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FE

Nov 17th, 2018
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  1.  
  2. --https://github.com/Mokiros/roblox-FE-compatibility
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  7. local cR=255
  8. local cG=0
  9. local cB=0
  10. local flg5=1 local omgidk=1
  11. local add=7.5
  12. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  13. if omgidk>10000 then omgidk=0 end
  14. omgidk=omgidk+1
  15. if cR>=255 then flg5=1 end
  16. if cG>=255 then flg5=2 end
  17. if cB>=255 then flg5=3 end
  18. if flg5==1 then cR=cR-add cG=cG+add end
  19. if flg5==2 then cG=cG-add cB=cB+add end
  20. if flg5==3 then cB=cB-add cR=cR+add end
  21. color=Color3.fromRGB(cR,cG,cB)
  22. Light.Color = color
  23. end)
  24.  
  25.  
  26. --//====================================================\\--
  27. --|| CREATED BY SHACKLUSTER
  28. --\\====================================================//--
  29.  
  30.  
  31.  
  32. wait(0.2)
  33.  
  34.  
  35.  
  36. Player = game:GetService("Players").LocalPlayer
  37. PlayerGui = Player.PlayerGui
  38. Cam = workspace.CurrentCamera
  39. Backpack = Player.Backpack
  40. Character = Player.Character
  41. Humanoid = Character.Humanoid
  42. Mouse = Player:GetMouse()
  43. RootPart = Character["HumanoidRootPart"]
  44. Torso = Character["Torso"]
  45. Head = Character["Head"]
  46. RightArm = Character["Right Arm"]
  47. LeftArm = Character["Left Arm"]
  48. RightLeg = Character["Right Leg"]
  49. LeftLeg = Character["Left Leg"]
  50. RootJoint = RootPart["RootJoint"]
  51. Neck = Torso["Neck"]
  52. RightShoulder = Torso["Right Shoulder"]
  53. LeftShoulder = Torso["Left Shoulder"]
  54. RightHip = Torso["Right Hip"]
  55. LeftHip = Torso["Left Hip"]
  56. local sick = Instance.new("Sound",Character)
  57. sick.SoundId = "rbxassetid://222585134"
  58. sick.Looped = true
  59. sick.Pitch = 1
  60. sick.Volume = 50
  61. sick:Play()
  62. Character.Head.face.Texture = "rbxassetid://398671601"
  63.  
  64. IT = Instance.new
  65. CF = CFrame.new
  66. VT = Vector3.new
  67. RAD = math.rad
  68. C3 = Color3.new
  69. UD2 = UDim2.new
  70. BRICKC = BrickColor.new
  71. ANGLES = CFrame.Angles
  72. EULER = CFrame.fromEulerAnglesXYZ
  73. COS = math.cos
  74. ACOS = math.acos
  75. SIN = math.sin
  76. ASIN = math.asin
  77. ABS = math.abs
  78. MRANDOM = math.random
  79. FLOOR = math.floor
  80.  
  81. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  82. local NEWMESH = IT(MESH)
  83. if MESH == "SpecialMesh" then
  84. NEWMESH.MeshType = MESHTYPE
  85. if MESHID ~= "nil" and MESHID ~= "" then
  86. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  87. end
  88. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  89. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  90. end
  91. end
  92. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  93. NEWMESH.Scale = SCALE
  94. NEWMESH.Parent = PARENT
  95. return NEWMESH
  96. end
  97.  
  98. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  99. local NEWPART = IT("Part")
  100. NEWPART.formFactor = FORMFACTOR
  101. NEWPART.Reflectance = REFLECTANCE
  102. NEWPART.Transparency = TRANSPARENCY
  103. NEWPART.CanCollide = false
  104. NEWPART.Locked = true
  105. NEWPART.Anchored = true
  106. if ANCHOR == false then
  107. NEWPART.Anchored = false
  108. end
  109. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  110. NEWPART.Name = NAME
  111. NEWPART.Size = SIZE
  112. NEWPART.Position = Torso.Position
  113. NEWPART.Material = MATERIAL
  114. NEWPART:BreakJoints()
  115. NEWPART.Parent = PARENT
  116. return NEWPART
  117. end
  118.  
  119. --//=================================\\
  120. --|| CUSTOMIZATION
  121. --\\=================================//
  122.  
  123. Player_Size = 1 --Size of the player.
  124. Animation_Speed = 3
  125. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  126.  
  127. local Speed = 27
  128. local Effects2 = {}
  129.  
  130. ---//=================================\\
  131. --|| END OF CUSTOMIZATION
  132. --\\=================================//
  133.  
  134. local function weldBetween(a, b)
  135. local weldd = Instance.new("ManualWeld")
  136. weldd.Part0 = a
  137. weldd.Part1 = b
  138. weldd.C0 = CFrame.new()
  139. weldd.C1 = b.CFrame:inverse() * a.CFrame
  140. weldd.Parent = a
  141. return weldd
  142. end
  143.  
  144. --//=================================\\
  145. --|| USEFUL VALUES
  146. --\\=================================//
  147.  
  148. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  149. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  150. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  151. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  152. local CHANGEDEFENSE = 0
  153. local CHANGEDAMAGE = 0
  154. local CHANGEMOVEMENT = 0
  155. local ANIM = "Idle"
  156. local ATTACK = false
  157. local EQUIPPED = false
  158. local HOLD = false
  159. local COMBO = 1
  160. local Rooted = false
  161. local SINE = 0
  162. local KEYHOLD = false
  163. local CHANGE = 2 / Animation_Speed
  164. local WALKINGANIM = false
  165. local WALK = 0
  166. local VALUE1 = false
  167. local VALUE2 = false
  168. local ROBLOXIDLEANIMATION = IT("Animation")
  169. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  170. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  171. --ROBLOXIDLEANIMATION.Parent = Humanoid
  172. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  173. WEAPONGUI.Name = "Weapon GUI"
  174. local Weapon = IT("Model")
  175. Weapon.Name = "Adds"
  176. local HITFLOOR = nil
  177. local Effects = IT("Folder", Weapon)
  178. Effects.Name = "Effects"
  179. local ANIMATOR = Humanoid.Animator
  180. local ANIMATE = Character.Animate
  181. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  182. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  183. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  184. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  185. local UNANCHOR = true
  186.  
  187. local SKILLTEXTCOLOR = Color3.fromRGB(cR,cG,cB)
  188.  
  189. --//=================================\\
  190. --\\=================================//
  191.  
  192.  
  193. --//=================================\\
  194. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  195. --\\=================================//
  196.  
  197. ArtificialHB = Instance.new("BindableEvent", script)
  198. ArtificialHB.Name = "ArtificialHB"
  199.  
  200. script:WaitForChild("ArtificialHB")
  201.  
  202. frame = Frame_Speed
  203. tf = 0
  204. allowframeloss = false
  205. tossremainder = false
  206. lastframe = tick()
  207. script.ArtificialHB:Fire()
  208.  
  209. game:GetService("RunService").Heartbeat:connect(function(s, p)
  210. tf = tf + s
  211. if tf >= frame then
  212. if allowframeloss then
  213. script.ArtificialHB:Fire()
  214. lastframe = tick()
  215. else
  216. for i = 1, math.floor(tf / frame) do
  217. script.ArtificialHB:Fire()
  218. end
  219. lastframe = tick()
  220. end
  221. if tossremainder then
  222. tf = 0
  223. else
  224. tf = tf - frame * math.floor(tf / frame)
  225. end
  226. end
  227. end)
  228.  
  229. --//=================================\\
  230. --\\=================================//
  231.  
  232.  
  233.  
  234.  
  235.  
  236. --//=================================\\
  237. --|| SOME FUNCTIONS
  238. --\\=================================//
  239.  
  240. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  241. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  242. end
  243.  
  244. function PositiveAngle(NUMBER)
  245. if NUMBER >= 0 then
  246. NUMBER = 0
  247. end
  248. return NUMBER
  249. end
  250.  
  251. function NegativeAngle(NUMBER)
  252. if NUMBER <= 0 then
  253. NUMBER = 0
  254. end
  255. return NUMBER
  256. end
  257.  
  258. function Swait(NUMBER)
  259. if NUMBER == 0 or NUMBER == nil then
  260. ArtificialHB.Event:wait()
  261. else
  262. for i = 1, NUMBER do
  263. ArtificialHB.Event:wait()
  264. end
  265. end
  266. end
  267.  
  268. function QuaternionFromCFrame(cf)
  269. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  270. local trace = m00 + m11 + m22
  271. if trace > 0 then
  272. local s = math.sqrt(1 + trace)
  273. local recip = 0.5 / s
  274. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  275. else
  276. local i = 0
  277. if m11 > m00 then
  278. i = 1
  279. end
  280. if m22 > (i == 0 and m00 or m11) then
  281. i = 2
  282. end
  283. if i == 0 then
  284. local s = math.sqrt(m00 - m11 - m22 + 1)
  285. local recip = 0.5 / s
  286. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  287. elseif i == 1 then
  288. local s = math.sqrt(m11 - m22 - m00 + 1)
  289. local recip = 0.5 / s
  290. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  291. elseif i == 2 then
  292. local s = math.sqrt(m22 - m00 - m11 + 1)
  293. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  294. end
  295. end
  296. end
  297.  
  298. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  299. local xs, ys, zs = x + x, y + y, z + z
  300. local wx, wy, wz = w * xs, w * ys, w * zs
  301. local xx = x * xs
  302. local xy = x * ys
  303. local xz = x * zs
  304. local yy = y * ys
  305. local yz = y * zs
  306. local zz = z * zs
  307. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  308. end
  309.  
  310. function QuaternionSlerp(a, b, t)
  311. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  312. local startInterp, finishInterp;
  313. if cosTheta >= 0.0001 then
  314. if (1 - cosTheta) > 0.0001 then
  315. local theta = ACOS(cosTheta)
  316. local invSinTheta = 1 / SIN(theta)
  317. startInterp = SIN((1 - t) * theta) * invSinTheta
  318. finishInterp = SIN(t * theta) * invSinTheta
  319. else
  320. startInterp = 1 - t
  321. finishInterp = t
  322. end
  323. else
  324. if (1 + cosTheta) > 0.0001 then
  325. local theta = ACOS(-cosTheta)
  326. local invSinTheta = 1 / SIN(theta)
  327. startInterp = SIN((t - 1) * theta) * invSinTheta
  328. finishInterp = SIN(t * theta) * invSinTheta
  329. else
  330. startInterp = t - 1
  331. finishInterp = t
  332. end
  333. end
  334. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  335. end
  336.  
  337. function Clerp(a, b, t)
  338. local qa = {QuaternionFromCFrame(a)}
  339. local qb = {QuaternionFromCFrame(b)}
  340. local ax, ay, az = a.x, a.y, a.z
  341. local bx, by, bz = b.x, b.y, b.z
  342. local _t = 1 - t
  343. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  344. end
  345.  
  346. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  347. local frame = IT("Frame")
  348. frame.BackgroundTransparency = TRANSPARENCY
  349. frame.BorderSizePixel = BORDERSIZEPIXEL
  350. frame.Position = POSITION
  351. frame.Size = SIZE
  352. frame.BackgroundColor3 = COLOR
  353. frame.BorderColor3 = BORDERCOLOR
  354. frame.Name = NAME
  355. frame.Parent = PARENT
  356. return frame
  357. end
  358.  
  359. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  360. local label = IT("TextLabel")
  361. label.BackgroundTransparency = 1
  362. label.Size = UD2(1, 0, 1, 0)
  363. label.Position = UD2(0, 0, 0, 0)
  364. label.TextColor3 = TEXTCOLOR
  365. label.TextStrokeTransparency = STROKETRANSPARENCY
  366. label.TextTransparency = TRANSPARENCY
  367. label.FontSize = TEXTFONTSIZE
  368. label.Font = TEXTFONT
  369. label.BorderSizePixel = BORDERSIZEPIXEL
  370. label.TextScaled = false
  371. label.Text = TEXT
  372. label.Name = NAME
  373. label.Parent = PARENT
  374. return label
  375. end
  376.  
  377. function NoOutlines(PART)
  378. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  379. end
  380.  
  381.  
  382. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  383. local NEWWELD = IT(TYPE)
  384. NEWWELD.Part0 = PART0
  385. NEWWELD.Part1 = PART1
  386. NEWWELD.C0 = C0
  387. NEWWELD.C1 = C1
  388. NEWWELD.Parent = PARENT
  389. return NEWWELD
  390. end
  391.  
  392. function CreateSound(ID, PARENT, VOLUME, PITCH)
  393. local NEWSOUND = nil
  394. coroutine.resume(coroutine.create(function()
  395. NEWSOUND = IT("Sound", PARENT)
  396. NEWSOUND.Volume = VOLUME
  397. NEWSOUND.Pitch = PITCH
  398. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  399. Swait()
  400. NEWSOUND:play()
  401. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  402. end))
  403. return NEWSOUND
  404. end
  405.  
  406. function CFrameFromTopBack(at, top, back)
  407. local right = top:Cross(back)
  408. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  409. end
  410.  
  411. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  412. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Rainbow", VT(0,0,0))
  413. local mesh = IT("SpecialMesh",wave)
  414. mesh.MeshType = "FileMesh"
  415. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  416. mesh.Scale = SIZE
  417. mesh.Offset = VT(0,0,-SIZE.X/8)
  418. wave.CFrame = CFRAME
  419. coroutine.resume(coroutine.create(function(PART)
  420. for i = 1, WAIT do
  421. Swait()
  422. mesh.Scale = mesh.Scale + GROW
  423. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  424. if DOESROT == true then
  425. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  426. end
  427. wave.Transparency = wave.Transparency + (0.5/WAIT)
  428. if wave.Transparency > 0.99 then
  429. wave:remove()
  430. end
  431. end
  432. end))
  433. end
  434.  
  435. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  436. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Rainbow", VT(0,0,0))
  437. local mesh = IT("SpecialMesh",wave)
  438. mesh.MeshType = "FileMesh"
  439. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  440. mesh.Scale = SIZE
  441. --mesh.Offset = VT(0,0,-SIZE.X/8)
  442. wave.CFrame = CFRAME
  443. coroutine.resume(coroutine.create(function(PART)
  444. for i = 1, WAIT do
  445. Swait()
  446. mesh.Scale = mesh.Scale + GROW
  447. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  448. if DOESROT == true then
  449. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  450. end
  451. wave.Transparency = wave.Transparency + (0.5/WAIT)
  452. if wave.Transparency > 0.99 then
  453. wave:remove()
  454. end
  455. end
  456. end))
  457. end
  458.  
  459. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  460. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Rainbow", VT(0,0,0))
  461. local mesh = IT("SpecialMesh",wave)
  462. mesh.MeshType = "FileMesh"
  463. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  464. mesh.Scale = SIZE
  465. wave.CFrame = CFRAME
  466. coroutine.resume(coroutine.create(function(PART)
  467. for i = 1, WAIT do
  468. Swait()
  469. mesh.Scale = mesh.Scale + GROW
  470. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  471. if DOESROT == true then
  472. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  473. end
  474. wave.Transparency = wave.Transparency + (0.5/WAIT)
  475. if wave.Transparency > 0.99 then
  476. wave:remove()
  477. end
  478. end
  479. end))
  480. end
  481.  
  482.  
  483. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  484. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "Rainbow", VT(1,1,1), true)
  485. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  486. wave.CFrame = CFRAME
  487. coroutine.resume(coroutine.create(function(PART)
  488. for i = 1, WAIT do
  489. Swait()
  490. mesh.Scale = mesh.Scale * GROW
  491. wave.Transparency = wave.Transparency + (0.5/WAIT)
  492. if wave.Transparency > 0.99 then
  493. wave:remove()
  494. end
  495. end
  496. end))
  497. end
  498.  
  499. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  500. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Rainbow", VT(1,1,1), true)
  501. local mesh = IT("SpecialMesh",wave)
  502. mesh.MeshType = "Sphere"
  503. mesh.Scale = SIZE
  504. mesh.Offset = VT(0,0,0)
  505. wave.CFrame = CFRAME
  506. coroutine.resume(coroutine.create(function(PART)
  507. for i = 1, WAIT do
  508. Swait()
  509. mesh.Scale = mesh.Scale + GROW
  510. wave.Transparency = wave.Transparency + (1/WAIT)
  511. if wave.Transparency > 0.99 then
  512. wave:remove()
  513. end
  514. end
  515. end))
  516. end
  517.  
  518. function MakeForm(PART,TYPE)
  519. if TYPE == "Cyl" then
  520. local MSH = IT("CylinderMesh",PART)
  521. elseif TYPE == "Ball" then
  522. local MSH = IT("SpecialMesh",PART)
  523. MSH.MeshType = "Sphere"
  524. elseif TYPE == "Wedge" then
  525. local MSH = IT("SpecialMesh",PART)
  526. MSH.MeshType = "Wedge"
  527. end
  528. end
  529.  
  530. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  531. if FLOOR ~= nil then
  532. coroutine.resume(coroutine.create(function()
  533. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  534. PART.CFrame = CF(POSITION)
  535. for i = 1, 45 do
  536. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  537. RingPiece.Material = FLOOR.Material
  538. RingPiece.Color = FLOOR.Color
  539. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  540. Debris:AddItem(RingPiece,SWAIT/100)
  541. end
  542. PART:remove()
  543. end))
  544. end
  545. end
  546.  
  547. function CheckTableForString(Table, String)
  548. for i, v in pairs(Table) do
  549. if string.find(string.lower(String), string.lower(v)) then
  550. return true
  551. end
  552. end
  553. return false
  554. end
  555.  
  556. function CheckIntangible(Hit)
  557. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  558. if Hit and Hit.Parent then
  559. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  560. return true
  561. end
  562. end
  563. return false
  564. end
  565.  
  566. Debris = game:GetService("Debris")
  567.  
  568. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  569. local Direction = CFrame.new(StartPos, Vec).lookVector
  570. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  571. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  572. if RayHit and CheckIntangible(RayHit) then
  573. if DelayIfHit then
  574. wait()
  575. end
  576. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  577. end
  578. return RayHit, RayPos, RayNormal
  579. end
  580.  
  581. function turnto(position)
  582. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  583. end
  584.  
  585. --//=================================\\
  586. --|| WEAPON CREATION
  587. --\\=================================//
  588.  
  589. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Rainbow", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  590. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  591. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  592.  
  593.  
  594. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  595. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  596. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  597. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  598.  
  599. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  600. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  601. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  602. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  603. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  604.  
  605.  
  606. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Rainbow", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  607. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  608. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  609.  
  610. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  611. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  612. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  613. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  614.  
  615.  
  616. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  617. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  618. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  621.  
  622.  
  623. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Rainbow", VT(1.01*Player_Size,1.9*Player_Size,1.01*Player_Size),false)
  624. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightLeg , FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  625. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  626.  
  627. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  628. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  629. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  630. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  631.  
  632.  
  633. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  634. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  635. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  636. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  637. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  638.  
  639.  
  640. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Rainbow", VT(1.01*Player_Size,1.9*Player_Size,1.01*Player_Size),false)
  641. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftLeg, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  642. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  643.  
  644. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  645. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  646. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  647. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  648.  
  649.  
  650. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  651. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  652. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  653. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  654. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  655.  
  656.  
  657.  
  658. for _, c in pairs(Weapon:GetChildren()) do
  659. if c.ClassName == "Part" then
  660. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  661. end
  662. end
  663.  
  664. Weapon.Parent = Character
  665.  
  666. Humanoid.Died:connect(function()
  667. ATTACK = true
  668. end)
  669.  
  670. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), Color3.fromRGB(cR,cG,cB), C3(0, 0, 0), "Skill 1 Frame")
  671. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), Color3.fromRGB(cR,cG,cB), C3(0, 0, 0), "Skill 2 Frame")
  672. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), Color3.fromRGB(cR,cG,cB), C3(0, 0, 0), "Skill 3 Frame")
  673. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), Color3.fromRGB(cR,cG,cB), C3(0, 0, 0), "Skill 4 Frame")
  674.  
  675. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] RAINBOW PUNCH", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  676. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] RAINBOW TIME", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  677. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] HIGH SPEED RAINBOW", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  678. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] RAINBOW ULTIMATE PUNCH", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  679.  
  680. --//=================================\\
  681. --|| DAMAGE FUNCTIONS
  682. --\\=================================//
  683.  
  684. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  685. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  686. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  687. local BODYGYRO = IT("BodyGyro", STATPART)
  688. local BODYPOSITION = IT("BodyPosition", STATPART)
  689. BODYPOSITION.P = 2000
  690. BODYPOSITION.D = 100
  691. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  692. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  693. game:GetService("Debris"):AddItem(STATPART ,5)
  694. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  695. BILLBOARDGUI.Adornee = STATPART
  696. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  697. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  698. BILLBOARDGUI.AlwaysOnTop = false
  699. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  700. TEXTLABEL.BackgroundTransparency = 1
  701. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  702. TEXTLABEL.Text = TEXT
  703. TEXTLABEL.Font = "SciFi"
  704. TEXTLABEL.FontSize="Size42"
  705. TEXTLABEL.TextColor3 = COLOR
  706. TEXTLABEL.TextStrokeTransparency = 1
  707. TEXTLABEL.TextScaled = true
  708. TEXTLABEL.TextWrapped = true
  709. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  710. if LABELTYPE == "Normal" then
  711. for i = 1, 30 do
  712. Swait()
  713. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  714. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  715. end
  716. elseif LABELTYPE == "Debuff" then
  717. for i = 1, 30 do
  718. Swait()
  719. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  720. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  721. end
  722. elseif LABELTYPE == "Shock" then
  723. local ORIGIN = STATPART.Position
  724. for i = 1, 30 do
  725. Swait()
  726. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  727. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  728. end
  729. end
  730. THEPART.Parent = nil
  731. end),STATPART, BODYPOSITION, TEXTLABEL)
  732. end
  733.  
  734. --//=================================\\
  735. --|| DAMAGING
  736. --\\=================================//
  737.  
  738. function killnearest(position,range,maxstrength,direction)
  739. for i,v in ipairs(workspace:GetChildren()) do
  740. local body = v:GetChildren()
  741. for part = 1, #body do
  742. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  743. if(body[part].Position - position).Magnitude < range then
  744. if v.ClassName == "Model" then
  745. --v:BreakJoints()
  746. end
  747. local POS = position
  748. coroutine.resume(coroutine.create(function()
  749. body[part].Anchored = true
  750. body[part].Parent = Effects
  751. body[part].CanCollide = true
  752. local SIZE = body[part].Size
  753. body[part].Material = "Neon"
  754. CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
  755. for i = 1, 75 do
  756. Swait()
  757. body[part].Color = Color3.fromRGB(cR,cG,cB)
  758. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  759. end
  760. coroutine.resume(coroutine.create(function()
  761. while true do
  762. Swait()
  763. body[part].Color = Color3.fromRGB(cR,cG,cB)
  764. body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  765. end
  766. end))
  767. body[part].Anchored = false
  768. body[part].Velocity = direction.lookVector*maxstrength
  769. end))
  770. end
  771. end
  772. end
  773. if v.ClassName == "Part" then
  774. if v.Anchored == false and (v.Position - position).Magnitude < range then
  775. local POS = position
  776. coroutine.resume(coroutine.create(function()
  777. v.Anchored = true
  778. v.Parent = Effects
  779. local SIZE = v.Size
  780. v.Material = "Neon"
  781. CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
  782. for i = 1, 75 do
  783. Swait()
  784. v.Color = Color3.fromRGB(cR,cG,cB)
  785. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  786. end
  787. coroutine.resume(coroutine.create(function()
  788. while true do
  789. Swait()
  790. v.Color = Color3.fromRGB(cR,cG,cB)
  791. v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
  792. end
  793. end))
  794. v.Anchored = false
  795. v.Velocity = direction.lookVector*maxstrength
  796. end))
  797. end
  798. end
  799. end
  800. end
  801.  
  802. --//=================================\\
  803. --|| ATTACK FUNCTIONS AND STUFF
  804. --\\=================================//
  805.  
  806. function AttackTemplate()
  807. ATTACK = true
  808. Rooted = false
  809. for i=0, 0, 0.1 / Animation_Speed do
  810. Swait()
  811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  817. end
  818. ATTACK = false
  819. Rooted = false
  820. end
  821.  
  822. function DeathAgreement()
  823. ATTACK = true
  824. Rooted = false
  825. local SPEED = Speed
  826. Speed = 10
  827. CreateSound("357202141", RightArm, 10, 1.1)
  828. for i=0, 0, 0.1 / Animation_Speed do
  829. Swait()
  830. turnto(Mouse.Hit.p)
  831. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  832. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  833. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  834. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  835. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  836. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  837. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  838. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  839. end
  840. for i=0, 0, 0.1 / Animation_Speed do
  841. Swait()
  842. turnto(Mouse.Hit.p)
  843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  847. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  849. end
  850. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really red", "Rainbow", VT(50,50,50),false)
  851. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  852. PART.Shape = "Ball"
  853. local bv = Instance.new("BodyVelocity")
  854. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  855. bv.velocity = RootPart.CFrame.lookVector*600
  856. bv.Parent = PART
  857. bv.Name = "PROJECTILEVELOCITY"
  858. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  859. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  860. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  861. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(2.2,0.6,2.2))
  862. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  863. coroutine.resume(coroutine.create(function()
  864. for i = 1, 10 do
  865. Swait()
  866. PART.Transparency = PART.Transparency + 0.2/10
  867. PART.Size = PART.Size + VT(5,5,5)
  868. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  869. end
  870. PART:Destroy()
  871. end))
  872. for i=0, 0, 0.1 / Animation_Speed do
  873. Swait()
  874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  875. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  876. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  877. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  878. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  879. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  880. end
  881. Speed = SPEED
  882. ATTACK = false
  883. Rooted = false
  884. end
  885.  
  886. function GrabTime()
  887. ATTACK = true
  888. Rooted = false
  889. local HASGRABBED = false
  890. local WELD = nil
  891. local TORS = nil
  892. local hitting = FIST.Touched:connect(function(hit)
  893. if hit.Parent:FindFirstChild("Humanoid") then
  894. if hit.Parent.Humanoid.Health ~= 0 then
  895. UNANCHOR = false
  896. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  897. TORS.Anchored = true
  898. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  899. WELD = weldBetween(RightArm,TORS)
  900. HASGRABBED = true
  901. Rooted = true
  902. end
  903. end
  904. end)
  905. for i=0, 1, 0.1 / Animation_Speed do
  906. Swait()
  907. if HASGRABBED == true then
  908. break
  909. end
  910. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  916. end
  917. hitting:disconnect()
  918. if HASGRABBED == true then
  919. TORS.Anchored = false
  920. RootPart.Anchored = true
  921. for i=0, 2, 0.1 / Animation_Speed do
  922. Swait()
  923. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  929. end
  930. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
  931. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
  932. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  933. SOUNDPART.CFrame = RootPart.CFrame
  934. Debris:AddItem(SOUNDPART,5)
  935. CreateSound("357202073", SOUNDPART, 2, 1)
  936. for i = 1, 15 do
  937. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
  938. end
  939. for i=0, 2, 0.1 / Animation_Speed do
  940. Swait()
  941. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  947. end
  948. for i=0, 0.25, 0.1 / Animation_Speed do
  949. Swait()
  950. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  951. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  952. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  953. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  954. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  955. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  956. end
  957. if HITFLOOR ~= nil then
  958. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  959. end
  960. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  961. WELD:remove()
  962. for i = 1, 25 do
  963. Swait()
  964. killnearest(RootPart.Position,45,100,Torso.CFrame)
  965. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
  966. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(1,0.4,1))
  967. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really red",VT(2.3,0.3,2.3))
  968. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  969. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Lime green", 1 + MRANDOM(1,30)/15)
  970. end
  971. end
  972. UNANCHOR = true
  973. ATTACK = false
  974. Rooted = false
  975. end
  976.  
  977. function MaxSpeed()
  978. local ORIGIN = RootPart.Position
  979. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  980. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  981. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Rainbow", VT(0,0,0))
  982. SOUNDPART.CFrame = RootPart.CFrame
  983. Debris:AddItem(SOUNDPART,5)
  984. CreateSound("357202032", SOUNDPART, 2, 1)
  985. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  986. Swait()
  987. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  988. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  989. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Rainbow", VT(0,0,0))
  990. SOUNDPART.CFrame = RootPart.CFrame
  991. Debris:AddItem(SOUNDPART,5)
  992. CreateSound("1295446488", SOUNDPART, 2, 1)
  993. if MRANDOM(0,0) == 1 then
  994. ATTACK = true
  995. Rooted = true
  996. local FRUITSTABLE = {
  997. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  998. {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"},
  999. {MeshId = "24394186", TextureId = "24394178", Color = "Brown"}
  1000. }
  1001. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1002. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "FRUIT", VT(0,0,0),false)
  1003. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1004. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1005. weldBetween(RightArm,FRUITMODEL)
  1006. for i=0, 4, 0.1 / Animation_Speed do
  1007. Swait()
  1008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1014. end
  1015. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1016. FRUITMODEL:remove()
  1017. for i = 1, 15 do
  1018. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1019. end
  1020. for i=0, 0.5, 0.1 / Animation_Speed do
  1021. Swait()
  1022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1028. end
  1029. ATTACK = false
  1030. Rooted = false
  1031. end
  1032. end
  1033.  
  1034. function GreenUltimate()
  1035. ATTACK = true
  1036. Rooted = true
  1037. CreateSound("358080470", RightArm, 10, 0.8)
  1038. for i=0, 0, 0.1 / Animation_Speed do
  1039. Swait()
  1040. turnto(Mouse.Hit.p)
  1041. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1042. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1.1)
  1043. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0)
  1044. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Lime green",VT(0.001,0.001,2),0)
  1045. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-1/15,-1/15,-1/15))
  1046. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Lime green",VT(-2/15,-2/15,-2/15))
  1047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. end
  1054. for i=0, 0, 0.1 / Animation_Speed do
  1055. Swait()
  1056. turnto(Mouse.Hit.p)
  1057. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1058. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1059. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1060. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1061. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1063. end
  1064. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really red",VT(-0.04,-0.04,-0.04))
  1065. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
  1066. coroutine.resume(coroutine.create(function()
  1067. Swait(0)
  1068. for i = 1, 2 do
  1069. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really red",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1070. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4.5*i,0.2,4.5*i))
  1071. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5*i,0.2,5*i))
  1072. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Lime green",VT(4*i,0.6,4*i))
  1073. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Lime green",VT(5.2*i,0.6,5.2*i))
  1074. end
  1075. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1076. for i = 1, 3 do
  1077. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1078. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1079. end
  1080. coroutine.resume(coroutine.create(function()
  1081. for i = 1, 2 do
  1082. Swait()
  1083. for i = 1, 2 do
  1084. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
  1085. end
  1086. for i = 1, 2 do
  1087. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Lime green", 1 + MRANDOM(1,30)/3)
  1088. end
  1089. end
  1090. end))
  1091. end))
  1092. for i=0, 0, 0.1 / Animation_Speed do
  1093. Swait()
  1094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1098. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1100. end
  1101. ATTACK = false
  1102. Rooted = false
  1103. end
  1104.  
  1105. --//=================================\\
  1106. --|| ASSIGN THINGS TO KEYS
  1107. --\\=================================//
  1108.  
  1109. function MouseDown(Mouse)
  1110. if ATTACK == false then
  1111. end
  1112. end
  1113.  
  1114. function MouseUp(Mouse)
  1115. HOLD = false
  1116. end
  1117.  
  1118. function KeyDown(Key)
  1119. KEYHOLD = true
  1120. if Key == "z" and ATTACK == false then
  1121. DeathAgreement()
  1122. end
  1123.  
  1124. if Key == "b" and ATTACK == false then
  1125. GrabTime()
  1126. end
  1127.  
  1128. if Key == "c" and ATTACK == false then
  1129. MaxSpeed()
  1130. end
  1131.  
  1132. if Key == "x" and ATTACK == false then
  1133. GreenUltimate()
  1134. end
  1135.  
  1136. if Key == "p" and ATTACK == false then
  1137. if Speed == 16 then
  1138. Speed = 150
  1139. elseif Speed == 150 then
  1140. Speed = 16
  1141. end
  1142. end
  1143. end
  1144.  
  1145. function KeyUp(Key)
  1146. KEYHOLD = false
  1147. end
  1148.  
  1149. Mouse.Button1Down:connect(function(NEWKEY)
  1150. MouseDown(NEWKEY)
  1151. end)
  1152. Mouse.Button1Up:connect(function(NEWKEY)
  1153. MouseUp(NEWKEY)
  1154. end)
  1155. Mouse.KeyDown:connect(function(NEWKEY)
  1156. KeyDown(NEWKEY)
  1157. end)
  1158. Mouse.KeyUp:connect(function(NEWKEY)
  1159. KeyUp(NEWKEY)
  1160. end)
  1161.  
  1162. --//=================================\\
  1163. --\\=================================//
  1164.  
  1165.  
  1166. function unanchor()
  1167. if UNANCHOR == true then
  1168. g = Character:GetChildren()
  1169. for i = 1, #g do
  1170. if g[i].ClassName == "Part" then
  1171. g[i].Anchored = false
  1172. end
  1173. end
  1174. end
  1175. end
  1176.  
  1177.  
  1178. --//=================================\\
  1179. --|| WRAP THE WHOLE SCRIPT UP
  1180. --\\=================================//
  1181.  
  1182. Humanoid.Changed:connect(function(Jump)
  1183. if Jump == "Jump" and (Disable_Jump == true) then
  1184. Humanoid.Jump = false
  1185. end
  1186. end)
  1187.  
  1188. while true do
  1189. Swait()
  1190. ANIMATE.Parent = nil
  1191. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1192. IDLEANIMATION:Play()
  1193. SINE = SINE + CHANGE
  1194. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1195. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1196. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1197. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1198. local WALKSPEEDVALUE = 0
  1199. if Speed < 35 then
  1200. WALKSPEEDVALUE = 6
  1201. else
  1202. WALKSPEEDVALUE = 3
  1203. end
  1204. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1205. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1206. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1207. if Speed < 35 then
  1208. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1209. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1210. else
  1211. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1212. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1213. end
  1214. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1215. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1216. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1217. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1218. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1219. end
  1220. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1221. ANIM = "Jump"
  1222. if ATTACK == false then
  1223. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1224. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1225. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1226. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1227. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1228. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1229. end
  1230. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1231. ANIM = "Fall"
  1232. if ATTACK == false then
  1233. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1234. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1235. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1236. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1237. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1238. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1239. end
  1240. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1241. ANIM = "Idle"
  1242. if ATTACK == false then
  1243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1244. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1245. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1246. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1247. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1248. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1249. end
  1250. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1251. ANIM = "Walk"
  1252. WALK = WALK + 1 / Animation_Speed
  1253. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1254. WALK = 0
  1255. if WALKINGANIM == true then
  1256. WALKINGANIM = false
  1257. elseif WALKINGANIM == false then
  1258. WALKINGANIM = true
  1259. end
  1260. end
  1261. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1262. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1263. if ATTACK == false then
  1264. if Speed < 35 then
  1265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1269. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1271. else
  1272. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1273. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1274. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1275. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1276. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1277. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1278. end
  1279. end
  1280. end
  1281. for _, c in pairs(Character:GetDescendants()) do
  1282. if c.ClassName == "Part" and c.Name ~= "Rainbow" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1283. if c:FindFirstChildOfClass("SpecialMesh") then
  1284. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1285. end
  1286. elseif c.ClassName == "Part" and c.Name == "Rainbow" then
  1287. c.Color = Color3.fromRGB(cR,cG,cB)
  1288. c.Material = "Neon"
  1289. end
  1290. end
  1291. for _, c in pairs(Character:GetDescendants()) do
  1292. if c.ClassName == "Part" and c.Name ~= "Gauntlet Part" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1293. if c:FindFirstChildOfClass("SpecialMesh") then
  1294. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1295. end
  1296. elseif c.ClassName == "Part" and c.Name == "Gauntlet Part" then
  1297. c.Color = C3(0,0,0)
  1298. c.Material = "Fabric"
  1299. end
  1300. end
  1301. unanchor()
  1302. Humanoid.MaxHealth = "inf"
  1303. Humanoid.Health = "inf"
  1304. if Rooted == false then
  1305. Disable_Jump = false
  1306. Humanoid.WalkSpeed = Speed
  1307. elseif Rooted == true then
  1308. Disable_Jump = true
  1309. Humanoid.WalkSpeed = 0
  1310. end
  1311. local MATHS = {"0","1"}
  1312. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1313. Humanoid.PlatformStand = false
  1314. end
  1315.  
  1316. --//=================================\\
  1317. --\\=================================//
  1318.  
  1319.  
  1320.  
  1321.  
  1322.  
  1323. --//====================================================\\--
  1324. --|| END OF SCRIPT
  1325. --\\====================================================//--
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