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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local Face = Instance.new("Part")
- Face.formFactor = 3
- Face.Reflectance = 0
- Face.Transparency = 0
- Face.CanCollide = false
- Face.Locked = false
- Face.BrickColor = BrickColor.new("White")
- Face.Name = "Face"
- Face.Size = Vector3.new(1.001,1.001,1.001)
- Face.Position = char.Torso.Position
- Face.Material = "Neon"
- Face:BreakJoints()
- Face.Parent = char
- Face.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- local w = Instance.new("Weld",Face)
- w.Part0 = char.Head
- w.Part1 = Face
- w.C0 = CFrame.new(0.02,0,0) * angles(Rad(0), Rad(0), Rad(0))
- w.C1 = CFrame.new(0,0,0)
- local Mesh = Instance.new("SpecialMesh",Face)
- Mesh.Scale = Vector3.new(1.25,1.25,1.25)
- local eye = Instance.new("Part",Face)
- eye.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
- eye.formFactor = 3
- eye.BrickColor = BrickColor.new("Electric blue")
- eye.Material = "Neon"
- eye.Name = "EYE"
- eye.Size = Vector3.new(0.20,0.35,0.2)
- local EyeMesh = Instance.new("SpecialMesh",eye)
- EyeMesh.MeshType = "Sphere"
- local w1 = Instance.new("Weld",eye)
- w1.Part0 = char.Head
- w1.Part1 = eye
- w1.C0 = CFrame.new(0.15,0.25,-0.53) * angles(Rad(0), Rad(0), Rad(0))
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