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wao edit

Feb 8th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player = owner
  3. local Mouse,mouse,UserInputService,ContextActionService
  4. do
  5. script.Parent = Player.Character
  6. local CAS = {Actions={}}
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9. Event.Parent = Player.Character
  10. local fakeEvent = function()
  11. local t = {_fakeEvent=true}
  12. t.Connect = function(self,f)self.Function=f end
  13. t.connect = t.Connect
  14. return t
  15. end
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. function CAS:BindAction(name,fun,touch,...)
  19. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20. end
  21. function CAS:UnbindAction(name)
  22. CAS.Actions[name] = nil
  23. end
  24. local function te(self,ev,...)
  25. local t = m[ev]
  26. if t and t._fakeEvent and t.Function then
  27. t.Function(...)
  28. end
  29. end
  30. m.TrigEvent = te
  31. UIS.TrigEvent = te
  32. Event.OnServerEvent:Connect(function(plr,io)
  33. if plr~=Player then return end
  34. if io.isMouse then
  35. m.Target = io.Target
  36. m.Hit = io.Hit
  37. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38. if io.UserInputState == Enum.UserInputState.Begin then
  39. m:TrigEvent("Button1Down")
  40. else
  41. m:TrigEvent("Button1Up")
  42. end
  43. else
  44. for n,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. if io.UserInputState == Enum.UserInputState.Begin then
  52. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53. UIS:TrigEvent("InputBegan",io,false)
  54. else
  55. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputEnded",io,false)
  57. end
  58. end
  59. end)
  60. NLS([==[
  61. local Player = game:GetService("Players").LocalPlayer
  62.  
  63. local Char = Player.Character
  64. local Event = Char:WaitForChild("UserInput_Event")
  65.  
  66. local UIS = game:GetService("UserInputService")
  67.  
  68. local input = function(io,a)
  69. if a then return end
  70. local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
  71. Event:FireServer(io)
  72. end
  73. UIS.InputBegan:Connect(input)
  74. UIS.InputEnded:Connect(input)
  75. local Changed = false
  76.  
  77. local h,t = Mouse.Hit,Mouse.Target
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
  81. h,t=Mouse.Hit,Mouse.Target
  82. end
  83. end
  84. ]==],Player.Character)
  85. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  86. end
  87.  
  88. Player = owner
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94.  
  95. RootPart = Character["HumanoidRootPart"]
  96. Torso = Character["Torso"]
  97. Head = Character["Head"]
  98. Face = Head.face
  99. RightArm = Character["Right Arm"]
  100. LeftArm = Character["Left Arm"]
  101. RightLeg = Character["Right Leg"]
  102. LeftLeg = Character["Left Leg"]
  103. RootJoint = RootPart["RootJoint"]
  104. Neck = Torso["Neck"]
  105. RightShoulder = Torso["Right Shoulder"]
  106. LeftShoulder = Torso["Left Shoulder"]
  107. RightHip = Torso["Right Hip"]
  108. LeftHip = Torso["Left Hip"]
  109.  
  110. Character = Player.Character
  111. Humanoid = Character.Humanoid
  112.  
  113. Player = owner
  114. PlayerGui = Player.PlayerGui
  115. Cam = workspace.CurrentCamera
  116. Backpack = Player.Backpack
  117. Character = Player.Character
  118. Humanoid = Character.Humanoid
  119.  
  120. RootPart = Character["HumanoidRootPart"]
  121. SIZE = 1
  122. local SINE = 0
  123. IT = Instance.new
  124. CF = CFrame.new
  125. VT = Vector3.new
  126. RAD = math.rad
  127. C3 = Color3.new
  128. UD2 = UDim2.new
  129. BRICKC = BrickColor.new
  130. ANGLES = CFrame.Angles
  131. EULER = CFrame.fromEulerAnglesXYZ
  132. COS = math.cos
  133. ACOS = math.acos
  134. SIN = math.sin
  135. ASIN = math.asin
  136. ABS = math.abs
  137. MRANDOM = math.random
  138. FLOOR = math.floor
  139.  
  140. --[[
  141. local vel = Instance.new("BodyVelocity", owner.Character.Torso)
  142. vel.Velocity = owner.Character.Torso.CFrame.lookVector * -5
  143. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  144. --]]
  145. --Credit To Rufus14
  146. --I just edit it a bit ^_^
  147.  
  148. function ragdoll()
  149. owner.Character.Archivable = true
  150. clone = owner.Character:Clone()
  151. clone.Parent = workspace
  152. for i,v in pairs(clone:GetChildren()) do
  153. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  154. v:destroy()
  155. end
  156. for i,p in pairs(v:GetChildren()) do
  157. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  158. p:destroy()
  159. end
  160. end
  161. end
  162. for i,t in pairs(owner:GetChildren()) do
  163. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  164. t:destroy()
  165. end
  166. end
  167. vel = Instance.new("BodyVelocity", clone.Torso)
  168. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  169. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  170. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  171. using = false
  172. hit = Instance.new("Sound", clone.Torso)
  173. hit.SoundId = "rbxassetid://260430060"
  174. hit.Volume = 5
  175. hit1 = Instance.new("Sound", clone.Torso)
  176. hit1.SoundId = "rbxassetid://138087186"
  177. hit1.Volume = 5
  178. hit2 = Instance.new("Sound", clone.Torso)
  179. hit2.SoundId = "rbxassetid://131237241"
  180. hit2.Volume = 5
  181. hit3 = Instance.new("Sound", clone.Torso)
  182. hit3.SoundId = "rbxassetid://278062209"
  183. hit3.Volume = 5
  184. hit3.TimePosition = 0.33
  185. ded = Instance.new("Sound", clone.Torso)
  186. ded.SoundId = "rbxassetid://163154423"
  187. ded.Volume = 5
  188. local leftarm = clone:findFirstChild("Left Arm")
  189. local rightrm = clone:findFirstChild("Right Arm")
  190. local leftleg = clone:findFirstChild("Left Leg")
  191. local rightleg = clone:findFirstChild("Right Leg")
  192. local head = clone:findFirstChild("Head")
  193. local welding = Instance.new("Weld", clone.Torso)
  194. welding.Part0 = clone.Torso
  195. welding.Part1 = head
  196. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  197. for i, g in pairs(game.Players.owner:GetChildren()) do
  198. if g.ClassName == "Part" then
  199. g:destroy()
  200. end
  201. end
  202. for i, h in pairs(game.Players.ownerGetChildren()) do
  203. if h.ClassName == "Accesory" then
  204. h:destroy()
  205. end
  206. end
  207. game.Workspace.CurrentCamera.CameraSubject = head
  208. if leftleg ~= nil then
  209. local glue = Instance.new("Glue", clone.Torso)
  210. glue.Part0 = clone.Torso
  211. glue.Part1 = leftleg
  212. glue.Name = "Left leg"
  213. local collider = Instance.new("Part", leftleg)
  214. collider.Position = Vector3.new(0,999,0)
  215. collider.Size = Vector3.new(1.7, 1, 1)
  216. collider.Shape = "Cylinder"
  217. local weld = Instance.new("Weld", collider)
  218. weld.Part0 = leftleg
  219. weld.Part1 = collider
  220. weld.C0 = CFrame.Angles(0, 0, 80)
  221. collider.TopSurface = "Smooth"
  222. collider.BottomSurface = "Smooth"
  223. collider.formFactor = "Symmetric"
  224. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  225. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  226. collider.Transparency = 1
  227. end
  228. ------------
  229. if rightleg ~= nil then
  230. local glue1 = Instance.new("Glue", clone.Torso)
  231. glue1.Part0 = clone.Torso
  232. glue1.Part1 = rightleg
  233. glue1.Name = "Right leg"
  234. local collider1 = Instance.new("Part", rightleg)
  235. collider1.Position = Vector3.new(0,999,0)
  236. collider1.Size = Vector3.new(1.7, 1, 1)
  237. collider1.Shape = "Cylinder"
  238. local weld1 = Instance.new("Weld", collider1)
  239. weld1.Part0 = rightleg
  240. weld1.Part1 = collider1
  241. weld1.C0 = CFrame.Angles(0, 0, 80)
  242. collider1.TopSurface = "Smooth"
  243. collider1.BottomSurface = "Smooth"
  244. collider1.formFactor = "Symmetric"
  245. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  246. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  247. collider1.Transparency = 1
  248. end
  249. ------------
  250. if rightrm ~= nil then
  251. local glue11 = Instance.new("Glue", clone.Torso)
  252. glue11.Part0 = clone.Torso
  253. glue11.Part1 = rightrm
  254. glue11.Name = "Right shoulder"
  255. local collider11 = Instance.new("Part", rightrm)
  256. collider11.Position = Vector3.new(0,9999,0)
  257. collider11.Size = Vector3.new(1.8,1,1)
  258. collider11.Shape = "Cylinder"
  259. local weld11 = Instance.new("Weld", collider11)
  260. weld11.Part0 = rightrm
  261. weld11.Part1 = collider11
  262. weld11.C0 = CFrame.Angles(0, 0, 80)
  263. collider11.TopSurface = "Smooth"
  264. collider11.BottomSurface = "Smooth"
  265. collider11.formFactor = "Symmetric"
  266. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  267. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  268. collider11.Transparency = 1
  269. end
  270. ------------
  271. if leftarm ~= nil then
  272. local glue111 = Instance.new("Glue", clone.Torso)
  273. glue111.Part0 = clone.Torso
  274. glue111.Part1 = leftarm
  275. glue111.Name = "Left shoulder"
  276. local collider111 = Instance.new("Part", leftarm)
  277. collider111.Position = Vector3.new(0,9999,0)
  278. collider111.Size = Vector3.new(1.8,1,1)
  279. collider111.Shape = "Cylinder"
  280. local weld111 = Instance.new("Weld", collider111)
  281. weld111.Part0 = leftarm
  282. weld111.Part1 = collider111
  283. weld111.C0 = CFrame.Angles(0, 0, 80)
  284. collider111.TopSurface = "Smooth"
  285. collider111.BottomSurface = "Smooth"
  286. collider111.formFactor = "Symmetric"
  287. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  288. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  289. collider111.Transparency = 1
  290. ----------------
  291. sensoring = Instance.new("Part", clone.Torso)
  292. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  293. sensoring.CanCollide = false
  294. sensoring.Position = clone.Torso.Position
  295. local welder = Instance.new("Weld", sensoring)
  296. welder.Part0 = clone.Torso
  297. welder.Part1 = sensoring
  298. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  299. sensoring.Transparency = 1
  300. -----------------
  301. sensoring1 = Instance.new("Part", clone.Torso)
  302. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  303. sensoring1.CanCollide = false
  304. sensoring1.Position = clone.Torso.Position
  305. local welder1 = Instance.new("Weld", sensoring)
  306. welder1.Part0 = clone.Torso
  307. welder1.Part1 = sensoring1
  308. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  309. sensoring1.Transparency = 1
  310. end
  311. clone.Name = owner.Character.Name.." (DEAD)"
  312. ded:Play()
  313. vel:destroy()
  314. wait(0.5)
  315. local function touch()
  316. if not using then
  317. using = true
  318. local Math = math.random(1,4)
  319. if Math == 1 then
  320. hit:Play()
  321. end
  322. if Math == 2 then
  323. hit1:Play()
  324. end
  325. if Math == 3 then
  326. hit2:Play()
  327. end
  328. if Math == 4 then
  329. hit3:Play()
  330. end
  331. wait(0.1)
  332. using = false
  333. end
  334. end
  335. sensoring.Touched:connect(touch)
  336. sensoring1.Touched:connect(touch)
  337. wait(4.47)
  338. hit1.Volume = 0
  339. hit2.Volume = 0
  340. hit3.Volume = 0
  341. hit.Volume = 0
  342. end
  343.  
  344. owner.Character.Humanoid.Died:connect(ragdoll)
  345.  
  346. --di ent
  347. ---------------------------------------
  348. local insanityface={"1895698679"}
  349. local sine=0
  350. Animation_Speed = 1.5
  351. local CHANGE = 2 / Animation_Speed
  352. -----------------------
  353. --[[ Name : WAOV2.2 ]]--
  354. -------------------------------------------------------
  355. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  356.  
  357. --Discord Creterisk#2958 <- makhail07's discord
  358.  
  359. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  360. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  361. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  362. --YOU FUCKING SKIDS,
  363. --For Those who log/decompile this, If you sell or trade this,
  364. --and I find out who you are, i will take massive action.
  365. --:b:
  366. --Also, minor edit by xXKiutbXx.
  367. -------------------------------------------------------
  368.  
  369. local FavIDs = {
  370. 340106355, --Nefl Crystals
  371. 927529620, --Dimension
  372. 876981900, --Fantasy
  373. 398987889, --Ordinary Days
  374. 1117396305, --Oh wait, it's you.
  375. 885996042, --Action Winter Journey
  376. 919231299, --Sprawling Idiot Effigy
  377. 743466274, --Good Day Sunshine
  378. 727411183, --Knife Fight
  379. 1402748531, --The Earth Is Counting On You!
  380. 595230126 --Robot Language
  381. }
  382.  
  383.  
  384.  
  385. --The reality of my life isn't real but a Universe -Creterisk
  386. --All people can be nice, Even if you don't think so. -2003boobear
  387. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  388. wait()
  389. local plr = owner
  390. local char = plr.Character
  391. local hum = char.Humanoid
  392. local hed = char.Head
  393. local root = char.HumanoidRootPart
  394. local rootj = root.RootJoint
  395. local tors = char.Torso
  396. local ra = char["Right Arm"]
  397. local la = char["Left Arm"]
  398. local rl = char["Right Leg"]
  399. local ll = char["Left Leg"]
  400. local neck = tors["Neck"]
  401.  
  402. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  403. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  404. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  405. local maincolor = BrickColor.new("Really black")
  406. exploitable = true
  407. local Player = owner
  408. local Character = Player.Character
  409. local Humanoid = Character.Humanoid
  410.  
  411. local LeftArm = Character["Left Arm"]
  412. local RightArm = Character["Right Arm"]
  413. local LeftLeg = Character["Left Leg"]
  414. local RightLeg = Character["Right Leg"]
  415. local Head = Character.Head
  416. local Torso = Character.Torso
  417.  
  418. local FE = Workspace.FilteringEnabled
  419.  
  420. IT = Instance.new
  421. CF = CFrame.new
  422. VT = Vector3.new
  423. RAD = math.rad
  424. C3 = Color3.new
  425. UD2 = UDim2.new
  426. BRICKC = BrickColor.new
  427. ANGLES = CFrame.Angles
  428. EULER = CFrame.fromEulerAnglesXYZ
  429. COS = math.cos
  430. ACOS = math.acos
  431. SIN = math.sin
  432. ASIN = math.asin
  433. ABS = math.abs
  434. MRANDOM = math.random
  435. FLOOR = math.floor
  436. -------------------------------------------------------
  437. --Start Whitelist and Invincibility--
  438. -------------------------------------------------------
  439. ff = Instance.new("ForceField",char)
  440. ff.Visible = false
  441. hum.Name = "Base"
  442. hum.MaxHealth = 14214242142124
  443. hum.Health = 14214242142124
  444. -------------------------------------------------------
  445. --End Whitelist and Invincibility--
  446. -------------------------------------------------------
  447. local Hair = Instance.new("Part", char)
  448. Hair.Name = "Hair"
  449. Hair.CanCollide = false
  450. Hair.BrickColor = BrickColor.new("Institutional white")
  451. Hair.Transparency = 0
  452. Hair.Material = "Plastic"
  453. Hair.Size = Vector3.new(1, 1, 2)
  454. Hair.TopSurface = Enum.SurfaceType.Smooth
  455. Hair.BottomSurface = Enum.SurfaceType.Smooth
  456.  
  457. local Weld = Instance.new("Weld", Hair)
  458. Weld.Part0 = hed
  459. Weld.Part1 = Hair
  460. Weld.C1 = CFrame.new(0, -.6, 0)
  461. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  462.  
  463. local M2 = Instance.new("SpecialMesh")
  464. M2.Parent = Hair
  465. M2.MeshId = "http://www.roblox.com/asset/?id=16627529"
  466. M2.TextureId = "http://www.roblox.com/asset/?id=16627494"
  467. M2.Scale = Vector3.new(1, 1, 1)
  468. -------------------------------------------------------
  469. for i,v in pairs(char:children()) do
  470. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  471. v:Remove()
  472. end
  473. end
  474. shirt = Instance.new("Shirt", char)
  475. shirt.Name = "Shirt"
  476. pants = Instance.new("Pants", char)
  477. pants.Name = "Pants"
  478. char.Shirt.ShirtTemplate = "rbxassetid://230449737"
  479. char.Pants.PantsTemplate = "rbxassetid://676428351"
  480. -------------------------------------------------------
  481. --------------
  482.  
  483. warn("WhAT ANOTHER ONE V3.0 IS FINALLY HERE!")
  484.  
  485. warn("I hope you enjoy.")
  486.  
  487. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  488.  
  489. warn("Edited by saba1520/kisslarge")
  490.  
  491. warn("you made it guys to i maked it to 3.0 thanks!")
  492.  
  493. -------------------------------------------------------
  494. --Start Good Stuff--
  495. -------------------------------------------------------
  496. cam = game.Workspace.CurrentCamera
  497. CF = CFrame.new
  498. VT = Vector3.new
  499. angles = CFrame.Angles
  500. attack = false
  501. Euler = CFrame.fromEulerAnglesXYZ
  502. Rad = math.rad
  503. IT = Instance.new
  504. BrickC = BrickColor.new
  505. Cos = math.cos
  506. COS = math.cos
  507. Acos = math.acos
  508. Sin = math.sin
  509. Asin = math.asin
  510. Abs = math.abs
  511. Mrandom = math.random
  512. Floor = math.floor
  513. -------------------------------------------------------
  514. --End Good Stuff--
  515. -------------------------------------------------------
  516. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  517. RSH, LSH = nil, nil
  518. RW = Instance.new("Weld")
  519. LW = Instance.new("Weld")
  520. RH = tors["Right Hip"]
  521. LH = tors["Left Hip"]
  522. RSH = tors["Right Shoulder"]
  523. LSH = tors["Left Shoulder"]
  524. RSH.Parent = nil
  525. LSH.Parent = nil
  526. RW.Name = "RW"
  527. RW.Part0 = tors
  528. RW.C0 = CF(1.5, 0.5, 0)
  529. RW.C1 = CF(0, 0.5, 0)
  530. RW.Part1 = ra
  531. RW.Parent = tors
  532. LW.Name = "LW"
  533. LW.Part0 = tors
  534. LW.C0 = CF(-1.5, 0.5, 0)
  535. LW.C1 = CF(0, 0.5, 0)
  536. LW.Part1 = la
  537. LW.Parent = tors
  538. Effects = {}
  539. -------------------------------------------------------
  540. --Start HeartBeat--
  541. -------------------------------------------------------
  542. ArtificialHB = Instance.new("BindableEvent", script)
  543. ArtificialHB.Name = "Heartbeat"
  544. script:WaitForChild("Heartbeat")
  545.  
  546. frame = 1 / 60
  547. tf = 0
  548. allowframeloss = false
  549. tossremainder = false
  550.  
  551.  
  552. lastframe = tick()
  553. script.Heartbeat:Fire()
  554.  
  555.  
  556. game:GetService("RunService").Heartbeat:connect(function(s, p)
  557. tf = tf + s
  558. if tf >= frame then
  559. if allowframeloss then
  560. script.Heartbeat:Fire()
  561. lastframe = tick()
  562. else
  563. for i = 1, math.floor(tf / frame) do
  564. script.Heartbeat:Fire()
  565. end
  566. lastframe = tick()
  567. end
  568. if tossremainder then
  569. tf = 0
  570. else
  571. tf = tf - frame * math.floor(tf / frame)
  572. end
  573. end
  574. end)
  575. -------------------------------------------------------
  576. --End HeartBeat--
  577. -------------------------------------------------------
  578.  
  579. local ohno = Instance.new("Sound")
  580. ohno.Parent = hed
  581. ohno.Volume = 10
  582. ohno.Pitch = 1
  583. ohno.Looped = true
  584.  
  585. local bass = Instance.new("Sound") --why
  586. bass.Parent = hed
  587. bass.Volume = 7
  588. bass.Pitch = 1
  589. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  590. bass.Looped = true
  591.  
  592. local newnoob = Instance.new("Sound") --why
  593. newnoob.Parent = hed
  594. newnoob.Volume = 7
  595. newnoob.Pitch = 1
  596. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  597. newnoob.Looped = false
  598.  
  599. meme = Instance.new("Sound", hed)
  600. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  601. meme.Volume = 10
  602. meme.Pitch = 1
  603. meme.Looped = true
  604. meme.TimePosition = 1
  605.  
  606. TAUNT = Instance.new("Sound", tors)
  607. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  608. TAUNT.Volume = 10
  609. TAUNT.Pitch = 1
  610. TAUNT.Looped = false
  611. TAUNT.TimePosition = 0.12
  612.  
  613. TAUNT2 = Instance.new("Sound", tors)
  614. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  615. TAUNT2.Volume = 10
  616. TAUNT2.Pitch = 1
  617. TAUNT2.Looped = false
  618. TAUNT2.TimePosition = 0.12
  619.  
  620. chargeup = Instance.new("Sound", hed)
  621. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  622. chargeup.Volume = 10
  623. chargeup.Pitch = 1
  624. chargeup.Looped = true
  625. chargeup.TimePosition = 1
  626.  
  627. BTAUNT = Instance.new("Sound", tors)
  628. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  629. BTAUNT.Volume = 10
  630. BTAUNT.Pitch = 1
  631. BTAUNT.Looped = false
  632. BTAUNT.TimePosition = 0.2
  633.  
  634. NOTAUNT = Instance.new("Sound", tors)
  635. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  636. NOTAUNT.Volume = 10
  637. NOTAUNT.Pitch = 1
  638. NOTAUNT.Looped = false
  639. NOTAUNT.TimePosition = 0.2
  640.  
  641. NOSOUND = Instance.new("Sound", tors)
  642. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  643. NOSOUND.Volume = 10
  644. NOSOUND.Pitch = 1
  645. NOSOUND.Looped = false
  646. NOSOUND.TimePosition = 0.2
  647.  
  648. ITAUNT = Instance.new("Sound", tors)
  649. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  650. ITAUNT.Volume = 50
  651. ITAUNT.Pitch = 1
  652. ITAUNT.Looped = false
  653. ITAUNT.TimePosition = 0
  654.  
  655. BATAUNT = Instance.new("Sound", tors)
  656. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  657. BATAUNT.Volume = 10
  658. BATAUNT.Pitch = 1
  659. BATAUNT.Looped = false
  660. BATAUNT.TimePosition = 0
  661.  
  662. pop = Instance.new("Sound", tors)
  663. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  664. pop.Volume = 10
  665. pop.Pitch = 1
  666. pop.Looped = false
  667. pop.TimePosition = 0
  668.  
  669. STAUNT = Instance.new("Sound", tors)
  670. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  671. STAUNT.Volume = 10
  672. STAUNT.Pitch = 1
  673. STAUNT.Looped = false
  674. STAUNT.TimePosition = 0.05
  675.  
  676. DTAUNT = Instance.new("Sound", tors)
  677. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  678. DTAUNT.Volume = 10
  679. DTAUNT.Pitch = 1
  680. DTAUNT.Looped = false
  681. DTAUNT.TimePosition = 0
  682.  
  683. sex = Instance.new("Sound", tors)
  684. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  685. sex.Volume = 10
  686. sex.Pitch = 1
  687. sex.Looped = false
  688. sex.TimePosition = 0
  689.  
  690. so = Instance.new("Sound", tors)
  691. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  692. so.Volume = 10
  693. so.Pitch = 1
  694. so.Looped = false
  695. so.TimePosition = 0
  696.  
  697. LAZOR = Instance.new("Sound", ra)
  698. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  699. LAZOR.Volume = 10
  700. LAZOR.Pitch = 0.7
  701. LAZOR.Looped = false
  702. LAZOR.TimePosition = 0
  703.  
  704. WTF = Instance.new("Sound", tors)
  705. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  706. WTF.Volume = 10
  707. WTF.Pitch = 1
  708. WTF.Looped = false
  709. WTF.TimePosition = 0
  710.  
  711. MERKIO = Instance.new("Sound", tors) --why
  712. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  713. MERKIO.Volume = 5467543465
  714. MERKIO.Pitch = 1
  715. MERKIO.Looped = false
  716. MERKIO.TimePosition = 0
  717.  
  718. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  719. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  720. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  721. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  722. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  723. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  724.  
  725. -------------------------------------------------------
  726. --Start Important Functions--
  727. -------------------------------------------------------
  728. function MakeForm(PART,TYPE)
  729. if TYPE == "Cyl" then
  730. local MSH = IT("CylinderMesh",PART)
  731. elseif TYPE == "Ball" then
  732. local MSH = IT("SpecialMesh",PART)
  733. MSH.MeshType = "Sphere"
  734. elseif TYPE == "Wedge" then
  735. local MSH = IT("SpecialMesh",PART)
  736. MSH.MeshType = "Wedge"
  737. end
  738. end
  739.  
  740. function chatfunc(text, color)
  741. local chat = coroutine.wrap(function()
  742. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  743. char:FindFirstChild("TalkingBillBoard"):destroy()
  744. end
  745. local naeeym2 = Instance.new("BillboardGui", char)
  746. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  747. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  748. naeeym2.Adornee = hed
  749. naeeym2.Name = "TalkingBillBoard"
  750. local tecks2 = Instance.new("TextLabel", naeeym2)
  751. tecks2.BackgroundTransparency = 1
  752. tecks2.BorderSizePixel = 0
  753. tecks2.Text = ""
  754. tecks2.Font = "SciFi"
  755. tecks2.TextSize = 30
  756. tecks2.TextStrokeTransparency = 0
  757. tecks2.TextColor3 = color
  758. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  759. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  760. local tecks3 = Instance.new("TextLabel", naeeym2)
  761. tecks3.BackgroundTransparency = 1
  762. tecks3.BorderSizePixel = 0
  763. tecks3.Text = ""
  764. tecks3.Font = "SciFi"
  765. tecks3.TextSize = 30
  766. tecks3.TextStrokeTransparency = 0
  767. tecks3.TextColor3 = Color3.new(0, 0, 0)
  768. tecks3.TextStrokeColor3 = color
  769. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  770. coroutine.resume(coroutine.create(function()
  771. while true do
  772. swait(1)
  773. tecks2.TextColor3 = BrickColor.random().Color
  774. tecks3.TextStrokeColor3 = BrickColor.random().Color
  775. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  776. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  777. tecks2.Rotation = math.random(-5, 5)
  778. tecks3.Rotation = math.random(-5, 5)
  779. end
  780. end))
  781. for i = 1, string.len(text) do
  782. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  783. tecks2.Text = string.sub(text, 1, i)
  784. tecks3.Text = string.sub(text, 1, i)
  785. swait(1)
  786. end
  787. wait(1)
  788. local randomrot = math.random(1, 2)
  789. if randomrot == 1 then
  790. for i = 1, 50 do
  791. swait()
  792. tecks2.Rotation = tecks2.Rotation - 0.75
  793. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  794. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  795. tecks3.Rotation = tecks2.Rotation + 0.75
  796. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  797. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  798. end
  799. elseif randomrot == 2 then
  800. for i = 1, 50 do
  801. swait()
  802. tecks2.Rotation = tecks2.Rotation + 0.75
  803. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  804. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  805. tecks3.Rotation = tecks2.Rotation - 0.75
  806. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  807. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  808. end
  809. end
  810. naeeym2:Destroy()
  811. end)
  812. chat()
  813. end
  814.  
  815. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  816. local type = type
  817. local rng = Instance.new("Part", char)
  818. rng.Anchored = true
  819. rng.BrickColor = color
  820. rng.CanCollide = false
  821. rng.FormFactor = 3
  822. rng.Name = "Ring"
  823. rng.Material = "Neon"
  824. rng.Size = Vector3.new(1, 1, 1)
  825. rng.Transparency = 0
  826. rng.TopSurface = 0
  827. rng.BottomSurface = 0
  828. rng.CFrame = pos
  829. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  830. local rngm = Instance.new("SpecialMesh", rng)
  831. rngm.MeshType = "Sphere"
  832. rngm.Scale = Vector3.new(x1, y1, z1)
  833. local scaler2 = 1
  834. local speeder = FastSpeed
  835. if type == "Add" then
  836. scaler2 = 1 * value
  837. elseif type == "Divide" then
  838. scaler2 = 1 / value
  839. end
  840. coroutine.resume(coroutine.create(function()
  841. for i = 0, 10 / bonuspeed, 0.1 do
  842. swait()
  843. if type == "Add" then
  844. scaler2 = scaler2 - 0.01 * value / bonuspeed
  845. elseif type == "Divide" then
  846. scaler2 = scaler2 - 0.01 / value * bonuspeed
  847. end
  848. rng.BrickColor = BrickColor.random()
  849. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  850. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  851. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  852. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  853. end
  854. rng:Destroy()
  855. end))
  856. end
  857.  
  858. function SoulSteal(dude)
  859. if dude.Name ~= char then
  860. local bgf = IT("BodyGyro", dude.Head)
  861. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  862. local val = IT("BoolValue", dude)
  863. val.Name = "IsHit"
  864. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  865. local soulst = coroutine.wrap(function()
  866. local soul = Instance.new("Part",dude)
  867. soul.Size = Vector3.new(1,1,1)
  868. soul.CanCollide = false
  869. soul.Anchored = false
  870. soul.Position = torso.Position
  871. soul.Transparency = 1
  872. local PartEmmit1 = IT("ParticleEmitter", soul)
  873. PartEmmit1.LightEmission = 1
  874. PartEmmit1.Texture = "rbxassetid://569507414"
  875. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  876. PartEmmit1.Rate = 250
  877. PartEmmit1.Lifetime = NumberRange.new(1.6)
  878. PartEmmit1.Size = NumberSequence.new({
  879. NumberSequenceKeypoint.new(0, 1, 0),
  880. NumberSequenceKeypoint.new(1, 0, 0)
  881. })
  882. PartEmmit1.Transparency = NumberSequence.new({
  883. NumberSequenceKeypoint.new(0, 0, 0),
  884. NumberSequenceKeypoint.new(1, 1, 0)
  885. })
  886. PartEmmit1.Speed = NumberRange.new(0, 0)
  887. PartEmmit1.VelocitySpread = 30000
  888. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  889. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  890. local BodPoss = IT("BodyPosition", soul)
  891. BodPoss.P = 3000
  892. BodPoss.D = 1000
  893. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  894. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  895. wait(1.6)
  896. soul.Touched:connect(function(hit)
  897. if hit.Parent == char then
  898. soul:Destroy()
  899. end
  900. end)
  901. wait(1.2)
  902. while soul do
  903. swait()
  904. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  905. BodPoss.Position = tors.Position
  906. end
  907. end)
  908. soulst()
  909. end
  910. end
  911. function FaceMouse()
  912. local Cam = workspace.CurrentCamera
  913. return {
  914. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  915. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  916. }
  917. end
  918.  
  919. function Clerp(a, b, t)
  920. local qa = {QuaternionFromCFrame(a)}
  921. local qb = {QuaternionFromCFrame(b)}
  922. local ax, ay, az = a.x, a.y, a.z
  923. local bx, by, bz = b.x, b.y, b.z
  924. local _t = 1 - t
  925. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  926. end
  927.  
  928. function Eviscerate(dude)
  929. if dude.Name ~= char then
  930. local bgf = IT("BodyGyro", dude.Head)
  931. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  932. local val = IT("BoolValue", dude)
  933. val.Name = "IsHit"
  934. local ds = coroutine.wrap(function()
  935. dude:WaitForChild("Head"):BreakJoints()
  936. wait(0.5)
  937. target = nil
  938. coroutine.resume(coroutine.create(function()
  939. for i, v in pairs(dude:GetChildren()) do
  940. if v:IsA("Accessory") then
  941. v:Destroy()
  942. end
  943. if v:IsA("Humanoid") then
  944. v:Destroy()
  945. end
  946. if v:IsA("CharacterMesh") then
  947. v:Destroy()
  948. end
  949. if v:IsA("Model") then
  950. v:Destroy()
  951. end
  952. if v:IsA("Part") or v:IsA("MeshPart") then
  953. for x, o in pairs(v:GetChildren()) do
  954. if o:IsA("Decal") then
  955. o:Destroy()
  956. end
  957. end
  958. coroutine.resume(coroutine.create(function()
  959. v.Material = "Neon"
  960. v.CanCollide = false
  961. local PartEmmit1 = IT("ParticleEmitter", v)
  962. PartEmmit1.LightEmission = 1
  963. PartEmmit1.Texture = "rbxassetid://284205403"
  964. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  965. PartEmmit1.Rate = 150
  966. PartEmmit1.Lifetime = NumberRange.new(1)
  967. PartEmmit1.Size = NumberSequence.new({
  968. NumberSequenceKeypoint.new(0, 0.75, 0),
  969. NumberSequenceKeypoint.new(1, 0, 0)
  970. })
  971. PartEmmit1.Transparency = NumberSequence.new({
  972. NumberSequenceKeypoint.new(0, 0, 0),
  973. NumberSequenceKeypoint.new(1, 1, 0)
  974. })
  975. PartEmmit1.Speed = NumberRange.new(0, 0)
  976. PartEmmit1.VelocitySpread = 30000
  977. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  978. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  979. local BodPoss = IT("BodyPosition", v)
  980. BodPoss.P = 3000
  981. BodPoss.D = 1000
  982. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  983. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  984. v.Color = maincolor.Color
  985. coroutine.resume(coroutine.create(function()
  986. for i = 0, 49 do
  987. swait(1)
  988. v.Transparency = v.Transparency + 0.08
  989. end
  990. wait(0.5)
  991. PartEmmit1.Enabled = false
  992. wait(3)
  993. v:Destroy()
  994. dude:Destroy()
  995. end))
  996. end))
  997. end
  998. end
  999. end))
  1000. end)
  1001. ds()
  1002. end
  1003. end
  1004.  
  1005. function killnearest(position,range,maxstrength)
  1006. for i,v in ipairs(workspace:GetChildren()) do
  1007. local body = v:GetChildren()
  1008. for part = 1, #body do
  1009. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1010. if(body[part].Position - position).Magnitude < range then
  1011. if v.ClassName == "Model" then
  1012. v:BreakJoints()
  1013. end
  1014. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1015. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1016. end
  1017. end
  1018. end
  1019. if v.ClassName == "Part" then
  1020. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1021. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1022. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1023. end
  1024. end
  1025. end
  1026. end
  1027.  
  1028.  
  1029. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1030. local NEWPART = IT("Part")
  1031. NEWPART.formFactor = FORMFACTOR
  1032. NEWPART.Reflectance = REFLECTANCE
  1033. NEWPART.Transparency = TRANSPARENCY
  1034. NEWPART.CanCollide = false
  1035. NEWPART.Locked = true
  1036. NEWPART.Anchored = true
  1037. if ANCHOR == false then
  1038. NEWPART.Anchored = false
  1039. end
  1040. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1041. NEWPART.Name = NAME
  1042. NEWPART.Size = SIZE
  1043. NEWPART.Position = Torso.Position
  1044. NEWPART.Material = MATERIAL
  1045. NEWPART:BreakJoints()
  1046. NEWPART.Parent = PARENT
  1047. return NEWPART
  1048. end
  1049.  
  1050. local joyemoji = Instance.new('ParticleEmitter', tors)
  1051. joyemoji.VelocitySpread = 2000
  1052. joyemoji.Lifetime = NumberRange.new(1)
  1053. joyemoji.Speed = NumberRange.new(40)
  1054. joy= {}
  1055. for i=0, 19 do
  1056. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1057. end
  1058. joyemoji.Size = NumberSequence.new(joy)
  1059. joyemoji.Rate = 0
  1060. joyemoji.LockedToPart = false
  1061. joyemoji.LightEmission = 0
  1062. joyemoji.Texture = "rbxassetid://1176402123"
  1063. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1064.  
  1065. local LIT = Instance.new('ParticleEmitter', tors)
  1066. LIT.VelocitySpread = 2000
  1067. LIT.Lifetime = NumberRange.new(1)
  1068. LIT.Speed = NumberRange.new(45)
  1069. nani= {}
  1070. for i=0, 19 do
  1071. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1072. end
  1073. LIT.Size = NumberSequence.new(nani)
  1074. LIT.Rate = 0
  1075. LIT.LockedToPart = false
  1076. LIT.LightEmission = 0
  1077. LIT.Texture = "rbxassetid://1492670151"
  1078. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1079.  
  1080. local ok = Instance.new('ParticleEmitter', tors)
  1081. ok.VelocitySpread = 2000
  1082. ok.Lifetime = NumberRange.new(1)
  1083. ok.Speed = NumberRange.new(50)
  1084. cool= {}
  1085. for i=0, 19 do
  1086. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1087. end
  1088. ok.Size = NumberSequence.new(cool)
  1089. ok.Rate = 0
  1090. ok.LockedToPart = false
  1091. ok.LightEmission = 0
  1092. ok.Texture = "rbxassetid://636768448"
  1093. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1094.  
  1095. local toast = Instance.new('ParticleEmitter', tors)
  1096. toast.VelocitySpread = 2000
  1097. toast.Lifetime = NumberRange.new(1)
  1098. toast.Speed = NumberRange.new(60)
  1099. toasterstoasttoast= {}
  1100. for i=0, 19 do
  1101. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1102. end
  1103. toast.Size = NumberSequence.new(toasterstoasttoast)
  1104. toast.Rate = 0
  1105. toast.LockedToPart = false
  1106. toast.LightEmission = 0
  1107. toast.Texture = "rbxassetid://436096230"
  1108. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1109.  
  1110. function WhatHuh()
  1111. attack = true
  1112. hum.WalkSpeed = 1.01
  1113. CreateSound("130766865", hed, 10, 1)
  1114. Character.Head.face.Texture = "rbxassetid://276732672"
  1115. for i = 0,4,0.1 do
  1116. swait()
  1117. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1118. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1119. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1120. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1121. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1122. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1123. end
  1124. for i = 0,6.7,0.1 do
  1125. swait()
  1126. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1127. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1128. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1129. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1130. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1131. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1132. end
  1133. for i = 0,8.1,0.1 do
  1134. swait()
  1135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1137. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1141. end
  1142. for i = 0,1,0.1 do
  1143. swait()
  1144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1145. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1146. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1147. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1148. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1149. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1150. end
  1151. for i = 0,1,0.1 do
  1152. swait()
  1153. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1154. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1155. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1156. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1157. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1158. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1159. end
  1160. for i = 0,4,0.1 do
  1161. swait()
  1162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1164. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1168. end
  1169. attack = false
  1170. Character.Head.face.Texture = "rbxassetid://620619801"
  1171. hum.WalkSpeed = 16
  1172. end
  1173.  
  1174. function EndMySufferingV3() --why
  1175. attack = true
  1176. hum.WalkSpeed = 1.01
  1177. Character.Head.face.Texture = "rbxassetid://202210455"
  1178. local A = math.random(1,5)
  1179. if A == 1 then
  1180. meme.SoundId = "rbxassetid://295810519"
  1181. end
  1182. if A == 2 then
  1183. meme.SoundId = "rbxassetid://1124778077"
  1184. end
  1185. if A == 3 then
  1186. meme.SoundId = "rbxassetid://464157070"
  1187. end
  1188. if A == 4 then
  1189. meme.SoundId = "rbxassetid://146334595"
  1190. end
  1191. if A == 5 then
  1192. meme.SoundId = "rbxassetid://145536915"
  1193. end
  1194. meme:Play()
  1195. bass:Play()
  1196. joyemoji.Rate = 70
  1197. LIT.Rate = 70
  1198. ok.Rate = 70
  1199. toast.Rate = 70
  1200.  
  1201. for i = 0,50,0.1 do
  1202. swait()
  1203. CameraEnshaking(1, 10)
  1204. bass.Parent = hed
  1205. meme.Parent = hed
  1206. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1207. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1208. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1209. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1210. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1211. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1212. end
  1213. bass:Stop()
  1214. meme:Stop()
  1215. joyemoji.Rate = 0
  1216. LIT.Rate = 0
  1217. ok.Rate = 0
  1218. toast.Rate = 0
  1219. Character.Head.face.Texture = "rbxassetid://620619801"
  1220. attack = false
  1221. hum.WalkSpeed = 16
  1222. end
  1223.  
  1224. function slap()
  1225. attack = true
  1226. hum.WalkSpeed = 1.01
  1227. local icri = CreateSound("1205111204", hed, 10, 1)
  1228. swait(165)
  1229. local FRAME = tors.CFrame
  1230. repeat
  1231. swait()
  1232. Character.Head.face.Texture = "rbxassetid://582931093"
  1233. CameraEnshaking(1, 10)
  1234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1235. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1236. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1237. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1238. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1239. tors.CFrame = FRAME * CF(0,1,0)
  1240. swait()
  1241. tors.CFrame = FRAME
  1242. until icri.Playing == false
  1243. Character.Head.face.Texture = "rbxassetid://620619801"
  1244. attack = false
  1245. hum.WalkSpeed = 16
  1246. end
  1247.  
  1248. function EndMySufferingV2()
  1249. attack = true
  1250. for i = 0,6,0.1 do
  1251. swait()
  1252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1256. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1257. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1258. end
  1259. CreateSound("1093102664", hed, 10, 1)
  1260. CameraEnshaking(3, 8)
  1261. for i = 0,2,0.1 do
  1262. swait()
  1263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1265. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1266. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1267. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1268. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1269. end
  1270. hum.MaxHealth = 0
  1271. ragdoll(char)
  1272. CreateSound("135488453", hed, 5, 1)
  1273. error("Seems like you just died.")
  1274. end
  1275.  
  1276. function Clerp(a, b, t)
  1277. local qa = {
  1278. QuaternionFromCFrame(a)
  1279. }
  1280. local qb = {
  1281. QuaternionFromCFrame(b)
  1282. }
  1283. local ax, ay, az = a.x, a.y, a.z
  1284. local bx, by, bz = b.x, b.y, b.z
  1285. local _t = 1 - t
  1286. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1287. end
  1288.  
  1289. function Swait(NUMBER)
  1290. if NUMBER == 0 or NUMBER == nil then
  1291. ArtificialHB.Event:wait()
  1292. else
  1293. for i = 1, NUMBER do
  1294. ArtificialHB.Event:wait()
  1295. end
  1296. end
  1297. end
  1298.  
  1299. function swait(num)
  1300. if num == 0 or num == nil then
  1301. game:service("RunService").Stepped:wait(0)
  1302. else
  1303. for i = 0, num do
  1304. game:service("RunService").Stepped:wait(0)
  1305. end
  1306. end
  1307. end
  1308. function thread(f)
  1309. coroutine.resume(coroutine.create(f))
  1310. end
  1311. function clerp(a, b, t)
  1312. local qa = {
  1313. QuaternionFromCFrame(a)
  1314. }
  1315. local qb = {
  1316. QuaternionFromCFrame(b)
  1317. }
  1318. local ax, ay, az = a.x, a.y, a.z
  1319. local bx, by, bz = b.x, b.y, b.z
  1320. local _t = 1 - t
  1321. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1322. end
  1323. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1324. coroutine.resume(coroutine.create(function()
  1325. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1326. wave.Anchored = true
  1327. wave.CFrame = Part.CFrame * cframe1
  1328. local Msh = Create("SpecialMesh"){
  1329. Parent = wave,
  1330. MeshType = "Sphere"
  1331. }
  1332. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1333. for i = 0, 1, 0.2 do
  1334. wait()
  1335. local dir = wave.CFrame.lookVector * -1
  1336. local pos = rayCast(wave.Position, dir, 5, Character)
  1337. wave.CFrame = wave.CFrame * cframe2
  1338. table.insert(Effects, {
  1339. wave,
  1340. "Sphere",
  1341. 0.01,
  1342. .03,
  1343. .03,
  1344. .03,
  1345. })
  1346. end
  1347. end))
  1348. end
  1349.  
  1350. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1351. MakeForm(RightHole,"Cyl")
  1352. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1353. MakeForm(LeftHole,"Cyl")
  1354.  
  1355. function getbloody(victim,amount)
  1356. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1357. PART.CFrame = victim.CFrame
  1358. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1359. Debris:AddItem(PART,5)
  1360. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1361. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1362. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1363. local prtcl = asd:Clone()
  1364. prtcl.Parent = PART
  1365. prtcl:Emit(amount*10)
  1366. end
  1367.  
  1368. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1369. local type = type
  1370. local rng = Instance.new("Part", char)
  1371. rng.Anchored = true
  1372. rng.BrickColor = color
  1373. rng.CanCollide = false
  1374. rng.FormFactor = 3
  1375. rng.Name = "Ring"
  1376. rng.Material = "Neon"
  1377. rng.Size = Vector3.new(1, 1, 1)
  1378. rng.Transparency = 0
  1379. rng.TopSurface = 0
  1380. rng.BottomSurface = 0
  1381. rng.CFrame = pos
  1382. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1383. local rngm = Instance.new("SpecialMesh", rng)
  1384. rngm.MeshType = "Brick"
  1385. rngm.Scale = VT(x1,y1,z1)
  1386. if rainbowmode == true then
  1387. rng.Color = Color3.new(r/255,g/255,b/255)
  1388. end
  1389. local scaler2 = 1
  1390. local speeder = FastSpeed/10
  1391. if type == "Add" then
  1392. scaler2 = 1*value
  1393. elseif type == "Divide" then
  1394. scaler2 = 1/value
  1395. end
  1396. coroutine.resume(coroutine.create(function()
  1397. for i = 0,10/bonuspeed,0.1 do
  1398. swait()
  1399. if type == "Add" then
  1400. scaler2 = scaler2 - 0.01*value/bonuspeed
  1401. elseif type == "Divide" then
  1402. scaler2 = scaler2 - 0.01/value*bonuspeed
  1403. end
  1404. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1405. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1406. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1407. end
  1408. rng:Destroy()
  1409. end))
  1410. end
  1411. New = function(Object, Parent, Name, Data)
  1412. local Object = Instance.new(Object)
  1413. for Index, Value in pairs(Data or {}) do
  1414. Object[Index] = Value
  1415. end
  1416. Object.Parent = Parent
  1417. Object.Name = Name
  1418. return Object
  1419. end
  1420. function QuaternionFromCFrame(cf)
  1421. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1422. local trace = m00 + m11 + m22
  1423. if trace > 0 then
  1424. local s = math.sqrt(1 + trace)
  1425. local recip = 0.5 / s
  1426. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1427. else
  1428. local i = 0
  1429. if m00 < m11 then
  1430. i = 1
  1431. end
  1432. if m22 > (i == 0 and m00 or m11) then
  1433. i = 2
  1434. end
  1435. if i == 0 then
  1436. local s = math.sqrt(m00 - m11 - m22 + 1)
  1437. local recip = 0.5 / s
  1438. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1439. elseif i == 1 then
  1440. local s = math.sqrt(m11 - m22 - m00 + 1)
  1441. local recip = 0.5 / s
  1442. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1443. elseif i == 2 then
  1444. local s = math.sqrt(m22 - m00 - m11 + 1)
  1445. local recip = 0.5 / s
  1446. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1447. end
  1448. end
  1449. end
  1450. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1451. local xs, ys, zs = x + x, y + y, z + z
  1452. local wx, wy, wz = w * xs, w * ys, w * zs
  1453. local xx = x * xs
  1454. local xy = x * ys
  1455. local xz = x * zs
  1456. local yy = y * ys
  1457. local yz = y * zs
  1458. local zz = z * zs
  1459. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1460. end
  1461.  
  1462. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1463. function WACKYEFFECT(Table)
  1464. local TYPE = (Table.EffectType or "Sphere")
  1465. local SIZE = (Table.Size or VT(1,1,1))
  1466. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1467. local TRANSPARENCY = (Table.Transparency or 0)
  1468. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1469. local CFRAME = (Table.CFrame or Torso.CFrame)
  1470. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1471. local ROTATION1 = (Table.RotationX or 0)
  1472. local ROTATION2 = (Table.RotationY or 0)
  1473. local ROTATION3 = (Table.RotationZ or 0)
  1474. local MATERIAL = (Table.Material or "Neon")
  1475. local COLOR = (Table.Color or C3(1,1,1))
  1476. local TIME = (Table.Time or 45)
  1477. local SOUNDID = (Table.SoundID or nil)
  1478. local SOUNDPITCH = (Table.SoundPitch or nil)
  1479. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1480. coroutine.resume(coroutine.create(function()
  1481. local PLAYSSOUND = false
  1482. local SOUND = nil
  1483. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1484. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1485. PLAYSSOUND = true
  1486. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1487. end
  1488. EFFECT.Color = COLOR
  1489. local MSH = nil
  1490. if TYPE == "Sphere" then
  1491. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1492. elseif TYPE == "Block" then
  1493. MSH = IT("BlockMesh",EFFECT)
  1494. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1495. elseif TYPE == "Wave" then
  1496. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1497. elseif TYPE == "Ring" then
  1498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1499. elseif TYPE == "Slash" then
  1500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1501. elseif TYPE == "Round Slash" then
  1502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1503. elseif TYPE == "Swirl" then
  1504. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1505. elseif TYPE == "Skull" then
  1506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1507. elseif TYPE == "Crystal" then
  1508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1509. end
  1510. if MSH ~= nil then
  1511. local MOVESPEED = nil
  1512. if MOVEDIRECTION ~= nil then
  1513. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1514. end
  1515. local GROWTH = SIZE - ENDSIZE
  1516. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1517. if TYPE == "Block" then
  1518. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1519. else
  1520. EFFECT.CFrame = CFRAME
  1521. end
  1522. for LOOP = 1, TIME+1 do
  1523. Swait()
  1524. MSH.Scale = MSH.Scale - GROWTH/TIME
  1525. if TYPE == "Wave" then
  1526. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1527. end
  1528. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1529. if TYPE == "Block" then
  1530. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1531. else
  1532. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1533. end
  1534. if MOVEDIRECTION ~= nil then
  1535. local ORI = EFFECT.Orientation
  1536. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1537. EFFECT.Orientation = ORI
  1538. end
  1539. end
  1540. if PLAYSSOUND == false then
  1541. EFFECT:remove()
  1542. else
  1543. repeat Swait() until SOUND.Playing == false
  1544. EFFECT:remove()
  1545. end
  1546. else
  1547. if PLAYSSOUND == false then
  1548. EFFECT:remove()
  1549. else
  1550. repeat Swait() until SOUND.Playing == false
  1551. EFFECT:remove()
  1552. end
  1553. end
  1554. end))
  1555. end
  1556.  
  1557.  
  1558. function QuaternionSlerp(a, b, t)
  1559. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1560. local startInterp, finishInterp
  1561. if cosTheta >= 1.0E-4 then
  1562. if 1 - cosTheta > 1.0E-4 then
  1563. local theta = math.acos(cosTheta)
  1564. local invSinTheta = 1 / Sin(theta)
  1565. startInterp = Sin((1 - t) * theta) * invSinTheta
  1566. finishInterp = Sin(t * theta) * invSinTheta
  1567. else
  1568. startInterp = 1 - t
  1569. finishInterp = t
  1570. end
  1571. elseif 1 + cosTheta > 1.0E-4 then
  1572. local theta = math.acos(-cosTheta)
  1573. local invSinTheta = 1 / Sin(theta)
  1574. startInterp = Sin((t - 1) * theta) * invSinTheta
  1575. finishInterp = Sin(t * theta) * invSinTheta
  1576. else
  1577. startInterp = t - 1
  1578. finishInterp = t
  1579. end
  1580. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1581. end
  1582. function rayCast(Position, Direction, Range, Ignore)
  1583. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1584. end
  1585. local RbxUtility = LoadLibrary("RbxUtility")
  1586. local Create = RbxUtility.Create
  1587.  
  1588. -------------------------------------------------------
  1589. --Start Damage Function--
  1590. -------------------------------------------------------
  1591. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1592. local type = type
  1593. local rng = Instance.new("Part", char)
  1594. rng.Anchored = true
  1595. rng.BrickColor = color
  1596. rng.CanCollide = false
  1597. rng.FormFactor = 3
  1598. rng.Name = "Ring"
  1599. rng.Material = "Neon"
  1600. rng.Size = Vector3.new(1, 1, 1)
  1601. rng.Transparency = 0
  1602. rng.TopSurface = 0
  1603. rng.BottomSurface = 0
  1604. rng.CFrame = pos
  1605. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1606. local rngm = Instance.new("SpecialMesh", rng)
  1607. rngm.MeshType = "Sphere"
  1608. rngm.Scale = Vector3.new(x1, y1, z1)
  1609. local scaler2 = 1
  1610. local speeder = FastSpeed
  1611. if type == "Add" then
  1612. scaler2 = 1 * value
  1613. elseif type == "Divide" then
  1614. scaler2 = 1 / value
  1615. end
  1616. coroutine.resume(coroutine.create(function()
  1617. for i = 0, 10 / bonuspeed, 0.1 do
  1618. swait()
  1619. if type == "Add" then
  1620. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1621. elseif type == "Divide" then
  1622. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1623. end
  1624. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1625. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1626. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1627. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1628. end
  1629. rng:Destroy()
  1630. end))
  1631. end
  1632. -----------------------------
  1633. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1634. if hit.Parent == nil then
  1635. return
  1636. end
  1637. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1638. for _, v in pairs(hit.Parent:children()) do
  1639. if v:IsA("Humanoid") then
  1640. h = v
  1641. end
  1642. end
  1643. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1644.  
  1645. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1646. end
  1647.  
  1648. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1649. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1650. if hit.Parent.DebounceHit.Value == true then
  1651. return
  1652. end
  1653. end
  1654. if insta == true then
  1655. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1656. end
  1657. local c = Create("ObjectValue"){
  1658. Name = "creator",
  1659. Value = owner,
  1660. Parent = h,
  1661. }
  1662. game:GetService("Debris"):AddItem(c, .5)
  1663. if HitSound ~= nil and HitPitch ~= nil then
  1664. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1665. end
  1666. local Damage = math.random(minim, maxim)
  1667. local blocked = false
  1668. local block = hit.Parent:findFirstChild("Block")
  1669. if block ~= nil then
  1670. if block.className == "IntValue" then
  1671. if block.Value > 0 then
  1672. blocked = true
  1673. block.Value = block.Value - 1
  1674. print(block.Value)
  1675. end
  1676. end
  1677. end
  1678. if blocked == false then
  1679. h.Health = h.Health - Damage
  1680. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1681. else
  1682. h.Health = h.Health - (Damage / 2)
  1683. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1684. end
  1685. if Type == "Knockdown" then
  1686. local hum = hit.Parent.Humanoid
  1687. hum.PlatformStand = true
  1688. coroutine.resume(coroutine.create(function(HHumanoid)
  1689. swait(1)
  1690. HHumanoid.PlatformStand = false
  1691. end), hum)
  1692. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1693. local bodvol = Create("BodyVelocity"){
  1694. velocity = angle * knockback,
  1695. P = 5000,
  1696. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1697. Parent = hit,
  1698. }
  1699. local rl = Create("BodyAngularVelocity"){
  1700. P = 3000,
  1701. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1702. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1703. Parent = hit,
  1704. }
  1705. game:GetService("Debris"):AddItem(bodvol, .5)
  1706. game:GetService("Debris"):AddItem(rl, .5)
  1707. elseif Type == "Random Guy" then
  1708. local vp = Create("BodyVelocity"){
  1709. P = 500,
  1710. maxForce = Vector3.new(math.huge, 0, math.huge),
  1711. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1712. }
  1713. if knockback > 0 then
  1714. vp.Parent = hit.Parent.Torso
  1715. end
  1716. game:GetService("Debris"):AddItem(vp, .5)
  1717. elseif Type == "Up" then
  1718. local bodyVelocity = Create("BodyVelocity"){
  1719. velocity = Vector3.new(0, 20, 0),
  1720. P = 5000,
  1721. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1722. Parent = hit,
  1723. }
  1724. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1725. elseif Type == "DarkUp" then
  1726. coroutine.resume(coroutine.create(function()
  1727. for i = 0, 1, 0.1 do
  1728. swait()
  1729. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1730. end
  1731. end))
  1732. local bodyVelocity = Create("BodyVelocity"){
  1733. velocity = Vector3.new(0, 20, 0),
  1734. P = 5000,
  1735. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1736. Parent = hit,
  1737. }
  1738. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1739. elseif Type == "Snare" then
  1740. local bp = Create("BodyPosition"){
  1741. P = 2000,
  1742. D = 100,
  1743. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1744. position = hit.Parent.Torso.Position,
  1745. Parent = hit.Parent.Torso,
  1746. }
  1747. game:GetService("Debris"):AddItem(bp, 1)
  1748. elseif Type == "Freeze" then
  1749. local BodPos = Create("BodyPosition"){
  1750. P = 50000,
  1751. D = 1000,
  1752. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1753. position = hit.Parent.Torso.Position,
  1754. Parent = hit.Parent.Torso,
  1755. }
  1756. local BodGy = Create("BodyGyro") {
  1757. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1758. P = 20e+003,
  1759. Parent = hit.Parent.Torso,
  1760. cframe = hit.Parent.Torso.CFrame,
  1761. }
  1762. hit.Parent.Torso.Anchored = true
  1763. coroutine.resume(coroutine.create(function(Part)
  1764. swait(1.5)
  1765. Part.Anchored = false
  1766. end), hit.Parent.Torso)
  1767. game:GetService("Debris"):AddItem(BodPos, 3)
  1768. game:GetService("Debris"):AddItem(BodGy, 3)
  1769. end
  1770. local debounce = Create("BoolValue"){
  1771. Name = "DebounceHit",
  1772. Parent = hit.Parent,
  1773. Value = true,
  1774. }
  1775. game:GetService("Debris"):AddItem(debounce, Delay)
  1776. c = Create("ObjectValue"){
  1777. Name = "creator",
  1778. Value = Player,
  1779. Parent = h,
  1780. }
  1781. game:GetService("Debris"):AddItem(c, .5)
  1782. end
  1783. end
  1784. -------------------------------------------------------
  1785. --End Damage Function--
  1786. -------------------------------------------------------
  1787.  
  1788. -------------------------------------------------------
  1789. --Start Damage Function Customization--
  1790. -------------------------------------------------------
  1791. function ShowDamage(Pos, Text, Time, Color)
  1792. local Rate = (1 / 30)
  1793. local Pos = (Pos or Vector3.new(0, 0, 0))
  1794. local Text = (Text or "")
  1795. local Time = (Time or 2)
  1796. local Color = (Color or Color3.new(1, 0, 1))
  1797. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1798. EffectPart.Anchored = true
  1799. local BillboardGui = Create("BillboardGui"){
  1800. Size = UDim2.new(3, 0, 3, 0),
  1801. Adornee = EffectPart,
  1802. Parent = EffectPart,
  1803. }
  1804. local TextLabel = Create("TextLabel"){
  1805. BackgroundTransparency = 1,
  1806. Size = UDim2.new(1, 0, 1, 0),
  1807. Text = Text,
  1808. Font = "Bodoni",
  1809. TextColor3 = Color,
  1810. TextScaled = true,
  1811. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1812. Parent = BillboardGui,
  1813. }
  1814. game.Debris:AddItem(EffectPart, (Time))
  1815. EffectPart.Parent = game:GetService("Workspace")
  1816. delay(0, function()
  1817. local Frames = (Time / Rate)
  1818. for Frame = 1, Frames do
  1819. wait(Rate)
  1820. local Percent = (Frame / Frames)
  1821. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1822. TextLabel.TextTransparency = Percent
  1823. end
  1824. if EffectPart and EffectPart.Parent then
  1825. EffectPart:Destroy()
  1826. end
  1827. end)
  1828. end
  1829.  
  1830. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1831. local type = type
  1832. local rng = Instance.new("Part", char)
  1833. rng.Anchored = true
  1834. rng.BrickColor = color
  1835. rng.CanCollide = false
  1836. rng.FormFactor = 3
  1837. rng.Name = "Ring"
  1838. rng.Material = "Neon"
  1839. rng.Size = Vector3.new(1, 1, 1)
  1840. rng.Transparency = 0
  1841. rng.TopSurface = 0
  1842. rng.BottomSurface = 0
  1843. rng.CFrame = pos
  1844. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1845. local rngm = Instance.new("SpecialMesh", rng)
  1846. rngm.MeshType = "Brick"
  1847. rngm.Scale = Vector3.new(x1,y1,z1)
  1848. local scaler2 = 1
  1849. local speeder = FastSpeed/10
  1850. if type == "Add" then
  1851. scaler2 = 1*value
  1852. elseif type == "Divide" then
  1853. scaler2 = 1/value
  1854. end
  1855. coroutine.resume(coroutine.create(function()
  1856. for i = 0,10/bonuspeed,0.1 do
  1857. swait()
  1858. if type == "Add" then
  1859. scaler2 = scaler2 - 0.01*value/bonuspeed
  1860. elseif type == "Divide" then
  1861. scaler2 = scaler2 - 0.01/value*bonuspeed
  1862. end
  1863. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1864. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1865. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1866. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1867. end
  1868. rng:Destroy()
  1869. end))
  1870. end
  1871.  
  1872. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1873. local p = Instance.new("Part",EffectModel)
  1874. p.BrickColor = BrickColor.new(colour)
  1875. p.Size = Vector3.new()
  1876. p.Anchored = true
  1877. p.CanCollide = false
  1878. p.CFrame = cf
  1879. if inverse == true then
  1880. p.Transparency = 1
  1881. else
  1882. p.Transparency = 0
  1883. end
  1884. local m = Instance.new("SpecialMesh",p)
  1885. m.MeshId = meshid
  1886. m.TextureId = textid
  1887. m.Scale = meshstart
  1888. coroutine.wrap(function()
  1889. for i=0,1,factor do
  1890. swait()
  1891. if inverse == true then
  1892. p.Transparency = 1-i
  1893. else
  1894. p.Transparency = i
  1895. end
  1896. m.Scale = m.Scale + meshadd
  1897. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1898. end
  1899. p:Destroy()
  1900. end)()
  1901. return p
  1902. end
  1903. -------------------------------------------------------
  1904. --End Damage Function Customization--
  1905. -------------------------------------------------------
  1906.  
  1907. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1908. for _, c in pairs(workspace:children()) do
  1909. local hum = c:findFirstChild("Humanoid")
  1910. if hum ~= nil then
  1911. local head = c:findFirstChild("Head")
  1912. if head ~= nil then
  1913. local targ = head.Position - Part.Position
  1914. local mag = targ.magnitude
  1915. if magni >= mag and c.Name ~= Player.Name then
  1916. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1917. end
  1918. end
  1919. end
  1920. end
  1921. end
  1922.  
  1923.  
  1924. CFuncs = {
  1925. Part = {
  1926. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1927. local Part = Create("Part")({
  1928. Parent = Parent,
  1929. Reflectance = Reflectance,
  1930. Transparency = Transparency,
  1931. CanCollide = false,
  1932. Locked = true,
  1933. BrickColor = BrickColor.new(tostring(BColor)),
  1934. Name = Name,
  1935. Size = Size,
  1936. Material = Material
  1937. })
  1938. RemoveOutlines(Part)
  1939. return Part
  1940. end
  1941. },
  1942. Mesh = {
  1943. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1944. local Msh = Create(Mesh)({
  1945. Parent = Part,
  1946. Offset = OffSet,
  1947. Scale = Scale
  1948. })
  1949. if Mesh == "SpecialMesh" then
  1950. Msh.MeshType = MeshType
  1951. Msh.MeshId = MeshId
  1952. end
  1953. return Msh
  1954. end
  1955. },
  1956. Mesh = {
  1957. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1958. local Msh = Create(Mesh)({
  1959. Parent = Part,
  1960. Offset = OffSet,
  1961. Scale = Scale
  1962. })
  1963. if Mesh == "SpecialMesh" then
  1964. Msh.MeshType = MeshType
  1965. Msh.MeshId = MeshId
  1966. end
  1967. return Msh
  1968. end
  1969. },
  1970. Weld = {
  1971. Create = function(Parent, Part0, Part1, C0, C1)
  1972. local Weld = Create("Weld")({
  1973. Parent = Parent,
  1974. Part0 = Part0,
  1975. Part1 = Part1,
  1976. C0 = C0,
  1977. C1 = C1
  1978. })
  1979. return Weld
  1980. end
  1981. },
  1982. Sound = {
  1983. Create = function(id, par, vol, pit)
  1984. coroutine.resume(coroutine.create(function()
  1985. local S = Create("Sound")({
  1986. Volume = vol,
  1987. Pitch = pit or 1,
  1988. SoundId = id,
  1989. Parent = par or workspace
  1990. })
  1991. wait()
  1992. S:play()
  1993. game:GetService("Debris"):AddItem(S, 6)
  1994. end))
  1995. end
  1996. },
  1997. ParticleEmitter = {
  1998. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1999. local fp = Create("ParticleEmitter")({
  2000. Parent = Parent,
  2001. Color = ColorSequence.new(Color1, Color2),
  2002. LightEmission = LightEmission,
  2003. Size = Size,
  2004. Texture = Texture,
  2005. Transparency = Transparency,
  2006. ZOffset = ZOffset,
  2007. Acceleration = Accel,
  2008. Drag = Drag,
  2009. LockedToPart = LockedToPart,
  2010. VelocityInheritance = VelocityInheritance,
  2011. EmissionDirection = EmissionDirection,
  2012. Enabled = Enabled,
  2013. Lifetime = LifeTime,
  2014. Rate = Rate,
  2015. Rotation = Rotation,
  2016. RotSpeed = RotSpeed,
  2017. Speed = Speed,
  2018. VelocitySpread = VelocitySpread
  2019. })
  2020. return fp
  2021. end
  2022. }
  2023. }
  2024. function RemoveOutlines(part)
  2025. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2026. end
  2027. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2028. local Part = Create("Part")({
  2029. formFactor = FormFactor,
  2030. Parent = Parent,
  2031. Reflectance = Reflectance,
  2032. Transparency = Transparency,
  2033. CanCollide = false,
  2034. Locked = true,
  2035. BrickColor = BrickColor.new(tostring(BColor)),
  2036. Name = Name,
  2037. Size = Size,
  2038. Material = Material
  2039. })
  2040. RemoveOutlines(Part)
  2041. return Part
  2042. end
  2043. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2044. local Msh = Create(Mesh)({
  2045. Parent = Part,
  2046. Offset = OffSet,
  2047. Scale = Scale
  2048. })
  2049. if Mesh == "SpecialMesh" then
  2050. Msh.MeshType = MeshType
  2051. Msh.MeshId = MeshId
  2052. end
  2053. return Msh
  2054. end
  2055. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2056. local Weld = Create("Weld")({
  2057. Parent = Parent,
  2058. Part0 = Part0,
  2059. Part1 = Part1,
  2060. C0 = C0,
  2061. C1 = C1
  2062. })
  2063. return Weld
  2064. end
  2065.  
  2066. abss = Instance.new("BillboardGui",char)
  2067. abss.Size = UDim2.new(10,0,10,0)
  2068. abss.Enabled = false
  2069. imgl = Instance.new("ImageLabel",abss)
  2070. imgl.Position = UDim2.new(0,0,0,0)
  2071. imgl.Size = UDim2.new(1,0,1,0)
  2072. imgl.Image = "rbxassetid://153485522"
  2073. imgl.BackgroundTransparency = 1
  2074. imgl.ImageColor3 = Color3.new(.9,0,0)
  2075. img2 = Instance.new("ImageLabel",abss)
  2076. img2.Position = UDim2.new(0,0,0,0)
  2077. img2.Size = UDim2.new(1,0,1,0)
  2078. img2.Image = "rbxassetid://153485522"
  2079. img2.BackgroundTransparency = 1
  2080. img2.ImageColor3 = Color3.new(.9,0,0)
  2081.  
  2082. function TargetSelect(person)
  2083. local dd=coroutine.wrap(function()
  2084. if targetted ~= person then
  2085. targetted = person
  2086. img2.Size = UDim2.new(1,0,1,0)
  2087. img2.ImageTransparency = 0
  2088. img2.Position = UDim2.new(0,0,0,0)
  2089. for i = 0, 2, 0.1 do
  2090. swait()
  2091. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2092. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2093. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2094. end
  2095. end
  2096. end)
  2097. dd()
  2098. end
  2099.  
  2100. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2101. local NEWWELD = IT(TYPE)
  2102. NEWWELD.Part0 = PART0
  2103. NEWWELD.Part1 = PART1
  2104. NEWWELD.C0 = C0
  2105. NEWWELD.C1 = C1
  2106. NEWWELD.Parent = PARENT
  2107. return NEWWELD
  2108. end
  2109.  
  2110. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2111.  
  2112. local Blood1 = Create("ParticleEmitter")({
  2113. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2114. Transparency = NumberSequence.new(0.1, 1),
  2115. Size = NumberSequence.new(0.5, 0),
  2116. Texture = "rbxassetid://602578593",
  2117. Lifetime = NumberRange.new(0.8),
  2118. Rate = 255,
  2119. VelocitySpread = 40,
  2120. Rotation = NumberRange.new(100),
  2121. Speed = NumberRange.new(5),
  2122. LightEmission = 0,
  2123. LockedToPart = false,
  2124. Acceleration = Vector3.new(0, -10, 0),
  2125. EmissionDirection = "Bottom"
  2126. })
  2127. function Sayonara()
  2128. local target = nil
  2129. local targettorso = nil
  2130. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2131. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2132. target = mouse.Target.Parent.Humanoid
  2133. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2134. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2135. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2136. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2137. end
  2138. end
  2139. if target ~= nil then
  2140. targettorso.Anchored = true
  2141. attack = true
  2142. hum.WalkSpeed = 0
  2143. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2144. for i = 0,6.2,0.1 do
  2145. swait()
  2146. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2147. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2148. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2149. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2150. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2151. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2152. end
  2153. do
  2154. CreateSound("429400881", targettorso, 5, 1)
  2155. local ModelArm02 = New("Model", char, "Arm", {})
  2156. local ModelArm03 = New("Model", char, "Arm", {})
  2157. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2158. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2159. local Arm02 = targetleftarm:Clone()
  2160. local Arm03 = targetrightarm:Clone()
  2161. targetleftarm.Transparency = 1
  2162. targetrightarm.Transparency = 1
  2163. Arm02.Parent = ModelArm02
  2164. Arm03.Parent = ModelArm03
  2165. for i, v in pairs(Arm02:GetChildren()) do
  2166. v:Destroy()
  2167. end
  2168. for i, v in pairs(Arm03:GetChildren()) do
  2169. v:Destroy()
  2170. end
  2171. local weldArm02 = Instance.new("Weld")
  2172. weldArm02.Parent = Arm02
  2173. weldArm02.Part0 = targetleftarm
  2174. weldArm02.Part1 = Arm02
  2175. weldArm02.C1 = CFrame.new(0, 0, 0)
  2176. local weldArm03 = Instance.new("Weld")
  2177. weldArm03.Parent = Arm03
  2178. weldArm03.Part0 = targetrightarm
  2179. weldArm03.Part1 = Arm03
  2180. weldArm03.C1 = CFrame.new(0, 0, 0)
  2181. for i, v in pairs(target:GetChildren()) do
  2182. if v:IsA("Shirt") then
  2183. v:clone().Parent = ModelArm02
  2184. end
  2185. end
  2186. for i, v in pairs(target:GetChildren()) do
  2187. if v:IsA("Shirt") then
  2188. v:clone().Parent = ModelArm03
  2189. end
  2190. end
  2191. weldArm02.Part0 = la
  2192. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2193. weldArm03.Part0 = ra
  2194. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2195. local BE1 = Blood1:Clone()
  2196. BE1.Parent = targetleftarm
  2197. game:GetService("Debris"):AddItem(BE1, 3)
  2198. BE1.Rate = 255
  2199. local BE2 = Blood1:Clone()
  2200. BE2.Parent = targetrightarm
  2201. game:GetService("Debris"):AddItem(BE2, 3)
  2202. BE2.Rate = 255
  2203. for i = 0,6.2,0.1 do
  2204. swait()
  2205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2207. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2209. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2210. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2211. end
  2212. for i = 0,6.2,0.1 do
  2213. swait()
  2214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2215. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2216. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2217. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2218. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2219. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2220. end
  2221. CreateSound("541909763", targettorso, 5, .8)
  2222. weldArm02:Destroy()
  2223. Arm02.CanCollide = true
  2224. weldArm03:Destroy()
  2225. Arm03.CanCollide = true
  2226. local bodyVelocity2 = Create("BodyVelocity")({
  2227. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2228. P = 5000,
  2229. maxForce = Vector3.new(8000, 8000, 8000),
  2230. Parent = Arm02
  2231. })
  2232. local bodyVelocity3 = Create("BodyVelocity")({
  2233. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2234. P = 5000,
  2235. maxForce = Vector3.new(8000, 8000, 8000),
  2236. Parent = Arm03
  2237. })
  2238. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2239. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2240. for i = 0,6.2,0.1 do
  2241. swait()
  2242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2248. end
  2249. for i = 0,6.2,0.1 do
  2250. swait()
  2251. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2252. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2253. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2254. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2255. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2256. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2257. end
  2258. targettorso:Remove()
  2259. for i = 0,6.2,0.1 do
  2260. swait()
  2261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2263. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2265. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2266. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2267. end
  2268. end
  2269. targettorso.Anchored = false
  2270. attack = false
  2271. hum.WalkSpeed = 16
  2272. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2273. end
  2274. end
  2275.  
  2276. -------------------------------------------------------
  2277. --Start Effect Function--
  2278. -------------------------------------------------------
  2279. EffectModel = Instance.new("Model", char)
  2280. Effects = {
  2281. Block = {
  2282. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2283. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2284. prt.Anchored = true
  2285. prt.CFrame = cframe
  2286. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2287. game:GetService("Debris"):AddItem(prt, 10)
  2288. if Type == 1 or Type == nil then
  2289. table.insert(Effects, {
  2290. prt,
  2291. "Block1",
  2292. delay,
  2293. x3,
  2294. y3,
  2295. z3,
  2296. msh
  2297. })
  2298. elseif Type == 2 then
  2299. table.insert(Effects, {
  2300. prt,
  2301. "Block2",
  2302. delay,
  2303. x3,
  2304. y3,
  2305. z3,
  2306. msh
  2307. })
  2308. else
  2309. table.insert(Effects, {
  2310. prt,
  2311. "Block3",
  2312. delay,
  2313. x3,
  2314. y3,
  2315. z3,
  2316. msh
  2317. })
  2318. end
  2319. end
  2320. },
  2321. Sphere = {
  2322. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2323. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2324. prt.Anchored = true
  2325. prt.CFrame = cframe
  2326. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2327. game:GetService("Debris"):AddItem(prt, 10)
  2328. table.insert(Effects, {
  2329. prt,
  2330. "Cylinder",
  2331. delay,
  2332. x3,
  2333. y3,
  2334. z3,
  2335. msh
  2336. })
  2337. end
  2338. },
  2339. Cylinder = {
  2340. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2341. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2342. prt.Anchored = true
  2343. prt.CFrame = cframe
  2344. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2345. game:GetService("Debris"):AddItem(prt, 10)
  2346. table.insert(Effects, {
  2347. prt,
  2348. "Cylinder",
  2349. delay,
  2350. x3,
  2351. y3,
  2352. z3,
  2353. msh
  2354. })
  2355. end
  2356. },
  2357. Wave = {
  2358. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2359. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2360. prt.Anchored = true
  2361. prt.CFrame = cframe
  2362. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2363. game:GetService("Debris"):AddItem(prt, 10)
  2364. table.insert(Effects, {
  2365. prt,
  2366. "Cylinder",
  2367. delay,
  2368. x3 / 60,
  2369. y3 / 60,
  2370. z3 / 60,
  2371. msh
  2372. })
  2373. end
  2374. },
  2375. Ring = {
  2376. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2377. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2378. prt.Anchored = true
  2379. prt.CFrame = cframe
  2380. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2381. game:GetService("Debris"):AddItem(prt, 10)
  2382. table.insert(Effects, {
  2383. prt,
  2384. "Cylinder",
  2385. delay,
  2386. x3,
  2387. y3,
  2388. z3,
  2389. msh
  2390. })
  2391. end
  2392. },
  2393. Break = {
  2394. Create = function(brickcolor, cframe, x1, y1, z1)
  2395. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2396. prt.Anchored = true
  2397. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2398. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2399. local num = math.random(10, 50) / 1000
  2400. game:GetService("Debris"):AddItem(prt, 10)
  2401. table.insert(Effects, {
  2402. prt,
  2403. "Shatter",
  2404. num,
  2405. prt.CFrame,
  2406. math.random() - math.random(),
  2407. 0,
  2408. math.random(50, 100) / 100
  2409. })
  2410. end
  2411. },
  2412. Spiral = {
  2413. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2414. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2415. prt.Anchored = true
  2416. prt.CFrame = cframe
  2417. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2418. game:GetService("Debris"):AddItem(prt, 10)
  2419. table.insert(Effects, {
  2420. prt,
  2421. "Cylinder",
  2422. delay,
  2423. x3,
  2424. y3,
  2425. z3,
  2426. msh
  2427. })
  2428. end
  2429. },
  2430. Push = {
  2431. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2432. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2433. prt.Anchored = true
  2434. prt.CFrame = cframe
  2435. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2436. game:GetService("Debris"):AddItem(prt, 10)
  2437. table.insert(Effects, {
  2438. prt,
  2439. "Cylinder",
  2440. delay,
  2441. x3,
  2442. y3,
  2443. z3,
  2444. msh
  2445. })
  2446. end
  2447. }
  2448. }
  2449. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2450. local fp = IT("Part")
  2451. fp.formFactor = formfactor
  2452. fp.Parent = parent
  2453. fp.Reflectance = reflectance
  2454. fp.Transparency = transparency
  2455. fp.CanCollide = false
  2456. fp.Locked = true
  2457. fp.BrickColor = brickcolor
  2458. fp.Name = name
  2459. fp.Size = size
  2460. fp.Position = tors.Position
  2461. RemoveOutlines(fp)
  2462. fp.Material = "Neon"
  2463. fp:BreakJoints()
  2464. return fp
  2465. end
  2466.  
  2467. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2468. local mesh = IT(Mesh)
  2469. mesh.Parent = part
  2470. if Mesh == "SpecialMesh" then
  2471. mesh.MeshType = meshtype
  2472. if meshid ~= "nil" then
  2473. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2474. end
  2475. end
  2476. mesh.Offset = offset
  2477. mesh.Scale = scale
  2478. return mesh
  2479. end
  2480.  
  2481. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2482. local type = type
  2483. local rng = Instance.new("Part", char)
  2484. rng.Anchored = true
  2485. rng.BrickColor = color
  2486. rng.CanCollide = false
  2487. rng.FormFactor = 3
  2488. rng.Name = "Ring"
  2489. rng.Material = "Neon"
  2490. rng.Size = Vector3.new(1, 1, 1)
  2491. rng.Transparency = 1
  2492. rng.TopSurface = 0
  2493. rng.BottomSurface = 0
  2494. rng.CFrame = pos
  2495. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2496. local rngm = Instance.new("SpecialMesh", rng)
  2497. rngm.MeshType = MType
  2498. rngm.Scale = Vector3.new(x1, y1, z1)
  2499. local scaler2 = 1
  2500. local speeder = FastSpeed
  2501. if type == "Add" then
  2502. scaler2 = 1 * value
  2503. elseif type == "Divide" then
  2504. scaler2 = 1 / value
  2505. end
  2506. coroutine.resume(coroutine.create(function()
  2507. for i = 0, 10 / bonuspeed, 0.1 do
  2508. swait()
  2509. if type == "Add" then
  2510. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2511. elseif type == "Divide" then
  2512. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2513. end
  2514. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2515. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2516. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2517. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2518. end
  2519. rng:Destroy()
  2520. end))
  2521. end
  2522.  
  2523. local PlayerSize = 1
  2524. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  2525. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2526. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2527. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2528. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2529. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  2530.  
  2531. function Cryo_Freeze()
  2532. attack = true
  2533. for i = 0,5.2,0.03 do
  2534. swait()
  2535. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2536. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2537. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2538. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2539. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2540. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2541. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2542. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2543. end
  2544. CreateSound("331666100", tors, 10, 1)
  2545. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2546. for i = 1,3,0.1 do
  2547. hum.WalkSpeed = 0.10
  2548. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2549. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2550. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2551. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2552. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2553. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2554. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2555. end
  2556. for i = 1,10,0.1 do
  2557. swait(10)
  2558. hum.WalkSpeed = 0.10
  2559. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2560. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2563. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2564. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2565. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2567. end
  2568. wait(.6)
  2569. attack = false
  2570. end
  2571.  
  2572. function HAAAAA() --HTGJHYG
  2573. attack = true
  2574. hum.WalkSpeed = 0.30
  2575. CreateSound("794081034", hed, 10, 1)
  2576. Character.Head.face.Texture = "rbxassetid://396389196"
  2577. for i = 0,2,0.1 do
  2578. swait()
  2579. CameraEnshaking(1, 2)
  2580. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2581. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2582. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2583. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2584. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2585. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2586. end
  2587. for i = 0,14.7,0.1 do
  2588. swait()
  2589. CameraEnshaking(1, 3)
  2590. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2591. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2592. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2593. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2594. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2595. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2596. end
  2597. attack = false
  2598. Character.Head.face.Texture = "rbxassetid://620619801"
  2599. hum.WalkSpeed = 16
  2600. end
  2601.  
  2602. function Hell_From_Above()
  2603. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2604. attack = true
  2605. hum.WalkSpeed = 3.01
  2606. for i = 0,6.3,0.1 do
  2607. swait()
  2608. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2609. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2610. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2611. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2612. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2613. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2614. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2615. end
  2616. CreateSound("142070127", tors, 10, 1)
  2617. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2618. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2619. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2620. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2621. for i = 0,3.8,0.1 do
  2622. swait()
  2623. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2624. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2625. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2626. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2627. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2628. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2629. end
  2630. CreateSound("224339201", tors, 10, 0.5)
  2631. for i = 1, 3 do
  2632. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2633. UhhhhThing.CFrame = mouse.Hit
  2634. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2635. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2636. end
  2637. UhhhhThing:Destroy()
  2638. attack = false
  2639. hum.WalkSpeed = 16
  2640. end
  2641.  
  2642. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2643. local type = type
  2644. local rng = Instance.new("Part", char)
  2645. rng.Anchored = true
  2646. rng.BrickColor = color
  2647. rng.CanCollide = false
  2648. rng.FormFactor = 3
  2649. rng.Name = "Ring"
  2650. rng.Material = "Neon"
  2651. rng.Size = Vector3.new(1, 1, 1)
  2652. rng.Transparency = 0
  2653. rng.TopSurface = 0
  2654. rng.BottomSurface = 0
  2655. rng.CFrame = pos
  2656. local rngm = Instance.new("SpecialMesh", rng)
  2657. rngm.MeshType = MType
  2658. rngm.Scale = scale
  2659. local scaler2 = 1
  2660. if type == "Add" then
  2661. scaler2 = 1 * value
  2662. elseif type == "Divide" then
  2663. scaler2 = 1 / value
  2664. end
  2665. coroutine.resume(coroutine.create(function()
  2666. for i = 0, 10 / bonuspeed, 0.1 do
  2667. swait()
  2668. if type == "Add" then
  2669. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2670. elseif type == "Divide" then
  2671. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2672. end
  2673. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2674. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2675. end
  2676. rng:Destroy()
  2677. end))
  2678. end
  2679.  
  2680. function Eviscerate(dude)
  2681. if dude.Name ~= char then
  2682. local bgf = IT("BodyGyro", dude.Head)
  2683. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2684. local val = IT("BoolValue", dude)
  2685. val.Name = "IsHit"
  2686. local ds = coroutine.wrap(function()
  2687. dude:WaitForChild("Head"):BreakJoints()
  2688. wait(0.5)
  2689. target = nil
  2690. coroutine.resume(coroutine.create(function()
  2691. for i, v in pairs(dude:GetChildren()) do
  2692. if v:IsA("Accessory") then
  2693. v:Destroy()
  2694. end
  2695. if v:IsA("Humanoid") then
  2696. v:Destroy()
  2697. end
  2698. if v:IsA("CharacterMesh") then
  2699. v:Destroy()
  2700. end
  2701. if v:IsA("Model") then
  2702. v:Destroy()
  2703. end
  2704. if v:IsA("Part") or v:IsA("MeshPart") then
  2705. for x, o in pairs(v:GetChildren()) do
  2706. if o:IsA("Decal") then
  2707. o:Destroy()
  2708. end
  2709. end
  2710. coroutine.resume(coroutine.create(function()
  2711. v.Material = "Neon"
  2712. v.CanCollide = false
  2713. local PartEmmit1 = IT("ParticleEmitter", v)
  2714. PartEmmit1.LightEmission = 1
  2715. PartEmmit1.Texture = "rbxassetid://284205403"
  2716. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2717. PartEmmit1.Rate = 150
  2718. PartEmmit1.Lifetime = NumberRange.new(1)
  2719. PartEmmit1.Size = NumberSequence.new({
  2720. NumberSequenceKeypoint.new(0, 0.75, 0),
  2721. NumberSequenceKeypoint.new(1, 0, 0)
  2722. })
  2723. PartEmmit1.Transparency = NumberSequence.new({
  2724. NumberSequenceKeypoint.new(0, 0, 0),
  2725. NumberSequenceKeypoint.new(1, 1, 0)
  2726. })
  2727. PartEmmit1.Speed = NumberRange.new(0, 0)
  2728. PartEmmit1.VelocitySpread = 30000
  2729. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2730. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2731. local BodPoss = IT("BodyPosition", v)
  2732. BodPoss.P = 3000
  2733. BodPoss.D = 1000
  2734. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2735. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2736. v.Color = maincolor.Color
  2737. coroutine.resume(coroutine.create(function()
  2738. for i = 0, 49 do
  2739. swait(1)
  2740. v.Transparency = v.Transparency + 0.08
  2741. end
  2742. wait(0.5)
  2743. PartEmmit1.Enabled = false
  2744. wait(3)
  2745. v:Destroy()
  2746. dude:Destroy()
  2747. end))
  2748. end))
  2749. end
  2750. end
  2751. end))
  2752. end)
  2753. ds()
  2754. end
  2755. end
  2756.  
  2757. function FindNearestHead(Position, Distance, SinglePlayer)
  2758. if SinglePlayer then
  2759. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2760. end
  2761. local List = {}
  2762. for i, v in pairs(workspace:GetChildren()) do
  2763. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2764. table.insert(List, v)
  2765. end
  2766. end
  2767. return List
  2768. end
  2769.  
  2770. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2771. local type = type
  2772. local rng = Instance.new("Part", char)
  2773. rng.Anchored = true
  2774. rng.BrickColor = color
  2775. rng.CanCollide = false
  2776. rng.FormFactor = 3
  2777. rng.Name = "Ring"
  2778. rng.Material = "Neon"
  2779. rng.Size = Vector3.new(1, 1, 1)
  2780. rng.Transparency = 0
  2781. rng.TopSurface = 0
  2782. rng.BottomSurface = 0
  2783. rng.CFrame = pos
  2784. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2785. local rngm = Instance.new("SpecialMesh", rng)
  2786. rngm.MeshType = MType
  2787. rngm.Scale = Vector3.new(x1, y1, z1)
  2788. local scaler2 = 1
  2789. local speeder = FastSpeed
  2790. if type == "Add" then
  2791. scaler2 = 1 * value
  2792. elseif type == "Divide" then
  2793. scaler2 = 1 / value
  2794. end
  2795. coroutine.resume(coroutine.create(function()
  2796. for i = 0, 10 / bonuspeed, 0.1 do
  2797. swait()
  2798. if type == "Add" then
  2799. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2800. elseif type == "Divide" then
  2801. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2802. end
  2803. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2804. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2805. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2806. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2807. end
  2808. rng:Destroy()
  2809. end))
  2810. end
  2811.  
  2812. function SoulSteal(dude)
  2813. if dude.Name ~= char then
  2814. local bgf = IT("BodyGyro", dude.Head)
  2815. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2816. local val = IT("BoolValue", dude)
  2817. val.Name = "IsHit"
  2818. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2819. local soulst = coroutine.wrap(function()
  2820. local soul = Instance.new("Part",dude)
  2821. soul.Size = Vector3.new(1,1,1)
  2822. soul.CanCollide = false
  2823. soul.Anchored = false
  2824. soul.Position = torso.Position
  2825. soul.Transparency = 1
  2826. local PartEmmit1 = IT("ParticleEmitter", soul)
  2827. PartEmmit1.LightEmission = 1
  2828. PartEmmit1.Texture = "rbxassetid://569507414"
  2829. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2830. PartEmmit1.Rate = 250
  2831. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2832. PartEmmit1.Size = NumberSequence.new({
  2833. NumberSequenceKeypoint.new(0, 1, 0),
  2834. NumberSequenceKeypoint.new(1, 0, 0)
  2835. })
  2836. PartEmmit1.Transparency = NumberSequence.new({
  2837. NumberSequenceKeypoint.new(0, 0, 0),
  2838. NumberSequenceKeypoint.new(1, 1, 0)
  2839. })
  2840. PartEmmit1.Speed = NumberRange.new(0, 0)
  2841. PartEmmit1.VelocitySpread = 30000
  2842. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2843. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2844. local BodPoss = IT("BodyPosition", soul)
  2845. BodPoss.P = 3000
  2846. BodPoss.D = 1000
  2847. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2848. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2849. wait(1.6)
  2850. soul.Touched:connect(function(hit)
  2851. if hit.Parent == char then
  2852. soul:Destroy()
  2853. end
  2854. end)
  2855. wait(1.2)
  2856. while soul do
  2857. swait()
  2858. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2859. BodPoss.Position = tors.Position
  2860. end
  2861. end)
  2862. soulst()
  2863. end
  2864. end
  2865. function FaceMouse()
  2866. local Cam = workspace.CurrentCamera
  2867. return {
  2868. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2869. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2870. }
  2871. end
  2872. -------------------------------------------------------
  2873. --End Effect Function--
  2874. -------------------------------------------------------
  2875. function Cso(ID, PARENT, VOLUME, PITCH)
  2876. local NSound = nil
  2877. coroutine.resume(coroutine.create(function()
  2878. NSound = IT("Sound", PARENT)
  2879. NSound.Volume = VOLUME
  2880. NSound.Pitch = PITCH
  2881. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2882. swait()
  2883. NSound:play()
  2884. game:GetService("Debris"):AddItem(NSound, 10)
  2885. end))
  2886. return NSound
  2887. end
  2888. function CameraEnshaking(Length, Intensity)
  2889. coroutine.resume(coroutine.create(function()
  2890. local intensity = 1 * Intensity
  2891. local rotM = 0.01 * Intensity
  2892. for i = 0, Length, 0.1 do
  2893. swait()
  2894. intensity = intensity - 0.05 * Intensity / Length
  2895. rotM = rotM - 5.0E-4 * Intensity / Length
  2896. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2897. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2898. end
  2899. hum.CameraOffset = Vector3.new(0, 0, 0)
  2900. end))
  2901. end
  2902. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2903. local Hitboxpart = Instance.new("Part", EffectModel)
  2904. RemoveOutlines(Hitboxpart)
  2905. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2906. Hitboxpart.CanCollide = false
  2907. Hitboxpart.Transparency = 1
  2908. Hitboxpart.Anchored = true
  2909. Hitboxpart.CFrame = Pose
  2910. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2911. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2912. end
  2913. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2914. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2915. prt.Anchored = true
  2916. prt.CFrame = cframe
  2917. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2918. game:GetService("Debris"):AddItem(prt, 10)
  2919. if Type == 1 or Type == nil then
  2920. table.insert(Effects, {
  2921. prt,
  2922. "Block1",
  2923. delay,
  2924. x3,
  2925. y3,
  2926. z3,
  2927. msh
  2928. })
  2929. elseif Type == 2 then
  2930. table.insert(Effects, {
  2931. prt,
  2932. "Block2",
  2933. delay,
  2934. x3,
  2935. y3,
  2936. z3,
  2937. msh
  2938. })
  2939. elseif Type == 3 then
  2940. table.insert(Effects, {
  2941. prt,
  2942. "Block3",
  2943. delay,
  2944. x3,
  2945. y3,
  2946. z3,
  2947. msh
  2948. })
  2949. end
  2950. end
  2951.  
  2952. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2953. local Part = Create("Part"){
  2954. Parent = Parent,
  2955. Reflectance = Reflectance,
  2956. Transparency = Transparency,
  2957. CanCollide = false,
  2958. Locked = true,
  2959. BrickColor = BrickColor.new(tostring(BColor)),
  2960. Name = Name,
  2961. Size = Size,
  2962. Material = Material,
  2963. }
  2964. RemoveOutlines(Part)
  2965. return Part
  2966. end
  2967.  
  2968. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2969. local Msh = Create(Mesh){
  2970. Parent = Part,
  2971. Offset = OffSet,
  2972. Scale = Scale,
  2973. }
  2974. if Mesh == "SpecialMesh" then
  2975. Msh.MeshType = MeshType
  2976. Msh.MeshId = MeshId
  2977. end
  2978. return Msh
  2979. end
  2980.  
  2981. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2982. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  2983. prt.Anchored = true
  2984. prt.CFrame = cframe
  2985. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  2986. game:GetService("Debris"):AddItem(prt,2)
  2987. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  2988. for i=0,1,delay do
  2989. swait()
  2990. Part.Transparency=i
  2991. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  2992. end
  2993. Part.Parent=nil
  2994. end),prt,msh,(math.random(0,1)+math.random())/5)
  2995. end
  2996. -------------------------------------------------------
  2997. --End Important Functions--
  2998. -------------------------------------------------------
  2999. -------------------------------------------------------
  3000.  
  3001.  
  3002. --[[
  3003. Thanks for using Build-To-Lua by jarredbcv.
  3004. ]]--
  3005.  
  3006. New = function(Object, Parent, Name, Data)
  3007. local Object = Instance.new(Object)
  3008. for Index, Value in pairs(Data or {}) do
  3009. Object[Index] = Value
  3010. end
  3011. Object.Parent = Parent
  3012. Object.Name = Name
  3013. return Object
  3014. end
  3015.  
  3016. Gaunty = New("Model",char,"Gaunty",{})
  3017. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3018. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3019. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3020. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3021. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3022. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3023. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3024. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3025. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3026. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3027. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3028. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3029. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3030. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3031. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3032. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3033. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3034. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3035. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3036. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3037. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3038. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3039. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3040. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3041. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3042. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3043. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3044. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3045. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3046. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3047. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3048. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3049. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3050. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3051. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3052. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3054. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3056. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3058. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3060. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3062. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3064. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3066. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3067. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3068. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3069. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3070. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3072. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3073. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3074. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3075. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3076. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3078. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3079. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3080. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3081. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3082. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3084. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3086. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3088. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3090. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3092. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3094. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3096. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3098. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3100. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3102. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3104. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3106. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3108. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3110. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3111.  
  3112. Gaunty2 = New("Model",char,"Gaunty2",{})
  3113. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3114. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3115. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3116. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3118. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3120. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3122. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3124. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3126. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3128. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3130. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3132. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3133. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3134. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3135. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3136. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3138. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3139. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3140. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3141. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3142. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3143. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3144. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3145. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3146. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3147. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3148. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3150. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3152. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3154. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3156. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3158. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3160. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3161. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3162. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3163. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3164. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3165. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3166. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3168. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3169. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3170. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3171. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3172. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3174. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3175. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3176. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3177. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3178. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3179. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3180. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3181. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3182. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3183. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3184. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3185. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3186. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3187. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3188. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3189. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3190. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3191. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3192. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3193. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3194. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3195. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3196. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3197. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3198. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3199. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3200. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3201. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3202. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3203. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3204. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3205. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3206. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3207.  
  3208.  
  3209. NewInstance = function(instance,parent,properties)
  3210. local inst = Instance.new(instance,parent)
  3211. if(properties)then
  3212. for i,v in next, properties do
  3213. pcall(function() inst[i] = v end)
  3214. end
  3215. end
  3216. return inst;
  3217. end
  3218.  
  3219. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3220. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3221.  
  3222. for _,v in next, Gaunty:children() do
  3223. v.CanCollide = false
  3224. end
  3225. for _,v in next, Gaunty2:children() do
  3226. v.CanCollide = false
  3227. end
  3228. local all, last = {}, nil
  3229. ArmourParts = {}
  3230. NeonParts = {}
  3231. function scan(p)
  3232. for _, v in pairs(p:GetChildren()) do
  3233. if v:IsA("BasePart") then
  3234. if v.BrickColor == BrickColor.new("Black") then
  3235. table.insert(ArmourParts, v)
  3236. end
  3237. if v.BrickColor == BrickColor.new("Institutional white") then
  3238. table.insert(NeonParts, v)
  3239. end
  3240. if last then
  3241. local w = Instance.new("Weld")
  3242. w.Part0, w.Part1 = last, v
  3243. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3244. w.Parent = last
  3245. end
  3246. table.insert(all, v)
  3247. last = v
  3248. end
  3249. scan(v)
  3250. end
  3251. end
  3252. scan(Gaunty)
  3253. local all2, last2 = {}, nil
  3254. ArmourParts2 = {}
  3255. NeonParts2 = {}
  3256. function scan2(p)
  3257. for _, v in pairs(p:GetChildren()) do
  3258. if v:IsA("BasePart") then
  3259. if v.BrickColor == BrickColor.new("Black") then
  3260. table.insert(ArmourParts2, v)
  3261. end
  3262. if v.BrickColor == BrickColor.new("Institutional white") then
  3263. table.insert(NeonParts2, v)
  3264. end
  3265. if last2 then
  3266. local w = Instance.new("Weld")
  3267. w.Part0, w.Part1 = last2, v
  3268. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3269. w.Parent = last2
  3270. end
  3271. table.insert(all2, v)
  3272. last2 = v
  3273. end
  3274. scan2(v)
  3275. end
  3276. end
  3277. scan2(Gaunty2)
  3278. for i, v in pairs(ArmourParts) do
  3279. v.BrickColor = BrickC("Black")
  3280. end
  3281. for i, v in pairs(NeonParts) do
  3282. v.BrickColor = BrickC("Dark stone grey")
  3283. end
  3284. for i, v in pairs(ArmourParts2) do
  3285. v.BrickColor = BrickC("Black")
  3286. end
  3287. for i, v in pairs(NeonParts2) do
  3288. v.BrickColor = BrickC("Dark stone grey")
  3289. end
  3290. local EyeSizes={
  3291. NumberSequenceKeypoint.new(0,0.65,0),
  3292. NumberSequenceKeypoint.new(0.5,0.7,0),
  3293. NumberSequenceKeypoint.new(1,0,0)
  3294. }
  3295. local EyeTrans={
  3296. NumberSequenceKeypoint.new(0,0,0),
  3297. NumberSequenceKeypoint.new(0.5,0,0),
  3298. NumberSequenceKeypoint.new(1,1,0)
  3299. }
  3300.  
  3301.  
  3302. -------------------------------------------------------
  3303. --Start Customization--
  3304. -------------------------------------------------------
  3305.  
  3306. ---------------------------------------------
  3307. local Player_Size = 1
  3308. if Player_Size ~= 1 then
  3309. root.Size = root.Size * Player_Size
  3310. tors.Size = tors.Size * Player_Size
  3311. hed.Size = hed.Size * Player_Size
  3312. ra.Size = ra.Size * Player_Size
  3313. la.Size = la.Size * Player_Size
  3314. rl.Size = rl.Size * Player_Size
  3315. ll.Size = ll.Size * Player_Size
  3316. ----------------------------------------------------------------------------------
  3317. rootj.Parent = root
  3318. neck.Parent = tors
  3319. RW.Parent = tors
  3320. LW.Parent = tors
  3321. RH.Parent = tors
  3322. LH.Parent = tors
  3323. ----------------------------------------------------------------------------------
  3324. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3325. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3326. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3327. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3328. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3329. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3330. ----------------------------------------------------------------------------------
  3331. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3332. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3333. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3334. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3335. --hat.Parent = Character
  3336. end
  3337. ----------------------------------------------------------------------------------
  3338. local SONG = 1667853651
  3339. local SONG2 = 0
  3340. local Music = Instance.new("Sound",tors)
  3341. Music.Volume = 8
  3342. Music.Looped = true
  3343. Music.Pitch = 1 --Pitcher
  3344. ----------------------------------------------------------------------------------
  3345. local equipped = false
  3346. local idle = 0
  3347. local change = 1
  3348. local val = 0
  3349. local toim = 0
  3350. local idleanim = 0.4
  3351. local sine = 0
  3352. local Mode = 1
  3353. ----------------------------------------------------------------------------------
  3354. hum.WalkSpeed = 16
  3355. hum.JumpPower = 57
  3356. hum.Animator.Parent = nil
  3357. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3358. local naeeym2 = IT("BillboardGui",char)
  3359. naeeym2.AlwaysOnTop = true
  3360. naeeym2.Size = UDim2.new(5,35,2,15)
  3361. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3362. naeeym2.MaxDistance = 75
  3363. naeeym2.Adornee = hed
  3364. naeeym2.Name = "Name"
  3365. --naeeym2.PlayerToHideFrom = Player
  3366. local tecks2 = IT("TextLabel",naeeym2)
  3367. tecks2.BackgroundTransparency = 1
  3368. tecks2.TextScaled = true
  3369. tecks2.BorderSizePixel = 0
  3370. tecks2.Text = "NORMAL MICHEAL"
  3371. tecks2.Font = "Fantasy"
  3372. tecks2.TextSize = 30
  3373. tecks2.TextStrokeTransparency = 0
  3374. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3375. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3376. tecks2.Size = UDim2.new(1,0,0.5,0)
  3377. tecks2.Parent = naeeym2
  3378. -------------------------------------------------------
  3379. --End Customization--
  3380. -------------------------------------------------------
  3381.  
  3382. -----------------------------------------------------
  3383. --Start Attacks N Stuff--
  3384. -------------------------------------------------------
  3385. function resetmode()
  3386. tecks2.Text = "NORMAL MICHEAL"
  3387. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3388. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3389. for i, v in pairs(ArmourParts) do
  3390. v.BrickColor = BrickColor.new("Black")
  3391. v.Material = "Neon"
  3392. v.Transparency = 0
  3393. end
  3394. for i, v in pairs(NeonParts) do
  3395. maincolor = BrickColor.new("Dark stone grey")
  3396. v.BrickColor = maincolor
  3397. v.Material = "Neon"
  3398. v.Transparency = 0
  3399. end
  3400. for i, v in pairs(ArmourParts2) do
  3401. v.BrickColor = BrickColor.new("Black")
  3402. v.Material = "Neon"
  3403. v.Transparency = 0
  3404. end
  3405. for i, v in pairs(NeonParts2) do
  3406. maincolor = BrickColor.new("Dark stone grey")
  3407. v.BrickColor = maincolor
  3408. v.Material = "Neon"
  3409. v.Transparency = 0
  3410. end
  3411. Mode = 1
  3412. SONG = 1667853651
  3413. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3414. end
  3415.  
  3416. function Taunt10000()
  3417. attack = true
  3418. Cso("649634100", hed, 10, 0.5)
  3419. for i = 0, 6, 0.1 do
  3420. swait()
  3421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3422. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3423. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3424. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3425. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3426. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3427. end
  3428. attack = false
  3429. end
  3430.  
  3431. function Taunt2()
  3432. attack = true
  3433. hum.WalkSpeed = 0
  3434. TAUNT2:Play()
  3435. repeat
  3436. swait()
  3437. TAUNT.Parent = tors
  3438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3439. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3440. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3441. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3442. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3443. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3444. until TAUNT2.Playing == false
  3445. attack = false
  3446. hum.WalkSpeed = 16
  3447. end
  3448.  
  3449. function AnnoyingSink()
  3450. coroutine.resume(coroutine.create(function()
  3451. attack = true
  3452. for i = 0, 6, 0.1 do
  3453. swait()
  3454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3455. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3456. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3457. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3458. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3459. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3460. end
  3461. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3462. Hole2.Color = Color3.new(0,0,0)
  3463. local MESH = MakeForm(Hole2,"Cyl")
  3464. MESH.Scale = Vector3.new(0,1,0)
  3465. Hole2.CFrame = CF(mouse.Hit.p)
  3466. Cso("154955269", Hole2, 10, .7)
  3467. for i = 0, 3, 0.1 do
  3468. swait()
  3469. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3470. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3471. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3472. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3473. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3474. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3475. end
  3476. attack = false
  3477. for i = 1, 50 do
  3478. swait()
  3479. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3480. end
  3481. for i = 1, 200 do
  3482. swait()
  3483. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3484. end
  3485. swait(100)
  3486. for i = 1, 50 do
  3487. swait()
  3488. Trail(Hole2)
  3489. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3490. end
  3491. Hole2:remove()
  3492. end))
  3493. end
  3494.  
  3495. function Taunt()
  3496. attack = true
  3497. hum.WalkSpeed = 0
  3498. TAUNT:Play()
  3499. repeat
  3500. swait()
  3501. TAUNT.Parent = tors
  3502. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3503. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3504. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3505. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3506. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3507. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3508. until TAUNT.Playing == false
  3509. attack = false
  3510. hum.WalkSpeed = 16
  3511. end
  3512. function attackone()
  3513. attack = true
  3514. hum.WalkSpeed = 3.01
  3515. for i = 0, 1.7, 0.1 do
  3516. swait()
  3517. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3518. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3519. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3520. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3521. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3522. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3523. end
  3524. Cso("203426541", ra, 10, 1)
  3525. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3526. CameraEnshaking(2, 5)
  3527. for i = 0, 1.4, 0.1 do
  3528. swait()
  3529. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3532. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3533. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3534. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3535. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3536. end
  3537. hum.WalkSpeed = 16
  3538. attack = false
  3539. end
  3540.  
  3541.  
  3542.  
  3543. function attacktwo()
  3544. attack = true
  3545. hum.WalkSpeed = 3.01
  3546. for i = 0, 1.7, 0.1 do
  3547. swait()
  3548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3550. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3551. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3552. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3553. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3554. end
  3555. Cso("203426541", rl, 10, 1)
  3556. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3557. CameraEnshaking(2, 3)
  3558. for i = 0, 1.4, 0.1 do
  3559. swait()
  3560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3562. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3563. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3564. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3565. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3566. end
  3567. hum.WalkSpeed = 16
  3568. attack = false
  3569. end
  3570. function attackthree()
  3571. attack = true
  3572. hum.WalkSpeed = 3.01
  3573. for i = 0, 1.4, 0.1 do
  3574. swait()
  3575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3577. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3578. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3579. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3580. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3581. end
  3582. Cso("203426541", hed, 10, 1)
  3583. for i = 0, 1.7, 0.1 do
  3584. swait()
  3585. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3586. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3587. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3588. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3589. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3590. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3591. end
  3592. CameraEnshaking(2, 8)
  3593. Cso("260435136", hed, 10, .9)
  3594. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3595. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3596. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3597. for i = 0, 1.8, 0.1 do
  3598. swait()
  3599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3601. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3602. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3603. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3604. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3605. end
  3606. hum.WalkSpeed = 16
  3607. attack = false
  3608. end
  3609.  
  3610. function somuchcancerwhy() --o no
  3611. attack = true
  3612. hum.WalkSpeed = 0.10
  3613. Character.Head.face.Texture = "rbxassetid://315074049"
  3614. local A = math.random(1,13)
  3615. if A == 1 then
  3616. ohno.SoundId = "rbxassetid://295810519"
  3617. ohno.TimePosition = 1
  3618. end
  3619. if A == 2 then
  3620. ohno.SoundId = "rbxassetid://488472970"
  3621. ohno.TimePosition = 2
  3622. end
  3623. if A == 3 then
  3624. ohno.SoundId = "rbxassetid://917045199"
  3625. ohno.TimePosition = 3
  3626. end
  3627. if A == 4 then
  3628. ohno.SoundId = "rbxassetid://324205173"
  3629. ohno.TimePosition = 1
  3630. end
  3631. if A == 5 then
  3632. ohno.SoundId = "rbxassetid://376134741"
  3633. ohno.TimePosition = 8
  3634. end
  3635. if A == 6 then
  3636. ohno.SoundId = "rbxassetid://164147183"
  3637. ohno.TimePosition = 0
  3638. end
  3639. if A == 7 then
  3640. ohno.SoundId = "rbxassetid://825526716"
  3641. ohno.TimePosition = 1
  3642. end
  3643. if A == 8 then
  3644. ohno.SoundId = "rbxassetid://185460366"
  3645. ohno.TimePosition = 0
  3646. end
  3647. if A == 9 then
  3648. ohno.SoundId = "rbxassetid://273319633"
  3649. ohno.TimePosition = 1
  3650. end
  3651. if A == 10 then
  3652. ohno.SoundId = "rbxassetid://506212392"
  3653. ohno.TimePosition = 2
  3654. end
  3655. if A == 11 then
  3656. ohno.SoundId = "rbxassetid://708297448"
  3657. ohno.TimePosition = 4
  3658. end
  3659. if A == 12 then
  3660. ohno.SoundId = "rbxassetid://497199103"
  3661. ohno.TimePosition = 9
  3662. end
  3663. if A == 13 then
  3664. ohno.SoundId = "rbxassetid://152833989"
  3665. ohno.TimePosition = 1
  3666. end
  3667. ohno:Play()
  3668. for i = 0,100,0.1 do
  3669. swait()
  3670. CameraEnshaking(2, 3)
  3671. ohno.Parent = hed
  3672. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3673. end
  3674. attack = false
  3675. ohno:Stop()
  3676. Character.Head.face.Texture = "rbxassetid://620619801"
  3677. hum.WalkSpeed = 16
  3678. end
  3679.  
  3680. function Power_Burst()
  3681. hum.WalkSpeed = 4
  3682. attack = true
  3683. Cso("163619849", Handle, 10, 1.35)
  3684. for i = 0,4.3,0.1 do
  3685. swait()
  3686. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3687. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3688. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3689. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3690. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3691. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3692. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3693. end
  3694. CameraEnshaking(2.5, 20)
  3695. Cso("539294959", Handle, 10, .9)
  3696. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3697. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3698. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3699. for i = 0,3,0.1 do
  3700. swait()
  3701. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3702. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3703. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3704. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3705. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3706. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3707. end
  3708. hum.WalkSpeed = 16
  3709. attack = false
  3710. end
  3711.  
  3712. function Eruption2()
  3713. attack = true
  3714. hum.WalkSpeed = 2
  3715. hum.JumpPower = 0
  3716. for i = 0,7,0.1 do
  3717. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3718. swait()
  3719. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3720. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3723. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3724. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3725. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3726. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3727. end
  3728. CreateSound("144699494", tors, 10, 1)
  3729. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3730. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3731. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3732. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3733. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3734. coroutine.resume(coroutine.create(function()
  3735. for i = 0,1.8,0.1 do
  3736. swait()
  3737. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3738. end
  3739. for i = 0,1.8,0.1 do
  3740. swait()
  3741. hum.CameraOffset = Vector3.new(0,0,0)
  3742. end
  3743. end))
  3744. local vel2 = Instance.new("BodyVelocity",tors)
  3745. vel2.Velocity = Vector3.new(0,55,0)
  3746. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3747. for i = 0,4,0.1 do
  3748. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3749. swait()
  3750. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3751. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3754. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3755. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3756. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3757. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3758. end
  3759. hum.WalkSpeed = 16
  3760. vel2:Destroy()
  3761. hum.JumpPower = 50
  3762. attack = false
  3763. end
  3764.  
  3765. function Magic_Bombs()
  3766. attack = true
  3767. hum.WalkSpeed = 0
  3768. local GYRO = IT("BodyGyro",root)
  3769. GYRO.D = 100
  3770. GYRO.P = 2000
  3771. GYRO.MaxTorque = VT(0,4000000,0)
  3772. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3773. for i = 0,3.6,0.1 do
  3774. swait()
  3775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3777. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3778. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3779. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3780. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3781. end
  3782. CameraEnshaking(1, 6)
  3783. GYRO:Destroy()
  3784. Cso("588734356", Handle, 10, 1.05)
  3785. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3786. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3787. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3788. for i = 0,2,0.1 do
  3789. swait()
  3790. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3791. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3792. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3793. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3794. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3795. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3796. end
  3797. local GYRO = IT("BodyGyro",root)
  3798. GYRO.D = 100
  3799. GYRO.P = 2000
  3800. GYRO.MaxTorque = VT(0,4000000,0)
  3801. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3802. for i = 0,2.4,0.1 do
  3803. swait()
  3804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3807. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3808. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3810. end
  3811. GYRO:Destroy()
  3812. CameraEnshaking(1, 6)
  3813. Cso("588734356", Handle, 10, 1.05)
  3814. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3815. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3816. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3817. for i = 0,2,0.1 do
  3818. swait()
  3819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3821. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3822. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3823. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3824. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3825. end
  3826. local GYRO = IT("BodyGyro",root)
  3827. GYRO.D = 100
  3828. GYRO.P = 2000
  3829. GYRO.MaxTorque = VT(0,4000000,0)
  3830. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3831. for i = 0,2.4,0.1 do
  3832. swait()
  3833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3836. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3839. end
  3840. GYRO:Destroy()
  3841. CameraEnshaking(1, 6)
  3842. Cso("588734356", Handle, 10, 1.05)
  3843. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3844. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3845. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3846. for i = 0,2,0.1 do
  3847. swait()
  3848. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3849. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3850. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3851. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3852. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3853. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3854. end
  3855. attack = false
  3856. hum.WalkSpeed = 16
  3857. end
  3858.  
  3859. function Dangerous_Field()
  3860. attack = true
  3861. hum.WalkSpeed = 0
  3862. for i = 0,10,0.1 do
  3863. swait()
  3864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3867. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3868. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3869. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3870. CameraEnshaking(1, 7)
  3871. Cso("588734356", Handle, 10, 1.2)
  3872. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3873. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3874. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3875. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3876. end
  3877. attack = false
  3878. hum.WalkSpeed = 16
  3879. end
  3880. function Field()
  3881. attack = true
  3882. hum.WalkSpeed = 0
  3883. for i = 0,10,0.1 do
  3884. swait()
  3885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3888. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3889. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3891. CameraEnshaking(1, 7)
  3892. Cso("588734356", Handle, 10, 1.2)
  3893. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3894. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3895. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3896. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3897. end
  3898. attack = false
  3899. hum.WalkSpeed = 16
  3900. end
  3901. function Shockwave()
  3902. attack = true
  3903. hum.WalkSpeed = 0
  3904. for i = 0,4,0.1 do
  3905. swait()
  3906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3907. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3908. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3909. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3910. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3911. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3912. end
  3913. coroutine.resume(coroutine.create(function()
  3914. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3915. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3916. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3917. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3918. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3919. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3920. CameraEnshaking(1, 7)
  3921. wait(0.05)
  3922. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3923. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3924. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3925. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3926. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3927. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3928. CameraEnshaking(1, 7)
  3929. wait(0.05)
  3930. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3931. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3932. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3933. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3934. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3935. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3936. CameraEnshaking(1, 7)
  3937. wait(0.05)
  3938. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3939. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3940. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3941. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3942. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3943. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3944. CameraEnshaking(1, 7)
  3945. wait(0.05)
  3946. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3947. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3948. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3949. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3950. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3951. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3952. CameraEnshaking(1, 7)
  3953. wait(0.05)
  3954. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3955. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3956. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3957. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3958. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3959. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3960. CameraEnshaking(1, 7)
  3961. end))
  3962. Cso("440145223", Handle, 10, 1.05)
  3963. for i = 1,7,0.1 do
  3964. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3965. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3966. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3967. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3968. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3969. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3970. end
  3971. wait(.6)
  3972. hum.WalkSpeed = 16
  3973. attack = false
  3974. end
  3975. function Pulse()
  3976. attack = true
  3977. hum.WalkSpeed = 0
  3978. local GYRO = IT("BodyGyro",root)
  3979. GYRO.D = 100
  3980. GYRO.P = 2000
  3981. GYRO.MaxTorque = VT(0,4000000,0)
  3982. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3983. for i = 0,4,0.1 do
  3984. swait()
  3985. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3986. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  3987. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3988. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3989. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  3990. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3991. end
  3992. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3993. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  3994. CameraEnshaking(1, 25)
  3995. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3996. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3997. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3998. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  3999. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4000. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4001. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4002. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4003. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4004. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4005. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4006. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4007. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4008. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4009. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4010. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4011. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4012. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4013. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4014. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4015. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4016. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4017. Cso("440145223", Handle, 10, 1.05)
  4018. GYRO:Destroy()
  4019. for i = 1,2,0.1 do
  4020. swait()
  4021. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4022. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4023. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4024. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4025. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4026. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4027. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4028. end
  4029. hum.WalkSpeed = 16
  4030. attack = false
  4031. end
  4032.  
  4033. function Technobeam()
  4034. attack = true
  4035. hum.WalkSpeed = 3.01
  4036. for i = 0, 4, 0.1 do
  4037. swait()
  4038. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4039. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4040. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4041. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4042. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4043. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4044. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4045. end
  4046. for i = 0, 2, 0.1 do
  4047. swait()
  4048. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4051. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4052. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4053. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4054. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4055. end
  4056. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4057. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4058. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4059. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4060. CameraEnshaking(4, 5)
  4061. Cso("206049428", char, 10, 1)
  4062. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4063. if v:FindFirstChild("Head") then
  4064. Eviscerate(v)
  4065. end
  4066. end
  4067. for i = 0, 2, 0.1 do
  4068. swait()
  4069. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4070. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4071. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4072. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4073. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4074. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4075. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4076. end
  4077. hum.WalkSpeed = 16
  4078. attack = false
  4079. end
  4080.  
  4081. function Painful_Stomp2()
  4082. attack = true
  4083. for i = 0,5.2,0.1 do
  4084. swait()
  4085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4087. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4088. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4089. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4090. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4091. end
  4092. CreateSound("331666100", char, 10, 1)
  4093. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4094. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4095. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4096. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4097. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4098. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4099. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4100. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4101. if v:FindFirstChild("Head") then
  4102. Eviscerate(v)
  4103. end
  4104. end
  4105. coroutine.resume(coroutine.create(function()
  4106. for i = 0,2.8,0.1 do
  4107. swait()
  4108. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4109. end
  4110. for i = 0,1.8,0.1 do
  4111. swait()
  4112. hum.CameraOffset = Vector3.new(0,0,0)
  4113. end
  4114. end))
  4115. for i = 0,3.7,0.1 do
  4116. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4117. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4118. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4119. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4120. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4121. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4122. end
  4123. wait(.6)
  4124. attack = false
  4125. end
  4126.  
  4127. function Painful_Stomp()
  4128. attack = true
  4129. for i = 0,5.2,0.1 do
  4130. swait()
  4131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4132. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4133. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4134. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4135. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4136. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4137. end
  4138. CreateSound("331666100", char, 10, 1)
  4139. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4140. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4141. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4142. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4143. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4144. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4145. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4146. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4147. if v:FindFirstChild("Head") then
  4148. Eviscerate(v)
  4149. end
  4150. end
  4151. coroutine.resume(coroutine.create(function()
  4152. for i = 0,2.8,0.1 do
  4153. swait()
  4154. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4155. end
  4156. for i = 0,1.8,0.1 do
  4157. swait()
  4158. hum.CameraOffset = Vector3.new(0,0,0)
  4159. end
  4160. end))
  4161. for i = 0,3.7,0.1 do
  4162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4164. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4168. end
  4169. wait(.6)
  4170. attack = false
  4171. end
  4172.  
  4173.  
  4174. function LAZER()
  4175. attack = true
  4176. hum.WalkSpeed = 0.03
  4177. for i = 0,4,0.1 do
  4178. swait()
  4179. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4180. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4181. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4182. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4183. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4184. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4185. end
  4186. LAZOR:Play()
  4187. local GYRO = IT("BodyGyro",root)
  4188. GYRO.D = 100
  4189. GYRO.P = 2000
  4190. GYRO.MaxTorque = VT(0,4000000,0)
  4191. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4192. repeat
  4193. swait(2)
  4194. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4195. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4196. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4197. LAZOR.Parent = ra
  4198. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4199. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4200. CameraEnshaking(1, 7)
  4201. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4202. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4203. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4204. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4205. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4206. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4207. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4208. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4209. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4210. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4211. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4212. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4213. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4214. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4215. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4216. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4217. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4218. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4219. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4220. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4221. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4222. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4223. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4224. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4225. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4226. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4227. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4228. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4229. until LAZOR.Playing == false
  4230. GYRO:Destroy()
  4231. hum.WalkSpeed = 16
  4232. attack = false
  4233. end
  4234. function new()
  4235. attack = true
  4236. hum.WalkSpeed = 0.03
  4237. for i = 0,4,0.1 do
  4238. swait()
  4239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4240. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4241. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4242. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4243. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4245. end
  4246. LAZOR:Play()
  4247. local GYRO = IT("BodyGyro",root)
  4248. GYRO.D = 100
  4249. GYRO.P = 2000
  4250. GYRO.MaxTorque = VT(0,4000000,0)
  4251. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4252. repeat
  4253. swait(2)
  4254. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4255. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4256. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4257. LAZOR.Parent = ra
  4258. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4259. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4260. CameraEnshaking(1, 7)
  4261. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4262. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4263. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4264. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4265. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4266. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4267. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4268. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4269. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4270. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4271. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4272. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4273. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4274. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4275. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4276. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4277. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4278. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4279. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4280. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4281. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4282. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4283. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4284. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4285. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4286. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4287. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4288. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4289. until LAZOR.Playing == false
  4290. GYRO:Destroy()
  4291. hum.WalkSpeed = 16
  4292. attack = false
  4293. end
  4294.  
  4295. function Tauntmelon()
  4296. attack = true
  4297. hum.WalkSpeed = 0
  4298. for i = 0, 9, 0.1 do
  4299. swait()
  4300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4302. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  4303. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  4304. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4305. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4306. end
  4307. attack = false
  4308. hum.WalkSpeed = 16
  4309. end
  4310.  
  4311. function Purity_Slam()
  4312. attack = true
  4313. for i = 0,5.2,0.1 do
  4314. swait()
  4315. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4316. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4317. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4319. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4320. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4321. end
  4322. CreateSound("331666100", tors, 10, 1)
  4323. Effects.Ring.Create(BrickC("Dark indigo"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4324. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
  4325. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4326. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
  4327. MagniDamage(tors, 100, 400, 600, 10, "Normal")
  4328. coroutine.resume(coroutine.create(function()
  4329. for i = 0,1.8,0.1 do
  4330. swait()
  4331. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4332. end
  4333. for i = 0,1.8,0.1 do
  4334. swait()
  4335. hum.CameraOffset = Vector3.new(0,0,0)
  4336. end
  4337. end))
  4338. for i = 1,4.7,0.1 do
  4339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4341. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4342. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4343. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4345. end
  4346. wait(.6)
  4347. attack = false
  4348. end
  4349.  
  4350. function Spirit_Beam()
  4351. attack = true
  4352. hum.WalkSpeed = 0
  4353. local GYRO = IT("BodyGyro",root)
  4354. GYRO.D = 100
  4355. GYRO.P = 2000
  4356. GYRO.MaxTorque = VT(0,4000000,0)
  4357. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4358. for i = 0,5,0.1 do
  4359. swait()
  4360. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4362. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4363. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4364. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4365. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4366. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4367. end
  4368. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4369. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4370. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4371. local beam = Instance.new("Part", workspace)
  4372. beam.BrickColor = BrickColor.new("Fog")
  4373. beam.FormFactor = "Custom"
  4374. beam.Material = "Neon"
  4375. beam.Transparency = 0.5
  4376. beam.Anchored = true
  4377. beam.Locked = true
  4378. beam.CanCollide = false
  4379. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4380. beam.Size = Vector3.new(1.05, 1.05, distance)
  4381. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4382. game:GetService("Debris"):AddItem(beam, 0.14)
  4383. local sound = Instance.new('Sound',Handle)
  4384. sound.SoundId = 'rbxassetid://588697948'
  4385. sound.Volume = 7
  4386. sound.EmitterSize = 40
  4387. sound.MaxDistance = 450
  4388. sound:Play()
  4389. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4390. GYRO:Destroy()
  4391. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4392. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4393. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4394. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4395. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4396. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4397. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4398. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4399. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4400. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4401. wait(0.3)
  4402. attack = false
  4403. hum.WalkSpeed = 16
  4404. ref:Destroy()
  4405. end
  4406. function Distort()
  4407. attack = true
  4408. hum.WalkSpeed = 0
  4409. local pos = root.Position
  4410. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4411. Cso("261227592", tors, 10, 0.85)
  4412. for i = 1,2.5,0.1 do
  4413. swait()
  4414. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4415. end
  4416. attack = false
  4417. hum.WalkSpeed = 8
  4418. end
  4419. function Ancient_Rage()
  4420. attack = true
  4421. hum.WalkSpeed = 4
  4422. Cso("135017578", tors, 10, 1.05)
  4423. for i = 1,14,0.1 do
  4424. swait()
  4425. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4427. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4429. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4430. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4431. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4432. if v:FindFirstChild("Head") then
  4433. Eviscerate(v)
  4434. end
  4435. end
  4436. end
  4437. attack = false
  4438. hum.WalkSpeed = 16
  4439. end
  4440. function Ancient_Ragu()
  4441. attack = true
  4442. hum.WalkSpeed = 4
  4443. Cso("1028044973", tors, 10, 1.05)
  4444. for i = 1,14,0.1 do
  4445. swait()
  4446. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4447. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4448. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4449. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4450. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4451. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4452. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4453. if v:FindFirstChild("Head") then
  4454. Eviscerate(v)
  4455. end
  4456. end
  4457. end
  4458. attack = false
  4459. hum.WalkSpeed = 16
  4460. end
  4461. function TTTTTTTTTTGaunt()
  4462. attack = true
  4463. hum.WalkSpeed = 0
  4464. sex:Play()
  4465. repeat
  4466. swait()
  4467. sex.Parent = tors
  4468. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4469. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4470. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4471. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4472. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4473. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4474. until sex.Playing == false
  4475. attack = false
  4476. hum.WalkSpeed = 16
  4477. end
  4478. function TTTTTTTTTTTaunt()
  4479. attack = true
  4480. hum.WalkSpeed = 0
  4481. DTAUNT:Play()
  4482. repeat
  4483. swait()
  4484. DTAUNT.Parent = tors
  4485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4489. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4490. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4491. until DTAUNT.Playing == false
  4492. attack = false
  4493. hum.WalkSpeed = 16
  4494. end
  4495.  
  4496. function Taunt3()
  4497. attack = true
  4498. hum.WalkSpeed = 0
  4499. newnoob:Play()
  4500. repeat
  4501. swait()
  4502. newnoob.Parent = tors
  4503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4507. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4508. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4509. until newnoob.Playing == false
  4510. attack = false
  4511. hum.WalkSpeed = 16
  4512. end
  4513.  
  4514.  
  4515. function Multi_Bombs()
  4516. attack = true
  4517. hum.WalkSpeed = 3.01
  4518. for i = 0,3,0.1 do
  4519. swait()
  4520. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4521. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4524. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4528. end
  4529. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4530. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4531. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4532. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4533. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4534. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4535. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4536. CreateSound("142070127", tors, 10, 1)
  4537. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4538. for i = 0,1,0.1 do
  4539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4541. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4543. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4544. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4545. end
  4546. for i = 0,2,0.1 do
  4547. swait()
  4548. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4549. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4551. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4552. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4553. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4554. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4555. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4556. end
  4557. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4558. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4559. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4560. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4561. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4562. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4563. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4564. CreateSound("142070127", tors, 10, 1)
  4565. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4566. for i = 0,1,0.1 do
  4567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4569. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4571. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4572. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4573. end
  4574. for i = 0,2,0.1 do
  4575. swait()
  4576. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4577. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4580. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4582. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4583. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4584. end
  4585. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4586. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4587. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4588. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4589. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4590. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4591. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4592. CreateSound("142070127", tors, 10, 1)
  4593. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4594. for i = 0,1,0.1 do
  4595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4597. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4598. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4599. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4600. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4601. end
  4602. wait(.6)
  4603. attack = false
  4604. hum.WalkSpeed = 16
  4605. end
  4606.  
  4607. function Universal_Crush()
  4608. attack = true
  4609. for i = 0,5.2,0.05 do
  4610. swait()
  4611. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4612. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4613. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4614. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4615. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4616. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4617. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4618. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4619. end
  4620. CreateSound("331666100", tors, 10, 1)
  4621. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4622. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4623. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4624. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4625. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4626. coroutine.resume(coroutine.create(function()
  4627. for i = 0,1.8,0.1 do
  4628. swait()
  4629. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4630. end
  4631. for i = 0,1.8,0.1 do
  4632. swait()
  4633. hum.CameraOffset = Vector3.new(0,0,0)
  4634. end
  4635. end))
  4636. for i = 1,4.7,0.1 do
  4637. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4638. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4639. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4640. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4641. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4642. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4643. end
  4644. wait(.6)
  4645. attack = false
  4646. end
  4647.  
  4648. function HAAH()
  4649. attack = true
  4650. hum.WalkSpeed = 0
  4651. Cso("300208779", hed, 10, 1)
  4652. for i = 0,9,0.1 do
  4653. swait()
  4654. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4655. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4656. if Mrandom(1,15) == 1 then
  4657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4658. end
  4659. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4660. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4661. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4662. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4663. end
  4664. attack = false
  4665. hum.WalkSpeed = 16
  4666. end
  4667. function again()
  4668. attack = true
  4669. hum.WalkSpeed = 0
  4670. ITAUNT:Play()
  4671. repeat
  4672. swait()
  4673. ITAUNT.Parent = tors
  4674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4675. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4676. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4677. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4678. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4679. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4680. until ITAUNT.Playing == false
  4681. attack = false
  4682. hum.WalkSpeed = 16
  4683. end
  4684. function LunarSpin()
  4685. attack = true
  4686. hum.WalkSpeed = 0
  4687. for i = 0,17,0.05 do
  4688. CameraEnshaking(1, 5)
  4689. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4690. Effects.Spiral.Create(BrickC("Teal"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4691. Effects.Block.Create(BrickC("Cyan"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4692. swait()
  4693. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4700. end
  4701. hum.WalkSpeed = 16
  4702. attack = false
  4703. end
  4704. function Decapitate()
  4705. local target = nil
  4706. local targettorso = nil
  4707. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4708. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4709. target = mouse.Target.Parent.Humanoid
  4710. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4711. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4712. end
  4713. end
  4714. if target ~= nil then
  4715. targettorso.Anchored = true
  4716. attack = true
  4717. hum.WalkSpeed = 0
  4718. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4719. for i = 0,4.2,0.1 do
  4720. swait()
  4721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4723. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4724. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4725. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4726. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4727. end
  4728. local ModelHead01 = New("Model", char, "", {})
  4729. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4730. local Head01 = targethead:Clone()
  4731. targethead.Transparency = 1
  4732. Head01.Parent = ModelHead01
  4733. local weldHead01 = Instance.new("Weld")
  4734. weldHead01.Parent = Head01
  4735. weldHead01.Part0 = targethead
  4736. weldHead01.Part1 = Head01
  4737. weldHead01.C1 = CFrame.new(0, 0, 0)
  4738. targethead.face:Remove()
  4739. weldHead01.Part0 = ra
  4740. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4741. targettorso:BreakJoints()
  4742. CreateSound("314390675", targettorso, 5, .7)
  4743. for i = 0,3.2,0.1 do
  4744. swait()
  4745. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4746. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4747. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4748. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4749. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4750. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4751. end
  4752. for i = 0,4.2,0.1 do
  4753. swait()
  4754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4755. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4756. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4757. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4758. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4759. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4760. end
  4761. CreateSound("541909763", targettorso, 5, .8)
  4762. weldHead01:Destroy()
  4763. Head01.CanCollide = true
  4764. local bodyVelocity2 = Create("BodyVelocity")({
  4765. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4766. P = 5000,
  4767. maxForce = Vector3.new(8000, 8000, 8000),
  4768. Parent = Head01
  4769. })
  4770. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4771. for i = 0,6.2,0.1 do
  4772. swait()
  4773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4774. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4775. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4776. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4777. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4778. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4779. end
  4780. targettorso.Anchored = false
  4781. attack = false
  4782. hum.WalkSpeed = 16
  4783. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4784. end
  4785. end
  4786. function BalanceSpin()
  4787. attack = true
  4788. hum.WalkSpeed = 2
  4789. for i = 0,17,0.07 do
  4790. CameraEnshaking(1, 5)
  4791. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4792. swait()
  4793. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4794. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4795. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4797. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4798. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4800. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4801. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4802. end
  4803. hum.WalkSpeed = 16
  4804. attack = false
  4805. end
  4806.  
  4807. function lolik()
  4808. attack = true
  4809. hum.WalkSpeed = 0
  4810. pop:Play()
  4811. repeat
  4812. pop.Parent = tors
  4813. swait()
  4814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4815. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4816. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4817. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4818. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4819. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4820. until pop.Playing == false
  4821. attack = false
  4822. hum.WalkSpeed = 16
  4823. end
  4824.  
  4825. function BARK()
  4826. attack = true
  4827. hum.WalkSpeed = 0
  4828. BATAUNT:Play()
  4829. repeat
  4830. BATAUNT.Parent = tors
  4831. swait()
  4832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4833. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4834. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4835. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4836. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4837. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4838. until BATAUNT.Playing == false
  4839. attack = false
  4840. hum.WalkSpeed = 16
  4841. end
  4842.  
  4843. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4844. local NSound = nil
  4845. coroutine.resume(coroutine.create(function()
  4846. NSound = Instance.new("Sound", PARENT)
  4847. NSound.Volume = VOLUME
  4848. NSound.Pitch = PITCH
  4849. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4850. swait()
  4851. NSound:play()
  4852. game:GetService("Debris"):AddItem(NSound, 10)
  4853. end))
  4854. return NSound
  4855. end
  4856. function nope()
  4857. attack = true
  4858. hum.WalkSpeed = 0
  4859. NOTAUNT:Play()
  4860. repeat
  4861. NOTAUNT.Parent = tors
  4862. swait()
  4863. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4864. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4865. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4866. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4867. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4868. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4869. until NOTAUNT.Playing == false
  4870. attack = false
  4871. hum.WalkSpeed = 16
  4872. end
  4873. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4874. local NSound = nil
  4875. coroutine.resume(coroutine.create(function()
  4876. NSound = Instance.new("Sound", PARENT)
  4877. NSound.Volume = VOLUME
  4878. NSound.Pitch = PITCH
  4879. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4880. swait()
  4881. NSound:play()
  4882. game:GetService("Debris"):AddItem(NSound, 10)
  4883. end))
  4884. return NSound
  4885. end
  4886. function Anime_Splosion()
  4887. attack = true
  4888. for i = 0,2,0.05 do
  4889. swait()
  4890. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4891. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4892. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4893. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4894. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4895. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4896. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4897. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4898. end
  4899. CreateSound("331666100", tors, 10, 1)
  4900. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4901. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4902. CameraEnshaking(1.5, 10)
  4903. for i = 1,2,0.1 do
  4904. swait()
  4905. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4906. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4907. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4908. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4909. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4910. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4911. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4912. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4913. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4914. end
  4915. wait(.6)
  4916. attack = false
  4917. end
  4918. corrupted = false
  4919. function Bark_Splosion()
  4920. attack = true
  4921. for i = 0,2,0.05 do
  4922. swait()
  4923. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4924. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4926. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4927. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4928. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4929. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4930. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4931. end
  4932. CreateSound("331666100", tors, 10, 1)
  4933. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4934. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4935. CameraEnshaking(1.5, 10)
  4936. for i = 1,2,0.1 do
  4937. swait()
  4938. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4939. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4940. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4941. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4942. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4943. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4944. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4945. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4946. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4947. end
  4948. wait(.6)
  4949. attack = false
  4950. end
  4951. corrupted = false
  4952.  
  4953. function Taunt1000()
  4954. attack = true
  4955. hum.WalkSpeed = 0
  4956. for i = 0, 9, 0.1 do
  4957. swait()
  4958. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4959. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4960. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4961. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4962. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4963. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4964. end
  4965. attack = false
  4966. hum.WalkSpeed = 16
  4967. end
  4968.  
  4969. function Pixel_Corrupt()
  4970. attack = true
  4971. corrupted = true
  4972. for i = 0,3,0.05 do
  4973. swait()
  4974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4975. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4976. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4977. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4978. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4979. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4980. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4981. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4982. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4983. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4984. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4985. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4986. end
  4987. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4988. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4989. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4990. CreateSound("331666100", refa, 10, 1)
  4991. CameraEnshaking(1.5, 10)
  4992. coroutine.resume(coroutine.create(function()
  4993. for i = 1,20,0.1 do
  4994. swait(5)
  4995. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4996. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4997. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4998. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4999. CreateSound("331666100", refa, 10, 1)
  5000. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  5001. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  5002. end
  5003. refa:Destroy()
  5004. corrupted = false
  5005. end))
  5006. for i = 1,2.5,0.1 do
  5007. swait()
  5008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  5009. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  5010. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  5011. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  5012. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  5013. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  5014. end
  5015. wait(.3)
  5016. attack = false
  5017. end
  5018.  
  5019. function FearMe()
  5020. attack = true
  5021. hum.WalkSpeed = 0
  5022. so:Play()
  5023. repeat
  5024. swait()
  5025. so.Parent = tors
  5026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5027. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  5028. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5029. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  5030. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5031. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  5032. until so.Playing == false
  5033. attack = false
  5034. hum.WalkSpeed = 16
  5035. end
  5036.  
  5037. function heregoes()
  5038. attack = true
  5039. hum.WalkSpeed = 0
  5040. Cso("134978657", hed, 10, 1)
  5041. for i = 0,9,0.1 do
  5042. swait()
  5043. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5044. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5045. if Mrandom(1,15) == 1 then
  5046. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5047. end
  5048. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5049. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5050. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5051. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5052. end
  5053. attack = false
  5054. hum.WalkSpeed = 16
  5055. end
  5056. function again()
  5057. attack = true
  5058. hum.WalkSpeed = 0
  5059. ITAUNT:Play()
  5060. repeat
  5061. swait()
  5062. ITAUNT.Parent = tors
  5063. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5064. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5065. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5066. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5067. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5068. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5069. until ITAUNT.Playing == false
  5070. attack = false
  5071. hum.WalkSpeed = 16
  5072. end
  5073.  
  5074. function thing()
  5075. attack = true
  5076. timetofly = false
  5077. hum.WalkSpeed = 0.05
  5078. Character.Head.face.Texture = "rbxassetid://705269463"
  5079. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5080. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5081. Humanoid.JumpPower = 0
  5082. for i = 0,300,0.1 do --thatsalongtime
  5083. swait()
  5084. CameraEnshaking(1, 7)
  5085. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5086. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5087. root.Velocity = root.CFrame.lookVector * 225
  5088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5090. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5091. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5092. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5093. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5094. end
  5095. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5096. attack = false
  5097. Humanoid.JumpPower = 50
  5098. Character.Head.face.Texture = "rbxassetid://620619801"
  5099. hum.WalkSpeed = 16
  5100. wait(45)
  5101. timetofly = true
  5102. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5103. end
  5104.  
  5105. function DANCEFORME()
  5106. attack = true
  5107. Character.Head.face.Texture = "rbxassetid://183225545"
  5108. MERKIO:Play()
  5109. repeat
  5110. for i = 0,0.7,0.2 do
  5111. swait()
  5112. MERKIO.Parent = tors
  5113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5114. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5115. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5116. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5117. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5118. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5119. end
  5120. for i = 0,0.7,0.2 do
  5121. swait()
  5122. MERKIO.Parent = tors
  5123. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5125. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5126. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5127. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5128. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5129. end
  5130. until MERKIO.Playing == false
  5131. MERKIO:Stop()
  5132. Character.Head.face.Texture = "rbxassetid://620619801"
  5133. attack = false
  5134. hum.WalkSpeed = 16
  5135. end
  5136.  
  5137. function HAA55() --ik
  5138. attack = true
  5139. hum.WalkSpeed = 1.01
  5140. Character.Head.face.Texture = "rbxassetid://111523405"
  5141. CreateSound("1395854043", hed, 10, 1)
  5142. for i = 0,14,0.1 do
  5143. swait()
  5144. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5145. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5146. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5147. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5148. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5149. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5150. end
  5151. attack = false
  5152. Character.Head.face.Texture = "rbxassetid://620619801"
  5153. hum.WalkSpeed = 16
  5154. end
  5155.  
  5156. function DistortThem()
  5157. CanUse = false
  5158. local HIT = tors.Touched:Connect(function(hit)
  5159. Kill(hit.Parent)
  5160. end)
  5161. for i = 1, 350 do
  5162. swait()
  5163. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5164. CreateSound("333430981", hed, 1.5, 1)
  5165. RA.Parent = ra
  5166. LA.Parent = la
  5167. FT.Parent = tors
  5168. RL.Parent = rl
  5169. LL.Parent = ll
  5170. for _,v in next, char:GetDescendants() do
  5171. if(v:IsA'DataModelMesh')then
  5172. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5173. end
  5174. end
  5175. end
  5176. FT.Parent = nil
  5177. RA.Parent = nil
  5178. LA.Parent = nil
  5179. RL.Parent = nil
  5180. LL.Parent = nil
  5181. for _,v in next, char:GetDescendants() do
  5182. if(v:IsA'DataModelMesh')then
  5183. v.Offset = Vector3.new(0,0,0)
  5184. end
  5185. end
  5186. HIT:Disconnect()
  5187. wait(3.5)
  5188. CanUse = true
  5189. end
  5190.  
  5191. function targett()
  5192. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5193. TargetSelect(mouse.Target.Parent)
  5194. CreateSound("743521450", char, 1, .8)
  5195. end
  5196. end
  5197.  
  5198. function un_fun()
  5199. attack = true
  5200. hum.WalkSpeed = 0
  5201. BTAUNT:Play()
  5202. repeat
  5203. swait()
  5204. BTAUNT.Parent = tors
  5205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5206. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5207. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5208. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5209. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5210. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5211. until BTAUNT.Playing == false
  5212. attack = false
  5213. hum.WalkSpeed = 16
  5214. end
  5215. function thisisit()
  5216. attack = true
  5217. hum.WalkSpeed = 0
  5218. STAUNT:Play()
  5219. repeat
  5220. swait()
  5221. STAUNT.Parent = tors
  5222. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5223. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5224. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5225. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5226. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5227. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5228. until STAUNT.Playing == false
  5229. attack = false
  5230. hum.WalkSpeed = 16
  5231. end
  5232. function PENIS()
  5233. attack = true
  5234. hum.WalkSpeed = 0
  5235. NOSOUND:Play()
  5236. repeat
  5237. swait()
  5238. NOSOUND.Parent = tors
  5239. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5240. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5241. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5242. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5243. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5244. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5245. until NOSOUND.Playing == false
  5246. attack = false
  5247. hum.WalkSpeed = 16
  5248. end
  5249. function Exploit()
  5250. exploitable = false
  5251. Cso("907332670", tors, 10, 1.05)
  5252. coroutine.resume(coroutine.create(function()
  5253. for i = 1,20,0.1 do
  5254. swait()
  5255. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5256. end
  5257. Cso("12222030", tors, 10, 1.05)
  5258. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5259. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5260. if v:FindFirstChild("Head") then
  5261. Eviscerate(v)
  5262. SoulSteal(v)
  5263. end
  5264. end
  5265. wait(15)
  5266. exploitable = true
  5267. end))
  5268. end
  5269. function wutdefaq()
  5270. attack = true
  5271. hum.WalkSpeed = 0
  5272. WTF:Play()
  5273. repeat
  5274. swait()
  5275. WTF.Parent = tors
  5276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5277. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5278. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5279. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5280. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5282. until STAUNT.Playing == false
  5283. attack = false
  5284. hum.WalkSpeed = 16
  5285. end
  5286. function Exploit()
  5287. exploitable = false
  5288. Cso("135017578", tors, 10, 1.05)
  5289. coroutine.resume(coroutine.create(function()
  5290. for i = 1,20,0.1 do
  5291. swait()
  5292. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5293. end
  5294. Cso("160718677", tors, 10, 1.05)
  5295. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5296. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5297. if v:FindFirstChild("Head") then
  5298. Eviscerate(v)
  5299. SoulSteal(v)
  5300. end
  5301. end
  5302. wait(15)
  5303. exploitable = true
  5304. end))
  5305. end
  5306. function ASCENTION()
  5307. attack = true
  5308. hum.WalkSpeed = 0
  5309. Cso("987502413", tors, 10, 1.05)
  5310. local vel2 = Instance.new("BodyVelocity",tors)
  5311. vel2.Velocity = Vector3.new(0,30,0)
  5312. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5313. for i = 0,20,0.1 do
  5314. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5315. swait()
  5316. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5317. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5318. CameraEnshaking(1, 4)
  5319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5325. end
  5326. hum.WalkSpeed = 16
  5327. vel2:Destroy()
  5328. attack = false
  5329. end
  5330.  
  5331. function Taunt1()
  5332. attack = true
  5333. hum.WalkSpeed = 3.01
  5334. Cso("1535994137", hed, 10, 1)
  5335. for i = 0, 9, 0.1 do
  5336. swait()
  5337. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5340. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5341. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5342. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5343. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5344. end
  5345. hum.WalkSpeed = 16
  5346. attack = false
  5347. end
  5348.  
  5349. function Destruction()
  5350. attack = true
  5351. local Ring1 = Instance.new("Part", char)
  5352. Ring1.Anchored = true
  5353. Ring1.BrickColor = maincolor
  5354. Ring1.CanCollide = false
  5355. Ring1.FormFactor = 3
  5356. Ring1.Name = "Ring"
  5357. Ring1.Material = "Neon"
  5358. Ring1.Size = Vector3.new(1, 0.05, 1)
  5359. Ring1.Transparency = 1
  5360. Ring1.TopSurface = 0
  5361. Ring1.BottomSurface = 0
  5362. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5363. Ring1Mesh.MeshType = "Brick"
  5364. Ring1Mesh.Name = "SizeMesh"
  5365. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5366. local InnerRing1 = Ring1:Clone()
  5367. InnerRing1.Parent = char
  5368. InnerRing1.Transparency = 0
  5369. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5370. InnerRing1.Size = Vector3.new(1, 1, 1)
  5371. local InnerRing1Mesh = InnerRing1.SizeMesh
  5372. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5373. InnerRing1Mesh.MeshType = "Sphere"
  5374. Ring1:Destroy()
  5375. for i = 0, 5, 0.1 do
  5376. swait()
  5377. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5378. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5383. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5384. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5385. root.CFrame = FaceMouse()[1]
  5386. end
  5387. InnerRing1.Transparency = 1
  5388. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5389. CreateSound("294188875", char, 2.3, 1)
  5390. local a = IT("Part", char)
  5391. a.Name = "Direction"
  5392. a.Anchored = true
  5393. a.BrickColor = maincolor
  5394. a.Material = "Neon"
  5395. a.Transparency = 0
  5396. a.Shape = "Cylinder"
  5397. a.CanCollide = false
  5398. local a2 = IT("Part", char)
  5399. a2.Name = "Direction"
  5400. a2.Anchored = true
  5401. a2.BrickColor = maincolor
  5402. a2.Color = maincolor.Color
  5403. a2.Material = "Neon"
  5404. a2.Transparency = 0.5
  5405. a2.Shape = "Cylinder"
  5406. a2.CanCollide = false
  5407. local ba = IT("Part", char)
  5408. ba.Name = "HitDirect"
  5409. ba.Anchored = true
  5410. ba.BrickColor = maincolor
  5411. ba.Material = "Neon"
  5412. ba.Transparency = 1
  5413. ba.CanCollide = false
  5414. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5415. local ignore = char
  5416. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5417. a.BottomSurface = 10
  5418. a.TopSurface = 10
  5419. a2.BottomSurface = 10
  5420. a2.TopSurface = 10
  5421. local distance = (InnerRing1.CFrame.p - position).magnitude
  5422. a.Size = Vector3.new(distance, 1, 1)
  5423. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5424. a2.Size = Vector3.new(distance, 1, 1)
  5425. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5426. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5427. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5428. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5429. game:GetService("Debris"):AddItem(a, 20)
  5430. game:GetService("Debris"):AddItem(a2, 20)
  5431. game:GetService("Debris"):AddItem(ba, 20)
  5432. local msh = Instance.new("SpecialMesh", a)
  5433. msh.MeshType = "Sphere"
  5434. msh.Scale = Vector3.new(1, 25, 25)
  5435. local msh2 = Instance.new("SpecialMesh", a2)
  5436. msh2.MeshType = "Sphere"
  5437. msh2.Scale = Vector3.new(1, 30, 30)
  5438. for i = 0, 10, 0.1 do
  5439. swait()
  5440. root.CFrame = FaceMouse()[1]
  5441. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5442. a2.Color = maincolor.Color
  5443. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5444. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5445. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5446. distance = (InnerRing1.CFrame.p - position).magnitude
  5447. a.Size = Vector3.new(distance, 1, 1)
  5448. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5449. a2.Size = Vector3.new(distance, 1, 1)
  5450. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5451. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5452. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5453. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5454. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5455. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5456. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5457. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5458. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5459. if v:FindFirstChild("Head") then
  5460. Eviscerate(v)
  5461. SoulSteal(v)
  5462. end
  5463. end
  5464. end
  5465. a:Destroy()
  5466. a2:Destroy()
  5467. ba:Destroy()
  5468. InnerRing1:Destroy()
  5469. attack = false
  5470. hum.CameraOffset = Vector3.new(0,0,0)
  5471. end
  5472.  
  5473. function Flame_Burst()
  5474. local target = nil
  5475. local targettorso = nil
  5476. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5477. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5478. target = mouse.Target.Parent.Humanoid
  5479. target2 = mouse.Target.Parent
  5480. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5481. end
  5482. end
  5483. if target ~= nil then
  5484. attack = true
  5485. hum.WalkSpeed = 0
  5486. for i = 0, 3.4, 0.1 do
  5487. swait()
  5488. hum.WalkSpeed = 0
  5489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5490. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5491. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5492. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5493. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5494. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5495. end
  5496. --targettorso:BreakJoints()
  5497. for i = 0, 3.4, 0.1 do
  5498. swait()
  5499. hum.WalkSpeed = 0
  5500. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5501. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5502. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5503. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5504. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5505. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5506. end
  5507. for i, v in pairs(target2:GetChildren()) do
  5508. if(not char:IsAncestorOf(v))then
  5509. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5510. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5511. if(hum and hedder and hum.Health > 0)then
  5512. Eviscerate(v.Parent)
  5513. end
  5514. end
  5515. end
  5516. attack = false
  5517. hum.WalkSpeed = 16
  5518. end
  5519. end
  5520.  
  5521. function GIMME_THOSE()
  5522. attack = true
  5523. chatfunc("BURN....", BrickColor.random().Color)
  5524. for i = 0,5.2,0.1 do
  5525. swait()
  5526. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5527. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5528. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5529. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5530. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5531. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5532. end
  5533. chatfunc("IN....", BrickColor.random().Color)
  5534. wait(2)
  5535. CreateSound("331666100", char, 10, 1)
  5536. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5537. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5538. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5539. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5540. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5541. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5542. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5543. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5544. if v:FindFirstChild("Head") then
  5545. Eviscerate(v)
  5546. SoulSteal(v)
  5547. end
  5548. end
  5549. coroutine.resume(coroutine.create(function()
  5550. for i = 0,2.8,0.1 do
  5551. swait()
  5552. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5553. end
  5554. for i = 0,1.8,0.1 do
  5555. swait()
  5556. hum.CameraOffset = Vector3.new(0,0,0)
  5557. end
  5558. end))
  5559. for i = 0,3.7,0.1 do
  5560. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5561. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5562. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5563. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5564. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5565. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5566. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5567. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5568. end
  5569. wait(.6)
  5570. CreateSound("907332997", hed, 10, 1)
  5571. attack = false
  5572. end
  5573.  
  5574. function Eruption()
  5575. attack = true
  5576. hum.WalkSpeed = 2
  5577. hum.JumpPower = 0
  5578. for i = 0,7,0.1 do
  5579. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5580. swait()
  5581. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5582. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5583. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5584. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5585. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5586. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5587. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5588. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5589. end
  5590. CreateSound("144699494", tors, 10, 1)
  5591. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5592. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5593. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5594. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5595. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5596. coroutine.resume(coroutine.create(function()
  5597. for i = 0,1.8,0.1 do
  5598. swait()
  5599. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5600. end
  5601. for i = 0,1.8,0.1 do
  5602. swait()
  5603. hum.CameraOffset = Vector3.new(0,0,0)
  5604. end
  5605. end))
  5606. local vel2 = Instance.new("BodyVelocity",tors)
  5607. vel2.Velocity = Vector3.new(0,55,0)
  5608. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5609. for i = 0,4,0.1 do
  5610. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5611. swait()
  5612. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5613. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5616. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5618. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5619. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5620. end
  5621. hum.WalkSpeed = 16
  5622. vel2:Destroy()
  5623. hum.JumpPower = 50
  5624. attack = false
  5625. end
  5626.  
  5627. function Solar_Flare2()
  5628. attack = true
  5629. hum.WalkSpeed = 2
  5630. hum.JumpPower = 75
  5631. hum.Jump = true
  5632. wait(0.4)
  5633. CreateSound("144699494", tors, 10, 1)
  5634. hum.JumpPower = 0
  5635. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5636. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5637. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5638. for i = 0,20,0.1 do
  5639. root.Velocity = root.CFrame.lookVector * 60
  5640. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5641. swait()
  5642. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5643. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5645. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5646. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5647. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5648. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5649. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5650. end
  5651. hum.WalkSpeed = 16
  5652. hum.JumpPower = 50
  5653. attack = false
  5654. end
  5655.  
  5656. function Solar_Flare()
  5657. attack = true
  5658. hum.WalkSpeed = 2
  5659. hum.JumpPower = 75
  5660. hum.Jump = true
  5661. wait(0.4)
  5662. CreateSound("144699494", tors, 10, 1)
  5663. hum.JumpPower = 0
  5664. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5665. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5666. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5667. for i = 0,20,0.1 do
  5668. root.Velocity = root.CFrame.lookVector * 60
  5669. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5670. swait()
  5671. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5672. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5673. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5674. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5675. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5676. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5677. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5678. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5679. end
  5680. hum.WalkSpeed = 16
  5681. hum.JumpPower = 50
  5682. attack = false
  5683. end
  5684. function dmg(dude)
  5685. if dude.Name ~= char then
  5686. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5687. local bgf = Instance.new("BodyGyro",dude.Head)
  5688. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5689. local val = Instance.new("BoolValue",dude)
  5690. val.Name = "IsHit"
  5691. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5692. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5693. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5694. partasdeff.LightEmission = .1
  5695. partasdeff.Size = NumberSequence.new(0.2)
  5696. partasdeff.Texture = "rbxassetid://771221224"
  5697. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5698. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5699. partasdeff.Transparency = bbb
  5700. partasdeff.Size = aaa
  5701. partasdeff.ZOffset = .9
  5702. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5703. partasdeff.LockedToPart = false
  5704. partasdeff.EmissionDirection = "Back"
  5705. partasdeff.Lifetime = NumberRange.new(1, 2)
  5706. partasdeff.Rate = 1000
  5707. partasdeff.Rotation = NumberRange.new(-100, 100)
  5708. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5709. partasdeff.Speed = NumberRange.new(6)
  5710. partasdeff.VelocitySpread = 10000
  5711. partasdeff.Enabled=false
  5712. partasdeff:Emit(30)
  5713. coroutine.wrap(function()
  5714. targetted = nil
  5715. swait(30)
  5716. dude:BreakJoints()
  5717. swait(5)
  5718. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5719. for i=0,1,.05 do
  5720. for a,v in pairs(dude:GetChildren()) do
  5721. if v:IsA("BasePart") then
  5722. v.Transparency = i
  5723. end
  5724. end
  5725. swait()
  5726. end
  5727. for a,v in pairs(dude:GetChildren()) do
  5728. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5729. v.ParticleEmitter.Enabled = false
  5730. end
  5731. game:service'Debris':AddItem(v,2)
  5732. end
  5733. end)()
  5734. end
  5735. end
  5736. function kdown(dd)
  5737. if dd.Name ~= char then
  5738. dd.Humanoid.PlatformStand = true
  5739. local bgf = Instance.new("BodyGyro",dd.Head)
  5740. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5741. local val = Instance.new("BoolValue",dd)
  5742. val.Name = "IsHit"
  5743. end
  5744. end
  5745. function TargetSelect(person)
  5746. local dd=coroutine.wrap(function()
  5747. if targetted ~= person then
  5748. targetted = person
  5749. img2.Size = UDim2.new(1,0,1,0)
  5750. img2.ImageTransparency = 0
  5751. img2.Position = UDim2.new(0,0,0,0)
  5752. for i = 0, 2, 0.1 do
  5753. swait()
  5754. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5755. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5756. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5757. end
  5758. end
  5759. end)
  5760. dd()
  5761. end
  5762. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5763. attack = true
  5764. hum.WalkSpeed = 0
  5765. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5766. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5767. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5768. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5769. partasdeff.LightEmission = .1
  5770. partasdeff.Size = NumberSequence.new(0.2)
  5771. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5772. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5773. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5774. partasdeff.Transparency = bbb
  5775. partasdeff.Size = aaa
  5776. partasdeff.ZOffset = .9
  5777. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5778. partasdeff.LockedToPart = false
  5779. partasdeff.EmissionDirection = "Back"
  5780. partasdeff.Lifetime = NumberRange.new(1, 2)
  5781. partasdeff.Rate = 1000
  5782. partasdeff.Rotation = NumberRange.new(-100, 100)
  5783. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5784. partasdeff.Speed = NumberRange.new(6)
  5785. partasdeff.VelocitySpread = 10000
  5786. partasdeff.Enabled=false
  5787. for i = 0, 1.4, 0.1 do
  5788. swait()
  5789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5791. if Mrandom(1,15) == 1 then
  5792. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5793. end
  5794. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5795. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5796. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5797. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5798. end
  5799. dmg(targetted)
  5800. partasdeff.Enabled=true
  5801. CreateSound("429400881", torsy, 10, .8)
  5802. for i = 0, 1.4, 0.1 do
  5803. swait()
  5804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5806. if Mrandom(1,15) == 1 then
  5807. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5808. end
  5809. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5810. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5811. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5812. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5813. end
  5814. partasdeff.Enabled=false
  5815. for i = 0, 1.4, 0.1 do
  5816. swait()
  5817. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5818. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5819. if Mrandom(1,15) == 1 then
  5820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5821. end
  5822. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5823. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5824. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5825. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5826. end
  5827. attack = false
  5828. hum.WalkSpeed = 16
  5829. elseif targetted.Name == "makhail07" then
  5830. for i = 0, 2.4, 0.1 do
  5831. swait()
  5832. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5833. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5834. if Mrandom(1,15) == 1 then
  5835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5836. end
  5837. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5838. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5839. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5840. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5841. end
  5842. for i = 0, 2.4, 0.1 do
  5843. swait()
  5844. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5845. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5846. if Mrandom(1,15) == 1 then
  5847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5848. end
  5849. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5850. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5851. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5852. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5853. end
  5854. coroutine.wrap(function()
  5855. wait(2)
  5856. --partasdeff:Remove()
  5857. end)()
  5858. local sel = Mrandom(1,3)
  5859. if sel == 1 then
  5860. chatfunc("Hmhmhm, Why try?")
  5861. elseif sel == 2 then
  5862. chatfunc("Stop it that's my creator.")
  5863. elseif sel == 3 then
  5864. chatfunc("I can't do that...")
  5865. end
  5866. wait(2)
  5867. hum.WalkSpeed = 16
  5868. attack = false
  5869. elseif targetted.Name == "Salvo_Starly" then
  5870. for i = 0, 2.4, 0.1 do
  5871. swait()
  5872. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5873. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5874. if Mrandom(1,15) == 1 then
  5875. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5876. end
  5877. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5878. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5879. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5880. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5881. end
  5882. for i = 0, 2.4, 0.1 do
  5883. swait()
  5884. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5885. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5886. if Mrandom(1,15) == 1 then
  5887. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5888. end
  5889. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5890. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5891. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5892. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5893. end
  5894. coroutine.wrap(function()
  5895. wait(2)
  5896. --partasdeff:Remove()
  5897. end)()
  5898. local sel = Mrandom(1,3)
  5899. if sel == 1 then
  5900. chatfunc("Sorry about that.")
  5901. elseif sel == 2 then
  5902. chatfunc("H-Hello. I almost killed you.")
  5903. elseif sel == 3 then
  5904. chatfunc("OwO?")
  5905. end
  5906. wait(2)
  5907. hum.WalkSpeed = 16
  5908. attack = false
  5909. elseif targetted.Name == "Nebula_Zorua" then
  5910. for i = 0, 2.4, 0.1 do
  5911. swait()
  5912. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5913. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5914. if Mrandom(1,15) == 1 then
  5915. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5916. end
  5917. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5918. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5919. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5920. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5921. end
  5922. for i = 0, 2.4, 0.1 do
  5923. swait()
  5924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5926. if Mrandom(1,15) == 1 then
  5927. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5928. end
  5929. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5930. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5931. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5932. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5933. end
  5934. coroutine.wrap(function()
  5935. wait(2)
  5936. --partasdeff:Remove()
  5937. end)()
  5938. local sel = Mrandom(1,3)
  5939. if sel == 1 then
  5940. chatfunc("Sorry, Nebula.")
  5941. elseif sel == 2 then
  5942. chatfunc("Theres no need to harm you. Yet...")
  5943. elseif sel == 3 then
  5944. chatfunc("My mistake.")
  5945. end
  5946. wait(2)
  5947. hum.WalkSpeed = 16
  5948. attack = false
  5949. elseif targetted.Name == "KillerDarkness0105" then
  5950. for i = 0, 2.4, 0.1 do
  5951. swait()
  5952. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5953. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5954. if Mrandom(1,15) == 1 then
  5955. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5956. end
  5957. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5958. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5959. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5960. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5961. end
  5962. for i = 0, 2.4, 0.1 do
  5963. swait()
  5964. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5965. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5966. if Mrandom(1,15) == 1 then
  5967. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5968. end
  5969. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5970. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5971. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5972. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5973. end
  5974. coroutine.wrap(function()
  5975. wait(2)
  5976. --partasdeff:Remove()
  5977. end)()
  5978. local sel = Mrandom(1,3)
  5979. if sel == 1 then
  5980. chatfunc("Hm, Killer it's been a while.")
  5981. elseif sel == 2 then
  5982. chatfunc("No need for this.")
  5983. elseif sel == 3 then
  5984. chatfunc("Hello, sorry.")
  5985. end
  5986. wait(2)
  5987. hum.WalkSpeed = 16
  5988. attack = false
  5989. end
  5990. end
  5991. function HAAHHHHHH()
  5992. attack = true
  5993. hum.WalkSpeed = 0
  5994. Cso("300208779", hed, 10, 1)
  5995. for i = 0,9,0.1 do
  5996. swait()
  5997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5999. if Mrandom(1,15) == 1 then
  6000. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6001. end
  6002. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6003. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6004. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6005. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6006. end
  6007. attack = false
  6008. hum.WalkSpeed = 16
  6009. end
  6010. -------------------------------------------------------
  6011. --End Attacks N Stuff--
  6012. -------------------------------------------------------
  6013.  
  6014. Sprinting = false
  6015. mouse.KeyDown:connect(function(key)
  6016. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6017. Swing = 2
  6018. hum.WalkSpeed = 38.82
  6019. Sprinting = true
  6020. end
  6021. end)
  6022. mouse.KeyUp:connect(function(key)
  6023. if string.byte(key) == 48 and attack == false then
  6024. Swing = 1
  6025. Sprinting = false
  6026. hum.WalkSpeed = 16
  6027. end
  6028. end)
  6029. mouse.KeyDown:connect(function(key)
  6030. if attack == false then
  6031. if key == 'q' and Mode == 1 then
  6032. Power_Burst()
  6033. elseif key == 'e' and Mode == 1 then
  6034. Mode = 2
  6035. SONG = 254826701
  6036. tecks2.Text = "Evil Gloves"
  6037. tecks2.TextColor3 = Color3.fromRGB(196, 40, 28)
  6038. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6039. for i, v in pairs(ArmourParts) do
  6040. v.BrickColor = BrickColor.new("Bright red")
  6041. v.Material = "Neon"
  6042. v.Transparency = 0
  6043. end
  6044. for i, v in pairs(NeonParts) do
  6045. maincolor = BrickColor.new("New Yeller")
  6046. v.BrickColor = maincolor
  6047. v.Material = "Neon"
  6048. v.Transparency = 0
  6049. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6050. end
  6051. for i, v in pairs(ArmourParts2) do
  6052. v.BrickColor = BrickColor.new("Bright red")
  6053. v.Material = "Neon"
  6054. v.Transparency = 0
  6055. end
  6056. for i, v in pairs(NeonParts2) do
  6057. maincolor = BrickColor.new("New Yeller")
  6058. v.BrickColor = maincolor
  6059. v.Material = "Neon"
  6060. v.Transparency = 0
  6061. end
  6062. elseif key == 'e' and Mode == 2 then
  6063. resetmode()
  6064. elseif key == 't' and Mode == 1 then
  6065. Taunt()
  6066. elseif key == 'q' and Mode == 2 then
  6067. Magic_Bombs()
  6068. elseif key == 'e' and Mode == 2 then
  6069. Dangerous_Field()
  6070. elseif key == 't' and Mode == 2 then
  6071. HAAH()
  6072. end
  6073. ---------------------------------------------------------------------
  6074. if key == 'r' and Mode == 1 then
  6075. Mode = 98534
  6076. SONG = 681693974
  6077. tecks2.Text = "BENDY"
  6078. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6079. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6080. for i, v in pairs(ArmourParts) do
  6081. v.BrickColor = BrickColor.new("Really black")
  6082. v.Material = "Neon"
  6083. v.Transparency = 0
  6084. end
  6085. for i, v in pairs(NeonParts) do
  6086. maincolor = BrickColor.new("Royal purple")
  6087. v.BrickColor = maincolor
  6088. v.Material = "Neon"
  6089. v.Transparency = 0
  6090. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6091. end
  6092. for i, v in pairs(ArmourParts2) do
  6093. v.BrickColor = BrickColor.new("Really black")
  6094. v.Material = "Neon"
  6095. v.Transparency = 0
  6096. end
  6097. for i, v in pairs(NeonParts2) do
  6098. maincolor = BrickColor.new("Royal purple")
  6099. v.BrickColor = maincolor
  6100. v.Material = "Neon"
  6101. v.Transparency = 0
  6102. end
  6103. elseif key == 'q' and Mode == 98534 then
  6104. targett()
  6105. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6106. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6107. elseif key == 't' and Mode == 98534 then
  6108. HAAHHHHHH()
  6109. elseif key == 'r' and Mode == 98534 then
  6110. resetmode()
  6111. end
  6112. ---------------------------------------------------------------------
  6113. if key == 'm' and Mode == 1 then
  6114. Mode = pIXELATED
  6115. SONG = 853518668
  6116. tecks2.Text = "PiXeL"
  6117. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6118. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6119. for i, v in pairs(ArmourParts) do
  6120. v.BrickColor = BrickColor.new("Really black")
  6121. v.Material = "Neon"
  6122. v.Transparency = 0
  6123. end
  6124. for i, v in pairs(NeonParts) do
  6125. maincolor = BrickColor.new("Lapis")
  6126. v.BrickColor = maincolor
  6127. v.Material = "Neon"
  6128. v.Transparency = 0
  6129. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6130. end
  6131. for i, v in pairs(ArmourParts2) do
  6132. v.BrickColor = BrickColor.new("Really black")
  6133. v.Material = "Neon"
  6134. v.Transparency = 0
  6135. end
  6136. for i, v in pairs(NeonParts2) do
  6137. maincolor = BrickColor.new("Lapis")
  6138. v.BrickColor = maincolor
  6139. v.Material = "Neon"
  6140. v.Transparency = 0
  6141. end
  6142. elseif key == 'm' and Mode == pIXELATED then
  6143. resetmode()
  6144. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6145. Pixel_Corrupt()
  6146. elseif key == 'm' and Mode == pIXELATED then
  6147. resetmode()
  6148. end
  6149. ---------------------------------------------------------------------
  6150. if key == 'y' and Mode == 1 then
  6151. Mode = 3
  6152. SONG = 580367180
  6153. tecks2.Text = "Stranger"
  6154. tecks2.TextColor3 = Color3.fromRGB(.5, 0, .5)
  6155. tecks2.TextStrokeColor3 = Color3.fromRGB(.5, 0, .5)
  6156. for i, v in pairs(ArmourParts) do
  6157. v.BrickColor = BrickColor.new("Black")
  6158. v.Material = "Neon"
  6159. v.Transparency = 0
  6160. end
  6161. for i, v in pairs(NeonParts) do
  6162. maincolor = BrickColor.new("Royal purple")
  6163. v.BrickColor = maincolor
  6164. v.Material = "Neon"
  6165. v.Transparency = 0
  6166. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6167. end
  6168. for i, v in pairs(ArmourParts2) do
  6169. v.BrickColor = BrickColor.new("Black")
  6170. v.Material = "Neon"
  6171. v.Transparency = 0
  6172. end
  6173. for i, v in pairs(NeonParts2) do
  6174. maincolor = BrickColor.new("Royal purple")
  6175. v.BrickColor = maincolor
  6176. v.Material = "Neon"
  6177. v.Transparency = 0
  6178. end
  6179. elseif key == 'y' and Mode == 3 then
  6180. resetmode()
  6181. elseif key == 'e' and Mode == 3 then
  6182. Painful_Stomp()
  6183. elseif key == 'z' and Mode == 3 then
  6184. Purity_Slam()
  6185. elseif key == 'x' and Mode == 3 then
  6186. Tauntmelon()
  6187. elseif key == 't' and Mode == 3 then
  6188. un_fun()
  6189. elseif key == 'q' and Mode == 3 then
  6190. Shockwave()
  6191. end
  6192. ---------------------------------------------------------------------
  6193. if key == 'u' and Mode == 1 then
  6194. Mode = 1555
  6195. SONG = 1131624146
  6196. tecks2.Text = "Anime"
  6197. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6198. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6199. for i, v in pairs(ArmourParts) do
  6200. v.BrickColor = BrickColor.new("Black")
  6201. v.Material = "Neon"
  6202. v.Transparency = 0
  6203. end
  6204. for i, v in pairs(NeonParts) do
  6205. maincolor = BrickColor.new("Carnation pink")
  6206. v.BrickColor = maincolor
  6207. v.Material = "Neon"
  6208. v.Transparency = 0
  6209. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6210. end
  6211. for i, v in pairs(ArmourParts2) do
  6212. v.BrickColor = BrickColor.new("Black")
  6213. v.Material = "Neon"
  6214. v.Transparency = 0
  6215. end
  6216. for i, v in pairs(NeonParts2) do
  6217. maincolor = BrickColor.new("Carnation pink")
  6218. v.BrickColor = maincolor
  6219. v.Material = "Neon"
  6220. v.Transparency = 0
  6221. end
  6222. elseif key == 'u' and Mode == 1555 then
  6223. resetmode()
  6224. elseif key == 'y' and Mode == 1555 then
  6225. Field()
  6226. elseif key == 't' and Mode == 1555 then
  6227. lolik()
  6228. elseif key == 'q' and Mode == 1555 then
  6229. Pixel_Corrupt()
  6230. elseif key == 'f' and Mode == 1555 then
  6231. Anime_Splosion()
  6232. elseif key == 'z' and Mode == 1555 then
  6233. Cryo_Freeze()
  6234. elseif key == 'x' and Mode == 1555 then
  6235. Painful_Stomp2()
  6236. end
  6237. ---------------------------------------------------------------------
  6238. if key == 'i' and Mode == 1 then
  6239. Mode = 56565
  6240. SONG = 419346122
  6241. tecks2.Text = "Solar"
  6242. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6243. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6244. for i, v in pairs(ArmourParts) do
  6245. v.BrickColor = BrickColor.new("Really black")
  6246. v.Material = "Neon"
  6247. v.Transparency = 0
  6248. end
  6249. for i, v in pairs(NeonParts) do
  6250. maincolor = BrickColor.new("Deep orange")
  6251. v.BrickColor = maincolor
  6252. v.Material = "Neon"
  6253. v.Transparency = 0
  6254. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6255. end
  6256. for i, v in pairs(ArmourParts2) do
  6257. v.BrickColor = BrickColor.new("Really black")
  6258. v.Material = "Neon"
  6259. v.Transparency = 0
  6260. end
  6261. for i, v in pairs(NeonParts2) do
  6262. maincolor = BrickColor.new("Deep orange")
  6263. v.BrickColor = maincolor
  6264. v.Material = "Neon"
  6265. v.Transparency = 0
  6266. char.Head.face.Texture = "http://www.roblox.com/asset/?id=313921371"
  6267. end
  6268. elseif key == 't' and Mode == 56565 then
  6269. Taunt2()
  6270. elseif key == 'i' and Mode == 56565 then
  6271. resetmode()
  6272. elseif key == 'c' and Mode == 56565 then
  6273. Eruption2()
  6274. elseif key == 'x' and Mode == 56565 then
  6275. Solar_Flare2()
  6276. elseif key == 'z' and Mode == 56565 then
  6277. Painful_Stomp()
  6278. end
  6279. ---------------------------------------------------------------------
  6280. if key == 'm' and Mode == 6 then
  6281. Mode = 1800
  6282. SONG = 1118967006
  6283. tecks2.Text = "Forbidden Soul"
  6284. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6285. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6286. for i, v in pairs(ArmourParts) do
  6287. v.BrickColor = BrickColor.new("Hot White")
  6288. v.Material = "Neon"
  6289. v.Transparency = 0
  6290. end
  6291. for i, v in pairs(NeonParts) do
  6292. maincolor = BrickColor.new("Really black")
  6293. v.BrickColor = maincolor
  6294. v.Material = "Neon"
  6295. v.Transparency = 0
  6296. end
  6297. for i, v in pairs(ArmourParts2) do
  6298. v.BrickColor = BrickColor.new("Hot White")
  6299. v.Material = "Neon"
  6300. v.Transparency = 0
  6301. end
  6302. for i, v in pairs(NeonParts2) do
  6303. maincolor = BrickColor.new("Really black")
  6304. v.BrickColor = maincolor
  6305. v.Material = "Neon"
  6306. v.Transparency = 0
  6307. end
  6308. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6309. elseif key == 't' and Mode == 1800 then
  6310. TTTTTTTTTTGaunt()
  6311. elseif key == 'm' and Mode == 1800 then
  6312. resetmode()
  6313. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6314. Exploit()
  6315. elseif key == 'y' and Mode == 1800 then
  6316. Ancient_Rage()
  6317. elseif key == 'r' and Mode == 1800 then
  6318. Distort()
  6319. elseif key == 'g' and Mode == 1800 then
  6320. Hell_From_Above()
  6321. elseif key == 'h' and Mode == 1800 then
  6322. Universal_Crush()
  6323. elseif key == 'j' and Mode == 1800 then
  6324. Multi_Bombs()
  6325. elseif key == 'z' and Mode == 1800 then
  6326. Eruption()
  6327. elseif key == 'x' and Mode == 1800 then
  6328. Solar_Flare()
  6329. end
  6330. ---------------------------------------------------------------------
  6331. if key == 'o' and Mode == 1 then
  6332. Mode = 4
  6333. SONG = 595800581
  6334. tecks2.Text = "Divinity"
  6335. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6336. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6337. for i, v in pairs(ArmourParts) do
  6338. v.BrickColor = BrickColor.new("Black")
  6339. v.Material = "Neon"
  6340. v.Transparency = 0
  6341. end
  6342. for i, v in pairs(NeonParts) do
  6343. maincolor = BrickColor.new("Bright yellow")
  6344. v.BrickColor = maincolor
  6345. v.Material = "Neon"
  6346. v.Transparency = 0
  6347. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6348. end
  6349. for i, v in pairs(ArmourParts2) do
  6350. v.BrickColor = BrickColor.new("Black")
  6351. v.Material = "Neon"
  6352. v.Transparency = 0
  6353. end
  6354. for i, v in pairs(NeonParts2) do
  6355. maincolor = BrickColor.new("Bright yellow")
  6356. v.BrickColor = maincolor
  6357. v.Material = "Neon"
  6358. v.Transparency = 0
  6359. end
  6360. elseif key == 'o' and Mode == 4 then
  6361. resetmode()
  6362. elseif key == 't' and Mode == 4 then
  6363. again()
  6364. elseif key == 'q' and Mode == 4 then
  6365. Pulse()
  6366. end
  6367. ---------------------------------------------------------------------
  6368. if key == 'p' and Mode == 1 then
  6369. attack = true
  6370. SONG = 1881895904
  6371. hum.WalkSpeed = 0
  6372. for i = 1,20,0.1 do
  6373. swait()
  6374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6375. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6376. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6377. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6378. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6379. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6380. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6381. end
  6382. hum.WalkSpeed = 16
  6383. attack = false
  6384. Mode = 100
  6385. tecks2.Text = "OverPowered-Divinity"
  6386. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6387. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6388. Cso("743499393", tors, 10, 1.05)
  6389. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6390. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6391. for i, v in pairs(ArmourParts) do
  6392. v.BrickColor = BrickColor.new("Really black")
  6393. v.Material = "Neon"
  6394. v.Transparency = 0.2
  6395. end
  6396. for i, v in pairs(NeonParts) do
  6397. maincolor = BrickColor.new("Deep orange")
  6398. v.BrickColor = maincolor
  6399. v.Material = "Neon"
  6400. v.Transparency = 0.5
  6401. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6402. end
  6403. for i, v in pairs(ArmourParts2) do
  6404. v.BrickColor = BrickColor.new("Really black")
  6405. v.Material = "Neon"
  6406. v.Transparency = 0.2
  6407. end
  6408. for i, v in pairs(NeonParts2) do
  6409. maincolor = BrickColor.new("Deep orange")
  6410. v.BrickColor = maincolor
  6411. v.Material = "Neon"
  6412. v.Transparency = 0.5
  6413. end
  6414. elseif key == 'p' and Mode == 100 then
  6415. resetmode()
  6416. elseif key == 'q' and Mode == 100 then
  6417. LAZER()
  6418. end
  6419. ---------------------------------------------------------------------
  6420. if key == 'f' and Mode == 1 then
  6421. Mode = 5
  6422. SONG = 170282324
  6423. tecks2.Text = "Cyber Monarch"
  6424. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6425. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,0)
  6426. for i, v in pairs(ArmourParts) do
  6427. v.BrickColor = BrickColor.new("Black")
  6428. v.Material = "Neon"
  6429. v.Transparency = 0
  6430. end
  6431. for i, v in pairs(NeonParts) do
  6432. maincolor = BrickColor.new("Really red")
  6433. v.BrickColor = maincolor
  6434. v.Material = "Neon"
  6435. v.Transparency = 0
  6436. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6437. end
  6438. for i, v in pairs(ArmourParts2) do
  6439. v.BrickColor = BrickColor.new("Black")
  6440. v.Material = "Neon"
  6441. v.Transparency = 0
  6442. end
  6443. for i, v in pairs(NeonParts2) do
  6444. maincolor = BrickColor.new("Really red")
  6445. v.BrickColor = maincolor
  6446. v.Material = "Neon"
  6447. v.Transparency = 0
  6448. end
  6449. elseif key == 'f' and Mode == 5 then
  6450. resetmode()
  6451. elseif key == 'q' and Mode == 5 and exploitable == true then
  6452. Exploit()
  6453. elseif key == 't' and Mode == 5 then
  6454. PENIS()
  6455. end
  6456. ---------------------------------------------------------------------
  6457. if key == 'g' and Mode == 1 then
  6458. Mode = 6
  6459. SONG = 407749940
  6460. tecks2.Text = "The_Hell_Error_BR"
  6461. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6462. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6463. for i, v in pairs(ArmourParts) do
  6464. v.BrickColor = BrickColor.new("Black")
  6465. v.Material = "Metal"
  6466. v.Transparency = 0
  6467. end
  6468. for i, v in pairs(NeonParts) do
  6469. maincolor = BrickColor.new("Really red")
  6470. v.BrickColor = maincolor
  6471. v.Material = "Neon"
  6472. v.Transparency = 0
  6473. char.Head.face.Texture = "http://www.roblox.com/asset/?id=176777497"
  6474. end
  6475. for i, v in pairs(ArmourParts2) do
  6476. v.BrickColor = BrickColor.new("Black")
  6477. v.Material = "Metal"
  6478. v.Transparency = 0
  6479. end
  6480. for i, v in pairs(NeonParts2) do
  6481. maincolor = BrickColor.new("Really red")
  6482. v.BrickColor = maincolor
  6483. v.Material = "Neon"
  6484. v.Transparency = 0
  6485. end
  6486. elseif key == 'g' and Mode == 6 then
  6487. resetmode()
  6488. elseif key == 'q' and Mode == 6 then
  6489. Distort()
  6490. elseif key == 'e' and Mode == 6 then
  6491. Ancient_Rage()
  6492. elseif key == 't' and Mode == 6 then
  6493. TTTTTTTTTTTaunt()
  6494. end
  6495. ---------------------------------------------------------------------
  6496. if key == 'h' and Mode == 1 then
  6497. Mode = 7
  6498. SONG = 150794704
  6499. tecks2.Text = "Doge"
  6500. tecks2.TextColor3 = Color3.fromRGB(163, 162, 165)
  6501. tecks2.TextStrokeColor3 = Color3.fromRGB(253, 234, 141)
  6502. for i, v in pairs(ArmourParts) do
  6503. v.BrickColor = BrickColor.new("Cool yellow")
  6504. v.Material = "Neon"
  6505. v.Transparency = 0
  6506. end
  6507. for i, v in pairs(NeonParts) do
  6508. maincolor = BrickColor.new("New Yeller")
  6509. v.BrickColor = maincolor
  6510. v.Material = "Neon"
  6511. v.Transparency = 0
  6512. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6513. end
  6514. for i, v in pairs(ArmourParts2) do
  6515. v.BrickColor = BrickColor.new("Cool yellow")
  6516. v.Material = "Neon"
  6517. v.Transparency = 0
  6518. end
  6519. for i, v in pairs(NeonParts2) do
  6520. maincolor = BrickColor.new("New Yeller")
  6521. v.BrickColor = maincolor
  6522. v.Material = "Neon"
  6523. v.Transparency = 0
  6524. end
  6525. elseif key == 'h' and Mode == 7 then
  6526. resetmode()
  6527. elseif key == 't' and Mode == 7 then
  6528. BARK()
  6529. elseif key == 'q' and Mode == 7 then
  6530. Bark_Splosion()
  6531. end
  6532. if key == 'j' and Mode == 1 then
  6533. SONG = 397952612
  6534. attack = true
  6535. hum.WalkSpeed = 0
  6536. for i = 0,10,0.08 do
  6537. swait()
  6538. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6539. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6540. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6541. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6542. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6543. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6544. end
  6545. attack = false
  6546. hum.WalkSpeed = 16
  6547. Mode = 50
  6548. BlockEffect(BrickC("Magenta"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6549. tecks2.Text = "WYD FORM"
  6550. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6551. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6552. for i, v in pairs(ArmourParts) do
  6553. v.BrickColor = BrickColor.new("Magenta")
  6554. v.Material = "Neon"
  6555. v.Transparency = 0
  6556. end
  6557. for i, v in pairs(NeonParts) do
  6558. maincolor = BrickColor.new("White")
  6559. v.BrickColor = maincolor
  6560. v.Material = "Neon"
  6561. v.Transparency = 0
  6562. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6563. end
  6564. for i, v in pairs(ArmourParts2) do
  6565. v.BrickColor = BrickColor.new("Magenta")
  6566. v.Material = "Neon"
  6567. v.Transparency = 0
  6568. end
  6569. for i, v in pairs(NeonParts2) do
  6570. maincolor = BrickColor.new("White")
  6571. v.BrickColor = maincolor
  6572. v.Material = "Neon"
  6573. v.Transparency = 0
  6574. end
  6575. elseif key == 'j' and Mode == 50 then
  6576. resetmode()
  6577. elseif key == 'q' and Mode == 50 then
  6578. ASCENTION()
  6579. elseif key == 't' and Mode == 50 then
  6580. nope()
  6581. elseif key == 'y' and Mode == 50 then
  6582. EndMySufferingV2()
  6583. end
  6584. ---------------------------------------------------------------------
  6585. if key == 'k' and Mode == 1 then
  6586. Mode = 6666
  6587. SONG = 2039029608
  6588. tecks2.Text = "Meme Guy"
  6589. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6590. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6591. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6592. for i, v in pairs(ArmourParts) do
  6593. v.BrickColor = BrickColor.new("Black")
  6594. v.Material = "Neon"
  6595. v.Transparency = 0
  6596. end
  6597. for i, v in pairs(NeonParts) do
  6598. maincolor = BrickColor.new("Dark blue")
  6599. v.BrickColor = maincolor
  6600. v.Material = "Neon"
  6601. v.Transparency = 0
  6602. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6603. end
  6604. for i, v in pairs(ArmourParts2) do
  6605. v.BrickColor = BrickColor.new("Black")
  6606. v.Material = "Neon"
  6607. v.Transparency = 0
  6608. end
  6609. for i, v in pairs(NeonParts2) do
  6610. maincolor = BrickColor.new("Dark blue")
  6611. v.BrickColor = maincolor
  6612. v.Material = "Neon"
  6613. v.Transparency = 0
  6614. end
  6615. elseif key == 'y' and Mode == 6666 then
  6616. somuchcancerwhy()
  6617. elseif key == 'r' and Mode == 6666 then
  6618. HAA55()
  6619. elseif key == 'k' and Mode == 6666 then
  6620. resetmode()
  6621. elseif key == 't' and Mode == 6666 then
  6622. EndMySufferingV3()
  6623. elseif key == 'f' and Mode == 6666 then
  6624. WhatHuh()
  6625. elseif key == 'g' and Mode == 6666 then
  6626. slap()
  6627. elseif key == 'h' and Mode == 6666 then
  6628. HAAAAA()
  6629. elseif key == 'j' and Mode == 6666 then
  6630. DANCEFORME()
  6631. elseif key == 'm' and Mode == 6666 then
  6632. thing()
  6633. end
  6634. ---------------------------------------------------------------------
  6635. if key == 'l' and Mode == 1 then
  6636. Mode = 8888
  6637. SONG = 1752290765
  6638. tecks2.Text = "???"
  6639. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6640. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6641. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6642. for i, v in pairs(ArmourParts) do
  6643. v.BrickColor = BrickColor.new("Really black")
  6644. v.Material = "Neon"
  6645. v.Transparency = 0
  6646. end
  6647. for i, v in pairs(NeonParts) do
  6648. maincolor = BrickColor.new("Really red")
  6649. v.BrickColor = maincolor
  6650. v.Material = "Neon"
  6651. v.Transparency = 0
  6652. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6653. end
  6654. for i, v in pairs(ArmourParts2) do
  6655. v.BrickColor = BrickColor.new("Black")
  6656. v.Material = "Neon"
  6657. v.Transparency = 0
  6658. end
  6659. for i, v in pairs(NeonParts2) do
  6660. maincolor = BrickColor.new("Really red")
  6661. v.BrickColor = maincolor
  6662. v.Material = "Neon"
  6663. v.Transparency = 0
  6664. end
  6665. elseif key == 'l' and Mode == 8888 then
  6666. resetmode()
  6667. elseif key == 'r' and Mode == 8888 then
  6668. Technobeam()
  6669. elseif key == 't' and Mode == 8888 then
  6670. Taunt1()
  6671. elseif key == 'y' and Mode == 8888 then
  6672. Destruction()
  6673. end
  6674. ---------------------------------------------------------------------
  6675. if key == 'z' and Mode == 1 then
  6676. Mode = 111111112
  6677. SONG = 601069330
  6678. tecks2.Text = "Dark-God"
  6679. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6680. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6681. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6682. for i, v in pairs(ArmourParts) do
  6683. v.BrickColor = BrickColor.new("Really black")
  6684. v.Material = "Neon"
  6685. v.Transparency = 0
  6686. end
  6687. for i, v in pairs(NeonParts) do
  6688. maincolor = BrickColor.new("Really black")
  6689. v.BrickColor = maincolor
  6690. v.Material = "Neon"
  6691. v.Transparency = 0
  6692. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6693. end
  6694. for i, v in pairs(ArmourParts2) do
  6695. v.BrickColor = BrickColor.new("Really black")
  6696. v.Material = "Neon"
  6697. v.Transparency = 0
  6698. end
  6699. for i, v in pairs(NeonParts2) do
  6700. maincolor = BrickColor.new("Really black")
  6701. v.BrickColor = maincolor
  6702. v.Material = "Neon"
  6703. v.Transparency = 0
  6704. end
  6705. elseif key == 'z' and Mode == 111111112 then
  6706. resetmode()
  6707. elseif key == 'q' and Mode == 111111112 then
  6708. Flame_Burst()
  6709. elseif key == 't' and Mode == 111111112 then
  6710. Taunt10000()
  6711. end
  6712. ---------------------------------------------------------------------
  6713. if key == 'x' and Mode == 1 then
  6714. Mode = 111111111
  6715. SONG = 1494452913
  6716. tecks2.Text = "Eyo-zen"
  6717. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6718. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6719. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6720. for i, v in pairs(ArmourParts) do
  6721. v.BrickColor = BrickColor.new("Really black")
  6722. v.Material = "Neon"
  6723. v.Transparency = 0
  6724. end
  6725. for i, v in pairs(NeonParts) do
  6726. maincolor = BrickColor.new("Hot white")
  6727. v.BrickColor = maincolor
  6728. v.Material = "Neon"
  6729. v.Transparency = 0
  6730. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6731. end
  6732. for i, v in pairs(ArmourParts2) do
  6733. v.BrickColor = BrickColor.new("Really black")
  6734. v.Material = "Neon"
  6735. v.Transparency = 0
  6736. end
  6737. for i, v in pairs(NeonParts2) do
  6738. maincolor = BrickColor.new("Hot white")
  6739. v.BrickColor = maincolor
  6740. v.Material = "Neon"
  6741. v.Transparency = 0
  6742. end
  6743. elseif key == 'x' and Mode == 111111111 then
  6744. resetmode()
  6745. elseif key == 'q' and Mode == 111111111 then
  6746. Destruction()
  6747. elseif key == 't' and Mode == 111111111 then
  6748. Taunt1000()
  6749. end
  6750. ---------------------------------------------------------------------
  6751. if key == 'c' and Mode == 1 then
  6752. Mode = 99900
  6753. SONG = 265241849
  6754. tecks2.Text = "Noob"
  6755. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6756. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6757. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6758. for i, v in pairs(ArmourParts) do
  6759. v.BrickColor = BrickColor.new("Really black")
  6760. v.Material = "Neon"
  6761. v.Transparency = 0
  6762. end
  6763. for i, v in pairs(NeonParts) do
  6764. maincolor = BrickColor.new("New Yeller")
  6765. v.BrickColor = maincolor
  6766. v.Material = "Neon"
  6767. v.Transparency = 0
  6768. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6769. end
  6770. for i, v in pairs(ArmourParts2) do
  6771. v.BrickColor = BrickColor.new("Really black")
  6772. v.Material = "Neon"
  6773. v.Transparency = 0
  6774. end
  6775. for i, v in pairs(NeonParts2) do
  6776. maincolor = BrickColor.new("New Yeller")
  6777. v.BrickColor = maincolor
  6778. v.Material = "Neon"
  6779. v.Transparency = 0
  6780. end
  6781. elseif key == 'q' and Mode == 99900 then
  6782. Sayonara()
  6783. elseif key == 't' and Mode == 99900 then
  6784. Taunt3()
  6785. elseif key == 'c' and Mode == 99900 then
  6786. resetmode()
  6787. end
  6788. --------------------------------------------------------
  6789. if key == 'v' and Mode == 1 then
  6790. Mode = 7777
  6791. SONG = 919231299
  6792. tecks2.Text = "The_Insanity_Error"
  6793. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6794. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6795. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 89, 89)
  6796. for i, v in pairs(ArmourParts) do
  6797. v.BrickColor = BrickColor.new("Dark blue")
  6798. v.Material = "Neon"
  6799. v.Transparency = 0
  6800. end
  6801. for i, v in pairs(NeonParts) do
  6802. maincolor = BrickColor.new("Really red")
  6803. v.BrickColor = maincolor
  6804. v.Material = "Neon"
  6805. v.Transparency = 0
  6806. char.Head.face.Texture = "http://www.roblox.com/asset/?id="..insanityface[math.random(1,#insanityface)]
  6807. end
  6808. for i, v in pairs(ArmourParts2) do
  6809. v.BrickColor = BrickColor.new("Dark blue")
  6810. v.Material = "Neon"
  6811. v.Transparency = 0
  6812. end
  6813. for i, v in pairs(NeonParts2) do
  6814. maincolor = BrickColor.new("Really red")
  6815. v.BrickColor = maincolor
  6816. v.Material = "Neon"
  6817. v.Transparency = 0
  6818. end
  6819. elseif key == 'y' and Mode == 7777 then
  6820. Painful_Stomp()
  6821. elseif key == 't' and Mode == 7777 then
  6822. FearMe()
  6823. elseif key == 'r' and Mode == 7777 then
  6824. GIMME_THOSE()
  6825. elseif key == 'v' and Mode == 7777 then
  6826. resetmode()
  6827. end
  6828. --------------------------------------------------------
  6829. if key == 'b' and Mode == 1 then
  6830. Mode = 25
  6831. SONG = 1564523997
  6832. tecks2.Text = "Ghost"
  6833. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6834. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6835. tecks2.TextStrokeColor3 = Color3.fromRGB(163, 162, 165)
  6836. for i, v in pairs(ArmourParts) do
  6837. v.BrickColor = BrickColor.new("Ghost grey")
  6838. v.Material = "Neon"
  6839. v.Transparency = 0.7
  6840. end
  6841. for i, v in pairs(NeonParts) do
  6842. maincolor = BrickColor.new("Fog")
  6843. v.BrickColor = maincolor
  6844. v.Material = "Neon"
  6845. v.Transparency = 0.5
  6846. char.Head.face.Texture = "http://www.roblox.com/asset/?id=148988280"
  6847. end
  6848. for i, v in pairs(ArmourParts2) do
  6849. v.BrickColor = BrickColor.new("Ghost grey")
  6850. v.Material = "Neon"
  6851. v.Transparency = 0.7
  6852. end
  6853. for i, v in pairs(NeonParts2) do
  6854. maincolor = BrickColor.new("Fog")
  6855. v.BrickColor = maincolor
  6856. v.Material = "Neon"
  6857. v.Transparency = 0.5
  6858. end
  6859. elseif key == 'b' and Mode == 25 then
  6860. resetmode()
  6861. elseif key == 't' and Mode == 25 then
  6862. thisisit()
  6863. elseif key == 'q' and Mode == 25 then
  6864. Spirit_Beam()
  6865. end
  6866. ---------------------------------------------------------------------
  6867. if key == 'n' and Mode == 1 then
  6868. Mode = 8
  6869. SONG = 969583926
  6870. tecks2.Text = "SHATTERED"
  6871. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6872. tecks2.TextStrokeColor3 = Color3.fromRGB(4, 175, 236)
  6873. for i, v in pairs(ArmourParts) do
  6874. v.BrickColor = BrickColor.new("Cyan")
  6875. v.Material = "Neon"
  6876. v.Transparency = 0
  6877. end
  6878. for i, v in pairs(NeonParts) do
  6879. maincolor = BrickColor.new("Institutional white")
  6880. v.BrickColor = maincolor
  6881. v.Material = "Neon"
  6882. v.Transparency = 0
  6883. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6884. end
  6885. for i, v in pairs(ArmourParts2) do
  6886. v.BrickColor = BrickColor.new("Cyan")
  6887. v.Material = "Neon"
  6888. v.Transparency = 0
  6889. end
  6890. for i, v in pairs(NeonParts2) do
  6891. maincolor = BrickColor.new("Institutional white")
  6892. v.BrickColor = maincolor
  6893. v.Material = "Neon"
  6894. v.Transparency = 0
  6895. end
  6896. elseif key == 'n' and Mode == 8 then
  6897. resetmode()
  6898. elseif key == 'q' and Mode == 8 then
  6899. LunarSpin()
  6900. end
  6901. ---------------------------------------------------------------------
  6902. if key == 'm' and Mode == 8 then
  6903. Mode = 9
  6904. SONG = 563062677
  6905. tecks2.Text = "Grim"
  6906. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6907. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6908. for i, v in pairs(ArmourParts) do
  6909. v.BrickColor = BrickColor.new("Institutional white")
  6910. v.Material = "Neon"
  6911. v.Transparency = 0
  6912. end
  6913. for i, v in pairs(NeonParts) do
  6914. maincolor = BrickColor.new("Really black")
  6915. v.BrickColor = maincolor
  6916. v.Material = "Neon"
  6917. v.Transparency = 0
  6918. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6919. end
  6920. for i, v in pairs(ArmourParts2) do
  6921. v.BrickColor = BrickColor.new("Institutional white")
  6922. v.Material = "Neon"
  6923. v.Transparency = 0
  6924. end
  6925. for i, v in pairs(NeonParts2) do
  6926. maincolor = BrickColor.new("Really black")
  6927. v.BrickColor = maincolor
  6928. v.Material = "Neon"
  6929. v.Transparency = 0
  6930. end
  6931. elseif key == 'm' and Mode == 9 then
  6932. resetmode()
  6933. elseif key == 't' and Mode == 9 then
  6934. heregoes()
  6935. elseif key == 'q' and Mode == 9 then
  6936. BalanceSpin()
  6937. elseif key == 'y' and Mode == 9 then
  6938. Ancient_Ragu()
  6939. end
  6940. ---------------------------------------------------------------------------
  6941. if key == 'm' and Mode == 7 then
  6942. Mode = 10
  6943. SONG = 407749940
  6944. local A = math.random(1,4)
  6945. if A == 1 then
  6946. SONG = 407749940
  6947. elseif A == 2 then
  6948. SONG = 407749940
  6949. elseif A == 3 then
  6950. SONG = 407749940
  6951. elseif A == 4 then
  6952. SONG = 407749940
  6953. end
  6954. tecks2.Text = "ErRoR Of The InSaNiTy"
  6955. tecks2.TextColor3 = Color3.new(0, 0, 0)
  6956. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6957. for i, v in pairs(ArmourParts) do
  6958. v.BrickColor = BrickColor.random()
  6959. v.Material = "Neon"
  6960. v.Transparency = 0
  6961. end
  6962. for i, v in pairs(NeonParts) do
  6963. maincolor = BrickColor.random()
  6964. v.BrickColor = maincolor
  6965. v.Material = "Neon"
  6966. v.Transparency = 0
  6967. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6968. end
  6969. for i, v in pairs(ArmourParts2) do
  6970. v.BrickColor = BrickColor.new("Hot white")
  6971. v.Material = "Neon"
  6972. v.Transparency = 0
  6973. end
  6974. for i, v in pairs(NeonParts2) do
  6975. maincolor = BrickColor.new("Hot white")
  6976. v.BrickColor = maincolor
  6977. v.Material = "Neon"
  6978. v.Transparency = 0
  6979. end
  6980. elseif key == 'm' and Mode == 10 then
  6981. resetmode()
  6982. elseif key == 'q' and Mode == 10 then
  6983. Decapitate()
  6984. elseif key == 't' and Mode == 10 then
  6985. wutdefaq()
  6986. elseif key == 'y' and Mode == 10 then
  6987. Painful_Stomp()
  6988. end
  6989. end
  6990. end)
  6991. local Combo = 1
  6992. mouse.Button1Down:connect(function(key)
  6993. if attack == false then
  6994. if Combo == 1 then
  6995. Combo = 2
  6996. attackone()
  6997. elseif Combo == 2 then
  6998. Combo = 3
  6999. attacktwo()
  7000. elseif Combo == 3 then
  7001. Combo = 1
  7002. attackthree()
  7003. end
  7004. end
  7005. end)
  7006.  
  7007.  
  7008.  
  7009.  
  7010.  
  7011.  
  7012. -------------------------------------------------------
  7013. --Start Animations--
  7014. -------------------------------------------------------
  7015. while true do
  7016. swait()
  7017. sine = sine + change
  7018. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7019. local velderp = root.Velocity.y
  7020. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7021. if equipped == true or equipped == false then
  7022. if attack == false then
  7023. idle = idle + 1
  7024. else
  7025. idle = 0
  7026. end
  7027. if 1 < root.Velocity.y and hitfloor == nil then
  7028. Anim = "Jump"
  7029. if attack == false then
  7030. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7031. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7032. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7033. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7034. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7035. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7036. end
  7037. elseif -1 > root.Velocity.y and hitfloor == nil then
  7038. Anim = "Fall"
  7039. if attack == false then
  7040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7041. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7042. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7043. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7044. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7045. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7046. end
  7047. elseif torvel < 1 and hitfloor ~= nil then
  7048. Anim = "Idle"
  7049. change = 1
  7050. if attack == false then
  7051. if Mode == 1 then --Normal
  7052. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7053. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 20)), Rad(0), Rad(5 - 40 * Sin(sine / 20))), 0.08)
  7054. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7055. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7056. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(90), Rad(-10), Rad(-90)), 0.08)
  7057. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7058. elseif Mode == 99900 then
  7059. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7060. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7061. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7062. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7063. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7064. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7065. elseif Mode == 8888 then --idk
  7066. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7067. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7068. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7069. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7070. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7071. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7072. elseif Mode == 98534 then
  7073. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7074. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7075. if Mrandom(1,15) == 1 then
  7076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7077. end
  7078. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7079. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7080. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7081. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7082. elseif Mode == 56565 then --idk
  7083. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7084. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7085. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7086. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7087. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7088. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7089. elseif Mode == pIXELATED then --PIXELATED
  7090. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7091. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7092. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7093. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7094. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7095. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7096. elseif Mode == 50 then --ASCENDED
  7097. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7098. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7099. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7100. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7101. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7102. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7103. elseif Mode == 7777 then --NOTHING SPECIAL
  7104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7105. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7106. if Mrandom(1,15) == 1 then
  7107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7108. end
  7109. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7110. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7111. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7112. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7113. elseif Mode == 6666 then --MEMER
  7114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7115. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7116. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7117. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7118. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7119. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7120. elseif Mode == 2 then --Machinery
  7121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.08)
  7122. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 30)), Rad(-4.5 * Sin(sine / .5)), Rad(-20 - 4.5 * Sin(sine / .5))), 0.08)
  7123. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7124. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(0)), 0.08)
  7125. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(155), Rad(0), Rad(-45)), 0.08)
  7126. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25)), 0.08)
  7127. elseif Mode == 3 then --ICE
  7128. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(-20),math.rad(0),math.rad(0)),0.15)
  7129. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-15*math.sin(sine/25)/2),math.rad(0),math.rad(10*math.sin(sine/25))),.3)
  7130. RH.C0=clerp(RH.C0,CF(1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*RHCF*angles(math.rad(-10),math.rad(-0),math.rad(-25)),0.15)
  7131. LH.C0=clerp(LH.C0,CF(-1,-0.9-0.1*math.cos(sine/20),0.025*math.cos(sine/20))*LHCF*angles(math.rad(-3),math.rad(-4*math.sin(sine/25)),math.rad(15)),0.15)
  7132. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.04*math.sin(sine/25), 0) * angles(math.rad(-35 ), math.rad(-7*math.sin(sine/25)), math.rad(5)), 0.1)
  7133. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.04*math.sin(sine/25),0) * angles(math.rad(-35 ), math.rad(7*math.sin(sine/25)), math.rad(-5)), 0.1)
  7134. elseif Mode == 4 then --Infused
  7135. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7136. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7137. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7138. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7139. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7140. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7141. elseif Mode == 5 then --Cybernetic
  7142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7143. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7144. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7145. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7146. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7147. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7148. elseif Mode == 25 then --Spiritual
  7149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7150. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7151. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7152. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7153. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7154. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7155. elseif Mode == 6 then --Controlled Beyond Recognition
  7156. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7157. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7158. if Mrandom(1,15) == 1 then
  7159. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7160. end
  7161. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7162. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7163. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7164. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7165. elseif Mode == 1800 then --demon
  7166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7167. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7168. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7169. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7170. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7171. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7172. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7174. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7175. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7176. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7177. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7178. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7179. elseif Mode == 1555 then --anime
  7180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7184. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7185. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7186. elseif Mode == 111111111 then
  7187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7188. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(-10 - 2.5 * Sin(sine/ 20)), Rad(20 * Cos(sine / 20))), 0.3)
  7189. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7190. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7191. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7192. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7193. elseif Mode == 100 then --Overclocked
  7194. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7195. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7196. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7197. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7198. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7199. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7200. elseif Mode == 8 then --Lunarist
  7201. MagicCharge(7, 0, "Add", ra.CFrame * CF(0, -1.3, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 1.5 * math.random(-1.8, 2), -0.005, maincolor, 0, "Brick")
  7202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7203. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7204. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7205. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7206. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(135)), 0.08)
  7207. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7208. elseif Mode == 111111112 then
  7209. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7210. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7211. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7212. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7213. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7214. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7215. elseif Mode == 10 then --INSANITY
  7216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7217. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7218. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7219. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7220. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7221. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7222. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7223. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7224. end
  7225. end
  7226. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7227. Anim = "Walk"
  7228. change = 1.1
  7229. if attack == false then
  7230. if Mode == 6 then
  7231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7233. if Mrandom(1,15) == 1 then
  7234. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7235. end
  7236. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7237. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7238. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7239. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7240. elseif Mode == 3 then
  7241. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7242. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7243. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7244. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7245. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(-.6) - ra.RotVelocity.Y / 75), 0.1)
  7246. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(.6) + la.RotVelocity.Y / 75), 0.1)
  7247. elseif Mode == 98534 then
  7248. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7249. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7250. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7251. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7252. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7253. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7254. elseif Mode == 111111112 then
  7255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7256. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7257. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7258. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7259. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7260. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7261. elseif Mode == 111111111 then
  7262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7264. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7265. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7266. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7267. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7268. elseif Mode == 99900 then
  7269. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7270. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7271. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7272. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7273. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7274. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7275. elseif Mode == 1 then --Normal
  7276. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7277. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7278. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7280. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7281. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7282. elseif Mode == 7777 then --NORTHING SPECIAL
  7283. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7284. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7285. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7286. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7287. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7288. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7289. elseif Mode == 4 then --Infused
  7290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7292. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7294. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7295. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7296. elseif Mode == 56565 then --idk
  7297. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7298. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7299. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7300. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7301. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7302. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7303. elseif Mode == 8888 then --ik
  7304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7305. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7306. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7307. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7308. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7309. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7310. elseif Mode == 1555 then --anime
  7311. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7312. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7313. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7314. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7315. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7316. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7317. elseif Mode == 6666 then
  7318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7320. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7321. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7322. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7323. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7324. elseif Mode == 1800 then
  7325. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7326. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7327. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7328. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7329. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7330. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7331. elseif Mode == 5 then
  7332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7333. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7334. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7335. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7336. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7337. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7338. elseif Mode == 25 then
  7339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7340. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7341. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7342. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7343. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7344. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7345. elseif Mode == 100 then
  7346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7348. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7352. elseif Mode == 10 then
  7353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7354. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7355. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7356. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7357. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7358. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7359. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7360. elseif Mode == 8 then
  7361. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7362. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7363. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7364. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7365. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7366. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7367. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7368. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7369. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7370. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7371. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7372. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7373. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7374. end
  7375. end
  7376. elseif torvel >= 25 and hitfloor ~= nil then
  7377. Anim = "Sprint"
  7378. change = 1.35
  7379. if attack == false then
  7380. if Mode == 5 then
  7381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7382. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7383. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7384. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7385. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7386. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7387. elseif Mode == 56565 then
  7388. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7389. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7390. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7391. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7392. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7393. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7394. elseif Mode == 111111111 then
  7395. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7396. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7397. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7398. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7399. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7400. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7401. elseif Mode == 4 then
  7402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7404. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7408. elseif Mode == 1 then
  7409. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7410. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7411. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7412. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7413. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7414. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7415. elseif Mode == 25 or Mode == 10 then
  7416. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7417. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7418. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7419. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7420. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7421. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7422. elseif Mode ~= 5 then
  7423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7424. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7425. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7426. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7427. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7428. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7429. end
  7430. end
  7431. end
  7432. end
  7433. Music.SoundId = "rbxassetid://"..SONG
  7434. Music.Looped = true
  7435. Music.Pitch = 1
  7436. Music.Volume = 8
  7437. Music.Parent = tors
  7438. Music:Resume()
  7439. if 0 < #Effects then
  7440. for e = 1, #Effects do
  7441. if Effects[e] ~= nil then
  7442. local Thing = Effects[e]
  7443. if Thing ~= nil then
  7444. local Part = Thing[1]
  7445. local Mode = Thing[2]
  7446. local Delay = Thing[3]
  7447. local IncX = Thing[4]
  7448. local IncY = Thing[5]
  7449. local IncZ = Thing[6]
  7450. if 1 >= Thing[1].Transparency then
  7451. if Thing[2] == "Block1" then
  7452. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7453. local Mesh = Thing[1].Mesh
  7454. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7455. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7456. elseif Thing[2] == "Block2" then
  7457. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7458. local Mesh = Thing[7]
  7459. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7460. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7461. elseif Thing[2] == "Block3" then
  7462. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7463. local Mesh = Thing[7]
  7464. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7465. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7466. elseif Thing[2] == "Cylinder" then
  7467. local Mesh = Thing[1].Mesh
  7468. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7469. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7470. elseif Thing[2] == "Blood" then
  7471. local Mesh = Thing[7]
  7472. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7473. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7474. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7475. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7476. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7477. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7478. elseif Thing[2] == "Disappear" then
  7479. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7480. elseif Thing[2] == "Shatter" then
  7481. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7482. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7483. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7484. Thing[6] = Thing[6] + Thing[5]
  7485. end
  7486. else
  7487. Part.Parent = nil
  7488. table.remove(Effects, e)
  7489. end
  7490. end
  7491. end
  7492. end
  7493. end
  7494. end
  7495. -------------------------------------------------------
  7496. --End Animations And Script--
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