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- --Converted with ttyyuu12345's model to script plugin v4
- print('ur cancerous script is here, edit this if you like')
- print('AHHHHHHHHHHHHHHHHHHHH udshfs89y8d9ay7sduay8ygsayugasugausygaus < my script idea')
- Char = game.Players.LocalPlayer
- Char2 = Char.Character
- print('God > '.. Char.Name)
- mas = Char2
- GetChildren = Char2:GetChildren()
- Model0 = Instance.new("Model")
- Model0.Name = "FakePlayer"
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Attachment3 = Instance.new("Attachment")
- Attachment4 = Instance.new("Attachment")
- Attachment5 = Instance.new("Attachment")
- Attachment6 = Instance.new("Attachment")
- Decal7 = Instance.new("Decal")
- ManualWeld8 = Instance.new("ManualWeld")
- Part9 = Instance.new("Part")
- Motor6D10 = Instance.new("Motor6D")
- Part11 = Instance.new("Part")
- Attachment12 = Instance.new("Attachment")
- ManualWeld13 = Instance.new("ManualWeld")
- Part14 = Instance.new("Part")
- ManualWeld15 = Instance.new("ManualWeld")
- Part16 = Instance.new("Part")
- Attachment17 = Instance.new("Attachment")
- ManualWeld18 = Instance.new("ManualWeld")
- Part19 = Instance.new("Part")
- ManualWeld20 = Instance.new("ManualWeld")
- Part21 = Instance.new("Part")
- Decal22 = Instance.new("Decal")
- Attachment23 = Instance.new("Attachment")
- Attachment24 = Instance.new("Attachment")
- Attachment25 = Instance.new("Attachment")
- Attachment26 = Instance.new("Attachment")
- Attachment27 = Instance.new("Attachment")
- Attachment28 = Instance.new("Attachment")
- Attachment29 = Instance.new("Attachment")
- Attachment30 = Instance.new("Attachment")
- Model0.Name = " "
- Model0.Parent = mas
- Part1.Name = "Head"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Institutional white")
- Part1.Anchored = false
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.Size = Vector3.new(2, 1, 1)
- Part1.CFrame = CFrame.new(51.2352486, 4.50000095, 59.4776344, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part1.Position = Vector3.new(51.2352486, 4.50000095, 59.4776344)
- Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25)
- Attachment3.Name = "HatAttachment"
- Attachment3.Parent = Part1
- Attachment3.CFrame = CFrame.new(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment3.Position = Vector3.new(0, 0.600000024, 0)
- Attachment4.Name = "HairAttachment"
- Attachment4.Parent = Part1
- Attachment4.CFrame = CFrame.new(0, 0.600000024, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment4.Position = Vector3.new(0, 0.600000024, 0)
- Attachment5.Name = "FaceFrontAttachment"
- Attachment5.Parent = Part1
- Attachment5.CFrame = CFrame.new(0, 0, -0.600000024, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment5.Position = Vector3.new(0, 0, -0.600000024)
- Attachment6.Name = "FaceCenterAttachment"
- Attachment6.Parent = Part1
- Decal7.Name = "face"
- Decal7.Parent = Part1
- Decal7.Texture = "http://www.roblox.com/asset/?id=16101613"
- ManualWeld8.Name = "Weld"
- ManualWeld8.Parent = Part1
- ManualWeld8.C1 = CFrame.new(0, 1.49999905, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld8.Part0 = Part1
- ManualWeld8.Part1 = Part21
- Part9.Name = "HumanoidRootPart"
- Part9.Parent = Model0
- Part9.Transparency = 1
- Part9.Anchored = false
- Part9.CanCollide = false
- Part9.FormFactor = Enum.FormFactor.Symmetric
- Part9.Size = Vector3.new(2, 2, 1)
- Part9.CFrame = CFrame.new(51.2352486, 3.00000191, 59.4776344, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part9.BottomSurface = Enum.SurfaceType.Smooth
- Part9.TopSurface = Enum.SurfaceType.Smooth
- Part9.Position = Vector3.new(51.2352486, 3.00000191, 59.4776344)
- Motor6D10.Name = "RootJoint"
- Motor6D10.Parent = Part9
- Motor6D10.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D10.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D10.Part0 = Part9
- Motor6D10.Part1 = Part21
- Motor6D10.MaxVelocity = 0.10000000149012
- Part11.Name = "Left Arm"
- Part11.Parent = Model0
- Part11.BrickColor = BrickColor.new("Institutional white")
- Part11.Rotation = Vector3.new(0, 0, -90)
- Part11.Anchored = false
- Part11.CanCollide = false
- Part11.FormFactor = Enum.FormFactor.Symmetric
- Part11.Size = Vector3.new(1, 2, 1)
- Part11.CFrame = CFrame.new(49.2352486, 3.50000191, 59.4776344, 0, 1, -0, -1, 0, 0, 0, 0, 1)
- Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part11.Position = Vector3.new(49.2352486, 3.50000191, 59.4776344)
- Part11.Orientation = Vector3.new(0, 0, -90)
- Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Attachment12.Name = "LeftShoulderAttachment"
- Attachment12.Parent = Part11
- Attachment12.CFrame = CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment12.Position = Vector3.new(0, 1, 0)
- ManualWeld13.Name = "Weld"
- ManualWeld13.Parent = Part11
- ManualWeld13.C0 = CFrame.new(0, 0, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)
- ManualWeld13.C1 = CFrame.new(-2, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld13.Part0 = Part11
- ManualWeld13.Part1 = Part21
- Part14.Name = "Left Leg"
- Part14.Parent = Model0
- Part14.BrickColor = BrickColor.new("Institutional white")
- Part14.Anchored = false
- Part14.CanCollide = false
- Part14.FormFactor = Enum.FormFactor.Symmetric
- Part14.Size = Vector3.new(1, 2, 1)
- Part14.CFrame = CFrame.new(50.7352486, 1.00000298, 59.4776344, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part14.BottomSurface = Enum.SurfaceType.Smooth
- Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part14.Position = Vector3.new(50.7352486, 1.00000298, 59.4776344)
- Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
- ManualWeld15.Name = "Weld"
- ManualWeld15.Parent = Part14
- ManualWeld15.C1 = CFrame.new(-0.5, -1.99999893, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld15.Part0 = Part14
- ManualWeld15.Part1 = Part21
- Part16.Name = "Right Arm"
- Part16.Parent = Model0
- Part16.BrickColor = BrickColor.new("Institutional white")
- Part16.Rotation = Vector3.new(0, 0, 90)
- Part16.Anchored = false
- Part16.CanCollide = false
- Part16.FormFactor = Enum.FormFactor.Symmetric
- Part16.Size = Vector3.new(1, 2, 1)
- Part16.CFrame = CFrame.new(53.2352486, 3.50000191, 59.4776344, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- Part16.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part16.Position = Vector3.new(53.2352486, 3.50000191, 59.4776344)
- Part16.Orientation = Vector3.new(0, 0, 90)
- Part16.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Attachment17.Name = "RightShoulderAttachment"
- Attachment17.Parent = Part16
- Attachment17.CFrame = CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment17.Position = Vector3.new(0, 1, 0)
- ManualWeld18.Name = "Weld"
- ManualWeld18.Parent = Part16
- ManualWeld18.C0 = CFrame.new(0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0, 1)
- ManualWeld18.C1 = CFrame.new(2, 0.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld18.Part0 = Part16
- ManualWeld18.Part1 = Part21
- Part19.Name = "Right Leg"
- Part19.Parent = Model0
- Part19.BrickColor = BrickColor.new("Institutional white")
- Part19.Anchored = false
- Part19.CanCollide = false
- Part19.FormFactor = Enum.FormFactor.Symmetric
- Part19.Size = Vector3.new(1, 2, 1)
- Part19.CFrame = CFrame.new(51.7352486, 1.00000298, 59.4776344, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part19.Position = Vector3.new(51.7352486, 1.00000298, 59.4776344)
- Part19.Color = Color3.new(0.972549, 0.972549, 0.972549)
- ManualWeld20.Name = "Weld"
- ManualWeld20.Parent = Part19
- ManualWeld20.C1 = CFrame.new(0.5, -1.99999893, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- ManualWeld20.Part0 = Part19
- ManualWeld20.Part1 = Part21
- Part21.Name = "Torso"
- Part21.Parent = Model0
- Part21.BrickColor = BrickColor.new("Institutional white")
- Part21.Anchored = false
- Part21.FormFactor = Enum.FormFactor.Symmetric
- Part21.Size = Vector3.new(2, 2, 1)
- Part21.CFrame = CFrame.new(51.2352486, 3.00000191, 59.4776344, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part21.LeftSurface = Enum.SurfaceType.Weld
- Part21.RightSurface = Enum.SurfaceType.Weld
- Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Part21.Position = Vector3.new(51.2352486, 3.00000191, 59.4776344)
- Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
- Decal22.Name = "roblox"
- Decal22.Parent = Part21
- Attachment23.Name = "WaistFrontAttachment"
- Attachment23.Parent = Part21
- Attachment23.CFrame = CFrame.new(0, -1, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment23.Position = Vector3.new(0, -1, -0.5)
- Attachment24.Name = "WaistCenterAttachment"
- Attachment24.Parent = Part21
- Attachment24.CFrame = CFrame.new(0, -1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment24.Position = Vector3.new(0, -1, 0)
- Attachment25.Name = "WaistBackAttachment"
- Attachment25.Parent = Part21
- Attachment25.CFrame = CFrame.new(0, -1, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment25.Position = Vector3.new(0, -1, 0.5)
- Attachment26.Name = "RightCollarAttachment"
- Attachment26.Parent = Part21
- Attachment26.CFrame = CFrame.new(1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment26.Position = Vector3.new(1, 1, 0)
- Attachment27.Name = "NeckAttachment"
- Attachment27.Parent = Part21
- Attachment27.CFrame = CFrame.new(0, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment27.Position = Vector3.new(0, 1, 0)
- Attachment28.Name = "LeftCollarAttachment"
- Attachment28.Parent = Part21
- Attachment28.CFrame = CFrame.new(-1, 1, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment28.Position = Vector3.new(-1, 1, 0)
- Attachment29.Name = "BodyFrontAttachment"
- Attachment29.Parent = Part21
- Attachment29.CFrame = CFrame.new(0, 0, -0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment29.Position = Vector3.new(0, 0, -0.5)
- Attachment30.Name = "BodyBackAttachment"
- Attachment30.Parent = Part21
- Attachment30.CFrame = CFrame.new(0, 0, 0.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Attachment30.Position = Vector3.new(0, 0, 0.5)
- while wait() do
- for i,v in pairs(GetChildren)do
- if v.ClassName == "Part" then
- Model0:MoveTo(Char2.HumanoidRootPart.Position)
- v.CanCollide = false
- v.Parent.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Flying, true)
- v.Parent.Humanoid:SetStateEnabled(Enum.HumanoidStateType.Physics, false)
- v.Parent.Humanoid:SetStateEnabled(Enum.HumanoidStateType.None, false)
- end
- end
- end
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