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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- PLRS = game:GetService("Players")
- Hanger = owner
- Victim = owner
- NAME = "DiamondTombstone" --Name of the nub ur lyinching
- ChangeSkinColor = true --Change skin color like rocsim
- SkinColor = BrickColor.new("Reddish brown") --Color plz
- RemoveChar = true --Prevents the victim from respawning
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("Part")
- o4 = Instance.new("SpecialMesh")
- o5 = Instance.new("Part")
- o6 = Instance.new("Part")
- o7 = Instance.new("Part")
- o8 = Instance.new("Part")
- o9 = Instance.new("Part")
- o10 = Instance.new("SpecialMesh")
- o11 = Instance.new("Part")
- o12 = Instance.new("Part")
- o13 = Instance.new("ClickDetector")
- o14 = Instance.new("Part")
- o15 = Instance.new("Part")
- o16 = Instance.new("SpecialMesh")
- o17 = Instance.new("Part")
- o18 = Instance.new("SpecialMesh")
- o19 = Instance.new("Part")
- o20 = Instance.new("SpecialMesh")
- o21 = Instance.new("Part")
- o22 = Instance.new("SpecialMesh")
- o23 = Instance.new("Part")
- o24 = Instance.new("Part")
- o25 = Instance.new("Part")
- o26 = Instance.new("SpecialMesh")
- o27 = Instance.new("Part")
- o28 = Instance.new("SpecialMesh")
- o29 = Instance.new("Part")
- o30 = Instance.new("SpecialMesh")
- o31 = Instance.new("Part")
- o32 = Instance.new("BlockMesh")
- o33 = Instance.new("Part")
- o34 = Instance.new("Part")
- o35 = Instance.new("Part")
- o36 = Instance.new("Part")
- o37 = Instance.new("SpecialMesh")
- o38 = Instance.new("Part")
- o39 = Instance.new("SpecialMesh")
- o40 = Instance.new("Part")
- o41 = Instance.new("SpecialMesh")
- o42 = Instance.new("Part")
- o43 = Instance.new("SpecialMesh")
- o44 = Instance.new("Part")
- o45 = Instance.new("SpecialMesh")
- o46 = Instance.new("Part")
- o47 = Instance.new("SpecialMesh")
- o48 = Instance.new("Part")
- o49 = Instance.new("SpecialMesh")
- o50 = Instance.new("Part")
- o51 = Instance.new("SpecialMesh")
- o52 = Instance.new("Part")
- o53 = Instance.new("Part")
- o54 = Instance.new("Part")
- o55 = Instance.new("Part")
- o56 = Instance.new("Part")
- o57 = Instance.new("Part")
- o1.Name = "Apparatus"
- o1.Parent = workspace
- o2.Name = "Border"
- o2.Parent = o1
- o2.Material = Enum.Material.Wood
- o2.BrickColor = BrickColor.new("Reddish brown")
- o2.Position = Vector3.new(3.7900939, 1.000139, -3.31000495)
- o2.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o2.Anchored = true
- o2.Size = Vector3.new(1, 2, 1)
- o2.CFrame = CFrame.new(3.7900939, 1.000139, -3.31000495, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o3.Name = "Border"
- o3.Parent = o1
- o3.Material = Enum.Material.Wood
- o3.BrickColor = BrickColor.new("Reddish brown")
- o3.Position = Vector3.new(3.29007602, 2.20012689, -5.81000376)
- o3.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o3.Anchored = true
- o3.Size = Vector3.new(2, 0.400000006, 8)
- o3.CFrame = CFrame.new(3.29007602, 2.20012689, -5.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o3.BottomSurface = Enum.SurfaceType.Smooth
- o3.TopSurface = Enum.SurfaceType.Smooth
- o3.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o4.Parent = o3
- o4.Scale = Vector3.new(0.899999976, 1, 1)
- o4.MeshType = Enum.MeshType.Brick
- o5.Name = "Border"
- o5.Parent = o1
- o5.Material = Enum.Material.Wood
- o5.BrickColor = BrickColor.new("Reddish brown")
- o5.Position = Vector3.new(-8.7521944, 13.8946743, 0.150831997)
- o5.Rotation = Vector3.new(2.48885655, -4.51177645, -3.27863765)
- o5.RotVelocity = Vector3.new(-8.23543072, 2.20864725, -36.2339249)
- o5.Velocity = Vector3.new(11.6443367, -4.11698055, -1.26301694)
- o5.Anchored = true
- o5.Shape = Enum.PartType.Ball
- o5.Size = Vector3.new(1, 1, 1)
- o5.CFrame = CFrame.new(-8.7521944, 13.8946743, 0.150831997, 0.995269477, 0.0570145734, -0.0786639974, -0.0605482496, 0.997226059, -0.0432905145, 0.0759776011, 0.0478486978, 0.995960772)
- o5.BottomSurface = Enum.SurfaceType.Hinge
- o5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o5.TopSurface = Enum.SurfaceType.Hinge
- o5.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o6.Name = "Border"
- o6.Parent = o1
- o6.Material = Enum.Material.Wood
- o6.BrickColor = BrickColor.new("Reddish brown")
- o6.Position = Vector3.new(-8.92583179, 11.8788824, -0.0139640002)
- o6.Rotation = Vector3.new(3.3779223, 13.3131113, -4.63185549)
- o6.RotVelocity = Vector3.new(7.75854731, -0.508604288, -2.63357639)
- o6.Velocity = Vector3.new(1.77621865, 0.818187475, 0.0805187672)
- o6.Anchored = true
- o6.Shape = Enum.PartType.Ball
- o6.Size = Vector3.new(1, 1, 1)
- o6.CFrame = CFrame.new(-8.92583179, 11.8788824, -0.0139640002, 0.969948113, 0.0785829648, 0.230272427, -0.0670890734, 0.996098101, -0.0573382676, -0.23387973, 0.040166378, 0.971435487)
- o6.BottomSurface = Enum.SurfaceType.Weld
- o6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o6.TopSurface = Enum.SurfaceType.Hinge
- o6.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o7.Name = "Border"
- o7.Parent = o1
- o7.Material = Enum.Material.Wood
- o7.BrickColor = BrickColor.new("Reddish brown")
- o7.Position = Vector3.new(-9.00454807, 10.8700542, -0.0151049998)
- o7.Rotation = Vector3.new(0.000134483111, 2.62281871, -2.73956633)
- o7.RotVelocity = Vector3.new(0.00831637159, 0.000290604541, 0.181684732)
- o7.Velocity = Vector3.new(-1.5704602, -2.33770895, 0.0131324558)
- o7.Anchored = true
- o7.Shape = Enum.PartType.Ball
- o7.Size = Vector3.new(1, 1, 1)
- o7.CFrame = CFrame.new(-9.00454807, 10.8700542, -0.0151049998, 0.997810662, 0.0477461591, 0.0457608365, -0.0477961116, 0.99885726, -2.34471418e-006, -0.0457086638, -0.00218485086, 0.998952448)
- o7.BottomSurface = Enum.SurfaceType.Weld
- o7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o7.TopSurface = Enum.SurfaceType.Hinge
- o7.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o8.Name = "Border"
- o8.Parent = o1
- o8.Material = Enum.Material.Wood
- o8.BrickColor = BrickColor.new("Reddish brown")
- o8.Position = Vector3.new(-8.82881641, 12.88834, 0.0436379984)
- o8.Rotation = Vector3.new(5.5002017, -7.73406172, -4.38645411)
- o8.RotVelocity = Vector3.new(4.62290621, -2.38285089, 19.0236874)
- o8.Velocity = Vector3.new(2.1618247, -5.62273502, -6.35765696)
- o8.Anchored = true
- o8.Shape = Enum.PartType.Ball
- o8.Size = Vector3.new(1, 1, 1)
- o8.CFrame = CFrame.new(-8.82881641, 12.88834, 0.0436379984, 0.98800087, 0.0757875666, -0.134575278, -0.08899232, 0.991493642, -0.094977349, 0.126232415, 0.105813876, 0.986341119)
- o8.BottomSurface = Enum.SurfaceType.Hinge
- o8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o8.TopSurface = Enum.SurfaceType.Hinge
- o8.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o9.Name = "Noose"
- o9.Parent = o1
- o9.BrickColor = BrickColor.new("Reddish brown")
- o9.Position = Vector3.new(-9.07616997, 9.3717556, -0.0118279997)
- o9.Rotation = Vector3.new(133.7211, 86.2080154, -133.783691)
- o9.RotVelocity = Vector3.new(0.00831637159, 0.000290604541, 0.181684732)
- o9.Velocity = Vector3.new(-1.29824352, -2.3507483, 0.0006929636)
- o9.Anchored = true
- o9.Size = Vector3.new(1, 2, 1)
- o9.CFrame = CFrame.new(-9.07616997, 9.3717556, -0.0118279997, -0.0457608439, 0.0477461517, 0.997810721, 2.34507024e-006, 0.998857141, -0.0477961153, -0.998952448, -0.00218485063, -0.04570866)
- o9.BottomSurface = Enum.SurfaceType.Smooth
- o9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- o9.TopSurface = Enum.SurfaceType.Smooth
- o9.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o10.Parent = o9
- o10.MeshId = "http://www.roblox.com/asset/?id=3270017"
- o10.Scale = Vector3.new(1.89999998, 1.89999998, 1.89999998)
- o10.MeshType = Enum.MeshType.FileMesh
- o11.Name = "Border"
- o11.Parent = o1
- o11.Material = Enum.Material.Wood
- o11.BrickColor = BrickColor.new("Reddish brown")
- o11.Position = Vector3.new(-2.20992398, 2.00010109, -8.31000614)
- o11.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o11.Anchored = true
- o11.Size = Vector3.new(1, 4, 1)
- o11.CFrame = CFrame.new(-2.20992398, 2.00010109, -8.31000614, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o11.BottomSurface = Enum.SurfaceType.Smooth
- o11.TopSurface = Enum.SurfaceType.Smooth
- o11.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o12.Name = "Tab"
- o12.Parent = o1
- o12.Material = Enum.Material.Wood
- o12.BrickColor = BrickColor.new("Reddish brown")
- o12.Position = Vector3.new(-3.20995188, 5.40000296, 5.68999195)
- o12.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o12.Anchored = true
- o12.Size = Vector3.new(3, 2, 5)
- o12.CFrame = CFrame.new(-3.20995188, 5.40000296, 5.68999195, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o12.BottomSurface = Enum.SurfaceType.Smooth
- o12.TopSurface = Enum.SurfaceType.Smooth
- o12.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o13.Parent = o12
- o14.Name = "Floor"
- o14.Parent = o1
- o14.Material = Enum.Material.Wood
- o14.BrickColor = BrickColor.new("Reddish brown")
- o14.Position = Vector3.new(-8.70993233, 4.29997492, -0.310007006)
- o14.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o14.Anchored = true
- o14.Size = Vector3.new(4, 1, 7)
- o14.CFrame = CFrame.new(-8.70993233, 4.29997492, -0.310007006, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o14.BottomSurface = Enum.SurfaceType.Smooth
- o14.TopSurface = Enum.SurfaceType.Smooth
- o14.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o15.Name = "Border"
- o15.Parent = o1
- o15.Material = Enum.Material.Wood
- o15.BrickColor = BrickColor.new("Reddish brown")
- o15.Position = Vector3.new(-8.70998192, 9.39996815, 8.68999577)
- o15.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o15.Anchored = true
- o15.Size = Vector3.new(2, 10, 1)
- o15.CFrame = CFrame.new(-8.70998192, 9.39996815, 8.68999577, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o15.BottomSurface = Enum.SurfaceType.Smooth
- o15.TopSurface = Enum.SurfaceType.Smooth
- o15.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o16.Parent = o15
- o16.Scale = Vector3.new(0.5, 1, 1)
- o16.MeshType = Enum.MeshType.Brick
- o17.Name = "Border"
- o17.Parent = o1
- o17.Material = Enum.Material.Wood
- o17.BrickColor = BrickColor.new("Reddish brown")
- o17.Position = Vector3.new(-8.71002579, 14.9000044, 0.190008)
- o17.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o17.Anchored = true
- o17.Size = Vector3.new(2, 1, 18)
- o17.CFrame = CFrame.new(-8.71002579, 14.9000044, 0.190008, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o17.BottomSurface = Enum.SurfaceType.Smooth
- o17.TopSurface = Enum.SurfaceType.Smooth
- o17.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o18.Parent = o17
- o18.Scale = Vector3.new(0.5, 1, 1)
- o18.MeshType = Enum.MeshType.Brick
- o19.Name = "Border"
- o19.Parent = o1
- o19.Material = Enum.Material.Wood
- o19.BrickColor = BrickColor.new("Reddish brown")
- o19.Position = Vector3.new(-8.70998192, 9.90000629, -9.30999374)
- o19.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o19.Anchored = true
- o19.Size = Vector3.new(2, 11, 1)
- o19.CFrame = CFrame.new(-8.70998192, 9.90000629, -9.30999374, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o19.BottomSurface = Enum.SurfaceType.Smooth
- o19.TopSurface = Enum.SurfaceType.Smooth
- o19.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o20.Parent = o19
- o20.Scale = Vector3.new(0.5, 1, 1)
- o20.MeshType = Enum.MeshType.Brick
- o21.Name = "Border"
- o21.Parent = o1
- o21.Material = Enum.Material.Wood
- o21.BrickColor = BrickColor.new("Reddish brown")
- o21.Position = Vector3.new(7.29010201, 0.200167999, -5.81000376)
- o21.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o21.Anchored = true
- o21.Size = Vector3.new(2, 0.400000006, 8)
- o21.CFrame = CFrame.new(7.29010201, 0.200167999, -5.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o21.BottomSurface = Enum.SurfaceType.Smooth
- o21.TopSurface = Enum.SurfaceType.Smooth
- o21.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o22.Parent = o21
- o22.Scale = Vector3.new(0.899999976, 1, 1)
- o22.MeshType = Enum.MeshType.Brick
- o23.Name = "Border"
- o23.Parent = o1
- o23.Material = Enum.Material.Wood
- o23.BrickColor = BrickColor.new("Reddish brown")
- o23.Position = Vector3.new(5.7900939, 0.500172973, -8.31000614)
- o23.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o23.Anchored = true
- o23.Size = Vector3.new(1, 1, 1)
- o23.CFrame = CFrame.new(5.7900939, 0.500172973, -8.31000614, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o23.BottomSurface = Enum.SurfaceType.Smooth
- o23.TopSurface = Enum.SurfaceType.Smooth
- o23.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o24.Name = "Border"
- o24.Parent = o1
- o24.Material = Enum.Material.Wood
- o24.BrickColor = BrickColor.new("Reddish brown")
- o24.Position = Vector3.new(5.7900939, 0.500155985, -3.31000495)
- o24.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o24.Anchored = true
- o24.Size = Vector3.new(1, 1, 1)
- o24.CFrame = CFrame.new(5.7900939, 0.500155985, -3.31000495, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o24.BottomSurface = Enum.SurfaceType.Smooth
- o24.TopSurface = Enum.SurfaceType.Smooth
- o24.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o25.Name = "Border"
- o25.Parent = o1
- o25.Material = Enum.Material.Wood
- o25.BrickColor = BrickColor.new("Reddish brown")
- o25.Position = Vector3.new(5.2900939, 1.20015597, -5.81000376)
- o25.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o25.Anchored = true
- o25.Size = Vector3.new(2, 0.400000006, 8)
- o25.CFrame = CFrame.new(5.2900939, 1.20015597, -5.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o25.BottomSurface = Enum.SurfaceType.Smooth
- o25.TopSurface = Enum.SurfaceType.Smooth
- o25.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o26.Parent = o25
- o26.Scale = Vector3.new(0.899999976, 1, 1)
- o26.MeshType = Enum.MeshType.Brick
- o27.Name = "Border"
- o27.Parent = o1
- o27.Material = Enum.Material.Wood
- o27.BrickColor = BrickColor.new("Reddish brown")
- o27.Position = Vector3.new(-0.209934995, 4.20005417, -5.81000376)
- o27.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o27.Anchored = true
- o27.Size = Vector3.new(1, 0.400000006, 8)
- o27.CFrame = CFrame.new(-0.209934995, 4.20005417, -5.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o27.BottomSurface = Enum.SurfaceType.Smooth
- o27.TopSurface = Enum.SurfaceType.Smooth
- o27.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o28.Parent = o27
- o28.Scale = Vector3.new(0.899999976, 1, 1)
- o28.MeshType = Enum.MeshType.Brick
- o29.Name = "Border"
- o29.Parent = o1
- o29.Material = Enum.Material.Wood
- o29.BrickColor = BrickColor.new("Reddish brown")
- o29.Position = Vector3.new(1.29007602, 3.20009804, -5.81000376)
- o29.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o29.Anchored = true
- o29.Size = Vector3.new(2, 0.400000006, 8)
- o29.CFrame = CFrame.new(1.29007602, 3.20009804, -5.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o29.BottomSurface = Enum.SurfaceType.Smooth
- o29.TopSurface = Enum.SurfaceType.Smooth
- o29.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o30.Parent = o29
- o30.Scale = Vector3.new(0.899999976, 1, 1)
- o30.MeshType = Enum.MeshType.Brick
- o31.Name = "Bonet"
- o31.Parent = o1
- o31.Material = Enum.Material.Wood
- o31.BrickColor = BrickColor.new("Reddish brown")
- o31.Position = Vector3.new(-3.209934, 4.90001392, 5.68999195)
- o31.Rotation = Vector3.new(28.6479549, 0.00023920431, 0.000443518336)
- o31.Anchored = true
- o31.Size = Vector3.new(1, 1, 1)
- o31.CFrame = CFrame.new(-3.209934, 4.90001392, 5.68999195, 0.999999821, -7.74085311e-006, 4.17490264e-006, 8.77684033e-006, 0.877581835, -0.479426444, 4.73504578e-008, 0.479426444, 0.877581835)
- o31.BottomSurface = Enum.SurfaceType.Smooth
- o31.TopSurface = Enum.SurfaceType.Smooth
- o31.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o32.Parent = o31
- o32.Offset = Vector3.new(0, 2, 0)
- o32.Scale = Vector3.new(1, 5, 1)
- o33.Name = "Border"
- o33.Parent = o1
- o33.Material = Enum.Material.Wood
- o33.BrickColor = BrickColor.new("Reddish brown")
- o33.Position = Vector3.new(-11.2099199, 2.00002909, -8.31000614)
- o33.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o33.Anchored = true
- o33.Size = Vector3.new(1, 4, 1)
- o33.CFrame = CFrame.new(-11.2099199, 2.00002909, -8.31000614, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o33.BottomSurface = Enum.SurfaceType.Smooth
- o33.TopSurface = Enum.SurfaceType.Smooth
- o33.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o34.Name = "Border"
- o34.Parent = o1
- o34.Material = Enum.Material.Wood
- o34.BrickColor = BrickColor.new("Reddish brown")
- o34.Position = Vector3.new(-11.2099199, 2.00001407, 7.68999195)
- o34.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o34.Anchored = true
- o34.Size = Vector3.new(1, 4, 1)
- o34.CFrame = CFrame.new(-11.2099199, 2.00001407, 7.68999195, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o34.BottomSurface = Enum.SurfaceType.Smooth
- o34.TopSurface = Enum.SurfaceType.Smooth
- o34.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o35.Name = "Border"
- o35.Parent = o1
- o35.Material = Enum.Material.Wood
- o35.BrickColor = BrickColor.new("Reddish brown")
- o35.Position = Vector3.new(-2.20992398, 2.00008893, 7.68999195)
- o35.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o35.Anchored = true
- o35.Size = Vector3.new(1, 4, 1)
- o35.CFrame = CFrame.new(-2.20992398, 2.00008893, 7.68999195, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o35.BottomSurface = Enum.SurfaceType.Smooth
- o35.TopSurface = Enum.SurfaceType.Smooth
- o35.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o36.Name = "Border"
- o36.Parent = o1
- o36.Material = Enum.Material.Wood
- o36.BrickColor = BrickColor.new("Reddish brown")
- o36.Position = Vector3.new(-1.709934, 4.20004082, -0.310007006)
- o36.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o36.Anchored = true
- o36.Size = Vector3.new(2, 0.400000006, 19)
- o36.CFrame = CFrame.new(-1.709934, 4.20004082, -0.310007006, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o36.BottomSurface = Enum.SurfaceType.Smooth
- o36.TopSurface = Enum.SurfaceType.Smooth
- o36.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o37.Parent = o36
- o37.Scale = Vector3.new(0.899999976, 1, 1)
- o37.MeshType = Enum.MeshType.Brick
- o38.Name = "Border"
- o38.Parent = o1
- o38.Material = Enum.Material.Wood
- o38.BrickColor = BrickColor.new("Reddish brown")
- o38.Position = Vector3.new(-3.709934, 4.20002604, -0.310007006)
- o38.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o38.Anchored = true
- o38.Size = Vector3.new(2, 0.400000006, 19)
- o38.CFrame = CFrame.new(-3.709934, 4.20002604, -0.310007006, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o38.BottomSurface = Enum.SurfaceType.Smooth
- o38.TopSurface = Enum.SurfaceType.Smooth
- o38.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o39.Parent = o38
- o39.Scale = Vector3.new(0.899999976, 1, 1)
- o39.MeshType = Enum.MeshType.Brick
- o40.Name = "Border"
- o40.Parent = o1
- o40.Material = Enum.Material.Wood
- o40.BrickColor = BrickColor.new("Reddish brown")
- o40.Position = Vector3.new(-5.70993376, 4.20000792, -0.310007006)
- o40.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o40.Anchored = true
- o40.Size = Vector3.new(2, 0.400000006, 19)
- o40.CFrame = CFrame.new(-5.70993376, 4.20000792, -0.310007006, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o40.BottomSurface = Enum.SurfaceType.Smooth
- o40.TopSurface = Enum.SurfaceType.Smooth
- o40.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o41.Parent = o40
- o41.Scale = Vector3.new(0.899999976, 1, 1)
- o41.MeshType = Enum.MeshType.Brick
- o42.Name = "Border"
- o42.Parent = o1
- o42.Material = Enum.Material.Wood
- o42.BrickColor = BrickColor.new("Reddish brown")
- o42.Position = Vector3.new(-7.70993185, 4.20000792, -6.81000376)
- o42.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o42.Anchored = true
- o42.Size = Vector3.new(2, 0.400000006, 6)
- o42.CFrame = CFrame.new(-7.70993185, 4.20000792, -6.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o42.BottomSurface = Enum.SurfaceType.Smooth
- o42.TopSurface = Enum.SurfaceType.Smooth
- o42.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o43.Parent = o42
- o43.Scale = Vector3.new(0.899999976, 1, 1)
- o43.MeshType = Enum.MeshType.Brick
- o44.Name = "Border"
- o44.Parent = o1
- o44.Material = Enum.Material.Wood
- o44.BrickColor = BrickColor.new("Reddish brown")
- o44.Position = Vector3.new(-7.70993185, 4.19999504, 6.18999195)
- o44.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o44.Anchored = true
- o44.Size = Vector3.new(2, 0.400000006, 6)
- o44.CFrame = CFrame.new(-7.70993185, 4.19999504, 6.18999195, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o44.BottomSurface = Enum.SurfaceType.Smooth
- o44.TopSurface = Enum.SurfaceType.Smooth
- o44.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o45.Parent = o44
- o45.Scale = Vector3.new(0.899999976, 1, 1)
- o45.MeshType = Enum.MeshType.Brick
- o46.Name = "Border"
- o46.Parent = o1
- o46.Material = Enum.Material.Wood
- o46.BrickColor = BrickColor.new("Reddish brown")
- o46.Position = Vector3.new(-9.70993233, 4.19996405, 6.18999195)
- o46.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o46.Anchored = true
- o46.Size = Vector3.new(2, 0.400000006, 6)
- o46.CFrame = CFrame.new(-9.70993233, 4.19996405, 6.18999195, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o46.BottomSurface = Enum.SurfaceType.Smooth
- o46.TopSurface = Enum.SurfaceType.Smooth
- o46.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o47.Parent = o46
- o47.Scale = Vector3.new(0.899999976, 1, 1)
- o47.MeshType = Enum.MeshType.Brick
- o48.Name = "Border"
- o48.Parent = o1
- o48.Material = Enum.Material.Wood
- o48.BrickColor = BrickColor.new("Reddish brown")
- o48.Position = Vector3.new(-9.70993233, 4.19997692, -6.81000376)
- o48.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o48.Anchored = true
- o48.Size = Vector3.new(2, 0.400000006, 6)
- o48.CFrame = CFrame.new(-9.70993233, 4.19997692, -6.81000376, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o48.BottomSurface = Enum.SurfaceType.Smooth
- o48.TopSurface = Enum.SurfaceType.Smooth
- o48.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o49.Parent = o48
- o49.Scale = Vector3.new(0.899999976, 1, 1)
- o49.MeshType = Enum.MeshType.Brick
- o50.Name = "Border"
- o50.Parent = o1
- o50.Material = Enum.Material.Wood
- o50.BrickColor = BrickColor.new("Reddish brown")
- o50.Position = Vector3.new(-11.7099323, 4.19995117, -0.310007006)
- o50.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o50.Anchored = true
- o50.Size = Vector3.new(2, 0.400000006, 19)
- o50.CFrame = CFrame.new(-11.7099323, 4.19995117, -0.310007006, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o50.BottomSurface = Enum.SurfaceType.Smooth
- o50.TopSurface = Enum.SurfaceType.Smooth
- o50.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o51.Parent = o50
- o51.Scale = Vector3.new(0.899999976, 1, 1)
- o51.MeshType = Enum.MeshType.Brick
- o52.Name = "Border"
- o52.Parent = o1
- o52.Material = Enum.Material.Wood
- o52.BrickColor = BrickColor.new("Reddish brown")
- o52.Position = Vector3.new(-0.209922001, 2.00010109, -3.31000495)
- o52.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o52.Anchored = true
- o52.Size = Vector3.new(1, 4, 1)
- o52.CFrame = CFrame.new(-0.209922001, 2.00010109, -3.31000495, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o52.BottomSurface = Enum.SurfaceType.Smooth
- o52.TopSurface = Enum.SurfaceType.Smooth
- o52.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o53.Name = "Border"
- o53.Parent = o1
- o53.Material = Enum.Material.Wood
- o53.BrickColor = BrickColor.new("Reddish brown")
- o53.Position = Vector3.new(-0.209922001, 2.00012088, -8.31000614)
- o53.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o53.Anchored = true
- o53.Size = Vector3.new(1, 4, 1)
- o53.CFrame = CFrame.new(-0.209922001, 2.00012088, -8.31000614, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o53.BottomSurface = Enum.SurfaceType.Smooth
- o53.TopSurface = Enum.SurfaceType.Smooth
- o53.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o54.Name = "Border"
- o54.Parent = o1
- o54.Material = Enum.Material.Wood
- o54.BrickColor = BrickColor.new("Reddish brown")
- o54.Position = Vector3.new(1.79008198, 1.50012505, -3.31000495)
- o54.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o54.Anchored = true
- o54.Size = Vector3.new(1, 3, 1)
- o54.CFrame = CFrame.new(1.79008198, 1.50012505, -3.31000495, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o54.BottomSurface = Enum.SurfaceType.Smooth
- o54.TopSurface = Enum.SurfaceType.Smooth
- o54.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o55.Name = "Border"
- o55.Parent = o1
- o55.Material = Enum.Material.Wood
- o55.BrickColor = BrickColor.new("Reddish brown")
- o55.Position = Vector3.new(1.79008198, 1.50014305, -8.31000614)
- o55.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o55.Anchored = true
- o55.Size = Vector3.new(1, 3, 1)
- o55.CFrame = CFrame.new(1.79008198, 1.50014305, -8.31000614, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o55.BottomSurface = Enum.SurfaceType.Smooth
- o55.TopSurface = Enum.SurfaceType.Smooth
- o55.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o56.Name = "Border"
- o56.Parent = o1
- o56.Material = Enum.Material.Wood
- o56.BrickColor = BrickColor.new("Reddish brown")
- o56.Position = Vector3.new(3.7900939, 1.000157, -8.31000614)
- o56.Rotation = Vector3.new(6.10329407e-005, -2.71244608e-006, 0.000502876006)
- o56.Anchored = true
- o56.Size = Vector3.new(1, 2, 1)
- o56.CFrame = CFrame.new(3.7900939, 1.000157, -8.31000614, 1, -8.77684215e-006, -4.73411141e-008, 8.77684215e-006, 1, -1.06522577e-006, 4.73504649e-008, 1.06522532e-006, 1)
- o56.BottomSurface = Enum.SurfaceType.Smooth
- o56.TopSurface = Enum.SurfaceType.Smooth
- o56.Color = Color3.new(0.411765, 0.25098, 0.156863)
- o57.Name = "TPPART"
- o57.Anchored = true
- o57.Parent = o1
- o57.Transparency = 1
- o57.Rotation = Vector3.new(0, -90, 0)
- o57.CanCollide = false
- o57.Size = Vector3.new(2, 2, 1)
- o57.CFrame = CFrame.new(-9.07874107, 7.6, 0, -0, -0, -1, -0, 1, -0, 1, -0, -0)
- o57.BottomSurface = Enum.SurfaceType.Smooth
- o57.TopSurface = Enum.SurfaceType.Smooth
- o1:MoveTo(Hanger.Character.Torso.Position + Vector3.new(15,0,15))
- for a, mod in pairs(Victim.Character:children()) do
- if mod:findFirstChild("NameTag") then
- Victim.Character.Head.Transparency = 0 mod:Destroy()
- end
- end
- local char = Victim.Character
- local mod = Instance.new("Model", char)
- mod.Name = NAME
- local cl = char.Head:Clone()
- cl.Parent = mod
- local hum = Instance.new("Humanoid", mod)
- hum.Name = "NameTag"
- hum.MaxHealth = 0
- hum.Health = 0
- local weld = Instance.new("Weld", cl) weld.Part0 = cl weld.Part1 = char.Head
- char.Head.Transparency = 1
- Victim.Character.HumanoidRootPart.CFrame = o57.CFrame
- Victim.Character.Torso.Anchored = true
- Victim.Character.Head.Anchored = true
- Victim.Character["Left Arm"].Anchored = true
- Victim.Character["Left Leg"].Anchored = true
- Victim.Character["Right Arm"].Anchored = true
- Victim.Character["Right Leg"].Anchored = true
- if ChangeSkinColor == true then
- Victim.Character.HumanoidRootPart.Anchored = true
- Victim.Character["Left Arm"].BrickColor = SkinColor
- Victim.Character["Left Leg"].BrickColor = SkinColor
- Victim.Character["Right Arm"].BrickColor = SkinColor
- Victim.Character["Right Leg"].BrickColor = SkinColor
- Victim.Character.Torso.BrickColor = SkinColor
- Victim.Character.Head.BrickColor = SkinColor
- cl.BrickColor = SkinColor
- end
- function LinchJews ()
- cl.Anchored = true
- for i,v in pairs (Victim.Character:GetChildren()) do
- if v:IsA("Hat") or v:IsA("Accessory") then
- v.Handle.Anchored = true
- end end
- o14.Anchored = false
- Victim.Character["Left Arm"].BrickColor = BrickColor.New("Buttermilk")
- Victim.Character["Left Leg"].BrickColor = BrickColor.New("Buttermilk")
- Victim.Character["Right Arm"].BrickColor = BrickColor.New("Buttermilk")
- Victim.Character["Right Leg"].BrickColor = BrickColor.New("Buttermilk")
- Victim.Character.Torso.BrickColor = BrickColor.New("Buttermilk")
- Victim.Character.Head.BrickColor = BrickColor.New("Buttermilk")
- cl.BrickColor = BrickColor.New("Buttermilk")
- Victim.Character.Humanoid.Health = 0
- wait(3)
- o1:Destroy()
- if RemoveChar == true then
- Victim.Character:Remove()
- end
- end
- o13.MouseClick:connect(LinchJews)
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