Advertisement
ArcDesLHK

The Rocketman/Space Protocol

May 14th, 2023 (edited)
14
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.77 KB | None | 0 0
  1. The Rocketman
  2. Level 3 FIRE Machine/Tuner/Normal
  3. 1500/1000
  4. Half-man and half-rocket, this android travels through lightning speed and initiates various protocols from space to transform into various forms, whichever seems fit.
  5.  
  6. Fusion Space Protocol
  7. Quick-Play Spell
  8. Tribute 1 "The Rocketman"; Special Summon 1 "The Rocketman Force" from your Extra Deck. If this card in your GY and you have "The Rocketman" on your field or in your GY: You can activate 1 of these effects;
  9. ● Add this card to your hand, and if you do, Special Summon 1 "The Rocketman" from your hand, Deck, or GY.
  10. ● Banish this card, and if you do, add 1 "Synchro Space Protocol" from your Deck to your hand.
  11. You can only use each effect of "Fusion Space Protocol" once per turn.
  12.  
  13. Synchro Space Protocol
  14. Quick-Play Spell
  15. Tribute 1 "The Rocketman"; Special Summon 1 "The Rocketman Solstice" from your Extra Deck. If this card in your GY and you have "The Rocketman" on your field or in your GY: You can activate 1 of these effects;
  16. ● Add this card to your hand, and if you do, Special Summon 1 "The Rocketman" from your hand, Deck, or GY.
  17. ● Banish this card, and if you do, add 1 "Xyz Space Protocol" from your Deck to your hand.
  18. You can only use each effect of "Synchro Space Protocol" once per turn.
  19.  
  20. Xyz Space Protocol
  21. Quick-Play Spell
  22. Target 1 "The Rocketman" you control; Special Summon 1 "The Rocketman Equinox" from your Extra Deck, and if you do, attach this card and that target to the Summoned monster as material. If this card in your GY and you have "The Rocketman" on your field or in your GY: You can activate 1 of these effects;
  23. ● Add this card to your hand, and if you do, Special Summon 1 "The Rocketman" from your hand, Deck, or GY.
  24. ● Banish this card, and if you do, add 1 "Link Space Protocol" from your Deck to your hand.
  25. You can only use each effect of "Xyz Space Protocol" once per turn.
  26.  
  27. Link Space Protocol
  28. Quick-Play Spell
  29. Tribute 1 "The Rocketman"; Special Summon 1 "The Rocketman Lightyear" from your Extra Deck. If this card in your GY and you have "The Rocketman" on your field or in your GY: You can activate 1 of these effects;
  30. ● Add this card to your hand, and if you do, Special Summon 1 "The Rocketman" from your hand, Deck, or GY.
  31. ● Banish this card, and if you do, add 1 of your banished "Space Protocol" Spells to your hand, except "Link Space Protocol".
  32. You can only use each effect of "Link Space Protocol" once per turn.
  33.  
  34. The Rocketman Force
  35. Level 7 FIRE Machine/Fusion/Effect
  36. 2500/2000
  37. "The Rocketman" + 1 Machine monster
  38. If this card is Special Summoned by the effect of "Fusion Space Protocol": You can target 1 monster your opponent controls; inflict damage to your opponent equal to its ATK, then change that monster's ATK to 0. You can send 1 "Fusion Space Protocol" or 1 "The Rocketman" from your hand or face-up field to the GY; this card gains 1000 ATK until the end of this turn. You can only use each effect of "The Rocketman Force" once per turn.
  39.  
  40. The Rocketman Solstice
  41. Level 7 FIRE Machine/Synchro/Effect
  42. 2500/2000
  43. "The Rocketman" + 1+ non-Tuner monsters
  44. If this card is Special Summoned by the effect of "Synchro Space Protocol": You can target 1 monster your opponent controls; destroy it. You can send 1 "Synchro Space Protocol" or 1 "The Rocketman" from your hand or face-up field to the GY; this card can attack directly this turn. You can only use each effect of "The Rocketman Solstice" once per turn.
  45.  
  46. The Rocketman Equinox
  47. Rank 3 FIRE Machine/Xyz/Effect
  48. 2500/2000
  49. 2 Level 3 FIRE Machine monsters
  50. If this card is Special Summoned by the effect of "Xyz Space Protocol": Until the end of your opponent's next turn, this card cannot be destroyed by battle. You can only use this effect of "The Rocketman Equinox" once per turn. At the start of the Damage Step, if this card battles a monster: You can detach 1 material from this card; destroy that monster.
  51.  
  52. The Rocketman Lightyear
  53. Link-3 FIRE Machine/Link/Effect
  54. 2500/BL T BR
  55. 2+ monsters, including "The Rocketman"
  56. If this card is Special Summoned by the effect of "Link Space Protocol": You can target 1 face-up card your opponent controls; negate its effects. You can send 1 "Link Space Protocol" or 1 "The Rocketman" from your hand or face-up field to the GY; this card can make up to 2 attacks during each Battle Phase this turn. You can only use each effect of "The Rocketman Lightyear" once per turn.
  57.  
  58. Rocketman's Initiation
  59. Normal Spell
  60. Special Summon 1 "The Rocketman" monster from your Deck. You can only activate 1 "Rocketman's Initiation" per turn.
  61.  
  62. Rocketman's Installment
  63. Quick-Play Spell
  64. Target 1 "The Rocketman" Fusion, Synchro, Xyz, or Link Monster you control; it gains the following effects until the end of this turn.
  65. ● When an attack is declared involving this card and an opponent's monster: You can make this card's ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.
  66. ● If this card you control would be destroyed by battle or card effect, you can shuffle 1 of your "The Rocketman" that is banished or in your GY into the Deck instead.
  67. You can only activate 1 "Rocketman's Installment" per turn.
  68.  
  69. Rocketman's Calling
  70. Normal Spell
  71. Discard 1 card; add 1 "The Rocketman" and 1 "Space Protocol" Spell from your Deck to your hand. You can only activate 1 "Rocketman's Calling" per turn.
  72.  
  73. Rocketman's Meteorite
  74. Continuous Trap
  75. Each time a face-up "The Rocketman" Fusion, Synchro, Xyz, or Link Monster(s) you control is destroyed, place 1 The Rocketman Counter on this card for each of those monsters. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can remove 1 The Rocketman Counter from this card; Special Summon 1 "The Rocketman" from your hand, Deck, or GY. You can only use this effect of "Rocketman's Meteorite" once per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement