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- diff --git a/android/Makefile.am b/android/Makefile.am
- index f8e6bcd4..7495ed4e 100644
- --- a/android/Makefile.am
- +++ b/android/Makefile.am
- @@ -8,29 +8,23 @@ android_DATA=$(ANDROID_APK)
- # All the DATA files that getinstalled by a normal build.
- # TODO: Would be ideal to infer this list rather than hard-coding it here.
- DATA_FILES = \
- - bg_paperdol.vga \
- exult.flx \
- exult_si.flx \
- - u7bgintrinsics.data \
- - u7opcodes.data \
- - u7siintrinsics.data \
- - bg_mr_faces.vga \
- exult_bg.flx \
- - exultmsg.txt \
- - midisfx.flx \
- - u7misc.data \
- - u7sibetaintrinsics.data
- + midisfx.flx
- # We'll place the data files in the apk's assets folder so that they get bundled into the package.
- APK_ASSETS_DIR=$(abs_builddir)/app/src/main/assets/data
- -APK_ASSETS = $(patsubst %,$(APK_ASSETS_DIR)/%,$(DATA_FILES))
- +APK_ASSETS = $(DATA_FILES:%=$(APK_ASSETS_DIR)/%)
- # Gradle doesn't appear to have a simple way to do out-of-tree builds, so instead we'll symbolic link the source tree
- # into the build directory and run the build from the links. Note that the final source tree includes elements from
- # multiple locations and we end up installing an assets folder as part of the build in app/src/main/assets which we don't
- # want to end up in the source tree, so we can't simply have one link to the top-level source tree.
- APK_SOURCE_TREE = \
- - $(patsubst $(srcdir)/%,$(abs_builddir)/%,$(wildcard $(srcdir)/*gradle*)) \
- + $(abs_builddir)/build.gradle \
- + $(abs_builddir)/gradle.properties \
- + $(abs_builddir)/settings.gradle \
- $(abs_builddir)/app/src/main/AndroidManifest.xml \
- $(abs_builddir)/app/src/main/cpp \
- $(abs_builddir)/app/src/main/java/info/exult \
- @@ -71,22 +65,10 @@ $(abs_builddir)/app/src/main/java/org/libsdl: $(SDL_SOURCE_DIR)
- @$(MKDIR_P) $(dir $@)
- $(LN_S) $(SDL_SOURCE_DIR)/android-project/app/src/main/java/org/libsdl $@
- -$(APK_ASSETS_DIR)/%: $(abs_top_srcdir)/data/bg/%
- - @$(MKDIR_P) $(dir $@)
- - $(INSTALL) $< $@
- -
- $(APK_ASSETS_DIR)/%: $(abs_top_srcdir)/data/%
- @$(MKDIR_P) $(dir $@)
- $(INSTALL) $< $@
- -$(APK_ASSETS_DIR)/%: $(abs_top_srcdir)/usecode/ucxt/data/%
- - @$(MKDIR_P) $(dir $@)
- - $(INSTALL) $< $@
- -
- -$(APK_ASSETS_DIR)/%: $(abs_top_builddir)/usecode/ucxt/data/%
- - @$(MKDIR_P) $(dir $@)
- - $(INSTALL) $< $@
- -
- # In addition to building the SDL C library for NDK, we also need Java
- # sources compiled into the app. Rather than let the NDK CMake pull
- # in SDL like the other dependencies, pre-load the codebase here at
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