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- --[[
- wave version 0.1.5
- The MIT License (MIT)
- Copyright (c) 2020 CrazedProgrammer
- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
- associated documentation files (the "Software"), to deal in the Software without restriction,
- including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
- and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do
- so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in all copies or
- substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
- PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- ]]
- local wave = { }
- wave.version = "0.1.5"
- wave._oldSoundMap = {"harp", "bassattack", "bd", "snare", "hat"}
- wave._newSoundMap = {"harp", "bass", "basedrum", "snare", "hat"}
- wave._defaultThrottle = 99
- wave._defaultClipMode = 1
- wave._maxInterval = 1
- wave._isNewSystem = false
- if _HOST then
- wave._isNewSystem = _HOST:sub(15, #_HOST) >= "1.80"
- end
- wave.context = { }
- wave.output = { }
- wave.track = { }
- wave.instance = { }
- function wave.createContext(clock, volume)
- clock = clock or os.clock()
- volume = volume or 1.0
- local context = setmetatable({ }, {__index = wave.context})
- context.outputs = { }
- context.instances = { }
- context.vs = {0, 0, 0, 0, 0}
- context.prevClock = clock
- context.volume = volume
- return context
- end
- function wave.context:addOutput(...)
- local output = wave.createOutput(...)
- self.outputs[#self.outputs + 1] = output
- return output
- end
- function wave.context:addOutputs(...)
- local outs = {...}
- if #outs == 1 then
- if not getmetatable(outs) then
- outs = outs[1]
- else
- if getmetatable(outs).__index ~= wave.outputs then
- outs = outs[1]
- end
- end
- end
- for i = 1, #outs do
- self:addOutput(outs[i])
- end
- end
- function wave.context:removeOutput(out)
- if type(out) == "number" then
- table.remove(self.outputs, out)
- return
- elseif type(out) == "table" then
- if getmetatable(out).__index == wave.output then
- for i = 1, #self.outputs do
- if out == self.outputs[i] then
- table.remove(self.outputs, i)
- return
- end
- end
- return
- end
- end
- for i = 1, #self.outputs do
- if out == self.outputs[i].native then
- table.remove(self.outputs, i)
- return
- end
- end
- end
- function wave.context:addInstance(...)
- local instance = wave.createInstance(...)
- self.instances[#self.instances + 1] = instance
- return instance
- end
- function wave.context:removeInstance(instance)
- if type(instance) == "number" then
- table.remove(self.instances, instance)
- else
- for i = 1, #self.instances do
- if self.instances == instance then
- table.remove(self.instances, i)
- return
- end
- end
- end
- end
- function wave.context:playNote(note, pitch, volume)
- volume = volume or 1.0
- self.vs[note] = self.vs[note] + volume
- for i = 1, #self.outputs do
- self.outputs[i]:playNote(note, pitch, volume * self.volume)
- end
- end
- function wave.context:update(interval)
- local clock = os.clock()
- interval = interval or (clock - self.prevClock)
- self.prevClock = clock
- if interval > wave._maxInterval then
- interval = wave._maxInterval
- end
- for i = 1, #self.outputs do
- self.outputs[i].notes = 0
- end
- for i = 1, 5 do
- self.vs[i] = 0
- end
- if interval > 0 then
- for i = 1, #self.instances do
- local notes = self.instances[i]:update(interval)
- for j = 1, #notes / 3 do
- self:playNote(notes[j * 3 - 2], notes[j * 3 - 1], notes[j * 3])
- end
- end
- end
- end
- function wave.createOutput(out, volume, filter, throttle, clipMode)
- volume = volume or 1.0
- filter = filter or {true, true, true, true, true}
- throttle = throttle or wave._defaultThrottle
- clipMode = clipMode or wave._defaultClipMode
- local output = setmetatable({ }, {__index = wave.output})
- output.native = out
- output.volume = volume
- output.filter = filter
- output.notes = 0
- output.throttle = throttle
- output.clipMode = clipMode
- if type(out) == "function" then
- output.nativePlayNote = out
- output.type = "custom"
- return output
- elseif type(out) == "string" then
- if peripheral.getType(out) == "iron_noteblock" then
- if wave._isNewSystem then
- local nb = peripheral.wrap(out)
- output.type = "iron_noteblock"
- function output.nativePlayNote(note, pitch, volume)
- if output.volume * volume > 0 then
- nb.playSound("minecraft:block.note."..wave._newSoundMap[note], volume, math.pow(2, (pitch - 12) / 12))
- end
- end
- return output
- end
- elseif peripheral.getType(out) == "speaker" then
- if wave._isNewSystem then
- local nb = peripheral.wrap(out)
- output.type = "speaker"
- function output.nativePlayNote(note, pitch, volume)
- if output.volume * volume > 0 then
- nb.playNote(wave._newSoundMap[note], volume, pitch)
- end
- end
- return output
- end
- end
- elseif type(out) == "table" then
- if out.execAsync then
- output.type = "commands"
- if wave._isNewSystem then
- function output.nativePlayNote(note, pitch, volume)
- out.execAsync("playsound minecraft:block.note."..wave._newSoundMap[note].." record @a ~ ~ ~ "..tostring(volume).." "..tostring(math.pow(2, (pitch - 12) / 12)))
- end
- else
- function output.nativePlayNote(note, pitch, volume)
- out.execAsync("playsound note."..wave._oldSoundMap[note].." @a ~ ~ ~ "..tostring(volume).." "..tostring(math.pow(2, (pitch - 12) / 12)))
- end
- end
- return output
- elseif getmetatable(out) then
- if getmetatable(out).__index == wave.output then
- return out
- end
- end
- end
- end
- function wave.scanOutputs()
- local outs = { }
- if commands then
- outs[#outs + 1] = wave.createOutput(commands)
- end
- local sides = peripheral.getNames()
- for i = 1, #sides do
- if peripheral.getType(sides[i]) == "iron_noteblock" then
- outs[#outs + 1] = wave.createOutput(sides[i])
- elseif peripheral.getType(sides[i]) == "speaker" then
- outs[#outs + 1] = wave.createOutput(sides[i])
- end
- end
- return outs
- end
- function wave.output:playNote(note, pitch, volume)
- volume = volume or 1.0
- if self.clipMode == 1 then
- if pitch < 0 then
- pitch = 0
- elseif pitch > 24 then
- pitch = 24
- end
- elseif self.clipMode == 2 then
- if pitch < 0 then
- while pitch < 0 do
- pitch = pitch + 12
- end
- elseif pitch > 24 then
- while pitch > 24 do
- pitch = pitch - 12
- end
- end
- end
- if self.filter[note] and self.notes < self.throttle then
- self.nativePlayNote(note, pitch, volume * self.volume)
- self.notes = self.notes + 1
- end
- end
- function wave.loadTrack(path)
- local track = setmetatable({ }, {__index = wave.track})
- local handle = fs.open(path, "rb")
- if not handle then return end
- local function readInt(size)
- local num = 0
- for i = 0, size - 1 do
- local byte = handle.read()
- if not byte then -- dont leave open file handles no matter what
- handle.close()
- return
- end
- num = num + byte * (256 ^ i)
- end
- return num
- end
- local function readStr()
- local length = readInt(4)
- if not length then return end
- local data = { }
- for i = 1, length do
- data[i] = string.char(handle.read())
- end
- return table.concat(data)
- end
- -- Part #1: Metadata
- track.length = readInt(2) -- song length (ticks)
- track.height = readInt(2) -- song height
- track.name = readStr() -- song name
- track.author = readStr() -- song author
- track.originalAuthor = readStr() -- original song author
- track.description = readStr() -- song description
- track.tempo = readInt(2) / 100 -- tempo (ticks per second)
- track.autoSaving = readInt(1) == 0 and true or false -- auto-saving
- track.autoSavingDuration = readInt(1) -- auto-saving duration
- track.timeSignature = readInt(1) -- time signature (3 = 3/4)
- track.minutesSpent = readInt(4) -- minutes spent
- track.leftClicks = readInt(4) -- left clicks
- track.rightClicks = readInt(4) -- right clicks
- track.blocksAdded = readInt(4) -- blocks added
- track.blocksRemoved = readInt(4) -- blocks removed
- track.schematicFileName = readStr() -- midi/schematic file name
- -- Part #2: Notes
- track.layers = { }
- for i = 1, track.height do
- track.layers[i] = {name = "Layer "..i, volume = 1.0}
- track.layers[i].notes = { }
- end
- local tick = 0
- while true do
- local tickJumps = readInt(2)
- if tickJumps == 0 then break end
- tick = tick + tickJumps
- local layer = 0
- while true do
- local layerJumps = readInt(2)
- if layerJumps == 0 then break end
- layer = layer + layerJumps
- if layer > track.height then -- nbs can be buggy
- for i = track.height + 1, layer do
- track.layers[i] = {name = "Layer "..i, volume = 1.0}
- track.layers[i].notes = { }
- end
- track.height = layer
- end
- local instrument = readInt(1)
- local key = readInt(1)
- if instrument <= 4 then -- nbs can be buggy
- track.layers[layer].notes[tick * 2 - 1] = instrument + 1
- track.layers[layer].notes[tick * 2] = key - 33
- end
- end
- end
- -- Part #3: Layers
- for i = 1, track.height do
- local name = readStr()
- if not name then break end -- if layer data doesnt exist, abort
- track.layers[i].name = name
- track.layers[i].volume = readInt(1) / 100
- end
- handle.close()
- return track
- end
- function wave.createInstance(track, volume, playing, loop)
- volume = volume or 1.0
- playing = (playing == nil) or playing
- loop = (loop ~= nil) and loop
- if getmetatable(track).__index == wave.instance then
- return track
- end
- local instance = setmetatable({ }, {__index = wave.instance})
- instance.track = track
- instance.volume = volume or 1.0
- instance.playing = playing
- instance.loop = loop
- instance.tick = 1
- return instance
- end
- function wave.instance:update(interval)
- local notes = { }
- if self.playing then
- local dticks = interval * self.track.tempo
- local starttick = self.tick
- local endtick = starttick + dticks
- local istarttick = math.ceil(starttick)
- local iendtick = math.ceil(endtick) - 1
- for i = istarttick, iendtick do
- for j = 1, self.track.height do
- if self.track.layers[j].notes[i * 2 - 1] then
- notes[#notes + 1] = self.track.layers[j].notes[i * 2 - 1]
- notes[#notes + 1] = self.track.layers[j].notes[i * 2]
- notes[#notes + 1] = self.track.layers[j].volume
- end
- end
- end
- self.tick = self.tick + dticks
- if endtick > self.track.length then
- self.tick = 1
- self.playing = self.loop
- end
- end
- return notes
- end
- return wave
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