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Purianite

Untitled

Oct 29th, 2011
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  1. else if ammosub > 0 && can_throw = 1
  2. {
  3.     if global.throwarray[ammosub-1] != -1
  4.     {
  5.         sound_play(snd_throwflesh);
  6.         global.throwarray[ammosub-1].direction = 0;
  7.         global.throwarray[ammosub-1].speed = 18;
  8.         global.throwarray[ammosub-1].thrown = 1;
  9.         global.throwarray[ammosub-1] = -1;
  10.     }
  11.     else if global.throwarray[ammosub] != -1
  12.     {
  13.         sound_play(snd_throwflesh);
  14.         global.throwarray[ammosub].direction = 0;
  15.         global.throwarray[ammosub].speed = 18;
  16.         global.throwarray[ammosub].thrown = 1;
  17.         global.throwarray[ammosub] = -1;
  18.     }
  19.     if ammosub = 1
  20.     {
  21.         can_grab = 0;
  22.         alarm[4] = 60;
  23.     }
  24.     ammosub -= 1;
  25.     can_throw = 0;
  26.     alarm[5] = 8;
  27. }
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