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Upscalefanatic3

[FE] Burning Void Script (Voidacity)

May 15th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89. print("Hello world!")
  90. -- params : ...
  91.  
  92. wait(0.016666666666667)
  93. script.Name = "Chaos"
  94. local Player = owner
  95. local Character = Player.Character
  96. --[[
  97. repeat
  98. wait()
  99. until game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui")
  100. game:GetService("ReplicatedStorage"):FindFirstChild("ScopeGui"):Clone().Parent = Player.PlayerGui
  101. ]]
  102.  
  103.  
  104.  
  105.  
  106.  
  107.  
  108. script.Name = "Burning Void"
  109. --//====================================================\\--
  110. --|| EDITED BY ExiledPHx CREATED BY Locksmith
  111. --\\====================================================//--
  112.  
  113. print("Created By ExiledPHx")
  114.  
  115.  
  116. script:ClearAllChildren()
  117. wait(0.2)
  118.  
  119. Player = owner
  120. PlayerGui = Player.PlayerGui
  121. Cam = workspace.CurrentCamera
  122. Backpack = Player.Backpack
  123. Character = Player.Character
  124. Humanoid = Character.Humanoid
  125. Mouse = Player:GetMouse()
  126. RootPart = Character["HumanoidRootPart"]
  127. Torso = Character["Torso"]
  128. Head = Character["Head"]
  129. RightArm = Character["Right Arm"]
  130. LeftArm = Character["Left Arm"]
  131. RightLeg = Character["Right Leg"]
  132. LeftLeg = Character["Left Leg"]
  133. RootJoint = RootPart["RootJoint"]
  134. Neck = Torso["Neck"]
  135. RightShoulder = Torso["Right Shoulder"]
  136. LeftShoulder = Torso["Left Shoulder"]
  137. RightHip = Torso["Right Hip"]
  138. LeftHip = Torso["Left Hip"]
  139. local TIME = 0
  140. local sick = Instance.new("Sound",Torso)
  141.  
  142. IT = Instance.new
  143. CF = CFrame.new
  144. VT = Vector3.new
  145. RAD = math.rad
  146. C3 = Color3.new
  147. UD2 = UDim2.new
  148. BRICKC = BrickColor.new
  149. ANGLES = CFrame.Angles
  150. EULER = CFrame.fromEulerAnglesXYZ
  151. COS = math.cos
  152. ACOS = math.acos
  153. SIN = math.sin
  154. ASIN = math.asin
  155. ABS = math.abs
  156. MRANDOM = math.random
  157. FLOOR = math.floor
  158. local RWINGS = {}
  159. local LWINGS = {}
  160. local GunPoint
  161. Player_Size = 1
  162.  
  163. -- Thingy To Make Song Work
  164.  
  165. p = owner
  166. char = p.Character
  167.  
  168. local plr = owner
  169. local char = plr.Character
  170. local hum = char.Humanoid
  171. local hed = char.Head
  172. local root = char.HumanoidRootPart
  173. local rootj = root.RootJoint
  174. local tors = char.Torso
  175. local ra = char["Right Arm"]
  176. local la = char["Left Arm"]
  177. local rl = char["Right Leg"]
  178. local ll = char["Left Leg"]
  179. local neck = tors["Neck"]
  180. local mouse = plr:GetMouse()
  181. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  182. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  183. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  184. local maincolor = BrickColor.new("Alder")
  185. exploitable = true
  186. local Player = owner
  187. local Character = Player.Character
  188. local Humanoid = Character.Humanoid
  189. local Mouse = Player:GetMouse()
  190. local LeftArm = Character["Left Arm"]
  191. local RightArm = Character["Right Arm"]
  192. local LeftLeg = Character["Left Leg"]
  193. local RightLeg = Character["Right Leg"]
  194. local Head = Character.Head
  195. local Torso = Character.Torso
  196. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  197. local s = Instance.new("Sound",char)
  198. s.Name = "BGMusic"
  199. s.SoundId = "rbxassetid://614032233"
  200. s.Pitch = 1
  201. s.Volume = 40
  202. s.Looped = true
  203. s.archivable = false
  204. s.Parent = char.Head
  205. wait(0.1)
  206. s:play()
  207.  
  208. -- Rest of Script
  209. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  210.  
  211. --//=================================\\
  212. --|| PARTICLES N STUFF
  213. --\\=================================//
  214.  
  215. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  216. particleemitter.VelocitySpread = 350
  217. particleemitter.Lifetime = NumberRange.new(1)
  218. particleemitter.Speed = NumberRange.new(0)
  219. cringememe= {}
  220. for i=0, 19 do
  221. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  222. end
  223. particleemitter.Size = NumberSequence.new(cringememe)
  224. particleemitter.Rate = 20
  225. particleemitter.LockedToPart = true
  226. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  227. particleemitter.LightEmission = 1
  228. particleemitter.Texture = "rbxassetid://332392312"
  229. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  230.  
  231. local particleemitter = Instance.new('ParticleEmitter', Torso)
  232. particleemitter.VelocitySpread = 250
  233. particleemitter.Lifetime = NumberRange.new(3)
  234. particleemitter.Speed = NumberRange.new(1.5)
  235. youAreATHOT = {}
  236. for i=0, 19 do
  237. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  238. end
  239. particleemitter.Size = NumberSequence.new(youAreATHOT)
  240. particleemitter.Rate = 10
  241. particleemitter.LockedToPart = false
  242. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  243. particleemitter.LightEmission = 1
  244. particleemitter.Texture = "rbxassetid://332392312"
  245. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  246.  
  247. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  248. particleemitter.VelocitySpread = 350
  249. particleemitter.Lifetime = NumberRange.new(1)
  250. particleemitter.Speed = NumberRange.new(0)
  251. cringememe2= {}
  252. for i=0, 19 do
  253. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  254. end
  255. particleemitter.Size = NumberSequence.new(cringememe2)
  256. particleemitter.Rate = 20
  257. particleemitter.LockedToPart = true
  258. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  259. particleemitter.LightEmission = 1
  260. particleemitter.Texture = "rbxassetid://332392312"
  261. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  262.  
  263. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  264. particleemitter.VelocitySpread = 350
  265. particleemitter.Lifetime = NumberRange.new(1)
  266. particleemitter.Speed = NumberRange.new(0)
  267. cringememe3= {}
  268. for i=0, 19 do
  269. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  270. end
  271. particleemitter.Size = NumberSequence.new(cringememe3)
  272. particleemitter.Rate = 30
  273. particleemitter.LockedToPart = true
  274. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  275. particleemitter.LightEmission = 1
  276. particleemitter.Texture = "rbxassetid://332392312"
  277. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  278.  
  279. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  280. particleemitter.VelocitySpread = 350
  281. particleemitter.Lifetime = NumberRange.new(1)
  282. particleemitter.Speed = NumberRange.new(0)
  283. cringememe4= {}
  284. for i=0, 19 do
  285. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  286. end
  287. particleemitter.Size = NumberSequence.new(cringememe4)
  288. particleemitter.Rate = 30
  289. particleemitter.LockedToPart = true
  290. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  291. particleemitter.LightEmission = 1
  292. particleemitter.Texture = "rbxassetid://332392312"
  293. particleemitter.Color = ColorSequence.new(BrickColor.new("Alder").Color)
  294.  
  295. --//=================================\\
  296. --|| USEFUL VALUES
  297. --\\=================================//
  298.  
  299. Animation_Speed = 1.5
  300. local FORCERESET = false
  301. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  302. local Speed = 16
  303. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  304. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  305. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  306. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  307. local DAMAGEMULTIPLIER = 1
  308. local ANIM = "Idle"
  309. local ATTACK = false
  310. local EQUIPPED = false
  311. local HOLD = false
  312. local COMBO = 1
  313. local Rooted = false
  314. local SINE = 0
  315. local KEYHOLD = false
  316. local CHANGE = 2 / Animation_Speed
  317. local WALKINGANIM = false
  318. local VALUE1 = false
  319. local VALUE2 = false
  320. local ROBLOXIDLEANIMATION = IT("Animation")
  321. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  322. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  323. --ROBLOXIDLEANIMATION.Parent = Humanoid
  324. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  325. WEAPONGUI.Name = "BanishV3Gui"
  326. local Weapon = IT("Model")
  327. Weapon.Name = "Adds"
  328. local Effects = IT("Folder", Weapon)
  329. Effects.Name = "Effects"
  330. local ANIMATOR = Humanoid.Animator
  331. local ANIMATE = Character:FindFirstChild("Animate")
  332. local UNANCHOR = true
  333. local TOBANISH = {}
  334. script.Parent = PlayerGui
  335.  
  336. function StatLabel(CFRAME, TEXT, COLOR)
  337. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  338. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  339. local BODYGYRO = IT("BodyGyro", STATPART)
  340. game:GetService("Debris"):AddItem(STATPART ,5)
  341. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  342. BILLBOARDGUI.Adornee = STATPART
  343. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  344. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  345. BILLBOARDGUI.AlwaysOnTop = false
  346. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  347. TEXTLABEL.BackgroundTransparency = 1
  348. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  349. TEXTLABEL.Text = TEXT
  350. TEXTLABEL.Font = SKILLFONT
  351. TEXTLABEL.FontSize="Size42"
  352. TEXTLABEL.TextColor3 = COLOR
  353. TEXTLABEL.TextStrokeTransparency = 0
  354. TEXTLABEL.TextScaled = true
  355. TEXTLABEL.TextWrapped = true
  356. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  357. for i = 1, 50 do
  358. Swait()
  359. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  360. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  361. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  362. end
  363. THEPART.Parent = nil
  364. end),STATPART, TEXTLABEL)
  365. end
  366.  
  367. --//=================================\\
  368. --\\=================================//
  369.  
  370.  
  371. --//=================================\\
  372. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  373. --\\=================================//
  374.  
  375. ArtificialHB = Instance.new("BindableEvent", script)
  376. ArtificialHB.Name = "ArtificialHB"
  377.  
  378. script:WaitForChild("ArtificialHB")
  379.  
  380. frame = Frame_Speed
  381. tf = 0
  382. allowframeloss = false
  383. tossremainder = false
  384. lastframe = tick()
  385. script.ArtificialHB:Fire()
  386.  
  387. game:GetService("RunService").Heartbeat:connect(function(s, p)
  388. tf = tf + s
  389. if tf >= frame then
  390. if allowframeloss then
  391. script.ArtificialHB:Fire()
  392. lastframe = tick()
  393. else
  394. for i = 1, math.floor(tf / frame) do
  395. script.ArtificialHB:Fire()
  396. end
  397. lastframe = tick()
  398. end
  399. if tossremainder then
  400. tf = 0
  401. else
  402. tf = tf - frame * math.floor(tf / frame)
  403. end
  404. end
  405. end)
  406.  
  407. --//=================================\\
  408. --\\=================================//
  409.  
  410. --//=================================\\
  411. --|| SOME TAG EDIT
  412. --\\=================================//
  413.  
  414. m = owner
  415. char = m.Character
  416. local txt = Instance.new("BillboardGui", char)
  417. txt.Adornee = char.Head
  418. txt.Name = "_status"
  419. txt.Size = UDim2.new(2, 0, 1.2, 0)
  420. txt.StudsOffset = Vector3.new(-9, 8, 0)
  421. local text = Instance.new("TextLabel", txt)
  422. text.Size = UDim2.new(10, 0, 7, 0)
  423. text.FontSize = "Size24"
  424. text.TextScaled = true
  425. text.TextTransparency = 0
  426. text.BackgroundTransparency = 1
  427. text.TextTransparency = 0
  428. text.TextStrokeTransparency = 0
  429. text.Font = "Bodoni"
  430. text.TextStrokeColor3 = Color3.new(0, 0, 1)
  431. v = Instance.new("Part")
  432. v.Name = "ColorBrick"
  433. v.Parent = m.Character
  434. v.FormFactor = "Symmetric"
  435. v.Anchored = true
  436. v.CanCollide = false
  437. v.BottomSurface = "Smooth"
  438. v.TopSurface = "Smooth"
  439. v.Size = Vector3.new(10, 5, 3)
  440. v.Transparency = 1
  441. v.CFrame = char.Torso.CFrame
  442. v.BrickColor = BrickColor.new("Alder")
  443. v.Transparency = 1
  444. v.Shape = "Block"
  445. spawn(function()
  446. local TweenService = game:GetService("TweenService")
  447. local Colours = {Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255),Color3.fromRGB(0,0,255)}
  448. local Int = 0
  449. while wait(0.5) do
  450. if Int == #Colours then Int = 0 end
  451. Int = Int+1
  452. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  453. end
  454. end)
  455. text.Text = "Exiled Archimonde"
  456. wait(2)
  457. text.Text = "Edited and fixed By: Upscalegaming"
  458. wait(3)
  459. text.Text = "Evil its not Gone"
  460. wait(2)
  461. text.Text = "Burning Legion"
  462.  
  463. --//=================================\\
  464. --\\=================================//
  465.  
  466. --//=================================\\
  467. --|| SOME FUNCTIONS
  468. --\\=================================//
  469.  
  470. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  471. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  472. end
  473.  
  474. function PositiveAngle(NUMBER)
  475. if NUMBER >= 0 then
  476. NUMBER = 0
  477. end
  478. return NUMBER
  479. end
  480.  
  481. function NegativeAngle(NUMBER)
  482. if NUMBER <= 0 then
  483. NUMBER = 0
  484. end
  485. return NUMBER
  486. end
  487.  
  488. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  489. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  490. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  491. wave.CFrame = CFRAME
  492. coroutine.resume(coroutine.create(function(PART)
  493. for i = 1, WAIT do
  494. Swait()
  495. mesh.Scale = mesh.Scale + GROW
  496. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  497. if DOESROT == true then
  498. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  499. end
  500. wave.Transparency = wave.Transparency + 0.5 / WAIT
  501. if wave.Transparency > 0.99 then
  502. wave:remove()
  503. end
  504. end
  505. end))
  506. end
  507.  
  508. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  509. for _, c in pairs(PARENT:GetChildren()) do
  510. if c.ClassName == "Model" then
  511. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  512. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  513. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  514. if DIST > (TORSO.Position - FROM).Magnitude then
  515. table.insert(TABLE, c)
  516. end
  517. AddChildrenToTable(FROM, c, DIST, TABLE)
  518. elseif c.ClassName == "Folder" then
  519. AddChildrenToTable(FROM, c, DIST, TABLE)
  520. end
  521. end
  522. end
  523. end
  524.  
  525. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  526. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  527. local mesh
  528. if KIND == "Base" then
  529. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  530. elseif KIND == "Thin" then
  531. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  532. elseif KIND == "Round" then
  533. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  534. end
  535. wave.CFrame = CFRAME
  536. coroutine.resume(coroutine.create(function(PART)
  537. for i = 1, WAIT do
  538. Swait()
  539. mesh.Scale = mesh.Scale + GROW / 10
  540. wave.Transparency = wave.Transparency + 0.5 / WAIT
  541. if wave.Transparency > 0.99 then
  542. wave:remove()
  543. end
  544. end
  545. end))
  546. end
  547.  
  548. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  549. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  550. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  551. wave.CFrame = CFRAME
  552. coroutine.resume(coroutine.create(function(PART)
  553. for i = 1, WAIT do
  554. Swait()
  555. mesh.Scale = mesh.Scale + GROW
  556. wave.Transparency = wave.Transparency + 1 / WAIT
  557. if wave.Transparency > 0.99 then
  558. wave:remove()
  559. end
  560. end
  561. end))
  562. end
  563.  
  564. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  565. local TORSO = Torso
  566. local HUM = Humanoid
  567. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  568. coroutine.wrap(function()
  569. VT = Vector3.new
  570. MRANDOM = math.random
  571. local A = TIME
  572. local B = INTENSITY
  573. local C = true
  574. local HUMANOID = Humanoid
  575. local TIMER = A or 35
  576. local SHAKE = B or 5
  577. local FADE = C or true
  578. if HUMANOID then
  579. local FADER = SHAKE / TIMER
  580. for i = 1, TIMER do
  581. wait()
  582. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  583. end
  584. HUMANOID.CameraOffset = VT(0, 0, 0)
  585. end
  586.  
  587. end)()
  588. end
  589. end
  590.  
  591. function Effect(data)
  592. local FX = data.Effect or 'ResizeAndFade'
  593. local Parent = data.Parent or Effects
  594. local Color = data.Color or C3.N(0,0,255)
  595. local Size = data.Size or V3.N(1,1,1)
  596. local MoveDir = data.MoveDirection or nil
  597. local MeshData = data.Mesh or nil
  598. local SndData = data.Sound or nil
  599. local Frames = data.Frames or 45
  600. local Manual = data.Manual or nil
  601. local Material = data.Material or nil
  602. local CFra = data.CFrame or Torso.CFrame
  603. local Settings = data.FXSettings or {}
  604. local Snd,Prt,Msh;
  605. local Shape = data.Shape or Enum.PartType.Block
  606. coroutine.resume(coroutine.create(function()
  607. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  608. Prt = Manual
  609. else
  610. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  611. Prt.Shape = Shape
  612. end
  613. if(typeof(MeshData) == 'table')then
  614. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  615. elseif(typeof(MeshData) == 'Instance')then
  616. Msh = MeshData:Clone()
  617. Msh.Parent = Prt
  618. elseif(Shape == Enum.PartType.Block)then
  619. Msh = Mesh(Prt,Enum.MeshType.Brick)
  620. end
  621. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  622. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  623. end
  624. if(Snd)then
  625. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  626. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  627. end
  628. local MoveSpeed = nil;
  629. if(MoveDir)then
  630. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  631. end
  632. local Inc = M.RNG()-M.RNG()
  633. local Thingie = 0
  634. local Thingie2 = M.RNG(50,100)/100
  635. if(FX ~= 'Arc')then
  636. for i = 1, Frames do
  637. if(swait and typeof(swait) == 'function')then
  638. swait()
  639. else
  640. wait()
  641. end
  642. if(FX == 'ResizeAndFade')then
  643. if(not Settings.EndSize)then
  644. Settings.EndSize = V3.N(0,0,0)
  645. end
  646. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  647. if(Settings.EndIsIncrement)then
  648. Prt.Size = Prt.Size + Settings.EndSize
  649. else
  650. Prt.Size = Prt.Size - grow/Frames
  651. end
  652. Prt.Transparency = (i/Frames)
  653. elseif(FX == 'Fade')then
  654. Prt.Transparency = (i/Frames)
  655. end
  656.  
  657. if(Settings.RandomizeCFrame)then
  658. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  659. end
  660. if(MoveDir and MoveSpeed)then
  661. local Orientation = Prt.Orientation
  662. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  663. Prt.Orientation = Orientation
  664. end
  665. end
  666. Prt:destroy()
  667. else
  668. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  669. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  670. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  671. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  672. assert(start ~= nil,"You need to specify a start point!")
  673. assert(endP ~= nil,"You need to specify an end point!")
  674. for i = 0, 1, Settings.Speed or 0.01 do
  675. if(swait and typeof(swait) == 'function')then
  676. swait()
  677. else
  678. wait()
  679. end
  680. if(Settings.Home)then
  681. endP = Settings.Home.CFrame
  682. end
  683. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  684. end
  685. if(Settings.RemoveOnGoal)then
  686. Prt:destroy()
  687. end
  688. end
  689. end))
  690. return Prt,Msh,Snd
  691. end
  692.  
  693. function RightWing()
  694. for i = 1, 2 do
  695. local PART
  696. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  697. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  698. table.insert(RWINGS, WingWeld)
  699. PART = Wing
  700. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "LargeWing", VT(1, 1.7, 1), false)
  701. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  702. PART = Wing
  703. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  704. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  705. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.51), false)
  706. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  707. PART = Wing
  708. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  709. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  710. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.8, 0.15, 0.15), false)
  711. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  712. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.25, 0.2, 0.25), false)
  713. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  714. PART = Wing
  715. table.insert(RWINGS, WingWeld)
  716. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.4, 0.5, 0.4), false)
  717. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  718. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.45, 0.2, 0.45), false)
  719. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  720. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.15, 0.15), false)
  721. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  722. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  723. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  724. PART = Wing
  725. table.insert(RWINGS, WingWeld)
  726. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  727. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  728. PART = Wing
  729. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  730. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  731. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.3, 0.3), false)
  732. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  733. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.2), false)
  734. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  735. PART = Wing
  736. table.insert(RWINGS, WingWeld)
  737. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 1, 1), false)
  738. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  739. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.3, 0.3, 0.3), false)
  740. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  741. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.7, 0.7, 0.7), false)
  742. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  743. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "WingPart", VT(0.45, 0.45, 0.45), false)
  744. table.insert(EYES, Wing1)
  745. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  746. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  747. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  748. PART = Wing
  749. table.insert(RWINGS, WingWeld)
  750. end
  751. BODY = {}
  752. for _, c in pairs(Character:GetDescendants()) do
  753. if c:IsA("BasePart") then
  754. table.insert(BODY, {
  755. c,
  756. c.Parent,
  757. c.Material,
  758. c.Color
  759. })
  760. elseif c:IsA("JointInstance") then
  761. table.insert(BODY, {
  762. c,
  763. c.Parent,
  764. nil,
  765. nil
  766. })
  767. end
  768. end
  769. end
  770. function LeftWing()
  771. for i = 1, 2 do
  772. local PART
  773. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  774. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  775. table.insert(LWINGS, WingWeld)
  776. PART = Wing
  777. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "LargeWing", VT(1, 1.7, 1), false)
  778. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  779. PART = Wing
  780. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  781. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  782. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.51), false)
  783. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  784. PART = Wing
  785. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  786. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  787. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.8, 0.15, 0.15), false)
  788. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  789. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.25, 0.2, 0.25), false)
  790. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  791. PART = Wing
  792. table.insert(LWINGS, WingWeld)
  793. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.4, 0.5, 0.4), false)
  794. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  795. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Alder", "WingPart", VT(0.45, 0.2, 0.45), false)
  796. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  797. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.15, 0.15), false)
  798. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  799. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  800. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  801. PART = Wing
  802. table.insert(LWINGS, WingWeld)
  803. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.2, 0.5, 0.2), false)
  804. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  805. PART = Wing
  806. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.5, 0.5, 0.5), false)
  807. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  808. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.3, 0.3), false)
  809. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  810. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.2, 0.2), false)
  811. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  812. PART = Wing
  813. table.insert(LWINGS, WingWeld)
  814. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 1, 1), false)
  815. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  816. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.3, 0.3, 0.3), false)
  817. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  818. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(0.7, 0.7, 0.7), false)
  819. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  820. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "WingPart", VT(0.45, 0.45, 0.45), false)
  821. table.insert(EYES, Wing1)
  822. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  823. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Alder", "WingPart", VT(1, 0.1, 0.1), false)
  824. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  825. PART = Wing
  826. table.insert(LWINGS, WingWeld)
  827. end
  828. BODY = {}
  829. for _, c in pairs(Character:GetDescendants()) do
  830. if c:IsA("BasePart") then
  831. table.insert(BODY, {
  832. c,
  833. c.Parent,
  834. c.Material,
  835. c.Color
  836. })
  837. elseif c:IsA("JointInstance") then
  838. table.insert(BODY, {
  839. c,
  840. c.Parent,
  841. nil,
  842. nil
  843. })
  844. end
  845. end
  846. end
  847.  
  848. function Swait(NUMBER)
  849. if NUMBER == 0 or NUMBER == nil then
  850. ArtificialHB.Event:wait()
  851. else
  852. for i = 1, NUMBER do
  853. ArtificialHB.Event:wait()
  854. end
  855. end
  856. end
  857.  
  858. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  859. local NEWMESH = IT(MESH)
  860. if MESH == "SpecialMesh" then
  861. NEWMESH.MeshType = MESHTYPE
  862. if MESHID ~= "nil" and MESHID ~= "" then
  863. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  864. end
  865. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  866. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  867. end
  868. end
  869. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  870. NEWMESH.Scale = SCALE
  871. NEWMESH.Parent = PARENT
  872. return NEWMESH
  873. end
  874.  
  875. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  876. local NEWPART = IT("Part")
  877. NEWPART.formFactor = FORMFACTOR
  878. NEWPART.Reflectance = REFLECTANCE
  879. NEWPART.Transparency = TRANSPARENCY
  880. NEWPART.CanCollide = false
  881. NEWPART.Locked = true
  882. NEWPART.Anchored = true
  883. if ANCHOR == false then
  884. NEWPART.Anchored = false
  885. end
  886. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  887. NEWPART.Name = NAME
  888. NEWPART.Size = SIZE
  889. NEWPART.Position = Torso.Position
  890. NEWPART.Material = MATERIAL
  891. NEWPART:BreakJoints()
  892. NEWPART.Parent = PARENT
  893. return NEWPART
  894. end
  895.  
  896. local function weldBetween(a, b)
  897. local weldd = Instance.new("ManualWeld")
  898. weldd.Part0 = a
  899. weldd.Part1 = b
  900. weldd.C0 = CFrame.new()
  901. weldd.C1 = b.CFrame:inverse() * a.CFrame
  902. weldd.Parent = a
  903. return weldd
  904. end
  905.  
  906.  
  907. function QuaternionFromCFrame(cf)
  908. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  909. local trace = m00 + m11 + m22
  910. if trace > 0 then
  911. local s = math.sqrt(1 + trace)
  912. local recip = 0.5 / s
  913. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  914. else
  915. local i = 0
  916. if m11 > m00 then
  917. i = 1
  918. end
  919. if m22 > (i == 0 and m00 or m11) then
  920. i = 2
  921. end
  922. if i == 0 then
  923. local s = math.sqrt(m00 - m11 - m22 + 1)
  924. local recip = 0.5 / s
  925. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  926. elseif i == 1 then
  927. local s = math.sqrt(m11 - m22 - m00 + 1)
  928. local recip = 0.5 / s
  929. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  930. elseif i == 2 then
  931. local s = math.sqrt(m22 - m00 - m11 + 1)
  932. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  933. end
  934. end
  935. end
  936.  
  937. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  938. local xs, ys, zs = x + x, y + y, z + z
  939. local wx, wy, wz = w * xs, w * ys, w * zs
  940. local xx = x * xs
  941. local xy = x * ys
  942. local xz = x * zs
  943. local yy = y * ys
  944. local yz = y * zs
  945. local zz = z * zs
  946. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  947. end
  948.  
  949. function QuaternionSlerp(a, b, t)
  950. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  951. local startInterp, finishInterp;
  952. if cosTheta >= 0.0001 then
  953. if (1 - cosTheta) > 0.0001 then
  954. local theta = ACOS(cosTheta)
  955. local invSinTheta = 1 / SIN(theta)
  956. startInterp = SIN((1 - t) * theta) * invSinTheta
  957. finishInterp = SIN(t * theta) * invSinTheta
  958. else
  959. startInterp = 1 - t
  960. finishInterp = t
  961. end
  962. else
  963. if (1 + cosTheta) > 0.0001 then
  964. local theta = ACOS(-cosTheta)
  965. local invSinTheta = 1 / SIN(theta)
  966. startInterp = SIN((t - 1) * theta) * invSinTheta
  967. finishInterp = SIN(t * theta) * invSinTheta
  968. else
  969. startInterp = t - 1
  970. finishInterp = t
  971. end
  972. end
  973. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  974. end
  975.  
  976. function Clerp(a, b, t)
  977. local qa = {QuaternionFromCFrame(a)}
  978. local qb = {QuaternionFromCFrame(b)}
  979. local ax, ay, az = a.x, a.y, a.z
  980. local bx, by, bz = b.x, b.y, b.z
  981. local _t = 1 - t
  982. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  983. end
  984.  
  985. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  986. local frame = IT("Frame")
  987. frame.BackgroundTransparency = TRANSPARENCY
  988. frame.BorderSizePixel = BORDERSIZEPIXEL
  989. frame.Position = POSITION
  990. frame.Size = SIZE
  991. frame.BackgroundColor3 = COLOR
  992. frame.BorderColor3 = BORDERCOLOR
  993. frame.Name = NAME
  994. frame.Parent = PARENT
  995. return frame
  996. end
  997.  
  998. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  999. local type = type
  1000. local rng = Instance.new("Part", char)
  1001. rng.Anchored = true
  1002. rng.BrickColor = color
  1003. rng.CanCollide = false
  1004. rng.FormFactor = 3
  1005. rng.Name = "Ring"
  1006. rng.Material = "Neon"
  1007. rng.Size = Vector3.new(1, 1, 1)
  1008. rng.Transparency = 0
  1009. rng.TopSurface = 0
  1010. rng.BottomSurface = 0
  1011. rng.CFrame = pos
  1012. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1013. local rngm = Instance.new("SpecialMesh", rng)
  1014. rngm.MeshType = "Brick"
  1015. rngm.Scale = VT(x1,y1,z1)
  1016. if rainbowmode == true then
  1017. rng.Color = Color3.new(r/255,g/255,b/255)
  1018. end
  1019. local scaler2 = 1
  1020. local speeder = FastSpeed/10
  1021. if type == "Add" then
  1022. scaler2 = 1*value
  1023. elseif type == "Divide" then
  1024. scaler2 = 1/value
  1025. end
  1026. coroutine.resume(coroutine.create(function()
  1027. for i = 0,10/bonuspeed,0.1 do
  1028. swait()
  1029. if type == "Add" then
  1030. scaler2 = scaler2 - 0.01*value/bonuspeed
  1031. elseif type == "Divide" then
  1032. scaler2 = scaler2 - 0.01/value*bonuspeed
  1033. end
  1034. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1035. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1036. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1037. end
  1038. rng:Destroy()
  1039. end))
  1040. end
  1041.  
  1042. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1043. local label = IT("TextLabel")
  1044. label.BackgroundTransparency = 1
  1045. label.Size = UD2(1, 0, 1, 0)
  1046. label.Position = UD2(0, 0, 0, 0)
  1047. label.TextColor3 = TEXTCOLOR
  1048. label.TextStrokeTransparency = STROKETRANSPARENCY
  1049. label.TextTransparency = TRANSPARENCY
  1050. label.FontSize = TEXTFONTSIZE
  1051. label.Font = TEXTFONT
  1052. label.BorderSizePixel = BORDERSIZEPIXEL
  1053. label.TextScaled = false
  1054. label.Text = TEXT
  1055. label.Name = NAME
  1056. label.Parent = PARENT
  1057. return label
  1058. end
  1059.  
  1060. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1061. local type = type
  1062. local rng = Instance.new("Part", char)
  1063. rng.Anchored = true
  1064. rng.BrickColor = color
  1065. rng.CanCollide = false
  1066. rng.FormFactor = 3
  1067. rng.Name = "Ring"
  1068. rng.Material = "Neon"
  1069. rng.Size = Vector3.new(1, 1, 1)
  1070. rng.Transparency = 0
  1071. rng.TopSurface = 0
  1072. rng.BottomSurface = 0
  1073. rng.CFrame = pos
  1074. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1075. local rngm = Instance.new("SpecialMesh", rng)
  1076. rngm.MeshType = MType
  1077. rngm.Scale = Vector3.new(x1, y1, z1)
  1078. local scaler2 = 1
  1079. local speeder = FastSpeed
  1080. if type == "Add" then
  1081. scaler2 = 1 * value
  1082. elseif type == "Divide" then
  1083. scaler2 = 1 / value
  1084. end
  1085. coroutine.resume(coroutine.create(function()
  1086. for i = 0, 10 / bonuspeed, 0.1 do
  1087. swait()
  1088. if type == "Add" then
  1089. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1090. elseif type == "Divide" then
  1091. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1092. end
  1093. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1094. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1095. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1096. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1097. end
  1098. rng:Destroy()
  1099. end))
  1100. end
  1101.  
  1102. function NoOutlines(PART)
  1103. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1104. end
  1105.  
  1106. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1107. local NEWWELD = IT(TYPE)
  1108. NEWWELD.Part0 = PART0
  1109. NEWWELD.Part1 = PART1
  1110. NEWWELD.C0 = C0
  1111. NEWWELD.C1 = C1
  1112. NEWWELD.Parent = PARENT
  1113. return NEWWELD
  1114. end
  1115.  
  1116. local S = IT("Sound")
  1117. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1118. local NEWSOUND = nil
  1119. coroutine.resume(coroutine.create(function()
  1120. NEWSOUND = S:Clone()
  1121. NEWSOUND.Parent = PARENT
  1122. NEWSOUND.Volume = VOLUME
  1123. NEWSOUND.Pitch = PITCH
  1124. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1125. NEWSOUND:play()
  1126. if DOESLOOP == true then
  1127. NEWSOUND.Looped = true
  1128. else
  1129. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  1130. NEWSOUND:remove()
  1131. end
  1132. end))
  1133. return NEWSOUND
  1134. end
  1135.  
  1136. function CFrameFromTopBack(at, top, back)
  1137. local right = top:Cross(back)
  1138. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1139. end
  1140.  
  1141. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  1142. function Lightning(Table)
  1143. local Color = Table.Color or C3(0,0,255)
  1144. local StartPos = Table.Start or Torso.Position
  1145. local EndPos = Table.End or Mouse.Hit.p
  1146. local SegmentLength = Table.SegmentL or 2
  1147. local Thickness = Table.Thickness or 0.1
  1148. local Dissapear = Table.DoesFade or false
  1149. local Parent = Table.Ignore or Character
  1150. local MaxDist = Table.MaxDist or 400
  1151. local Branches = Table.Branches or false
  1152. local Thicken = Table.Thicken or false
  1153. local FadeTime = Table.FadeTime or 15
  1154. local FadeIn = Table.FadeIn or false
  1155. local Material = Table.Material or "Neon"
  1156. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  1157. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  1158. local LIGHTNINGMODEL = IT("Model",Effects)
  1159. LIGHTNINGMODEL.Name = "Lightning"
  1160. local LastBolt = nil
  1161. for E = 1, DISTANCE do
  1162. local ExtraSize = 0
  1163. if Thicken == true then
  1164. ExtraSize = (DISTANCE-E)/15
  1165. end
  1166. local TRANSPARENCY = 0
  1167. if FadeIn == true then
  1168. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  1169. if TRANSPARENCY < 0 then
  1170. TRANSPARENCY = 0
  1171. end
  1172. end
  1173. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  1174. PART.Color = Color
  1175. MakeForm(PART,"Cyl")
  1176. if LastBolt == nil then
  1177. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1178. else
  1179. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1180. end
  1181. LastBolt = PART
  1182. if Branches == true and E < (DISTANCE-5) then
  1183. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  1184. if CHOICE == 1 then
  1185. local LASTBRANCH = nil
  1186. for i = 1, MRANDOM(2,5) do
  1187. local ExtraSize2 = 0
  1188. if Thicken == true then
  1189. ExtraSize = ((DISTANCE-E)/25)/i
  1190. end
  1191. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  1192. PART.Color = Color
  1193. MakeForm(PART,"Cyl")
  1194. if LASTBRANCH == nil then
  1195. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1196. else
  1197. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  1198. end
  1199. LASTBRANCH = PART
  1200. end
  1201. end
  1202. end
  1203. end
  1204. if Dissapear == true then
  1205. coroutine.resume(coroutine.create(function()
  1206. for i = 1, FadeTime do
  1207. Swait()
  1208. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  1209. if c.ClassName == "Part" then
  1210. c.Transparency = c.Transparency + (i/FadeTime)/10
  1211. end
  1212. end
  1213. end
  1214. LIGHTNINGMODEL:remove()
  1215. end))
  1216. elseif Dissapear == false then
  1217. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1218. end
  1219. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1220. end
  1221.  
  1222. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1223. function WACKYEFFECT(Table)
  1224. local TYPE = (Table.EffectType or "Sphere")
  1225. local SIZE = (Table.Size or VT(6,6,6))
  1226. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1227. local TRANSPARENCY = (Table.Transparency or 0)
  1228. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1229. local CFRAME = (Table.CFrame or Torso.CFrame)
  1230. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1231. local ROTATION1 = (Table.RotationX or 0)
  1232. local ROTATION2 = (Table.RotationY or 0)
  1233. local ROTATION3 = (Table.RotationZ or 0)
  1234. local MATERIAL = "Neon"
  1235. local COLOR = color
  1236. local TIME = (Table.Time or 45)
  1237. local SOUNDID = (Table.SoundID or nil)
  1238. local SOUNDPITCH = (Table.SoundPitch or nil)
  1239. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1240. coroutine.resume(coroutine.create(function()
  1241. local PLAYSSOUND = false
  1242. local SOUND = nil
  1243. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1244. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1245. PLAYSSOUND = true
  1246. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1247. end
  1248. EFFECT.Color = color
  1249. local MSH = nil
  1250. if TYPE == "Sphere" then
  1251. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1252. elseif TYPE == "Block" then
  1253. MSH = IT("BlockMesh",EFFECT)
  1254. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1255. elseif TYPE == "Wave" then
  1256. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1257. elseif TYPE == "Ring" then
  1258. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1259. elseif TYPE == "Slash" then
  1260. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1261. elseif TYPE == "Round Slash" then
  1262. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1263. elseif TYPE == "Swirl" then
  1264. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1265. elseif TYPE == "Skull" then
  1266. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1267. elseif TYPE == "Crystal" then
  1268. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1269. end
  1270. if MSH ~= nil then
  1271. local MOVESPEED = nil
  1272. if MOVEDIRECTION ~= nil then
  1273. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1274. end
  1275. local GROWTH = SIZE - ENDSIZE
  1276. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1277. if TYPE == "Block" then
  1278. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1279. else
  1280. EFFECT.CFrame = CFRAME
  1281. end
  1282. for LOOP = 1, TIME+1 do
  1283. Swait()
  1284. MSH.Scale = MSH.Scale - GROWTH/TIME
  1285. if TYPE == "Wave" then
  1286. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1287. end
  1288. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1289. if TYPE == "Block" then
  1290. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1291. else
  1292. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1293. end
  1294. if MOVEDIRECTION ~= nil then
  1295. local ORI = EFFECT.Orientation
  1296. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1297. EFFECT.Orientation = ORI
  1298. end
  1299. end
  1300. if PLAYSSOUND == false then
  1301. EFFECT:remove()
  1302. else
  1303. SOUND.Stopped:Connect(function()
  1304. EFFECT:remove()
  1305. end)
  1306. end
  1307. else
  1308. if PLAYSSOUND == false then
  1309. EFFECT:remove()
  1310. else
  1311. repeat Swait() until SOUND.Playing == false
  1312. EFFECT:remove()
  1313. end
  1314. end
  1315. end))
  1316. end
  1317. function MakeForm(PART,TYPE)
  1318. if TYPE == "Cyl" then
  1319. local MSH = IT("CylinderMesh",PART)
  1320. elseif TYPE == "Ball" then
  1321. local MSH = IT("SpecialMesh",PART)
  1322. MSH.MeshType = "Sphere"
  1323. elseif TYPE == "Wedge" then
  1324. local MSH = IT("SpecialMesh",PART)
  1325. MSH.MeshType = "Wedge"
  1326. end
  1327. end
  1328. function SpawnTrail(FROM,TO,BIG)
  1329. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Bright yellow", "Trail", VT(0,0,0))
  1330. MakeForm(TRAIL,"Cyl")
  1331. local DIST = (FROM - TO).Magnitude
  1332. if BIG == true then
  1333. TRAIL.Size = VT(0.5,DIST,0.5)
  1334. else
  1335. TRAIL.Size = VT(0.25,DIST,0.25)
  1336. end
  1337. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1338. coroutine.resume(coroutine.create(function()
  1339. for i = 1, 5 do
  1340. Swait()
  1341. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1342. end
  1343. TRAIL:remove()
  1344. end))
  1345. end
  1346.  
  1347. Debris = game:GetService("Debris")
  1348.  
  1349. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1350. local DIRECTION = CF(StartPos,EndPos).lookVector
  1351. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1352. end
  1353.  
  1354. function turnto(position)
  1355. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1356. end
  1357. Circle = nil
  1358. CircleParts = {}
  1359. Equipped = false
  1360.  
  1361. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  1362. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  1363. end
  1364.  
  1365. Equipped = true
  1366. Circle = Instance.new("Model")
  1367. Circle.Name = "Circle"
  1368. Angle = 0
  1369. for i = 1, 1 do
  1370. local CirclePart = Instance.new("Part")
  1371. CirclePart.Name = "CirclePart"
  1372. CirclePart.Transparency = 1
  1373. CirclePart.BrickColor = BrickColor.new("Deep orange")
  1374. CirclePart.Material = Enum.Material.Plastic
  1375. CirclePart.Shape = Enum.PartType.Block
  1376. CirclePart.FormFactor = Enum.FormFactor.Custom
  1377. CirclePart.TopSurface = Enum.SurfaceType.Smooth
  1378. CirclePart.BottomSurface = Enum.SurfaceType.Smooth
  1379. CirclePart.Anchored = true
  1380. CirclePart.CanCollide = false
  1381. CirclePart.Locked = true
  1382. CirclePart.Size = Vector3.new(10, 0.2, 10)
  1383. local Aura = Instance.new('ParticleEmitter')
  1384. Aura.Name = "Aura"
  1385. Aura.Texture = "rbxassetid://332392312"
  1386. Aura.Parent = CirclePart
  1387. Aura.LightEmission = 0
  1388. Aura.Transparency = NumberSequence.new(0.2,0.4,1)
  1389. Aura.Color = ColorSequence.new(Color3.new(0,0,255),Color3.new(0,0,255))
  1390. Aura.Size = NumberSequence.new(0.9,0.5,0.3)
  1391. Aura.LockedToPart = false
  1392. Aura.Lifetime = NumberRange.new(1)
  1393. Aura.Rate = 50
  1394. Aura.Speed = NumberRange.new(2.5)
  1395. Aura.SpreadAngle = Vector2.new(80,80)
  1396. local BlockMesh = Instance.new("BlockMesh")
  1397. BlockMesh.Scale = Vector3.new(1, (1 + (0.005 * i)), 1)
  1398. BlockMesh.Parent = CirclePart
  1399. CirclePart.Parent = Circle
  1400. local Star = Instance.new("Decal", CirclePart)
  1401. Star.Texture = "http://www.roblox.com/asset/?id=332392312"
  1402. Star.Face = "Top"
  1403. local Light = Instance.new("PointLight", CirclePart)
  1404. Light.Color = Color3.new(0,0,255)
  1405. Light.Brightness = 100
  1406. Light.Range = 15
  1407. table.insert(CircleParts, CirclePart)
  1408. end
  1409. Spawn(function()
  1410. while Equipped and Humanoid.Parent and Torso.Parent do
  1411. if Angle == 360 then
  1412. Angle = 0
  1413. end
  1414. Angle = Angle + 0.05
  1415. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  1416. if Hit then
  1417. if not Circle.Parent then
  1418. Circle.Parent = Character
  1419. end
  1420. for i, v in pairs(CircleParts) do
  1421. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  1422. end
  1423. else
  1424. Circle.Parent = nil
  1425. end
  1426. wait()
  1427. end
  1428. end)
  1429. --//=================================\\
  1430. --|| WEAPON CREATION
  1431. --\\=================================//
  1432. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1433. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(0.5, -0.5, 0.45) * ANGLES(RAD(110), RAD(0), RAD(-15)), CF(0, 0, 0))
  1434. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.4,1.4,0.4),false)
  1435. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1436. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Light", VT(0.35,1.4,0.35),false)
  1437. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1438. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.5,0.5,0.5),false)
  1439. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1440.  
  1441. local DECAL = IT("Decal",Part)
  1442. DECAL.Texture = "http://www.roblox.com/asset/?id=332392312"
  1443. DECAL.Face = "Top"
  1444.  
  1445. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1446. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1447. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1448. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1449. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1450. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1451. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1452. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1453. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Eon", VT(0.5,0.5,1.25),false)
  1454. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1455. --------------------------------------------------------------------------
  1456. ---------------------------------------
  1457. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1458.  
  1459. for i = 1, 35 do
  1460. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1461. FACE.Color = C3(0,0,255)
  1462. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1463. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1464. end
  1465. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.6,0.1,1)/2,false)
  1466. MakeForm(Eye,"Ball")
  1467. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1468. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.6,0.1,1)/2,false)
  1469. MakeForm(Eye,"Ball")
  1470. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1471. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.1,1,1)/2,false)
  1472. MakeForm(Eye,"Ball")
  1473. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1474. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Alder", "Eye", VT(0.1,1,1)/2,false)
  1475. MakeForm(Eye,"Ball")
  1476. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1477.  
  1478. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Alder", "Eon", VT(0.5,0.5,1.25),false)
  1479. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1480.  
  1481. local Particle = IT("ParticleEmitter",nil)
  1482. Particle.Enabled = false
  1483. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1484. Particle.LightEmission = 0.5
  1485. Particle.Rate = 150
  1486. Particle.ZOffset = 0.2
  1487. Particle.Rotation = NumberRange.new(-180, 180)
  1488. Particle.RotSpeed = NumberRange.new(-180, 180)
  1489. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1490. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255),C3(0,0,255))
  1491.  
  1492. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1493. function ParticleEmitter(Table)
  1494. local PRTCL = Particle:Clone()
  1495. local Speed = Table.Speed or 5
  1496. local Drag = Table.Drag or 0
  1497. local Size1 = Table.Size1 or 1
  1498. local Size2 = Table.Size2 or 5
  1499. local Lifetime1 = Table.Lifetime1 or 1
  1500. local Lifetime2 = Table.Lifetime2 or 1.5
  1501. local Parent = Table.Parent or Torso
  1502. local Emit = Table.Emit or 100
  1503. local Offset = Table.Offset or 360
  1504. local Acel = Table.Acel or VT(0,0,0)
  1505. local Enabled = Table.Enabled or false
  1506. PRTCL.Parent = Parent
  1507. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1508. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1509. PRTCL.Speed = NumberRange.new(Speed)
  1510. PRTCL.VelocitySpread = Offset
  1511. PRTCL.Drag = Drag
  1512. PRTCL.Acceleration = Acel
  1513. if Enabled == false then
  1514. PRTCL:Emit(Emit)
  1515. Debris:AddItem(PRTCL,Lifetime2)
  1516. else
  1517. PRTCL.Enabled = true
  1518. end
  1519. return PRTCL
  1520. end
  1521.  
  1522. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.6,0.2),false)
  1523. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1524. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.5,0.2),false)
  1525. MakeForm(Part,"Wedge")
  1526. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1527. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.3,0.2),false)
  1528. MakeForm(Part,"Wedge")
  1529. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1530. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.3,0.3,0.3),false)
  1531. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1532. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.3,0.5,0.5),false)
  1533. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1534. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.4,0.4,0.4),false)
  1535. MakeForm(Part,"Cyl")
  1536. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1537. for i = 1, 8 do
  1538. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Eye", VT(0,0.35,0.41),false)
  1539. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1540. end
  1541. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Eye", VT(0.38,0.41,0.38),false)
  1542. MakeForm(Part,"Cyl")
  1543. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1544. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.37,0.5,0.37),false)
  1545. MakeForm(Part,"Ball")
  1546. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1547. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.7,0.4),false)
  1548. MakeForm(Part,"Wedge")
  1549. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1550. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.3,0.4,0.2),false)
  1551. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1552. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.35,0.35,0.35),false)
  1553. MakeForm(Part,"Cyl")
  1554. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1555. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.5,0.1,0.5),false)
  1556. MakeForm(Part,"Cyl")
  1557. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1558. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.5,0.1,0.45),false)
  1559. MakeForm(Part,"Cyl")
  1560. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1561. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.2,0.5,0.2),false)
  1562. MakeForm(Part,"Wedge")
  1563. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1564. local LASTPART = Handle
  1565. for i = 1, 10 do
  1566. if LASTPART == Handle then
  1567. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.1,0.2,0),false)
  1568. LASTPART = Part
  1569. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1570. else
  1571. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.1,0.05,0),false)
  1572. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1573. LASTPART = Part
  1574. end
  1575. end
  1576.  
  1577. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.15,2,0.15),false)
  1578. MakeForm(Barrel,"Cyl")
  1579. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1580. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0.25,1,0.25),false)
  1581. MakeForm(Part,"Cyl")
  1582. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1583. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0,0.1,0.2),false)
  1584. MakeForm(Part,"Wedge")
  1585. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1586. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Eye", VT(0.125,0,0.125),false)
  1587. MakeForm(Hole,"Cyl")
  1588. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1589. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Alder", "Part", VT(0,0,0),false)
  1590. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1591. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1592. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Alder", "Eye", VT(0,0,0),false)
  1593. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1594. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1595. coroutine.resume(coroutine.create(function()
  1596. while wait() do
  1597. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1598. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1599. end
  1600. end))
  1601.  
  1602. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1603. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1604.  
  1605.  
  1606. Weapon.Parent = Character
  1607. for _, c in pairs(Weapon:GetChildren()) do
  1608. if c.ClassName == "Part" then
  1609. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1610. end
  1611. end
  1612.  
  1613. function swait(num)
  1614. if num == 0 or num == nil then
  1615. ArtificialHB.Event:wait()
  1616. else
  1617. for i = 0, num do
  1618. ArtificialHB.Event:wait()
  1619. end
  1620. end
  1621. end
  1622.  
  1623. function chatfunc(text)
  1624. local chat = coroutine.wrap(function()
  1625. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1626. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1627. end
  1628. local Bill = Instance.new("BillboardGui",Character)
  1629. Bill.Size = UDim2.new(0,100,0,40)
  1630. Bill.StudsOffset = Vector3.new(0,3,0)
  1631. Bill.Adornee = Character.Head
  1632. Bill.Name = "TalkingBillBoard"
  1633. local Hehe = Instance.new("TextLabel",Bill)
  1634. Hehe.BackgroundTransparency = 1
  1635. Hehe.BorderSizePixel = 0
  1636. Hehe.Text = ""
  1637. Hehe.Font = "Bodoni"
  1638. Hehe.TextSize = 40
  1639. Hehe.TextStrokeTransparency = 0
  1640. Hehe.Size = UDim2.new(1,0,0.5,0)
  1641. coroutine.resume(coroutine.create(function()
  1642. while Hehe ~= nil do
  1643. swait()
  1644. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1645. Hehe.Rotation = math.random(-5,5)
  1646. Hehe.TextColor3 = Color3.new(0,0,255)
  1647. Hehe.TextStrokeColor3 = Color3.new(0,0,255)
  1648. end
  1649. end))
  1650. for i = 1,string.len(text),1 do
  1651. swait()
  1652. Hehe.Text = string.sub(text,1,i)
  1653. end
  1654. swait(90)--Re[math.random(1, 93)]
  1655. for i = 0, 1, .025 do
  1656. swait()
  1657. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1658. Hehe.TextStrokeTransparency = i
  1659. Hehe.TextTransparency = i
  1660. end
  1661. Bill:Destroy()
  1662. end)
  1663. chat()
  1664. end
  1665.  
  1666. function onChatted(msg)
  1667. chatfunc(msg)
  1668. end
  1669.  
  1670. Player.Chatted:connect(onChatted)
  1671.  
  1672. local BODY = {}
  1673. for _, c in pairs(Character:GetDescendants()) do
  1674. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1675. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1676. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1677. end
  1678. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1679. elseif c:IsA("JointInstance") then
  1680. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1681. end
  1682. end
  1683.  
  1684. function refit()
  1685. Character.Parent = workspace
  1686. for e = 1, #BODY do
  1687. if BODY[e] ~= nil then
  1688. local STUFF = BODY[e]
  1689. local PART = STUFF[1]
  1690. local PARENT = STUFF[2]
  1691. local MATERIAL = STUFF[3]
  1692. local COLOR = STUFF[4]
  1693. local TRANSPARENCY = STUFF[5]
  1694. --local SIZE = STUFF[6]
  1695. local NAME = STUFF[7]
  1696. if PART.ClassName == "Part" and PART ~= RootPart then
  1697. PART.Material = MATERIAL
  1698. PART.Transparency = TRANSPARENCY
  1699. PART.Name = NAME
  1700. end
  1701. if PART.Parent ~= PARENT then
  1702. Humanoid:remove()
  1703. PART.Parent = PARENT
  1704. Humanoid = IT("Humanoid",Character)
  1705. end
  1706. end
  1707. end
  1708. end
  1709.  
  1710. local SKILLTEXTCOLOR = C3(0,0,255)
  1711. local SKILLFONT = "Code"
  1712. local SKILLTEXTSIZE = 7
  1713.  
  1714. Humanoid.Died:connect(function()
  1715. refit()
  1716. end)
  1717.  
  1718. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1719. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1720. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1721. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1722. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1723. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1724. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1725. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1726. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1727. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1728. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1729. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1730.  
  1731. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Burning Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1732. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1733. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Burning Barrage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1734. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Burning Beam", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1735. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burning Fury", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1736. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance Boi", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1737. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1738. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1739. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Burning Ravage", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1740. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Overflowing Burn", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1741. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Supernova", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1742. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Everyone's Hopes", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1743.  
  1744. function printbye(Name)
  1745. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1746. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1747. end
  1748.  
  1749. workspace.ChildAdded:connect(function(instance)
  1750. for BANISH = 1, #TOBANISH do
  1751. if TOBANISH[BANISH] ~= nil then
  1752. if instance.Name == TOBANISH[BANISH] then
  1753. coroutine.resume(coroutine.create(function()
  1754. printbye(instance.Name)
  1755. instance:ClearAllChildren()
  1756. Debris:AddItem(instance,0.0005)
  1757. end))
  1758. end
  1759. end
  1760. end
  1761. end)
  1762.  
  1763. --//=================================\\
  1764. --|| DAMAGING
  1765. --\\=================================//
  1766.  
  1767. function Banish(Foe)
  1768. if Foe then
  1769. coroutine.resume(coroutine.create(function()
  1770. --if game.Players:FindFirstChild(Foe.Name) then
  1771. table.insert(TOBANISH,Foe.Name)
  1772. printbye(Foe.Name)
  1773. --end
  1774. Foe.Archivable = true
  1775. local CLONE = Foe:Clone()
  1776. Foe:Destroy()
  1777. CLONE.Parent = Effects
  1778. CLONE:BreakJoints()
  1779. local MATERIALS = {"Glass","Neon"}
  1780. for _, c in pairs(CLONE:GetDescendants()) do
  1781. if c:IsA("BasePart") then
  1782. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1783. CreateSound(340722848, c, 10, 1, false)
  1784. end
  1785. c.Anchored = true
  1786. c.Transparency = c.Transparency + 0.2
  1787. c.Material = MATERIALS[MRANDOM(1,2)]
  1788. c.Color = C3(0,0,255)
  1789. if c.ClassName == "MeshPart" then
  1790. c.TextureID = ""
  1791. end
  1792. if c:FindFirstChildOfClass("SpecialMesh") then
  1793. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1794. end
  1795. if c:FindFirstChildOfClass("Decal") then
  1796. c:FindFirstChildOfClass("Decal"):remove()
  1797. end
  1798. c.Name = "Banished"
  1799. c.CanCollide = false
  1800. else
  1801. c:remove()
  1802. end
  1803. end
  1804. local A = false
  1805. for i = 1, 35 do
  1806. if A == false then
  1807. A = true
  1808. elseif A == true then
  1809. A = false
  1810. end
  1811. for _, c in pairs(CLONE:GetDescendants()) do
  1812. if c:IsA("BasePart") then
  1813. c.Anchored = true
  1814. c.Material = MATERIALS[MRANDOM(1,2)]
  1815. c.Transparency = c.Transparency + 0.8/35
  1816. if A == false then
  1817. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1818. elseif A == true then
  1819. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1820. end
  1821. end
  1822. end
  1823. Swait()
  1824. end
  1825. CLONE:remove()
  1826. end))
  1827. end
  1828. end
  1829.  
  1830.  
  1831.  
  1832.  
  1833. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1834. local CHILDREN = workspace:GetDescendants()
  1835. for index, CHILD in pairs(CHILDREN) do
  1836. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1837. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1838. if HUM then
  1839. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1840. if TORSO then
  1841. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1842. if ISBANISH == true then
  1843. Banish(CHILD)
  1844. else
  1845. if ISBANISH == "Gravity" then
  1846. HUM.PlatformStand = true
  1847. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1848. local grav = Instance.new("BodyPosition",TORSO)
  1849. grav.D = 15
  1850. grav.P = 20000
  1851. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1852. grav.position = TORSO.Position
  1853. grav.Name = "V3BanishForce"..Player.Name
  1854. else
  1855. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1856. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1857. end
  1858. else
  1859. HUM.PlatformStand = false
  1860. end
  1861. end
  1862. elseif ISBANISH == "Gravity" then
  1863. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1864. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1865. HUM.PlatformStand = false
  1866. end
  1867. end
  1868. end
  1869. end
  1870. end
  1871. end
  1872. end
  1873.  
  1874. UnBanishTaunts = {"You Are Released.", "If You Do The Same Thing Twice You Shall Not Be Given Mercy.", "Your Actions Have Been Forgiven.", "I shall set you free.", "I have let you go.", "Don't do that again.", "As A Person, i have the emotion of forgiving.", "Its Only Fair To Show You Mercy."}
  1875.  
  1876. --//=================================\\
  1877. --|| ATTACK FUNCTIONS AND STUFF
  1878. --\\=================================//
  1879. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1880.  
  1881. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1882. MakeForm(RightHole,"Cyl")
  1883. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1884. MakeForm(LeftHole,"Cyl")
  1885.  
  1886. function getbloody(victim,amount)
  1887. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1888. PART.CFrame = victim.CFrame
  1889. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1890. Debris:AddItem(PART,5)
  1891. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1892. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1893. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1894. local prtcl = asd:Clone()
  1895. prtcl.Parent = PART
  1896. prtcl:Emit(amount*10)
  1897. end
  1898.  
  1899. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Alder", "Point blank", VT(0, 0, 0), false)
  1900.  
  1901. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1902. if DoesCourontine == false then
  1903. local Direction = CF(Part.Position, ToLocation)
  1904. local Distance = (Part.Position - ToLocation).magnitude
  1905. for i = 1, AmountOfTime do
  1906. Swait()
  1907. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1908. Direction = Part.CFrame
  1909. end
  1910. Part:remove()
  1911. elseif DoesCourontine == true then
  1912. coroutine.resume(coroutine.create(function()
  1913. local Direction = CF(Part.Position, ToLocation)
  1914. local Distance = (Part.Position - ToLocation).magnitude
  1915. for i = 1, AmountOfTime do
  1916. Swait()
  1917. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1918. Direction = Part.CFrame
  1919. end
  1920. Part:remove()
  1921. end))
  1922. end
  1923. end
  1924.  
  1925. function Absoluteum()
  1926. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1927. if HITFLOOR ~= nil then
  1928. do
  1929. local HITBODIES = {}
  1930. ATTACK = true
  1931. Rooted = true
  1932. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1933. MakeForm(ABSOLUTE, "Ball")
  1934. CreateSound("416200578", RootPart, 10, 1)
  1935. for i = 0, 8, 0.1 / Animation_Speed do
  1936. Swait()
  1937. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1938. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1939. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1940. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1941. MakeForm(CHARGE, "Ball")
  1942. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1943. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1944. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1950. end
  1951. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1952. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1953. for i = 1, 45 do
  1954. Swait()
  1955. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. end
  1962. coroutine.resume(coroutine.create(function()
  1963. local IMPACT = false
  1964. local BULLET = ABSOLUTE
  1965. MakeForm(BULLET, "Ball")
  1966. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1967. for i = 1, 500 do
  1968. Swait()
  1969. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1970. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1971. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1972. if HIT ~= nil then
  1973. IMPACT = true
  1974. break
  1975. end
  1976. end
  1977. if IMPACT == false then
  1978. for i = 1, 40 do
  1979. Swait()
  1980. BULLET.Size = BULLET.Size * 0.9
  1981. end
  1982. BULLET:remove()
  1983. else
  1984. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1985. for i = 1, 175 do
  1986. Swait()
  1987. BULLET.Size = BULLET.Size * 0.99
  1988. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1989. end
  1990. CreateSound("438666001", BULLET, 10, 3)
  1991. Swait(35)
  1992. BULLET.Transparency = 1
  1993. for i = 1, 20 do
  1994. for e = 1, 5 do
  1995. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1996. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1997. end
  1998. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1999. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  2000. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  2001. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  2002. Swait(5)
  2003. for e = 1, #HITBODIES do
  2004. if HITBODIES[e] ~= nil then
  2005. local BOD = HITBODIES[e]
  2006. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2007. if TORS then
  2008. BOD:BreakJoints()
  2009. for _, c in pairs(BOD:GetChildren()) do
  2010. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2011. local bv = Instance.new("BodyVelocity")
  2012. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2013. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  2014. bv.Parent = c
  2015. Debris:AddItem(bv, 0.2)
  2016. end
  2017. end
  2018. end
  2019. end
  2020. end
  2021. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  2022. end
  2023. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  2024. Debris:AddItem(BULLET, 10)
  2025. end
  2026. end))
  2027. ATTACK = false
  2028. Rooted = false
  2029. end
  2030. end
  2031. end
  2032.  
  2033. function Nuke()
  2034. ATTACK = true
  2035. Rooted = true
  2036. local CHARGE = false
  2037. local BLASTS = {468991944, 468991990}
  2038. coroutine.resume(coroutine.create(function()
  2039. repeat
  2040. Swait()
  2041. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  2043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2047. until CHARGE == true
  2048. for i = 0, 0.4, 0.1 / Animation_Speed do
  2049. Swait()
  2050. WACKYEFFECT({
  2051. Time = 15,
  2052. EffectType = "Sphere",
  2053. Size = VT(60, 60, 60),
  2054. Size2 = VT(0, 0, 0),
  2055. Transparency = 1,
  2056. Transparency2 = 0.7,
  2057. CFrame = CF(RootPart.Position),
  2058. MoveToPos = nil,
  2059. RotationX = 0,
  2060. RotationY = 0,
  2061. RotationZ = 0,
  2062. Material = "Neon",
  2063. Color = C3(0, 0, 1),
  2064. SoundID = nil,
  2065. SoundPitch = nil,
  2066. SoundVolume = nil
  2067. })
  2068. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2069. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2072. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2074. end
  2075. coroutine.resume(coroutine.create(function()
  2076. local POS = RootPart.Position
  2077. wait(0.2)
  2078. for i = 1, 5 do
  2079. WACKYEFFECT({
  2080. Time = 65,
  2081. EffectType = "Sphere",
  2082. Size = VT(2, 2, 2),
  2083. Size2 = VT(0, 0, 500),
  2084. Transparency = 1,
  2085. Transparency2 = 0,
  2086. CFrame = CF(POS),
  2087. MoveToPos = nil,
  2088. RotationX = MRANDOM(-2, 2),
  2089. RotationY = MRANDOM(-12, 12),
  2090. RotationZ = MRANDOM(-2, 2),
  2091. Material = "Neon",
  2092. Color = C3(0, 0, 1),
  2093. SoundID = nil,
  2094. SoundPitch = nil,
  2095. SoundVolume = nil
  2096. })
  2097. end
  2098. wait(1)
  2099. SHAKECAM(POS, 9999999999, 25, 25)
  2100. ApplyAoE(POS, 450)
  2101. WACKYEFFECT({
  2102. Time = 85,
  2103. EffectType = "Sphere",
  2104. Size = VT(120, 120, 120),
  2105. Size2 = VT(350, 350, 350),
  2106. Transparency = 0,
  2107. Transparency2 = 1,
  2108. CFrame = CF(POS),
  2109. MoveToPos = nil,
  2110. RotationX = 0,
  2111. RotationY = 0,
  2112. RotationZ = 0,
  2113. Material = "Neon",
  2114. Color = C3(0, 0, 1),
  2115. SoundID = nil,
  2116. SoundPitch = 1,
  2117. SoundVolume = 10
  2118. })
  2119. for i = 1, 20 do
  2120. WACKYEFFECT({
  2121. Time = 85,
  2122. EffectType = "Sphere",
  2123. Size = VT(120, 120, 120),
  2124. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  2125. Transparency = 0.8,
  2126. Transparency2 = 1,
  2127. CFrame = CF(POS),
  2128. MoveToPos = nil,
  2129. RotationX = 0,
  2130. RotationY = 0,
  2131. RotationZ = 0,
  2132. Material = "Neon",
  2133. Color = C3(0, 0, 1),
  2134. SoundID = nil,
  2135. SoundPitch = 1,
  2136. SoundVolume = 10
  2137. })
  2138. WACKYEFFECT({
  2139. Time = 100,
  2140. EffectType = "Wave",
  2141. Size = VT(25, 2, 25),
  2142. Size2 = VT(400, 0, 400) * 1.2,
  2143. Transparency = 0,
  2144. Transparency2 = 1,
  2145. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2146. MoveToPos = nil,
  2147. RotationX = 0,
  2148. RotationY = 0,
  2149. RotationZ = 0,
  2150. Material = "Neon",
  2151. Color = C3(0, 0, 1),
  2152. SoundID = nil,
  2153. SoundPitch = nil,
  2154. SoundVolume = nil
  2155. })
  2156. end
  2157. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2158. for i = 1, 5 do
  2159. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  2160. WACKYEFFECT({
  2161. Time = 120,
  2162. EffectType = "Wave",
  2163. Size = VT(150, 2, 150),
  2164. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  2165. Transparency = 0,
  2166. Transparency2 = 1,
  2167. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  2168. MoveToPos = nil,
  2169. RotationX = 0,
  2170. RotationY = 0,
  2171. RotationZ = 0,
  2172. Material = "Neon",
  2173. Color = C3(0, 0, 1),
  2174. SoundID = nil,
  2175. SoundPitch = nil,
  2176. SoundVolume = nil
  2177. })
  2178. end
  2179. end))
  2180. for i = 0, 1, 0.1 / Animation_Speed do
  2181. Swait()
  2182. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  2183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2186. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2188. end
  2189. ATTACK = false
  2190. Rooted = false
  2191. end))
  2192. for i = 1, 30 do
  2193. wait(0.01)
  2194. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  2195. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  2196. if HITFLOOR then
  2197. ApplyAoE(HITPOS, 65, true)
  2198. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  2199. WACKYEFFECT({
  2200. Time = 25,
  2201. EffectType = "Sphere",
  2202. Size = VT(22, 22, 22),
  2203. Size2 = VT(85, 85, 85),
  2204. Transparency = 0,
  2205. Transparency2 = 1,
  2206. CFrame = CF(HITPOS),
  2207. MoveToPos = nil,
  2208. RotationX = 0,
  2209. RotationY = 0,
  2210. RotationZ = 0,
  2211. Material = "Neon",
  2212. Color = C3(0, 0, 1),
  2213. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  2214. SoundPitch = MRANDOM(9, 12) / 10,
  2215. SoundVolume = 10
  2216. })
  2217. for e = 1, 3 do
  2218. WACKYEFFECT({
  2219. EffectType = "Wave",
  2220. Size = VT(25, 0, 25),
  2221. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  2222. Transparency = 0,
  2223. Transparency2 = 1,
  2224. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2225. MoveToPos = nil,
  2226. RotationX = 0,
  2227. RotationY = 3,
  2228. RotationZ = 0,
  2229. Material = "Neon",
  2230. Color = C3(0, 0, 1),
  2231. SoundID = nil,
  2232. SoundPitch = nil,
  2233. SoundVolume = nil
  2234. })
  2235. WACKYEFFECT({
  2236. Time = 35,
  2237. EffectType = "Sphere",
  2238. Size = VT(22, 45, 22),
  2239. Size2 = VT(25, 45 + e * 75, 25),
  2240. Transparency = 0,
  2241. Transparency2 = 1,
  2242. CFrame = CF(HITPOS) * TURN,
  2243. MoveToPos = nil,
  2244. RotationX = 0,
  2245. RotationY = 0,
  2246. RotationZ = 0,
  2247. Material = "Neon",
  2248. Color = C3(0, 0, 1),
  2249. SoundID = nil,
  2250. SoundPitch = MRANDOM(9, 12) / 10,
  2251. SoundVolume = 10
  2252. })
  2253. end
  2254. end
  2255. end
  2256. CHARGE = true
  2257. end
  2258.  
  2259. function SpectralBanishing()
  2260. ATTACK = true
  2261. Rooted = false
  2262. chatfunc("If you desire to be a ghost...", 20)
  2263. for i = 0, 5, 0.1 / Animation_Speed do
  2264. Swait()
  2265. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2271. end
  2272. chatfunc("Then move on to the afterlife!", 6)
  2273. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2274. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2275. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2276. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2277. local distance = (GunPoint.Position - Way).magnitude
  2278. for i = 1, 5 do
  2279. local laser = Instance.new("Part", Effects)
  2280. laser.Transparency = 0
  2281. laser.CanCollide = false
  2282. laser.Anchored = true
  2283. laser.Color = C3(0, 0, 1)
  2284. laser.Material = "Neon"
  2285. laser.formFactor = Enum.FormFactor.Custom
  2286. laser.Size = Vector3.new(0.15, 0.15, distance)
  2287. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2288. table.insert(Effects2, {
  2289. laser,
  2290. "Disappear",
  2291. 0.1,
  2292. 1,
  2293. 1,
  2294. 1,
  2295. 2
  2296. })
  2297. end
  2298. coroutine.resume(coroutine.create(function()
  2299. Swait(15)
  2300. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2301. for i = 1, 25 do
  2302. Swait()
  2303. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2304. end
  2305. local GAME = game.Players:GetChildren()
  2306. for PLAYER = 1, #GAME do
  2307. do
  2308. local PLAY = GAME[PLAYER]
  2309. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2310. PLAY.Character.Parent = nil
  2311. coroutine.resume(coroutine.create(function()
  2312. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2313. PLAY.Character.Parent = workspace
  2314. local Value = IT("BoolValue", Delete)
  2315. Value.Name = PLAY.Name
  2316. end
  2317. end))
  2318. end
  2319. end
  2320. end
  2321. for i = 1, 25 do
  2322. Swait()
  2323. FILTER.TintColor = C3(0, 0, 1)
  2324. end
  2325. end))
  2326. for i = 0, 2, 0.1 / Animation_Speed do
  2327. Swait()
  2328. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2329. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2330. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2331. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2332. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2333. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2334. end
  2335. ATTACK = false
  2336. Rooted = false
  2337. end
  2338.  
  2339. function Madness()
  2340. ATTACK = true
  2341. Rooted = false
  2342. local GYRO = IT("BodyGyro",RootPart)
  2343. GYRO.D = 750
  2344. GYRO.P = 20000
  2345. GYRO.MaxTorque = VT(0,40000000,0)
  2346. local LOCKED = true
  2347. local SHOT = false
  2348. coroutine.resume(coroutine.create(function()
  2349. for i=0, 1, 0.1 / Animation_Speed do
  2350. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2351. Swait()
  2352. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2356. end
  2357. LOCKED = false
  2358. SHOT = true
  2359. repeat
  2360. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2361. Swait()
  2362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2366. until HOLD == false and SHOT == false
  2367. for i=0, 0.3, 0.1 / Animation_Speed do
  2368. Swait()
  2369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2373. end
  2374. GYRO:remove()
  2375. ATTACK = false
  2376. Rooted = false
  2377. end))
  2378. repeat wait() until LOCKED == false
  2379. repeat
  2380. SHOT = true
  2381. wait(0.2)
  2382. SHOT = false
  2383. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,255), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2384. local HIT = BULLET.Hit
  2385. local HITPOS = BULLET.End
  2386. if HIT then
  2387. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2388. Banish(HIT.Parent)
  2389. end
  2390. end
  2391. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2392. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2393. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2394. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2395. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2396. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2397. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2398. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2399. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2400. until HOLD == false
  2401. end
  2402.  
  2403. function EMOTE()
  2404. ATTACK = true
  2405. Rooted = false
  2406. local LOOP = 0
  2407. for i=0, 0.1, 0.1 / Animation_Speed do
  2408. Swait()
  2409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2413. end
  2414. for i=0, 3, 0.1 / Animation_Speed do
  2415. Swait()
  2416. LOOP = LOOP + 1
  2417. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2418. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2419. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2421. end
  2422. for i=0, 0.1, 0.1 / Animation_Speed do
  2423. Swait()
  2424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2428. end
  2429. ATTACK = false
  2430. Rooted = false
  2431. end
  2432.  
  2433. function Kill(Char)
  2434. local NewCharacter = IT("Model",Effects)
  2435. NewCharacter.Name = "Ow im ded ;-;"
  2436. for _, c in pairs(Char:GetDescendants()) do
  2437. if c:IsA("BasePart") and c.Transparency == 0 then
  2438. if c.Parent == Char then
  2439. getbloody(c,5)
  2440. end
  2441. c:BreakJoints()
  2442. c.Material = "Glass"
  2443. c.Color = C3(0,0,255)
  2444. c.CanCollide = true
  2445. c.Transparency = 0.3
  2446. if c:FindFirstChildOfClass("SpecialMesh") then
  2447. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2448. end
  2449. if c.Name == "Head" then
  2450. c:ClearAllChildren()
  2451. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2452. end
  2453. if c.ClassName == "MeshPart" then
  2454. c.TextureID = ""
  2455. end
  2456. if c:FindFirstChildOfClass("BodyPosition") then
  2457. c:FindFirstChildOfClass("BodyPosition"):remove()
  2458. end
  2459. if c:FindFirstChildOfClass("ParticleEmitter") then
  2460. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2461. end
  2462. c.Parent = NewCharacter
  2463. c.Name = "DeadPart"
  2464. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2465. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2466. end
  2467. end
  2468. Char:remove()
  2469. Debris:AddItem(NewCharacter,5)
  2470. end
  2471.  
  2472. function Taunt()
  2473. ATTACK = true
  2474. Rooted = true
  2475. local TAUNT = CreateSound(580806904, Torso, 7, 1, false)
  2476. repeat
  2477. Swait()
  2478. TAUNT.Parent = Torso
  2479. TAUNT.Playing = true
  2480. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486. until TAUNT.TimePosition >= 1.25
  2487. for i=0, 1.6, 0.1 / Animation_Speed do
  2488. Swait()
  2489. TAUNT.Parent = Torso
  2490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496. end
  2497. ATTACK = false
  2498. Rooted = false
  2499. end
  2500.  
  2501. function oofBeam()
  2502. ATTACK = true
  2503. Rooted = false
  2504. VALUE2 = true
  2505. local GYRO = IT("BodyGyro", RootPart)
  2506. GYRO.D = 20
  2507. GYRO.P = 4000
  2508. GYRO.MaxTorque = VT(0, 40000, 0)
  2509. local POS = RootPart.Position + VT(0, 25, 0)
  2510. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2517. coroutine.resume(coroutine.create(function()
  2518. local E = 0
  2519. repeat
  2520. E = E + 5
  2521. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2522. Swait()
  2523. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2525. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2526. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2527. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2528. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2529. until ATTACK == false
  2530. GYRO:remove()
  2531. end))
  2532. for i = 1, 50 do
  2533. Swait()
  2534. end
  2535. for i = 1, 25 do
  2536. Swait()
  2537. WACKYEFFECT({
  2538. Time = 15,
  2539. EffectType = "Skull",
  2540. Size = VT(4, 4, 4),
  2541. Size2 = VT(0, 0, 0),
  2542. Transparency = 1,
  2543. Transparency2 = 0,
  2544. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2545. MoveToPos = Eon.Position,
  2546. RotationX = 0,
  2547. RotationY = 0,
  2548. RotationZ = 0,
  2549. Material = "Neon",
  2550. Color = C3(0, 0, 1),
  2551. SoundID = nil,
  2552. SoundPitch = nil,
  2553. SoundVolume = nil
  2554. })
  2555. end
  2556. local LOOP = 0
  2557. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Beamo", VT(0,0,0))
  2558. MakeForm(BEAMO, "Ball")
  2559. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Beam", VT(0, 0, 0), true)
  2560. MakeForm(BEAM, "Cyl")
  2561. repeat
  2562. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2563. if DISTANCE < 2000 then
  2564. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2565. BEAMO.CFrame = CF(Eon.Position)
  2566. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2567. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2568. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2569. WACKYEFFECT({
  2570. Time = 35,
  2571. EffectType = "Sphere",
  2572. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2573. Size2 = VT(5, 75, 5),
  2574. Transparency = 0,
  2575. Transparency2 = 1,
  2576. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2577. MoveToPos = nil,
  2578. RotationX = 0,
  2579. RotationY = 0,
  2580. RotationZ = 0,
  2581. Material = "Neon",
  2582. Color = C3(0, 0, 1),
  2583. SoundID = nil,
  2584. SoundPitch = MRANDOM(9, 12) / 10,
  2585. SoundVolume = 10
  2586. })
  2587. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588. Swait()
  2589. LOOP = LOOP + 1
  2590. end
  2591. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2592. coroutine.resume(coroutine.create(function()
  2593. for i = 1, 15 do
  2594. Swait()
  2595. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2596. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2597. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2598. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2599. end
  2600. BEAM:remove()
  2601. BEAMO:remove()
  2602. end))
  2603. ATTACK = false
  2604. Rooted = false
  2605. VALUE2 = false
  2606. end
  2607.  
  2608. function TakeOnMe()
  2609. Speed = 5
  2610. local MEME = CreateSound(0, Effects, 2, 1, false)
  2611. ATTACK = true
  2612. Rooted = false
  2613. local DANCE = true
  2614. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2615. if NEWKEY == "p" then
  2616. DANCE = false
  2617. end
  2618. end)
  2619. PLAYSONG = false
  2620. while true do
  2621. for i = 1, 15 do
  2622. Swait()
  2623. MEME.Parent = Effects
  2624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2628. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2630. end
  2631. if DANCE == false then
  2632. break
  2633. end
  2634. for i = 1, 15 do
  2635. Swait()
  2636. MEME.Parent = Effects
  2637. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2641. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2643. end
  2644. end
  2645. PLAYSONG = true
  2646. KEY:Disconnect()
  2647. MEME:remove()
  2648. Speed = 25
  2649. ATTACK = false
  2650. Rooted = false
  2651. end
  2652.  
  2653. function Banisher_Bullet()
  2654. ATTACK = true
  2655. Rooted = false
  2656. for i=0, 0.05, 0.1 / Animation_Speed do
  2657. Swait()
  2658. turnto(Mouse.Hit.p)
  2659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2665. end
  2666. repeat
  2667. for i=0, 0.05, 0.1 / Animation_Speed do
  2668. Swait()
  2669. turnto(Mouse.Hit.p)
  2670. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2676. end
  2677. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2678. SpawnTrail(Hole.Position,POS)
  2679. if HIT ~= nil then
  2680. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2681. Banish(HIT.Parent)
  2682. end
  2683. end
  2684. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2686. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2687. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2688. for i=0, 0.05, 0.1 / Animation_Speed do
  2689. Swait()
  2690. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2691. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2692. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2693. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2694. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2695. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2696. end
  2697. until KEYHOLD == false
  2698. ATTACK = false
  2699. Rooted = false
  2700. end
  2701. function Execute()
  2702. ATTACK = true
  2703. Rooted = false
  2704. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2705. Part.Color = C3(0,0,1)
  2706. MakeForm(Part,"Wedge")
  2707. Part.CanCollide = true
  2708. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2709. for i=0, 1, 0.1 / Animation_Speed do
  2710. Swait()
  2711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. end
  2718. CreateSound(541909867, RightBarrel, 7, 1, false)
  2719. local TOCH = Part.Touched:Connect(function(hit)
  2720. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2721. Banish(hit.Parent)
  2722. end
  2723. end)
  2724. for i=0, 0.35, 0.1 / Animation_Speed do
  2725. Swait()
  2726. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2732. end
  2733. TOCH:disconnect()
  2734. for i=0, 0.35, 0.1 / Animation_Speed do
  2735. Swait()
  2736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2742. end
  2743. Part:remove()
  2744. ATTACK = false
  2745. Rooted = false
  2746. end
  2747. function Banisher_Burn()
  2748. ATTACK = true
  2749. Rooted = true
  2750. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2751. for i=0, 1, 0.1 / Animation_Speed do
  2752. Swait()
  2753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2759. end
  2760. coroutine.resume(coroutine.create(function()
  2761. local POS = Mouse.Hit.p
  2762. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Strike", VT(0,2000,0))
  2763. MakeForm(RAY,"Cyl")
  2764. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Strike", VT(0,0,0))
  2765. MakeForm(SPHERE,"Ball")
  2766. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Alder", "Strike", VT(0,0,0))
  2767. MakeForm(SHIELD,"Ball")
  2768. SHIELD.CFrame = CF(POS)
  2769. RAY.CFrame = CF(POS)
  2770. SPHERE.CFrame = CF(POS)
  2771. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2772. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2773. for i = 1, 200 do
  2774. Swait()
  2775. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2776. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2777. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2778. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2779. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2780. end
  2781. for i = 1, 45 do
  2782. Swait()
  2783. RAY.Transparency = RAY.Transparency + 1/45
  2784. SPHERE.Transparency = RAY.Transparency
  2785. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2786. end
  2787. RAY:remove()
  2788. SHIELD:remove()
  2789. SPHERE:remove()
  2790. end))
  2791. for i=0, 1, 0.1 / Animation_Speed do
  2792. Swait()
  2793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2799. end
  2800. ATTACK = false
  2801. Rooted = false
  2802. end
  2803. function Teleport()
  2804. ATTACK = true
  2805. Rooted = false
  2806. for i=0, 0.5, 0.1 / Animation_Speed do
  2807. Swait()
  2808. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2809. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2810. end
  2811. for e = 1, #BODY do
  2812. if BODY[e] ~= nil then
  2813. local STUFF = BODY[e]
  2814. local PART = STUFF[1]
  2815. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2816. local PRT = PART:Clone()
  2817. PRT.Anchored = true
  2818. PRT.CanCollide = false
  2819. PRT.Material = "Neon"
  2820. PRT.Color = C3(0,0,255)
  2821. PRT.Name = "WarpEffect"
  2822. PRT.Parent = Effects
  2823. PRT.CFrame = PART.CFrame
  2824. PRT:BreakJoints()
  2825. if PRT:FindFirstChildOfClass("Sound") then
  2826. PRT:FindFirstChildOfClass("Sound"):remove()
  2827. end
  2828. if PRT:FindFirstChildOfClass("Decal") then
  2829. PRT:FindFirstChildOfClass("Decal"):remove()
  2830. end
  2831. coroutine.resume(coroutine.create(function()
  2832. for i = 1, 100 do
  2833. Swait()
  2834. PRT.Transparency = PRT.Transparency + 1/100
  2835. end
  2836. PRT:remove()
  2837. end))
  2838. end
  2839. end
  2840. end
  2841. CreateSound(217767125, Torso, 10, 1)
  2842. local POS = RootPart.Orientation
  2843. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2844. RootPart.Orientation = POS
  2845. RootJoint.Parent = RootPart
  2846. for i=0, 0.5, 0.1 / Animation_Speed do
  2847. Swait()
  2848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2850. end
  2851. for i=0, 0.1, 0.1 / Animation_Speed do
  2852. Swait()
  2853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2854. end
  2855. ATTACK = false
  2856. Rooted = false
  2857. end
  2858. function BanishmentBeam()
  2859. ATTACK = true
  2860. Rooted = false
  2861. local GYRO = IT("BodyGyro",RootPart)
  2862. GYRO.D = 100
  2863. GYRO.P = 2000
  2864. GYRO.MaxTorque = VT(0,4000000,0)
  2865. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2866. CreateSound("93724183", RightArm, 5, 1, false)
  2867. for i=1, 35 do
  2868. Swait()
  2869. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2870. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2871. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2877. end
  2878. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Lazer", VT(0,0,0))
  2879. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2880. local TOCH = BEAM.Touched:Connect(function(hit)
  2881. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2882. Kill(hit)
  2883. end
  2884. end)
  2885. local I = 0
  2886. repeat
  2887. Swait()
  2888. I = I + 1
  2889. if I <= 10 then
  2890. BEAM.Transparency = BEAM.Transparency - 0.1
  2891. end
  2892. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2893. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2894. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2895. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2896. BEAM.Size = VT(2,2,DISTANCE)
  2897. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2898. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2899. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2900. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2907. if ENDHIT ~= nil then
  2908. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2909. Banish(ENDHIT)
  2910. end
  2911. end
  2912. until LOOP.Playing == false
  2913. GYRO:remove()
  2914. BEAM:remove()
  2915. ATTACK = false
  2916. Rooted = false
  2917. end
  2918. function Deathbound()
  2919. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2920. ATTACK = true
  2921. Rooted = true
  2922. for i=0, 1, 0.1 / Animation_Speed do
  2923. Swait()
  2924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2930. end
  2931. local DONE = false
  2932. local GATE = nil
  2933. local GATESPIN = true
  2934. coroutine.resume(coroutine.create(function()
  2935. repeat
  2936. Swait()
  2937. if GATE ~= nil then
  2938. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2939. end
  2940. until GATESPIN == false
  2941. end))
  2942. coroutine.resume(coroutine.create(function()
  2943. repeat
  2944. Swait()
  2945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2951. until DONE == true
  2952. Swait(50)
  2953. for i = 1, 35 do
  2954. Swait(4)
  2955. local FIRED = false
  2956. local CHILDREN = workspace:GetDescendants()
  2957. for index, CHILD in pairs(CHILDREN) do
  2958. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2959. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2960. if HUM then
  2961. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2962. if TORSO then
  2963. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2964. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2965. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2966. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2967. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2968. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2969. Banish(CHILD)
  2970. FIRED = true
  2971. break
  2972. end
  2973. end
  2974. end
  2975. end
  2976. end
  2977. if FIRED == false then
  2978. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2979. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2980. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2981. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2982. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2983. if HITBOD ~= nil then
  2984. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2985. Kill(HITBOD.Parent)
  2986. end
  2987. end
  2988. end
  2989. end
  2990. for i = 1, 45 do
  2991. Swait()
  2992. GATE.Size = GATE.Size - VT(3,0,3)
  2993. end
  2994. GATESPIN = false
  2995. GATE:remove()
  2996. end))
  2997. Swait(15)
  2998. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2999. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  3000. local DECAL = IT("Decal",GATE)
  3001. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  3002. DECAL.Face = "Top"
  3003. GATE.CFrame = CF(HITPOS)
  3004. CreateSound(160772554, GATE, 7, 1.3, false)
  3005. for i = 1, 45 do
  3006. Swait()
  3007. GATE.Size = GATE.Size + VT(3,0,3)
  3008. end
  3009. CreateSound(213603013, RightHole, 7, 1, false)
  3010. CreateSound(213603013, LeftHole, 7, 1, false)
  3011. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3012. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3013. ATTACK = false
  3014. Rooted = false
  3015. DONE = true
  3016. end
  3017.  
  3018.  
  3019. --//=================================\\
  3020. --|| ASSIGN THINGS TO KEYS
  3021. --\\=================================//
  3022.  
  3023. function MouseDown(Mouse)
  3024. if ATTACK == false then
  3025. EMOTE()
  3026. end
  3027. end
  3028.  
  3029. function MouseUp(Mouse)
  3030. HOLD = false
  3031. end
  3032.  
  3033. function KeyDown(Key)
  3034. KEYHOLD = true
  3035. if Key == "z" and ATTACK == false then
  3036. Banisher_Bullet()
  3037. end
  3038.  
  3039. if Key == "b" and ATTACK == false then
  3040. Banisher_Burn()
  3041. end
  3042.  
  3043. if Key == "c" and ATTACK == false then
  3044. BanishmentBeam()
  3045. end
  3046.  
  3047. if Key == "v" and ATTACK == false then
  3048. Teleport()
  3049. end
  3050.  
  3051. if Key == "t" and ATTACK == false then
  3052. Taunt()
  3053. end
  3054.  
  3055. if Key == "e" and ATTACK == false then
  3056. Madness()
  3057. end
  3058.  
  3059. if Key == "j" and ATTACK == false then
  3060. Nuke()
  3061. end
  3062.  
  3063. if Key == "y" and ATTACK == false then
  3064. oofBeam()
  3065. end
  3066.  
  3067. if Key == "u" and ATTACK == false then
  3068. Absoluteum()
  3069. end
  3070.  
  3071. if Key == "g" and ATTACK == false then
  3072. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  3073. TOBANISH = {}
  3074. end
  3075.  
  3076. if Key == "p" and ATTACK == false then
  3077. TakeOnMe()
  3078. end
  3079.  
  3080. if Key == "x" and ATTACK == false then
  3081. Deathbound()
  3082. end
  3083. end
  3084.  
  3085. function KeyUp(Key)
  3086. KEYHOLD = false
  3087. end
  3088.  
  3089.  
  3090. Mouse.Button1Up:connect(function(NEWKEY)
  3091. MouseUp(NEWKEY)
  3092. end)
  3093. Mouse.Button1Down:connect(function(NEWKEY)
  3094. MouseDown(NEWKEY)
  3095. end)
  3096. Mouse.KeyUp:connect(function(NEWKEY)
  3097. KeyUp(NEWKEY)
  3098. end)
  3099. Mouse.KeyDown:connect(function(NEWKEY)
  3100. KeyDown(NEWKEY)
  3101. end)
  3102.  
  3103. --//=================================\\
  3104. --\\=================================//
  3105.  
  3106.  
  3107. function unanchor()
  3108. if UNANCHOR == true then
  3109. g = Character:GetChildren()
  3110. for i = 1, #g do
  3111. if g[i].ClassName == "Part" then
  3112. g[i].Anchored = false
  3113. end
  3114. end
  3115. end
  3116. end
  3117.  
  3118.  
  3119. --//=================================\\
  3120. --|| WRAP THE WHOLE SCRIPT UP
  3121. --\\=================================//
  3122.  
  3123. Humanoid.Changed:connect(function(Jump)
  3124. if Jump == "Jump" and (Disable_Jump == true) then
  3125. Humanoid.Jump = false
  3126. end
  3127. end)
  3128.  
  3129. local CONNECT = nil
  3130.  
  3131. while true do
  3132. Swait()
  3133. ANIMATE.Parent = nil
  3134. if Character:FindFirstChildOfClass("Humanoid") == nil then
  3135. Humanoid = IT("Humanoid",Character)
  3136. end
  3137. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  3138. v:Stop();
  3139. end
  3140. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  3141. SINE = SINE + CHANGE
  3142. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  3143. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  3144. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  3145. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  3146. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  3147. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3148. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  3149. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3150. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  3151. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  3152. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3153. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  3154. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3155. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  3156. end
  3157. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  3158. ANIM = "Jump"
  3159. if ATTACK == false then
  3160. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  3161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3166. end
  3167. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  3168. ANIM = "Fall"
  3169. if ATTACK == false then
  3170. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3176. end
  3177. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  3178. ANIM = "Idle"
  3179. if ATTACK == false then
  3180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  3181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  3182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  3186. end
  3187. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  3188. ANIM = "Walk"
  3189. if ATTACK == false then
  3190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  3192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3194. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  3196. end
  3197. end
  3198. unanchor()
  3199. Humanoid.MaxHealth = "inf"
  3200. Humanoid.Health = "inf"
  3201. if Rooted == false then
  3202. Disable_Jump = false
  3203. Humanoid.WalkSpeed = Speed
  3204. elseif Rooted == true then
  3205. Disable_Jump = true
  3206. Humanoid.WalkSpeed = 0
  3207. end
  3208. refit()
  3209. sick.Parent = Torso
  3210. sick:resume()
  3211. sick.Volume = 5
  3212. sick.Pitch = 1
  3213. sick.SoundId = "rbxassetid://0"
  3214. sick.Name = "BanishV3Music"
  3215. end
  3216.  
  3217. --//=================================\\
  3218. --\\=================================//
  3219.  
  3220.  
  3221.  
  3222.  
  3223.  
  3224. --//====================================================\\--
  3225. --|| END OF SCRIPT
  3226. --\\====================================================//--
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