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  1. --==Made by LuisPambid==--
  2. --==Soul Solid==--
  3.  
  4. local player=game.Players.CIassicDev
  5. local char=player.Character
  6. repeat wait() until player and char
  7. local torso=char.Torso
  8. local head=char.Head
  9. local human=char.Humanoid
  10. local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
  11. local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
  12. local c=function(f) coroutine.resume(coroutine.create(f)) end
  13. local p=function(f) pcall(f) end
  14. local add={
  15. Part=function(par, a, c, col, t, s, cf, ms)
  16. local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
  17. local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
  18. return p
  19. end,
  20. Wedge=function(par, a, c, col, t, s, cf, ms)
  21. local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end)
  22. local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
  23. return p
  24. end,
  25. Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
  26. local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end)
  27. return g
  28. end,
  29. Weld=function(par, p1, cf)
  30. local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
  31. return w
  32. end,
  33. Mesh=function(ins, par, s, of, t)
  34. local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshType=t end)
  35. return m
  36. end,
  37. Sound=function(parent, id, volume, pitch)
  38. local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
  39. return s
  40. end,
  41. }
  42. local scriptname="Soul Solid" --Name here
  43. pcall(function() player.Backpack[scriptname]:remove() char[scriptname]:remove() char["Objects"]:remove() player.PlayerGui[scriptname]:remove() end)
  44. local model=Instance.new("Model", char) model.Name="Objects"
  45. local modelB=Instance.new("Model", char) modelB.Name=scriptname
  46. local gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
  47. local bin=Instance.new("HopperBin", player.Backpack) bin.Name=scriptname
  48. local skincolor="New Yeller"
  49. local suitcolor="Really black"
  50. local body={}
  51. local animate={}
  52. local obj={}
  53. function createParts()
  54. --==PARTS==--
  55. body.Head=head:clone() body.Head.Parent=model body.Head.BrickColor=BrickColor.new(skincolor) body.Head.Transparency=0
  56. body.Torso=add.Part(model, false, false, skincolor, 0, Vector3.new(2, 2, 1), nil)
  57. body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
  58. body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 0, Vector3.new(1, 1, 1), nil)
  59. p(function() for i, v in pairs(char:children()) do v.Transparency=1 end end)
  60. p(function() for i, v in pairs(char:children()) do v["face"]:clone().Parent=body.Head v["face"]:remove() end end)
  61. p(function() for i, v in pairs(char:children()) do if v.ClassName=="Hat" then v:remove() end end end)
  62. --==WELDS==--
  63. body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
  64. body.TorsoW=add.Weld(body.Torso, torso, nil)
  65. body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
  66. body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
  67. --==MESHES==--
  68. add.Mesh("BlockMesh", body.ArmLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  69. add.Mesh("BlockMesh", body.ArmRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  70. add.Mesh("BlockMesh", body.LegLeft, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  71. add.Mesh("BlockMesh", body.LegRight, Vector3.new(1, 2, 1), Vector3.new(0, -.5, 0), nil)
  72. ---------------------------------------------------------------------------------------
  73. animate={
  74. ["Head"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end)
  75. body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
  76. end;
  77. ["Torso"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end)
  78. body.TorsoW.C1=cf
  79. end;
  80. ["ArmLeft"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end)
  81. body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
  82. end;
  83. ["ArmRight"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end)
  84. body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
  85. end;
  86. ["LegLeft"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end)
  87. body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
  88. end;
  89. ["LegRight"]=function(cf) p(function() for i, v in pairs(model:children()) do v.Transparency=0 end end)
  90. body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
  91. end;
  92. }
  93. --==Objects==--
  94. --Suit--
  95. obj.ArmLeft, obj.ArmRight=add.Part(model, false, false, suitcolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, suitcolor, 0, Vector3.new(1, 1, 1), nil)
  96. obj.ArmLeftW, obj.ArmRightW=add.Weld(obj.ArmLeft, body.ArmLeft, nil), add.Weld(obj.ArmRight, body.ArmRight, nil)
  97. obj.LegLeft, obj.LegRight=add.Part(model, false, false, suitcolor, 0, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, suitcolor, 0, Vector3.new(1, 1, 1), nil)
  98. obj.LegLeftW, obj.LegRightW=add.Weld(obj.LegLeft, body.LegLeft, nil), add.Weld(obj.LegRight, body.LegRight, nil)
  99. obj.Torso=add.Part(model, false, false, suitcolor, 0, Vector3.new(2, 2, 1), nil)
  100. obj.TorsoW=add.Weld(obj.Torso, body.Torso, nil)
  101. add.Mesh("BlockMesh", obj.ArmLeft, Vector3.new(1.1, 1.6, 1.1), Vector3.new(0, -.25, 0), nil)
  102. add.Mesh("BlockMesh", obj.ArmRight, Vector3.new(1.1, 1.6, 1.1), Vector3.new(0, -.25, 0), nil)
  103. add.Mesh("BlockMesh", obj.LegLeft, Vector3.new(1.1, 1.6, 1.1), Vector3.new(0, -.25, 0), nil)
  104. add.Mesh("BlockMesh", obj.LegRight, Vector3.new(1.1, 1.6, 1.1), Vector3.new(0, -.25, 0), nil)
  105. add.Mesh("BlockMesh", obj.Torso, Vector3.new(1.05, 1.05, 1.05), nil, nil)
  106. ---------------------------------------------------------------------------------------
  107. obj.Handle=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.25, 2, .25), nil)
  108. obj.HandleW=add.Weld(obj.Handle, body.ArmRight, CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, 0))
  109. for i=1, 5 do
  110. obj.Design=add.Part(modelB, false, false, "White", 0, Vector3.new(.3, .1, .1), nil)
  111. obj.DesignW=add.Weld(obj.Design, obj.Handle, CFrame.new(0, -1+i/3, 0)*CFrame.Angles(math.rad(45), 0, 0))
  112. end
  113. --SEALS--
  114. obj.Seal=add.Part(modelB, false,false, "White", 0, Vector3.new(.2, .2, .2), nil)
  115. obj.SealM=add.Mesh("BlockMesh", obj.Seal, Vector3.new(.2, .5, 1), nil, nil)
  116. obj.SealW=add.Weld(obj.Seal, obj.Handle, CFrame.new(0, -1.15, .1))
  117. obj.Seal2=add.Part(modelB, false,false, "White", 0, Vector3.new(.2, .2, .2), nil)
  118. obj.Seal2M=add.Mesh("BlockMesh", obj.Seal2, Vector3.new(.25, 1, .5), nil, nil)
  119. obj.Seal2W=add.Weld(obj.Seal2, obj.Handle, CFrame.new(0, -1.1, 0))
  120. obj.Seal3=add.Part(modelB, false,false, "White", 0, Vector3.new(.3, 2, .2), nil)
  121. obj.Seal3M=add.Mesh("BlockMesh", obj.Seal3, Vector3.new(1, 1, .5), nil, nil)
  122. obj.Seal3W=add.Weld(obj.Seal3, obj.Handle, nil)
  123. ---------------------------------------------------------------------------------------
  124. obj.Guard=add.Part(modelB, false, false, "Really black", 0, Vector3.new(.5, .2, .5), nil)
  125. obj.GuardW=add.Weld(obj.Guard, obj.Handle, CFrame.new(0, 1.1, 0))
  126. obj.GuardB=add.Part(modelB, false, false, "White", 0, Vector3.new(.25, .2, .3), nil)
  127. obj.GuardBM=add.Mesh("BlockMesh", obj.GuardB, Vector3.new(.5, 1, 1), nil, nil)
  128. obj.GuardBW=add.Weld(obj.GuardB, obj.Handle, CFrame.new(0, 1.25, 0))
  129. obj.Blade=add.Part(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 4, .25), nil) obj.Blade.Reflectance=.5
  130. obj.BladeM=add.Mesh("BlockMesh", obj.Blade, Vector3.new(.5, 1, 1), nil, nil)
  131. obj.BladeW=add.Weld(obj.Blade, obj.Handle, CFrame.new(0, 3, 0))
  132. obj.Point=add.Wedge(modelB, false, false, "Mid gray", 0, Vector3.new(.2, 1, .25), nil) obj.Point.Reflectance=.5
  133. obj.PointM=add.Mesh("SpecialMesh", obj.Point, Vector3.new(.5, 1, 1), nil, "Wedge")
  134. obj.PointW=add.Weld(obj.Point, obj.Blade, CFrame.new(0, 2.5, 0)*CFrame.Angles(math.rad(0), 0, 0))
  135. --==Signature(L)==--
  136. obj.LH=add.Part(model, false, false, "White", 0, Vector3.new(.5, 1, .2), nil)
  137. obj.LHW=add.Weld(obj.LH, obj.ArmLeft, CFrame.new(-.4, -.25, -.2))
  138. obj.LH=add.Part(model, false, false, "White", 0, Vector3.new(.5, .2, .5), nil)
  139. obj.LHW=add.Weld(obj.LH, obj.ArmLeft, CFrame.new(-.4, -.65, 0))
  140. end
  141. function removeParts()
  142. p(function()
  143. for i, v in pairs(model:children()) do v:remove() end for i, v in pairs(modelB:children()) do v:remove() end for i, v in pairs(char:children()) do v.Transparency=0 end
  144. end)
  145. end
  146. --Variables--
  147. local trailDeb=false
  148. local running=false
  149. local hitDeb=false
  150. local attacking=false
  151. local hitting=false
  152. local shield=false
  153. local keyDeb=false
  154. local keyDeb2=false
  155. local looping=false
  156. local w, a, s, d=false, false, false, false
  157. local combo=0
  158. local speed=32
  159. local attackspeed=.25
  160. local dmg=math.random(5, 10)
  161. local looping2=false
  162. local rage=1
  163. local Slash=add.Sound(torso, "rbxasset://sounds//swordslash.wav", 1, 1)
  164. local Dash=add.Sound(torso, "http://www.roblox.com/asset/?id=22968437", 1, 1)
  165. local Clang=add.Sound(torso, "http://www.roblox.com/asset/?id=11113679", 1, 1)
  166. local Heal=add.Sound(torso, "http://www.roblox.com/asset/?id=2101144", 1, 1)
  167. local Electricity=add.Sound(torso, "http://www.roblox.com/asset/?id=10756118", 1, 1)
  168. local attackLabel=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", "Dash(C)", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
  169. local attackLabel2=add.Gui("TextLabel", attackLabel, "Really black", "Really black", "White", "Size18", "Block(V)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
  170. local attackLabel3=add.Gui("TextLabel", attackLabel2, "Really black", "Really black", "White", "Size18", "Jump(Space)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
  171. local attackLabel4=add.Gui("TextLabel", attackLabel3, "Really black", "Really black", "White", "Size18", "Regenerate(X)", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
  172. local attackLabel5=add.Gui("TextLabel", attackLabel4, "Really black", "Really black", "White", "Size18", "Ultimate(Z)ON/OFF", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
  173. function lightningGen(startPos, endPos)
  174. local magnitude=(startPos-endPos).magnitude
  175. local distance=(startPos+endPos)/2
  176. local pattern=add.Part(workspace, true, false, "White", 1, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPos)) pattern.Name="Effect"
  177. local startPosProx=startPos
  178. for i=1, 9 do
  179. local startPosProx2=startPosProx
  180. local random=Vector3.new(math.random(-1, 1), math.random(-1, 1), math.random(-1, 1))
  181. local findSize=pattern.Size.z/10
  182. local findOffSet=pattern.CFrame.lookVector*-1
  183. local compute=i*findSize*findOffSet
  184. local newStartPos=startPos
  185. local newEndPos=CFrame.new(random+compute+newStartPos).p
  186. local magnitude=(startPosProx2-newEndPos).magnitude
  187. local distance=(startPosProx2+newEndPos)/2
  188. local lightning=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, .2, magnitude), CFrame.new(distance, startPosProx2)) lightning.Name="Effect"
  189. c(function()
  190. for i=0, 1, .1 do wait()
  191. lightning.Transparency=i
  192. end
  193. lightning:remove()
  194. end)
  195. startPosProx=newEndPos
  196. end
  197. pattern:remove()
  198. end
  199. function computePos(pos, pos2)
  200. local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
  201. torso.CFrame=CFrame.new(pos, pos3)
  202. return pos3
  203. end
  204. function nearTorso(pos, dis)
  205. local temp
  206. local distance=dis
  207. for i, v in pairs(workspace:children()) do
  208. if v:isA("Model") then
  209. temp=v:findFirstChild("Torso")
  210. local humanoid=v:findFirstChild("Humanoid")
  211. if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then
  212. distance=(temp.CFrame.p-pos).magnitude
  213. return temp
  214. end
  215. end
  216. end
  217. end
  218.  
  219. function hit(h)
  220. if hitting==true and looping2==true and h.Parent:findFirstChild("Humanoid")==nil and h~=nil and h.Parent~=char and h.Parent~=model and h.Parent~=modelB and h.Name~="Effect" and h.Name~="Base" and hitDeb==false then hitDeb=true
  221. p(function() print("found")
  222. local pYPos=h.Position.y-(h.Size.y/2)
  223. local sYPos=obj.Blade.Position.y
  224. if sYPos<=pYPos or sYPos>=(pYPos+h.Size.y) then return end
  225. local p=h:clone() p.Parent=workspace p.Anchored=false p.CanCollide=true --p.Name="Effect"
  226. local p2=h:clone() p2.Parent=workspace p2.Anchored=false p2.CanCollide=true --p2.Name="Effect"
  227. h:remove()
  228. p.formFactor="Custom"
  229. p2.formFactor="Custom"
  230. p.Size=Vector3.new(h.Size.x, sYPos-pYPos, h.Size.z)
  231. p2.Size=Vector3.new(h.Size.x, p2.Size.y-(sYPos-pYPos), h.Size.z)
  232. p.CFrame=h.CFrame*CFrame.new(0, -p2.Size.y/2, 0)
  233. p2.CFrame=h.CFrame*CFrame.new(0, p.Size.y/2, 0)
  234. c(function() wait(2)
  235. --[[p.Anchored=false p2.Anchored=false
  236. for i=0, 1, .05 do
  237. wait()
  238. p.Transparency=i p2.Transparency=i
  239. end]]
  240. p:remove() p2:remove()
  241. end)
  242. end)
  243. wait()
  244. hitDeb=false
  245. elseif hitting==true and game.Players[h.Parent.Name] and h.Parent~=char and hitDeb==false then hitDeb=true
  246. pcall(function()
  247. local hHuman=h.Parent:findFirstChild("Humanoid")
  248. hHuman.Health=hHuman.Health-dmg
  249. --[[for i=1, 5 do
  250. local spark=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(.2, 1, .2), obj.Point.CFrame*CFrame.Angles(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45))) spark.Name="Effect"
  251. local sparkM=add.Mesh("BlockMesh", spark, Vector3.new(.5, 1, .5), nil, nil)
  252. c(function()
  253. for i=0, 1, .05 do wait()
  254. spark.Transparency=i
  255. end spark:remove()
  256. end)
  257. end]]
  258. local fakeM=Instance.new("Model", workspace) fakeM.Name=dmg
  259. local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
  260. local effect=add.Part(fakeM, false, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame) effect.Name="Head"
  261. local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
  262. local bp=Instance.new("BodyPosition", effect) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=h.Position+Vector3.new(0, 4, 0)
  263. game.Debris:addItem(fakeM, 2)
  264. end)
  265. wait(.2)
  266. hitDeb=false
  267. end
  268. end
  269.  
  270. function trail(pos, cf)
  271. c(function()
  272. local old=(pos.CFrame*cf).p
  273. while trailDeb==true do
  274. wait()
  275. local new=(pos.CFrame*cf).p
  276. local mag=(old-new).magnitude
  277. local dis=(old+new)/2
  278. local trail=add.Part(workspace, true, false, "Pastel light blue", 0, Vector3.new(.2, mag, .2), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Effect"
  279. trail.Touched:connect(hit)
  280. local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(1, 1, 1), nil, nil)
  281. old=new
  282. c(function()
  283. for i=1, 0, -.1 do
  284. wait()
  285. tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
  286. end
  287. trail:remove()
  288. end)
  289. c(function()
  290. for i=0, 1, .1 do
  291. wait()
  292. trail.Transparency=i
  293. end
  294. end)
  295. end
  296. end)
  297. end
  298.  
  299. function onRunning() while attacking or looping do wait() end
  300. if w or a or s or d then
  301. animate.ArmLeft(CFrame.Angles(0, 0, math.rad(-15)))
  302. animate.ArmRight(CFrame.Angles(0, 0, math.rad(15)))
  303. animate.LegLeft(CFrame.Angles(0, 0, math.rad(-5)))
  304. animate.LegRight(CFrame.Angles(0, 0, math.rad(5)))
  305. end
  306. end
  307.  
  308. function doAttacks() combo=combo+1 rage=rage+1 print("Combo: "..combo)
  309. if attacking==false and looping==false then attacking=true
  310. if combo==1 then hitting=true Slash:play()
  311. for i, v in pairs(modelB:children()) do v.Touched:connect(hit) end
  312. for i=0, 1, attackspeed do wait()
  313. animate.Torso(CFrame.Angles(0, -math.rad(45)*i, 0))
  314. animate.ArmRight(CFrame.Angles(0, 0, math.rad(90)*i))
  315. obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)-(math.rad(135)*i), 0, 0)
  316. end
  317. trailDeb=true trail(obj.Point, CFrame.new(0, 1, 0))
  318. for i=0, 1, attackspeed do wait()
  319. animate.Torso(CFrame.Angles(0, -math.rad(45)-(-math.rad(135)*i), 0))
  320. obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(225)-(-math.rad(135)*i), 0, -math.rad(15)*i)
  321. end
  322. if combo>1 then combo=2 print("Combo: "..combo) Slash:play()
  323. for i=1, 0, -attackspeed do wait()
  324. animate.Torso(CFrame.Angles(0, -math.rad(90)+(math.rad(90)*i), 0))
  325. animate.ArmRight(CFrame.Angles(0, 0, math.rad(180)*i))
  326. obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(15)*i)
  327. end
  328. trailDeb=false
  329. for i=1, 0, -attackspeed do wait()
  330. animate.Torso(CFrame.Angles(0, -math.rad(90)*i, 0))
  331. end
  332. attacking=false
  333. hitting=false
  334. combo=0
  335. onRunning()
  336. return
  337. end
  338. trailDeb=false
  339. for i=1, 0, -.2 do wait()
  340. animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
  341. animate.ArmRight(CFrame.Angles(0, 0, math.rad(180)*i))
  342. obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90), 0, -math.rad(15)*i)
  343. end
  344. end
  345. attacking=false
  346. hitting=false
  347. combo=0
  348. onRunning()
  349. end
  350. end
  351.  
  352. local Abilities={
  353. ["Dash"]=function() Dash:play()
  354. local aura=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, 0, 1.5)*CFrame.Angles(math.rad(90), 0, 0)) aura.Name="Effect"
  355. local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(4, 2, 4), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976"
  356. c(function()
  357. for i=0, 2, .1 do wait()
  358. auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i)
  359. end
  360. end)
  361. c(function()
  362. for i=0, 1, .1 do
  363. wait()
  364. aura.Transparency=i
  365. end
  366. pcall(function() aura:remove() end)
  367. end)
  368. torso.CFrame=torso.CFrame+torso.CFrame.lookVector*10
  369. end;
  370. ["DashJump"]=function() Dash:play()
  371. local aura=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(math.rad(180), 0, 0)) aura.Name="Effect"
  372. local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(4, 2, 4), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976"
  373. c(function()
  374. for i=0, 2, .1 do wait()
  375. auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i)
  376. end
  377. end)
  378. c(function()
  379. for i=0, 1, .1 do
  380. wait()
  381. aura.Transparency=i
  382. end
  383. pcall(function() aura:remove() end)
  384. end)
  385. pcall(function() torso:findFirstChild("BodyPosition"):remove() end)
  386. c(function()
  387. local bp=Instance.new("BodyPosition", torso) bp.maxForce=Vector3.new(0, math.huge, 0) bp.position=torso.Position+Vector3.new(0, 10, 0)
  388. wait(3)
  389. bp:remove()
  390. end)
  391. end;
  392. ["Shield"]=function(mouse) human.WalkSpeed=0
  393. local bp=Instance.new("BodyPosition", torso) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=torso.Position
  394. looping=true
  395. for i=0, 1, .2 do wait()
  396. animate.ArmRight(CFrame.Angles(math.rad(45)*i, 0, 0))
  397. animate.ArmLeft(CFrame.Angles(math.rad(135)*i, 0, -math.rad(15)*i))
  398. obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(45)*i), math.rad(35)*i, math.rad(90)*i)
  399. end
  400. Clang:play()
  401. local shieldPart=add.Part(model, true, false, "White", 1, Vector3.new(15, 15, 4), torso.CFrame+torso.CFrame.lookVector*1.5)
  402. while looping do wait() computePos(torso.CFrame.p, mouse.Hit.p) shieldPart.CFrame=torso.CFrame+torso.CFrame.lookVector*1.5
  403. shieldPart.Touched:connect(function(h)
  404. if h.Parent~=char and h.Parent~=modelB and h.Parent~=model and h.Name~="Trail" and h.Name~="Base" and hitDeb==false then hitDeb=true print(h.Name)
  405. Clang:play()
  406. c(function()
  407. --[[local effect=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)) effect.Name="Trail"
  408. local mesh=add.Mesh("SpecialMesh", effect, Vector3.new(1.5, 1.5, 1.5), nil, "File") mesh.MeshId="http://www.roblox.com/asset/?id=3270017"
  409. c(function()
  410. for i=0, 1, .1 do
  411. wait()
  412. effect.Mesh.Scale=effect.Mesh.Scale+Vector3.new(i, i, i)
  413. end
  414. effect:remove()
  415. end)
  416. c(function()
  417. for i=0, 1, .1 do
  418. wait()
  419. effect.Transparency=i
  420. end
  421. end)]]
  422. h.Anchored=false
  423. local bp=Instance.new("BodyPosition", h) bp.maxForce=Vector3.new(math.huge, math.huge, math.huge) bp.position=(CFrame.new(torso.CFrame.p, h.CFrame.p)*CFrame.new(0, 0, -h.Velocity.z*1.5)).p
  424. local bg=Instance.new("BodyGyro", h) bg.maxTorque=Vector3.new(0, math.huge, 0) bg.cframe=CFrame.new(h.CFrame.p, torso.CFrame.p)
  425. h.Velocity=Vector3.new(0, 0, 0) h.RotVelocity=Vector3.new(0, 0, 0)
  426. game.Debris:addItem(bp, .2) game.Debris:addItem(bg, .2)
  427. end)
  428. wait()
  429. hitDeb=false
  430. end
  431. end)
  432. end
  433. bp:remove()
  434. shieldPart:remove()
  435. for i=1, 0, -.2 do wait()
  436. animate.ArmRight(CFrame.Angles(math.rad(45)*i, 0, 0))
  437. animate.ArmLeft(CFrame.Angles(math.rad(135)*i, 0, -math.rad(15)*i))
  438. obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(45)*i), math.rad(35)*i, math.rad(90)*i)
  439. end
  440. human.WalkSpeed=speed
  441. end;
  442. ["Regenerate"]=function(mouse) human.WalkSpeed=0
  443. looping=true
  444. for i=0, 1, .1 do wait()
  445. animate.Torso(CFrame.new(0, -1*i, 0))
  446. animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i))
  447. animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i))
  448. animate.LegLeft(CFrame.new(0, 1*i, -1*i))
  449. animate.LegRight(CFrame.Angles(-math.rad(90)*i, 0, 0))
  450. obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(180)*i), -math.rad(45)*i, 0)
  451. end
  452. while looping and human.Health<100 do wait() human.Health=human.Health+1 Heal:play()
  453. local aura=add.Part(workspace, true, false, "Pastel light blue", .5, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name="Effect"
  454. local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(1, 1, 1), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976"
  455. local aura2=add.Part(workspace, true, false, "Pastel light blue", .5, Vector3.new(5, 5, 5), body.Torso.CFrame*CFrame.new(math.random(-15, 15), math.random(-15, 15), math.random(-15, 15))*CFrame.Angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))))
  456. aura2.Name="Effect"
  457. c(function()
  458. for i=0, 3, .2 do wait()
  459. auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i)
  460. end
  461. c(function()
  462. for i=.5, 1, .1 do
  463. wait()
  464. aura.Transparency=i aura2.Transparency=i
  465. end
  466. end)
  467. aura:remove() aura2:remove()
  468. end)
  469. end
  470. for i=1, 0, -.1 do wait()
  471. animate.Torso(CFrame.new(0, -1*i, 0))
  472. animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(45)*i))
  473. animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, -math.rad(45)*i))
  474. animate.LegLeft(CFrame.new(0, 1*i, -1*i))
  475. animate.LegRight(CFrame.Angles(-math.rad(90)*i, 0, 0))
  476. obj.HandleW.C1=CFrame.new(0, -1.5, 0)*CFrame.Angles(-math.rad(90)+(-math.rad(180)*i), -math.rad(45)*i, 0)
  477. end
  478. human.WalkSpeed=speed
  479. end;
  480. ["Ultimate"]=function()
  481. c(function()
  482. looping2=true
  483. speed=40 attackspeed=.25 dmg=dmg*2.5
  484. while looping2 and human.Health>2 do wait(.2) human.Health=human.Health-2 Electricity:play()
  485. lightningGen(body.Torso.CFrame.p, body.Torso.Position+Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)))
  486. local aura=add.Part(workspace, true, false, "Bright yellow", 0, Vector3.new(1, 1, 1), body.Torso.CFrame*CFrame.new(0, -2, 0)*CFrame.Angles(0, math.rad(math.random(-45, 45)), 0)) aura.Name="Effect"
  487. local auraM=add.Mesh("SpecialMesh", aura, Vector3.new(4, 2, 4), nil, "File") auraM.MeshId="http://www.roblox.com/asset/?id=20329976"
  488. c(function()
  489. for i=0, 1, .1 do wait()
  490. auraM.Scale=auraM.Scale+Vector3.new(i, i/2, i)
  491. end
  492. end)
  493. c(function()
  494. for i=0, 1, .1 do
  495. wait()
  496. aura.Transparency=i
  497. end
  498. aura:remove()
  499. end)
  500. end
  501. speed=32 attackspeed=.2 dmg=math.random(5, 10)
  502. keyDeb=false looping2=false
  503. end)
  504. end;
  505. }
  506.  
  507. bin.Selected:connect(function(mouse) createParts() human.WalkSpeed=speed
  508. onRunning()
  509. while attacking do wait() end
  510. mouse.Button1Down:connect(doAttacks)
  511. mouse.KeyDown:connect(function(key) key=key:lower()
  512. if key=="w" then w=true onRunning() end
  513. if key=="a" then a=true onRunning() end
  514. if key=="s" then s=true onRunning() end
  515. if key=="d" then d=true onRunning() end
  516. if key=="c" and keyDeb2==false then keyDeb2=true Abilities.Dash() wait() keyDeb2=false end
  517. if key==" " and keyDeb2==false then keyDeb2=true Abilities.DashJump() wait() keyDeb2=false end
  518. if key=="v" and keyDeb==false then keyDeb=true Abilities.Shield(mouse) keyDeb=false end
  519. if key=="x" and keyDeb==false and human.Health<100 then keyDeb=true Abilities.Regenerate(mouse) keyDeb=false end
  520. if key=="z" and keyDeb==false and human.Health>5 then
  521. keyDeb=true
  522. Abilities.Ultimate(mouse)
  523. elseif key=="z" and keyDeb==true then
  524. keyDeb=false looping2=false
  525. end
  526. end)
  527. mouse.KeyUp:connect(function(key) key=key:lower()
  528. if key=="v" then looping=false end
  529. if key=="x" then looping=false end
  530. end)
  531. end)
  532. bin.Deselected:connect(function() removeParts() end)--mediafire
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