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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- function e(p,y)
- local gui = Instance.new("ScreenGui")
- gui.DisplayOrder = 0
- gui.ResetOnSpawn = false
- local sound = Instance.new("Sound",gui)
- sound.SoundId = "rbxassetid://1883633498"
- sound.Volume = 0
- sound.Looped = true
- local image = Instance.new("ImageLabel",gui)
- image.Image = "rbxassetid://190560760"
- image.Size = UDim2.new(0,0,0,0)
- image.Position = UDim2.new(0.5,0,0.5,0)
- image.BackgroundTransparency = 1
- image.ImageColor3 = Color3.new(0,0,0)
- image.ZIndex = 100
- local background = Instance.new("Frame",gui)
- background.Size = UDim2.new(1,0,1,0)
- background.BackgroundColor3 = Color3.new()
- for _,v in pairs(game.Players:GetChildren()) do
- local gui2 = gui:Clone()
- local intense = 0
- local intense2 = 10
- gui2.Parent = v.PlayerGui
- gui2.Sound:Play()
- spawn(function()
- while wait(math.random() / 5) do
- gui2.Sound.Pitch = (math.random() * intense2) + 1.0
- gui2.Sound.Volume = intense * 6
- end
- end)
- spawn(function()
- while wait() do
- gui2.ImageLabel.ImageColor3 = Color3.fromHSV(math.random(),1,intense * (math.random() / 2))
- gui2.ImageLabel.Size = UDim2.new(0,intense * 800,0,intense * 800)
- gui2.ImageLabel.Position = UDim2.new(0.5,intense * -400,0.5,intense * -400)
- end
- end)
- spawn(function()
- intense = 1
- wait(0.2)
- --for i=1,30 do
- -- wait()
- -- intense = 1 - (i/30)
- --end
- --v:Kick("9840285")
- end)
- spawn(function()
- for i=0,300 do
- wait()
- intense2 = 10 - ((i/300) * 5.5)
- end
- end)
- if not y then
- spawn(function()
- wait(0.2)
- gui2:Destroy()
- end)
- else
- game.Debris:AddItem(gui2,20)
- end
- end
- end
- e(nil,true)
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