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- ---[[ Cloud "Visualizer", Rushed out and made by Zuu_Roku, Credits to Cass for being a cool dood]]---
- print("Made by Zuu_Roku, Commands are !play !snow !rain !multiplier and !volume")
- print("Credits to Cass / PPATTA for being a cool dood")
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local H = Character["Head"]
- local multiplier = 4
- local Cloud = Instance.new('Part',Character)
- Cloud.Size = Vector3.new(20,15,20)
- Cloud.Anchored = true
- Cloud.CanCollide = false
- Cloud.Transparency = 0
- local CloudMesh = Instance.new('SpecialMesh',Cloud)
- CloudMesh.Scale = Vector3.new(25,10,25)
- CloudMesh.MeshId = "http://www.roblox.com/asset/?id=1095708"
- CloudMesh.Offset = Vector3.new(0,10,0)
- local loudness = 0
- local S = Instance.new('Sound',Cloud)
- S.SoundId = "rbxassetid://1117396305"
- S.Looped = true
- S.Volume = 8
- S.MaxDistance = 100
- S:Play()
- local Rain = Instance.new('ParticleEmitter',Cloud)
- Rain.Color = ColorSequence.new(Color3.new(1,1,1),Color3.fromRGB(175,255,255))
- Rain.Size = NumberSequence.new(.5)
- Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
- Rain.Transparency = NumberSequence.new(0,.6)
- Rain.Acceleration = Vector3.new(0,-150,0)
- Rain.Lifetime = NumberRange.new(5,10)
- Rain.Rate = 100
- local rad = math.rad
- local sin = math.sin
- local tan = math.tan
- local cos = math.cos
- Player.Chatted:connect(function(m)
- if m:match("!play%s%d+") then
- S:Stop()
- S.SoundId = "rbxassetid://"..m:match("!play%s(%d+)")
- S:Play()
- elseif m:match("!volume%s%d+") then
- S.Volume = m:match("!volume%s(%d+)")
- elseif m:match("!pitch%s%d+") then
- S.Pitch = m:match("!volume%s(%d+)")
- elseif m:match("!snow") then
- Rain.Texture = "http://www.roblox.com/asset/?id=605668174"
- Rain.Acceleration = Vector3.new(0,-10,0)
- Rain.Lifetime = NumberRange.new(15,20)
- Rain.Size = NumberSequence.new(.2)
- elseif m:match("!rain") then
- Rain.Texture = "http://www.roblox.com/asset/?id=241876428"
- Rain.Acceleration = Vector3.new(0,-150,0)
- Rain.Lifetime = NumberRange.new(5,10)
- Rain.Size = NumberSequence.new(.5)
- elseif m:match("!multiplier%s%d+") then
- multiplier = m:match("!multiplier%s(%d+)")
- elseif m:match("!rr") then
- print(Rain.Rate)
- end
- end)
- function Weld(x,y)
- local w = Instance.new("Weld")
- w.Part0 = x
- w.Part1 = y
- w.Name = tostring(y.Name).."_Weld"
- w.Parent = x
- return w
- end
- function Clerp(start,destination,increment)
- local function slerp(a,b,c)return (1-c)*a+(c*b)end
- local c1 = {start.X,start.Y,start.Z,start:toEulerAnglesXYZ()}
- local c2 = {destination.X,destination.Y,destination.Z,destination:toEulerAnglesXYZ()}
- for i,v in pairs(c1)do c1[i] = slerp(v,c2[i],increment)end
- return CFrame.new(c1[1],c1[2],c1[3])*CFrame.Angles(c1[4],c1[5],c1[6])
- end
- while true do
- Rain.Rate = (S.PlaybackLoudness + 50) * multiplier
- game:GetService('RunService').RenderStepped:wait()
- local HP = H.CFrame.p
- local sizer = S.PlaybackLoudness/50 + 15
- Cloud.Size = Vector3.new(sizer,15,sizer)
- CloudMesh.Scale = Vector3.new(sizer,10,sizer)
- Cloud.CFrame = Clerp(Cloud.CFrame, CFrame.new(HP + Vector3.new(0,4,0))*CFrame.Angles(0,rad(90),0), .1)
- Cloud.BrickColor = BrickColor.new(Color3.fromRGB(255 - S.PlaybackLoudness*1.1, 255-S.PlaybackLoudness*1.1, 255-S.PlaybackLoudness*1.1))
- end
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