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Cute_Sylveon

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May 6th, 2018
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players").LocalPlayer
  8. PlayerGui = Player.PlayerGui
  9. Cam = workspace.CurrentCamera
  10. Backpack = Player.Backpack
  11. Character = Player.Character
  12. Humanoid = Character.Humanoid
  13. Mouse = Player:GetMouse()
  14. RootPart = Character["HumanoidRootPart"]
  15. Torso = Character["Torso"]
  16. Head = Character["Head"]
  17. RightArm = Character["Right Arm"]
  18. LeftArm = Character["Left Arm"]
  19. RightLeg = Character["Right Leg"]
  20. LeftLeg = Character["Left Leg"]
  21. RootJoint = RootPart["RootJoint"]
  22. Neck = Torso["Neck"]
  23. RightShoulder = Torso["Right Shoulder"]
  24. LeftShoulder = Torso["Left Shoulder"]
  25. RightHip = Torso["Right Hip"]
  26. LeftHip = Torso["Left Hip"]
  27. local sick = Instance.new("Sound",Torso)
  28. sick.SoundId = "rbxassetid://848439234"
  29. sick.Looped = true
  30. sick.Pitch = 1
  31. sick.Volume = 3
  32. sick:Play()
  33.  
  34. IT = Instance.new
  35. CF = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.fromRGB
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. EULER = CFrame.fromEulerAnglesXYZ
  43. COS = math.cos
  44. ACOS = math.acos
  45. SIN = math.sin
  46. ASIN = math.asin
  47. ABS = math.abs
  48. MRANDOM = math.random
  49. FLOOR = math.floor
  50.  
  51. --//=================================\\
  52. --||          USEFUL VALUES
  53. --\\=================================//
  54.  
  55. Animation_Speed = 2
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 50
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "Weapon GUI"
  81. local Effects = IT("Folder", Character)
  82. Effects.Name = "Effects"
  83. local ANIMATOR = Humanoid.Animator
  84. local ANIMATE = Character.Animate
  85. local UNANCHOR = true
  86. local LAUGHS = {834001699,834001752,834001797,834001828}
  87. local SONGS = {1534958855}
  88. local CHOICE = MRANDOM(1)
  89.  
  90. --//=================================\\
  91. --\\=================================//
  92.  
  93.  
  94. --//=================================\\
  95. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  96. --\\=================================//
  97.  
  98. ArtificialHB = Instance.new("BindableEvent", script)
  99. ArtificialHB.Name = "ArtificialHB"
  100.  
  101. script:WaitForChild("ArtificialHB")
  102.  
  103. frame = Frame_Speed
  104. tf = 0
  105. allowframeloss = false
  106. tossremainder = false
  107. lastframe = tick()
  108. script.ArtificialHB:Fire()
  109.  
  110. game:GetService("RunService").Heartbeat:connect(function(s, p)
  111.     tf = tf + s
  112.     if tf >= frame then
  113.         if allowframeloss then
  114.             script.ArtificialHB:Fire()
  115.             lastframe = tick()
  116.         else
  117.             for i = 1, math.floor(tf / frame) do
  118.                 script.ArtificialHB:Fire()
  119.             end
  120.         lastframe = tick()
  121.         end
  122.         if tossremainder then
  123.             tf = 0
  124.         else
  125.             tf = tf - frame * math.floor(tf / frame)
  126.         end
  127.     end
  128. end)
  129.  
  130. --//=================================\\
  131. --\\=================================//
  132.  
  133. --//=================================\\
  134. --||          SOME FUNCTIONS
  135. --\\=================================//
  136.  
  137. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  138.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  139. end
  140.  
  141. function PositiveAngle(NUMBER)
  142.     if NUMBER >= 0 then
  143.         NUMBER = 0
  144.     end
  145.     return NUMBER
  146. end
  147.  
  148. function NegativeAngle(NUMBER)
  149.     if NUMBER <= 0 then
  150.         NUMBER = 0
  151.     end
  152.     return NUMBER
  153. end
  154.  
  155. function Swait(NUMBER)
  156.     if NUMBER == 0 or NUMBER == nil then
  157.         ArtificialHB.Event:wait()
  158.     else
  159.         for i = 1, NUMBER do
  160.             ArtificialHB.Event:wait()
  161.         end
  162.     end
  163. end
  164.  
  165. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  166.     local NEWMESH = IT(MESH)
  167.     if MESH == "SpecialMesh" then
  168.         NEWMESH.MeshType = MESHTYPE
  169.         if MESHID ~= "nil" and MESHID ~= "" then
  170.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  171.         end
  172.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  173.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  174.         end
  175.     end
  176.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  177.     NEWMESH.Scale = SCALE
  178.     NEWMESH.Parent = PARENT
  179.     return NEWMESH
  180. end
  181.  
  182. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  183.     local NEWPART = IT("Part")
  184.     NEWPART.formFactor = FORMFACTOR
  185.     NEWPART.Reflectance = REFLECTANCE
  186.     NEWPART.Transparency = TRANSPARENCY
  187.     NEWPART.CanCollide = false
  188.     NEWPART.Locked = true
  189.     NEWPART.Anchored = true
  190.     if ANCHOR == false then
  191.         NEWPART.Anchored = false
  192.     end
  193.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  194.     NEWPART.Name = NAME
  195.     NEWPART.Size = SIZE
  196.     NEWPART.Position = Torso.Position
  197.     NEWPART.Material = MATERIAL
  198.     NEWPART:BreakJoints()
  199.     NEWPART.Parent = PARENT
  200.     return NEWPART
  201. end
  202.  
  203.     local function weldBetween(a, b)
  204.         local weldd = IT("Weld")
  205.         weldd.Part0 = a
  206.         weldd.Part1 = b
  207.         weldd.C0 = CF()
  208.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  209.         weldd.Parent = a
  210.         return weldd
  211.     end
  212.  
  213.  
  214. function QuaternionFromCFrame(cf)
  215.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  216.     local trace = m00 + m11 + m22
  217.     if trace > 0 then
  218.         local s = math.sqrt(1 + trace)
  219.         local recip = 0.5 / s
  220.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  221.     else
  222.         local i = 0
  223.         if m11 > m00 then
  224.             i = 1
  225.         end
  226.         if m22 > (i == 0 and m00 or m11) then
  227.             i = 2
  228.         end
  229.         if i == 0 then
  230.             local s = math.sqrt(m00 - m11 - m22 + 1)
  231.             local recip = 0.5 / s
  232.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  233.         elseif i == 1 then
  234.             local s = math.sqrt(m11 - m22 - m00 + 1)
  235.             local recip = 0.5 / s
  236.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  237.         elseif i == 2 then
  238.             local s = math.sqrt(m22 - m00 - m11 + 1)
  239.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  240.         end
  241.     end
  242. end
  243.  
  244. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  245.     local xs, ys, zs = x + x, y + y, z + z
  246.     local wx, wy, wz = w * xs, w * ys, w * zs
  247.     local xx = x * xs
  248.     local xy = x * ys
  249.     local xz = x * zs
  250.     local yy = y * ys
  251.     local yz = y * zs
  252.     local zz = z * zs
  253.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  254. end
  255.  
  256. function QuaternionSlerp(a, b, t)
  257.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  258.     local startInterp, finishInterp;
  259.     if cosTheta >= 0.0001 then
  260.         if (1 - cosTheta) > 0.0001 then
  261.             local theta = ACOS(cosTheta)
  262.             local invSinTheta = 1 / SIN(theta)
  263.             startInterp = SIN((1 - t) * theta) * invSinTheta
  264.             finishInterp = SIN(t * theta) * invSinTheta
  265.         else
  266.             startInterp = 1 - t
  267.             finishInterp = t
  268.         end
  269.     else
  270.         if (1 + cosTheta) > 0.0001 then
  271.             local theta = ACOS(-cosTheta)
  272.             local invSinTheta = 1 / SIN(theta)
  273.             startInterp = SIN((t - 1) * theta) * invSinTheta
  274.             finishInterp = SIN(t * theta) * invSinTheta
  275.         else
  276.             startInterp = t - 1
  277.             finishInterp = t
  278.         end
  279.     end
  280.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282.  
  283. function Clerp(a, b, t)
  284.     local qa = {QuaternionFromCFrame(a)}
  285.     local qb = {QuaternionFromCFrame(b)}
  286.     local ax, ay, az = a.x, a.y, a.z
  287.     local bx, by, bz = b.x, b.y, b.z
  288.     local _t = 1 - t
  289.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  290. end
  291.  
  292. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  293.     local frame = IT("Frame")
  294.     frame.BackgroundTransparency = TRANSPARENCY
  295.     frame.BorderSizePixel = BORDERSIZEPIXEL
  296.     frame.Position = POSITION
  297.     frame.Size = SIZE
  298.     frame.BackgroundColor3 = COLOR
  299.     frame.BorderColor3 = BORDERCOLOR
  300.     frame.Name = NAME
  301.     frame.Parent = PARENT
  302.     return frame
  303. end
  304.  
  305. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  306.     local label = IT("TextLabel")
  307.     label.BackgroundTransparency = 1
  308.     label.Size = UD2(1, 0, 1, 0)
  309.     label.Position = UD2(0, 0, 0, 0)
  310.     label.TextColor3 = TEXTCOLOR
  311.     label.TextStrokeTransparency = STROKETRANSPARENCY
  312.     label.TextTransparency = TRANSPARENCY
  313.     label.FontSize = TEXTFONTSIZE
  314.     label.Font = TEXTFONT
  315.     label.BorderSizePixel = BORDERSIZEPIXEL
  316.     label.TextScaled = false
  317.     label.Text = TEXT
  318.     label.Name = NAME
  319.     label.Parent = PARENT
  320.     return label
  321. end
  322.  
  323. function NoOutlines(PART)
  324.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  325. end
  326.  
  327. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  328.     local NEWWELD = IT(TYPE)
  329.     NEWWELD.Part0 = PART0
  330.     NEWWELD.Part1 = PART1
  331.     NEWWELD.C0 = C0
  332.     NEWWELD.C1 = C1
  333.     NEWWELD.Parent = PARENT
  334.     return NEWWELD
  335. end
  336.  
  337. local S = IT("Sound")
  338. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  339.     local NEWSOUND = nil
  340.     coroutine.resume(coroutine.create(function()
  341.         NEWSOUND = S:Clone()
  342.         NEWSOUND.Parent = PARENT
  343.         NEWSOUND.Volume = VOLUME
  344.         NEWSOUND.Pitch = PITCH
  345.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  346.         NEWSOUND:play()
  347.         if DOESLOOP == true then
  348.             NEWSOUND.Looped = true
  349.         else
  350.             repeat wait(1) until NEWSOUND.Playing == false
  351.             NEWSOUND:remove()
  352.         end
  353.     end))
  354.     return NEWSOUND
  355. end
  356.  
  357. function CFrameFromTopBack(at, top, back)
  358.     local right = top:Cross(back)
  359.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  360. end
  361.  
  362. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  363. function WACKYEFFECT(Table)
  364.     local TYPE = (Table.EffectType or "Sphere")
  365.     local SIZE = (Table.Size or VT(1,1,1))
  366.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  367.     local TRANSPARENCY = (Table.Transparency or 0)
  368.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  369.     local CFRAME = (Table.CFrame or Torso.CFrame)
  370.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  371.     local ROTATION1 = (Table.RotationX or 0)
  372.     local ROTATION2 = (Table.RotationY or 0)
  373.     local ROTATION3 = (Table.RotationZ or 0)
  374.     local MATERIAL = (Table.Material or "Neon")
  375.     local COLOR = (Table.Color or C3(1,1,1))
  376.     local TIME = (Table.Time or 45)
  377.     local SOUNDID = (Table.SoundID or nil)
  378.     local SOUNDPITCH = (Table.SoundPitch or nil)
  379.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  380.     coroutine.resume(coroutine.create(function()
  381.         local PLAYSSOUND = false
  382.         local SOUND = nil
  383.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  384.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  385.             PLAYSSOUND = true
  386.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  387.         end
  388.         EFFECT.Color = COLOR
  389.         local MSH = nil
  390.         if TYPE == "Sphere" then
  391.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  392.         elseif TYPE == "Block" then
  393.             MSH = IT("BlockMesh",EFFECT)
  394.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  395.         elseif TYPE == "Wave" then
  396.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  397.         elseif TYPE == "Ring" then
  398.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  399.         elseif TYPE == "Slash" then
  400.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  401.         elseif TYPE == "Round Slash" then
  402.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  403.         elseif TYPE == "Swirl" then
  404.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  405.         elseif TYPE == "Skull" then
  406.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  407.         elseif TYPE == "Crystal" then
  408.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  409.         end
  410.         if MSH ~= nil then
  411.             local MOVESPEED = nil
  412.             if MOVEDIRECTION ~= nil then
  413.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  414.             end
  415.             local GROWTH = SIZE - ENDSIZE
  416.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  417.             if TYPE == "Block" then
  418.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  419.             else
  420.                 EFFECT.CFrame = CFRAME
  421.             end
  422.             for LOOP = 1, TIME+1 do
  423.                 Swait()
  424.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  425.                 if TYPE == "Wave" then
  426.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  427.                 end
  428.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  429.                 if TYPE == "Block" then
  430.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  431.                 else
  432.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  433.                 end
  434.                 if MOVEDIRECTION ~= nil then
  435.                     local ORI = EFFECT.Orientation
  436.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  437.                     EFFECT.Orientation = ORI
  438.                 end
  439.             end
  440.             if PLAYSSOUND == false then
  441.                 EFFECT:remove()
  442.             else
  443.                 SOUND.Stopped:Connect(function()
  444.                     EFFECT:remove()
  445.                 end)
  446.             end
  447.         else
  448.             if PLAYSSOUND == false then
  449.                 EFFECT:remove()
  450.             else
  451.                 repeat Swait() until SOUND.Playing == false
  452.                 EFFECT:remove()
  453.             end
  454.         end
  455.     end))
  456. end
  457.  
  458. function MakeForm(PART,TYPE)
  459.     if TYPE == "Cyl" then
  460.         local MSH = IT("CylinderMesh",PART)
  461.     elseif TYPE == "Ball" then
  462.         local MSH = IT("SpecialMesh",PART)
  463.         MSH.MeshType = "Sphere"
  464.     elseif TYPE == "Wedge" then
  465.         local MSH = IT("SpecialMesh",PART)
  466.         MSH.MeshType = "Wedge"
  467.     end
  468. end
  469.  
  470. Debris = game:GetService("Debris")
  471.  
  472. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  473.     local DIRECTION = CF(StartPos,EndPos).lookVector
  474.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  475. end
  476.  
  477. function turnto(position)
  478.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  479. end
  480.  
  481. function SpawnTrail(FROM,TO,BIG)
  482.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Trail", VT(0,0,0))
  483.     MakeForm(TRAIL,"Cyl")
  484.     local DIST = (FROM - TO).Magnitude
  485.     if BIG == true then
  486.         TRAIL.Size = VT(0.5,DIST,0.5)
  487.     else
  488.         TRAIL.Size = VT(0.25,DIST,0.25)
  489.     end
  490.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  491.     coroutine.resume(coroutine.create(function()
  492.         for i = 0, 5 do
  493.             Swait()
  494.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  495.         end
  496.         TRAIL:remove()
  497.     end))
  498. end
  499.  
  500. local asd = Instance.new("ParticleEmitter")
  501. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  502. asd.LightEmission = .1
  503. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  504. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  505. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  506. asd.Transparency = aaa
  507. asd.Size = bbb
  508. asd.ZOffset = .9
  509. asd.Acceleration = Vector3.new(0, -15, 0)
  510. asd.LockedToPart = false
  511. asd.EmissionDirection = "Back"
  512. asd.Lifetime = NumberRange.new(1, 2)
  513. asd.Rotation = NumberRange.new(-100, 100)
  514. asd.RotSpeed = NumberRange.new(-100, 100)
  515. asd.Speed = NumberRange.new(10)
  516. asd.Enabled = true
  517. asd.VelocitySpread = 999
  518.  
  519. function getbloody(victim,amount)
  520.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really blue", "Blood", victim.Size)
  521.     PART.CFrame = victim.CFrame
  522.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  523.     Debris:AddItem(PART,5)
  524.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  525.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  526.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  527.     local prtcl = asd:Clone()
  528.     prtcl.Parent = PART
  529.     prtcl:Emit(amount*10)
  530. end
  531.  
  532. local Particle = IT("ParticleEmitter",nil)
  533. Particle.Enabled = true
  534. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  535. Particle.LightEmission = 1
  536. Particle.Rate = 800
  537. Particle.ZOffset = 1
  538. Particle.Rotation = NumberRange.new(-180, 180)
  539. Particle.RotSpeed = NumberRange.new(-180, 180)
  540. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  541. Particle.Color = ColorSequence.new(C3(0,0,255),C3(0.4,0,0))
  542.  
  543. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 5, Lifetime2 = 5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  544. function ParticleEmitter(Table)
  545.     local PRTCL = Particle:Clone()
  546.     local Speed = Table.Speed or 5
  547.     local Drag = Table.Drag or 0
  548.     local Size1 = Table.Size1 or 1
  549.     local Size2 = Table.Size2 or 5
  550.     local Lifetime1 = Table.Lifetime1 or 1
  551.     local Lifetime2 = Table.Lifetime2 or 1.5
  552.     local Parent = Table.Parent or Torso
  553.     local Emit = Table.Emit or 100
  554.     local Offset = Table.Offset or 360
  555.     local Acel = Table.Acel or VT(0,0,0)
  556.     local Enabled = Table.Enabled or false
  557.     PRTCL.Parent = Parent
  558.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  559.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  560.     PRTCL.Speed = NumberRange.new(Speed)
  561.     PRTCL.VelocitySpread = Offset
  562.     PRTCL.Drag = Drag
  563.     PRTCL.Acceleration = Acel
  564.     if Enabled == false then
  565.         PRTCL:Emit(Emit)
  566.         Debris:AddItem(PRTCL,Lifetime2)
  567.     else
  568.         PRTCL.Enabled = true
  569.     end
  570.     return PRTCL
  571. end
  572.  
  573. --//=================================\\
  574. --||         WEAPON CREATION
  575. --\\=================================//
  576.  
  577. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  578. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  579. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  580. MakeForm(Part,"Wedge")
  581. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  582. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  583. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  584. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  585. MakeForm(Part,"Cyl")
  586. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  587. for i = 1, 8 do
  588.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  589.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  590. end
  591. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  592. MakeForm(Part,"Wedge")
  593. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  594. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  595. MakeForm(Part,"Cyl")
  596. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  597. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  598. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  599. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  600. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  601. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  602. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  603. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  604. MakeForm(RightBarrel,"Cyl")
  605. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  606. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  607. MakeForm(Part,"Wedge")
  608. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  609. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  610. MakeForm(RightHole,"Cyl")
  611. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  612. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false)
  613. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  614. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false)
  615. MakeForm(Part,"Wedge")
  616. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  617. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false)
  618. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  619. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false)
  620. MakeForm(Part,"Cyl")
  621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  622. for i = 1, 8 do
  623.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false)
  624.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  625. end
  626. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false)
  627. MakeForm(Part,"Wedge")
  628. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  629. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false)
  630. MakeForm(Part,"Cyl")
  631. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  632. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false)
  633. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  634. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false)
  635. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  636. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false)
  637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  638. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false)
  639. MakeForm(LeftBarrel,"Cyl")
  640. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  641. local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false)
  642. MakeForm(Part,"Wedge")
  643. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  644. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false)
  645. MakeForm(LeftHole,"Cyl")
  646. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  647. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  648. MakeForm(Eye,"Ball")
  649. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  650. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false)
  651. MakeForm(Eye,"Ball")
  652. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  653. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  654. MakeForm(Eye,"Ball")
  655. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  656. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false)
  657. MakeForm(Eye,"Ball")
  658. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  659. local A = IT("Attachment",Torso)
  660. A.Position = VT(1,1.3,0)
  661. A.Orientation = VT(-0.098, -89.999, 0.227)
  662. local B = IT("Attachment",Torso)
  663. B.Position = VT(-1.3,-0.6,0)
  664. B.Orientation = VT(-88.911, -68.808, 158.782)
  665. local ChainLink = IT("Beam",Torso)
  666. ChainLink.Texture = "rbxassetid://73042633"
  667. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  668. ChainLink.TextureSpeed = 1
  669. ChainLink.FaceCamera = true
  670. ChainLink.Width0 = 1
  671. ChainLink.Width1 = 1
  672. ChainLink.TextureLength = 3
  673. ChainLink.Attachment0 = A
  674. ChainLink.Attachment1 = B
  675. ChainLink.CurveSize0 = 1.6
  676. ChainLink.CurveSize1 = 1.6
  677. ChainLink.FaceCamera = true
  678. ChainLink.Transparency = NumberSequence.new(0)
  679. local ChainLink = IT("Beam",Torso)
  680. ChainLink.Texture = "rbxassetid://73042633"
  681. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  682. ChainLink.TextureSpeed = 1
  683. ChainLink.FaceCamera = true
  684. ChainLink.Width0 = 1
  685. ChainLink.Width1 = 1
  686. ChainLink.TextureLength = 3
  687. ChainLink.Attachment0 = B
  688. ChainLink.Attachment1 = A
  689. ChainLink.CurveSize0 = 1.6
  690. ChainLink.CurveSize1 = 1.6
  691. ChainLink.FaceCamera = true
  692. ChainLink.Transparency = NumberSequence.new(0)
  693. local A = IT("Attachment",Torso)
  694. A.Position = VT(1.3,-0.85,0)
  695. A.Orientation = VT(-0.098, -89.999, 0.227)
  696. local B = IT("Attachment",Torso)
  697. B.Position = VT(-1,2,0)
  698. B.Orientation = VT(-88.911, -68.808, 158.782)
  699. local ChainLink = IT("Beam",Torso)
  700. ChainLink.Texture = "rbxassetid://73042633"
  701. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  702. ChainLink.TextureSpeed = 1
  703. ChainLink.FaceCamera = true
  704. ChainLink.Width0 = 1
  705. ChainLink.Width1 = 1
  706. ChainLink.TextureLength = 3
  707. ChainLink.Attachment0 = A
  708. ChainLink.Attachment1 = B
  709. ChainLink.CurveSize0 = 1.3
  710. ChainLink.CurveSize1 = 1.3
  711. ChainLink.FaceCamera = true
  712. ChainLink.Transparency = NumberSequence.new(0)
  713. local ChainLink = IT("Beam",Torso)
  714. ChainLink.Texture = "rbxassetid://73042633"
  715. ChainLink.Color = ColorSequence.new(C3(0,0,255))
  716. ChainLink.TextureSpeed = 1
  717. ChainLink.FaceCamera = true
  718. ChainLink.Width0 = 1
  719. ChainLink.Width1 = 1
  720. ChainLink.TextureLength = 3
  721. ChainLink.Attachment0 = B
  722. ChainLink.Attachment1 = A
  723. ChainLink.CurveSize0 = 1.3
  724. ChainLink.CurveSize1 = 1.3
  725. ChainLink.FaceCamera = true
  726. ChainLink.Transparency = NumberSequence.new(0)
  727.  
  728. local A = IT("Attachment",LeftBarrel)
  729. A.Position = VT(0,-2.5,0)
  730. local B = IT("Attachment",LeftBarrel)
  731. B.Position = VT(0,2.5,0)
  732. local Trail = IT("Trail",LeftBarrel)
  733. Trail.Attachment0 = A
  734. Trail.Attachment1 = B
  735. Trail.Lifetime = 0.5
  736. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  737. Trail.Transparency = NumberSequence.new(0, 1)
  738. Trail.Enabled = true
  739. -------------------------------------------------------------
  740. local A = IT("Attachment",RightBarrel)
  741. A.Position = VT(0,-2.5,0)
  742. local B = IT("Attachment",RightBarrel)
  743. B.Position = VT(0,2.5,0)
  744. local Trail = IT("Trail",RightBarrel)
  745. Trail.Attachment0 = A
  746. Trail.Attachment1 = B
  747. Trail.Lifetime = 0.5
  748. Trail.Color = ColorSequence.new(BRICKC"Really blue".Color)
  749. Trail.Transparency = NumberSequence.new(0, 1)
  750. Trail.Enabled = true
  751.  
  752. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  753. PRT.LockedToPart = true
  754. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  755. PRT.LockedToPart = true
  756. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  757. PRT.LockedToPart = true
  758. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  759. PRT.LockedToPart = true
  760. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  761. PRT.LockedToPart = true
  762. for _, c in pairs(Character:GetDescendants()) do
  763.     if c and c.Parent then
  764.         if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  765.             local ACCESSORY = c.Parent
  766.             c.Parent = Character
  767.             if c then
  768.                 if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  769.                     weldBetween(Head,c)
  770.                 else
  771.                     weldBetween(Torso,c)
  772.                 end
  773.             end
  774.             ACCESSORY:remove()
  775.         elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  776.             c.Material = "Neon"
  777.             c.Color = C3(0,0,0)
  778.             if c:FindFirstChildOfClass("SpecialMesh") then
  779.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  780.             end
  781.             if c == Head then
  782.                 if c:FindFirstChild("face") then
  783.                     c.face:remove()
  784.                 end
  785.             end
  786.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  787.             c.Color = C3(0,0,255)
  788.             c.Material = "Neon"
  789.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  790.             c:remove()
  791.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  792.             c:remove()
  793.         end
  794.     end
  795. end
  796. local BODY = {}
  797. for _, c in pairs(Character:GetDescendants()) do
  798.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  799.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  800.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  801.         end
  802.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  803.     elseif c:IsA("JointInstance") then
  804.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  805.     end
  806. end
  807. function refit()
  808.     Character.Parent = workspace
  809.     for e = 1, #BODY do
  810.         if BODY[e] ~= nil then
  811.             local STUFF = BODY[e]
  812.             local PART = STUFF[1]
  813.             local PARENT = STUFF[2]
  814.             local MATERIAL = STUFF[3]
  815.             local COLOR = STUFF[4]
  816.             local TRANSPARENCY = STUFF[5]
  817.             --local SIZE = STUFF[6]
  818.             local NAME = STUFF[7]
  819.             if PART.ClassName == "Part" and PART ~= RootPart then
  820.                 PART.Material = MATERIAL
  821.                 PART.Transparency = TRANSPARENCY
  822.                 PART.Name = NAME
  823.             end
  824.             if PART.Parent ~= PARENT then
  825.                 Humanoid:remove()
  826.                 PART.Parent = PARENT
  827.                 Humanoid = IT("Humanoid",Character)
  828.             end
  829.         end
  830.     end
  831. end
  832.  
  833. local SKILLTEXTCOLOR = C3(0,0,255)
  834. local SKILLFONT = "Fantasy"
  835. local SKILLTEXTSIZE = 6
  836.  
  837. Humanoid.Died:connect(function()
  838.     refit()
  839. end)
  840.  
  841. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  842. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  843. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  844. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  845. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  846. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  847. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  848.  
  849. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  850. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  851. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  852. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  853. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  854. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  855. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  856.  
  857. --//=================================\\
  858. --||         DAMAGE FUNCTIONS
  859. --\\=================================//
  860.  
  861. function StatLabel(CFRAME, TEXT, COLOR)
  862.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really blue", "Effect", VT())
  863.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  864.     local BODYGYRO = IT("BodyGyro", STATPART)
  865.     game:GetService("Debris"):AddItem(STATPART ,5)
  866.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  867.     BILLBOARDGUI.Adornee = STATPART
  868.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  869.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  870.     BILLBOARDGUI.AlwaysOnTop = false
  871.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  872.     TEXTLABEL.BackgroundTransparency = 1
  873.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  874.     TEXTLABEL.Text = TEXT
  875.     TEXTLABEL.Font = SKILLFONT
  876.     TEXTLABEL.FontSize="Size42"
  877.     TEXTLABEL.TextColor3 = COLOR
  878.     TEXTLABEL.TextStrokeTransparency = 0
  879.     TEXTLABEL.TextScaled = true
  880.     TEXTLABEL.TextWrapped = true
  881.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  882.         for i = 1, 50 do
  883.             Swait()
  884.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  885.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  886.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  887.         end
  888.         THEPART.Parent = nil
  889.     end),STATPART, TEXTLABEL)
  890. end
  891.  
  892. --//=================================\\
  893. --||            DAMAGING
  894. --\\=================================//
  895.  
  896. function Kill(Char)
  897.     local NewCharacter = IT("Model",Effects)
  898.     NewCharacter.Name = "Ow im ded ;-;"
  899.     for _, c in pairs(Char:GetDescendants()) do
  900.         if c:IsA("BasePart") and c.Transparency == 0 then
  901.             if c.Parent == Char then
  902.                 getbloody(c,5)
  903.             end
  904.             c:BreakJoints()
  905.             c.Material = "Glass"
  906.             c.Color = C3(0.5,0,0)
  907.             c.CanCollide = true
  908.             c.Transparency = 0.3
  909.             if c:FindFirstChildOfClass("SpecialMesh") then
  910.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  911.             end
  912.             if c.Name == "Head" then
  913.                 c:ClearAllChildren()
  914.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  915.             end
  916.             if c.ClassName == "MeshPart" then
  917.                 c.TextureID = ""
  918.             end
  919.             if c:FindFirstChildOfClass("BodyPosition") then
  920.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  921.             end
  922.             if c:FindFirstChildOfClass("ParticleEmitter") then
  923.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  924.             end
  925.             c.Parent = NewCharacter
  926.             c.Name = "DeadPart"
  927.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  928.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  929.         end
  930.     end
  931.     Char:remove()
  932.     Debris:AddItem(NewCharacter,5)
  933. end
  934.  
  935. function ApplyAoE(POSITION,RANGE,BRUTAL)
  936.     local CHILDREN = workspace:GetDescendants()
  937.     for index, CHILD in pairs(CHILDREN) do
  938.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  939.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  940.             if HUM then
  941.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  942.                 if TORSO then
  943.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  944.                         if BRUTAL == true then
  945.                             Kill(CHILD)
  946.                         else
  947.                             CHILD:BreakJoints()
  948.                         end
  949.                     end
  950.                 end
  951.             end
  952.         end
  953.     end
  954. end
  955.  
  956. function BulletDetection(FROM,TO,BRUTAL)
  957.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  958.     coroutine.resume(coroutine.create(function()
  959.         if AIMHIT ~= nil then
  960.             if AIMHIT.Parent ~= Character then
  961.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  962.                     if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  963.                         if BRUTAL == true then
  964.                             Kill(AIMHIT.Parent)
  965.                         else
  966.                             getbloody(AIMHIT,15)
  967.                             AIMHIT.Parent:BreakJoints()
  968.                             if AIMHIT.Name == "Head" then
  969.                                 AIMHIT.Name = "HEADSHOT"
  970.                                 AIMHIT:remove()
  971.                             end
  972.                         end
  973.                     else
  974.                         if BRUTAL == true then
  975.                             Kill(AIMHIT.Parent.Parent)
  976.                         else
  977.                             AIMHIT.Parent.Parent:BreakJoints()
  978.                         end
  979.                     end
  980.                 end
  981.             end
  982.         end
  983.     end))
  984.     SpawnTrail(FROM,AIMPOS)
  985.     return AIMHIT,AIMPOS,NORMAL
  986. end
  987.  
  988. --//=================================\\
  989. --||    ATTACK FUNCTIONS AND STUFF
  990. --\\=================================//
  991.  
  992. function Unload()
  993.     ATTACK = true
  994.     Rooted = false
  995.     repeat
  996.         local GYRO = IT("BodyGyro",RootPart)
  997.         GYRO.D = 175
  998.         GYRO.P = 20000
  999.         GYRO.MaxTorque = VT(0,40000,0)
  1000.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1001.         if COMBO == 1 then
  1002.             COMBO = 2
  1003.             for i=0, 0, 0.1 / Animation_Speed do
  1004.                 Swait()
  1005.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1006.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1007.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1008.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1009.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1010.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012.             end
  1013.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1014.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1015.             CreateSound(268761947, LeftHole, 7, 1, false)
  1016.             BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1017.             for i=0, 0, 0.1 / Animation_Speed do
  1018.                 Swait()
  1019.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1020.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1021.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1022.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1023.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1024.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025.             end
  1026.         elseif COMBO == 2 then
  1027.             COMBO = 1
  1028.             for i=0, 0.1, 0.1 / Animation_Speed do
  1029.                 Swait()
  1030.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1031.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1032.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1033.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1034.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1035.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1036.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1037.             end
  1038.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1039.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1040.             CreateSound(268761947, RightHole, 7, 1, false)
  1041.             BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1042.             for i=0, 0.1, 0.1 / Animation_Speed do
  1043.                 Swait()
  1044.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1045.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1046.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1047.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1048.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050.             end
  1051.         end
  1052.         GYRO:remove()
  1053.     until KEYHOLD == false
  1054.     ATTACK = false
  1055.     Rooted = false
  1056. end
  1057. function Psyo()
  1058.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1059.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1060.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1061.         if TORSO and HUM.Health > 0 then
  1062.             ATTACK = true
  1063.             Rooted = false
  1064.             local GYRO = IT("BodyGyro",RootPart)
  1065.             GYRO.D = 275
  1066.             GYRO.P = 20000
  1067.             GYRO.MaxTorque = VT(0,40000,0)
  1068.             for i=0, 0.8, 0.1 / Animation_Speed do
  1069.                 Swait()
  1070.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1071.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1074.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1075.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077.             end        
  1078.             local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1079.             MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1080.             local grav = Instance.new("BodyPosition",TORSO)
  1081.             grav.D = 1500
  1082.             grav.P = 20000
  1083.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1084.             grav.position = TORSO.Position+VT(0,15,0)
  1085.             Debris:AddItem(grav,10)
  1086.             Debris:AddItem(MAGIC,10)
  1087.             CreateSound(429459101, Torso, 7, 1, false)
  1088.             CreateSound(429459101, TORSO, 7, 1, false)
  1089.             for i=0, 1, 0.1 / Animation_Speed do
  1090.                 Swait()
  1091.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1092.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1094.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1095.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1096.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1097.             end
  1098.             GYRO:remove()
  1099.             ATTACK = false
  1100.             Rooted = false
  1101.         end
  1102.     end
  1103. end
  1104. function Cleave()
  1105.     ATTACK = true
  1106.     Rooted = false
  1107.     local TARGET = nil
  1108.     local TORS = nil
  1109.     local GYRO = IT("BodyGyro",RootPart)
  1110.     GYRO.D = 175
  1111.     GYRO.P = 20000
  1112.     GYRO.MaxTorque = VT(0,40000,0)
  1113.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1114.     local RANGE = 5
  1115.     CreateSound(541909867, Torso, 7, 1, false)
  1116.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1117.     for i=0, 1, 0.1 / Animation_Speed do
  1118.         Swait()
  1119.         RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1120.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1121.         local CHILDREN = workspace:GetDescendants()
  1122.         for index, CHILD in pairs(CHILDREN) do
  1123.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1124.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1125.                 if HUM then
  1126.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1127.                     if TORSO then
  1128.                         if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1129.                             RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1130.                             TARGET = HUM
  1131.                             TORS = TORSO
  1132.                         end
  1133.                     end
  1134.                 end
  1135.             end
  1136.         end
  1137.         if TARGET then
  1138.             break
  1139.         end
  1140.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1141.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1142.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1143.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1144.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146.     end
  1147.     GYRO:remove()
  1148.     if TORS and TARGET then
  1149.         CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1150.         Rooted = true
  1151.         local BODYPOSITION = IT("BodyPosition", TORS)
  1152.         BODYPOSITION.P = 2000
  1153.         BODYPOSITION.D = 100
  1154.         BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1155.         for i=0, 1, 0.1 / Animation_Speed do
  1156.             Swait()
  1157.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1158.             BODYPOSITION.Position = TORS.Position
  1159.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1160.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1161.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1162.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1163.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165.         end
  1166.         for i=0, 0.4, 0.1 / Animation_Speed do
  1167.             Swait()
  1168.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1169.             BODYPOSITION.Position = TORS.Position
  1170.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1171.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1172.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1173.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1174.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1176.         end
  1177.         local LOOP = 0
  1178.         local LOOP2 = 0
  1179.         for i=0, 5, 0.1 / Animation_Speed do
  1180.             Swait()
  1181.             LOOP = LOOP + 1
  1182.             TORS.Anchored = true
  1183.             LOOP2 = LOOP2 + 1
  1184.             if LOOP2 >= 5 then
  1185.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1186.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1187.                 CreateSound(145080998, RightHole, 7, 1, false)
  1188.                 SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1189.                 LOOP2 = 0
  1190.                 getbloody(TORS,1)
  1191.             end
  1192.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1193.             BODYPOSITION.Position = TORS.Position
  1194.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1195.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1196.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1197.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1198.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1199.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200.         end
  1201.         BODYPOSITION:remove()
  1202.         if TORS then
  1203.             TORS.Anchored = false
  1204.             Kill(TORS.Parent)
  1205.         end
  1206.     end
  1207.     ATTACK = false
  1208.     Rooted = false
  1209. end
  1210. function Lock_n_Load()
  1211.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1212.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1213.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1214.         if TORSO and HUM.Health > 0 then
  1215.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1216.             ATTACK = true
  1217.             Rooted = true
  1218.             local GYRO = IT("BodyGyro",RootPart)
  1219.             GYRO.D = 175
  1220.             GYRO.P = 20000
  1221.             GYRO.MaxTorque = VT(0,40000,0)
  1222.             if COMBO == 1 then
  1223.                 COMBO = 2
  1224.                 for i=0, 1, 0.1 / Animation_Speed do
  1225.                     Swait()
  1226.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1227.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1228.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1229.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1230.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1231.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1233.                 end
  1234.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1235.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1236.                 CreateSound(145080998, LeftHole, 7, 1, false)
  1237.                 BulletDetection(LeftHole.Position,TORSO.Position,false)
  1238.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1239.                     Swait()
  1240.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1241.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1242.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1243.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1244.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1245.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246.                 end
  1247.             elseif COMBO == 2 then
  1248.                 COMBO = 1
  1249.                 for i=0, 1, 0.1 / Animation_Speed do
  1250.                     Swait()
  1251.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1252.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1253.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1254.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1255.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1256.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1258.                 end
  1259.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1260.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1261.                 CreateSound(145080998, RightHole, 7, 1, false)
  1262.                 BulletDetection(RightHole.Position,TORSO.Position,false)
  1263.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1264.                     Swait()
  1265.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1266.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1267.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1268.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1269.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1270.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271.                 end
  1272.             end
  1273.             GYRO:remove()
  1274.             ATTACK = false
  1275.             Rooted = false
  1276.         end
  1277.     end
  1278. end
  1279. function Morning_Star()
  1280.     ATTACK = true
  1281.     Rooted = true
  1282.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1283.     for i=0, 1, 0.1 / Animation_Speed do
  1284.         Swait()
  1285.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1286.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1288.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1289.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1290.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291.     end
  1292.     coroutine.resume(coroutine.create(function()
  1293.         local POS = Mouse.Hit.p
  1294.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0))
  1295.         MakeForm(RAY,"Cyl")
  1296.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0))
  1297.         MakeForm(SPHERE,"Ball")
  1298.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0))
  1299.         MakeForm(SHIELD,"Ball")
  1300.         SHIELD.CFrame = CF(POS)
  1301.         RAY.CFrame = CF(POS)
  1302.         SPHERE.CFrame = CF(POS)
  1303.         CreateSound(440145570, SPHERE, 10, 0.8, false)
  1304.         CreateSound(415700134, SPHERE, 10, 0.8, false)
  1305.         for i = 1, 200 do
  1306.             Swait()
  1307.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1308.             RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1309.             SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1310.             SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1311.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1312.         end
  1313.         for i = 1, 45 do
  1314.             Swait()
  1315.             RAY.Transparency = RAY.Transparency + 1/45
  1316.             SPHERE.Transparency = RAY.Transparency
  1317.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  1318.         end
  1319.         RAY:remove()
  1320.         SHIELD:remove()
  1321.         SPHERE:remove()
  1322.     end))
  1323.     for i=0, 1, 0.1 / Animation_Speed do
  1324.         Swait()
  1325.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1326.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1327.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1328.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1329.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331.     end
  1332.     ATTACK = false
  1333.     Rooted = false
  1334. end
  1335. function Deathbound()
  1336.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1337.     ATTACK = true
  1338.     Rooted = true
  1339.     for i=0, 1, 0.1 / Animation_Speed do
  1340.         Swait()
  1341.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1342.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1344.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1345.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1346.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347.     end
  1348.     local DONE = false
  1349.     local GATE = nil
  1350.     local GATESPIN = true
  1351.     coroutine.resume(coroutine.create(function()
  1352.         repeat
  1353.             Swait()
  1354.             if GATE ~= nil then
  1355.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1356.             end
  1357.         until GATESPIN == false
  1358.     end))
  1359.     coroutine.resume(coroutine.create(function()
  1360.         repeat
  1361.             Swait()
  1362.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1363.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1364.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1365.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1366.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1367.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1368.         until DONE == true
  1369.         Swait(50)
  1370.         for i = 1, 35 do
  1371.             Swait(4)
  1372.             local FIRED = false
  1373.             local CHILDREN = workspace:GetDescendants()
  1374.             for index, CHILD in pairs(CHILDREN) do
  1375.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  1376.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1377.                     if HUM then
  1378.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1379.                         if TORSO then
  1380.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1381.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1382.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1383.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1384.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1385.                                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)     
  1386.                                 Kill(CHILD)
  1387.                                 FIRED = true
  1388.                                 break
  1389.                             end
  1390.                         end
  1391.                     end
  1392.                 end
  1393.             end
  1394.             if FIRED == false then
  1395.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1396.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1397.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1398.                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1399.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1400.                 if HITBOD ~= nil then
  1401.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1402.                         Kill(HITBOD.Parent)
  1403.                     end
  1404.                 end
  1405.             end
  1406.         end
  1407.         for i = 1, 45 do
  1408.             Swait()
  1409.             GATE.Size = GATE.Size - VT(3,0,3)
  1410.         end
  1411.         GATESPIN = false
  1412.         GATE:remove()
  1413.     end))
  1414.     Swait(15)
  1415.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1416.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Gate", VT(0,0,0))
  1417.     local DECAL = IT("Decal",GATE)
  1418.     DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1419.     DECAL.Face = "Top"
  1420.     GATE.CFrame = CF(HITPOS)
  1421.     CreateSound(160772554, GATE, 7, 1.3, false)
  1422.     for i = 1, 45 do
  1423.         Swait()
  1424.         GATE.Size = GATE.Size + VT(3,0,3)
  1425.     end
  1426.     CreateSound(145080998, RightHole, 7, 1, false)
  1427.     CreateSound(145080998, LeftHole, 7, 1, false)
  1428.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1429.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1430.     ATTACK = false
  1431.     Rooted = false
  1432.     DONE = true
  1433. end
  1434. function Execute()
  1435.     ATTACK = true
  1436.     Rooted = false
  1437.     local Part = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Part", VT(0,1,4),false)
  1438.     Part.Color = C3(0,0,0)
  1439.     MakeForm(Part,"Wedge")
  1440.     Part.CanCollide = true
  1441.     CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1442.     for i=0, 1, 0.1 / Animation_Speed do
  1443.         Swait()
  1444.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1445.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1446.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1447.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1448.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450.     end
  1451.     Trail.Enabled = true
  1452.     CreateSound(541909867, RightBarrel, 7, 1, false)
  1453.     local TOCH = Part.Touched:Connect(function(hit)
  1454.         if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1455.             Kill(hit.Parent)
  1456.         end
  1457.     end)
  1458.     for i=0, 0.35, 0.1 / Animation_Speed do
  1459.         Swait()
  1460.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1461.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1462.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466.     end
  1467.     TOCH:disconnect()
  1468.     Trail.Enabled = true
  1469.     for i=0, 0.35, 0.1 / Animation_Speed do
  1470.         Swait()
  1471.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1472.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1473.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1474.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1475.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1476.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477.     end
  1478.     Part:remove()
  1479.     ATTACK = false
  1480.     Rooted = false
  1481. end
  1482.  
  1483. --//=================================\\
  1484. --||      ASSIGN THINGS TO KEYS
  1485. --\\=================================//
  1486.  
  1487. function MouseDown(Mouse)
  1488.     if ATTACK == false then
  1489.         Execute()
  1490.     end
  1491. end
  1492.  
  1493. function MouseUp(Mouse)
  1494. HOLD = false
  1495. end
  1496.  
  1497. function KeyDown(Key)
  1498.     KEYHOLD = true
  1499.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1500.         if Key == "z" and ATTACK == false then
  1501.             Unload()
  1502.    
  1503.         elseif Key == "b" and ATTACK == false then
  1504.             Psyo()
  1505.    
  1506.         elseif Key == "c" and ATTACK == false then
  1507.             Cleave()
  1508.    
  1509.         elseif Key == "v" and ATTACK == false then
  1510.             Lock_n_Load()
  1511.    
  1512.         elseif Key == "g" and ATTACK == false then
  1513.             Deathbound()
  1514.    
  1515.         elseif Key == "x" and ATTACK == false then
  1516.             Morning_Star()
  1517.    
  1518.         elseif Key == "t" then
  1519.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1520.         elseif Key == "1" and ATTACK == false then
  1521.             if CHOICE ~= 1 then
  1522.                 CHOICE = 1
  1523.                 sick:Play()
  1524.             end
  1525.         elseif Key == "2" and ATTACK == false then
  1526.             if CHOICE ~= 2 then
  1527.                 CHOICE = 2
  1528.                 sick:Play()
  1529.             end
  1530.         elseif Key == "3" and ATTACK == false then
  1531.             if CHOICE ~= 3 then
  1532.                 CHOICE = 3
  1533.                 sick:Play()
  1534.             end
  1535.         elseif Key == "4" and ATTACK == false then
  1536.             if CHOICE ~= 4 then
  1537.                 CHOICE = 4
  1538.                 sick:Play()
  1539.             end        
  1540.         end
  1541.     end
  1542. end
  1543.  
  1544. function KeyUp(Key)
  1545.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1546.         KEYHOLD = false
  1547.     end
  1548. end
  1549.  
  1550.     Mouse.Button1Down:connect(function(NEWKEY)
  1551.         MouseDown(NEWKEY)
  1552.     end)
  1553.     Mouse.Button1Up:connect(function(NEWKEY)
  1554.         MouseUp(NEWKEY)
  1555.     end)
  1556.     Mouse.KeyDown:connect(function(NEWKEY)
  1557.         KeyDown(NEWKEY)
  1558.     end)
  1559.     Mouse.KeyUp:connect(function(NEWKEY)
  1560.         KeyUp(NEWKEY)
  1561.     end)
  1562.  
  1563. --//=================================\\
  1564. --\\=================================//
  1565.  
  1566.  
  1567. function unanchor()
  1568.     if UNANCHOR == true then
  1569.         g = Character:GetChildren()
  1570.         for i = 1, #g do
  1571.             if g[i].ClassName == "Part" then
  1572.                 g[i].Anchored = false
  1573.             end
  1574.         end
  1575.     end
  1576. end
  1577.  
  1578.  
  1579. --//=================================\\
  1580. --||    WRAP THE WHOLE SCRIPT UP
  1581. --\\=================================//
  1582.  
  1583. Humanoid.Changed:connect(function(Jump)
  1584.     if Jump == "Jump" and (Disable_Jump == true) then
  1585.         Humanoid.Jump = false
  1586.     end
  1587. end)
  1588.  
  1589. while true do
  1590.     Swait()
  1591.     Humanoid.HipHeight = 1.5
  1592.     script.Parent = WEAPONGUI
  1593.     ANIMATE.Parent = nil
  1594.     if Humanoid then
  1595.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1596.         IDLEANIMATION:Play()
  1597.     end
  1598.     SINE = SINE + CHANGE
  1599.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1600.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1601.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1602.     if ATTACK == false then
  1603.         if TORSOVELOCITY < 1 then
  1604.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1605.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1606.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1607.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1608.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1609.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610.         elseif TORSOVELOCITY > 1 then
  1611.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1612.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1613.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1614.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1615.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1617.         end
  1618.     end
  1619.     RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1620.     LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1621.     unanchor()
  1622.     Humanoid.MaxHealth = "inf"
  1623.     Humanoid.Health = "inf"
  1624.     if Rooted == false then
  1625.         Disable_Jump = false
  1626.         Humanoid.WalkSpeed = Speed
  1627.     elseif Rooted == true then
  1628.         Disable_Jump = true
  1629.         Humanoid.WalkSpeed = 0
  1630.     end
  1631.     for _, c in pairs(Character:GetDescendants()) do
  1632.         if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1633.             c.Material = "Neon"
  1634.             c.Color = C3(0,0,0)
  1635.             if c:FindFirstChildOfClass("SpecialMesh") then
  1636.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1637.             end
  1638.             if c == Head then
  1639.                 if c:FindFirstChild("face") then
  1640.                     c.face:remove()
  1641.                 end
  1642.             end
  1643.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  1644.             c.Color = C3(0,0,255)
  1645.             c.Material = "Neon"
  1646.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1647.             c:remove()
  1648.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1649.             c:remove()
  1650.         end
  1651.     end
  1652.     refit()
  1653.     Humanoid.Name = "Deadeyes"
  1654.     sick.Parent = Torso
  1655.     sick:resume()
  1656.     sick.Volume = 5
  1657.     sick.Pitch = 1
  1658.     sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1659.     if Head:FindFirstChildOfClass("Sound") then
  1660.         Head:FindFirstChildOfClass("Sound"):remove()
  1661.     end
  1662. end
  1663.  
  1664. --//=================================\\
  1665. --\\=================================//
  1666.  
  1667.  
  1668.  
  1669.  
  1670.  
  1671. --//====================================================\\--
  1672. --||                     END OF SCRIPT
  1673. --\\====================================================//--
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