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- _G.HeadSize = 10
- _G.Disabled = true
- game:GetService('RunService').RenderStepped:connect(function()
- if _G.Disabled then
- for i,v in next, game:GetService('Players'):GetPlayers() do
- if v.Name ~= game:GetService('Players').LocalPlayer.Name then
- pcall(function()
- v.Character.HumanoidRootPart.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
- v.Character.HumanoidRootPart.Transparency = 59
- v.Character.HumanoidRootPart.BrickColor = BrickColor.new("medium stone grey")
- v.Character.HumanoidRootPart.Material = "Neon"
- v.Character.HumanoidRootPart.CanCollide = false
- end)
- end
- end
- end
- end)
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