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- --{By SezHu}--
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- warn("Made by SezHu")
- wait(1 / 60)
- Effects = { }
- local Player = owner
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- Humanoid.WalkSpeed=50
- Humanoid.JumpPower = 60
- Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = 'Idle'
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 1
- local change = 1
- local Create = LoadLibrary("RbxUtility").Create
- maincol = "White"
- desirefont = "Garamond"
- Instance.new("ForceField",Character).Visible = false
- Head.face.Texture = "http://www.roblox.com/asset/?id= "
- local co1 = 0
- local co2 = 0
- local co3 = 0
- local co4 = 0
- local co5 = 0
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local cooldown5 = 3
- skillcolorscheme = BrickColor.new(maincol).Color
- local scrn = Instance.new('ScreenGui', Player.PlayerGui)
- function makeframe(par, trans, pos, size, color)
- local frame = Instance.new('Frame', par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- gay=false
- framesk1 = makeframe(scrn, .3, UDim2.new(.8, 0, .85, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, .3, UDim2.new(.8, 0, .74, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, .3, UDim2.new(.8, 0, .63, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, .3, UDim2.new(.8, 0, .52, 0), UDim2.new(.14, 0, .08, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
- text1 = Instance.new('TextLabel', framesk1)
- text1.BackgroundTransparency = 1
- text1.Size = UDim2.new(1, 0, 1, 0)
- text1.Position = UDim2.new(0, 0, 0, 0)
- text1.TextColor3 = Color3.new(255, 255, 255)
- text1.TextStrokeTransparency = 0
- text1.FontSize = Enum.FontSize.Size18
- text1.Font = desirefont
- text1.BorderSizePixel = 0
- text1.TextScaled = true
- text2 = Instance.new('TextLabel', framesk2)
- text2.BackgroundTransparency = 1
- text2.Size = UDim2.new(1, 0, 1, 0)
- text2.Position = UDim2.new(0, 0, 0, 0)
- text2.TextColor3 = Color3.new(255, 255, 255)
- text2.TextStrokeTransparency = 0
- text2.FontSize = Enum.FontSize.Size18
- text2.Font = desirefont
- text2.BorderSizePixel = 0
- text2.TextScaled = true
- text3 = Instance.new('TextLabel', framesk3)
- text3.BackgroundTransparency = 1
- text3.Size = UDim2.new(1, 0, 1, 0)
- text3.Position = UDim2.new(0, 0, 0, 0)
- text3.TextColor3 = Color3.new(255, 255, 255)
- text3.TextStrokeTransparency = 0
- text3.FontSize = Enum.FontSize.Size18
- text3.Font = desirefont
- text3.BorderSizePixel = 0
- text3.TextScaled = false
- text4 = Instance.new('TextLabel', framesk4)
- text4.BackgroundTransparency = 1
- text4.Size = UDim2.new(1, 0, 1, 0)
- text4.Position = UDim2.new(0, 0, 0, 0)
- text4.TextColor3 = Color3.new(255, 255, 255)
- text4.TextStrokeTransparency = 0
- text4.FontSize = Enum.FontSize.Size18
- text4.Font = desirefont
- text4.BorderSizePixel = 0
- text4.TextScaled = true
- text1.Text = "[Z]\n Combat Roll"
- text2.Text = "[X]\n Knochenbrecher"
- text3.Text = "[C]\n Betrüger"
- text4.Text = "[V]\n Zerstörende Spirale"
- local m = Create("Model"){
- Parent = Character,
- Name = "WeaponModel",
- }
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- local newMotor = function(part0, part1, c0, c1)
- local w = Create('Motor'){
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return w
- end
- function Color3ListPostion(list, p)
- local pos = (#list-2)*p + 1
- local posMin = math.floor(pos)
- return list[posMin]:Lerp(list[math.ceil(pos)], pos-posMin)
- end
- local colors = {
- Color3.new(.6,0,0),
- Color3.new(.6,.6,0),
- Color3.new(0,.6,0),
- Color3.new(0,.6,.6),
- Color3.new(0,0,.6),
- Color3.new(.6,0,.6)
- }
- local maincol = colors[1]
- local hb = game:GetService("RunService").Heartbeat
- local maxTime = 3
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Create("BindableEvent", script){
- Parent = script,
- Name = "Heartbeat",
- }
- script:WaitForChild("Heartbeat")
- --[FPS]--
- frame = 1 / 70
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- if Size == Vector3.new() then
- Part.Size = Vector3.new(0.2, 0.2, 0.2)
- else
- Part.Size = Size
- end
- return Part
- end;
- };
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- Sound = {
- Create = function(id, par, vol, pit)
- local Sound = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = "rbxassetid://" .. id,
- Parent = par or workspace,
- }
- Sound:play()
- return Sound
- end;
- };
- Decal = {
- Create = function(Color, Texture, Transparency, Name, Parent)
- local Decal = Create("Decal"){
- Color3 = Color,
- Texture = "rbxassetid://" .. Texture,
- Transparency = Transparency,
- Name = Name,
- Parent = Parent,
- }
- return Decal
- end;
- };
- BillboardGui = {
- Create = function(Parent, Image, Position, Size)
- local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
- BillPar.CFrame = CFrame.new(Position)
- local Bill = Create("BillboardGui"){
- Parent = BillPar,
- Adornee = BillPar,
- Size = UDim2.new(1, 0, 1, 0),
- SizeOffset = Vector2.new(Size, Size),
- }
- local d = Create("ImageLabel", Bill){
- Parent = Bill,
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Image = "rbxassetid://" .. Image,
- }
- return BillPar
- end
- };
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local Particle = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return Particle
- end;
- };
- CreateTemplate = {
- };
- }
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Torso") then
- if v ~= Character then
- if (v.Torso.Position - Position).magnitude <= Distance then
- table.insert(List, v)
- end
- end
- end
- end
- end
- return List
- end
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if gay == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
- elseif gay == true then
- repeat wait() until gay == false
- h.Health = h.Health - (Damage / 2.5)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new(maincol).Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- swait()
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if hit.Parent.Humanoid.MaxHealth > 100 then
- hit.Parent.Humanoid.MaxHealth = 100
- end
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 40, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 3, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- Effects.Block.Create(BrickColor.new(maincol), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, .5)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = Color3.new(1, 0, 0)
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Garamond",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= Magnitude and c.Name ~= Player.Name then
- Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, HitSound, HitPitch)
- end
- end
- end
- end
- end
- jam=CFuncs.Sound.Create("1327553658", Torso, 2, 1)
- jam.Looped=true
- Handle1=CFuncs.Part.Create(m,Enum.Material.Plastic,0.20000000298023,0,"Dark stone grey","Handle1",Vector3.new(0.115433402, 0.133733884, 1.27962124))
- Handle1Weld=CFuncs.Weld.Create(m,Character["Right Arm"],Handle1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.740648448, 0.0203933716, 0.133247197, 0, -1, 0, 1, 0, 0, 0, -0, 1))
- Hitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,maincol,"Hitbox",Vector3.new(0.75, 1, 4.25))
- HitboxWeld=CFuncs.Weld.Create(m,Handle1,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0046081543, 0.159351468, -2.19175291, 0, -1, -0, -1, 0, -0, 0, 0, -1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0675708503, 0.192858294, 0.0971330255))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.317534745, -3.81469727e-06, 0.927676439, 0.707106829, -0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0661631301, 0.192858294, 0.185819656))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.941729486, -3.81469727e-06, 0.439177513, 0, 0, 1, 0, 1, 0, -1, 0, -0))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0675708503, 0.192858294, 0.0971330255))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.555664539, -3.81469727e-06, 0.866130292, 0.500000238, -0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.112618014, 0.192858294, 0.246351838))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.09437114, -3.81469727e-06, 0.881801248, 0.866025388, -0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.260429114, 0.192858294, 0.670076847))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.23016274, -3.81469727e-06, 0.639811754, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.661630511))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.284358978, -3.81469727e-06, -0.0260424614, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.183004245))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.364445388, -3.81469727e-06, -0.341829121, 0.965925872, -0, 0.258818984, 0, 1, 0, -0.258818984, 0, 0.965925872))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.183004245))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.526555061, -3.81469727e-06, -0.224973083, 0.681999087, -0, 0.731353045, 0, 1, 0, -0.731353045, 0, 0.681999087))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.183004245))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.603910148, -3.81469727e-06, -0.112180322, 0.292373121, -0, 0.956304371, 0, 1, 0, -0.956304371, 0, 0.292373121))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.0628273189))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.632183909, 0, -0.0856198072, 0.0871579573, -0, 0.996194541, 0, 1, 0, -0.996194541, 0, 0.0871579573))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.918657005))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.137957111, 0.192858294, 0.0628273189))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.502374291, 0, -0.404679656, 0.544641852, -0, 0.838668823, 0, 1, 0, -0.838668823, 0, 0.544641852))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.918657005))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.0628273189, 0.192858294, 0.0703863278))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.571652889, 0, -0.144041538, 0.0871579573, -0, 0.996194541, 0, 1, 0, -0.996194541, 0, 0.0871579573))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.492938966, 1, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.225235835))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.285678089, -3.81469727e-06, 0.0931767821, 0.987688124, 0, -0.156436011, 0, 1, 0, 0.156436011, -0, 0.987688124))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.166111439))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.334002912, -3.81469727e-06, 0.121627808, 0.81915015, 0, -0.573579133, 0, 1, 0, 0.573579133, -0, 0.81915015))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.166111439))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.404192507, 0, 0.167546988, 0.453987926, 0, -0.8910079, 0, 1, 0, 0.8910079, -0, 0.453987926))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.152034357, 0.192858294, 0.166111439))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.356650889, -3.81469727e-06, 0.165877342, 0.707104802, 0, -0.707108796, 0, 1, 0, 0.707108796, -0, 0.707104802))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.205527812, 0.192858294, 0.699639201))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0281540155, 0, 0.755948901, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.102763988, 0.192858294, 0.506780744))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0844814181, 0, 0.834312558, 0.984807849, 0, -0.173647985, 0, 1, 0, 0.173647985, -0, 0.984807849))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.287175894, 0.192858294, 0.302660763))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0126696825, 0, 1.22753477, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.204120114, 0.192858294, 0.0675708503))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0541962981, 0, 1.40138578, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.101356253, 0.192858294, 0.0661631301))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.713219464, -3.81469727e-06, 1.18322742, 0.829038203, -0, 0.559192121, 0, 1, 0, -0.559192121, 0, 0.829038203))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.164703831, 0.192858294, 0.302661002))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.77930361, -3.81469727e-06, 0.69138509, 0.766045868, 0, -0.642785966, 0, 1, 0, 0.642785966, -0, 0.766045868))
- Partx=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Partx,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25067043, -0.045753479, 2.03029013, 0.469470948, -0, 0.882947862, 0, 1, 0, -0.882947862, 0, 0.469470948))
- CFuncs.Mesh.Create("BlockMesh",Partx,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78456068, 0.0464668274, 2.76777935, 0.669129193, -0, 0.743146181, 0, 1, 0, -0.743146181, 0, 0.669129193))
- CFuncs.Mesh.Create("BlockMesh",Part1,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37517357, 0.0464668274, 1.563151, 0.342019022, -0, 0.939693093, 0, 1, 0, -0.939693093, 0, 0.342018992))
- CFuncs.Mesh.Create("BlockMesh",Part2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part3=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part3",Vector3.new(0.159073427, 0.123316728, 0.591244221))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.75441611, -0.000423431396, -3.29439473, 0.898794711, 0, -0.43836984, 0, -1, -0, -0.43836984, 0, -0.898794711))
- Part4=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part4",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37517262, -0.045753479, 1.56659031, 0.342019022, -0, 0.939693093, 0, 1, 0, -0.939693093, 0, 0.342018992))
- CFuncs.Mesh.Create("BlockMesh",Part4,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.166111574))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.07586658, -3.81469727e-06, 0.460768461, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part5=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988129735, 0.045753479, -3.92699051, 0.970295012, -0, 0.241925001, 0, -1, -0, 0.241925001, 0, -0.970295012))
- CFuncs.Mesh.Create("BlockMesh",Part5,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part6=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(2.60429072, 0.122472085, 0.515227139))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.22486925, -3.81469727e-06, 0.143555522, 0, 0, 1, 0, 1, 0, -1, 0, -0))
- Part7=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432441, 0.0464668274, 3.44475007, 0.848047018, -0, 0.529920995, 0, 1, 0, -0.529920995, 0, 0.848047018))
- CFuncs.Mesh.Create("BlockMesh",Part7,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part8=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78455973, -0.045753479, 2.77121782, 0.669129193, -0, 0.743146181, 0, 1, 0, -0.743146181, 0, 0.669129193))
- CFuncs.Mesh.Create("BlockMesh",Part8,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part9=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988128006, 0.0464668274, 3.92355514, 0.970295012, -0, 0.241925001, 0, 1, 0, -0.241925001, 0, 0.970295012))
- CFuncs.Mesh.Create("BlockMesh",Part9,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part10=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47094178, -0.740541458, 0.710235596, 0.173647985, -0, 0.984807849, 0.696364045, 0.707107008, -0.122787625, -0.696364462, 0.707106531, 0.122787699))
- CFuncs.Mesh.Create("BlockMesh",Part10,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.246351838))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.124329746, -3.81469727e-06, 0.682325363, 0.984807968, -0, 0.173647001, 0, 1, 0, -0.173647001, 0, 0.984807968))
- Part11=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part11",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47094154, -0.045753479, 0.967114091, 0.173647985, -0, 0.984807849, 0, 1, 0, -0.984807849, 0, 0.173647985))
- CFuncs.Mesh.Create("BlockMesh",Part11,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -0.509596348, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.246351838))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.240924716, -3.81469727e-06, 0.592655659, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part12=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25066686, 0.0464668274, 2.02684975, 0.469470948, -0, 0.882947862, 0, 1, 0, -0.882947862, 0, 0.469470948))
- CFuncs.Mesh.Create("BlockMesh",Part12,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.166111574))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0337084532, -3.81469727e-06, 0.471955389, 0.866025984, -0, 0.499998987, 0, 1, 0, -0.499998987, 0, 0.866025984))
- Part13=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(2.60429072, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.22486925, -0.311489105, 0.28118515, 0, 0, 1, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0))
- CFuncs.Mesh.Create("BlockMesh",Part13,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.246351838))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.15654856, -3.81469727e-06, 0.845903099, 0.866025388, -0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388))
- Part14=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(2.60429072, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.22486925, 0.311544418, 0.283061981, 0, 0, 1, -0.707106352, 0.707107365, 0, -0.707107365, -0.707106352, -0))
- CFuncs.Mesh.Create("BlockMesh",Part14,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part15=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.123316728, 0.506780744))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00874018669, -0.000423431396, -3.77911282, 1, 0, 0, 0, -1, -0, 0, 0, -1))
- Part16=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0628273189))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.10137558, -3.81469727e-06, -0.0901274681, 0, 0, 1, 0, 1, 0, -1, 0, -0))
- CFuncs.Mesh.Create("BlockMesh",Part16,"","",Vector3.new(0, 0, 0),Vector3.new(0.761798918, 0.829032063, 0.761812568))
- Part17=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part17,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.230732799, -0.045753479, 4.05941105, 0.9993909, -0, 0.0348989964, 0, 1, 0, -0.0348989964, 0, 0.9993909))
- CFuncs.Mesh.Create("BlockMesh",Part17,"","",Vector3.new(0, 0, 0),Vector3.new(0.757339239, 0.492937565, 1))
- Part18=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.230735004, 0.0464668274, 4.05597162, 0.9993909, -0, 0.0348989964, 0, 1, 0, -0.0348989964, 0, 0.9993909))
- CFuncs.Mesh.Create("BlockMesh",Part18,"","",Vector3.new(0, 0, 0),Vector3.new(0.757358432, 0.492937565, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.063347742, 0.142180234, 1.66674578))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0288596153, -3.81469727e-06, 1.81103313, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.1421801, 0.0633476675, 0.0661630407))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.0288892984, 2.64507174, 0, 1, 0, -1, 0, -0, 0, 0, 1))
- Part19=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432631, -0.045753479, 3.44819474, 0.848047018, -0, 0.529920995, 0, 1, 0, -0.529920995, 0, 0.848047018))
- CFuncs.Mesh.Create("BlockMesh",Part19,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part20=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part20,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.232141554, 2.92717552, 2.89870071, 0.9993909, -0, 0.0348989964, -0.0246772766, 0.707107961, 0.706674933, -0.0246773567, -0.707105637, 0.706677258))
- CFuncs.Mesh.Create("BlockMesh",Part20,"","",Vector3.new(0, 0, 0),Vector3.new(0.802170753, 0.492937565, 1))
- Part21=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.23214227, -2.92711639, 2.89682961, 0.9993909, -0, 0.0348989964, 0.0246772766, 0.707107961, -0.706674933, -0.0246773567, 0.707105637, 0.706677258))
- CFuncs.Mesh.Create("BlockMesh",Part21,"","",Vector3.new(0, 0, 0),Vector3.new(0.80215162, 0.492937565, 1))
- Part2x=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.205528423, 0.123316728, 0.509596229))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part2x,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.77764189, -0.000423431396, -3.25356889, 0.898794711, 0, -0.43836984, 0, -1, -0, -0.43836984, 0, -0.898794711))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0.426537037, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.126695231, 0.21256642, 0.104171686))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00718963146, 0, 1.05201685, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -0.0436348915, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -0.273098469, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.132326081, 0.150626585, 0.201304361))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0.188632011, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part22=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part22,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47093749, 0.740596771, 0.712112427, 0.173647985, -0, 0.984807849, -0.696364045, 0.707107008, 0.122787625, -0.696364462, -0.707106531, 0.122787699))
- CFuncs.Mesh.Create("BlockMesh",Part22,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.432171345, 0.21256642, 0.0628273189))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.180742383, -3.81469727e-06, 0.918285728, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.941063166))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.201304704, 0.21256642, 0.177373365))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.366488606, -3.81469727e-06, 0.442837954, 0.866025984, 0, -0.499998987, 0, 1, 0, 0.499998987, -0, 0.866025984))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.126695231, 0.21256642, 0.20693557))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.568998098, -3.81469727e-06, 0.803704977, 0.848048866, 0, -0.529917955, 0, 1, 0, 0.529917955, -0, 0.848048866))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.308291733, 0.21256642, 0.313922614))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.11880064, -3.81469727e-06, 0.748653412, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.126695231, 0.21256642, 0.104171686))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.338841259, 0, 0.910817266, 0.939693093, 0, -0.342019022, 0, 1, 0, 0.342018992, -0, 0.939693093))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.112618014, 0.21256642, 0.166111574))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.040332377, -3.81469727e-06, 0.471877575, 0.970295787, -0, 0.241921946, 0, 1, 0, -0.241921946, 0, 0.970295787))
- Part23=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part23,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.47094297, 0.0464668274, 0.963671088, 0.173647985, -0, 0.984807849, 0, 1, 0, -0.984807849, 0, 0.173647985))
- CFuncs.Mesh.Create("BlockMesh",Part23,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part24=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.591243804, 0.122472085, 0.0628273189))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part24,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.80997252, -3.81469727e-06, -0.0901274681, 0, 0, 1, 0, 1, 0, -1, 0, -0))
- CFuncs.Mesh.Create("BlockMesh",Part24,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.761812568))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.153442115, 0.142180234, 1.29792202))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.145698726, -3.81469727e-06, 1.62662184, 1, 0, 0, 0, 1, 0, 0, 0, 1))
- Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.1421801, 0.153442055, 0.153441921))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, 0.145666599, 2.27625036, 0, 1, 0, -1, 0, -0, 0, 0, 1))
- Part25=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.140773028, 0.123316728, 0.240720779))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part25,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.63757062, -0.000423431396, -3.21907616, 0.898794711, 0, -0.43836984, 0, -1, -0, -0.43836984, 0, -0.898794711))
- Part26=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part26,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.99659729, 1.80349541, 1.77501106, 0.587783992, -0, 0.809018016, -0.572061956, 0.707106948, 0.41562593, -0.572062194, -0.70710665, 0.415626109))
- CFuncs.Mesh.Create("BlockMesh",Part26,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
- Part27=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part27,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.99660015, -1.80344009, 1.77313614, 0.587783992, -0, 0.809018016, 0.572061956, 0.707106948, -0.41562593, -0.572062194, 0.70710665, 0.415626109))
- CFuncs.Mesh.Create("BlockMesh",Part27,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
- Part28=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part28,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.41953492, 0.997661591, 0.969177246, 0.275636971, -0, 0.961261868, -0.679714799, 0.707106769, 0.19490476, -0.679714739, -0.707106829, 0.19490476))
- CFuncs.Mesh.Create("BlockMesh",Part28,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
- Part29=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part29,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.41953206, -0.997606277, 0.96730423, 0.275636971, -0, 0.961261868, 0.679714799, 0.707106769, -0.19490476, -0.679714739, 0.707106829, 0.19490476))
- CFuncs.Mesh.Create("BlockMesh",Part29,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
- Part30=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part30,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.43144631, 2.27643394, 2.2479496, 0.766043186, -0, 0.642789185, -0.454520553, 0.707106948, 0.541674256, -0.454520702, -0.707106709, 0.541674435))
- CFuncs.Mesh.Create("BlockMesh",Part30,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
- Partxx=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Partxx,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.43144894, -2.27637863, 2.24607849, 0.766043186, -0, 0.642789185, 0.454520553, 0.707106948, -0.541674256, -0.454520702, 0.707106709, 0.541674435))
- CFuncs.Mesh.Create("BlockMesh",Partxx,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
- Part31=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part31,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.49060106, 0.483825684, 0.455341339, 0.0697560087, -0, 0.997564137, -0.705384076, 0.707107067, 0.0493249297, -0.705384552, -0.707106531, 0.049324967))
- CFuncs.Mesh.Create("BlockMesh",Part31,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
- Part32=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part32,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.49059725, -0.483772278, 0.45347023, 0.0697560087, -0, 0.997564137, 0.705384076, 0.707107067, -0.0493249297, -0.705384552, 0.707106531, 0.049324967))
- CFuncs.Mesh.Create("BlockMesh",Part32,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
- Part33=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part33,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432441, 2.49497986, 2.46650505, 0.848047018, -0, 0.529920995, -0.374710143, 0.707107961, 0.599658847, -0.374711365, -0.707105637, 0.599660814))
- CFuncs.Mesh.Create("BlockMesh",Part33,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part34=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part34,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432465, -2.49492264, 2.46462822, 0.848047018, -0, 0.529920995, 0.374710143, 0.707107961, -0.599658847, -0.374711365, 0.707105637, 0.599660814))
- CFuncs.Mesh.Create("BlockMesh",Part34,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part35=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part35,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432441, 2.49497986, 2.46650505, 0.848047018, -0, 0.529920995, -0.374710143, 0.707107961, 0.599658847, -0.374711365, -0.707105637, 0.599660814))
- CFuncs.Mesh.Create("BlockMesh",Part35,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part36=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part36,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.03432465, -2.49492264, 2.46462822, 0.848047018, -0, 0.529920995, 0.374710143, 0.707107961, -0.599658847, -0.374711365, 0.707105637, 0.599660814))
- CFuncs.Mesh.Create("BlockMesh",Part36,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part37=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part37,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.59548569, 2.6764164, 2.64793587, 0.913544893, -0, 0.406737953, -0.287606925, 0.707107246, 0.645973325, -0.287607372, -0.707106352, 0.645974219))
- CFuncs.Mesh.Create("BlockMesh",Part37,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
- Part38=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part38,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.59548604, -2.67635727, 2.64605713, 0.913544893, -0, 0.406737953, 0.287606925, 0.707107246, -0.645973325, -0.287607372, 0.707106352, 0.645974219))
- CFuncs.Mesh.Create("BlockMesh",Part38,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
- Part39=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part39,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.32563472, 1.33086586, 1.30238342, 0.406735897, -0, 0.913545787, -0.645974219, 0.707107067, 0.287605643, -0.645974636, -0.707106531, 0.287605822))
- CFuncs.Mesh.Create("BlockMesh",Part39,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
- Part40=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part40,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.32563281, -1.33081055, 1.3005085, 0.406735897, -0, 0.913545787, 0.645974219, 0.707107067, -0.287605643, -0.645974636, 0.707106531, 0.287605822))
- CFuncs.Mesh.Create("BlockMesh",Part40,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
- Part41=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part41,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988130271, 2.83354378, 2.80506897, 0.970295012, -0, 0.241925001, -0.171066537, 0.707107961, 0.686101079, -0.171067089, -0.707105696, 0.686103284))
- CFuncs.Mesh.Create("BlockMesh",Part41,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part42=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part42,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.988128483, -2.83347893, 2.80319405, 0.970295012, -0, 0.241925001, 0.171066537, 0.707107961, -0.686101079, -0.171067089, 0.707105637, 0.686103284))
- CFuncs.Mesh.Create("BlockMesh",Part42,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part43=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part43,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.776827514, 2.87813568, 2.84965134, 0.984807253, -0, 0.17365104, -0.122789823, 0.707106829, 0.696363807, -0.122789845, -0.707106709, 0.696363926))
- CFuncs.Mesh.Create("BlockMesh",Part43,"","",Vector3.new(0, 0, 0),Vector3.new(0.604995489, 0.492937565, 1))
- Part44=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.0628273189, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part44,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.776828647, -2.87807846, 2.84778214, 0.984807253, -0, 0.17365104, 0.122789823, 0.707106829, -0.696363807, -0.122789845, 0.707106709, 0.696363926))
- CFuncs.Mesh.Create("BlockMesh",Part44,"","",Vector3.new(0, 0, 0),Vector3.new(0.604976714, 0.492937565, 1))
- Part45=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part45,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.375175, 1.16449165, 1.13600922, 0.342019022, -0, 0.939693093, -0.664463103, 0.707107067, 0.241843894, -0.66446352, -0.707106531, 0.241844043))
- CFuncs.Mesh.Create("BlockMesh",Part45,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part46=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part46,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.37517238, -1.16443443, 1.13413048, 0.342019022, -0, 0.939693093, 0.664463103, 0.707107067, -0.241843894, -0.66446352, 0.707106531, 0.241844043))
- CFuncs.Mesh.Create("BlockMesh",Part46,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part47=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part47,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25066566, 1.49237061, 1.46389198, 0.469470948, -0, 0.882947862, -0.624337137, 0.707108378, 0.331965446, -0.624339819, -0.707105219, 0.331966817))
- CFuncs.Mesh.Create("BlockMesh",Part47,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part48=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part48,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.25066733, -1.4923172, 1.46201897, 0.469470948, -0, 0.882947862, 0.624337137, 0.707108378, -0.331965446, -0.624339819, 0.707105219, 0.331966817))
- CFuncs.Mesh.Create("BlockMesh",Part48,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part49=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135143235, 0.0628273264, 0.087278828))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part49,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78456116, 2.01628876, 1.98781204, 0.669129193, -0, 0.743146181, -0.525482893, 0.707107961, 0.473145038, -0.525484562, -0.707105696, 0.473146528))
- CFuncs.Mesh.Create("BlockMesh",Part49,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Part50=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,maincol,"Part",Vector3.new(0.135142058, 0.0628273264, 0.0816479325))
- PartWeld=CFuncs.Weld.Create(m,Handle1,Part50,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78456068, -2.01623154, 1.98593712, 0.669129193, -0, 0.743146181, 0.525482893, 0.707107961, -0.473145038, -0.525484562, 0.707105637, 0.473146498))
- CFuncs.Mesh.Create("BlockMesh",Part50,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.492937565, 1))
- Facemask=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Facemask",Vector3.new(0.100000903, 0.199999914, 0.0999996811))
- FacemaskWeld=CFuncs.Weld.Create(m,Character["Head"],Facemask,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0500009656, -0.10001123, 0.150001526, 0, 0, 1, 0, 1, 0, -1, 0, 0))
- eye1=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye1",Vector3.new(0.199999377, 0.200000003, 0.199999854))
- eye1Weld=CFuncs.Weld.Create(m,Facemask,eye1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, -0.0226745605, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh",eye1,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
- eye2=CFuncs.Part.Create(m,Enum.Material.Neon,0,0,"Really black","eye2",Vector3.new(0.199999377, 0.200000003, 0.199999854))
- eye2Weld=CFuncs.Weld.Create(m,Facemask,eye2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0999771357, 0.327358246, -0.541763604, 0, 1, 0, 0, 0, -1, -1, 0, 0))
- CFuncs.Mesh.Create("SpecialMesh",eye2,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.5, 0.100000001))
- Handle2=CFuncs.Part.Create(m,Enum.Material.Neon,1,1,maincol,"Handle2",Vector3.new(1.01, 1, 1.01))
- Handle2Weld=CFuncs.Weld.Create(m,Character["Left Arm"],Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-05, 0.300019085, 4.80413437e-05, -1, 0, 0, 0, 1, 0, 0, 0, -1))
- sref = CFuncs.Part.Create(Character, "Neon", 0, 1, BrickColor.new("Black"), "Reference", Vector3.new())
- sref.Anchored = true
- EffectModel = Create("Model"){
- Parent = Character,
- Name = "Effects",
- }
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end;
- };
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Elect = {
- Create = function(cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new(maincol), "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- local xval = math.random() / 2
- local yval = math.random() / 2
- local zval = math.random() / 2
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- table.insert(Effects, {
- prt,
- "Elec",
- 0.1,
- x,
- y,
- z,
- xval,
- yval,
- zval
- })
- end;
- };
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end;
- };
- Fire = {
- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Fire",
- delay,
- 1,
- 1,
- 1,
- msh
- })
- end;
- };
- FireWave = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Top",
- }
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Bottom",
- }
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "FireWave",
- 1,
- 30,
- math.random(400, 600) / 100,
- msh
- })
- end;
- };
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- end
- end
- };
- EffectTemplate = {
- };
- }
- function sw0ng1()
- attack=true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0850160494, 0, 0.0194749758, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999201, 0, 0.866025805, 0, 0.499999762, 0, 1, 0, -0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.85796261, 0.508680284, -0.694290996, 0.26472038, -0.629029274, -0.73092103, -0.959615886, -0.0970167518, -0.264055192, 0.0951868594, 0.77130425, -0.62930882) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.7039851, 0.0448282063, -0.0431606174, 0.482963681, 0.258818865, 0.836516082, -0.129409075, 0.965925872, -0.224143893, -0.866025269, 5.96046448e-07, 0.500000596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.650266647, -1.99999106, -0.0189531296, 0.965926051, 0, 0.258818865, 0, 1, 0, -0.258818865, 0, 0.965926051) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.599961817, -1.99999106, -0.0196509063, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- CFuncs.Sound.Create("233856140", Hitbox, 1, 1)
- local con = Hitbox.Touched:connect(function(hit)
- Damage(Hitbox, hit, 40, 50, math.random(2, 3), "Normal", RootPart, 0.2, "851453784", 1)end)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- con:Disconnect()
- attack=false
- end
- function sw0ng2()
- attack=true
- for i = 0, .5, 0.1 do
- PlayAnimationFromTable({
- CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- for i = 0, .5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.366101086, 0, -0.414826214, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.49999201, 0, 0.342023224, 0, -0.939691603, 0, 1, 0, 0.939691603, 0, 0.342023224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0553627312, 1.3573252, -1.17095125, 0.785249949, 0.559134185, 0.265991658, 0.545306027, -0.827990174, 0.130666092, 0.293298304, 0.0424413234, -0.955078542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.60256672, 0.0277402997, -0.0764263347, 0.0147550702, 0.129409924, 0.991481423, 0.224143073, 0.965925932, -0.129410043, -0.974444628, 0.224143118, -0.0147539973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.624385655, -1.99999106, -0.0120021999, 0.707108498, 0, -0.70710516, 0, 1, 0, 0.70710516, 0, 0.707108498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.48295331, -1.99999106, -0.129420042, 0.70710516, 0, 0.707108498, 0, 1, 0, -0.707108498, 0, 0.70710516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- CFuncs.Sound.Create("233856140", Hitbox, 1, .9)
- local con = Hitbox.Touched:connect(function(hit)
- Damage(Hitbox, hit, 40, 50, math.random(2, 3), "Normal", RootPart, 0.2, "851453784", 1)end)
- for i = 0, .5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.366099417, -0.200000986, -0.414823025, 0.582563281, 0.271655113, 0.766044199, -0.42261821, 0.906307876, -1.75809453e-06, -0.694272339, -0.323743135, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.231262937, 1.54721832, -0.0511251986, 0.851651847, -0.42261821, -0.309973061, 0.397132277, 0.906307876, -0.144540951, 0.342016667, -1.75809453e-06, 0.939694047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0908454061, 1.16592097, -1.08897507, -0.0772816539, 0.583855987, 0.808170736, 0.727612376, -0.521148086, 0.446077228, 0.681621552, 0.622508645, -0.384545565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.61299813, 0.0366990864, 0.314264029, -0.455841899, 0.169077203, 0.87385428, 0.0347501114, 0.984423816, -0.172343403, -0.889382243, -0.048194766, -0.454617083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.21119905, -1.34869587, -0.183849275, 0.851651549, -0.252021521, -0.459537864, 0.397132158, 0.882479608, 0.252023607, 0.342017442, -0.39713347, 0.851650953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0580956787, -1.95897889, 0.369651437, 0.640855312, -0.42261821, 0.640857816, 0.298834234, 0.906307876, 0.298838168, -0.707108855, -1.75809453e-06, 0.707104981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- for i = 0, .5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.366085619, -1.19999647, -0.414817601, 0.582568169, -0.412207156, 0.700499654, -0.422613144, 0.582565188, 0.69427377, -0.694271266, -0.700502098, 0.165179759) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.112729274, 1.56678414, 0.254275501, 0.577656388, 0.0997146964, -0.810166836, -0.213354647, 0.976452529, -0.0319427848, 0.787904203, 0.191304803, 0.585328698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.96889925, 0.746382177, -0.185331225, 0.0769328177, -0.997015715, 0.00641870499, 0.879773498, 0.0648541152, -0.470948815, 0.469127119, 0.0418784246, 0.882137418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.88176703, 0.136358321, 0.177449048, -0.455846965, 0.778092861, 0.43217504, 0.703643739, 0.612389445, -0.360367835, -0.545058966, 0.139824644, -0.826655984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.90178746, -1.14663219, -0.653959215, 0.851655245, 0.190028608, -0.488439023, -0.00672882795, 0.935840786, 0.352359027, 0.524059415, -0.296801776, 0.798292339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.830604553, -2.07172632, -0.233860642, 0.784890771, 0.0754829049, -0.615019679, -0.147760659, 0.986719251, -0.0674703121, 0.601758778, 0.143832445, 0.785620093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- attack=false
- con:Disconnect()
- Humanoid.WalkSpeed = 50
- end
- function rollie()
- attack = true
- Humanoid.AutoRotate = false
- Humanoid.JumpPower = 0
- for i = 0, .2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0.0698360503, -0.167540312, 1, 0, 0, 0, 0.642788053, 0.76604414, 0, -0.76604414, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.54723382, -0.0131149311, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50000381, 1.03922832, -0.599998116, 1, -0, 0, 0, -0.866024196, -0.500002444, 0, 0.500002444, -0.866024196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 1.03924346, -0.600002408, 1, -0, 0, 0, -0.866024196, -0.500002444, 0, 0.500002444, -0.866024196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.18429565, -0.74850738, 1, 0, 0, 0, 0.906307995, 0.422617972, 0, -0.422617972, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.81260705, -0.645233214, 1, 0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- Torso.Velocity=RootPart.CFrame.lookVector*500
- end
- for i = 0, .2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0.0255612284, -0.372035593, 1, 0, 0, 0, 0.258819908, 0.965925634, 0, -0.965925634, 0.258819908) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.54723358, -0.0131130219, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50000381, 1.21243775, -0.699999511, 1, 0, -0, 0, -0.866024017, -0.500002623, 0, 0.500002623, -0.866024017) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 1.21244633, -0.699999988, 1, 0, -0, 0, -0.866024017, -0.500002623, 0, 0.500002623, -0.866024017) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.92153549, 0.0366247892, 1, 0, 0, 0, 0.906307995, 0.422618002, 0, -0.422618002, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.81260681, -0.445234299, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- Torso.Velocity=RootPart.CFrame.lookVector*100
- end
- for i = 0, .1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0.0255593881, -0.37203607, 1, 0, 0, 0, 0.258819908, 0.965925634, 0, -0.965925634, 0.258819908) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.54723358, -0.0131111145, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.50000381, 1.07394564, -0.796958566, 1, 0, -0, 0, -0.173644796, -0.984808445, 0, 0.984808445, -0.173644796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.5, 0.877012849, -0.831701756, 1, 0, -0, 0, -0.173644796, -0.984808445, 0, 0.984808445, -0.173644796) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.09977818, -0.567240953, 1, 0, 0, 0, 0.906307995, 0.422618002, 0, -0.422618002, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.09977603, -0.536275983, 1, 0, 0, 0, 0.906307995, 0.422618002, 0, -0.422618002, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- for i = 0, .5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -1.23758292, -0.562071443, 1, 0, 0, 0, -0.573575079, 0.81915313, 0, -0.81915313, -0.573575079) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.46270192, -0.194371343, 1, 0, 0, 0, 0.906307578, 0.422618896, 0, -0.422618896, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.30000305, 0.457834244, -0.42223233, 1, 0, 0, 0, 0.906308115, -0.422617793, 0, 0.422617793, 0.906308115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.29999924, 0.0796406716, -0.541484535, 1, 0, 0, 0, 0.906308115, -0.422617793, 0, 0.422617793, 0.906308115) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.09978259, -0.567239106, 1, 0, 0, 0, 0.906307578, 0.422618896, 0, -0.422618896, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.09977186, -0.536273837, 1, 0, 0, 0, 0.906307578, 0.422618896, 0, -0.422618896, 0.906307578) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- Torso.Velocity=RootPart.CFrame.lookVector*100
- end
- for i = 0, .5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 0.0926159024, -0.503337145, 1, -0, 0, 0, -0.707107842, -0.707105815, 0, 0.707105815, -0.707107842) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.46270525, -0.19436416, 1, -0, 0, -0, 0.906307757, 0.422618747, 0, -0.422618747, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.30000305, 0.457837492, -0.422229677, 1, -0, 0, -0, 0.906307995, -0.422618151, 0, 0.422618121, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.29999924, 0.0796432346, -0.541476011, 1, -0, 0, -0, 0.906307995, -0.422618151, 0, 0.422618121, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.09978199, -0.567229152, 1, -0, 0, -0, 0.906307757, 0.422618747, 0, -0.422618747, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.09977472, -0.536262274, 1, -0, 0, -0, 0.906307757, 0.422618747, 0, -0.422618747, 0.906307757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- Torso.Velocity=RootPart.CFrame.lookVector*50
- end
- for i = 0, .5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0.235379666, 0.0175017454, 1, 0, -0, 0, 0.984807611, -0.173648939, 0, 0.173648939, 0.984807611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.46270442, -0.194366902, 1, 0, 0, 0, 0.906307936, 0.422618032, -0, -0.422618032, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.30000305, 0.457839489, -0.422224402, 1, 0, -0, 0, 0.906307697, -0.422618538, -0, 0.422618538, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.29999924, 0.0796465874, -0.541487157, 1, 0, -0, 0, 0.906307697, -0.422618538, -0, 0.422618538, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.5, -1.09979391, -0.56724298, 1, 0, 0, 0, 0.906307936, 0.422618032, -0, -0.422618032, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.5, -1.09978652, -0.536280394, 1, 0, 0, 0, 0.906307936, 0.422618032, -0, -0.422618032, 0.906307936) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- Torso.Velocity=RootPart.CFrame.lookVector*100
- end
- Humanoid.JumpPower = 60
- Humanoid.AutoRotate = true
- attack = false
- end
- function push()
- CFuncs.Sound.Create("517251746", Hitbox, 1, 1)
- Humanoid.WalkSpeed = 5
- attack = true
- MagnitudeDamage(Hitbox, 100, 0, 5, math.random(0, 0), "Snare", "260430079", .8)
- for i = 0, 2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(1.55441194e-06, 5.18593515e-06, 1.85248223e-06, 0.653244793, 0.271653175, 0.706736028, 0.0733879879, 0.906307876, -0.416197419, -0.753581822, 0.323744744, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0255807638, 1.62591684, -0.125259131, 0.656248987, 0.22018227, -0.721704483, 0.0936174169, 0.925326943, 0.367431521, 0.748714328, -0.308690608, 0.586631894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.06389475, 0.384844303, -0.634984434, 0.0762941465, -0.855313182, -0.51246345, -0.939711094, 0.110149831, -0.323744178, 0.33335039, 0.50626725, -0.795343339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.48317397, 0.3012155, -0.63645792, 0.9413203, 0.025814414, 0.336526275, 0.332387656, 0.102231085, -0.93758589, -0.0586066842, 0.994425714, 0.0876517892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.423981786, -1.92171717, 0.695448518, 0.653244793, 0.0733879879, -0.753581822, 0.271653175, 0.906307876, 0.323744744, 0.706736028, -0.416197419, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.567632675, -1.9653399, 0.42560488, 0.997174859, 0.0733879879, 0.0160209835, -0.0733873546, 0.906307876, 0.416197598, 0.0160239935, -0.416197419, 0.909133077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
- end
- MagnitudeDamage(Handle2, 20, 100, 100, 0, "Normal", "260430079", 1)
- for i = 0, 2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 5.9902668e-06, 0, 0.642788053, 0, -0.76604414, 0, 1, 0, 0.76604414, 0, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.254336953, 1.51323819, -0.246987432, 0.604541481, 0.0808894932, 0.79245621, -0.178606018, 0.983265996, 0.0358869396, -0.776292384, -0.16323255, 0.608872414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.48922968, -0.0504394993, 0.0902276039, 0.638130844, -0.0726785511, -0.766490102, 0.0861409679, 0.996023715, -0.0227274355, 0.765094101, -0.0515231155, 0.641853988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65390062, 0.55247879, -0.880352139, 0.671344578, 0.738285303, -0.0650500506, 0.00910200551, -0.0959759578, -0.995342076, -0.741089642, 0.667625368, -0.0711528063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.507879078, -1.99999595, 0.104486644, 0.906307995, 0, -0.422617972, 0, 1, 0, 0.422617972, 0, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.662537098, -1.99999595, -0.0710546672, 0.258819878, 0, 0.965925634, 0, 1, 0, -0.965925634, 0, 0.258819878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
- end
- Humanoid.WalkSpeed = 50
- attack = false
- end
- function warpy()
- attack = true
- Humanoid.WalkSpeed = 0
- LeftArm.Transparency = 0
- RightArm.Transparency = 0
- LeftLeg.Transparency = 0
- RightLeg.Transparency = 0
- Head.Transparency = 0
- Torso.Transparency = 0
- CFuncs.Sound.Create("188959311", Hitbox, 5, 1)
- MagnitudeDamage(Torso, 20, 50, 80, math.random(30, 50), "Normal", "260430079", 1)
- for y,t in pairs(Character:GetChildren()) do
- if t:IsA("Accessory") and t:FindFirstChild("Handle") then
- t.Handle.Transparency = 1
- end
- end
- for i = 0, 2, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(1.55441194e-06, 5.18593515e-06, 1.85248223e-06, 0.653244793, 0.271653175, 0.706736028, 0.0733879879, 0.906307876, -0.416197419, -0.753581822, 0.323744744, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0255807638, 1.62591684, -0.125259131, 0.656248987, 0.22018227, -0.721704483, 0.0936174169, 0.925326943, 0.367431521, 0.748714328, -0.308690608, 0.586631894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.06389475, 0.384844303, -0.634984434, 0.0762941465, -0.855313182, -0.51246345, -0.939711094, 0.110149831, -0.323744178, 0.33335039, 0.50626725, -0.795343339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.48317397, 0.3012155, -0.63645792, 0.9413203, 0.025814414, 0.336526275, 0.332387656, 0.102231085, -0.93758589, -0.0586066842, 0.994425714, 0.0876517892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.423981786, -1.92171717, 0.695448518, 0.653244793, 0.0733879879, -0.753581822, 0.271653175, 0.906307876, 0.323744744, 0.706736028, -0.416197419, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.567632675, -1.9653399, 0.42560488, 0.997174859, 0.0733879879, 0.0160209835, -0.0733873546, 0.906307876, 0.416197598, 0.0160239935, -0.416197419, 0.909133077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 5, 5, 5, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 5, 5, 5, 1, 1, 1, .05, 1)
- LeftArm.Transparency = LeftArm.Transparency + .1
- RightArm.Transparency = RightArm.Transparency + .1
- LeftLeg.Transparency = LeftLeg.Transparency + .1
- RightLeg.Transparency = RightArm.Transparency + .1
- Head.Transparency = Head.Transparency + .1
- Torso.Transparency = Torso.Transparency + .1
- end
- LeftArm.Transparency = 1
- RightArm.Transparency = 1
- LeftLeg.Transparency = 1
- RightLeg.Transparency = 1
- Head.Transparency = 1
- Torso.Transparency = 1
- for i = 0, 1, 0.1 do
- MagnitudeDamage(Torso, 10, 20, 25, 0, "Normal", "260430079", 1)
- CFuncs.Sound.Create("188959282", Hitbox, 2, 1)
- RootPart.CFrame=RootPart.CFrame*CFrame.new(0,0,-10)
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 5.9902668e-06, 0, 0.642788053, 0, -0.76604414, 0, 1, 0, 0.76604414, 0, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.254336953, 1.51323819, -0.246987432, 0.604541481, 0.0808894932, 0.79245621, -0.178606018, 0.983265996, 0.0358869396, -0.776292384, -0.16323255, 0.608872414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.48922968, -0.0504394993, 0.0902276039, 0.638130844, -0.0726785511, -0.766490102, 0.0861409679, 0.996023715, -0.0227274355, 0.765094101, -0.0515231155, 0.641853988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65390062, 0.55247879, -0.880352139, 0.671344578, 0.738285303, -0.0650500506, 0.00910200551, -0.0959759578, -0.995342076, -0.741089642, 0.667625368, -0.0711528063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.507879078, -1.99999595, 0.104486644, 0.906307995, 0, -0.422617972, 0, 1, 0, 0.422617972, 0, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.662537098, -1.99999595, -0.0710546672, 0.258819878, 0, 0.965925634, 0, 1, 0, -0.965925634, 0, 0.258819878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .08, 1)
- end
- LeftArm.Transparency = 0
- RightArm.Transparency = 0
- LeftLeg.Transparency = 0
- RightLeg.Transparency = 0
- Head.Transparency = 0
- Torso.Transparency = 0
- for y,t in pairs(Character:GetChildren()) do
- if t:IsA("Accessory") and t:FindFirstChild("Handle") then
- t.Handle.Transparency = 0
- end
- end
- Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 3, 3, 3, 3, 3, 3, .01, 1)
- Effects.Block.Create(BrickColor.new(maincol), Torso.CFrame, 3, 3, 3, 3, 3, 3, .01, 1)
- MagnitudeDamage(Handle2, 30, 100, 500, math.random(400, 500), "Normal", "260430079", 1)
- Humanoid.WalkSpeed = 50
- attack = false
- end
- function ulti()
- attack = true
- for i = 0, .5, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0, 0, 0.258819908, 0.408217877, -0.875425875, 0, 0.906307757, 0.42261833, 0.965925634, -0.109382041, 0.234570473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.15321359, 1.55945969, -0.0375331305, 0.64278692, 1.71363354e-07, 0.766045094, -2.01165676e-07, 1, -6.70552254e-08, -0.766045094, -1.39698386e-07, 0.64278686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.32039309, 0.204098776, -0.960395813, -0.0898378193, -0.233953208, -0.968088329, -0.961924493, 0.272306979, 0.0234587118, 0.25812903, 0.933335304, -0.249508753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.394885421, 0.451093316, -1.33302581, 0.44133687, -0.532661617, 0.722145081, 0.897143364, 0.278834462, -0.342615366, -0.0188609138, 0.799076438, 0.600933611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.729415894, -1.94658911, -0.557903528, 1, 0, 0, -7.4505806e-09, 0.906307757, -0.422618359, 0, 0.42261833, 0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.51578021, -1.97295904, -0.501353204, 0.642787993, 0, 0.76604408, 0.323744237, 0.906307757, -0.27165401, -0.694271684, 0.42261833, 0.582563758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- for i = 0, 13, 1 do
- CFuncs.Sound.Create("169285411", Hitbox, 1, .8)
- MagnitudeDamage(Handle2, 20, 32, 35, 1, "Normal", "260430079", 1)
- MagnitudeDamage(Hitbox, 20, 32, 35, 1, "Normal", "260430079", 1)
- for i = 0, .1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, -0, 0, 0.258819908, 0.408217877, -0.875425875, 0, 0.906307757, 0.42261833, 0.965925634, -0.109382041, 0.234570473) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.15321359, 1.55945969, -0.0375331305, 0.64278692, 1.71363354e-07, 0.766045094, -2.01165676e-07, 1, -6.70552254e-08, -0.766045094, -1.39698386e-07, 0.64278686) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.32039309, 0.204098776, -0.960395813, -0.0898378193, -0.233953208, -0.968088329, -0.961924493, 0.272306979, 0.0234587118, 0.25812903, 0.933335304, -0.249508753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.394885421, 0.451093316, -1.33302581, 0.44133687, -0.532661617, 0.722145081, 0.897143364, 0.278834462, -0.342615366, -0.0188609138, 0.799076438, 0.600933611) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.729415894, -1.94658911, -0.557903528, 1, 0, 0, -7.4505806e-09, 0.906307757, -0.422618359, 0, 0.42261833, 0.906307817) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.51578021, -1.97295904, -0.501353204, 0.642787993, 0, 0.76604408, 0.323744237, 0.906307757, -0.27165401, -0.694271684, 0.42261833, 0.582563758) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- MagnitudeDamage(Handle2, 10, 22, 25, 0, "Normal", "260430079", 1)
- MagnitudeDamage(Hitbox, 10, 22, 25, 0, "Normal", "260430079", 1)
- Torso.Velocity=RootPart.CFrame.lookVector*200
- for i = 0, .1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-2.30614432e-06, 6.81327663e-07, -2.96131839e-06, 0.604541898, 0.408217996, -0.684022844, -0.178605959, 0.906307638, 0.383022755, 0.776291847, -0.109382756, 0.620811164) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.154724702, 1.55945992, 0.0307348818, 0.642787099, -1.49011612e-07, 0.766045034, 1.14482827e-06, 1.00000012, -7.74860382e-07, -0.766045034, 1.34110451e-06, 0.642787158) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.6025629, 0.20409812, -0.31238687, -0.190509394, -0.223420471, -0.955923378, -0.961924732, 0.236879617, 0.136341393, 0.19597733, 0.945500672, -0.260041445) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.224254072, 0.589943647, -1.07552969, 0.407958955, -0.820459485, 0.400519371, 0.897142589, 0.278834879, -0.342616826, 0.169424504, 0.499096572, 0.849822462) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.896854758, -1.94658947, -0.197368652, 0.906307697, -0.178605959, -0.383022755, -6.63101673e-07, 0.906307638, -0.422618687, 0.422618687, 0.383022755, 0.82139349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.255580246, -1.97296202, -0.672353804, 0.875975966, -0.178605959, 0.448069155, 0.323744059, 0.906307638, -0.271654695, -0.357569337, 0.383022755, 0.851726353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- MagnitudeDamage(Handle2, 10, 82, 85, 0, "Normal", "260430079", 1)
- MagnitudeDamage(Hitbox, 10, 82, 85, 0, "Normal", "260430079", 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Torso.Velocity=RootPart.CFrame.lookVector*200
- for i = 0, .1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-1.55222085e-06, 2.79946363e-07, -3.47334958e-06, 0.817182422, 0.408216923, 0.406905383, -0.416197211, 0.906308174, -0.0733862594, -0.398739189, -0.109382942, 0.910517752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0863952711, 1.55945826, -0.108381793, 1.00000024, 1.11758709e-08, 0, 4.47034836e-08, 1.00000024, -9.01520252e-07, -2.98023224e-08, 8.86619091e-07, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.88863194, 0.165248334, -0.350763977, -0.238607928, -0.971108854, 0.00377047062, -0.961924493, 0.236880645, 0.136342034, -0.133296058, 0.0289054215, -0.990654707) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.839284778, 0.889285505, -0.892825842, -0.0580625683, -0.585719824, 0.808431268, 0.897143841, -0.385828197, -0.215103894, 0.437906176, 0.712789655, 0.547877014) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.1562407, -1.66977787, 0.0740173012, 0.909133196, -0.416197211, -0.0160245001, 0.416197389, 0.906308174, 0.073385179, -0.0160195827, -0.0733862594, 0.997174978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.243029311, -1.88253736, -0.0684272498, 0.909133196, -0.416197211, -0.0160245001, 0.416197389, 0.906308174, 0.073385179, -0.0160195827, -0.0733862594, 0.997174978) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- MagnitudeDamage(Handle2, 10, 52, 55, 0, "Normal", "260430079", 1)
- MagnitudeDamage(Hitbox, 10, 52, 55, 0, "Normal", "260430079", 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Torso.Velocity=RootPart.CFrame.lookVector*200
- for i = 0, .1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.121695817, 1.67125836e-06, -0.0526538938, 0.572103977, 0.323742628, 0.753583312, -0.416197002, 0.906308234, -0.0733862519, -0.706736982, -0.271654546, 0.653243244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.086393252, 1.5594542, -0.108383797, 0.906307697, 4.61935997e-07, 0.422618568, 1.49011612e-07, 1, -1.51246786e-06, -0.422618598, 1.40070915e-06, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.88863182, 0.165248409, -0.350759327, -0.238607615, -0.971108913, 0.00377035141, -0.961924553, 0.236880302, 0.136342213, -0.133296236, 0.0289055109, -0.990654647) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.61428356, 0.572270989, -0.346131802, -0.0580629595, 0.629287481, 0.775000691, 0.8971439, -0.307634324, 0.31700784, 0.437905788, 0.713693619, -0.546699286) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.17850983, -1.66816449, -0.0323511064, 0.817182064, -0.416197002, -0.398739874, 0.408216566, 0.906308234, -0.109383211, 0.406906188, -0.0733862519, 0.910517335) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.461002558, -1.89801359, 0.335517228, 0.928787172, -0.026122421, 0.369691789, -0.0692681074, 0.967700064, 0.242401794, -0.364082932, -0.250747561, 0.896977961) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- MagnitudeDamage(Handle2, 10, 32, 35, 0, "Normal", "260430079", 1)
- MagnitudeDamage(Hitbox, 10, 32, 35, 0, "Normal", "260430079", 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Torso.Velocity=RootPart.CFrame.lookVector*200
- for i = 0, .1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0788149163, 9.57399607e-07, -0.193011358, -0.17365095, 6.21024157e-08, 0.984807253, -0.416196913, 0.906308115, -0.0733879954, -0.892538786, -0.422617674, -0.157381237) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0864027664, 1.55945063, -0.108389981, 0.906307578, 8.64267349e-07, 0.422618628, -8.34465027e-07, 1.00000012, -1.63912773e-07, -0.422618598, -1.93715096e-07, 0.906307697) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.88862598, 0.165245473, -0.350769848, -0.238607734, -0.971108675, 0.00377120823, -0.961924672, 0.236880511, 0.136340246, -0.133294523, 0.0289042071, -0.990654886) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.61429477, 0.572271705, -0.346133083, -0.0580614805, 0.629287124, 0.775000989, 0.897145152, -0.307633311, 0.317005187, 0.437903494, 0.713694155, -0.54670018) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.17851758, -1.66816008, -0.0323394239, 0.817181766, -0.416196913, -0.398740709, 0.408217281, 0.906308115, -0.10938181, 0.406906307, -0.0733879954, 0.910517156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.46099925, -1.89801586, 0.33552146, 0.928787112, -0.0261223018, 0.369692028, -0.0692691505, 0.967699409, 0.242404073, -0.364082903, -0.250750005, 0.896977246) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- MagnitudeDamage(Handle2, 10, 32, 35, 0, "Normal", "260430079", 1)
- MagnitudeDamage(Hitbox, 10, 32, 35, 0, "Normal", "260430079", 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Torso.Velocity=RootPart.CFrame.lookVector*200
- for i = 0, .1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.065747112, 0.400002986, -0.471171588, -0.848824799, -0.416197509, -0.326000184, -0.416196913, 0.906308055, -0.0733890384, 0.326000899, 0.0733858347, -0.942516863) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.0864001215, 1.55945218, -0.108393572, 0.906307936, 2.96160579e-07, 0.422617972, -9.01520252e-07, 1.00000012, 1.16974115e-06, -0.422617972, -1.42306089e-06, 0.906308055) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.88863099, 0.165243387, -0.350765258, -0.238607869, -0.971108735, 0.00377085805, -0.96192503, 0.23688072, 0.136337817, -0.133292079, 0.0289039612, -0.990655303) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.61428595, 0.572275341, -0.346140206, -0.0580615774, 0.629286945, 0.775001168, 0.897145569, -0.307632864, 0.317004681, 0.437902689, 0.713694572, -0.546700418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.17851579, -1.66816127, -0.0323413908, 0.817181468, -0.416196913, -0.398741335, 0.408217639, 0.906308055, -0.109381095, 0.406906545, -0.0733890384, 0.910517097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.460999548, -1.89801002, 0.3355214, 0.928786695, -0.0261222944, 0.369692981, -0.0692695975, 0.967699349, 0.242404431, -0.364083797, -0.250750482, 0.896976829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- MagnitudeDamage(Handle2, 10, 32, 35, 0, "Normal", "260430079", 1)
- MagnitudeDamage(Hitbox, 10, 32, 35, 0, "Normal", "260430079", 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Effects.Block.Create(BrickColor.new(maincol), Hitbox.CFrame, 1, 1, 1, 1, 1, 1, .05, 1)
- Torso.Velocity=RootPart.CFrame.lookVector*200
- end
- attack = false
- Humanoid.WalkSpeed = 50
- end
- function bap()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(1.55441194e-06, 5.18593515e-06, 1.85248223e-06, 0.653244793, 0.271653175, 0.706736028, 0.0733879879, 0.906307876, -0.416197419, -0.753581822, 0.323744744, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.0255807638, 1.62591684, -0.125259131, 0.656248987, 0.22018227, -0.721704483, 0.0936174169, 0.925326943, 0.367431521, 0.748714328, -0.308690608, 0.586631894) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(2.06389475, 0.384844303, -0.634984434, 0.0762941465, -0.855313182, -0.51246345, -0.939711094, 0.110149831, -0.323744178, 0.33335039, 0.50626725, -0.795343339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.48317397, 0.3012155, -0.63645792, 0.9413203, 0.025814414, 0.336526275, 0.332387656, 0.102231085, -0.93758589, -0.0586066842, 0.994425714, 0.0876517892) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.423981786, -1.92171717, 0.695448518, 0.653244793, 0.0733879879, -0.753581822, 0.271653175, 0.906307876, 0.323744744, 0.706736028, -0.416197419, 0.572104752) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.567632675, -1.9653399, 0.42560488, 0.997174859, 0.0733879879, 0.0160209835, -0.0733873546, 0.906307876, 0.416197598, 0.0160239935, -0.416197419, 0.909133077) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- CFuncs.Sound.Create("200632136", Handle2, 1, 1)
- MagnitudeDamage(Handle2, 10, 35, 65, math.random(2, 3), "Normal", "260430079", 1)
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0, 5.9902668e-06, 0, 0.642788053, 0, -0.76604414, 0, 1, 0, 0.76604414, 0, 0.642788053) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.254336953, 1.51323819, -0.246987432, 0.604541481, 0.0808894932, 0.79245621, -0.178606018, 0.983265996, 0.0358869396, -0.776292384, -0.16323255, 0.608872414) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.48922968, -0.0504394993, 0.0902276039, 0.638130844, -0.0726785511, -0.766490102, 0.0861409679, 0.996023715, -0.0227274355, 0.765094101, -0.0515231155, 0.641853988) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65390062, 0.55247879, -0.880352139, 0.671344578, 0.738285303, -0.0650500506, 0.00910200551, -0.0959759578, -0.995342076, -0.741089642, 0.667625368, -0.0711528063) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.507879078, -1.99999595, 0.104486644, 0.906307995, 0, -0.422617972, 0, 1, 0, 0.422617972, 0, 0.906307995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.662537098, -1.99999595, -0.0710546672, 0.258819878, 0, 0.965925634, 0, 1, 0, -0.965925634, 0, 0.258819878) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
- Effects.Block.Create(BrickColor.new(maincol), Handle2.CFrame, 1, 1, 1, 1, 1, 1, .1, 1)
- end
- Humanoid.WalkSpeed = 50
- attack = false
- end
- function praiseonion()
- attack = true
- Humanoid.WalkSpeed=0
- Humanoid.JumpPower = 0
- local quote = math.random(1, 5)
- if Humanoid.Health > 30 then
- if quote == 1 then
- ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Whats the matter?", 2, BrickColor.new(Torso.Color).Color)
- elseif quote == 2 then
- ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Beat it.", 2, BrickColor.new(Torso.Color).Color)
- elseif quote == 3 then
- ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Lets make this quick.", 2, BrickColor.new(Torso.Color).Color)
- elseif quote == 4 then
- ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Oh look, another wannabe.", 2, BrickColor.new(Torso.Color).Color)
- elseif quote == 5 then
- ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Don't be shy.", 2, BrickColor.new(Torso.Color).Color)
- end
- CFuncs.Sound.Create("179939450", Character, 1, .9)
- elseif Humanoid.Health < 30 then
- if quote == 1 then
- ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "What a shame.", 2, BrickColor.new(Torso.Color).Color)
- elseif quote == 2 then
- ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Learn your place peasant.", 2, BrickColor.new(Torso.Color).Color)
- elseif quote == 3 then
- ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "What a glorious scar~", 2, BrickColor.new(Torso.Color).Color)
- elseif quote == 4 then
- ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "Weak.", 2, BrickColor.new(Torso.Color).Color)
- elseif quote == 5 then
- ShowDamage((Head.CFrame * CFrame.new(0, 0, (Head.Size.Z / 2)).p + Vector3.new(0, 3, 0)), "How cute.", 2, BrickColor.new(Torso.Color).Color)
- end
- CFuncs.Sound.Create("179939450", Character, 1, .9)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.167681724, -0.0434129313, 0.137654394, 0.819150984, -0.0996007919, -0.564864039, 0, 0.98480773, -0.173648208, 0.573578, 0.142244101, 0.80670619) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(3.54647636e-06, 1.53859711, -0.16228959, 0.900084496, -0.142245233, 0.411842585, 0.0113621037, 0.952550948, 0.304167151, -0.435567319, -0.269096732, 0.858992517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.61878264, 0.0448215082, 0.186803579, 0.440711319, -0.142594382, -0.886250854, 0.274147719, 0.961512029, -0.018376518, 0.854761124, -0.234864861, 0.462841183) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.33020329, -0.0540168211, -0.0225767121, 0.977854311, -0.193746656, 0.0791416168, 0.202701598, 0.782642484, -0.588543117, 0.0520886183, 0.591551542, 0.804582953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.415596902, -1.87207246, -0.170816123, 1.00000012, -3.94880772e-07, 2.20537186e-06, -3.94880772e-07, 0.939692557, 0.342020184, -2.23517418e-06, -0.342020184, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.679062366, -1.96874273, 0.102188766, 0.766043127, 0, 0.642789185, -0.111619182, 0.98480773, 0.133022025, -0.633023679, -0.173648208, 0.754405141) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.167676449, -0.0434122719, 0.1376535, 0.819150984, -0.0996007919, -0.564864039, 0, 0.98480773, -0.173648208, 0.573578, 0.142244101, 0.80670619) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.12317502e-06, 1.53859746, -0.162285283, 0.985417247, -0.14224577, -0.0933763981, 0.161924079, 0.952550769, 0.257735401, 0.0522840619, -0.269096792, 0.961692929) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.61878169, 0.0448218882, 0.186806381, 0.907275319, -0.142595142, -0.395623893, 0.221822441, 0.96151185, 0.162141681, 0.35727641, -0.234865412, 0.903986692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.364269704, 0.168559253, -0.949071169, 0.480134279, -0.873617709, 0.07914114, 0.729832828, 0.34779495, -0.588542879, 0.486636519, 0.340339422, 0.804583073) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.415596902, -1.87207246, -0.170816123, 1.00000012, -3.94880772e-07, 2.20537186e-06, -3.94880772e-07, 0.939692557, 0.342020184, -2.23517418e-06, -0.342020184, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.550503016, -1.94213736, 0.253074467, 0.766043067, 0, 0.642789245, -0.111619197, 0.98480773, 0.13302201, -0.633023798, -0.173648208, 0.754405081) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.167677999, -0.0434122719, 0.137652412, 0.819150984, -0.0996007919, -0.564864039, 0, 0.98480773, -0.173648208, 0.573578, 0.142244101, 0.80670619) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(8.64267349e-07, 1.53859818, -0.162285715, 0.704943836, -0.142244905, 0.694853008, -0.0933550298, 0.952550888, 0.289709568, -0.703092575, -0.269096971, 0.658215523) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.61878133, 0.044821091, 0.186802208, 0.907275319, -0.142595142, -0.395623893, 0.221822441, 0.96151185, 0.162141681, 0.35727641, -0.234865412, 0.903986692) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.97214222, -0.181360662, -0.414504707, 0.929354906, -0.365926087, -0.0489668548, 0.335525662, 0.892488241, -0.301475286, 0.154019982, 0.263747811, 0.952215791) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.415594995, -1.87207329, -0.170819879, 1.00000012, -3.94880772e-07, 2.20537186e-06, -3.94880772e-07, 0.939692557, 0.342020184, -2.23517418e-06, -0.342020184, 0.939692616) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.550503016, -1.94213748, 0.253074527, 0.766043067, 0, 0.642789245, -0.111619197, 0.98480773, 0.13302201, -0.633023798, -0.173648208, 0.754405081) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- Humanoid.WalkSpeed=50
- Humanoid.JumpPower = 60
- attack = false
- end
- Mouse.Button1Up:connect(function()
- if attack == false and attacktype== 1 then
- attacktype=2
- sw0ng2()
- elseif attack == false and attacktype== 2 then
- sw0ng1()
- attacktype=3
- elseif attack == false and attacktype== 3 then
- bap()
- bap()
- attacktype=1
- end
- end)
- function soundrefresh()
- jam:Destroy()
- jam=CFuncs.Sound.Create("1327553658", Torso, 2, 1)
- jam.Looped=true
- end
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == 'z' and cooldown1 >=co1 then
- cooldown1=0
- rollie()
- elseif attack == false and k == 'x' and cooldown2 >=co2 then
- push()
- cooldown2=0
- elseif attack == false and k == 'c' and cooldown3 >=co3 then
- warpy()
- cooldown3=0
- elseif attack == false and k == 'v' and cooldown4 >=co4 then
- ulti()
- cooldown4=0
- elseif attack == false and k == 't' and cooldown5 >=co5 then
- praiseonion()
- cooldown5=0
- elseif k == 'm' then
- soundrefresh()
- end
- end)
- function updateskills1()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 1 / 30
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 1 / 30
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 1 / 30
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 1 / 30
- end
- if cooldown5 <= co5 then
- cooldown5 = cooldown5 + 1 / 30
- end
- end
- --ignore this lol--
- spawn(function()
- while true do
- local t = 0
- repeat
- t = t + hb:wait()
- maincol = Color3ListPostion(colors, t/maxTime)
- Part1.BrickColor = BrickColor.new(maincol)
- Part2.BrickColor = BrickColor.new(maincol)
- Part3.BrickColor = BrickColor.new(maincol)
- Part4.BrickColor = BrickColor.new(maincol)
- Part5.BrickColor = BrickColor.new(maincol)
- Part6.BrickColor = BrickColor.new(maincol)
- Part7.BrickColor = BrickColor.new(maincol)
- Part8.BrickColor = BrickColor.new(maincol)
- Part9.BrickColor = BrickColor.new(maincol)
- Part10.BrickColor = BrickColor.new(maincol)
- Part11.BrickColor = BrickColor.new(maincol)
- Part12.BrickColor = BrickColor.new(maincol)
- Part13.BrickColor = BrickColor.new(maincol)
- Part14.BrickColor = BrickColor.new(maincol)
- Part15.BrickColor = BrickColor.new(maincol)
- Part16.BrickColor = BrickColor.new(maincol)
- Part17.BrickColor = BrickColor.new(maincol)
- Part18.BrickColor = BrickColor.new(maincol)
- Part19.BrickColor = BrickColor.new(maincol)
- Part20.BrickColor = BrickColor.new(maincol)
- Part21.BrickColor = BrickColor.new(maincol)
- Part22.BrickColor = BrickColor.new(maincol)
- Part23.BrickColor = BrickColor.new(maincol)
- Part24.BrickColor = BrickColor.new(maincol)
- Part25.BrickColor = BrickColor.new(maincol)
- Part26.BrickColor = BrickColor.new(maincol)
- Part27.BrickColor = BrickColor.new(maincol)
- Part28.BrickColor = BrickColor.new(maincol)
- Part29.BrickColor = BrickColor.new(maincol)
- Part30.BrickColor = BrickColor.new(maincol)
- Part31.BrickColor = BrickColor.new(maincol)
- Part32.BrickColor = BrickColor.new(maincol)
- Part33.BrickColor = BrickColor.new(maincol)
- Part34.BrickColor = BrickColor.new(maincol)
- Part35.BrickColor = BrickColor.new(maincol)
- Part36.BrickColor = BrickColor.new(maincol)
- Part37.BrickColor = BrickColor.new(maincol)
- Part38.BrickColor = BrickColor.new(maincol)
- Part39.BrickColor = BrickColor.new(maincol)
- Part40.BrickColor = BrickColor.new(maincol)
- Part41.BrickColor = BrickColor.new(maincol)
- Part42.BrickColor = BrickColor.new(maincol)
- Part43.BrickColor = BrickColor.new(maincol)
- Part44.BrickColor = BrickColor.new(maincol)
- Part45.BrickColor = BrickColor.new(maincol)
- Part46.BrickColor = BrickColor.new(maincol)
- Part47.BrickColor = BrickColor.new(maincol)
- Part48.BrickColor = BrickColor.new(maincol)
- Part49.BrickColor = BrickColor.new(maincol)
- Part50.BrickColor = BrickColor.new(maincol)
- Partx.BrickColor = BrickColor.new(maincol)
- Partxx.BrickColor = BrickColor.new(maincol)
- Part2x.BrickColor = BrickColor.new(maincol)
- eye1.BrickColor = BrickColor.new(maincol)
- eye2.BrickColor = BrickColor.new(maincol)
- until t >= maxTime
- end
- end)
- while true do
- swait()
- updateskills1()
- bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
- bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
- bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
- bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
- sref.CFrame = RightArm.CFrame * CFrame.new(0, -1.5, 0) * CFrame.fromEulerAnglesXYZ(-1.57, 0, 0)
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(0, 0.0486936681, -0.0429394133, 1, 0, -0, 0, 0.996194661, -0.087155968, 0, 0.087155968, 0.996194661) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48698187, -0.0992434025, 1, 0, 0, 0, 0.98480767, 0.173648626, -0, -0.173648626, 0.98480767) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.66118193, 0.583681226, 0.430878729, 0.556951106, -0.772693694, -0.30454877, 0.830109596, 0.506009281, 0.234249175, -0.026898358, -0.383274168, 0.923242927) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.65963519, 0.695907593, 0.339572817, 0.482961893, 0.810776234, 0.330741376, -0.866026103, 0.498096228, 0.0435779653, -0.129409045, -0.307477146, 0.94271481) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.499997795, -1.71809137, -0.102601528, 0.984807849, 3.55863392e-007, -0.173647791, 0.0593907312, 0.939692557, 0.336824298, 0.163175657, -0.342020214, 0.925416589) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.599241376, -1.29528463, -0.396836221, 0.992403984, 0.086823605, 0.0871558413, -0.118890785, 0.858931601, 0.498097867, -0.0316142589, -0.504676282, 0.862729669) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- PlayAnimationFromTable({
- CFrame.new(-0, -0.0520263538, -0.0354017057, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.51533091, -0.10684365, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.67554009, 0.885679007, 0.385592818, 0.374123871, -0.696466088, -0.61234498, 0.914592147, 0.386364758, 0.119345918, 0.153468132, -0.604696095, 0.781530797) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.67474985, 0.999329269, 0.296636045, 0.250219911, 0.753912985, 0.607457995, -0.927206695, 0.367205799, -0.0738086402, -0.278707415, -0.544770718, 0.79091537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.504494727, -1.81757987, -0.0935191363, 0.984807849, -0.0449431092, -0.167730823, 0.059390761, 0.99484998, 0.0821366012, 0.163175508, -0.0908504426, 0.982405365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.623603821, -1.49203336, -0.421764404, 0.992403865, 0.122534379, 0.0109562073, -0.118891656, 0.978150725, -0.17054674, -0.0316146575, 0.167948633, 0.985288799) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(-0.100458607, -0.0434120893, 0.168199733, 0.42261678, -0.157379061, -0.89253962, 0, 0.98480773, -0.173648462, 0.906308591, 0.0733867437, 0.416196227) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(3.69548798e-06, 1.53859663, -0.162287459, 0.57357496, -0.142244399, 0.806708455, -0.142244682, 0.952550828, 0.269097239, -0.806708395, -0.269097388, 0.526125789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.61878133, 0.0448195264, 0.186802447, 0.962191105, -0.142594635, -0.232067391, 0.190296501, 0.96151185, 0.198197588, 0.194873571, -0.234865546, 0.952293336) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-1.49529576, 0.0663979426, 0.0817468166, 0.773875952, 0.0658590123, 0.629903853, -0.100079715, 0.994799137, 0.0189438686, -0.625380158, -0.0777008086, 0.77644217) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0.41560328, -1.99160743, 0.0855288506, 1, -2.30967999e-07, 1.34110451e-06, -2.30967999e-07, 0.939692438, 0.34202069, -1.34110451e-06, -0.34202069, 0.939692497) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.679065943, -1.96874261, 0.102190197, 0.342018366, 0, 0.939693391, -0.163176268, 0.98480773, 0.0593909547, -0.925417185, -0.173648462, 0.336822331) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- }, .3, false)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- change = 2
- change = 2
- PlayAnimationFromTable({
- CFrame.new(-0, -0, 0, 1, 0, 0, 0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(0, 1.48676872, -0.243095398, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(1.63435924, 0.0434479862, -0.0374891758, 0.966060936, -0.133975416, 0.220855415, 0.106447011, 0.985490799, 0.132200763, -0.235362619, -0.104204573, 0.966305435) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(-0.372045785, 0.234661281, -0.842070222, 0.212011188, -0.977136135, 0.0160143003, 0.965926111, 0.212011918, 0.148451149, -0.148452207, -0.0160046741, 0.988790214) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
- CFrame.new(.5, -1.64 - 0.5 * math.cos(sine / 8) / 2, 0 + 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(-70 * math.sin(sine / 8)), math.rad(-3), math.rad(0)),
- CFrame.new(-.5, -1.64 + 0.5 * math.cos(sine / 8) / 2, 0 - 2 * math.sin(sine / 8) / 2) * CFrame.Angles(math.rad(70 * math.sin(sine / 8)), math.rad(3), math.rad(0)),
- }, .3, false)
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local move = 5
- local hit, pos = rayCast(Thing[4], Thing[1], move, Character)
- if Thing[10] ~= nil then
- da = pos
- cf2 = CFrame.new(Thing[4], Thing[10].Position)
- cfa = CFrame.new(Thing[4], pos)
- tehCF = cfa:lerp(cf2, 0.2)
- Thing[1] = tehCF.lookVector
- end
- local mag = (Thing[4] - pos).magnitude
- Effects.Elect.Create(CFrame.new((Thing[4] + pos) / 2, pos), 4, 4, 4)
- Effects.Sphere.Create(BrickColor.new("New Yeller"), CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, 3, 3, 5, 5, 5, 0.15)
- Thing[4] = Thing[4] + Look * move
- Thing[3] = Thing[3] - 1
- if 2 < Thing[5] then
- Thing[5] = Thing[5] - 0.3
- Thing[6] = Thing[6] - 0.3
- end
- if hit ~= nil then
- Thing[3] = 0
- MagnitudeDamage(hit, 5, 10, 15, 0, "Normal", "161006093", 0.8)
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new(maincol), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- do
- do
- if Thing[2] == "FireWave" then
- if Thing[3] <= Thing[4] then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
- Thing[3] = Thing[3] + 1
- Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Fire" then
- Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Thing[1].Size = Thing[1].Size + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
- end
- CV="Maroon"
- Player = game.Players.LocalPlayer
- Character = Player.Character
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Bodoni"
- text.TextStrokeColor3 = Color3.new(255,0,0)
- ------------------------------------
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=Player.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(3,3,3)
- v.Transparency=1
- v.CFrame=Character.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,0)
- v.Shape="Block"
- text.Text = "The Ninja Rainbow"
- ------------------------------
- Humanoid.Health = math.huge
- end
- --{Made by SezHu}--
- --{Credit to Ace_Alterino for allowing me to use his weapon template, and to Willow (DonutCakesJR) for making the model.}--
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