579. Swait()
  1580. TAUNT.Parent = Torso
  1581. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1586. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587. end
  1588. ATTACK = false
  1589. Rooted = false
  1590. end
  1591.  
  1592. function Taunt4()
  1593. ATTACK = true
  1594. Rooted = true
  1595. local TAUNT = CreateSound(189035763,Torso,10,1,false)
  1596. coroutine.resume(coroutine.create(function()
  1597. repeat
  1598. Swait()
  1599. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1600. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1601. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1602. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1603. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1604. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1605. until ATTACK == false
  1606. end))
  1607. repeat wait() until TAUNT.Playing == false
  1608. ATTACK = false
  1609. Rooted = false
  1610. end
  1611.  
  1612. function Taunt2()
  1613. ATTACK = true
  1614. local LAUGH = nil
  1615. coroutine.resume(coroutine.create(function()
  1616. repeat
  1617. Swait()
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. until LAUGH ~= nil
  1625. repeat
  1626. Swait()
  1627. LAUGH.Parent = Head
  1628. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1629. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1630. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1632. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1634. until LAUGH.Playing == false
  1635. ATTACK = false
  1636. end))
  1637. wait(0.1)
  1638. sick:Pause()
  1639. LAUGH = CreateSound(189035728, Head, 10, 1, false)
  1640. wait(1)
  1641. sick:Resume()
  1642. end
  1643.  
  1644. function TakeOnMe()
  1645. Speed = 5
  1646. local MEME = CreateSound(849739067, Effects, 5, 1, false)
  1647. ATTACK = true
  1648. Rooted = false
  1649. local DANCE = true
  1650. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1651. if NEWKEY == "p" then
  1652. DANCE = false
  1653. end
  1654. end)
  1655. PLAYSONG = false
  1656. while true do
  1657. for i = 1, 15 do
  1658. Swait()
  1659. MEME.Parent = Effects
  1660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1662. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1663. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1664. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. end
  1667. if DANCE == false then
  1668. break
  1669. end
  1670. for i = 1, 15 do
  1671. Swait()
  1672. MEME.Parent = Effects
  1673. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1674. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1675. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1676. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1677. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1678. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. end
  1680. end
  1681. PLAYSONG = true
  1682. KEY:Disconnect()
  1683. MEME:remove()
  1684. Speed = 25
  1685. ATTACK = false
  1686. Rooted = false
  1687. end
  1688.  
  1689. function Taunt6()
  1690. ATTACK = true
  1691. local LAUGH = nil
  1692. coroutine.resume(coroutine.create(function()
  1693. repeat
  1694. Swait()
  1695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. until LAUGH ~= nil
  1702. repeat
  1703. Swait()
  1704. LAUGH.Parent = Head
  1705. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1706. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1707. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1708. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1709. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1711. until LAUGH.Playing == false
  1712. ATTACK = false
  1713. end))
  1714. wait(0.1)
  1715. sick:Pause()
  1716. LAUGH = CreateSound(189035381, Head, 10, 1, false)
  1717. wait(1)
  1718. sick:Resume()
  1719. end
  1720.  
  1721. function Taunt5()
  1722. ATTACK = true
  1723. local LAUGH = nil
  1724. coroutine.resume(coroutine.create(function()
  1725. repeat
  1726. Swait()
  1727. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1728. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1729. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1730. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1731. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1732. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1733. until LAUGH ~= nil
  1734. repeat
  1735. Swait()
  1736. LAUGH.Parent = Head
  1737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1741. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1743. until LAUGH.Playing == false
  1744. ATTACK = false
  1745. end))
  1746. wait(0.1)
  1747. sick:Pause()
  1748. LAUGH = CreateSound(189035323, Head, 10, 1, false)
  1749. wait(1)
  1750. sick:Resume()
  1751. end
  1752.  
  1753. function Taunt()
  1754. ATTACK = true
  1755. Rooted = false
  1756. TAUNT = true
  1757. for i=0, 0.1, 0.1 / Animation_Speed do
  1758. Swait()
  1759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1762. end
  1763. for i=0, 3, 0.1 / Animation_Speed do
  1764. Swait()
  1765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1768. end
  1769. CreateSound(363808674, Torso, 10, 1.3)
  1770. for i=0, 1, 0.1 / Animation_Speed do
  1771. Swait()
  1772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-1.75, 0, 0.50) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.15) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25 - 2.5), RAD(55 - 2.5)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1775. end
  1776. WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1777. CreateSound(189035450, Torso, 10, 1)
  1778. for i=0, 0.01, 0.1 / Animation_Speed do
  1779. Swait()
  1780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1783. end
  1784. ATTACK = false
  1785. Rooted = false
  1786. TAUNT = false
  1787. end
  1788.  
  1789. function AttackTemplate()
  1790. ATTACK = true
  1791. Rooted = false
  1792. for i=0, 1, 0.1 / Animation_Speed do
  1793. Swait()
  1794. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1795. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1796. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1797. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1798. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1799. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1800. end
  1801. ATTACK = false
  1802. Rooted = false
  1803. end
  1804.  
  1805. function DeathAgreement()
  1806. ATTACK = true
  1807. Rooted = false
  1808. local SPEED = Speed
  1809. Speed = 10
  1810. CreateSound("142772747", RightArm, 10, 1.1)
  1811. for i=0, 0, 0.1 / Animation_Speed do
  1812. Swait()
  1813. turnto(Mouse.Hit.p)
  1814. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1815. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1816. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1817. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1822. end
  1823. for i=0, 0.15, 0.1 / Animation_Speed do
  1824. Swait()
  1825. turnto(Mouse.Hit.p)
  1826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1830. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1832. end
  1833. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Punch", VT(50,50,50),false)
  1834. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1835. PART.Shape = "Ball"
  1836. local bv = Instance.new("BodyVelocity")
  1837. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1838. bv.velocity = RootPart.CFrame.lookVector*600
  1839. bv.Parent = PART
  1840. bv.Name = "PROJECTILEVELOCITY"
  1841. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1842. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1843. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1844. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  1845. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1846. coroutine.resume(coroutine.create(function()
  1847. for i = 1, 10 do
  1848. Swait()
  1849. PART.Transparency = PART.Transparency + 0.2/10
  1850. PART.Size = PART.Size + VT(5,5,5)
  1851. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1852. end
  1853. PART:Destroy()
  1854. end))
  1855. for i=0, 1, 0.1 / Animation_Speed do
  1856. Swait()
  1857. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1858. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1859. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1860. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1861. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1862. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1863. end
  1864. Speed = SPEED
  1865. ATTACK = false
  1866. Rooted = false
  1867. end
  1868.  
  1869. function GrabTime()
  1870. ATTACK = true
  1871. Rooted = false
  1872. local HASGRABBED = false
  1873. local WELD = nil
  1874. local TORS = nil
  1875. local hitting = FIST.Touched:connect(function(hit)
  1876. if hit.Parent:FindFirstChild("Humanoid") then
  1877. if hit.Parent.Humanoid.Health ~= 0 then
  1878. UNANCHOR = false
  1879. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1880. TORS.Anchored = true
  1881. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1882. WELD = weldBetween(RightArm,TORS)
  1883. HASGRABBED = true
  1884. Rooted = true
  1885. end
  1886. end
  1887. end)
  1888. for i=0, 1, 0.1 / Animation_Speed do
  1889. Swait()
  1890. if HASGRABBED == true then
  1891. break
  1892. end
  1893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1899. end
  1900. hitting:disconnect()
  1901. if HASGRABBED == true then
  1902. TORS.Anchored = false
  1903. RootPart.Anchored = true
  1904. for i=0, 2, 0.1 / Animation_Speed do
  1905. Swait()
  1906. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1912. end
  1913. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  1914. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  1915. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1916. SOUNDPART.CFrame = RootPart.CFrame
  1917. Debris:AddItem(SOUNDPART,5)
  1918. CreateSound("872089905", SOUNDPART, 2, 1)
  1919. for i = 1, 15 do
  1920. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  1921. end
  1922. for i=0, 2, 0.1 / Animation_Speed do
  1923. Swait()
  1924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1930. end
  1931. for i=0, 0.25, 0.1 / Animation_Speed do
  1932. Swait()
  1933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1939. end
  1940. if HITFLOOR ~= nil then
  1941. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1942. end
  1943. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1944. WELD:remove()
  1945. for i = 1, 25 do
  1946. Swait()
  1947. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1948. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  1949. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  1950. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  1951. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1952. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  1953. end
  1954. end
  1955. UNANCHOR = true
  1956. ATTACK = false
  1957. Rooted = false
  1958. end
  1959.  
  1960. function MaxSpeed()
  1961. local ORIGIN = RootPart.Position
  1962. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1963. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1964. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1965. SOUNDPART.CFrame = RootPart.CFrame
  1966. Debris:AddItem(SOUNDPART,5)
  1967. CreateSound("142772747", SOUNDPART, 2, 1)
  1968. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1969. Swait()
  1970. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1971. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1972. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1973. SOUNDPART.CFrame = RootPart.CFrame
  1974. Debris:AddItem(SOUNDPART,5)
  1975. CreateSound("414517163", SOUNDPART, 2, 1)
  1976. if MRANDOM(1,8) == 1 then
  1977. ATTACK = true
  1978. Rooted = true
  1979. local FRUITSTABLE = {
  1980. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1981. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  1982. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1983. }
  1984. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1985. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1986. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1987. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1988. weldBetween(RightArm,FRUITMODEL)
  1989. for i=0, 4, 0.1 / Animation_Speed do
  1990. Swait()
  1991. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1992. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1993. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1994. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1995. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1996. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1997. end
  1998. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1999. FRUITMODEL:remove()
  2000. for i = 1, 15 do
  2001. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  2002. end
  2003. for i=0, 0.5, 0.1 / Animation_Speed do
  2004. Swait()
  2005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2011. end
  2012. ATTACK = false
  2013. Rooted = false
  2014. end
  2015. end
  2016.  
  2017. function GreenUltimate()
  2018. ATTACK = true
  2019. Rooted = true
  2020. CreateSound("189035504", RightArm, 10, 0.8)
  2021. for i=0, 8, 0.1 / Animation_Speed do
  2022. Swait()
  2023. turnto(Mouse.Hit.p)
  2024. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  2025. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  2026. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  2027. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  2028. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  2029. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  2030. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  2031. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  2032. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2033. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2034. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2035. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2036. end
  2037. for i=0, 0.15, 0.1 / Animation_Speed do
  2038. Swait()
  2039. turnto(Mouse.Hit.p)
  2040. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  2041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  2042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2044. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2046. end
  2047. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  2048. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  2049. coroutine.resume(coroutine.create(function()
  2050. Swait(100)
  2051. for i = 1, 5 do
  2052. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  2053. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  2054. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  2055. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  2056. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  2057. end
  2058. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  2059. for i = 1, 5 do
  2060. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2061. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  2062. end
  2063. coroutine.resume(coroutine.create(function()
  2064. for i = 1, 50 do
  2065. Swait()
  2066. for i = 1, 1 do
  2067. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  2068. end
  2069. for i = 1, 2 do
  2070. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  2071. end
  2072. end
  2073. end))
  2074. end))
  2075. for i=0, 4, 0.1 / Animation_Speed do
  2076. Swait()
  2077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  2078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  2079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2081. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  2082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  2083. end
  2084. ATTACK = false
  2085. Rooted = false
  2086. end
  2087.  
  2088. --//=================================\\
  2089. --|| ASSIGN THINGS TO KEYS
  2090. --\\=================================//
  2091.  
  2092. function MouseDown(Mouse)
  2093. if ATTACK == false then
  2094. end
  2095. end
  2096.  
  2097. function MouseUp(Mouse)
  2098. HOLD = false
  2099. end
  2100.  
  2101. function KeyDown(Key)
  2102. KEYHOLD = true
  2103. if Key == "z" and ATTACK == false then
  2104. DeathAgreement()
  2105. end
  2106.  
  2107. if Key == "b" and ATTACK == false then
  2108. GrabTime()
  2109. end
  2110.  
  2111. if Key == "k" and ATTACK == false then
  2112. kiss()
  2113. end
  2114.  
  2115. if Key == "t" and ATTACK == false then
  2116. Taunt()
  2117. end
  2118.  
  2119. if Key == "r" and ATTACK == false then
  2120. Taunt6()
  2121. end
  2122.  
  2123. if Key == "h" and ATTACK == false then
  2124. Taunt5()
  2125. end
  2126.  
  2127. if Key == "p" and ATTACK == false then
  2128. TakeOnMe()
  2129. end
  2130.  
  2131. if Key == "f" and ATTACK == false then
  2132. Taunt2()
  2133. end
  2134.  
  2135. if Key == "c" and ATTACK == false then
  2136. MaxSpeed()
  2137. end
  2138.  
  2139. if Key == "q" and ATTACK == false then
  2140. Taunt4()
  2141. end
  2142.  
  2143. if Key == "e" and ATTACK == false then
  2144. Taunt3()
  2145. end
  2146.  
  2147. if Key == "v" and ATTACK == false then
  2148. Morning_Star()
  2149. end
  2150.  
  2151. if Key == "x" and ATTACK == false then
  2152. GreenUltimate()
  2153. end
  2154.  
  2155. if Key == "g" and ATTACK == false then
  2156. Chain()
  2157. end
  2158.  
  2159. if Key == "p" and ATTACK == false then
  2160. if Speed == 16 then
  2161. Speed = 150
  2162. elseif Speed == 150 then
  2163. Speed = 16
  2164. end
  2165. end
  2166. end
  2167.  
  2168. function KeyUp(Key)
  2169. KEYHOLD = false
  2170. end
  2171.  
  2172. Mouse.Button1Down:connect(function(NEWKEY)
  2173. MouseDown(NEWKEY)
  2174. end)
  2175. Mouse.Button1Up:connect(function(NEWKEY)
  2176. MouseUp(NEWKEY)
  2177. end)
  2178. Mouse.KeyDown:connect(function(NEWKEY)
  2179. KeyDown(NEWKEY)
  2180. end)
  2181. Mouse.KeyUp:connect(function(NEWKEY)
  2182. KeyUp(NEWKEY)
  2183. end)
  2184.  
  2185. --//=================================\\
  2186. --\\=================================//
  2187.  
  2188.  
  2189. function unanchor()
  2190. if UNANCHOR == true then
  2191. g = Character:GetChildren()
  2192. for i = 1, #g do
  2193. if g[i].ClassName == "Part" then
  2194. g[i].Anchored = false
  2195. end
  2196. end
  2197. end
  2198. end
  2199.  
  2200.  
  2201. --//=================================\\
  2202. --|| WRAP THE WHOLE SCRIPT UP
  2203. --\\=================================//
  2204.  
  2205. Humanoid.Changed:connect(function(Jump)
  2206. if Jump == "Jump" and (Disable_Jump == true) then
  2207. Humanoid.Jump = false
  2208. end
  2209. end)
  2210.  
  2211. while true do
  2212. Swait()
  2213. refit()
  2214. script.Parent = WEAPONGUI
  2215. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2216. v:Stop();
  2217. end
  2218. ANIMATE.Parent = nil
  2219. SINE = SINE + CHANGE*1.5
  2220. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2221. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2222. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2223. local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2224. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2225. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2226. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2227. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2228. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2229. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2230. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2231. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2232. RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2233. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2234. end
  2235. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2236. ANIM = "Jump"
  2237. if ATTACK == false then
  2238. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2242. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2244. end
  2245. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2246. ANIM = "Fall"
  2247. if ATTACK == false then
  2248. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2249. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2250. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2251. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2252. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2253. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2254. end
  2255. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2256. ANIM = "Idle"
  2257. if ATTACK == false then
  2258. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(-85 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.2*SIZE, -0.5*SIZE) * ANGLES(RAD(35), RAD(15 - 2.5 * SIN(SINE / 12)), RAD(85 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2262. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2264. end
  2265. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2266. ANIM = "Walk"
  2267. if ATTACK == false then
  2268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2269. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2270. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2271. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2272. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2273. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2274. end
  2275. end
  2276. unanchor()
  2277. Humanoid.MaxHealth = "inf"
  2278. Humanoid.Health = "inf"
  2279. if Rooted == false then
  2280. Disable_Jump = false
  2281. Humanoid.WalkSpeed = Speed
  2282. elseif Rooted == true then
  2283. Disable_Jump = true
  2284. Humanoid.WalkSpeed = 0
  2285. end
  2286. for _, c in pairs(Character:GetChildren()) do
  2287. if c.ClassName == "Part" and c.Name ~= "Detail" then
  2288. c.Material = "Fabric"
  2289. if c:FindFirstChildOfClass("ParticleEmitter") then
  2290. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2291. end
  2292. if c ~= Head then
  2293. c.Color = C3(0,0,0)
  2294. else
  2295. c.Color = C3(1,1,1)
  2296. end
  2297. if c == Head then
  2298. if c:FindFirstChild("face") then
  2299. c.face:remove()
  2300. end
  2301. end
  2302. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2303. c:remove()
  2304. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  2305. c:remove()
  2306. end
  2307. end
  2308. sick.SoundId = "rbxassetid://1369580230"
  2309. sick.Looped = true
  2310. sick.Pitch = 1
  2311. sick.Volume = 2
  2312. sick.Parent = Torso
  2313. sick:Resume()
  2314. sick.Playing = true
  2315. Humanoid.Name = "Plague Doctor"
  2316.  
  2317. end
  2318.  
  2319. --//=================================\\
  2320. --\\=================================//
  2321.  
  2322.  
  2323.  
  2324.  
  2325.  
  2326. --//====================================================\\--
  2327. --|| END OF SCRIPT
  2328. --\\====================================================//--
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