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Sep 9th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --By Rufus14 (Made in 25 minutes)
  6. mouse = game.Players.LocalPlayer:GetMouse()
  7. using = false
  8. attacking = false
  9. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  10. sound.SoundId = "rbxassetid://507150998"
  11. sound.Volume = 6
  12. function rip(key)
  13. key = key:lower()
  14. if key == "q" then
  15. if not using then
  16. using = true
  17. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  18. detect.Size = Vector3.new(1,1,1)
  19. detect:BreakJoints()
  20. detect.CanCollide = false
  21. local weld = Instance.new("Weld", detect)
  22. weld.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  23. weld.Part1 = detect
  24. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  25. local function attack(prt)
  26. if not attacking then
  27. if not using then
  28. attacking = true
  29. local humanoid = prt.Parent:findFirstChild("Humanoid")
  30. if humanoid ~= nil then
  31. local torso = prt.Parent:findFirstChild("Torso")
  32. if torso ~= nil then
  33. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  34. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  35. for i = 1,5 do
  36. wait()
  37. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  38. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  39. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  40. end
  41. sound:Play()
  42. local bodyVel = Instance.new("BodyPosition", torso)
  43. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  44. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  45. wait(2)
  46. torso.Anchored = true
  47. for i = 1,5 do
  48. wait()
  49. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  50. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  51. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  52. end
  53. for i = 1,5 do
  54. wait()
  55. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  56. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  57. end
  58. wait(1)
  59. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  60. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  61. bodyvel.Position = torso.Position
  62. for i = 1,5 do
  63. wait()
  64. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  65. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  66. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  67. end
  68. wait(2)
  69. bodyVel:destroy()
  70. torso.Anchored = false
  71. humanoid.PlatformStand = true
  72. local welding = Instance.new('Weld', torso)
  73. welding.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
  74. welding.Part1 = torso
  75. welding.C0 = welding.C0 * CFrame.new(0,2,0)
  76. for i = 1, 10 do
  77. wait()
  78. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0,0,-0.16)
  79. end
  80. local gyro = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.Torso)
  81. bodyvel.Position = torso.Position - Vector3.new(0,1050,0)
  82. wait(1.2)
  83. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  84. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  85. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  86. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  87. using = false
  88. attacking = false
  89. bodyvel:destroy()
  90. gyro:destroy()
  91. welding:destroy()
  92. humanoid.Health = 0
  93. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  94. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  95. end
  96. end
  97. end
  98. end
  99. wait(2)
  100. end
  101. detect.Touched:connect(attack)
  102. using = false
  103. wait(0.1)
  104. detect:destroy()
  105. end
  106. end
  107. end
  108. mouse.KeyDown:connect(rip)
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