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Josemmoya

Caac jumpscare (entire server edition)

Jul 4th, 2018
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. function e(p,y)
  88. local gui = Instance.new("ScreenGui")
  89. gui.DisplayOrder = 0
  90. gui.ResetOnSpawn = false
  91. local sound = Instance.new("Sound",gui)
  92. sound.SoundId = "rbxassetid://1883633498"
  93. sound.Volume = 0
  94. sound.Looped = true
  95. local image = Instance.new("ImageLabel",gui)
  96. image.Image = "rbxassetid://190560760"
  97. image.Size = UDim2.new(0,0,0,0)
  98. image.Position = UDim2.new(0.5,0,0.5,0)
  99. image.BackgroundTransparency = 1
  100. image.ImageColor3 = Color3.new(0,0,0)
  101. image.ZIndex = 100
  102. local background = Instance.new("Frame",gui)
  103. background.Size = UDim2.new(1,0,1,0)
  104. background.BackgroundColor3 = Color3.new()
  105. for _,v in pairs(game.Players:GetChildren()) do
  106. local gui2 = gui:Clone()
  107. local intense = 0
  108. local intense2 = 10
  109. gui2.Parent = v.PlayerGui
  110. gui2.Sound:Play()
  111. spawn(function()
  112. while wait(math.random() / 5) do
  113. gui2.Sound.Pitch = (math.random() * intense2) + 1.0
  114. gui2.Sound.Volume = intense * 6
  115. end
  116. end)
  117. spawn(function()
  118. while wait() do
  119. gui2.ImageLabel.ImageColor3 = Color3.fromHSV(math.random(),1,intense * (math.random() / 2))
  120. gui2.ImageLabel.Size = UDim2.new(0,intense * 800,0,intense * 800)
  121. gui2.ImageLabel.Position = UDim2.new(0.5,intense * -400,0.5,intense * -400)
  122. end
  123. end)
  124. spawn(function()
  125. intense = 1
  126. wait(0.2)
  127. --for i=1,30 do
  128. -- wait()
  129. -- intense = 1 - (i/30)
  130. --end
  131. --v:Kick("9840285")
  132. end)
  133. spawn(function()
  134. for i=0,300 do
  135. wait()
  136. intense2 = 10 - ((i/300) * 5.5)
  137. end
  138. end)
  139. if not y then
  140. spawn(function()
  141. wait(0.2)
  142. gui2:Destroy()
  143. end)
  144. else
  145. game.Debris:AddItem(gui2,20)
  146. end
  147. end
  148. end
  149. e(nil,true)
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