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wanTH092

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Jul 13th, 2018
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  1. warn "Found me? idiot you just tricked me to do this"
  2.  
  3. --//====================================================\\--
  4. --||               EDIT BY WANTH092
  5. --\\====================================================//--
  6.  
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  30. local Plrs = S.Players
  31. local Plr = Plrs.LocalPlayer
  32. local Char = Plr.Character
  33. local Hum = Char:FindFirstChildOfClass'Humanoid'
  34. local RArm = Char["Right Arm"]
  35. local LArm = Char["Left Arm"]
  36. local RLeg = Char["Right Leg"]
  37. local LLeg = Char["Left Leg"]  
  38. local Root = Char:FindFirstChild'HumanoidRootPart'
  39. local Torso = Char.Torso
  40. local Head = Char.Head
  41. local NeutralAnims = true
  42. local Attack = false
  43. local BloodPuddles = {}
  44. local Effects = {}
  45. local Debounces = {Debounces={}}
  46. local Mouse = Plr:GetMouse()
  47. local Hit = {}
  48. local Sine = 0
  49. local Idle = 0
  50. local Change = 1
  51. local FLArm,FRArm,FRArmW,FLArmW
  52. local Stunned = {}
  53. local VoidSB = (game.PlaceId == 843468296) -- You can change the 843468296 to 0 if you dont care about potential lag on Void SB
  54. ALONE = 907328147
  55. local sick = Instance.new("Sound",Torso)
  56. sick.SoundId = "rbxassetid://968287483"
  57. sick.Looped = true
  58. sick.Pitch = 1
  59. sick.Volume = 1
  60. sick:Play()
  61.  
  62. IT = Instance.new
  63. CF = CFrame.new
  64. VT = Vector3.new
  65. RAD = math.rad
  66. C3 = Color3.new
  67. UD2 = UDim2.new
  68. BRICKC = BrickColor.new
  69. ANGLES = CFrame.Angles
  70. EULER = CFrame.fromEulerAnglesXYZ
  71. COS = math.cos
  72. ACOS = math.acos
  73. SIN = math.sin
  74. ASIN = math.asin
  75. ABS = math.abs
  76. MRANDOM = math.random
  77. FLOOR = math.floor
  78. --//=================================\\
  79. --||          USEFUL VALUES
  80. --\\=================================//
  81.  
  82. Animation_Speed = 2.3
  83. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  84. local Speed = 16
  85. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  86. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  87. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  88. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  89. local DAMAGEMULTIPLIER = 1
  90. local ANIM = "Idle"
  91. local ATTACK = false
  92. local EQUIPPED = false
  93. local HOLD = false
  94. local COMBO = 1
  95. local Rooted = false
  96. local SINE = 0
  97. local KEYHOLD = false
  98. local CHANGE = 2 / Animation_Speed
  99. local WALKINGANIM = false
  100. local VALUE1 = false
  101. local VALUE2 = false
  102. local ROBLOXIDLEANIMATION = IT("Animation")
  103. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  104. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  105. --ROBLOXIDLEANIMATION.Parent = Humanoid
  106. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  107. WEAPONGUI.Name = "Weapon GUI"
  108. local Effects = IT("Folder", Character)
  109. Effects.Name = "Effects"
  110. local ANIMATOR = Humanoid.Animator
  111. local ANIMATE = Character.Animate
  112. local UNANCHOR = true
  113. local WHITELIST = {'wanTH092'}
  114. local TAUNT = false
  115. local OFFSET = 0
  116. local FULL = false
  117. local SIZE = 1
  118. local CLONE = Character:Clone()
  119. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  120.  
  121. --//=================================\\
  122. --\\=================================//
  123.  
  124.  
  125. --//=================================\\
  126. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  127. --\\=================================//
  128.  
  129. ArtificialHB = Instance.new("BindableEvent", script)
  130. ArtificialHB.Name = "ArtificialHB"
  131.  
  132. script:WaitForChild("ArtificialHB")
  133.  
  134. frame = Frame_Speed
  135. tf = 0
  136. allowframeloss = false
  137. tossremainder = false
  138. lastframe = tick()
  139. script.ArtificialHB:Fire()
  140.  
  141. game:GetService("RunService").Heartbeat:connect(function(s, p)
  142.     tf = tf + s
  143.     if tf >= frame then
  144.         if allowframeloss then
  145.             script.ArtificialHB:Fire()
  146.             lastframe = tick()
  147.         else
  148.             for i = 1, math.floor(tf / frame) do
  149.                 script.ArtificialHB:Fire()
  150.             end
  151.         lastframe = tick()
  152.         end
  153.         if tossremainder then
  154.             tf = 0
  155.         else
  156.             tf = tf - frame * math.floor(tf / frame)
  157.         end
  158.     end
  159. end)
  160.  
  161. --//=================================\\
  162. --\\=================================//
  163.  
  164. --//=================================\\
  165. --||          SOME FUNCTIONS
  166. --\\=================================//
  167.  
  168. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  169.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  170.     local mesh = IT("SpecialMesh",wave)
  171.     mesh.MeshType = "Sphere"
  172.     mesh.Scale = SIZE
  173.     mesh.Offset = VT(0,0,0)
  174.     wave.CFrame = CFRAME
  175.     coroutine.resume(coroutine.create(function(PART)
  176.         for i = 1, WAIT do
  177.             Swait()
  178.             mesh.Scale = mesh.Scale + GROW
  179.             wave.Transparency = wave.Transparency + (1/WAIT)
  180.             if wave.Transparency > 0.99 then
  181.                 wave:remove()
  182.             end
  183.         end
  184.     end))
  185. end
  186.  
  187.  
  188. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  189.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  190. end
  191.  
  192. function PositiveAngle(NUMBER)
  193.     if NUMBER >= 0 then
  194.         NUMBER = 0
  195.     end
  196.     return NUMBER
  197. end
  198.  
  199. function NegativeAngle(NUMBER)
  200.     if NUMBER <= 0 then
  201.         NUMBER = 0
  202.     end
  203.     return NUMBER
  204. end
  205.  
  206. function Swait(NUMBER)
  207.     if NUMBER == 0 or NUMBER == nil then
  208.         ArtificialHB.Event:wait()
  209.     else
  210.         for i = 1, NUMBER do
  211.             ArtificialHB.Event:wait()
  212.         end
  213.     end
  214. end
  215.  
  216. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  217.     local NEWMESH = IT(MESH)
  218.     if MESH == "SpecialMesh" then
  219.         NEWMESH.MeshType = MESHTYPE
  220.         if MESHID ~= "nil" and MESHID ~= "" then
  221.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  222.         end
  223.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  224.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  225.         end
  226.     end
  227.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  228.     NEWMESH.Scale = SCALE
  229.     NEWMESH.Parent = PARENT
  230.     return NEWMESH
  231. end
  232.  
  233. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  234.     local NEWPART = IT("Part")
  235.     NEWPART.formFactor = FORMFACTOR
  236.     NEWPART.Reflectance = REFLECTANCE
  237.     NEWPART.Transparency = TRANSPARENCY
  238.     NEWPART.CanCollide = false
  239.     NEWPART.Locked = true
  240.     NEWPART.Anchored = true
  241.     if ANCHOR == false then
  242.         NEWPART.Anchored = false
  243.     end
  244.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  245.     NEWPART.Name = NAME
  246.     NEWPART.Size = SIZE
  247.     NEWPART.Position = Torso.Position
  248.     NEWPART.Material = MATERIAL
  249.     NEWPART:BreakJoints()
  250.     NEWPART.Parent = PARENT
  251.     return NEWPART
  252. end
  253.  
  254.     local function weldBetween(a, b)
  255.         local weldd = Instance.new("ManualWeld")
  256.         weldd.Part0 = a
  257.         weldd.Part1 = b
  258.         weldd.C0 = CFrame.new()
  259.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  260.         weldd.Parent = a
  261.         return weldd
  262.     end
  263.  
  264.  
  265. function QuaternionFromCFrame(cf)
  266.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  267.     local trace = m00 + m11 + m22
  268.     if trace > 0 then
  269.         local s = math.sqrt(1 + trace)
  270.         local recip = 0.5 / s
  271.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  272.     else
  273.         local i = 0
  274.         if m11 > m00 then
  275.             i = 1
  276.         end
  277.         if m22 > (i == 0 and m00 or m11) then
  278.             i = 2
  279.         end
  280.         if i == 0 then
  281.             local s = math.sqrt(m00 - m11 - m22 + 1)
  282.             local recip = 0.5 / s
  283.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  284.         elseif i == 1 then
  285.             local s = math.sqrt(m11 - m22 - m00 + 1)
  286.             local recip = 0.5 / s
  287.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  288.         elseif i == 2 then
  289.             local s = math.sqrt(m22 - m00 - m11 + 1)
  290.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  291.         end
  292.     end
  293. end
  294.  
  295. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  296.     local xs, ys, zs = x + x, y + y, z + z
  297.     local wx, wy, wz = w * xs, w * ys, w * zs
  298.     local xx = x * xs
  299.     local xy = x * ys
  300.     local xz = x * zs
  301.     local yy = y * ys
  302.     local yz = y * zs
  303.     local zz = z * zs
  304.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  305. end
  306.  
  307. function QuaternionSlerp(a, b, t)
  308.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  309.     local startInterp, finishInterp;
  310.     if cosTheta >= 0.0001 then
  311.         if (1 - cosTheta) > 0.0001 then
  312.             local theta = ACOS(cosTheta)
  313.             local invSinTheta = 1 / SIN(theta)
  314.             startInterp = SIN((1 - t) * theta) * invSinTheta
  315.             finishInterp = SIN(t * theta) * invSinTheta
  316.         else
  317.             startInterp = 1 - t
  318.             finishInterp = t
  319.         end
  320.     else
  321.         if (1 + cosTheta) > 0.0001 then
  322.             local theta = ACOS(-cosTheta)
  323.             local invSinTheta = 1 / SIN(theta)
  324.             startInterp = SIN((t - 1) * theta) * invSinTheta
  325.             finishInterp = SIN(t * theta) * invSinTheta
  326.         else
  327.             startInterp = t - 1
  328.             finishInterp = t
  329.         end
  330.     end
  331.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  332. end
  333.  
  334. function Clerp(a, b, t)
  335.     local qa = {QuaternionFromCFrame(a)}
  336.     local qb = {QuaternionFromCFrame(b)}
  337.     local ax, ay, az = a.x, a.y, a.z
  338.     local bx, by, bz = b.x, b.y, b.z
  339.     local _t = 1 - t
  340.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  341. end
  342.  
  343. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  344.     local frame = IT("Frame")
  345.     frame.BackgroundTransparency = TRANSPARENCY
  346.     frame.BorderSizePixel = BORDERSIZEPIXEL
  347.     frame.Position = POSITION
  348.     frame.Size = SIZE
  349.     frame.BackgroundColor3 = COLOR
  350.     frame.BorderColor3 = BORDERCOLOR
  351.     frame.Name = NAME
  352.     frame.Parent = PARENT
  353.     return frame
  354. end
  355.  
  356. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  357.     local label = IT("TextLabel")
  358.     label.BackgroundTransparency = 1
  359.     label.Size = UD2(1, 0, 1, 0)
  360.     label.Position = UD2(0, 0, 0, 0)
  361.     label.TextColor3 = TEXTCOLOR
  362.     label.TextStrokeTransparency = STROKETRANSPARENCY
  363.     label.TextTransparency = TRANSPARENCY
  364.     label.FontSize = TEXTFONTSIZE
  365.     label.Font = TEXTFONT
  366.     label.BorderSizePixel = BORDERSIZEPIXEL
  367.     label.TextScaled = false
  368.     label.Text = TEXT
  369.     label.Name = NAME
  370.     label.Parent = PARENT
  371.     return label
  372. end
  373.  
  374. function NoOutlines(PART)
  375.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  376. end
  377.  
  378. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  379.     local NEWWELD = IT(TYPE)
  380.     NEWWELD.Part0 = PART0
  381.     NEWWELD.Part1 = PART1
  382.     NEWWELD.C0 = C0
  383.     NEWWELD.C1 = C1
  384.     NEWWELD.Parent = PARENT
  385.     return NEWWELD
  386. end
  387.  
  388. local S = IT("Sound")
  389. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  390.     local NEWSOUND = nil
  391.     coroutine.resume(coroutine.create(function()
  392.         NEWSOUND = S:Clone()
  393.         NEWSOUND.Parent = PARENT
  394.         NEWSOUND.Volume = VOLUME
  395.         NEWSOUND.Pitch = PITCH
  396.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  397.         NEWSOUND:play()
  398.         if DOESLOOP == true then
  399.             NEWSOUND.Looped = true
  400.         else
  401.             repeat wait(1) until NEWSOUND.Playing == false
  402.             NEWSOUND:remove()
  403.         end
  404.     end))
  405.     return NEWSOUND
  406. end
  407.  
  408. function CFrameFromTopBack(at, top, back)
  409.     local right = top:Cross(back)
  410.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  411. end
  412.  
  413. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  414. function WACKYEFFECT(Table)
  415.     local TYPE = (Table.EffectType or "Sphere")
  416.     local SIZE = (Table.Size or VT(1,1,1))
  417.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  418.     local TRANSPARENCY = (Table.Transparency or 0)
  419.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  420.     local CFRAME = (Table.CFrame or Torso.CFrame)
  421.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  422.     local ROTATION1 = (Table.RotationX or 0)
  423.     local ROTATION2 = (Table.RotationY or 0)
  424.     local ROTATION3 = (Table.RotationZ or 0)
  425.     local MATERIAL = (Table.Material or "Neon")
  426.     local COLOR = (Table.Color or C3(1,1,1))
  427.     local TIME = (Table.Time or 45)
  428.     local SOUNDID = (Table.SoundID or nil)
  429.     local SOUNDPITCH = (Table.SoundPitch or nil)
  430.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  431.     coroutine.resume(coroutine.create(function()
  432.         local PLAYSSOUND = false
  433.         local SOUND = nil
  434.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  435.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  436.             PLAYSSOUND = true
  437.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  438.         end
  439.         EFFECT.Color = COLOR
  440.         local MSH = nil
  441.         if TYPE == "Sphere" then
  442.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  443.         elseif TYPE == "Block" then
  444.             MSH = IT("BlockMesh",EFFECT)
  445.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  446.         elseif TYPE == "Wave" then
  447.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  448.         elseif TYPE == "Ring" then
  449.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  450.         elseif TYPE == "Slash" then
  451.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  452.         elseif TYPE == "Round Slash" then
  453.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  454.         elseif TYPE == "Swirl" then
  455.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  456.         elseif TYPE == "Skull" then
  457.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  458.         elseif TYPE == "Crystal" then
  459.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  460.         end
  461.         if MSH ~= nil then
  462.             local MOVESPEED = nil
  463.             if MOVEDIRECTION ~= nil then
  464.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  465.             end
  466.             local GROWTH = SIZE - ENDSIZE
  467.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  468.             if TYPE == "Block" then
  469.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  470.             else
  471.                 EFFECT.CFrame = CFRAME
  472.             end
  473.             for LOOP = 1, TIME+1 do
  474.                 Swait()
  475.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  476.                 if TYPE == "Wave" then
  477.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  478.                 end
  479.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  480.                 if TYPE == "Block" then
  481.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  482.                 else
  483.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  484.                 end
  485.                 if MOVEDIRECTION ~= nil then
  486.                     local ORI = EFFECT.Orientation
  487.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  488.                     EFFECT.Orientation = ORI
  489.                 end
  490.             end
  491.             if PLAYSSOUND == false then
  492.                 EFFECT:remove()
  493.             else
  494.                 SOUND.Stopped:Connect(function()
  495.                     EFFECT:remove()
  496.                 end)
  497.             end
  498.         else
  499.             if PLAYSSOUND == false then
  500.                 EFFECT:remove()
  501.             else
  502.                 repeat Swait() until SOUND.Playing == false
  503.                 EFFECT:remove()
  504.             end
  505.         end
  506.     end))
  507. end
  508.  
  509. function MakeForm(PART,TYPE)
  510.     if TYPE == "Cyl" then
  511.         local MSH = IT("CylinderMesh",PART)
  512.     elseif TYPE == "Ball" then
  513.         local MSH = IT("SpecialMesh",PART)
  514.         MSH.MeshType = "Sphere"
  515.     elseif TYPE == "Wedge" then
  516.         local MSH = IT("SpecialMesh",PART)
  517.         MSH.MeshType = "Wedge"
  518.     end
  519. end
  520.  
  521. Debris = game:GetService("Debris")
  522.  
  523. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  524.     local DIRECTION = CF(StartPos,EndPos).lookVector
  525.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  526. end
  527.  
  528. local EyeSizes={
  529.     NumberSequenceKeypoint.new(0,1,0),
  530.     NumberSequenceKeypoint.new(1,0,0)
  531. }
  532. local EyeTrans={
  533.     NumberSequenceKeypoint.new(0,0.8,0),
  534.     NumberSequenceKeypoint.new(1,1,0)
  535. }
  536. local PE=Instance.new("ParticleEmitter",nil)
  537. PE.LightEmission=.8
  538. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  539. PE.Size=NumberSequence.new(EyeSizes)
  540. PE.Transparency=NumberSequence.new(EyeTrans)
  541. PE.Lifetime=NumberRange.new(0.35,1.5)
  542. PE.Rotation=NumberRange.new(0,360)
  543. PE.Rate=999
  544. PE.VelocitySpread = 10000
  545. PE.Acceleration = Vector3.new(0,0,0)
  546. PE.Drag = 5
  547. PE.Speed = NumberRange.new(0,0,0)
  548. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  549. PE.ZOffset = -0
  550. PE.Name = "PE"
  551. PE.Enabled = false
  552.  
  553. function particles(art)
  554.     local PARTICLES = PE:Clone()
  555.     PARTICLES.Parent = art
  556. end
  557.  
  558. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  559.     if FLOOR ~= nil then
  560.         coroutine.resume(coroutine.create(function()
  561.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  562.             PART.CFrame = CF(POSITION)
  563.             for i = 1, 45 do
  564.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  565.                 RingPiece.Material = FLOOR.Material
  566.                 RingPiece.Color = FLOOR.Color
  567.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  568.                 Debris:AddItem(RingPiece,SWAIT)
  569.             end
  570.             PART:remove()
  571.         end))
  572.     end
  573. end
  574.  
  575. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  576.     if FLOOR ~= nil then
  577.         for i = 1, AMOUNT do
  578.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  579.             DEBREE.Material = FLOOR.Material
  580.             DEBREE.Color = FLOOR.Color
  581.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  582.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  583.             coroutine.resume(coroutine.create(function()
  584.                 Swait(15)
  585.                 DEBREE.Parent = workspace
  586.                 DEBREE.CanCollide = true
  587.                 Debris:AddItem(DEBREE,SWAIT)
  588.             end))
  589.         end
  590.     end
  591. end
  592.  
  593. --//=================================\\
  594. --||         OTHER FUNCTION
  595. --\\=================================//
  596.  
  597.  
  598. New = function(Object, Parent, Name, Data)
  599.     local Object = Instance.new(Object)
  600.     for Index, Value in pairs(Data or {}) do
  601.         Object[Index] = Value
  602.     end
  603.     Object.Parent = Parent
  604.     Object.Name = Name
  605.     return Object
  606. end
  607.  
  608. function Part(parent,color,material,size,cframe,anchored,cancollide)
  609.     local part = IN("Part")
  610.     part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  611.     part.Material = material or Enum.Material.SmoothPlastic
  612.     part.TopSurface,part.BottomSurface=10,10
  613.     part.Size = size or V3.N(1,1,1)
  614.     part.CFrame = cframe or CF.N(0,0,0)
  615.     part.CanCollide = cancollide or false
  616.     part.Anchored = anchored or false
  617.     part.Parent = parent or Char
  618.     return part
  619. end
  620.  
  621. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  622.     local part = IN("SpecialMesh")
  623.     part.MeshId = meshid or ""
  624.     part.TextureId = textid or ""
  625.     part.Scale = scale or V3.N(1,1,1)
  626.     part.Offset = offset or V3.N(0,0,0)
  627.     part.MeshType = meshtype or Enum.MeshType.Sphere
  628.     part.Parent = parent
  629.     return part
  630. end
  631.  
  632. NewInstance = function(instance,parent,properties)
  633.     local inst = Instance.new(instance,parent)
  634.     if(properties)then
  635.         for i,v in next, properties do
  636.             pcall(function() inst[i] = v end)
  637.         end
  638.     end
  639.     return inst;
  640. end
  641.  
  642. --//=================================\\
  643. --||         WEAPON CREATION
  644. --\\=================================//
  645.  
  646. function chatfunc(text)
  647.     local chat = coroutine.wrap(function()
  648.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  649.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  650.     end
  651.     local Bill = Instance.new("BillboardGui",Character)
  652.     Bill.Size = UDim2.new(0,100,0,40)
  653.     Bill.StudsOffset = Vector3.new(0,3,0)
  654.     Bill.Adornee = Character.Head
  655.     Bill.Name = "TalkingBillBoard"
  656.     local Hehe = Instance.new("TextLabel",Bill)
  657.     Hehe.BackgroundTransparency = 1
  658.     Hehe.BorderSizePixel = 0
  659.     Hehe.Text = ""
  660.     Hehe.Font = "Antique"
  661.     Hehe.TextSize = 40
  662.     Hehe.TextStrokeTransparency = 0
  663.     Hehe.Size = UDim2.new(1,0,0.5,0)
  664.     coroutine.resume(coroutine.create(function()
  665.         while Hehe ~= nil do
  666.             Swait()
  667.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  668.             Hehe.Rotation = math.random(-5,5)
  669.             Hehe.TextColor3 = Color3.new(255,255,0)
  670.             Hehe.TextStrokeColor3 = Color3.new(0,255,0)
  671.         end
  672.     end))
  673.     for i = 1,string.len(text),1 do
  674.         Swait()
  675.         Hehe.Text = string.sub(text,1,i)
  676.     end
  677.     wait(8)--Re[math.random(1, 93)]
  678.     for i = 0, 1, .025 do
  679.         Swait()
  680.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  681.         Hehe.TextStrokeTransparency = i
  682.         Hehe.TextTransparency = i
  683.     end
  684.     Bill:Destroy()
  685.     end)
  686. chat()
  687. end
  688.  
  689. function onChatted(msg)
  690.     chatfunc(msg)
  691. end
  692.  
  693. Player.Chatted:connect(onChatted)
  694.  
  695. chatfunc("So your here right? Let make some fun of us..")
  696.  
  697.  
  698.  
  699. New = function(Object, Parent, Name, Data)
  700.     local Object = Instance.new(Object)
  701.     for Index, Value in pairs(Data or {}) do
  702.         Object[Index] = Value
  703.     end
  704.     Object.Parent = Parent
  705.     Object.Name = Name
  706.     return Object
  707. end
  708.  
  709.  
  710. RightArm.Transparency = 0
  711. RightArm.BrickColor = BrickColor.new("Really black")
  712. RightArm.Color = Color3.new(0,0,0)
  713. CyborgArm = New("Model",Char,"CyborgArm",{})
  714. Handle = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Size = Vector3.new(1.0500015, 2.02999949, 1.07999992),CFrame = CFrame.new(-138.347275, 2.99473095, 41.7816849, 0.999635339, 8.27677286e-06, 0.0270056836, -0.000191000072, 0.999977112, 0.00676353322, -0.0270050094, -0.00676622428, 0.999612451),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  715. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Neon,Size = Vector3.new(0.429999948, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.369171, 2.89115906, 41.8271637, 0.505694926, -0.862284958, 0.0271573812, 0.862490892, 0.506027818, 0.0067293453, -0.019545, 0.0200200025, 0.999608755),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(18, 6, 0),})
  716. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.505694926, 0.862490892, -0.0195449982, -0.862284899, 0.506027818, 0.0200199969, 0.0271573793, 0.00672934437, 0.999608576),C1 = CFrame.new(0.0136108398, -0.108844995, -0.0342674255, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  717. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Neon,Size = Vector3.new(0.600001693, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.268127, 3.26462603, 41.8218994, 0.0100010047, -0.999581397, 0.0271513518, 0.999925494, 0.010187286, 0.00673122332, -0.00700500328, 0.027082013, 0.999608815),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(18, 6, 0),})
  718. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.0100010047, 0.999925494, -0.00700500328, -0.999581337, 0.010187286, 0.0270820074, 0.0271513499, 0.00673122238, 0.999608636),C1 = CFrame.new(-0.0874328613, 0.264621973, -0.028968811, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  719. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Neon,Size = Vector3.new(0.3000018, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.217133, 3.61339307, 41.8189926, 0.778245091, -0.627379835, 0.0270029604, 0.627452075, 0.778625846, 0.00676273741, -0.0252680089, 0.0116800005, 0.999612689),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(18, 6, 0),})
  720. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.778245091, 0.627452075, -0.0252680033, -0.627379835, 0.778625846, 0.0116799958, 0.0270029567, 0.00676273648, 0.99961251),C1 = CFrame.new(-0.138427734, 0.613389015, -0.0260467529, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  721. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.840000331, 0.420000285, 1),CFrame = CFrame.new(-138.395523, 2.38962889, 41.7660217, -0.00574199716, -0.999983609, 1.77533366e-09, 0.999983549, -0.00574199716, 9.3131769e-10, 9.41781764e-10, 1.77533366e-09, 1.00000012),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(18, 6, 0),})
  722. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, -0.00574199716, 0.999983549, 0, -0.999983549, -0.00574199716, 0, 0, 0, 1),C1 = CFrame.new(0.0399932861, -0.610375166, 0.0268669128, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  723. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.840000331, 0.420000285, 0.2900002),CFrame = CFrame.new(-138.540939, 3.80931711, 41.9832687, 2.29982252e-05, -0.999983609, -0.00574393803, -0.00452899979, -0.00574398367, 0.999973238, -0.999989927, 3.01669934e-06, -0.00452905567),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(18, 6, 0),})
  724. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 2.29999951e-05, -0.00452899886, -0.999989748, -0.999983549, -0.00574398367, 3.01490991e-06, -0.00574393803, 0.999973238, -0.00452905614),C1 = CFrame.new(0.185333252, 0.809313059, -0.190429688, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  725. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Ball,Size = Vector3.new(1.16000044, 1.16000044, 1.16000044),CFrame = CFrame.new(-138.563065, 3.74006891, 41.8137894, 1, -1.23944917e-22, 1.77533366e-09, -1.48608469e-11, 1, 9.3131769e-10, -1.80443749e-09, 9.31322575e-10, 1.00000012),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0,0,0),})
  726. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C1 = CFrame.new(0.207519531, 0.740064859, -0.0209579468, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  727. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Neon,Size = Vector3.new(0.660001755, 0.100000001, 0.799999833),CFrame = CFrame.new(-138.557587, 3.57138705, 41.9535294, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(18, 6, 0),})
  728. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(0.20199585, 0.571382999, -0.160697937, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  729. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Neon,Size = Vector3.new(0.660001755, 0.100000001, 0.0899999291),CFrame = CFrame.new(-138.548004, 3.20288205, 42.3108978, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(18, 6, 0),})
  730. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(0.19229126, 0.202877998, -0.518062592, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  731. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Neon,Size = Vector3.new(0.390001893, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.031433, 3.68374205, 41.8135147, 0.999635398, 8.27676195e-06, 0.0270056874, -0.000191000116, 0.999977112, 0.00676353415, -0.0270050168, -0.00676622475, 0.999612629),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(18, 6, 0),})
  732. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.999635339, -0.000191000072, -0.0270050094, 8.27677377e-06, 0.999977112, -0.00676622428, 0.0270056836, 0.00676353322, 0.999612451),C1 = CFrame.new(-0.324111938, 0.683737993, -0.0205078125, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  733. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Neon,Size = Vector3.new(0.2800017, 0.100000001, 0.690000117),CFrame = CFrame.new(-138.393951, 2.11307812, 42.0131454, 0.0100010047, -0.999581397, 0.0271513518, 0.999925494, 0.010187286, 0.00673122332, -0.00700500328, 0.027082013, 0.999608815),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(18, 6, 0),})
  734. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, 0.0100010047, 0.999925494, -0.00700500328, -0.999581337, 0.010187286, 0.0270820074, 0.0271513499, 0.00673122238, 0.999608636),C1 = CFrame.new(0.0383300781, -0.886925936, -0.220256805, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  735. Part = New("Part",CyborgArm,"Part",{BrickColor = BrickColor.new("Deep orange"),Material = Enum.Material.Neon,Size = Vector3.new(0.600001693, 0.100000001, 1.04999983),CFrame = CFrame.new(-138.452835, 2.48128104, 41.8321991, -0.223359078, -0.974358141, 0.027149044, 0.974736214, -0.223258108, 0.00673288852, -0.000498998852, 0.0279670097, 0.999608934),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(18, 6, 0),})
  736. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = RArm,C0 = CFrame.new(0, 0, 0, -0.223359063, 0.974736214, -0.000499000133, -0.974358141, -0.223258108, 0.0279670041, 0.0271490421, 0.00673288759, 0.999608755),C1 = CFrame.new(0.0972747803, -0.518723011, -0.0393295288, -0.99999994, 1.23908515e-22, -0.000331714633, 1.23944917e-22, 1, -1.09697344e-22, 0.000331714633, -1.09738441e-22, -0.99999994),})
  737.  
  738. for _,v in next, CyborgArm:children() do
  739.     v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
  740. end
  741.  
  742. pcall(function() Char.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Really red' Char.ReaperShadowHead.Eye1.Material = 'Glass' end)
  743. pcall(function() Char.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Really red' Char.ReaperShadowHead.Eye2.Material = 'Glass' end)
  744. pcall(function() Char.LeftWing.BrickColor = BrickColor.new'Really red' Char.LeftWing.Transparency = 0 end)
  745.  
  746. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Hood", VT(1,1,1),false)
  747. PRT.Color = C3(9,2,3)
  748. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  749. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  750. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  751. PRT.Color = C3(9,2,3)
  752. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  753. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  754. for i = 1, 16 do
  755.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  756.     FACE.Color = C3(0,0,0)
  757.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  758.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  759. end
  760. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eyeball", VT(0.15,0.15,0.15),false)
  761. MakeForm(EYE,"Ball")
  762. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  763. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  764. MakeForm(EYE2,"Ball")
  765. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  766. local LASTPART = Head
  767. for i = 1, 20 do
  768.     local MATH = (1-(i/25))
  769.     if LASTPART == Head then
  770.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  771.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  772.         LASTPART = Horn
  773.         Horn.Color = C3((i*3-3)/0,0,0)
  774.     else
  775.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  776.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  777.         LASTPART = Horn
  778.         Horn.Color = C3((i*3-3)/18,6,0)
  779.     end
  780. end
  781. local LASTPART = Head
  782. for i = 1, 20 do
  783.     local MATH = (1-(i/25))
  784.     if LASTPART == Head then
  785.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  786.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  787.         LASTPART = Horn
  788.         Horn.Color = C3((i*3-3)/0,0,0)
  789.     else
  790.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  791.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  792.         LASTPART = Horn
  793.         Horn.Color = C3((i*3-3)/255,0,0)
  794.     end
  795. end
  796. local Hair = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Hair", VT(1,1,1),false)
  797. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  798. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  799. local Hair = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Hair", VT(1,1,1),false)
  800. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  801. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  802.  
  803. local BODY = {}
  804.  
  805. for _, c in pairs(Character:GetDescendants()) do
  806.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  807.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  808.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  809.         end
  810.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  811.     elseif c:IsA("JointInstance") then
  812.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  813.     end
  814. end
  815.  
  816. for e = 1, #BODY do
  817.     if BODY[e] ~= nil then
  818.         local STUFF = BODY[e]
  819.         local PART = STUFF[1]
  820.         local PARENT = STUFF[2]
  821.         local MATERIAL = STUFF[3]
  822.         local COLOR = STUFF[4]
  823.         local TRANSPARENCY = STUFF[5]
  824.         if PART.ClassName == "Part" and PART ~= RootPart then
  825.             PART.Material = MATERIAL
  826.             PART.Color = COLOR
  827.             PART.Transparency = TRANSPARENCY
  828.         end
  829.         PART.AncestryChanged:Connect(function()
  830.             PART.Parent = PARENT
  831.         end)
  832.     end
  833. end
  834.  
  835. function refit()
  836.     Character.Parent = workspace
  837.     for e = 1, #BODY do
  838.         if BODY[e] ~= nil then
  839.             local STUFF = BODY[e]
  840.             local PART = STUFF[1]
  841.             local PARENT = STUFF[2]
  842.             local MATERIAL = STUFF[3]
  843.             local COLOR = STUFF[4]
  844.             local TRANSPARENCY = STUFF[5]
  845.             if PART.ClassName == "Part" and PART ~= RootPart then
  846.                 PART.Material = MATERIAL
  847.                 PART.Color = COLOR
  848.                 PART.Transparency = TRANSPARENCY
  849.             end
  850.             if PART.Parent ~= PARENT then
  851.                 Humanoid:remove()
  852.                 PART.Parent = PARENT
  853.                 Humanoid = IT("Humanoid",Character)
  854.             end
  855.         end
  856.     end
  857. end
  858.  
  859. local SKILLTEXTCOLOR = C3(0,0,0)
  860. local SKILLFONT = "Antique"
  861. local SKILLTEXTSIZE = 7
  862.  
  863. Humanoid.Died:connect(function()
  864.     refit()
  865. end)
  866.  
  867. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(18,6,0), C3(0, 0, 0), "Skill 1 Frame")
  868. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(18,6,0), C3(0, 0, 0), "Skill 2 Frame")
  869. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(18,6,0), C3(0, 0, 0), "Skill 3 Frame")
  870. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(18,6,0), C3(18,6,0), "Skill 4 Frame")
  871. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(18,6,0), C3(18,6,0), "Skill 5 Frame")
  872. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(18,6,0), C3(18,6,0), "Skill 6 Frame")
  873.  
  874. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[R] FalseDenial", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  875. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[F] Pandora Box", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  876. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3")
  877. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor Shower", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4")
  878. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5")
  879. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[E] Equivalent Pain", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6")
  880.  
  881. function Blink()
  882.     coroutine.resume(coroutine.create(function()
  883.         if EYE ~= nil then
  884.             for i = 1, 5 do
  885.                 Swait()
  886.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  887.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  888.             end
  889.             for i = 1, 7 do
  890.                 Swait()
  891.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  892.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  893.             end
  894.             EYE.Mesh.Scale = VT(1,1,1)
  895.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  896.         end
  897.     end))
  898. end
  899.  
  900. --//=================================\\
  901. --||         DAMAGE FUNCTIONS
  902. --\\=================================//
  903.  
  904. function StatLabel(CFRAME, TEXT, COLOR)
  905.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  906.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  907.     local BODYGYRO = IT("BodyGyro", STATPART)
  908.     game:GetService("Debris"):AddItem(STATPART ,5)
  909.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  910.     BILLBOARDGUI.Adornee = STATPART
  911.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  912.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  913.     BILLBOARDGUI.AlwaysOnTop = false
  914.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  915.     TEXTLABEL.BackgroundTransparency = 1
  916.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  917.     TEXTLABEL.Text = TEXT
  918.     TEXTLABEL.Font = SKILLFONT
  919.     TEXTLABEL.FontSize="Size42"
  920.     TEXTLABEL.TextColor3 = COLOR
  921.     TEXTLABEL.TextStrokeTransparency = 0
  922.     TEXTLABEL.TextScaled = true
  923.     TEXTLABEL.TextWrapped = true
  924.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  925.         for i = 1, 50 do
  926.             Swait()
  927.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  928.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  929.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  930.         end
  931.         THEPART.Parent = nil
  932.     end),STATPART, TEXTLABEL)
  933. end
  934.  
  935. --//=================================\\
  936. --||            DAMAGING
  937. --\\=================================//
  938.  
  939. function KillChildren(v)
  940.     v:BreakJoints()
  941.     for _, c in pairs(v:GetChildren()) do
  942.         if c:IsA("BasePart") then
  943.             if c.Transparency < 1 then
  944.                 if c:FindFirstChildOfClass("Decal") then
  945.                     c:FindFirstChildOfClass("Decal"):remove()
  946.                 end
  947.                 particles(c)
  948.                 c.PE.Enabled = true
  949.                 c.Parent = Effects
  950.                 c.CanCollide = false
  951.                 c.Material = "Neon"
  952.                 c.Color = C3(1,0,0)
  953.                 c.Transparency = 1
  954.                 local grav = Instance.new("BodyPosition",c)
  955.                 grav.P = 20000
  956.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  957.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  958.                 grav.Name = "GravityForce"
  959.                 coroutine.resume(coroutine.create(function()
  960.                     for i = 1, 20 do
  961.                         Swait()
  962.                         c.Transparency = c.Transparency + 1/20
  963.                     end
  964.                     c.PE.Enabled = false
  965.                     Debris:AddItem(c,2)
  966.                 end))
  967.             end
  968.         end
  969.     end
  970. end
  971.  
  972. function ApplyAoE(POSITION,RANGE)
  973.     local CHILDREN = workspace:GetDescendants()
  974.     for index, CHILD in pairs(CHILDREN) do
  975.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  976.             local LISTED = false
  977.             for LIST = 1, #WHITELIST do
  978.                 if WHITELIST[LIST] ~= nil then
  979.                     if CHILD.Name == WHITELIST[LIST] then
  980.                         LISTED = true
  981.                     end
  982.                 end
  983.             end
  984.             if LISTED == false then
  985.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  986.                 if HUM then
  987.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  988.                     if TORSO then
  989.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  990.                             KillChildren(CHILD)
  991.                         end
  992.                     end
  993.                 end
  994.             end
  995.         end
  996.     end
  997. end
  998.  
  999. --//=================================\\
  1000. --||    ATTACK FUNCTIONS AND STUFF
  1001. --\\=================================//
  1002.  
  1003. function Click()
  1004. chatfunc("Smell My knuckle!!")
  1005.  
  1006.     ATTACK = true
  1007.     Rooted = false
  1008.     local HIT = nil
  1009.     OFFSET = -45
  1010.     for i=0, 1, 0.1 / Animation_Speed do
  1011.         Swait()
  1012.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1013.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1014.     end
  1015.     OFFSET = 45
  1016.     local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false)
  1017.     PUNCH.CanCollide = true
  1018.     CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
  1019.     TAUNT = true
  1020.     local TOUCH = PUNCH.Touched:Connect(function(hit)
  1021.         if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1022.             HIT = hit.Parent
  1023.         end
  1024.     end)
  1025.     for i=0, 0.3, 0.1 / Animation_Speed do
  1026.         Swait()
  1027.         RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  1028.         if HIT ~= nil then
  1029.             break
  1030.         end
  1031.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1032.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1033.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1034.     end
  1035.     PUNCH:remove()
  1036.     TOUCH:disconnect()
  1037.     if HIT ~= nil then
  1038.         for _, c in pairs(HIT:GetChildren()) do
  1039.             if c:IsA("BasePart") then
  1040.                 c.Anchored = true
  1041.             end
  1042.         end
  1043.         Rooted = true
  1044.         CreateSound(649634100, Torso, 10, 0.8)
  1045.         CreateSound(1368573150, RightArm, 3, 1.5)
  1046.         for i=0, 0.6, 0.1 / Animation_Speed do
  1047.             Swait()
  1048.             WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1049.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed)
  1050.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1051.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1052.         end
  1053.         for _, c in pairs(HIT:GetChildren()) do
  1054.             if c:IsA("BasePart") then
  1055.                 c.Anchored = false
  1056.             end
  1057.         end
  1058.         KillChildren(HIT)
  1059.     end
  1060.     OFFSET = 0
  1061.     ATTACK = false
  1062.     Rooted = false
  1063.     TAUNT = false
  1064. end
  1065.  
  1066. function OnceWas(who)
  1067.     for _,v in next, who:children() do
  1068.         if(v:IsA'BasePart')then
  1069.             Effect{
  1070.                 Parent = Effects,
  1071.                 Effect = 'Fade',
  1072.                 Color = BrickColor.new'Crimson',
  1073.                 Material = Enum.Material.Glass,
  1074.                 Size = v.Size,
  1075.                 CFrame=v.CFrame,
  1076.                 Frames = 90,
  1077.             }
  1078.         end
  1079.     end
  1080. end
  1081.  
  1082. function Teleport(where)
  1083.     OnceWas(Char)
  1084.     CreateSound(235097614, CENTER, 10, 0.6)
  1085.     CreateSound(75356820, CENTER, 10, 0.6)
  1086.     Root.CFrame = CF.N(where.p)
  1087.     OnceWas(Char)
  1088. end
  1089.  
  1090. function Dash()
  1091.     Attack = true
  1092.     CreateSound(235097614, CENTER, 10, 0.6)
  1093.     CreateSound(75356820, CENTER, 10, 0.6)
  1094.     for i = 1, 5 do
  1095.         OnceWas(Char)
  1096.         Root.CFrame = Root.CFrame*CF.N(0,0,-5)
  1097.         swait()
  1098.     end
  1099.     Attack = false
  1100. end
  1101.  
  1102. function Whitelist()
  1103. chatfunc("So i give a FreeTime go away now..")
  1104.  
  1105.     if Mouse.Target ~= nil then
  1106.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1107.             if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then
  1108.                 table.insert(WHITELIST,Mouse.Target.Parent.Name)
  1109.             end
  1110.         end
  1111.     end
  1112. end
  1113.  
  1114. function Clear_Whitelist()
  1115. chatfunc("Ima kill you now..")
  1116.  
  1117.     if Mouse.Target ~= nil then
  1118.         if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1119.             for LIST = 1, #WHITELIST do
  1120.                 if WHITELIST[LIST] ~= nil then
  1121.                     if Mouse.Target.Parent.Name == WHITELIST[LIST] then
  1122.                         table.remove(WHITELIST,LIST)
  1123.                         for _, c in pairs(Cam:GetChildren()) do
  1124.                             if c.Name == Mouse.Target.Parent.Name then
  1125.                                 c:remove()
  1126.                             end
  1127.                         end
  1128.                     end
  1129.                 end
  1130.             end
  1131.         end
  1132.     end
  1133. end
  1134.  
  1135. function SpawnSmite(POS)
  1136.     local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1137.     local EMITPOS = HITPOS
  1138.     if HITFLOOR ~= nil then
  1139.         if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1140.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1141.             EMITPOS = HITPOS
  1142.         elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1143.             HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1144.             EMITPOS = HITPOS
  1145.         end
  1146.     end
  1147.     if HITFLOOR ~= nil then
  1148.         ApplyAoE(EMITPOS,10)
  1149.         WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1150.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1151.         WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1152.         for i = 1, 5 do
  1153.             local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1154.             WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1155.         end
  1156.     end
  1157. end
  1158.  
  1159. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1160. chatfunc("AGHHHHHHHH!!!!")
  1161.  
  1162.     coroutine.resume(coroutine.create(function()
  1163.         local METEOR = IT("Model",Effects)
  1164.         METEOR.Name = "Meteorite"
  1165.         local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1166.         METEOR.PrimaryPart = CENTER
  1167.         local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1168.         PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1169.         for i = 1, 15 do
  1170.             local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "New Yeller", "Fire", VT(5.1,1,5.1)*SIZE)
  1171.             FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1172.         end
  1173.         if ISDEBREE ~= true then
  1174.             METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1175.         else
  1176.             METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1177.         end
  1178.         local IMPACT = false
  1179.         CreateSound(463593339, CENTER, 10, 0.6)
  1180.         if SIZE >= 3.5 then
  1181.             for i = 1, MRANDOM(3,7) do
  1182.                 SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1183.             end
  1184.         end
  1185.         for i = 1, 200 do
  1186.             Swait()
  1187.             local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1188.             if HITFLOOR == nil then
  1189.                 local ORI = CENTER.Orientation
  1190.                 METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1191.             else
  1192.                 if HITFLOOR.Anchored == true then
  1193.                     CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1194.                     CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1195.                 end
  1196.                 IMPACT = true
  1197.                 break
  1198.             end
  1199.         end
  1200.         if IMPACT == true then
  1201.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1202.             WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1203.             WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1204.             ApplyAoE(CENTER.Position,30*SIZE)
  1205.         end
  1206.         METEOR:remove()
  1207.     end))
  1208. end
  1209.  
  1210. function Smite()
  1211. chatfunc("LOOK UP!!")
  1212.     ATTACK = true
  1213.     Rooted = false
  1214.     CreateSound(1368573150, RightArm, 3, 1.5)
  1215.     for i=0, 0.6, 0.1 / Animation_Speed do
  1216.         Swait()
  1217.         WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1218.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1219.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1220.     end
  1221.     local POWER = 0
  1222.     repeat
  1223.         Swait()
  1224.         WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1225.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1226.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1227.         POWER = POWER + 0.5
  1228.         if POWER >= 85 then
  1229.             POWER = 85
  1230.         end
  1231.     until KEYHOLD == false
  1232.     if POWER < 0.6 then
  1233.         SpawnSmite(Mouse.Hit.p)
  1234.     else
  1235.         if POWER < 15 then
  1236.             POWER = 15
  1237.         end
  1238.         SpawnMeteor(Mouse.Hit.p,POWER/15)
  1239.     end
  1240.     ATTACK = false
  1241.     Rooted = false
  1242. end
  1243.  
  1244. function Meteor_Shower()
  1245. chatfunc("How long you can survive THIS!!!")
  1246.     ATTACK = true
  1247.     Rooted = false
  1248.     CreateSound(1368573150, RightArm, 3, 0.8)
  1249.     CreateSound(649634100, Torso, 10, 0.8)
  1250.     for i=0, 1.2, 0.1 / Animation_Speed do
  1251.         Swait()
  1252.         WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1253.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1255.     end
  1256.     local POS = Mouse.Hit.p
  1257.     CreateSound(463593339, Effects, 3, 1)
  1258.     coroutine.resume(coroutine.create(function()
  1259.         for i = 1, 35 do
  1260.             wait(MRANDOM(5,150)/100)
  1261.             SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10)
  1262.         end
  1263.     end))
  1264.     ATTACK = false
  1265.     Rooted = false
  1266. end
  1267.  
  1268.  
  1269.  
  1270. function Taunt()
  1271. chatfunc("Hahahaha")
  1272.  
  1273.     ATTACK = true
  1274.     Rooted = false
  1275.     TAUNT = true
  1276.     for i=0, 0.1, 0.1 / Animation_Speed do
  1277.         Swait()
  1278.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1279.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1280.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1281.     end
  1282.     for i=0, 3, 0.1 / Animation_Speed do
  1283.         Swait()
  1284.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1285.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1286.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1287.     end
  1288.     CreateSound(363808674, Torso, 10, 1.3)
  1289.     for i=0, 1, 0.1 / Animation_Speed do
  1290.         Swait()
  1291.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1292.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1293.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1294.     end
  1295.     WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1296.     CreateSound(649634100, Torso, 10, 0.8)
  1297.     for i=0, 0.01, 0.1 / Animation_Speed do
  1298.         Swait()
  1299.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1300.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1301.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1302.     end
  1303.     ATTACK = false
  1304.     Rooted = false
  1305.     TAUNT = false
  1306. end
  1307.  
  1308. function Teleport()
  1309. chatfunc("GoodBye Idiot!!")
  1310.  
  1311.     ATTACK = true
  1312.     Rooted = false
  1313.     for i=0, 0.5, 0.1 / Animation_Speed do
  1314.         Swait()
  1315.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1317.     end
  1318.     for e = 1, #BODY do
  1319.         if BODY[e] ~= nil then
  1320.             local STUFF = BODY[e]
  1321.             local PART = STUFF[1]
  1322.             if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1323.                 local PRT = PART:Clone()
  1324.                 PRT.Anchored = true
  1325.                 PRT.CanCollide = false
  1326.                 PRT.Material = "Neon"
  1327.                 PRT.Color = C3(0,1,0)
  1328.                 PRT.Name = "WarpEffect"
  1329.                 PRT.Parent = Effects
  1330.                 PRT.CFrame = PART.CFrame
  1331.                 PRT:BreakJoints()
  1332.                 if PRT:FindFirstChildOfClass("Sound") then
  1333.                     PRT:FindFirstChildOfClass("Sound"):remove()
  1334.                 end
  1335.                 if PRT:FindFirstChildOfClass("Decal") then
  1336.                     PRT:FindFirstChildOfClass("Decal"):remove()
  1337.                 end
  1338.                 coroutine.resume(coroutine.create(function()
  1339.                     for i = 1, 100 do
  1340.                         Swait()
  1341.                         PRT.Transparency = PRT.Transparency + 1/100
  1342.                     end
  1343.                     PRT:remove()
  1344.                 end))
  1345.             end
  1346.         end
  1347.     end
  1348.     CreateSound(217767125, Torso, 10, 1)
  1349.     local POS = RootPart.Orientation
  1350.     RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1351.     RootPart.Orientation = POS
  1352.     RootJoint.Parent = RootPart
  1353.     for i=0, 0.5, 0.1 / Animation_Speed do
  1354.         Swait()
  1355.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1357.     end
  1358.     for i=0, 0.1, 0.1 / Animation_Speed do
  1359.         Swait()
  1360.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1361.     end
  1362.     ATTACK = false
  1363.     Rooted = false
  1364. end
  1365.  
  1366. function Equivalent_Pain()
  1367. chatfunc("Ground shaken..")
  1368.  
  1369.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1370.         if HITFLOOR then
  1371.         ATTACK = true
  1372.         Rooted = true
  1373.         FULL = true
  1374.         local GYRO = IT("BodyGyro",RootPart)
  1375.         GYRO.D = 25
  1376.         GYRO.P = 20000
  1377.         GYRO.MaxTorque = VT(0,math.huge,0)
  1378.         for i=0, 0.3, 0.1 / Animation_Speed do
  1379.             GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1380.             Swait()
  1381.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1382.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1383.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1384.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1385.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1386.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed)
  1387.         end
  1388.         GYRO:remove()
  1389.         CreateSound(12222200, RightArm, 10, 1)
  1390.         for i=0, 0.4, 0.1 / Animation_Speed do
  1391.             Swait()
  1392.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1393.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1394.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1395.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1396.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1397.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1398.         end
  1399.         CreateSound(289842971, RightArm, 10, 1)
  1400.         coroutine.resume(coroutine.create(function()
  1401.             local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character)
  1402.             local ECHO = POS
  1403.             if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1404.                 HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1405.                 ECHO = POS
  1406.             elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1407.                 HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1408.                 ECHO = POS
  1409.             end
  1410.             if ECHO.Y == HITPOS.Y then
  1411.                 local DISTANCE = (HITPOS - ECHO).Magnitude/3
  1412.                 local CFRAME = CF(HITPOS,ECHO)
  1413.                 local RANGE = math.ceil(DISTANCE)
  1414.                 for i = 1, RANGE-1 do
  1415.                     Swait(3)
  1416.                     local A = CFRAME*CF(0,0,-i*3)
  1417.                     ApplyAoE(A.p,4)
  1418.                     CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65)
  1419.                 end
  1420.                 local SIZE = 3
  1421.                 local POS = CFRAME*CF(0,0,-RANGE*3).p
  1422.                 WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
  1423.                 WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1424.                 WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
  1425.                 for i = 1, 9 do
  1426.                     WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1427.                 end
  1428.                 for i = 1, 9 do
  1429.                     WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
  1430.                 end
  1431.                 ApplyAoE(POS,30*SIZE)
  1432.                 CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5)
  1433.                 CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5)
  1434.             end
  1435.         end))
  1436.         for i=0, 0.6, 0.1 / Animation_Speed do
  1437.             Swait()
  1438.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed)
  1439.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1441.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1442.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed)
  1443.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1444.         end
  1445.         FULL = false
  1446.         ATTACK = false
  1447.         Rooted = false
  1448.     end
  1449. end
  1450.  
  1451. function Taunt2()
  1452. chatfunc("I don't have okay?")
  1453.  
  1454.     ATTACK = true
  1455.     Rooted = true
  1456.     local TAUNT = CreateSound(159882303,Torso,20,1,false)
  1457.     coroutine.resume(coroutine.create(function()
  1458.         repeat
  1459.             Swait()
  1460.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1461.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1462.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1465.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1466.         until ATTACK == false
  1467.     end))
  1468.     repeat wait() until TAUNT.Playing == false
  1469.     ATTACK = false
  1470.     Rooted = false
  1471. end
  1472.  
  1473. function Taunt3()
  1474. chatfunc("Just don't bore me.. yah?")
  1475.     ATTACK = true
  1476.     Rooted = true
  1477.     local TAUNT = CreateSound(159882635, Torso,17, 1, false)
  1478.     repeat
  1479.         Swait()
  1480.         TAUNT.Parent = Torso
  1481.         TAUNT.Playing = true
  1482.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1483.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1484.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1485.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1486.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1488.     until TAUNT.TimePosition >= 1.25
  1489.     for i=0, 1.6, 0.1 / Animation_Speed do
  1490.         Swait()
  1491.         TAUNT.Parent = Torso
  1492.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1493.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1494.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1495.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1496.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498.     end
  1499.     ATTACK = false
  1500.     Rooted = false
  1501. end
  1502.  
  1503. function PandorasBox()
  1504. chatfunc("i will give you some luck buddy!!")
  1505.  
  1506.     local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  1507.     if HITFLOOR ~= nil then
  1508.         ATTACK = true
  1509.         Rooted = true
  1510.         local RINGSPIN = true
  1511.         local CONSTRUCTING = true
  1512.         local RING = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Ring", VT(0,0,0))
  1513.         RING.Color = Color3.fromRGB(81, 69, 69)
  1514.         MakeForm(RING,"Cyl")
  1515.         RING.CFrame = CF(HITPOS)
  1516.         CreateSound(402981977, RING, 5, 1.2, false)
  1517.         coroutine.resume(coroutine.create(function()
  1518.             repeat
  1519.                 Swait()
  1520.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1521.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1522.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1523.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1524.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1525.                 RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1526.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1527.             until CONSTRUCTING == false
  1528.             repeat
  1529.                 Swait()
  1530.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1531.             until RINGSPIN == false
  1532.             for i = 1, 25 do
  1533.                 Swait()
  1534.                 RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1535.                 RING.Size = RING.Size - VT(0.15,0,0.15)
  1536.                 --DECAL.Transparency = DECAL.Transparency + 1/25
  1537.                 RING.Transparency = RING.Transparency + 1/25
  1538.             end
  1539.             RING:remove()
  1540.         end))
  1541.         for i = 1, 15 do
  1542.             Swait()
  1543.             RING.Size = RING.Size + VT(0.75,0,0.75)
  1544.             RING.Transparency = RING.Transparency - 1/15
  1545.         end
  1546.         local BOXSPIN = true
  1547.         local PANDORASBOX = IT("Model",Effects)
  1548.         PANDORASBOX.Name = "Pandora's Box"
  1549.         local BOX = IT("Model",PANDORASBOX)
  1550.         BOX.Name = "Body"
  1551.         local LID = IT("Model",PANDORASBOX)
  1552.         LID.Name = "Lid"
  1553.         --BUILDING THE BOX--
  1554.             local BASE = CreatePart(3, BOX, "Neon", 0, 0, "Dirt brown", "Black", VT(2,1.8,2))
  1555.             BASE.Color = Color3.fromRGB(81, 69, 69)
  1556.             PANDORASBOX.PrimaryPart = BASE
  1557.             BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z))
  1558.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  1559.             WOOD.CFrame = BASE.CFrame*CF(1,0,1)
  1560.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  1561.             WOOD.CFrame = BASE.CFrame*CF(1,0,-1)
  1562.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  1563.             WOOD.CFrame = BASE.CFrame*CF(-1,0,1)
  1564.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2))
  1565.             WOOD.CFrame = BASE.CFrame*CF(-1,0,-1)
  1566.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  1567.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,1)
  1568.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  1569.             WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1)
  1570.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  1571.             WOOD.CFrame = BASE.CFrame*CF(1,0.9,0)
  1572.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  1573.             WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0)
  1574.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  1575.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1)
  1576.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  1577.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1)
  1578.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  1579.             WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0)
  1580.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  1581.             WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0)
  1582.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(2.1,1.9,0.1))
  1583.             WOOD.CFrame = BASE.CFrame*CF(0,0,1)
  1584.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(2.1,1.9,0.1))
  1585.             WOOD.CFrame = BASE.CFrame*CF(0,0,-1)
  1586.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(0.1,1.9,2.1))
  1587.             WOOD.CFrame = BASE.CFrame*CF(1,0,0)
  1588.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(0.1,1.9,2.1))
  1589.             WOOD.CFrame = BASE.CFrame*CF(-1,0,0)
  1590.             local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "New Yeller", "Marble", VT(2.1,0.1,2.1))
  1591.             WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0)
  1592.             -------------
  1593.             local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "New Yeller", "Marble", VT(2.1,0.1,2.1))
  1594.             LIDPART.CFrame = BASE.CFrame*CF(0,1,0)
  1595.             LID.PrimaryPart = LIDPART
  1596.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  1597.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1)
  1598.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2))
  1599.             WOOD.CFrame = LIDPART.CFrame*CF(0,0,1)
  1600.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  1601.             WOOD.CFrame = LIDPART.CFrame*CF(1,0,0)
  1602.             local WOOD = CreatePart(3, LID, "Marble", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1))
  1603.             WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0)
  1604.             local DECAL = IT("Decal",LIDPART)
  1605.             DECAL.Face = "Top"
  1606.             DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061"
  1607.             DECAL.Color3 = C3(0,0,0)
  1608.         --BUILDING THE BOX--
  1609.         coroutine.resume(coroutine.create(function()
  1610.             repeat
  1611.                 Swait()
  1612.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0)))
  1613.             until BOXSPIN == false
  1614.         end))
  1615.         for i = 1, 25 do
  1616.             Swait()
  1617.             PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0))
  1618.         end
  1619.         wait(0.5)
  1620.         BOXSPIN = false
  1621.         CONSTRUCTING = false   
  1622.         coroutine.resume(coroutine.create(function()
  1623.             WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6})
  1624.             --[[for i = 1, 45 do
  1625.                 Swait()
  1626.                 LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0)))
  1627.             end-
  1628.             LID:remove()]]--
  1629.             for _, c in pairs(LID:GetChildren()) do
  1630.                 if c.ClassName == "Part" then
  1631.                     c.Anchored = false
  1632.                     c.CanCollide = true
  1633.                     if c ~= LIDPART then
  1634.                         weldBetween(LIDPART,c)
  1635.                     end
  1636.                 end
  1637.             end
  1638.             LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65
  1639.             Debris:AddItem(LID,15)
  1640.             wait(0.5)
  1641.             local RANDOMEFFECT = MRANDOM(1,4)
  1642.             if RANDOMEFFECT == 1 then
  1643.                 for i = 1, 45 do
  1644.                     wait((2-(i/15))/15)
  1645.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 6})
  1646.                 end
  1647.                 wait(1)
  1648.                 WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6})
  1649.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6})
  1650.                 WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6})
  1651.                 for i = 1, 5 do
  1652.                     WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1653.                 end
  1654.                 ApplyAoE(BASE.Position,50,1,200,375,false)
  1655.                 ApplyAoE(BASE.Position,250,35,75,175,false)
  1656.             elseif RANDOMEFFECT == 2 then
  1657.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1658.                 FIELD.CFrame = BASE.CFrame
  1659.                 MakeForm(FIELD,"Ball")
  1660.                 for i = 1, 50 do
  1661.                     Swait()
  1662.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1663.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1664.                 end
  1665.                 wait(0.2)
  1666.                 local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true)
  1667.                 coroutine.resume(coroutine.create(function()
  1668.                     for i = 1, 75 do
  1669.                         Swait()
  1670.                         LOOP.Volume = LOOP.Volume + 10/75
  1671.                         LOOP.Parent = FIELD
  1672.                         local CHILDREN = workspace:GetDescendants()
  1673.                         for index, CHILD in pairs(CHILDREN) do
  1674.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1675.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1676.                                 if HUM then
  1677.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1678.                                     if TORSO then
  1679.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1680.                                             HUM.Health = HUM.Health - 0.1
  1681.                                             TORSO.Velocity = VT(0,5,0)
  1682.                                             HUM.PlatformStand = true
  1683.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1684.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1685.                                             end
  1686.                                         end
  1687.                                     end
  1688.                                 end
  1689.                             end
  1690.                         end
  1691.                         FIELD.Size = FIELD.Size + VT(3,3,3)
  1692.                         FIELD.Transparency = FIELD.Transparency + 0.8/75
  1693.                     end
  1694.                     for i = 1, 500 do
  1695.                         Swait()
  1696.                         LOOP.Parent = FIELD
  1697.                         local CHILDREN = workspace:GetDescendants()
  1698.                         for index, CHILD in pairs(CHILDREN) do
  1699.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1700.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1701.                                 if HUM then
  1702.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1703.                                     if TORSO then
  1704.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then
  1705.                                             TORSO.Velocity = VT(0,5,0)
  1706.                                             HUM.Health = HUM.Health - 0.1
  1707.                                             HUM.PlatformStand = true
  1708.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1709.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1710.                                             end
  1711.                                         end
  1712.                                     end
  1713.                                 end
  1714.                             end
  1715.                         end
  1716.                     end
  1717.                     for i = 1, 25 do
  1718.                         Swait()
  1719.                         LOOP.Volume = LOOP.Volume + 10/25
  1720.                         LOOP.Parent = FIELD
  1721.                         local CHILDREN = workspace:GetDescendants()
  1722.                         for index, CHILD in pairs(CHILDREN) do
  1723.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1724.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1725.                                 if HUM then
  1726.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1727.                                     if TORSO then
  1728.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then
  1729.                                             TORSO.Velocity = VT(0,5,0)
  1730.                                             HUM.Health = HUM.Health - 0.1
  1731.                                             HUM.PlatformStand = false
  1732.                                             if TORSO.RotVelocity.Magnitude < 15 then
  1733.                                                 TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))
  1734.                                             end
  1735.                                         end
  1736.                                     end
  1737.                                 end
  1738.                             end
  1739.                         end
  1740.                         FIELD.Size = FIELD.Size - VT(3,3,3)
  1741.                         FIELD.Transparency = FIELD.Transparency + 0.2/25
  1742.                     end
  1743.                     FIELD:remove()
  1744.                 end))
  1745.             elseif RANDOMEFFECT == 3 then
  1746.                 for i = 1, 10 do
  1747.                     wait(0.15)
  1748.                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  1749.                     coroutine.resume(coroutine.create(function()
  1750.                         local MINION = CLONE:Clone()
  1751.                         MINION.Parent = Effects
  1752.                         MINION.Name = "Shadow"
  1753.                         MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1754.                         MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  1755.                         for _, c in pairs(MINION:GetChildren()) do
  1756.                             if c.ClassName == "Part" then
  1757.                                 c.Material = "Neon"
  1758.                                 c.Color = C3(0,0,0)
  1759.                                 c.Transparency = 0.25
  1760.                                 if c.Name == "Head" then
  1761.                                     c:ClearAllChildren()
  1762.                                     local MSH = IT("BlockMesh",c)
  1763.                                     MSH.Scale = VT(0.5,1,1)
  1764.                                 end
  1765.                             end
  1766.                         end
  1767.                         local TORSO = MINION.Torso
  1768.                         local HUMAN = MINION.Humanoid
  1769.                         HUMAN.WalkSpeed = 20
  1770.                         HUMAN.MaxHealth = math.huge
  1771.                         HUMAN.Health = math.huge
  1772.                         HUMAN.DisplayDistanceType = "None"
  1773.                         HUMAN.Died:connect(function()
  1774.                             MINION:remove()
  1775.                             --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  1776.                         end)
  1777.                         wait(1)
  1778.                         local findNearestTorso = function(POS)
  1779.                             local list = game.Workspace:GetDescendants()
  1780.                             local torso = nil
  1781.                             local dist = 500
  1782.                             local temp = nil
  1783.                             local human = nil
  1784.                             local temp2 = nil
  1785.                             for x = 1, #list do
  1786.                                 temp2 = list[x]
  1787.                                 if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  1788.                                     temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1789.                                     human = temp2:findFirstChildOfClass("Humanoid")
  1790.                                     if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1791.                                         if (temp.Position - POS).magnitude < dist then
  1792.                                             torso = temp
  1793.                                             dist = (temp.Position - POS).magnitude
  1794.                                         end
  1795.                                     end
  1796.                                 end
  1797.                             end
  1798.                             return torso, dist
  1799.                         end
  1800.                         for i = 1, 40 do
  1801.                             if HUMAN.Health == 0 then
  1802.                                 break
  1803.                             end
  1804.                             wait(0.3)
  1805.                             local target,dist= findNearestTorso(TORSO.Position)
  1806.                             if target then
  1807.                                 HUMAN:MoveTo(target.Position)
  1808.                                 if dist < 25 then
  1809.                                     CreateSound(348663022, TORSO, 10, 1, true)
  1810.                                     wait(2)
  1811.                                     --local ANIM = HUMAN:LoadAnimation(ATANIM)
  1812.                                     --ANIM:Play()
  1813.                                     --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  1814.                                     ApplyAoE(TORSO.Position,10,0,0,85,true)
  1815.                                     WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  1816.                                     for i = 1, 5 do
  1817.                                         WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1818.                                     end
  1819.                                     break
  1820.                                 end
  1821.                             end
  1822.                         end
  1823.                         MINION:remove()
  1824.                     end))
  1825.                 end
  1826.             elseif RANDOMEFFECT == 4 then
  1827.                 local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3))
  1828.                 FIELD.Color = C3(0,0,0)
  1829.                 FIELD.CFrame = BASE.CFrame
  1830.                 MakeForm(FIELD,"Ball")
  1831.                 FIELD.CanCollide = true
  1832.                 for i = 1, 50 do
  1833.                     Swait()
  1834.                     FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01)
  1835.                     FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0)
  1836.                 end
  1837.                 wait(0.2)
  1838.                 local LOOP = CreateSound(487214658, FIELD, 0, 1, true)
  1839.                 coroutine.resume(coroutine.create(function()
  1840.                     local E = 0
  1841.                     for i = 1, 75 do
  1842.                         E = E + 1
  1843.                         Swait()
  1844.                         if E >= 35 then
  1845.                             E = 0
  1846.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1847.                         end
  1848.                         LOOP.Volume = LOOP.Volume + 10/75
  1849.                         LOOP.Parent = FIELD
  1850.                         local CHILDREN = workspace:GetDescendants()
  1851.                         for index, CHILD in pairs(CHILDREN) do
  1852.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1853.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1854.                                 if HUM then
  1855.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1856.                                     if TORSO then
  1857.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1858.                                             for _, c in pairs(CHILD:GetChildren()) do
  1859.                                                 if c:IsA("BasePart") then
  1860.                                                     local bv = Instance.new("BodyVelocity")
  1861.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1862.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1863.                                                     bv.Parent = c
  1864.                                                     Debris:AddItem(bv,0.05)
  1865.                                                 end
  1866.                                             end
  1867.                                             HUM.Health = HUM.Health - 0.3
  1868.                                         end
  1869.                                     end
  1870.                                 end
  1871.                             end
  1872.                         end
  1873.                         FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5
  1874.                     end
  1875.                     for i = 1, 180 do
  1876.                         E = E + 1
  1877.                         Swait()
  1878.                         if E >= 35 then
  1879.                             E = 0
  1880.                             WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  1881.                         end
  1882.                         LOOP.Parent = FIELD
  1883.                         local CHILDREN = workspace:GetDescendants()
  1884.                         for index, CHILD in pairs(CHILDREN) do
  1885.                             if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1886.                                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1887.                                 if HUM then
  1888.                                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1889.                                     if TORSO then
  1890.                                         if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then
  1891.                                             for _, c in pairs(CHILD:GetChildren()) do
  1892.                                                 if c:IsA("BasePart") then
  1893.                                                     local bv = Instance.new("BodyVelocity")
  1894.                                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1895.                                                     bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50
  1896.                                                     bv.Parent = c
  1897.                                                     Debris:AddItem(bv,0.05)
  1898.                                                 end
  1899.                                             end
  1900.                                             HUM.Health = HUM.Health - 0.3
  1901.                                         end
  1902.                                     end
  1903.                                 end
  1904.                             end
  1905.                         end
  1906.                     end
  1907.                     ApplyAoE(FIELD.Position,40,15,20,375,false)
  1908.                     WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 231917744, SoundPitch = 1, SoundVolume = 6})
  1909.                     for i = 1, 5 do
  1910.                         WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1911.                     end
  1912.                     FIELD:remove()
  1913.                 end))
  1914.             elseif RANDOMEFFECT == 5 then
  1915.             end
  1916.             wait(0.5)
  1917.             for i = 1, 25 do
  1918.                 Swait()
  1919.                 PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0))
  1920.             end
  1921.             PANDORASBOX:remove()
  1922.             RINGSPIN = false
  1923.         end))
  1924.         ATTACK = false
  1925.         Rooted = false
  1926.     end
  1927. end
  1928.  
  1929. function Taunt()
  1930. chatfunc("Hahahahahahaha")
  1931.  
  1932.     ATTACK = true
  1933.     local LAUGH = nil
  1934.     coroutine.resume(coroutine.create(function()
  1935.         repeat
  1936.             Swait()
  1937.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1938.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1939.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE, -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1940.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1941.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1943.         until LAUGH ~= nil
  1944.         repeat
  1945.             Swait()
  1946.             LAUGH.Parent = Head
  1947.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0+(0.1*LAUGH.PlaybackLoudness/75) + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1948.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE+(0.1*LAUGH.PlaybackLoudness/75)) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1949.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.15*SIZE+(0.1*LAUGH.PlaybackLoudness/75), -0.5*SIZE) * ANGLES(RAD(170), RAD(-25), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1950.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE+(0.1*LAUGH.PlaybackLoudness/75), 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1951.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE-(0.1*LAUGH.PlaybackLoudness/75) - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953.         until LAUGH.Playing == false
  1954.     ATTACK = false
  1955.     end))
  1956.     wait(0.1)
  1957.     sick:Pause()
  1958.     LAUGH = CreateSound(137473066, Head, 10, 1, false)
  1959.     wait(1)
  1960.     sick:Resume()
  1961. end
  1962.  
  1963. function Taunt4()
  1964. chatfunc("Snap..")
  1965.  
  1966.     ATTACK = true
  1967.     Rooted = false
  1968.     TAUNT = true
  1969.     for i=0, 0.1, 0.1 / Animation_Speed do
  1970.         Swait()
  1971.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1972.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1973.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1974.     end
  1975.     for i=0, 3, 0.1 / Animation_Speed do
  1976.         Swait()
  1977.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1978.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1979.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1980.     end
  1981.     CreateSound(363808674, Torso, 10, 1.3)
  1982.     for i=0, 1, 0.1 / Animation_Speed do
  1983.         Swait()
  1984.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed)
  1985.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed)
  1986.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1987.     end
  1988.     WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1989.     CreateSound(649634100, Torso, 10, 0.8)
  1990.     for i=0, 0.01, 0.1 / Animation_Speed do
  1991.         Swait()
  1992.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1993.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1994.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1995.     end
  1996.     ATTACK = false
  1997.     Rooted = false
  1998.     TAUNT = false
  1999. end
  2000.  
  2001. local asd = Instance.new("ParticleEmitter")
  2002. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  2003. asd.LightEmission = .1
  2004. asd.Size = NumberSequence.new(0.2)
  2005. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  2006. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  2007. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  2008. asd.Transparency = bbb
  2009. asd.Size = aaa
  2010. asd.ZOffset = .9
  2011. asd.Acceleration = Vector3.new(0, -5, 0)
  2012. asd.LockedToPart = false
  2013. asd.EmissionDirection = "Back"
  2014. asd.Lifetime = NumberRange.new(1, 2)
  2015. asd.Rotation = NumberRange.new(-100, 100)
  2016. asd.RotSpeed = NumberRange.new(-100, 100)
  2017. asd.Speed = NumberRange.new(2)
  2018. asd.Enabled = false
  2019. asd.VelocitySpread = 10000
  2020.  
  2021. function getbloody(victim,amount)
  2022. local prtcl = asd:Clone()
  2023. prtcl.Parent = victim
  2024. prtcl:Emit(amount)
  2025. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], victim, 10, (math.random(8,12)/10))
  2026. end
  2027.  
  2028. function FalseDenial()
  2029. chatfunc("Blade...")
  2030.  
  2031.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2032.         local HITBODY = Mouse.Target.Parent
  2033.         local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2034.         local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2035.         if TORS ~= nil and HUMAN ~= nil then
  2036.             ATTACK = true
  2037.             Rooted = true
  2038.             RootPart.CFrame = TORS.CFrame * CF(-1,0,8)
  2039.             TORS.Anchored = true
  2040.             CreateSound(ALONE, Head, 10, 1)
  2041.             for i=0, 1, 0.1 / Animation_Speed do
  2042.                 Swait()
  2043.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2044.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2045.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2046.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2047.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  2048.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  2049.             end
  2050.             local HandlePart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Insitutional white", "Handle", VT(0, 0, 0),false)
  2051.             HandlePart.Color = C3(1,1,1)
  2052.             local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "", VT(1,1,1), VT(0, 3.1, 0))
  2053.             HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0))
  2054.             local WELD = weldBetween(RightArm,HandlePart)
  2055.             Rooted = true
  2056.             CreateSound("289315275", HandlePart, 10, 1.5)
  2057.             for i=1, 50 do
  2058.                 Swait()
  2059.                 MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5)
  2060.                 HandlePart.Transparency = HandlePart.Transparency - (0.01)
  2061.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2062.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2063.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2064.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2065.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  2066.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  2067.             end
  2068.             for i=0, 1, 0.1 / Animation_Speed do
  2069.                 Swait()
  2070.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  2071.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  2072.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(105), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2073.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2074.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  2075.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  2076.             end
  2077.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  2078.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 3 / Animation_Speed)
  2079.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.7) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  2080.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  2081.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 3 / Animation_Speed)
  2082.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 3 / Animation_Speed)
  2083.             Swait()
  2084.             WELD:remove()
  2085.             HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0))
  2086.             HandlePart.Anchored = true
  2087.             local HEART = CreatePart(3, HITBODY, "Pebble", 0, 0, "Really red", "Heart", VT(1,1,1))
  2088.             MakeForm(HEART,"Ball")
  2089.             HEART.CFrame = HandlePart.CFrame*CF(0,6,0)
  2090.             getbloody(HEART,2)
  2091.             Swait(15)
  2092.             CreateSound("289315275", HEART, 10, 3)
  2093.             for i = 1, 25 do
  2094.                 Swait()
  2095.                 MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6.5,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5)
  2096.             end
  2097.             chatfunc("Of FalseDenial!!!")
  2098.             CreateSound("264486467", HEART, 10, 1)
  2099.             getbloody(HEART,25)
  2100.             HEART.Transparency = 1
  2101.             HITBODY:BreakJoints()
  2102.             TORS.Anchored = false
  2103.             ATTACK = false
  2104.             Rooted = false
  2105.             coroutine.resume(coroutine.create(function()
  2106.                 Swait(15)
  2107.                 CreateSound("2248511", HandlePart, 10, 1)
  2108.                 for i = 1, 50 do
  2109.                     Swait()
  2110.                     HandlePart.Transparency = HandlePart.Transparency + (0.01)
  2111.                 end
  2112.                 HandlePart:remove()
  2113.             end))
  2114.         end
  2115.     end
  2116. end
  2117.  
  2118. --//=================================\\
  2119. --||      ASSIGN THINGS TO KEYS
  2120. --\\=================================//
  2121.  
  2122. function MouseDown(Mouse)
  2123.     if ATTACK == false then
  2124.         Click()
  2125.     end
  2126. end
  2127.  
  2128. function MouseUp(Mouse)
  2129. HOLD = false
  2130. end
  2131.  
  2132. function KeyDown(Key)
  2133.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2134.         KEYHOLD = true
  2135.         if Key == "z" and ATTACK == false then
  2136.             Whitelist()
  2137.         end
  2138.    
  2139.         if Key == "b" and ATTACK == false then
  2140.             Clear_Whitelist()
  2141.         end
  2142.    
  2143.         if Key == "c" and ATTACK == false then
  2144.             Smite()
  2145.         end
  2146.  
  2147.         if Key == "2" and ATTACK == false then
  2148.             Taunt2()
  2149.         end
  2150.  
  2151.         if Key == "r" and ATTACK == false then
  2152.             FalseDenial()
  2153.         end
  2154.  
  2155.         if Key == "3" and ATTACK == false then
  2156.             Taunt3()
  2157.         end
  2158.  
  2159.         if Key == "4" and ATTACK == false then
  2160.             Taunt4()
  2161.         end
  2162.    
  2163.         if Key == "x" and ATTACK == false then
  2164.             Meteor_Shower()
  2165.         end
  2166.  
  2167.         if Key == "f" and ATTACK == false then
  2168.             PandorasBox()
  2169.         end
  2170.    
  2171.         if Key == "1" and ATTACK == false then
  2172.             Taunt()
  2173.         end
  2174.  
  2175.         if Key == "q" and ATTACK == false then
  2176.             Teleport()
  2177.         end
  2178.  
  2179.         if Key == "e" and ATTACK == false then
  2180.             Equivalent_Pain()
  2181.         end
  2182.     end
  2183. end
  2184.  
  2185. function KeyUp(Key)
  2186.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  2187.         KEYHOLD = false
  2188.     end
  2189. end
  2190.  
  2191.     Mouse.Button1Down:connect(function(NEWKEY)
  2192.         MouseDown(NEWKEY)
  2193.     end)
  2194.     Mouse.Button1Up:connect(function(NEWKEY)
  2195.         MouseUp(NEWKEY)
  2196.     end)
  2197.     Mouse.KeyDown:connect(function(NEWKEY)
  2198.         KeyDown(NEWKEY)
  2199.     end)
  2200.     Mouse.KeyUp:connect(function(NEWKEY)
  2201.         KeyUp(NEWKEY)
  2202.     end)
  2203.  
  2204. --//=================================\\
  2205. --\\=================================//
  2206.  
  2207.  
  2208. function unanchor()
  2209.     if UNANCHOR == true then
  2210.         g = Character:GetChildren()
  2211.         for i = 1, #g do
  2212.             if g[i].ClassName == "Part" then
  2213.                 g[i].Anchored = false
  2214.             end
  2215.         end
  2216.     end
  2217. end
  2218.  
  2219.  
  2220. --//=================================\\
  2221. --||    WRAP THE WHOLE SCRIPT UP
  2222. --\\=================================//
  2223.  
  2224. Humanoid.Changed:connect(function(Jump)
  2225.     if Jump == "Jump" and (Disable_Jump == true) then
  2226.         Humanoid.Jump = false
  2227.     end
  2228. end)
  2229.  
  2230. while true do
  2231.     Swait()
  2232.            refit()
  2233.     script.Parent = WEAPONGUI
  2234.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2235.         v:Stop();
  2236.     end
  2237.     ANIMATE.Parent = nil
  2238.     SINE = SINE + CHANGE*1.5
  2239.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2240.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2241.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  2242.     local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16)
  2243.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2244.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2245.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2246.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2247.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2248.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2249.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2250.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2251.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2252.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2253.     end
  2254.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2255.         ANIM = "Jump"
  2256.         if ATTACK == false then
  2257.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2258.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2259.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2260.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2261.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  2262.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  2263.         end
  2264.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2265.         ANIM = "Fall"
  2266.         if ATTACK == false then
  2267.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2268.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2269.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2270.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2271.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  2272.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  2273.         end
  2274.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2275.         ANIM = "Idle"
  2276.         if ATTACK == false then
  2277.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2278.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  2279.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2280.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2281.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2282.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2283.     if VALUE1 == false and MRANDOM(1,200) == 1 then
  2284.                 coroutine.resume(coroutine.create(function()
  2285.                     VALUE1 = true
  2286.                     for i = 1, 25 do
  2287.                         Swait()
  2288.                         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  2289.                         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2290.                                                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2291.                     end
  2292.         VALUE1 = false
  2293.                 end))
  2294.             end
  2295.         end
  2296.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2297.         ANIM = "Walk"
  2298.         if ATTACK == false then
  2299.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  2300.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  2301.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2302.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2303.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2304.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2305.         end
  2306.     end
  2307.     unanchor()
  2308.     Humanoid.MaxHealth = "inf"
  2309.     Humanoid.Health = "inf"
  2310.     if Rooted == false then
  2311.         Disable_Jump = false
  2312.         Humanoid.WalkSpeed = Speed
  2313.     elseif Rooted == true then
  2314.         Disable_Jump = true
  2315.         Humanoid.WalkSpeed = 0
  2316.     end
  2317.     sick.Volume = 0.8
  2318.     sick.Pitch = 1
  2319.     sick.Playing = true
  2320.     sick.Parent = Torso
  2321.     Humanoid.Name = MRANDOM(100000000,999999999)
  2322.     Humanoid.PlatformStand = false
  2323.     for _, c in pairs(Cam:GetChildren()) do
  2324.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  2325.             c:remove()
  2326.         end
  2327.     end
  2328.     for LIST = 1, #WHITELIST do
  2329.         if WHITELIST[LIST] ~= nil then
  2330.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  2331.             if CHARACTER then
  2332.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  2333.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  2334.                     if TORSO then
  2335.                         CreateSound(201858045, Cam, 3, 1)  
  2336.                         local GUI = Instance.new("BillboardGui",Cam)
  2337.                         GUI.Name = WHITELIST[LIST]
  2338.                         GUI.Size = UDim2.new(5,0,5,0)
  2339.                         GUI.Adornee = TORSO
  2340.                         local GUI2 = IT("ImageLabel",GUI)
  2341.                         GUI2.BackgroundTransparency = 1
  2342.                         GUI2.BorderSizePixel = 0
  2343.                         GUI2.ImageTransparency = 1
  2344.                         GUI2.Size = UDim2.new(1,0,1,0)
  2345.                         GUI2.SizeConstraint = "RelativeYY"
  2346.                         GUI.AlwaysOnTop = true
  2347.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  2348.                     end
  2349.                 else
  2350.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  2351.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  2352.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  2353.                     end
  2354.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  2355.                     if TORSO then
  2356.                         GUI.Adornee = TORSO
  2357.                     end
  2358.                 end
  2359.             else
  2360.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  2361.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  2362.                 end
  2363.             end
  2364.         else
  2365.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  2366.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  2367.             end
  2368.             table.remove(WHITELIST,LIST)
  2369.         end
  2370.     end
  2371.     if Character:FindFirstChildOfClass("Accessory") then
  2372.         Character:FindFirstChildOfClass("Accessory"):remove()
  2373.     elseif Character:FindFirstChildOfClass("Hat") then
  2374.         Character:FindFirstChildOfClass("Hat"):remove()
  2375.     end
  2376.     if Head:FindFirstChild("face") then
  2377.         Head.face.Texture = "rbxassetid://176217464"
  2378.     end
  2379.  
  2380.     Humanoid.DisplayDistanceType = "None"
  2381.     Humanoid.PlatformStand = false
  2382.     refit()
  2383.     for _, c in pairs(Torso:GetChildren()) do
  2384.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  2385.         else
  2386.             c:remove()
  2387.         end
  2388.     end
  2389. end
  2390.  
  2391. --//=================================\\
  2392. --\\=================================//
  2393.  
  2394.  
  2395.  
  2396.  
  2397.  
  2398. --//====================================================\\--
  2399. --||                     END OF SCRIPT
  2400. --\\====================================================//--
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