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- local fly = SsTitle:AddToggle("Fly (R15 Required)", false, function(toggle)
- repeat
- wait()
- until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and
- game.Players.LocalPlayer.Character:findFirstChild("UpperTorso") and
- game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
- local mouse = game.Players.LocalPlayer:GetMouse()
- repeat
- wait()
- until mouse
- local plr = game.Players.LocalPlayer
- local UpperTorso = plr.Character.UpperTorso
- local flying = false
- local deb = true
- local ctrl = {f = 0, b = 0, l = 0, r = 0}
- local lastctrl = {f = 0, b = 0, l = 0, r = 0}
- local maxspeed = 150
- local speed = 0
- function Fly()
- local bg = Instance.new("BodyGyro", UpperTorso)
- bg.P = 9e4
- bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- bg.cframe = UpperTorso.CFrame
- local bv = Instance.new("BodyVelocity", UpperTorso)
- bv.velocity = Vector3.new(0, 0.1, 0)
- bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
- repeat
- wait()
- plr.Character.Humanoid.PlatformStand = true
- if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
- speed = speed + .5 + (speed / maxspeed)
- if speed > maxspeed then
- speed = maxspeed
- end
- elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
- speed = speed - 1
- if speed < 0 then
- speed = 0
- end
- end
- if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
- bv.velocity =
- ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f + ctrl.b)) +
- ((game.Workspace.CurrentCamera.CoordinateFrame *
- CFrame.new(ctrl.l + ctrl.r, (ctrl.f + ctrl.b) * .2, 0).p) -
- game.Workspace.CurrentCamera.CoordinateFrame.p)) *
- speed
- lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
- elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
- bv.velocity =
- ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f + lastctrl.b)) +
- ((game.Workspace.CurrentCamera.CoordinateFrame *
- CFrame.new(lastctrl.l + lastctrl.r, (lastctrl.f + lastctrl.b) * .2, 0).p) -
- game.Workspace.CurrentCamera.CoordinateFrame.p)) *
- speed
- else
- bv.velocity = Vector3.new(0, 0.1, 0)
- end
- bg.cframe =
- game.Workspace.CurrentCamera.CoordinateFrame *
- CFrame.Angles(-math.rad((ctrl.f + ctrl.b) * 50 * speed / maxspeed), 0, 0)
- until not flying
- ctrl = {f = 0, b = 0, l = 0, r = 0}
- lastctrl = {f = 0, b = 0, l = 0, r = 0}
- speed = 0
- bg:Destroy()
- bv:Destroy()
- plr.Character.Humanoid.PlatformStand = false
- end
- mouse.KeyDown:connect(
- function(key)
- if toggle == false then
- flying = false
- end
- if toggle == true then
- flying = true
- Fly()
- end
- elseif key:lower() == "w" then
- ctrl.f = 1
- elseif key:lower() == "s" then
- ctrl.b = -1
- elseif key:lower() == "a" then
- ctrl.l = -1
- elseif key:lower() == "d" then
- ctrl.r = 1
- end
- end
- )
- mouse.KeyUp:connect(
- function(key)
- if key:lower() == "w" then
- ctrl.f = 0
- elseif key:lower() == "s" then
- ctrl.b = 0
- elseif key:lower() == "a" then
- ctrl.l = 0
- elseif key:lower() == "d" then
- ctrl.r = 0
- end
- end
- )
- Fly()
- end)
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