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- else if ammosub > 0 && can_throw = 1
- {
- if global.throwarray[ammosub-1] != -1
- {
- sound_play(snd_throwflesh);
- global.throwarray[ammosub-1].direction = 0;
- global.throwarray[ammosub-1].speed = 18;
- global.throwarray[ammosub-1].thrown = 1;
- global.throwarray[ammosub-1] = -1;
- }
- else if global.throwarray[ammosub] != -1
- {
- sound_play(snd_throwflesh);
- global.throwarray[ammosub].direction = 0;
- global.throwarray[ammosub].speed = 18;
- global.throwarray[ammosub].thrown = 1;
- global.throwarray[ammosub] = -1;
- }
- if ammosub = 1
- {
- can_grab = 0;
- alarm[4] = 60;
- }
- ammosub -= 1;
- can_throw = 0;
- alarm[5] = 8;
- }
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