TaiShiRoCe876

The Rainbow Killer

Aug 19th, 2018
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  1. --{By SezHu}--
  2.  
  3. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  4. local Player,game,owner = owner,game
  5. local RealPlayer = Player
  6. do
  7.     print("FE Compatibility code by Mokiros")
  8.     local rp = RealPlayer
  9.     script.Parent = rp.Character
  10.    
  11.     --RemoteEvent for communicating
  12.     local Event = Instance.new("RemoteEvent")
  13.     Event.Name = "UserInput_Event"
  14.  
  15.     --Fake event to make stuff like Mouse.KeyDown work
  16.     local function fakeEvent()
  17.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  18.         t.connect = t.Connect
  19.         return t
  20.     end
  21.  
  22.     --Creating fake input objects with fake variables
  23.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  24.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  25.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  26.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  27.     end}
  28.     --Merged 2 functions into one by checking amount of arguments
  29.     CAS.UnbindAction = CAS.BindAction
  30.  
  31.     --This function will trigger the events that have been :Connect()'ed
  32.     local function te(self,ev,...)
  33.         local t = m[ev]
  34.         if t and t._fakeEvent then
  35.             for _,f in pairs(t.Functions) do
  36.                 f(...)
  37.             end
  38.         end
  39.     end
  40.     m.TrigEvent = te
  41.     UIS.TrigEvent = te
  42.  
  43.     Event.OnServerEvent:Connect(function(plr,io)
  44.         if plr~=rp then return end
  45.         m.Target = io.Target
  46.         m.Hit = io.Hit
  47.         if not io.isMouse then
  48.             local b = io.UserInputState == Enum.UserInputState.Begin
  49.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  50.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  51.             end
  52.             for _,t in pairs(CAS.Actions) do
  53.                 for _,k in pairs(t.Keys) do
  54.                     if k==io.KeyCode then
  55.                         t.Function(t.Name,io.UserInputState,io)
  56.                     end
  57.                 end
  58.             end
  59.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  60.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  61.         end
  62.     end)
  63.     Event.Parent = NLS([==[
  64.     local Player = game:GetService("Players").LocalPlayer
  65.     local Event = script:WaitForChild("UserInput_Event")
  66.  
  67.     local Mouse = Player:GetMouse()
  68.     local UIS = game:GetService("UserInputService")
  69.     local input = function(io,a)
  70.         if a then return end
  71.         --Since InputObject is a client-side instance, we create and pass table instead
  72.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73.     end
  74.     UIS.InputBegan:Connect(input)
  75.     UIS.InputEnded:Connect(input)
  76.  
  77.     local h,t
  78.     --Give the server mouse data 30 times every second, but only if the values changed
  79.     --If player is not moving their mouse, client won't fire events
  80.     while wait(1/30) do
  81.         if h~=Mouse.Hit or t~=Mouse.Target then
  82.             h,t=Mouse.Hit,Mouse.Target
  83.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  84.         end
  85.     end]==],Player.Character)
  86.  
  87.     ----Sandboxed game object that allows the usage of client-side methods and services
  88.     --Real game object
  89.     local _rg = game
  90.  
  91.     --Metatable for fake service
  92.     local fsmt = {
  93.         __index = function(self,k)
  94.             local s = rawget(self,"_RealService")
  95.             if s then return s[k] end
  96.         end,
  97.         __newindex = function(self,k,v)
  98.             local s = rawget(self,"_RealService")
  99.             if s then s[k]=v end
  100.         end,
  101.         __call = function(self,...)
  102.             local s = rawget(self,"_RealService")
  103.             if s then return s(...) end
  104.         end
  105.     }
  106.     local function FakeService(t,RealService)
  107.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  108.         return setmetatable(t,fsmt)
  109.     end
  110.  
  111.     --Fake game object
  112.     local g = {
  113.         GetService = function(self,s)
  114.             return self[s]
  115.         end,
  116.         Players = FakeService({
  117.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  118.         },"Players"),
  119.         UserInputService = FakeService(UIS,"UserInputService"),
  120.         ContextActionService = FakeService(CAS,"ContextActionService"),
  121.     }
  122.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  123.     g.service = g.GetService
  124.    
  125.     g.RunService = FakeService({
  126.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  127.         BindToRenderStep = function(self,name,_,fun)
  128.             self._btrs[name] = self.Heartbeat:Connect(fun)
  129.         end,
  130.         UnbindFromRenderStep = function(self,name)
  131.             self._btrs[name]:Disconnect()
  132.         end,
  133.     },"RunService")
  134.  
  135.     setmetatable(g,{
  136.         __index=function(self,s)
  137.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  138.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  139.         end,
  140.         __newindex = fsmt.__newindex,
  141.         __call = fsmt.__call
  142.     })
  143.     --Changing owner to fake player object to support owner:GetMouse()
  144.     game,owner = g,g.Players.LocalPlayer
  145. end
  146.  
  147.  
  148. warn("Made by SezHu")
  149. wait(1 / 60)
  150. Effects = { }
  151. local Player = owner
  152. local Character = Player.Character
  153. local Humanoid = Character.Humanoid
  154. Humanoid.WalkSpeed=50
  155. Humanoid.JumpPower = 60
  156. Mouse = Player:GetMouse()
  157. local LeftArm = Character["Left Arm"]
  158. local RightArm = Character["Right Arm"]
  159. local LeftLeg = Character["Left Leg"]
  160. local RightLeg = Character["Right Leg"]
  161. local Head = Character.Head
  162. local Torso = Character.Torso
  163. local Camera = game.Workspace.CurrentCamera
  164. local RootPart = Character.HumanoidRootPart
  165. local RootJoint = RootPart.RootJoint
  166. local attack = false
  167. local Anim = 'Idle'
  168. local attacktype = 1
  169. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  170. local velocity = RootPart.Velocity.y
  171. local sine = 1
  172. local change = 1
  173. local Create = LoadLibrary("RbxUtility").Create
  174. maincol = "White"
  175. desirefont = "Garamond"
  176. Instance.new("ForceField",Character).Visible = false
  177. Head.face.Texture = "http://www.roblox.com/asset/?id= "
  178.  
  179.  
  180.  
  181. local co1 = 0
  182. local co2 = 0
  183. local co3 = 0
  184. local co4 = 0
  185. local co5 = 0
  186.  
  187. local cooldown1 = 0
  188. local cooldown2 = 0
  189. local cooldown3 = 0
  190. local cooldown4 = 0
  191. local cooldown5 = 3
  192.  
  193. skillcolorscheme = BrickColor.new(maincol).Color
  194.  
  195. local scrn = Instance.new('ScreenGui', Player.PlayerGui)
  196. function makeframe(par, trans, pos, size, color)
  197.     local frame = Instance.new('Frame', par)
  198.     frame.BackgroundTransparency = trans
  199.     frame.BorderSizePixel = 0
  200.     frame.Position = pos
  201.     frame.Size = size
  202.     frame.BackgroundColor3 = color
  203.     return frame
  204. end
  205.  
  206. gay=false
  207.  
  208. framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  209. framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  210. framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  211. framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
  212.  
  213. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  214. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  215. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  216. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  217. text1 =  Instance.new('TextLabel', framesk1)
  218.     text1.BackgroundTransparency = 1
  219.     text1.Size = UDim2.new(1, 0, 1, 0)
  220.     text1.Position = UDim2.new(0, 0, 0, 0)
  221.     text1.TextColor3 = Color3.new(255, 255, 255)
  222.     text1.TextStrokeTransparency = 0
  223.     text1.FontSize = Enum.FontSize.Size18
  224.     text1.Font = desirefont
  225.     text1.BorderSizePixel = 0
  226.     text1.TextScaled = true
  227. text2 =  Instance.new('TextLabel', framesk2)
  228.     text2.BackgroundTransparency = 1
  229.     text2.Size = UDim2.new(1, 0, 1, 0)
  230.     text2.Position = UDim2.new(0, 0, 0, 0)
  231.     text2.TextColor3 = Color3.new(255, 255, 255)
  232.     text2.TextStrokeTransparency = 0
  233.     text2.FontSize = Enum.FontSize.Size18
  234.     text2.Font = desirefont
  235.     text2.BorderSizePixel = 0
  236.     text2.TextScaled = true
  237. text3 =  Instance.new('TextLabel', framesk3)
  238.     text3.BackgroundTransparency = 1
  239.     text3.Size = UDim2.new(1, 0, 1, 0)
  240.     text3.Position = UDim2.new(0, 0, 0, 0)
  241.     text3.TextColor3 = Color3.new(255, 255, 255)
  242.     text3.TextStrokeTransparency = 0
  243.     text3.FontSize = Enum.FontSize.Size18
  244.     text3.Font = desirefont
  245.     text3.BorderSizePixel = 0
  246.     text3.TextScaled = false
  247. text4 =  Instance.new('TextLabel', framesk4)
  248.     text4.BackgroundTransparency = 1
  249.     text4.Size = UDim2.new(1, 0, 1, 0)
  250.     text4.Position = UDim2.new(0, 0, 0, 0)
  251.     text4.TextColor3 = Color3.new(255, 255, 255)
  252.     text4.TextStrokeTransparency = 0
  253.     text4.FontSize = Enum.FontSize.Size18
  254.     text4.Font = desirefont
  255.     text4.BorderSizePixel = 0
  256.     text4.TextScaled = true
  257.         text1.Text = "[Z]\n Combat Roll"
  258.         text2.Text = "[X]\n Knochenbrecher"
  259.         text3.Text = "[C]\n Betrüger"
  260.         text4.Text = "[V]\n Zerstörende Spirale"
  261.  
  262. local m = Create("Model"){
  263.     Parent = Character,
  264.     Name = "WeaponModel",
  265. }
  266.  
  267. Humanoid.Animator.Parent = nil
  268. Character.Animate.Parent = nil
  269.  
  270. local newMotor = function(part0, part1, c0, c1)
  271.     local w = Create('Motor'){
  272.         Parent = part0,
  273.         Part0 = part0,
  274.         Part1 = part1,
  275.         C0 = c0,
  276.         C1 = c1,
  277.     }
  278.     return w
  279. end
  280.  
  281.  
  282.  
  283.  
  284.  
  285. function Color3ListPostion(list, p)    
  286.     local pos = (#list-2)*p + 1    
  287.     local posMin = math.floor(pos)    
  288.    
  289.     return list[posMin]:Lerp(list[math.ceil(pos)], pos-posMin)  
  290. end
  291.  
  292.  
  293. local colors = {    
  294.     Color3.new(.6,0,0),
  295.     Color3.new(.6,.6,0),
  296.     Color3.new(0,.6,0),
  297.     Color3.new(0,.6,.6),
  298.     Color3.new(0,0,.6),
  299.     Color3.new(.6,0,.6)
  300. }
  301. local maincol = colors[1]    
  302. local hb = game:GetService("RunService").Heartbeat  
  303. local maxTime = 3      
  304.  
  305.  
  306.  
  307.  
  308. function clerp(a, b, t)
  309.     return a:lerp(b, t)
  310. end
  311.  
  312. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  313. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  314.  
  315. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  316. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  317. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  318. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  319. RootJoint.C1 = CFrame.new(0, 0, 0)
  320. RootJoint.C0 = CFrame.new(0, 0, 0)
  321. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  322. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  323.  
  324. local rarmc1 = RW.C1
  325. local larmc1 = LW.C1
  326. local rlegc1 = RH.C1
  327. local llegc1 = LH.C1
  328.  
  329. local resetc1 = false
  330.  
  331. function PlayAnimationFromTable(table, speed, bool)
  332.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  333.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  334.     RW.C0 = clerp(RW.C0, table[3], speed)
  335.     LW.C0 = clerp(LW.C0, table[4], speed)
  336.     RH.C0 = clerp(RH.C0, table[5], speed)
  337.     LH.C0 = clerp(LH.C0, table[6], speed)
  338.     if bool == true then
  339.         if resetc1 == false then
  340.             resetc1 = true
  341.             RootJoint.C1 = RootJoint.C1
  342.             Torso.Neck.C1 = Torso.Neck.C1
  343.             RW.C1 = rarmc1
  344.             LW.C1 = larmc1
  345.             RH.C1 = rlegc1
  346.             LH.C1 = llegc1
  347.         end
  348.     end
  349. end
  350.  
  351. ArtificialHB = Create("BindableEvent", script){
  352.     Parent = script,
  353.     Name = "Heartbeat",
  354. }
  355.  
  356. script:WaitForChild("Heartbeat")
  357.  
  358. --[FPS]--
  359.  
  360. frame = 1 / 70
  361. tf = 0
  362. allowframeloss = false
  363. tossremainder = false
  364. lastframe = tick()
  365. script.Heartbeat:Fire()
  366.  
  367. game:GetService("RunService").Heartbeat:connect(function(s, p)
  368.     tf = tf + s
  369.     if tf >= frame then
  370.         if allowframeloss then
  371.             script.Heartbeat:Fire()
  372.             lastframe = tick()
  373.         else
  374.             for i = 1, math.floor(tf / frame) do
  375.                 script.Heartbeat:Fire()
  376.             end
  377.             lastframe = tick()
  378.         end
  379.         if tossremainder then
  380.             tf = 0
  381.         else
  382.             tf = tf - frame * math.floor(tf / frame)
  383.         end
  384.     end
  385. end)
  386.  
  387. function swait(num)
  388.     if num == 0 or num == nil then
  389.         ArtificialHB.Event:wait()
  390.     else
  391.         for i = 0, num do
  392.             ArtificialHB.Event:wait()
  393.         end
  394.     end
  395. end
  396.  
  397. function RemoveOutlines(part)
  398.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  399. end
  400.    
  401. CFuncs = { 
  402.     Part = {
  403.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  404.             local Part = Create("Part"){
  405.                 Parent = Parent,
  406.                 Reflectance = Reflectance,
  407.                 Transparency = Transparency,
  408.                 CanCollide = false,
  409.                 Locked = true,
  410.                 BrickColor = BrickColor.new(tostring(BColor)),
  411.                 Name = Name,
  412.                 Size = Size,
  413.                 Material = Material,
  414.             }
  415.             RemoveOutlines(Part)
  416.             if Size == Vector3.new() then
  417.                 Part.Size = Vector3.new(0.2, 0.2, 0.2)
  418.             else
  419.                 Part.Size = Size
  420.             end
  421.             return Part
  422.         end;
  423.     };
  424.    
  425.     Mesh = {
  426.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  427.             local Msh = Create(Mesh){
  428.                 Parent = Part,
  429.                 Offset = OffSet,
  430.                 Scale = Scale,
  431.             }
  432.             if Mesh == "SpecialMesh" then
  433.                 Msh.MeshType = MeshType
  434.                 Msh.MeshId = MeshId
  435.             end
  436.             return Msh
  437.         end;
  438.     };
  439.  
  440.     Weld = {
  441.         Create = function(Parent, Part0, Part1, C0, C1)
  442.             local Weld = Create("Weld"){
  443.                 Parent = Parent,
  444.                 Part0 = Part0,
  445.                 Part1 = Part1,
  446.                 C0 = C0,
  447.                 C1 = C1,
  448.             }
  449.             return Weld
  450.         end;
  451.     };
  452.  
  453.     Sound = {
  454.         Create = function(id, par, vol, pit)
  455.             local Sound = Create("Sound"){
  456.                 Volume = vol,
  457.                 Pitch = pit or 1,
  458.                 SoundId = "rbxassetid://" .. id,
  459.                 Parent = par or workspace,
  460.             }
  461.             Sound:play()
  462.             return Sound
  463.         end;
  464.     };
  465.    
  466.     Decal = {
  467.         Create = function(Color, Texture, Transparency, Name, Parent)
  468.             local Decal = Create("Decal"){
  469.                 Color3 = Color,
  470.                 Texture = "rbxassetid://" .. Texture,
  471.                 Transparency = Transparency,
  472.                 Name = Name,
  473.                 Parent = Parent,
  474.             }
  475.             return Decal
  476.         end;
  477.     };
  478.    
  479.     BillboardGui = {
  480.         Create = function(Parent, Image, Position, Size)
  481.             local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
  482.             BillPar.CFrame = CFrame.new(Position)
  483.             local Bill = Create("BillboardGui"){
  484.                 Parent = BillPar,
  485.                 Adornee = BillPar,
  486.                 Size = UDim2.new(1, 0, 1, 0),
  487.                 SizeOffset = Vector2.new(Size, Size),
  488.             }
  489.             local d = Create("ImageLabel", Bill){
  490.                 Parent = Bill,
  491.                 BackgroundTransparency = 1,
  492.                 Size = UDim2.new(1, 0, 1, 0),
  493.                 Image = "rbxassetid://" .. Image,
  494.             }
  495.             return BillPar
  496.         end
  497.     };
  498.    
  499.     ParticleEmitter = {
  500.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  501.             local Particle = Create("ParticleEmitter"){
  502.                 Parent = Parent,
  503.                 Color = ColorSequence.new(Color1, Color2),
  504.                 LightEmission = LightEmission,
  505.                 Size = Size,
  506.                 Texture = Texture,
  507.                 Transparency = Transparency,
  508.                 ZOffset = ZOffset,
  509.                 Acceleration = Accel,
  510.                 Drag = Drag,
  511.                 LockedToPart = LockedToPart,
  512.                 VelocityInheritance = VelocityInheritance,
  513.                 EmissionDirection = EmissionDirection,
  514.                 Enabled = Enabled,
  515.                 Lifetime = LifeTime,
  516.                 Rate = Rate,
  517.                 Rotation = Rotation,
  518.                 RotSpeed = RotSpeed,
  519.                 Speed = Speed,
  520.                 VelocitySpread = VelocitySpread,
  521.             }
  522.             return Particle
  523.         end;
  524.     };
  525.    
  526.     CreateTemplate = {
  527.        
  528.     };
  529. }
  530.  
  531. function rayCast(Position, Direction, Range, Ignore)
  532.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  533. end
  534.  
  535. function FindNearestTorso(Position, Distance, SinglePlayer)
  536.     if SinglePlayer then
  537.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  538.     end
  539.     local List = {}
  540.     for i, v in pairs(workspace:GetChildren()) do
  541.         if v:IsA("Model") then
  542.             if v:findFirstChild("Torso") then
  543.                 if v ~= Character then
  544.                     if (v.Torso.Position - Position).magnitude <= Distance then
  545.                         table.insert(List, v)
  546.                     end
  547.                 end
  548.             end
  549.         end
  550.     end
  551.     return List
  552. end
  553.  
  554. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  555.     if hit.Parent == nil then
  556.         return
  557.     end
  558.     local h = hit.Parent:FindFirstChild("Humanoid")
  559.     for _, v in pairs(hit.Parent:children()) do
  560.         if v:IsA("Humanoid") then
  561.             h = v
  562.         end
  563.     end
  564.  
  565.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  566.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  567.             if hit.Parent.DebounceHit.Value == true then
  568.                 return
  569.             end
  570.         end
  571.         local c = Create("ObjectValue"){
  572.             Name = "creator",
  573.             Value = game:service("Players").LocalPlayer,
  574.             Parent = h,
  575.         }
  576.         game:GetService("Debris"):AddItem(c, .5)
  577.         CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  578.         local Damage = math.random(minim, maxim)
  579.         local blocked = false
  580.         local block = hit.Parent:findFirstChild("Block")
  581.         if block ~= nil then
  582.             if block.className == "IntValue" then
  583.                 if block.Value > 0 then
  584.                     blocked = true
  585.                     block.Value = block.Value - 1
  586.                     print(block.Value)
  587.                 end
  588.             end
  589.         end
  590.  
  591.         if gay == false then
  592.             h.Health = h.Health - Damage
  593.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  594.         elseif gay == true then
  595.             repeat wait() until gay == false
  596.             h.Health = h.Health - (Damage / 2.5)
  597.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
  598.         end
  599.         if Type == "Knockdown" then
  600.             local hum = hit.Parent.Humanoid
  601.             hum.PlatformStand = true
  602.             coroutine.resume(coroutine.create(function(HHumanoid)
  603.                 Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  604.                 Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  605.                 swait()
  606.                 HHumanoid.PlatformStand = false
  607.             end), hum)
  608.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  609.             local bodvol = Create("BodyVelocity"){
  610.                 velocity = angle * knockback,
  611.                 P = 5000,
  612.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  613.                 Parent = hit,
  614.             }
  615.             local rl = Create("BodyAngularVelocity"){
  616.                 P = 3000,
  617.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  618.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  619.                 Parent = hit,
  620.             }
  621.             game:GetService("Debris"):AddItem(bodvol, .5)
  622.             game:GetService("Debris"):AddItem(rl, .5)
  623.         elseif Type == "Normal" then
  624.                     Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  625.                     Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  626.             local vp = Create("BodyVelocity"){
  627.                 P = 500,
  628.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  629.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  630.             }
  631.                                         if hit.Parent.Humanoid.MaxHealth > 100 then
  632.                                          hit.Parent.Humanoid.MaxHealth = 100
  633.                                          end
  634.             if knockback > 0 then
  635.                 vp.Parent = hit.Parent.Torso
  636.             end
  637.             game:GetService("Debris"):AddItem(vp, .5)
  638.         elseif Type == "Up" then
  639.             local bodyVelocity = Create("BodyVelocity"){
  640.                 velocity = Vector3.new(0, 40, 0),
  641.                 P = 5000,
  642.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  643.                 Parent = hit,
  644.             }
  645.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  646.         elseif Type == "DarkUp" then
  647.             coroutine.resume(coroutine.create(function()
  648.                 for i = 0, 3, 0.1 do
  649.                     swait()
  650.                     Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  651.                     Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  652.                 end
  653.             end))
  654.             local bodyVelocity = Create("BodyVelocity"){
  655.                 velocity = Vector3.new(0, 20, 0),
  656.                 P = 5000,
  657.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  658.                 Parent = hit,
  659.             }
  660.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  661.         elseif Type == "Snare" then
  662.             local bp = Create("BodyPosition"){
  663.                 P = 2000,
  664.                 D = 100,
  665.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  666.                 position = hit.Parent.Torso.Position,
  667.                 Parent = hit.Parent.Torso,
  668.             }
  669.             game:GetService("Debris"):AddItem(bp, .5)
  670.         elseif Type == "Freeze" then
  671.             local BodPos = Create("BodyPosition"){
  672.                 P = 50000,
  673.                 D = 1000,
  674.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  675.                 position = hit.Parent.Torso.Position,
  676.                 Parent = hit.Parent.Torso,
  677.             }
  678.             local BodGy = Create("BodyGyro") {
  679.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  680.                 P = 20e+003,
  681.                 Parent = hit.Parent.Torso,
  682.                 cframe = hit.Parent.Torso.CFrame,
  683.             }
  684.             hit.Parent.Torso.Anchored = true
  685.             coroutine.resume(coroutine.create(function(Part)
  686.                 swait(1.5)
  687.                 Part.Anchored = false
  688.             end), hit.Parent.Torso)
  689.             game:GetService("Debris"):AddItem(BodPos, 3)
  690.             game:GetService("Debris"):AddItem(BodGy, 3)
  691.         end
  692.         local debounce = Create("BoolValue"){
  693.             Name = "DebounceHit",
  694.             Parent = hit.Parent,
  695.             Value = true,
  696.         }
  697.         game:GetService("Debris"):AddItem(debounce, Delay)
  698.         c = Create("ObjectValue"){
  699.             Name = "creator",
  700.             Value = Player,
  701.             Parent = h,
  702.         }
  703.         game:GetService("Debris"):AddItem(c, .5)
  704.     end
  705. end
  706.  
  707.  
  708. function ShowDamage(Pos, Text, Time, Color)
  709.     local Rate = (1 / 30)
  710.     local Pos = (Pos or Vector3.new(0, 0, 0))
  711.     local Text = (Text or "")
  712.     local Time = (Time or 2)
  713.     local Color = Color3.new(1, 0, 0)
  714.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  715.     EffectPart.Anchored = true
  716.     local BillboardGui = Create("BillboardGui"){
  717.         Size = UDim2.new(3, 0, 3, 0),
  718.         Adornee = EffectPart,
  719.         Parent = EffectPart,
  720.     }
  721.     local TextLabel = Create("TextLabel"){
  722.         BackgroundTransparency = 1,
  723.         Size = UDim2.new(1, 0, 1, 0),
  724.         Text = Text,
  725.         Font = "Garamond",
  726.         TextColor3 = Color,
  727.         TextScaled = true,
  728.         Parent = BillboardGui,
  729.     }
  730.     game.Debris:AddItem(EffectPart, (Time))
  731.     EffectPart.Parent = game:GetService("Workspace")
  732.     delay(0, function()
  733.         local Frames = (Time / Rate)
  734.         for Frame = 1, Frames do
  735.             wait(Rate)
  736.             local Percent = (Frame / Frames)
  737.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  738.             TextLabel.TextTransparency = Percent
  739.         end
  740.         if EffectPart and EffectPart.Parent then
  741.             EffectPart:Destroy()
  742.         end
  743.     end)
  744. end
  745.  
  746. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  747.     for _, c in pairs(workspace:children()) do
  748.         local hum = c:findFirstChild("Humanoid")
  749.         if hum ~= nil then
  750.             local head = c:findFirstChild("Torso")
  751.             if head ~= nil then
  752.                 local targ = head.Position - Part.Position
  753.                 local mag = targ.magnitude
  754.                 if mag <= Magnitude and c.Name ~= Player.Name then
  755.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
  756.                 end
  757.             end
  758.         end
  759.     end
  760. end
  761.  
  762.  
  763. jam=CFuncs.Sound.Create("1327553658", Torso, 2, 1)
  764. jam.Looped=true
  765.  
  766.  
  767.  
  768.  
  769. Handle1=CFuncs.Part.Create(m,Enum.Material.Plastic,0.20000000298023,0,"Dark stone grey","Handle1",Vector3.new(0.115433402, 0.133733884, 1.27962124))
  770. Handle1Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.740648448, 0.0203933716, 0.133247197, 0, -1, 0, 1, 0, 0, 0, -0, 1))
  771. Hitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,maincol,"Hitbox",Vector3.new(0.75, 1, 4.25))
  772. HitboxWeld=CFuncs.Weld.Create(m,Handle1,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0046081543, 0.159351468, -2.19175291, 0, -1, -0, -1, 0, -0, 0, 0, -1))
  773. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0675708503, 0.192858294, 0.0971330255))
  774. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.317534745, -3.81469727e-06, 0.927676439, 0.707106829, -0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829))
  775. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0661631301, 0.192858294, 0.185819656))
  776. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.941729486, -3.81469727e-06, 0.439177513, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  777. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0675708503, 0.192858294, 0.0971330255))
  778. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.555664539, -3.81469727e-06, 0.866130292, 0.500000238, -0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238))
  779. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.112618014, 0.192858294, 0.246351838))
  780. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.09437114, -3.81469727e-06, 0.881801248, 0.866025388, -0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388))
  781. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.260429114, 0.192858294, 0.670076847))
  782. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.23016274, -3.81469727e-06, 0.639811754, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  783. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.661630511))
  784. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.284358978, -3.81469727e-06, -0.0260424614, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  785. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.183004245))
  786. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.364445388, -3.81469727e-06, -0.341829121, 0.965925872, -0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872))
  787. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.183004245))
  788. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.526555061, -3.81469727e-06, -0.224973083, 0.681999087, -0, 0.731353045, 0, 1, 0, -0.731353045, 0, 0.681999087))
  789. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.183004245))
  790. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.603910148, -3.81469727e-06, -0.112180322, 0.292373121, -0, 0.956304371, 0, 1, 0, -0.956304371, 0, 0.292373121))
  791. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.0628273189))
  792. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.632183909, 0, -0.0856198072, 0.0871579573, -0, 0.996194541, 0, 1, 0, -0.996194541, 0, 0.0871579573))
  793. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.918657005))
  794. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.137957111, 0.192858294, 0.0628273189))
  795. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.502374291, 0, -0.404679656, 0.544641852, -0, 0.838668823, 0, 1, 0, -0.838668823, 0, 0.544641852))
  796. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.918657005))
  797. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0628273189, 0.192858294, 0.0703863278))
  798. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.571652889, 0, -0.144041538, 0.0871579573, -0, 0.996194541, 0, 1, 0, -0.996194541, 0, 0.0871579573))
  799. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.492938966, 1, 1))
  800. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.225235835))
  801. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.285678089, -3.81469727e-06, 0.0931767821, 0.987688124, 0, -0.156436011, 0, 1, 0, 0.156436011, -0, 0.987688124))
  802. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.166111439))
  803. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.334002912, -3.81469727e-06, 0.121627808, 0.81915015, 0, -0.573579133, 0, 1, 0, 0.573579133, -0, 0.81915015))
  804. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.166111439))
  805. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404192507, 0, 0.167546988, 0.453987926, 0, -0.8910079, 0, 1, 0, 0.8910079, -0, 0.453987926))
  806. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.166111439))
  807. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356650889, -3.81469727e-06, 0.165877342, 0.707104802, 0, -0.707108796, 0, 1, 0, 0.707108796, -0, 0.707104802))
  808. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.205527812, 0.192858294, 0.699639201))
  809. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0281540155, 0, 0.755948901, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  810. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.102763988, 0.192858294, 0.506780744))
  811. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0844814181, 0, 0.834312558, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, -0, 0.984807849))
  812. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.287175894, 0.192858294, 0.302660763))
  813. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0126696825, 0, 1.22753477, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  814. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.204120114, 0.192858294, 0.0675708503))
  815. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0541962981, 0, 1.40138578, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  816. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.101356253, 0.192858294, 0.0661631301))
  817. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.713219464, -3.81469727e-06, 1.18322742, 0.829038203, -0, 0.559192121, 0, 1, 0, -0.559192121, 0, 0.829038203))
  818. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.164703831, 0.192858294, 0.302661002))
  819. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.77930361, -3.81469727e-06, 0.69138509, 0.766045868, 0, -0.642785966, 0, 1, 0, 0.642785966, -0, 0.766045868))
  820. Partx=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  821. PartWeld=CFuncs.Weld.Create(m,Handle1,Partx,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25067043, -0.045753479, 2.03029013, 0.469470948, -0, 0.882947862, 0, 1, 0, -0.882947862, 0, 0.469470948))
  822. CFuncs.Mesh.Create("BlockMesh",Partx,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  823. Part1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  824. PartWeld=CFuncs.Weld.Create(m,Handle1,Part1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78456068, 0.0464668274, 2.76777935, 0.669129193, -0, 0.743146181, 0, 1, 0, -0.743146181, 0, 0.669129193))
  825. CFuncs.Mesh.Create("BlockMesh",Part1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  826. Part2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  827. PartWeld=CFuncs.Weld.Create(m,Handle1,Part2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37517357, 0.0464668274, 1.563151, 0.342019022, -0, 0.939693093, 0, 1, 0, -0.939693093, 0, 0.342018992))
  828. CFuncs.Mesh.Create("BlockMesh",Part2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  829. Part3=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part3",Vector3.new(0.159073427, 0.123316728, 0.591244221))
  830. PartWeld=CFuncs.Weld.Create(m,Handle1,Part3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.75441611, -0.000423431396, -3.29439473, 0.898794711, 0, -0.43836984, 0, -1, -0, -0.43836984, 0, -0.898794711))
  831. Part4=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part4",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  832. PartWeld=CFuncs.Weld.Create(m,Handle1,Part4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37517262, -0.045753479, 1.56659031, 0.342019022, -0, 0.939693093, 0, 1, 0, -0.939693093, 0, 0.342018992))
  833. CFuncs.Mesh.Create("BlockMesh",Part4,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  834. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.166111574))
  835. PartWeld=CFuncs.Weld.Create(m,Handle1,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.07586658, -3.81469727e-06, 0.460768461, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  836. Part5=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  837. PartWeld=CFuncs.Weld.Create(m,Handle1,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988129735, 0.045753479, -3.92699051, 0.970295012, -0, 0.241925001, 0, -1, -0, 0.241925001, 0, -0.970295012))
  838. CFuncs.Mesh.Create("BlockMesh",Part5,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  839. Part6=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(2.60429072, 0.122472085, 0.515227139))
  840. PartWeld=CFuncs.Weld.Create(m,Handle1,Part6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.22486925, -3.81469727e-06, 0.143555522, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  841. Part7=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  842. PartWeld=CFuncs.Weld.Create(m,Handle1,Part7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432441, 0.0464668274, 3.44475007, 0.848047018, -0, 0.529920995, 0, 1, 0, -0.529920995, 0, 0.848047018))
  843. CFuncs.Mesh.Create("BlockMesh",Part7,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  844. Part8=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  845. PartWeld=CFuncs.Weld.Create(m,Handle1,Part8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78455973, -0.045753479, 2.77121782, 0.669129193, -0, 0.743146181, 0, 1, 0, -0.743146181, 0, 0.669129193))
  846. CFuncs.Mesh.Create("BlockMesh",Part8,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  847. Part9=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  848. PartWeld=CFuncs.Weld.Create(m,Handle1,Part9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988128006, 0.0464668274, 3.92355514, 0.970295012, -0, 0.241925001, 0, 1, 0, -0.241925001, 0, 0.970295012))
  849. CFuncs.Mesh.Create("BlockMesh",Part9,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  850. Part10=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  851. PartWeld=CFuncs.Weld.Create(m,Handle1,Part10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47094178, -0.740541458, 0.710235596, 0.173647985, -0, 0.984807849, 0.696364045, 0.707107008, -0.122787625, -0.696364462, 0.707106531, 0.122787699))
  852. CFuncs.Mesh.Create("BlockMesh",Part10,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  853. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.246351838))
  854. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.124329746, -3.81469727e-06, 0.682325363, 0.984807968, -0, 0.173647001, 0, 1, 0, -0.173647001, 0, 0.984807968))
  855. Part11=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part11",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  856. PartWeld=CFuncs.Weld.Create(m,Handle1,Part11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47094154, -0.045753479, 0.967114091, 0.173647985, -0, 0.984807849, 0, 1, 0, -0.984807849, 0, 0.173647985))
  857. CFuncs.Mesh.Create("BlockMesh",Part11,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  858. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  859. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -0.509596348, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  860. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.246351838))
  861. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.240924716, -3.81469727e-06, 0.592655659, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  862. Part12=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  863. PartWeld=CFuncs.Weld.Create(m,Handle1,Part12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25066686, 0.0464668274, 2.02684975, 0.469470948, -0, 0.882947862, 0, 1, 0, -0.882947862, 0, 0.469470948))
  864. CFuncs.Mesh.Create("BlockMesh",Part12,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  865. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.166111574))
  866. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0337084532, -3.81469727e-06, 0.471955389, 0.866025984, -0, 0.499998987, 0, 1, 0, -0.499998987, 0, 0.866025984))
  867. Part13=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(2.60429072, 0.0628273264, 0.0816479325))
  868. PartWeld=CFuncs.Weld.Create(m,Handle1,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.22486925, -0.311489105, 0.28118515, 0, 0, 1, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0))
  869. CFuncs.Mesh.Create("BlockMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  870. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.246351838))
  871. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.15654856, -3.81469727e-06, 0.845903099, 0.866025388, -0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388))
  872. Part14=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(2.60429072, 0.0628273264, 0.087278828))
  873. PartWeld=CFuncs.Weld.Create(m,Handle1,Part14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.22486925, 0.311544418, 0.283061981, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, -0))
  874. CFuncs.Mesh.Create("BlockMesh",Part14,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  875. Part15=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.123316728, 0.506780744))
  876. PartWeld=CFuncs.Weld.Create(m,Handle1,Part15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00874018669, -0.000423431396, -3.77911282, 1, 0, 0, 0, -1, -0, 0, 0, -1))
  877. Part16=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0628273189))
  878. PartWeld=CFuncs.Weld.Create(m,Handle1,Part16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.10137558, -3.81469727e-06, -0.0901274681, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  879. CFuncs.Mesh.Create("BlockMesh",Part16,"","",Vector3.new(0, 0, 0),Vector3.new(0.761798918, 0.829032063, 0.761812568))
  880. Part17=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  881. PartWeld=CFuncs.Weld.Create(m,Handle1,Part17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.230732799, -0.045753479, 4.05941105, 0.9993909, -0, 0.0348989964, 0, 1, 0, -0.0348989964, 0, 0.9993909))
  882. CFuncs.Mesh.Create("BlockMesh",Part17,"","",Vector3.new(0, 0, 0),Vector3.new(0.757339239, 0.492937565, 1))
  883. Part18=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  884. PartWeld=CFuncs.Weld.Create(m,Handle1,Part18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.230735004, 0.0464668274, 4.05597162, 0.9993909, -0, 0.0348989964, 0, 1, 0, -0.0348989964, 0, 0.9993909))
  885. CFuncs.Mesh.Create("BlockMesh",Part18,"","",Vector3.new(0, 0, 0),Vector3.new(0.757358432, 0.492937565, 1))
  886. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.063347742, 0.142180234, 1.66674578))
  887. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0288596153, -3.81469727e-06, 1.81103313, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  888. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.1421801, 0.0633476675, 0.0661630407))
  889. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.0288892984, 2.64507174, 0, 1, 0, -1, 0, -0, 0, 0, 1))
  890. Part19=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  891. PartWeld=CFuncs.Weld.Create(m,Handle1,Part19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432631, -0.045753479, 3.44819474, 0.848047018, -0, 0.529920995, 0, 1, 0, -0.529920995, 0, 0.848047018))
  892. CFuncs.Mesh.Create("BlockMesh",Part19,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  893. Part20=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  894. PartWeld=CFuncs.Weld.Create(m,Handle1,Part20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.232141554, 2.92717552, 2.89870071, 0.9993909, -0, 0.0348989964, -0.0246772766, 0.707107961, 0.706674933, -0.0246773567, -0.707105637, 0.706677258))
  895. CFuncs.Mesh.Create("BlockMesh",Part20,"","",Vector3.new(0, 0, 0),Vector3.new(0.802170753, 0.492937565, 1))
  896. Part21=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  897. PartWeld=CFuncs.Weld.Create(m,Handle1,Part21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.23214227, -2.92711639, 2.89682961, 0.9993909, -0, 0.0348989964, 0.0246772766, 0.707107961, -0.706674933, -0.0246773567, 0.707105637, 0.706677258))
  898. CFuncs.Mesh.Create("BlockMesh",Part21,"","",Vector3.new(0, 0, 0),Vector3.new(0.80215162, 0.492937565, 1))
  899. Part2x=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.205528423, 0.123316728, 0.509596229))
  900. PartWeld=CFuncs.Weld.Create(m,Handle1,Part2x,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.77764189, -0.000423431396, -3.25356889, 0.898794711, 0, -0.43836984, 0, -1, -0, -0.43836984, 0, -0.898794711))
  901. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  902. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0.426537037, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  903. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.126695231, 0.21256642, 0.104171686))
  904. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00718963146, 0, 1.05201685, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  905. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  906. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -0.0436348915, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  907. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  908. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -0.273098469, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  909. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
  910. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0.188632011, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  911. Part22=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  912. PartWeld=CFuncs.Weld.Create(m,Handle1,Part22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47093749, 0.740596771, 0.712112427, 0.173647985, -0, 0.984807849, -0.696364045, 0.707107008, 0.122787625, -0.696364462, -0.707106531, 0.122787699))
  913. CFuncs.Mesh.Create("BlockMesh",Part22,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  914. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.432171345, 0.21256642, 0.0628273189))
  915. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.180742383, -3.81469727e-06, 0.918285728, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  916. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.941063166))
  917. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.201304704, 0.21256642, 0.177373365))
  918. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.366488606, -3.81469727e-06, 0.442837954, 0.866025984, 0, -0.499998987, 0, 1, 0, 0.499998987, -0, 0.866025984))
  919. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.126695231, 0.21256642, 0.20693557))
  920. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.568998098, -3.81469727e-06, 0.803704977, 0.848048866, 0, -0.529917955, 0, 1, 0, 0.529917955, -0, 0.848048866))
  921. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.308291733, 0.21256642, 0.313922614))
  922. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.11880064, -3.81469727e-06, 0.748653412, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  923. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.126695231, 0.21256642, 0.104171686))
  924. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.338841259, 0, 0.910817266, 0.939693093, 0, -0.342019022, 0, 1, 0, 0.342018992, -0, 0.939693093))
  925. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.166111574))
  926. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.040332377, -3.81469727e-06, 0.471877575, 0.970295787, -0, 0.241921946, 0, 1, 0, -0.241921946, 0, 0.970295787))
  927. Part23=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  928. PartWeld=CFuncs.Weld.Create(m,Handle1,Part23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47094297, 0.0464668274, 0.963671088, 0.173647985, -0, 0.984807849, 0, 1, 0, -0.984807849, 0, 0.173647985))
  929. CFuncs.Mesh.Create("BlockMesh",Part23,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  930. Part24=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.591243804, 0.122472085, 0.0628273189))
  931. PartWeld=CFuncs.Weld.Create(m,Handle1,Part24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.80997252, -3.81469727e-06, -0.0901274681, 0, 0, 1, 0, 1, 0, -1, 0, -0))
  932. CFuncs.Mesh.Create("BlockMesh",Part24,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.761812568))
  933. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.153442115, 0.142180234, 1.29792202))
  934. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.145698726, -3.81469727e-06, 1.62662184, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  935. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.1421801, 0.153442055, 0.153441921))
  936. PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 0.145666599, 2.27625036, 0, 1, 0, -1, 0, -0, 0, 0, 1))
  937. Part25=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.140773028, 0.123316728, 0.240720779))
  938. PartWeld=CFuncs.Weld.Create(m,Handle1,Part25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.63757062, -0.000423431396, -3.21907616, 0.898794711, 0, -0.43836984, 0, -1, -0, -0.43836984, 0, -0.898794711))
  939. Part26=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  940. PartWeld=CFuncs.Weld.Create(m,Handle1,Part26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.99659729, 1.80349541, 1.77501106, 0.587783992, -0, 0.809018016, -0.572061956, 0.707106948, 0.41562593, -0.572062194, -0.70710665, 0.415626109))
  941. CFuncs.Mesh.Create("BlockMesh",Part26,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  942. Part27=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  943. PartWeld=CFuncs.Weld.Create(m,Handle1,Part27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.99660015, -1.80344009, 1.77313614, 0.587783992, -0, 0.809018016, 0.572061956, 0.707106948, -0.41562593, -0.572062194, 0.70710665, 0.415626109))
  944. CFuncs.Mesh.Create("BlockMesh",Part27,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  945. Part28=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  946. PartWeld=CFuncs.Weld.Create(m,Handle1,Part28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.41953492, 0.997661591, 0.969177246, 0.275636971, -0, 0.961261868, -0.679714799, 0.707106769, 0.19490476, -0.679714739, -0.707106829, 0.19490476))
  947. CFuncs.Mesh.Create("BlockMesh",Part28,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  948. Part29=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  949. PartWeld=CFuncs.Weld.Create(m,Handle1,Part29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.41953206, -0.997606277, 0.96730423, 0.275636971, -0, 0.961261868, 0.679714799, 0.707106769, -0.19490476, -0.679714739, 0.707106829, 0.19490476))
  950. CFuncs.Mesh.Create("BlockMesh",Part29,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  951. Part30=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  952. PartWeld=CFuncs.Weld.Create(m,Handle1,Part30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.43144631, 2.27643394, 2.2479496, 0.766043186, -0, 0.642789185, -0.454520553, 0.707106948, 0.541674256, -0.454520702, -0.707106709, 0.541674435))
  953. CFuncs.Mesh.Create("BlockMesh",Part30,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  954. Partxx=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  955. PartWeld=CFuncs.Weld.Create(m,Handle1,Partxx,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.43144894, -2.27637863, 2.24607849, 0.766043186, -0, 0.642789185, 0.454520553, 0.707106948, -0.541674256, -0.454520702, 0.707106709, 0.541674435))
  956. CFuncs.Mesh.Create("BlockMesh",Partxx,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  957. Part31=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  958. PartWeld=CFuncs.Weld.Create(m,Handle1,Part31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.49060106, 0.483825684, 0.455341339, 0.0697560087, -0, 0.997564137, -0.705384076, 0.707107067, 0.0493249297, -0.705384552, -0.707106531, 0.049324967))
  959. CFuncs.Mesh.Create("BlockMesh",Part31,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  960. Part32=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  961. PartWeld=CFuncs.Weld.Create(m,Handle1,Part32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.49059725, -0.483772278, 0.45347023, 0.0697560087, -0, 0.997564137, 0.705384076, 0.707107067, -0.0493249297, -0.705384552, 0.707106531, 0.049324967))
  962. CFuncs.Mesh.Create("BlockMesh",Part32,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  963. Part33=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  964. PartWeld=CFuncs.Weld.Create(m,Handle1,Part33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432441, 2.49497986, 2.46650505, 0.848047018, -0, 0.529920995, -0.374710143, 0.707107961, 0.599658847, -0.374711365, -0.707105637, 0.599660814))
  965. CFuncs.Mesh.Create("BlockMesh",Part33,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  966. Part34=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  967. PartWeld=CFuncs.Weld.Create(m,Handle1,Part34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432465, -2.49492264, 2.46462822, 0.848047018, -0, 0.529920995, 0.374710143, 0.707107961, -0.599658847, -0.374711365, 0.707105637, 0.599660814))
  968. CFuncs.Mesh.Create("BlockMesh",Part34,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  969. Part35=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  970. PartWeld=CFuncs.Weld.Create(m,Handle1,Part35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432441, 2.49497986, 2.46650505, 0.848047018, -0, 0.529920995, -0.374710143, 0.707107961, 0.599658847, -0.374711365, -0.707105637, 0.599660814))
  971. CFuncs.Mesh.Create("BlockMesh",Part35,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  972. Part36=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  973. PartWeld=CFuncs.Weld.Create(m,Handle1,Part36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432465, -2.49492264, 2.46462822, 0.848047018, -0, 0.529920995, 0.374710143, 0.707107961, -0.599658847, -0.374711365, 0.707105637, 0.599660814))
  974. CFuncs.Mesh.Create("BlockMesh",Part36,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  975. Part37=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  976. PartWeld=CFuncs.Weld.Create(m,Handle1,Part37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.59548569, 2.6764164, 2.64793587, 0.913544893, -0, 0.406737953, -0.287606925, 0.707107246, 0.645973325, -0.287607372, -0.707106352, 0.645974219))
  977. CFuncs.Mesh.Create("BlockMesh",Part37,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  978. Part38=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  979. PartWeld=CFuncs.Weld.Create(m,Handle1,Part38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.59548604, -2.67635727, 2.64605713, 0.913544893, -0, 0.406737953, 0.287606925, 0.707107246, -0.645973325, -0.287607372, 0.707106352, 0.645974219))
  980. CFuncs.Mesh.Create("BlockMesh",Part38,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  981. Part39=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  982. PartWeld=CFuncs.Weld.Create(m,Handle1,Part39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.32563472, 1.33086586, 1.30238342, 0.406735897, -0, 0.913545787, -0.645974219, 0.707107067, 0.287605643, -0.645974636, -0.707106531, 0.287605822))
  983. CFuncs.Mesh.Create("BlockMesh",Part39,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  984. Part40=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  985. PartWeld=CFuncs.Weld.Create(m,Handle1,Part40,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.32563281, -1.33081055, 1.3005085, 0.406735897, -0, 0.913545787, 0.645974219, 0.707107067, -0.287605643, -0.645974636, 0.707106531, 0.287605822))
  986. CFuncs.Mesh.Create("BlockMesh",Part40,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  987. Part41=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  988. PartWeld=CFuncs.Weld.Create(m,Handle1,Part41,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988130271, 2.83354378, 2.80506897, 0.970295012, -0, 0.241925001, -0.171066537, 0.707107961, 0.686101079, -0.171067089, -0.707105696, 0.686103284))
  989. CFuncs.Mesh.Create("BlockMesh",Part41,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  990. Part42=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  991. PartWeld=CFuncs.Weld.Create(m,Handle1,Part42,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988128483, -2.83347893, 2.80319405, 0.970295012, -0, 0.241925001, 0.171066537, 0.707107961, -0.686101079, -0.171067089, 0.707105637, 0.686103284))
  992. CFuncs.Mesh.Create("BlockMesh",Part42,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  993. Part43=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
  994. PartWeld=CFuncs.Weld.Create(m,Handle1,Part43,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.776827514, 2.87813568, 2.84965134, 0.984807253, -0, 0.17365104, -0.122789823, 0.707106829, 0.696363807, -0.122789845, -0.707106709, 0.696363926))
  995. CFuncs.Mesh.Create("BlockMesh",Part43,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
  996. Part44=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
  997. PartWeld=CFuncs.Weld.Create(m,Handle1,Part44,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.776828647, -2.87807846, 2.84778214, 0.984807253, -0, 0.17365104, 0.122789823, 0.707106829, -0.696363807, -0.122789845, 0.707106709, 0.696363926))
  998. CFuncs.Mesh.Create("BlockMesh",Part44,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
  999. Part45=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  1000. PartWeld=CFuncs.Weld.Create(m,Handle1,Part45,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.375175, 1.16449165, 1.13600922, 0.342019022, -0, 0.939693093, -0.664463103, 0.707107067, 0.241843894, -0.66446352, -0.707106531, 0.241844043))
  1001. CFuncs.Mesh.Create("BlockMesh",Part45,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  1002. Part46=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  1003. PartWeld=CFuncs.Weld.Create(m,Handle1,Part46,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37517238, -1.16443443, 1.13413048, 0.342019022, -0, 0.939693093, 0.664463103, 0.707107067, -0.241843894, -0.66446352, 0.707106531, 0.241844043))
  1004. CFuncs.Mesh.Create("BlockMesh",Part46,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  1005. Part47=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  1006. PartWeld=CFuncs.Weld.Create(m,Handle1,Part47,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25066566, 1.49237061, 1.46389198, 0.469470948, -0, 0.882947862, -0.624337137, 0.707108378, 0.331965446, -0.624339819, -0.707105219, 0.331966817))
  1007. CFuncs.Mesh.Create("BlockMesh",Part47,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  1008. Part48=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  1009. PartWeld=CFuncs.Weld.Create(m,Handle1,Part48,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25066733, -1.4923172, 1.46201897, 0.469470948, -0, 0.882947862, 0.624337137, 0.707108378, -0.331965446, -0.624339819, 0.707105219, 0.331966817))
  1010. CFuncs.Mesh.Create("BlockMesh",Part48,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  1011. Part49=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
  1012. PartWeld=CFuncs.Weld.Create(m,Handle1,Part49,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78456116, 2.01628876, 1.98781204, 0.669129193, -0, 0.743146181, -0.525482893, 0.707107961, 0.473145038, -0.525484562, -0.707105696, 0.473146528))
  1013. CFuncs.Mesh.Create("BlockMesh",Part49,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  1014. Part50=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
  1015. PartWeld=CFuncs.Weld.Create(m,Handle1,Part50,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78456068, -2.01623154, 1.98593712, 0.669129193, -0, 0.743146181, 0.525482893, 0.707107961, -0.473145038, -0.525484562, 0.707105637, 0.473146498))
  1016. CFuncs.Mesh.Create("BlockMesh",Part50,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
  1017. Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
  1018. FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  1019. eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1020. eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1021. CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1022. eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
  1023. eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  1024. CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
  1025. Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,1,1,maincol,"Handle2",Vector3.new(1.01, 1, 1.01))
  1026. Handle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  1027.  
  1028.  
  1029.  
  1030.  
  1031. sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
  1032. sref.Anchored = true
  1033.  
  1034. EffectModel = Create("Model"){
  1035.     Parent = Character,
  1036.     Name = "Effects",
  1037. }
  1038.  
  1039. Effects = {
  1040.     Block = {
  1041.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1042.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1043.             prt.Anchored = true
  1044.             prt.CFrame = cframe
  1045.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1046.             game:GetService("Debris"):AddItem(prt, 10)
  1047.             if Type == 1 or Type == nil then
  1048.                 table.insert(Effects, {
  1049.                     prt,
  1050.                     "Block1",
  1051.                     delay,
  1052.                     x3,
  1053.                     y3,
  1054.                     z3,
  1055.                     msh
  1056.                 })
  1057.             elseif Type == 2 then
  1058.                 table.insert(Effects, {
  1059.                     prt,
  1060.                     "Block2",
  1061.                     delay,
  1062.                     x3,
  1063.                     y3,
  1064.                     z3,
  1065.                     msh
  1066.                 })
  1067.             end
  1068.         end;
  1069.     };
  1070.    
  1071.     Cylinder = {
  1072.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1073.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
  1074.             prt.Anchored = true
  1075.             prt.CFrame = cframe
  1076.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1077.             game:GetService("Debris"):AddItem(prt, 2)
  1078.             table.insert(Effects, {
  1079.                 prt,
  1080.                 "Cylinder",
  1081.                 delay,
  1082.                 x3,
  1083.                 y3,
  1084.                 z3,
  1085.                 msh
  1086.             })
  1087.         end;
  1088.     };
  1089.    
  1090.     Head = {
  1091.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1092.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1093.             prt.Anchored = true
  1094.             prt.CFrame = cframe
  1095.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1096.             game:GetService("Debris"):AddItem(prt, 10)
  1097.             table.insert(Effects, {
  1098.                 prt,
  1099.                 "Cylinder",
  1100.                 delay,
  1101.                 x3,
  1102.                 y3,
  1103.                 z3,
  1104.                 msh
  1105.             })
  1106.         end;
  1107.     };
  1108.    
  1109.     Sphere = {
  1110.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1111.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1112.             prt.Anchored = true
  1113.             prt.CFrame = cframe
  1114.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1115.             game:GetService("Debris"):AddItem(prt, 10)
  1116.             table.insert(Effects, {
  1117.                 prt,
  1118.                 "Cylinder",
  1119.                 delay,
  1120.                 x3,
  1121.                 y3,
  1122.                 z3,
  1123.                 msh
  1124.             })
  1125.         end;
  1126.     };
  1127.    
  1128.     Elect = {
  1129.         Create = function(cff, x, y, z)
  1130.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
  1131.             prt.Anchored = true
  1132.             prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  1133.             prt.CFrame = CFrame.new(prt.Position)
  1134.             game:GetService("Debris"):AddItem(prt, 2)
  1135.             local xval = math.random() / 2
  1136.             local yval = math.random() / 2
  1137.             local zval = math.random() / 2
  1138.             local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1139.             table.insert(Effects, {
  1140.                 prt,
  1141.                 "Elec",
  1142.                 0.1,
  1143.                 x,
  1144.                 y,
  1145.                 z,
  1146.                 xval,
  1147.                 yval,
  1148.                 zval
  1149.             })
  1150.         end;
  1151.  
  1152.     };
  1153.    
  1154.     Ring = {
  1155.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1156.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1157.             prt.Anchored = true
  1158.             prt.CFrame = cframe
  1159.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1160.             game:GetService("Debris"):AddItem(prt, 10)
  1161.             table.insert(Effects, {
  1162.                 prt,
  1163.                 "Cylinder",
  1164.                 delay,
  1165.                 x3,
  1166.                 y3,
  1167.                 z3,
  1168.                 msh
  1169.             })
  1170.         end;
  1171.     };
  1172.  
  1173.  
  1174.     Wave = {
  1175.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1176.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1177.             prt.Anchored = true
  1178.             prt.CFrame = cframe
  1179.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1180.             game:GetService("Debris"):AddItem(prt, 10)
  1181.             table.insert(Effects, {
  1182.                 prt,
  1183.                 "Cylinder",
  1184.                 delay,
  1185.                 x3,
  1186.                 y3,
  1187.                 z3,
  1188.                 msh
  1189.             })
  1190.         end;
  1191.     };
  1192.  
  1193.     Break = {
  1194.         Create = function(brickcolor, cframe, x1, y1, z1)
  1195.             local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1196.             prt.Anchored = true
  1197.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1198.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1199.             local num = math.random(10, 50) / 1000
  1200.             game:GetService("Debris"):AddItem(prt, 10)
  1201.             table.insert(Effects, {
  1202.                 prt,
  1203.                 "Shatter",
  1204.                 num,
  1205.                 prt.CFrame,
  1206.                 math.random() - math.random(),
  1207.                 0,
  1208.                 math.random(50, 100) / 100
  1209.             })
  1210.         end;
  1211.     };
  1212.    
  1213.     Fire = {
  1214.         Create = function(brickcolor, cframe, x1, y1, z1, delay)
  1215.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1216.             prt.Anchored = true
  1217.             prt.CFrame = cframe
  1218.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1219.             game:GetService("Debris"):AddItem(prt, 10)
  1220.             table.insert(Effects, {
  1221.                 prt,
  1222.                 "Fire",
  1223.                 delay,
  1224.                 1,
  1225.                 1,
  1226.                 1,
  1227.                 msh
  1228.             })
  1229.         end;
  1230.     };
  1231.    
  1232.     FireWave = {
  1233.         Create = function(brickcolor, cframe, x1, y1, z1)
  1234.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  1235.             prt.Anchored = true
  1236.             prt.CFrame = cframe
  1237.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1238.             local d = Create("Decal"){
  1239.                 Parent = prt,
  1240.                 Texture = "rbxassetid://26356434",
  1241.                 Face = "Top",
  1242.             }
  1243.             local d = Create("Decal"){
  1244.                 Parent = prt,
  1245.                 Texture = "rbxassetid://26356434",
  1246.                 Face = "Bottom",
  1247.             }
  1248.             game:GetService("Debris"):AddItem(prt, 10)
  1249.             table.insert(Effects, {
  1250.                 prt,
  1251.                 "FireWave",
  1252.                 1,
  1253.                 30,
  1254.                 math.random(400, 600) / 100,
  1255.                 msh
  1256.             })
  1257.         end;
  1258.     };
  1259.    
  1260.     Lightning = {
  1261.         Create = function(p0, p1, tym, ofs, col, th, tra, last)
  1262.             local magz = (p0 - p1).magnitude
  1263.             local curpos = p0
  1264.             local trz = {
  1265.                 -ofs,
  1266.                 ofs
  1267.             }
  1268.             for i = 1, tym do
  1269.                 local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  1270.                 local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  1271.                 local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  1272.                 li.Material = "Neon"
  1273.                 if tym == i then
  1274.                     local magz2 = (curpos - p1).magnitude
  1275.                     li.Size = Vector3.new(th, th, magz2)
  1276.                     li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  1277.                     table.insert(Effects, {
  1278.                         li,
  1279.                         "Disappear",
  1280.                         last
  1281.                     })
  1282.                 else
  1283.                     do
  1284.                         do
  1285.                             li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  1286.                             curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  1287.                             game.Debris:AddItem(li, 10)
  1288.                             table.insert(Effects, {
  1289.                                 li,
  1290.                                 "Disappear",
  1291.                                 last
  1292.                             })
  1293.                         end
  1294.                     end
  1295.                 end
  1296.             end
  1297.         end
  1298.     };
  1299.  
  1300.     EffectTemplate = {
  1301.  
  1302.     };
  1303. }
  1304.  
  1305. function sw0ng1()
  1306.     attack=true
  1307.     for i = 0, 1, 0.1 do
  1308.         swait()
  1309.         PlayAnimationFromTable({
  1310.          CFrame.new(0.0850160494, 0, 0.0194749758, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1311.          CFrame.new(0, 1.49999201, 0, 0.866025805, 0, 0.499999762, 0, 1, 0, -0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1312.          CFrame.new(1.85796261, 0.508680284, -0.694290996, 0.26472038, -0.629029274, -0.73092103, -0.959615886, -0.0970167518, -0.264055192, 0.0951868594, 0.77130425, -0.62930882) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1313.          CFrame.new(-1.7039851, 0.0448282063, -0.0431606174, 0.482963681, 0.258818865, 0.836516082, -0.129409075, 0.965925872, -0.224143893, -0.866025269, 5.96046448e-07, 0.500000596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1314.          CFrame.new(0.650266647, -1.99999106, -0.0189531296, 0.965926051, 0, 0.258818865, 0, 1, 0, -0.258818865, 0, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1315.          CFrame.new(-0.599961817, -1.99999106, -0.0196509063, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1316.         }, .3, false)
  1317.     end
  1318.     CFuncs.Sound.Create("233856140", Hitbox, 1, 1)
  1319.     local con = Hitbox.Touched:connect(function(hit)
  1320.     Damage(Hitbox, hit, 40, 50, math.random(2, 3), "Normal", RootPart, 0.2, "851453784", 1)end)
  1321.     for i = 0, 1, 0.1 do
  1322.         swait()
  1323.         PlayAnimationFromTable({
  1324.          CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1325.          CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1326.          CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1327.          CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1328.          CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1329.          CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1330.         }, .3, false)
  1331.     end
  1332.         con:Disconnect()
  1333.     attack=false
  1334. end
  1335.  
  1336.  
  1337.  
  1338.  
  1339. function sw0ng2()
  1340.     attack=true
  1341.         for i = 0, .5, 0.1 do
  1342.             PlayAnimationFromTable({
  1343.          CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344.          CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1345.          CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1346.          CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1347.          CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1348.          CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1349.         }, .3, false)
  1350.         end
  1351.     for i = 0, .5, 0.1 do
  1352.         swait()
  1353.         PlayAnimationFromTable({
  1354.          CFrame.new(0.366101086, 0, -0.414826214, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1355.          CFrame.new(0, 1.49999201, 0, 0.342023224, 0, -0.939691603, 0, 1, 0, 0.939691603, 0, 0.342023224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1356.          CFrame.new(0.0553627312, 1.3573252, -1.17095125, 0.785249949, 0.559134185, 0.265991658, 0.545306027, -0.827990174, 0.130666092, 0.293298304, 0.0424413234, -0.955078542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1357.          CFrame.new(-1.60256672, 0.0277402997, -0.0764263347, 0.0147550702, 0.129409924, 0.991481423, 0.224143073, 0.965925932, -0.129410043, -0.974444628, 0.224143118, -0.0147539973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1358.          CFrame.new(0.624385655, -1.99999106, -0.0120021999, 0.707108498, 0, -0.70710516, 0, 1, 0, 0.70710516, 0, 0.707108498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1359.          CFrame.new(-0.48295331, -1.99999106, -0.129420042, 0.70710516, 0, 0.707108498, 0, 1, 0, -0.707108498, 0, 0.70710516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1360.         }, .3, false)
  1361.     end
  1362.     CFuncs.Sound.Create("233856140", Hitbox, 1, .9)
  1363.     local con = Hitbox.Touched:connect(function(hit)
  1364.     Damage(Hitbox, hit, 40, 50, math.random(2, 3), "Normal", RootPart, 0.2, "851453784", 1)end)
  1365.     for i = 0, .5, 0.1 do
  1366.         swait()
  1367.         PlayAnimationFromTable({
  1368.          CFrame.new(0.366099417, -0.200000986, -0.414823025, 0.582563281, 0.271655113, 0.766044199, -0.42261821, 0.906307876, -1.75809453e-06, -0.694272339, -0.323743135, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1369.          CFrame.new(-0.231262937, 1.54721832, -0.0511251986, 0.851651847, -0.42261821, -0.309973061, 0.397132277, 0.906307876, -0.144540951, 0.342016667, -1.75809453e-06, 0.939694047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1370.          CFrame.new(-0.0908454061, 1.16592097, -1.08897507, -0.0772816539, 0.583855987, 0.808170736, 0.727612376, -0.521148086, 0.446077228, 0.681621552, 0.622508645, -0.384545565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1371.          CFrame.new(-1.61299813, 0.0366990864, 0.314264029, -0.455841899, 0.169077203, 0.87385428, 0.0347501114, 0.984423816, -0.172343403, -0.889382243, -0.048194766, -0.454617083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1372.          CFrame.new(1.21119905, -1.34869587, -0.183849275, 0.851651549, -0.252021521, -0.459537864, 0.397132158, 0.882479608, 0.252023607, 0.342017442, -0.39713347, 0.851650953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1373.          CFrame.new(0.0580956787, -1.95897889, 0.369651437, 0.640855312, -0.42261821, 0.640857816, 0.298834234, 0.906307876, 0.298838168, -0.707108855, -1.75809453e-06, 0.707104981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1374.         }, .3, false)
  1375.     end
  1376.     for i = 0, .5, 0.1 do
  1377.         swait()
  1378.         PlayAnimationFromTable({
  1379.          CFrame.new(0.366085619, -1.19999647, -0.414817601, 0.582568169, -0.412207156, 0.700499654, -0.422613144, 0.582565188, 0.69427377, -0.694271266, -0.700502098, 0.165179759) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1380.          CFrame.new(0.112729274, 1.56678414, 0.254275501, 0.577656388, 0.0997146964, -0.810166836, -0.213354647, 0.976452529, -0.0319427848, 0.787904203, 0.191304803, 0.585328698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1381.          CFrame.new(1.96889925, 0.746382177, -0.185331225, 0.0769328177, -0.997015715, 0.00641870499, 0.879773498, 0.0648541152, -0.470948815, 0.469127119, 0.0418784246, 0.882137418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1382.          CFrame.new(-1.88176703, 0.136358321, 0.177449048, -0.455846965, 0.778092861, 0.43217504, 0.703643739, 0.612389445, -0.360367835, -0.545058966, 0.139824644, -0.826655984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1383.          CFrame.new(0.90178746, -1.14663219, -0.653959215, 0.851655245, 0.190028608, -0.488439023, -0.00672882795, 0.935840786, 0.352359027, 0.524059415, -0.296801776, 0.798292339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1384.          CFrame.new(-0.830604553, -2.07172632, -0.233860642, 0.784890771, 0.0754829049, -0.615019679, -0.147760659, 0.986719251, -0.0674703121, 0.601758778, 0.143832445, 0.785620093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1385.         }, .3, false)
  1386.     end
  1387.         attack=false
  1388.         con:Disconnect()
  1389.         Humanoid.WalkSpeed = 50
  1390. end
  1391.  
  1392.  
  1393. function rollie()
  1394.     attack = true
  1395.     Humanoid.AutoRotate = false
  1396.     Humanoid.JumpPower = 0
  1397.         for i = 0, .2, 0.1 do
  1398.         swait()
  1399.         PlayAnimationFromTable({
  1400.          CFrame.new(0, 0.0698360503, -0.167540312, 1, 0, 0, 0, 0.642788053, 0.76604414, 0, -0.76604414, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1401.          CFrame.new(0, 1.54723382, -0.0131149311, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1402.          CFrame.new(1.50000381, 1.03922832, -0.599998116, 1, -0, 0, 0, -0.866024196, -0.500002444, 0, 0.500002444, -0.866024196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1403.          CFrame.new(-1.5, 1.03924346, -0.600002408, 1, -0, 0, 0, -0.866024196, -0.500002444, 0, 0.500002444, -0.866024196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1404.          CFrame.new(0.5, -1.18429565, -0.74850738, 1, 0, 0, 0, 0.906307995, 0.422617972, 0, -0.422617972, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1405.          CFrame.new(-0.5, -1.81260705, -0.645233214, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1406.         }, .3, false)
  1407.         Torso.Velocity=RootPart.CFrame.lookVector*500
  1408.         end
  1409.             for i = 0, .2, 0.1 do
  1410.         swait()
  1411.         PlayAnimationFromTable({
  1412.          CFrame.new(0, 0.0255612284, -0.372035593, 1, 0, 0, 0, 0.258819908, 0.965925634, 0, -0.965925634, 0.258819908) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1413.          CFrame.new(0, 1.54723358, -0.0131130219, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1414.          CFrame.new(1.50000381, 1.21243775, -0.699999511, 1, 0, -0, 0, -0.866024017, -0.500002623, 0, 0.500002623, -0.866024017) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1415.          CFrame.new(-1.5, 1.21244633, -0.699999988, 1, 0, -0, 0, -0.866024017, -0.500002623, 0, 0.500002623, -0.866024017) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1416.          CFrame.new(0.5, -1.92153549, 0.0366247892, 1, 0, 0, 0, 0.906307995, 0.422618002, 0, -0.422618002, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1417.          CFrame.new(-0.5, -1.81260681, -0.445234299, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1418.         }, .3, false)
  1419.                 Torso.Velocity=RootPart.CFrame.lookVector*100
  1420.             end
  1421.                 for i = 0, .1, 0.1 do
  1422.         swait()
  1423.         PlayAnimationFromTable({
  1424.          CFrame.new(0, 0.0255593881, -0.37203607, 1, 0, 0, 0, 0.258819908, 0.965925634, 0, -0.965925634, 0.258819908) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1425.          CFrame.new(0, 1.54723358, -0.0131111145, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1426.          CFrame.new(1.50000381, 1.07394564, -0.796958566, 1, 0, -0, 0, -0.173644796, -0.984808445, 0, 0.984808445, -0.173644796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1427.          CFrame.new(-1.5, 0.877012849, -0.831701756, 1, 0, -0, 0, -0.173644796, -0.984808445, 0, 0.984808445, -0.173644796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1428.          CFrame.new(0.5, -1.09977818, -0.567240953, 1, 0, 0, 0, 0.906307995, 0.422618002, 0, -0.422618002, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1429.          CFrame.new(-0.5, -1.09977603, -0.536275983, 1, 0, 0, 0, 0.906307995, 0.422618002, 0, -0.422618002, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1430.         }, .3, false)
  1431.                 end
  1432.                     for i = 0, .5, 0.1 do
  1433.         swait()
  1434.         PlayAnimationFromTable({
  1435.          CFrame.new(0, -1.23758292, -0.562071443, 1, 0, 0, 0, -0.573575079, 0.81915313, 0, -0.81915313, -0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1436.          CFrame.new(0, 1.46270192, -0.194371343, 1, 0, 0, 0, 0.906307578, 0.422618896, 0, -0.422618896, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437.          CFrame.new(1.30000305, 0.457834244, -0.42223233, 1, 0, 0, 0, 0.906308115, -0.422617793, 0, 0.422617793, 0.906308115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438.          CFrame.new(-1.29999924, 0.0796406716, -0.541484535, 1, 0, 0, 0, 0.906308115, -0.422617793, 0, 0.422617793, 0.906308115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1439.          CFrame.new(0.5, -1.09978259, -0.567239106, 1, 0, 0, 0, 0.906307578, 0.422618896, 0, -0.422618896, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440.          CFrame.new(-0.5, -1.09977186, -0.536273837, 1, 0, 0, 0, 0.906307578, 0.422618896, 0, -0.422618896, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441.         }, .3, false)
  1442.                 Torso.Velocity=RootPart.CFrame.lookVector*100
  1443.                     end
  1444.     for i = 0, .5, 0.1 do
  1445.         swait()
  1446.         PlayAnimationFromTable({
  1447.          CFrame.new(0, 0.0926159024, -0.503337145, 1, -0, 0, 0, -0.707107842, -0.707105815, 0, 0.707105815, -0.707107842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448.          CFrame.new(0, 1.46270525, -0.19436416, 1, -0, 0, -0, 0.906307757, 0.422618747, 0, -0.422618747, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1449.          CFrame.new(1.30000305, 0.457837492, -0.422229677, 1, -0, 0, -0, 0.906307995, -0.422618151, 0, 0.422618121, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1450.          CFrame.new(-1.29999924, 0.0796432346, -0.541476011, 1, -0, 0, -0, 0.906307995, -0.422618151, 0, 0.422618121, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1451.          CFrame.new(0.5, -1.09978199, -0.567229152, 1, -0, 0, -0, 0.906307757, 0.422618747, 0, -0.422618747, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1452.          CFrame.new(-0.5, -1.09977472, -0.536262274, 1, -0, 0, -0, 0.906307757, 0.422618747, 0, -0.422618747, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1453.         }, .3, false)
  1454.                 Torso.Velocity=RootPart.CFrame.lookVector*50
  1455.     end
  1456.     for i = 0, .5, 0.1 do
  1457.         swait()
  1458.         PlayAnimationFromTable({
  1459.          CFrame.new(-0, -0.235379666, 0.0175017454, 1, 0, -0, 0, 0.984807611, -0.173648939, 0, 0.173648939, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1460.          CFrame.new(0, 1.46270442, -0.194366902, 1, 0, 0, 0, 0.906307936, 0.422618032, -0, -0.422618032, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1461.          CFrame.new(1.30000305, 0.457839489, -0.422224402, 1, 0, -0, 0, 0.906307697, -0.422618538, -0, 0.422618538, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1462.          CFrame.new(-1.29999924, 0.0796465874, -0.541487157, 1, 0, -0, 0, 0.906307697, -0.422618538, -0, 0.422618538, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1463.          CFrame.new(0.5, -1.09979391, -0.56724298, 1, 0, 0, 0, 0.906307936, 0.422618032, -0, -0.422618032, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1464.          CFrame.new(-0.5, -1.09978652, -0.536280394, 1, 0, 0, 0, 0.906307936, 0.422618032, -0, -0.422618032, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1465.         }, .3, false)
  1466.                 Torso.Velocity=RootPart.CFrame.lookVector*100
  1467.     end
  1468.     Humanoid.JumpPower = 60
  1469.     Humanoid.AutoRotate = true
  1470.     attack = false
  1471. end
  1472.  
  1473.  
  1474. function push()
  1475.     CFuncs.Sound.Create("517251746", Hitbox, 1, 1)
  1476.     Humanoid.WalkSpeed = 5
  1477.     attack = true
  1478.     MagnitudeDamage(Hitbox, 100, 0, 5, math.random(0, 0), "Snare", "260430079", .8)
  1479.         for i = 0, 2, 0.1 do
  1480.         swait()
  1481.         PlayAnimationFromTable({
  1482.          CFrame.new(1.55441194e-06, 5.18593515e-06, 1.85248223e-06, 0.653244793, 0.271653175, 0.706736028, 0.0733879879, 0.906307876, -0.416197419, -0.753581822, 0.323744744, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1483.          CFrame.new(0.0255807638, 1.62591684, -0.125259131, 0.656248987, 0.22018227, -0.721704483, 0.0936174169, 0.925326943, 0.367431521, 0.748714328, -0.308690608, 0.586631894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1484.          CFrame.new(2.06389475, 0.384844303, -0.634984434, 0.0762941465, -0.855313182, -0.51246345, -0.939711094, 0.110149831, -0.323744178, 0.33335039, 0.50626725, -0.795343339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1485.          CFrame.new(-1.48317397, 0.3012155, -0.63645792, 0.9413203, 0.025814414, 0.336526275, 0.332387656, 0.102231085, -0.93758589, -0.0586066842, 0.994425714, 0.0876517892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1486.          CFrame.new(0.423981786, -1.92171717, 0.695448518, 0.653244793, 0.0733879879, -0.753581822, 0.271653175, 0.906307876, 0.323744744, 0.706736028, -0.416197419, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1487.          CFrame.new(-0.567632675, -1.9653399, 0.42560488, 0.997174859, 0.0733879879, 0.0160209835, -0.0733873546, 0.906307876, 0.416197598, 0.0160239935, -0.416197419, 0.909133077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1488.         }, .3, false)
  1489.         Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1490.         Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1491.         end
  1492.         MagnitudeDamage(Handle2, 20, 100, 100, 0, "Normal", "260430079", 1)
  1493.             for i = 0, 2, 0.1 do
  1494.         swait()
  1495.         PlayAnimationFromTable({
  1496.          CFrame.new(0, 5.9902668e-06, 0, 0.642788053, 0, -0.76604414, 0, 1, 0, 0.76604414, 0, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1497.          CFrame.new(0.254336953, 1.51323819, -0.246987432, 0.604541481, 0.0808894932, 0.79245621, -0.178606018, 0.983265996, 0.0358869396, -0.776292384, -0.16323255, 0.608872414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1498.          CFrame.new(1.48922968, -0.0504394993, 0.0902276039, 0.638130844, -0.0726785511, -0.766490102, 0.0861409679, 0.996023715, -0.0227274355, 0.765094101, -0.0515231155, 0.641853988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1499.          CFrame.new(-1.65390062, 0.55247879, -0.880352139, 0.671344578, 0.738285303, -0.0650500506, 0.00910200551, -0.0959759578, -0.995342076, -0.741089642, 0.667625368, -0.0711528063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1500.          CFrame.new(0.507879078, -1.99999595, 0.104486644, 0.906307995, 0, -0.422617972, 0, 1, 0, 0.422617972, 0, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1501.          CFrame.new(-0.662537098, -1.99999595, -0.0710546672, 0.258819878, 0, 0.965925634, 0, 1, 0, -0.965925634, 0, 0.258819878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1502.         }, .3, false)
  1503.     Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1504.         Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1505.     end
  1506.     Humanoid.WalkSpeed = 50
  1507.     attack = false
  1508. end
  1509.  
  1510.  
  1511. function warpy()
  1512.     attack = true
  1513.         Humanoid.WalkSpeed = 0
  1514.     LeftArm.Transparency = 0
  1515.     RightArm.Transparency = 0
  1516.     LeftLeg.Transparency = 0
  1517.     RightLeg.Transparency = 0
  1518. Head.Transparency = 0
  1519. Torso.Transparency = 0
  1520. CFuncs.Sound.Create("188959311", Hitbox, 5, 1)
  1521. MagnitudeDamage(Torso, 20, 50, 80, math.random(30, 50), "Normal", "260430079", 1)
  1522. for y,t in pairs(Character:GetChildren()) do
  1523.             if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  1524.                 t.Handle.Transparency = 1
  1525.             end
  1526. end
  1527.  
  1528.         for i = 0, 2, 0.1 do
  1529.         swait()
  1530.         PlayAnimationFromTable({
  1531.          CFrame.new(1.55441194e-06, 5.18593515e-06, 1.85248223e-06, 0.653244793, 0.271653175, 0.706736028, 0.0733879879, 0.906307876, -0.416197419, -0.753581822, 0.323744744, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1532.          CFrame.new(0.0255807638, 1.62591684, -0.125259131, 0.656248987, 0.22018227, -0.721704483, 0.0936174169, 0.925326943, 0.367431521, 0.748714328, -0.308690608, 0.586631894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533.          CFrame.new(2.06389475, 0.384844303, -0.634984434, 0.0762941465, -0.855313182, -0.51246345, -0.939711094, 0.110149831, -0.323744178, 0.33335039, 0.50626725, -0.795343339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534.          CFrame.new(-1.48317397, 0.3012155, -0.63645792, 0.9413203, 0.025814414, 0.336526275, 0.332387656, 0.102231085, -0.93758589, -0.0586066842, 0.994425714, 0.0876517892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535.          CFrame.new(0.423981786, -1.92171717, 0.695448518, 0.653244793, 0.0733879879, -0.753581822, 0.271653175, 0.906307876, 0.323744744, 0.706736028, -0.416197419, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1536.          CFrame.new(-0.567632675, -1.9653399, 0.42560488, 0.997174859, 0.0733879879, 0.0160209835, -0.0733873546, 0.906307876, 0.416197598, 0.0160239935, -0.416197419, 0.909133077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1537.         }, .3, false)
  1538. Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 5, 5, 5, 1, 1, 1, .05, 1)
  1539. Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 5, 5, 5, 1, 1, 1, .05, 1)
  1540. LeftArm.Transparency = LeftArm.Transparency + .1
  1541. RightArm.Transparency = RightArm.Transparency + .1
  1542. LeftLeg.Transparency = LeftLeg.Transparency + .1
  1543. RightLeg.Transparency = RightArm.Transparency + .1
  1544. Head.Transparency = Head.Transparency + .1
  1545. Torso.Transparency = Torso.Transparency + .1
  1546.         end
  1547.             LeftArm.Transparency = 1
  1548. RightArm.Transparency = 1
  1549. LeftLeg.Transparency = 1
  1550. RightLeg.Transparency = 1
  1551. Head.Transparency = 1
  1552. Torso.Transparency = 1
  1553.                     for i = 0, 1, 0.1 do
  1554.         MagnitudeDamage(Torso, 10, 20, 25, 0, "Normal", "260430079", 1)
  1555.         CFuncs.Sound.Create("188959282", Hitbox, 2, 1)
  1556.         RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,-10)
  1557.         swait()
  1558.         PlayAnimationFromTable({
  1559.          CFrame.new(0, 5.9902668e-06, 0, 0.642788053, 0, -0.76604414, 0, 1, 0, 0.76604414, 0, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1560.          CFrame.new(0.254336953, 1.51323819, -0.246987432, 0.604541481, 0.0808894932, 0.79245621, -0.178606018, 0.983265996, 0.0358869396, -0.776292384, -0.16323255, 0.608872414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1561.          CFrame.new(1.48922968, -0.0504394993, 0.0902276039, 0.638130844, -0.0726785511, -0.766490102, 0.0861409679, 0.996023715, -0.0227274355, 0.765094101, -0.0515231155, 0.641853988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1562.          CFrame.new(-1.65390062, 0.55247879, -0.880352139, 0.671344578, 0.738285303, -0.0650500506, 0.00910200551, -0.0959759578, -0.995342076, -0.741089642, 0.667625368, -0.0711528063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1563.          CFrame.new(0.507879078, -1.99999595, 0.104486644, 0.906307995, 0, -0.422617972, 0, 1, 0, 0.422617972, 0, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1564.          CFrame.new(-0.662537098, -1.99999595, -0.0710546672, 0.258819878, 0, 0.965925634, 0, 1, 0, -0.965925634, 0, 0.258819878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1565.         }, .3, false)
  1566.     Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1567.     Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
  1568.                     end
  1569.                 LeftArm.Transparency = 0
  1570.         RightArm.Transparency = 0
  1571.             LeftLeg.Transparency = 0
  1572.             RightLeg.Transparency = 0
  1573.                 Head.Transparency = 0
  1574.                 Torso.Transparency = 0
  1575. for y,t in pairs(Character:GetChildren()) do
  1576.             if t:IsA("Accessory") and t:FindFirstChild("Handle") then
  1577.                 t.Handle.Transparency = 0
  1578.             end
  1579. end
  1580.  
  1581.     Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 3, 3, 3, 3, 3, 3, .01, 1)
  1582.     Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 3, 3, 3, 3, 3, 3, .01, 1)
  1583.         MagnitudeDamage(Handle2, 30, 100, 500, math.random(400, 500), "Normal", "260430079", 1)
  1584.         Humanoid.WalkSpeed = 50
  1585.         attack = false
  1586. end
  1587.  
  1588. function ulti()
  1589.     attack = true
  1590.                 for i = 0, .5, 0.1 do
  1591.         swait()
  1592.         PlayAnimationFromTable({
  1593.          CFrame.new(0, -0, 0, 0.258819908, 0.408217877, -0.875425875, 0, 0.906307757, 0.42261833, 0.965925634, -0.109382041, 0.234570473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1594.          CFrame.new(0.15321359, 1.55945969, -0.0375331305, 0.64278692, 1.71363354e-07, 0.766045094, -2.01165676e-07, 1, -6.70552254e-08, -0.766045094, -1.39698386e-07, 0.64278686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1595.          CFrame.new(1.32039309, 0.204098776, -0.960395813, -0.0898378193, -0.233953208, -0.968088329, -0.961924493, 0.272306979, 0.0234587118, 0.25812903, 0.933335304, -0.249508753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1596.          CFrame.new(-0.394885421, 0.451093316, -1.33302581, 0.44133687, -0.532661617, 0.722145081, 0.897143364, 0.278834462, -0.342615366, -0.0188609138, 0.799076438, 0.600933611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1597.          CFrame.new(0.729415894, -1.94658911, -0.557903528, 1, 0, 0, -7.4505806e-09, 0.906307757, -0.422618359, 0, 0.42261833, 0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1598.          CFrame.new(-0.51578021, -1.97295904, -0.501353204, 0.642787993, 0, 0.76604408, 0.323744237, 0.906307757, -0.27165401, -0.694271684, 0.42261833, 0.582563758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1599.         }, .3, false)
  1600.             end
  1601.     for i = 0, 13, 1 do
  1602.         CFuncs.Sound.Create("169285411", Hitbox, 1, .8)
  1603. MagnitudeDamage(Handle2, 20, 32, 35, 1, "Normal", "260430079", 1)
  1604. MagnitudeDamage(Hitbox, 20, 32, 35, 1, "Normal", "260430079", 1)
  1605.             for i = 0, .1, 0.1 do
  1606.         swait()
  1607.         PlayAnimationFromTable({
  1608.          CFrame.new(0, -0, 0, 0.258819908, 0.408217877, -0.875425875, 0, 0.906307757, 0.42261833, 0.965925634, -0.109382041, 0.234570473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609.          CFrame.new(0.15321359, 1.55945969, -0.0375331305, 0.64278692, 1.71363354e-07, 0.766045094, -2.01165676e-07, 1, -6.70552254e-08, -0.766045094, -1.39698386e-07, 0.64278686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1610.          CFrame.new(1.32039309, 0.204098776, -0.960395813, -0.0898378193, -0.233953208, -0.968088329, -0.961924493, 0.272306979, 0.0234587118, 0.25812903, 0.933335304, -0.249508753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1611.          CFrame.new(-0.394885421, 0.451093316, -1.33302581, 0.44133687, -0.532661617, 0.722145081, 0.897143364, 0.278834462, -0.342615366, -0.0188609138, 0.799076438, 0.600933611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1612.          CFrame.new(0.729415894, -1.94658911, -0.557903528, 1, 0, 0, -7.4505806e-09, 0.906307757, -0.422618359, 0, 0.42261833, 0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1613.          CFrame.new(-0.51578021, -1.97295904, -0.501353204, 0.642787993, 0, 0.76604408, 0.323744237, 0.906307757, -0.27165401, -0.694271684, 0.42261833, 0.582563758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1614.         }, .3, false)
  1615.             end
  1616.                                 Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1617. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1618. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1619. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1620. MagnitudeDamage(Handle2, 10, 22, 25, 0, "Normal", "260430079", 1)
  1621. MagnitudeDamage(Hitbox, 10, 22, 25, 0, "Normal", "260430079", 1)
  1622.                         Torso.Velocity=RootPart.CFrame.lookVector*200
  1623.                 for i = 0, .1, 0.1 do
  1624.         swait()
  1625.         PlayAnimationFromTable({
  1626.          CFrame.new(-2.30614432e-06, 6.81327663e-07, -2.96131839e-06, 0.604541898, 0.408217996, -0.684022844, -0.178605959, 0.906307638, 0.383022755, 0.776291847, -0.109382756, 0.620811164) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1627.          CFrame.new(0.154724702, 1.55945992, 0.0307348818, 0.642787099, -1.49011612e-07, 0.766045034, 1.14482827e-06, 1.00000012, -7.74860382e-07, -0.766045034, 1.34110451e-06, 0.642787158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1628.          CFrame.new(1.6025629, 0.20409812, -0.31238687, -0.190509394, -0.223420471, -0.955923378, -0.961924732, 0.236879617, 0.136341393, 0.19597733, 0.945500672, -0.260041445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1629.          CFrame.new(-0.224254072, 0.589943647, -1.07552969, 0.407958955, -0.820459485, 0.400519371, 0.897142589, 0.278834879, -0.342616826, 0.169424504, 0.499096572, 0.849822462) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1630.          CFrame.new(0.896854758, -1.94658947, -0.197368652, 0.906307697, -0.178605959, -0.383022755, -6.63101673e-07, 0.906307638, -0.422618687, 0.422618687, 0.383022755, 0.82139349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631.          CFrame.new(-0.255580246, -1.97296202, -0.672353804, 0.875975966, -0.178605959, 0.448069155, 0.323744059, 0.906307638, -0.271654695, -0.357569337, 0.383022755, 0.851726353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632.         }, .3, false)
  1633.                 end
  1634. MagnitudeDamage(Handle2, 10, 82, 85, 0, "Normal", "260430079", 1)
  1635. MagnitudeDamage(Hitbox, 10, 82, 85, 0, "Normal", "260430079", 1)
  1636.                                 Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1637. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1638. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1639. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1640.                     Torso.Velocity=RootPart.CFrame.lookVector*200
  1641.                     for i = 0, .1, 0.1 do
  1642.         swait()
  1643.         PlayAnimationFromTable({
  1644.          CFrame.new(-1.55222085e-06, 2.79946363e-07, -3.47334958e-06, 0.817182422, 0.408216923, 0.406905383, -0.416197211, 0.906308174, -0.0733862594, -0.398739189, -0.109382942, 0.910517752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1645.          CFrame.new(-0.0863952711, 1.55945826, -0.108381793, 1.00000024, 1.11758709e-08, 0, 4.47034836e-08, 1.00000024, -9.01520252e-07, -2.98023224e-08, 8.86619091e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1646.          CFrame.new(1.88863194, 0.165248334, -0.350763977, -0.238607928, -0.971108854, 0.00377047062, -0.961924493, 0.236880645, 0.136342034, -0.133296058, 0.0289054215, -0.990654707) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1647.          CFrame.new(-0.839284778, 0.889285505, -0.892825842, -0.0580625683, -0.585719824, 0.808431268, 0.897143841, -0.385828197, -0.215103894, 0.437906176, 0.712789655, 0.547877014) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1648.          CFrame.new(1.1562407, -1.66977787, 0.0740173012, 0.909133196, -0.416197211, -0.0160245001, 0.416197389, 0.906308174, 0.073385179, -0.0160195827, -0.0733862594, 0.997174978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1649.          CFrame.new(-0.243029311, -1.88253736, -0.0684272498, 0.909133196, -0.416197211, -0.0160245001, 0.416197389, 0.906308174, 0.073385179, -0.0160195827, -0.0733862594, 0.997174978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1650.         }, .3, false)
  1651.                     end
  1652. MagnitudeDamage(Handle2, 10, 52, 55, 0, "Normal", "260430079", 1)
  1653. MagnitudeDamage(Hitbox, 10, 52, 55, 0, "Normal", "260430079", 1)
  1654.                                 Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1655. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1656. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1657. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1658.                     Torso.Velocity=RootPart.CFrame.lookVector*200
  1659.                         for i = 0, .1, 0.1 do
  1660.         swait()
  1661.         PlayAnimationFromTable({
  1662.          CFrame.new(0.121695817, 1.67125836e-06, -0.0526538938, 0.572103977, 0.323742628, 0.753583312, -0.416197002, 0.906308234, -0.0733862519, -0.706736982, -0.271654546, 0.653243244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1663.          CFrame.new(-0.086393252, 1.5594542, -0.108383797, 0.906307697, 4.61935997e-07, 0.422618568, 1.49011612e-07, 1, -1.51246786e-06, -0.422618598, 1.40070915e-06, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1664.          CFrame.new(1.88863182, 0.165248409, -0.350759327, -0.238607615, -0.971108913, 0.00377035141, -0.961924553, 0.236880302, 0.136342213, -0.133296236, 0.0289055109, -0.990654647) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1665.          CFrame.new(-1.61428356, 0.572270989, -0.346131802, -0.0580629595, 0.629287481, 0.775000691, 0.8971439, -0.307634324, 0.31700784, 0.437905788, 0.713693619, -0.546699286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1666.          CFrame.new(1.17850983, -1.66816449, -0.0323511064, 0.817182064, -0.416197002, -0.398739874, 0.408216566, 0.906308234, -0.109383211, 0.406906188, -0.0733862519, 0.910517335) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1667.          CFrame.new(-0.461002558, -1.89801359, 0.335517228, 0.928787172, -0.026122421, 0.369691789, -0.0692681074, 0.967700064, 0.242401794, -0.364082932, -0.250747561, 0.896977961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1668.         }, .3, false)
  1669.                         end
  1670. MagnitudeDamage(Handle2, 10, 32, 35, 0, "Normal", "260430079", 1)
  1671. MagnitudeDamage(Hitbox, 10, 32, 35, 0, "Normal", "260430079", 1)
  1672.                                 Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1673. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1674. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1675. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1676.                     Torso.Velocity=RootPart.CFrame.lookVector*200
  1677.                             for i = 0, .1, 0.1 do
  1678.         swait()
  1679.         PlayAnimationFromTable({
  1680.          CFrame.new(-0.0788149163, 9.57399607e-07, -0.193011358, -0.17365095, 6.21024157e-08, 0.984807253, -0.416196913, 0.906308115, -0.0733879954, -0.892538786, -0.422617674, -0.157381237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1681.          CFrame.new(-0.0864027664, 1.55945063, -0.108389981, 0.906307578, 8.64267349e-07, 0.422618628, -8.34465027e-07, 1.00000012, -1.63912773e-07, -0.422618598, -1.93715096e-07, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1682.          CFrame.new(1.88862598, 0.165245473, -0.350769848, -0.238607734, -0.971108675, 0.00377120823, -0.961924672, 0.236880511, 0.136340246, -0.133294523, 0.0289042071, -0.990654886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1683.          CFrame.new(-1.61429477, 0.572271705, -0.346133083, -0.0580614805, 0.629287124, 0.775000989, 0.897145152, -0.307633311, 0.317005187, 0.437903494, 0.713694155, -0.54670018) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1684.          CFrame.new(1.17851758, -1.66816008, -0.0323394239, 0.817181766, -0.416196913, -0.398740709, 0.408217281, 0.906308115, -0.10938181, 0.406906307, -0.0733879954, 0.910517156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1685.          CFrame.new(-0.46099925, -1.89801586, 0.33552146, 0.928787112, -0.0261223018, 0.369692028, -0.0692691505, 0.967699409, 0.242404073, -0.364082903, -0.250750005, 0.896977246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1686.         }, .3, false)
  1687.                             end
  1688. MagnitudeDamage(Handle2, 10, 32, 35, 0, "Normal", "260430079", 1)
  1689. MagnitudeDamage(Hitbox, 10, 32, 35, 0, "Normal", "260430079", 1)
  1690.                                 Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1691. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1692. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1693. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1694.                    Torso.Velocity=RootPart.CFrame.lookVector*200
  1695.                                 for i = 0, .1, 0.1 do
  1696.         swait()
  1697.         PlayAnimationFromTable({
  1698.          CFrame.new(-0.065747112, 0.400002986, -0.471171588, -0.848824799, -0.416197509, -0.326000184, -0.416196913, 0.906308055, -0.0733890384, 0.326000899, 0.0733858347, -0.942516863) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1699.          CFrame.new(-0.0864001215, 1.55945218, -0.108393572, 0.906307936, 2.96160579e-07, 0.422617972, -9.01520252e-07, 1.00000012, 1.16974115e-06, -0.422617972, -1.42306089e-06, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1700.          CFrame.new(1.88863099, 0.165243387, -0.350765258, -0.238607869, -0.971108735, 0.00377085805, -0.96192503, 0.23688072, 0.136337817, -0.133292079, 0.0289039612, -0.990655303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1701.          CFrame.new(-1.61428595, 0.572275341, -0.346140206, -0.0580615774, 0.629286945, 0.775001168, 0.897145569, -0.307632864, 0.317004681, 0.437902689, 0.713694572, -0.546700418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1702.          CFrame.new(1.17851579, -1.66816127, -0.0323413908, 0.817181468, -0.416196913, -0.398741335, 0.408217639, 0.906308055, -0.109381095, 0.406906545, -0.0733890384, 0.910517097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1703.          CFrame.new(-0.460999548, -1.89801002, 0.3355214, 0.928786695, -0.0261222944, 0.369692981, -0.0692695975, 0.967699349, 0.242404431, -0.364083797, -0.250750482, 0.896976829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1704.         }, .3, false)
  1705.                                 end
  1706. MagnitudeDamage(Handle2, 10, 32, 35, 0, "Normal", "260430079", 1)
  1707. MagnitudeDamage(Hitbox, 10, 32, 35, 0, "Normal", "260430079", 1)
  1708.                                 Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1709. Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1710. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1711. Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
  1712.                   Torso.Velocity=RootPart.CFrame.lookVector*200
  1713.     end
  1714.     attack = false
  1715.     Humanoid.WalkSpeed = 50
  1716. end
  1717.  
  1718.  
  1719. function bap()
  1720.     attack = true
  1721.         for i = 0, 1, 0.1 do
  1722.         swait()
  1723.         PlayAnimationFromTable({
  1724.          CFrame.new(1.55441194e-06, 5.18593515e-06, 1.85248223e-06, 0.653244793, 0.271653175, 0.706736028, 0.0733879879, 0.906307876, -0.416197419, -0.753581822, 0.323744744, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1725.          CFrame.new(0.0255807638, 1.62591684, -0.125259131, 0.656248987, 0.22018227, -0.721704483, 0.0936174169, 0.925326943, 0.367431521, 0.748714328, -0.308690608, 0.586631894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1726.          CFrame.new(2.06389475, 0.384844303, -0.634984434, 0.0762941465, -0.855313182, -0.51246345, -0.939711094, 0.110149831, -0.323744178, 0.33335039, 0.50626725, -0.795343339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1727.          CFrame.new(-1.48317397, 0.3012155, -0.63645792, 0.9413203, 0.025814414, 0.336526275, 0.332387656, 0.102231085, -0.93758589, -0.0586066842, 0.994425714, 0.0876517892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1728.          CFrame.new(0.423981786, -1.92171717, 0.695448518, 0.653244793, 0.0733879879, -0.753581822, 0.271653175, 0.906307876, 0.323744744, 0.706736028, -0.416197419, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1729.          CFrame.new(-0.567632675, -1.9653399, 0.42560488, 0.997174859, 0.0733879879, 0.0160209835, -0.0733873546, 0.906307876, 0.416197598, 0.0160239935, -0.416197419, 0.909133077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1730.         }, .3, false)
  1731.         end
  1732.             CFuncs.Sound.Create("200632136", Handle2, 1, 1)
  1733.             MagnitudeDamage(Handle2, 10, 35, 65, math.random(2, 3), "Normal", "260430079", 1)
  1734.             for i = 0, 1, 0.1 do
  1735.         swait()
  1736.         PlayAnimationFromTable({
  1737.          CFrame.new(0, 5.9902668e-06, 0, 0.642788053, 0, -0.76604414, 0, 1, 0, 0.76604414, 0, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1738.          CFrame.new(0.254336953, 1.51323819, -0.246987432, 0.604541481, 0.0808894932, 0.79245621, -0.178606018, 0.983265996, 0.0358869396, -0.776292384, -0.16323255, 0.608872414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1739.          CFrame.new(1.48922968, -0.0504394993, 0.0902276039, 0.638130844, -0.0726785511, -0.766490102, 0.0861409679, 0.996023715, -0.0227274355, 0.765094101, -0.0515231155, 0.641853988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1740.          CFrame.new(-1.65390062, 0.55247879, -0.880352139, 0.671344578, 0.738285303, -0.0650500506, 0.00910200551, -0.0959759578, -0.995342076, -0.741089642, 0.667625368, -0.0711528063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1741.          CFrame.new(0.507879078, -1.99999595, 0.104486644, 0.906307995, 0, -0.422617972, 0, 1, 0, 0.422617972, 0, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1742.          CFrame.new(-0.662537098, -1.99999595, -0.0710546672, 0.258819878, 0, 0.965925634, 0, 1, 0, -0.965925634, 0, 0.258819878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1743.         }, .3, false)
  1744.     Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1745.     Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
  1746.             end
  1747.     Humanoid.WalkSpeed = 50
  1748.     attack = false
  1749. end
  1750.  
  1751.  
  1752. function praiseonion()
  1753.     attack = true
  1754.     Humanoid.WalkSpeed=0
  1755.     Humanoid.JumpPower = 0
  1756.     local quote = math.random(1, 5)
  1757.         if Humanoid.Health > 30 then
  1758.     if quote == 1 then
  1759.             ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Whats the matter?", 2, BrickColor.new(Torso.Color).Color)
  1760.     elseif quote == 2 then
  1761.             ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Beat it.", 2, BrickColor.new(Torso.Color).Color)
  1762.     elseif quote == 3 then
  1763.             ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Lets make this quick.", 2, BrickColor.new(Torso.Color).Color)
  1764.     elseif quote == 4 then
  1765.             ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Oh look, another wannabe.", 2, BrickColor.new(Torso.Color).Color)
  1766.     elseif quote == 5 then
  1767.             ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Don't be shy.", 2, BrickColor.new(Torso.Color).Color)
  1768.     end
  1769. CFuncs.Sound.Create("179939450", Character, 1, .9)
  1770.     elseif Humanoid.Health < 30 then
  1771.         if quote == 1 then
  1772.             ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "What a shame.", 2, BrickColor.new(Torso.Color).Color)
  1773.     elseif quote == 2 then
  1774.             ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Learn your place peasant.", 2, BrickColor.new(Torso.Color).Color)
  1775.     elseif quote == 3 then
  1776.             ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "What a glorious scar~", 2, BrickColor.new(Torso.Color).Color)
  1777.     elseif quote == 4 then
  1778.             ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Weak.", 2, BrickColor.new(Torso.Color).Color)
  1779.     elseif quote == 5 then
  1780.             ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How cute.", 2, BrickColor.new(Torso.Color).Color)
  1781.        
  1782.         end
  1783. CFuncs.Sound.Create("179939450", Character, 1, .9)
  1784.         end
  1785.     for i = 0, 1, 0.1 do
  1786.         swait()
  1787.         PlayAnimationFromTable({
  1788.          CFrame.new(-0.167681724, -0.0434129313, 0.137654394, 0.819150984, -0.0996007919, -0.564864039, 0, 0.98480773, -0.173648208, 0.573578, 0.142244101, 0.80670619) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1789.          CFrame.new(3.54647636e-06, 1.53859711, -0.16228959, 0.900084496, -0.142245233, 0.411842585, 0.0113621037, 0.952550948, 0.304167151, -0.435567319, -0.269096732, 0.858992517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1790.          CFrame.new(1.61878264, 0.0448215082, 0.186803579, 0.440711319, -0.142594382, -0.886250854, 0.274147719, 0.961512029, -0.018376518, 0.854761124, -0.234864861, 0.462841183) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1791.          CFrame.new(-1.33020329, -0.0540168211, -0.0225767121, 0.977854311, -0.193746656, 0.0791416168, 0.202701598, 0.782642484, -0.588543117, 0.0520886183, 0.591551542, 0.804582953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1792.          CFrame.new(0.415596902, -1.87207246, -0.170816123, 1.00000012, -3.94880772e-07, 2.20537186e-06, -3.94880772e-07, 0.939692557, 0.342020184, -2.23517418e-06, -0.342020184, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1793.          CFrame.new(-0.679062366, -1.96874273, 0.102188766, 0.766043127, 0, 0.642789185, -0.111619182, 0.98480773, 0.133022025, -0.633023679, -0.173648208, 0.754405141) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1794.         }, .3, false)
  1795.     end
  1796.     for i = 0, 1, 0.1 do
  1797.         swait()
  1798.         PlayAnimationFromTable({
  1799.          CFrame.new(-0.167676449, -0.0434122719, 0.1376535, 0.819150984, -0.0996007919, -0.564864039, 0, 0.98480773, -0.173648208, 0.573578, 0.142244101, 0.80670619) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1800.          CFrame.new(1.12317502e-06, 1.53859746, -0.162285283, 0.985417247, -0.14224577, -0.0933763981, 0.161924079, 0.952550769, 0.257735401, 0.0522840619, -0.269096792, 0.961692929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1801.          CFrame.new(1.61878169, 0.0448218882, 0.186806381, 0.907275319, -0.142595142, -0.395623893, 0.221822441, 0.96151185, 0.162141681, 0.35727641, -0.234865412, 0.903986692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1802.          CFrame.new(-0.364269704, 0.168559253, -0.949071169, 0.480134279, -0.873617709, 0.07914114, 0.729832828, 0.34779495, -0.588542879, 0.486636519, 0.340339422, 0.804583073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1803.          CFrame.new(0.415596902, -1.87207246, -0.170816123, 1.00000012, -3.94880772e-07, 2.20537186e-06, -3.94880772e-07, 0.939692557, 0.342020184, -2.23517418e-06, -0.342020184, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1804.          CFrame.new(-0.550503016, -1.94213736, 0.253074467, 0.766043067, 0, 0.642789245, -0.111619197, 0.98480773, 0.13302201, -0.633023798, -0.173648208, 0.754405081) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1805.         }, .3, false)
  1806.     end
  1807.     for i = 0, 1, 0.1 do
  1808.         swait()
  1809.         PlayAnimationFromTable({
  1810.          CFrame.new(-0.167677999, -0.0434122719, 0.137652412, 0.819150984, -0.0996007919, -0.564864039, 0, 0.98480773, -0.173648208, 0.573578, 0.142244101, 0.80670619) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1811.          CFrame.new(8.64267349e-07, 1.53859818, -0.162285715, 0.704943836, -0.142244905, 0.694853008, -0.0933550298, 0.952550888, 0.289709568, -0.703092575, -0.269096971, 0.658215523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1812.          CFrame.new(1.61878133, 0.044821091, 0.186802208, 0.907275319, -0.142595142, -0.395623893, 0.221822441, 0.96151185, 0.162141681, 0.35727641, -0.234865412, 0.903986692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1813.          CFrame.new(-0.97214222, -0.181360662, -0.414504707, 0.929354906, -0.365926087, -0.0489668548, 0.335525662, 0.892488241, -0.301475286, 0.154019982, 0.263747811, 0.952215791) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1814.          CFrame.new(0.415594995, -1.87207329, -0.170819879, 1.00000012, -3.94880772e-07, 2.20537186e-06, -3.94880772e-07, 0.939692557, 0.342020184, -2.23517418e-06, -0.342020184, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1815.          CFrame.new(-0.550503016, -1.94213748, 0.253074527, 0.766043067, 0, 0.642789245, -0.111619197, 0.98480773, 0.13302201, -0.633023798, -0.173648208, 0.754405081) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1816.         }, .3, false)
  1817.     end
  1818.     Humanoid.WalkSpeed=50
  1819.     Humanoid.JumpPower = 60
  1820.         attack = false
  1821. end
  1822.  
  1823.  
  1824. Mouse.Button1Up:connect(function()
  1825.     if attack == false and attacktype== 1 then
  1826.         attacktype=2
  1827.         sw0ng2()
  1828.         elseif attack == false and attacktype== 2 then
  1829.         sw0ng1()
  1830.         attacktype=3
  1831.     elseif attack == false and attacktype== 3 then 
  1832.         bap()
  1833.         bap()
  1834.         attacktype=1
  1835.     end
  1836.     end)
  1837.  
  1838.  
  1839.  
  1840.  
  1841. function soundrefresh()
  1842. jam:Destroy()
  1843. jam=CFuncs.Sound.Create("1327553658", Torso, 2, 1)
  1844. jam.Looped=true
  1845.  
  1846.  
  1847. end
  1848.  
  1849.  
  1850.  
  1851.  
  1852. Mouse.KeyDown:connect(function(k)
  1853.     k = k:lower()
  1854.     if attack == false and k == 'z' and cooldown1 >=co1  then
  1855. cooldown1=0
  1856. rollie()
  1857.     elseif attack == false and k == 'x' and cooldown2 >=co2  then
  1858. push()
  1859. cooldown2=0
  1860.     elseif attack == false and k == 'c' and cooldown3 >=co3  then
  1861. warpy()
  1862. cooldown3=0
  1863.     elseif attack == false and k == 'v' and cooldown4 >=co4 then
  1864. ulti()
  1865. cooldown4=0
  1866.     elseif attack == false and k == 't' and cooldown5 >=co5 then
  1867.         praiseonion()
  1868.         cooldown5=0
  1869.         elseif k == 'm' then
  1870.         soundrefresh()
  1871.     end
  1872. end)
  1873.  
  1874.  
  1875. function updateskills1()
  1876.     if cooldown1 <= co1 then
  1877.         cooldown1 = cooldown1 + 1 / 30
  1878.     end
  1879.     if cooldown2 <= co2 then
  1880.         cooldown2 = cooldown2 + 1 / 30
  1881.     end
  1882.     if cooldown3 <= co3 then
  1883.         cooldown3 = cooldown3 + 1 / 30
  1884.     end
  1885.     if cooldown4 <= co4 then
  1886.         cooldown4 = cooldown4 + 1 / 30
  1887.     end
  1888.         if cooldown5 <= co5 then
  1889.         cooldown5 = cooldown5 + 1 / 30
  1890.     end
  1891. end
  1892.  
  1893.  
  1894. --ignore this lol--
  1895. spawn(function()
  1896. while true do    
  1897.     local t = 0    
  1898.     repeat
  1899.         t = t + hb:wait()    
  1900. maincol = Color3ListPostion(colors, t/maxTime)  
  1901. Part1.BrickColor = BrickColor.new(maincol)
  1902. Part2.BrickColor = BrickColor.new(maincol)  
  1903. Part3.BrickColor = BrickColor.new(maincol)  
  1904. Part4.BrickColor = BrickColor.new(maincol)  
  1905. Part5.BrickColor = BrickColor.new(maincol)  
  1906. Part6.BrickColor = BrickColor.new(maincol)  
  1907. Part7.BrickColor = BrickColor.new(maincol)  
  1908. Part8.BrickColor = BrickColor.new(maincol)  
  1909. Part9.BrickColor = BrickColor.new(maincol)  
  1910. Part10.BrickColor = BrickColor.new(maincol)  
  1911. Part11.BrickColor = BrickColor.new(maincol)
  1912. Part12.BrickColor = BrickColor.new(maincol)  
  1913. Part13.BrickColor = BrickColor.new(maincol)  
  1914. Part14.BrickColor = BrickColor.new(maincol)  
  1915. Part15.BrickColor = BrickColor.new(maincol)  
  1916. Part16.BrickColor = BrickColor.new(maincol)  
  1917. Part17.BrickColor = BrickColor.new(maincol)  
  1918. Part18.BrickColor = BrickColor.new(maincol)  
  1919. Part19.BrickColor = BrickColor.new(maincol)  
  1920. Part20.BrickColor = BrickColor.new(maincol)
  1921. Part21.BrickColor = BrickColor.new(maincol)
  1922. Part22.BrickColor = BrickColor.new(maincol)  
  1923. Part23.BrickColor = BrickColor.new(maincol)  
  1924. Part24.BrickColor = BrickColor.new(maincol)  
  1925. Part25.BrickColor = BrickColor.new(maincol)  
  1926. Part26.BrickColor = BrickColor.new(maincol)  
  1927. Part27.BrickColor = BrickColor.new(maincol)  
  1928. Part28.BrickColor = BrickColor.new(maincol)  
  1929. Part29.BrickColor = BrickColor.new(maincol)  
  1930. Part30.BrickColor = BrickColor.new(maincol)
  1931. Part31.BrickColor = BrickColor.new(maincol)
  1932. Part32.BrickColor = BrickColor.new(maincol)  
  1933. Part33.BrickColor = BrickColor.new(maincol)  
  1934. Part34.BrickColor = BrickColor.new(maincol)  
  1935. Part35.BrickColor = BrickColor.new(maincol)  
  1936. Part36.BrickColor = BrickColor.new(maincol)  
  1937. Part37.BrickColor = BrickColor.new(maincol)  
  1938. Part38.BrickColor = BrickColor.new(maincol)  
  1939. Part39.BrickColor = BrickColor.new(maincol)  
  1940. Part40.BrickColor = BrickColor.new(maincol)  
  1941. Part41.BrickColor = BrickColor.new(maincol)
  1942. Part42.BrickColor = BrickColor.new(maincol)  
  1943. Part43.BrickColor = BrickColor.new(maincol)  
  1944. Part44.BrickColor = BrickColor.new(maincol)  
  1945. Part45.BrickColor = BrickColor.new(maincol)  
  1946. Part46.BrickColor = BrickColor.new(maincol)  
  1947. Part47.BrickColor = BrickColor.new(maincol)  
  1948. Part48.BrickColor = BrickColor.new(maincol)  
  1949. Part49.BrickColor = BrickColor.new(maincol)  
  1950. Part50.BrickColor = BrickColor.new(maincol)
  1951. Partx.BrickColor = BrickColor.new(maincol)
  1952. Partxx.BrickColor = BrickColor.new(maincol)
  1953. Part2x.BrickColor = BrickColor.new(maincol)
  1954. eye1.BrickColor = BrickColor.new(maincol)
  1955. eye2.BrickColor = BrickColor.new(maincol)  
  1956.     until t >= maxTime            
  1957.     end
  1958. end)
  1959.  
  1960.  
  1961.  
  1962. while true do
  1963.     swait()
  1964.     updateskills1()
  1965.     bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
  1966.     bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
  1967.     bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
  1968.     bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
  1969.     sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
  1970.     for i, v in pairs(Character:GetChildren()) do
  1971.         if v:IsA("Part") then
  1972.             v.Material = "SmoothPlastic"
  1973.         elseif v:IsA("Accessory") then
  1974.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1975.         end
  1976.     end
  1977.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1978.     velocity = RootPart.Velocity.y
  1979.     sine = sine + change
  1980.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1981.     if RootPart.Velocity.y > 1 and hit == nil then
  1982.         Anim = "Jump"
  1983.         if attack == false then
  1984.             PlayAnimationFromTable({
  1985.                 CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1986.                 CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1987.                 CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1988.                 CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1989.                 CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1990.                 CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1991.             }, .3, false)
  1992.         end
  1993.     elseif RootPart.Velocity.y < -1 and hit == nil then
  1994.         Anim = "Fall"
  1995.         if attack == false then
  1996.             PlayAnimationFromTable({
  1997.                 CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1998.                 CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1999.                 CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2000.                 CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2001.                 CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2002.                 CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2003.             }, .3, false)
  2004.         end
  2005.     elseif Torsovelocity < 1 and hit ~= nil then
  2006.         Anim = "Idle"
  2007.         if attack == false then
  2008.             change = 1
  2009.         PlayAnimationFromTable({
  2010.          CFrame.new(-0.100458607, -0.0434120893, 0.168199733, 0.42261678, -0.157379061, -0.89253962, 0, 0.98480773, -0.173648462, 0.906308591, 0.0733867437, 0.416196227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2011.          CFrame.new(3.69548798e-06, 1.53859663, -0.162287459, 0.57357496, -0.142244399, 0.806708455, -0.142244682, 0.952550828, 0.269097239, -0.806708395, -0.269097388, 0.526125789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2012.          CFrame.new(1.61878133, 0.0448195264, 0.186802447, 0.962191105, -0.142594635, -0.232067391, 0.190296501, 0.96151185, 0.198197588, 0.194873571, -0.234865546, 0.952293336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2013.          CFrame.new(-1.49529576, 0.0663979426, 0.0817468166, 0.773875952, 0.0658590123, 0.629903853, -0.100079715, 0.994799137, 0.0189438686, -0.625380158, -0.0777008086, 0.77644217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2014.          CFrame.new(0.41560328, -1.99160743, 0.0855288506, 1, -2.30967999e-07, 1.34110451e-06, -2.30967999e-07, 0.939692438, 0.34202069, -1.34110451e-06, -0.34202069, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2015.          CFrame.new(-0.679065943, -1.96874261, 0.102190197, 0.342018366, 0, 0.939693391, -0.163176268, 0.98480773, 0.0593909547, -0.925417185, -0.173648462, 0.336822331) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2016.         }, .3, false)
  2017.         end
  2018.     elseif Torsovelocity > 2 and hit ~= nil then
  2019.         Anim = "Walk"
  2020.         if attack == false then
  2021.             change = 2
  2022.             change = 2
  2023.         PlayAnimationFromTable({
  2024.          CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2025.             CFrame.new(0, 1.48676872, -0.243095398, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2026.          CFrame.new(1.63435924, 0.0434479862, -0.0374891758, 0.966060936, -0.133975416, 0.220855415, 0.106447011, 0.985490799, 0.132200763, -0.235362619, -0.104204573, 0.966305435) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2027.          CFrame.new(-0.372045785, 0.234661281, -0.842070222, 0.212011188, -0.977136135, 0.0160143003, 0.965926111, 0.212011918, 0.148451149, -0.148452207, -0.0160046741, 0.988790214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2028.                         CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 *  math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 *  math.sin(sine / 8)), math.rad(-3), math.rad(0)),
  2029.                             CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 *  math.sin(sine / 8)), math.rad(3), math.rad(0)),
  2030.             }, .3, false)
  2031.         end
  2032.     end
  2033.     if 0 < #Effects then
  2034.         for e = 1, #Effects do
  2035.             if Effects[e] ~= nil then
  2036.                 local Thing = Effects[e]
  2037.                 if Thing ~= nil then
  2038.                     local Part = Thing[1]
  2039.                     local Mode = Thing[2]
  2040.                     local Delay = Thing[3]
  2041.                     local IncX = Thing[4]
  2042.                     local IncY = Thing[5]
  2043.                     local IncZ = Thing[6]
  2044.                     if Thing[2] == "Shoot" then
  2045.                         local Look = Thing[1]
  2046.                         local move = 5
  2047.                         local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
  2048.                         if Thing[10] ~= nil then
  2049.                             da = pos
  2050.                             cf2 = CFrame.new(Thing[4], Thing[10].Position)
  2051.                             cfa = CFrame.new(Thing[4], pos)
  2052.                             tehCF = cfa:lerp(cf2, 0.2)
  2053.                             Thing[1] = tehCF.lookVector
  2054.                         end
  2055.                         local mag = (Thing[4] - pos).magnitude
  2056.                         Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
  2057.                         Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
  2058.                         Thing[4] = Thing[4] + Look * move
  2059.                         Thing[3] = Thing[3] - 1
  2060.                         if 2 < Thing[5] then
  2061.                             Thing[5] = Thing[5] - 0.3
  2062.                             Thing[6] = Thing[6] - 0.3
  2063.                         end
  2064.                         if hit ~= nil then
  2065.                             Thing[3] = 0
  2066.                             MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
  2067.                             ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new(maincol), "Reference", Vector3.new())
  2068.                             ref.Anchored = true
  2069.                             ref.CFrame = CFrame.new(pos)
  2070.                             game:GetService("Debris"):AddItem(ref, 1)
  2071.                         end
  2072.                         if Thing[3] <= 0 then
  2073.                             table.remove(Effects, e)
  2074.                         end
  2075.                     end
  2076.                     do
  2077.                         do
  2078.                             if Thing[2] == "FireWave" then
  2079.                                 if Thing[3] <= Thing[4] then
  2080.                                     Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  2081.                                     Thing[3] = Thing[3] + 1
  2082.                                     Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  2083.                                 else
  2084.                                     Part.Parent = nil
  2085.                                     table.remove(Effects, e)
  2086.                                 end
  2087.                             end
  2088.                             if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  2089.                                 if Thing[1].Transparency <= 1 then
  2090.                                     if Thing[2] == "Block1" then
  2091.                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2092.                                         Mesh = Thing[7]
  2093.                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2094.                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2095.                                     else
  2096.                                         if Thing[2] == "Block2" then
  2097.                                             Thing[1].CFrame = Thing[1].CFrame
  2098.                                             Mesh = Thing[7]
  2099.                                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2100.                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2101.                                         else
  2102.                                             if Thing[2] == "Fire" then
  2103.                                                 Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  2104.                                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2105.                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2106.                                             else
  2107.                                                 if Thing[2] == "Cylinder" then
  2108.                                                     Mesh = Thing[7]
  2109.                                                     Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2110.                                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2111.                                                 else
  2112.                                                     if Thing[2] == "Blood" then
  2113.                                                         Mesh = Thing[7]
  2114.                                                         Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  2115.                                                         Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2116.                                                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2117.                                                     else
  2118.                                                         if Thing[2] == "Elec" then
  2119.                                                             Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
  2120.                                                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2121.                                                         else
  2122.                                                             if Thing[2] == "Disappear" then
  2123.                                                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2124.                                                             end
  2125.                                                         end
  2126.                                                     end
  2127.                                                 end
  2128.                                             end
  2129.                                         end
  2130.                                     end
  2131.                                 else
  2132.                                     Part.Parent = nil
  2133.                                     table.remove(Effects, e)
  2134.                                 end
  2135.                             end
  2136.                         end
  2137.                     end
  2138.                 end
  2139.             end
  2140.         end
  2141.     end
  2142.   CV="Maroon"
  2143.     Player = game.Players.LocalPlayer
  2144.     Character = Player.Character
  2145.     local txt = Instance.new("BillboardGui", Character)
  2146.     txt.Adornee = Character .Head
  2147.     txt.Name = "_status"
  2148.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  2149.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  2150.     local text = Instance.new("TextLabel", txt)
  2151.     text.Size = UDim2.new(10, 0, 7, 0)
  2152.     text.FontSize = "Size24"
  2153.     text.TextScaled = true
  2154.     text.TextTransparency = 0
  2155.     text.BackgroundTransparency = 1
  2156.     text.TextTransparency = 0
  2157.     text.TextStrokeTransparency = 0
  2158.     text.Font = "Bodoni"
  2159.     text.TextStrokeColor3 = Color3.new(255,0,0)
  2160.  ------------------------------------
  2161.     v=Instance.new("Part")
  2162.     v.Name = "ColorBrick"
  2163.     v.Parent=Player.Character
  2164.     v.FormFactor="Symmetric"
  2165.     v.Anchored=true
  2166.     v.CanCollide=false
  2167.     v.BottomSurface="Smooth"
  2168.     v.TopSurface="Smooth"
  2169.     v.Size=Vector3.new(3,3,3)
  2170.     v.Transparency=1
  2171.     v.CFrame=Character.Torso.CFrame
  2172.     v.BrickColor=BrickColor.new(CV)
  2173.     v.Transparency=1
  2174.     text.TextColor3 = Color3.new(0,0,0)
  2175.     v.Shape="Block"
  2176.     text.Text = "The Ninja Rainbow"
  2177. ------------------------------
  2178. Humanoid.Health = math.huge
  2179. end
  2180. --{Made by SezHu}--
  2181. --{Credit to Ace_Alterino for allowing me to use his weapon template, and to Willow (DonutCakesJR) for making the model.}--
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