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Mar 26th, 2019
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  1. if game.PlaceId == 843468296 or game.PlaceId == 843495510 or game.PlaceId == 897312463 then
  2. -->Made By XDavodioX<--
  3.  
  4. --:Notive_Memer:--
  5.  
  6. --//No leak\\--
  7.  
  8.  
  9.  
  10. warn([[
  11. all of the commands of my script
  12. l - victory if t-pose eat chips
  13. k - Move banned due to loud sounds and self neck cracking isnt allowed here.
  14. j- what huh and if t-pose laugh
  15. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  16. g- that was fun
  17. f- Xd
  18. r- AAH oh my god aah
  19. t- squat
  20. y- laugh and if t-pose think
  21. u- ooh boi and if t-pose is chew 5 gum
  22. i- fbi open up
  23. o- no u
  24. p - bug
  25. v- game over
  26. c- REEE and if tpose then change music
  27. x- dude shut up and if tpose then waiting
  28. z- dab
  29. e- wtf
  30. q- ur screwed
  31. m- to stop squat,think,waiting,wtf instantly
  32.  
  33. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  34. ]])
  35.  
  36. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  37. local Player,game,owner = owner,game
  38. local RealPlayer = Player
  39. do
  40. warn("Notive_Memeboi Made by XDavodioX")
  41. local rp = RealPlayer
  42. script.Parent = rp.Character
  43.  
  44. --RemoteEvent for communicating
  45. local Event = Instance.new("RemoteEvent")
  46. Event.Name = "UserInput_Event"
  47.  
  48. --Fake event to make stuff like Mouse.KeyDown work
  49. local function fakeEvent()
  50. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  51. t.connect = t.Connect
  52. return t
  53. end
  54.  
  55. --Creating fake input objects with fake variables
  56. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  57. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  58. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  59. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  60. end}
  61. --Merged 2 functions into one by checking amount of arguments
  62. CAS.UnbindAction = CAS.BindAction
  63.  
  64. --This function will trigger the events that have been :Connect()'ed
  65. local function te(self,ev,...)
  66. local t = m[ev]
  67. if t and t._fakeEvent then
  68. for _,f in pairs(t.Functions) do
  69. f(...)
  70. end
  71. end
  72. end
  73. m.TrigEvent = te
  74. UIS.TrigEvent = te
  75.  
  76. Event.OnServerEvent:Connect(function(plr,io)
  77. if plr~=rp then return end
  78. m.Target = io.Target
  79. m.Hit = io.Hit
  80. if not io.isMouse then
  81. local b = io.UserInputState == Enum.UserInputState.Begin
  82. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  83. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  84. end
  85. for _,t in pairs(CAS.Actions) do
  86. for _,k in pairs(t.Keys) do
  87. if k==io.KeyCode then
  88. t.Function(t.Name,io.UserInputState,io)
  89. end
  90. end
  91. end
  92. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  93. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  94. end
  95. end)
  96. Event.Parent = NLS([==[
  97. local Player = game:GetService("Players").LocalPlayer
  98. local Event = script:WaitForChild("UserInput_Event")
  99.  
  100. local Mouse = Player:GetMouse()
  101. local UIS = game:GetService("UserInputService")
  102. local input = function(io,a)
  103. if a then return end
  104. --Since InputObject is a client-side instance, we create and pass table instead
  105. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  106. end
  107. UIS.InputBegan:Connect(input)
  108. UIS.InputEnded:Connect(input)
  109.  
  110. local h,t
  111. --Give the server mouse data 30 times every second, but only if the values changed
  112. --If player is not moving their mouse, client won't fire events
  113. while wait(1/30) do
  114. if h~=Mouse.Hit or t~=Mouse.Target then
  115. h,t=Mouse.Hit,Mouse.Target
  116. Event:FireServer({isMouse=true,Target=t,Hit=h})
  117. end
  118. end]==],Player.Character)
  119.  
  120. ----Sandboxed game object that allows the usage of client-side methods and services
  121. --Real game object
  122. local _rg = game
  123.  
  124. --Metatable for fake service
  125. local fsmt = {
  126. __index = function(self,k)
  127. local s = rawget(self,"_RealService")
  128. if s then return s[k] end
  129. end,
  130. __newindex = function(self,k,v)
  131. local s = rawget(self,"_RealService")
  132. if s then s[k]=v end
  133. end,
  134. __call = function(self,...)
  135. local s = rawget(self,"_RealService")
  136. if s then return s(...) end
  137. end
  138. }
  139. local function FakeService(t,RealService)
  140. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  141. return setmetatable(t,fsmt)
  142. end
  143.  
  144. --Fake game object
  145. local g = {
  146. GetService = function(self,s)
  147. return self[s]
  148. end,
  149. Players = FakeService({
  150. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  151. },"Players"),
  152. UserInputService = FakeService(UIS,"UserInputService"),
  153. ContextActionService = FakeService(CAS,"ContextActionService"),
  154. }
  155. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  156. g.service = g.GetService
  157.  
  158. g.RunService = FakeService({
  159. RenderStepped = _rg:GetService("RunService").Heartbeat,
  160. BindToRenderStep = function(self,name,_,fun)
  161.  
  162. end,
  163. UnbindFromRenderStep = function(self,name)
  164. self._btrs[name]:Disconnect()
  165. end,
  166. },"RunService")
  167.  
  168. setmetatable(g,{
  169. __index=function(self,s)
  170. return _rg:GetService(s) or typeof(_rg[s])=="function"
  171. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  172. end,
  173. __newindex = fsmt.__newindex,
  174. __call = fsmt.__call
  175. })
  176. --Changing owner to fake player object to support owner:GetMouse()
  177. game,owner = g,g.Players.LocalPlayer
  178. end
  179. print("Good sir do not leak this.")
  180. print("Don't u dare report the audio.")
  181.  
  182. local cansilence = true
  183.  
  184. function SHUTUPXDD()
  185. if cansilence then
  186. cansilence = false
  187. local function search(instance)
  188. for i,v in pairs(instance:GetChildren()) do
  189. search(v)
  190. if v.ClassName == "Sound" then
  191. if v.Parent ~= game.Players.LocalPlayer.Character then
  192. v.Volume = 0
  193. end
  194. end
  195. end
  196. end
  197. search(workspace)
  198. wait(3)
  199. cansilence = false
  200. end
  201. end
  202.  
  203. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  204.  
  205. Player_Size = 1 --Size of the player.
  206.  
  207. wait()
  208. local Player = owner
  209. local Character = Player.Character
  210. local plr = owner
  211. local Humanoid = Character.Humanoid
  212. local char = plr.Character
  213. local hum = char.Humanoid
  214. local ra = char["Right Arm"]
  215. local la= char["Left Arm"]
  216. local rl= char["Right Leg"]
  217. local ll = char["Left Leg"]
  218. local hed = char.Head
  219. local root = char.HumanoidRootPart
  220. local rootj = root.RootJoint
  221. local tors = char.Torso
  222. local LeftArm = Character["Left Arm"]
  223. local RightArm = Character["Right Arm"]
  224. local LeftLeg = Character["Left Leg"]
  225. local RightLeg = Character["Right Leg"]
  226. local Head = Character.Head
  227. local Torso = Character.Torso
  228. local mouse = plr:GetMouse()
  229. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  230. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  231. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  232. local cam = game.Workspace.CurrentCamera
  233. trazx = Instance.new("ParticleEmitter")
  234. c = game.Players.LocalPlayer.Character
  235. local sine=0
  236. Character.Head.face.Texture = "rbxassetid://620619801"
  237.  
  238. hum.MaxHealth = "Inf"
  239. hum.Health = "Inf"
  240.  
  241. local forcefield = Instance.new("ForceField",char)
  242. forcefield.Name = "feaqurmam"
  243. forcefield.Visible = false
  244. -----------------------------------------------------------
  245. h = char.Head
  246. t = char.Torso
  247. rs = t["Right Shoulder"]
  248. ls = t["Left Shoulder"]
  249. rh = t["Right Hip"]
  250. lh = t["Left Hip"]
  251. nec = t.Neck
  252. rut = char.HumanoidRootPart
  253. rutj = rut.RootJoint
  254. it = Instance.new
  255.  
  256. local txt = Instance.new("BillboardGui", char)
  257. txt.Adornee = char.Head
  258. txt.Name = "_status"
  259. txt.Size = UDim2.new(2, 0, 1.2, 0)
  260. txt.StudsOffset = Vector3.new(-9, 8, 0)
  261. local text = Instance.new("TextLabel", txt)
  262. text.Size = UDim2.new(10, 0, 7, 0)
  263. text.FontSize = "Size24"
  264. text.TextScaled = true
  265. text.TextTransparency = 0
  266. text.BackgroundTransparency = 1
  267. text.TextTransparency = 0
  268. text.TextStrokeTransparency = 1
  269. text.Font = "Cartoon"
  270. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  271. v = Instance.new("Part")
  272. v.Name = "ColorBrick"
  273. v.Parent = Player.Character
  274. v.FormFactor = "Symmetric"
  275. v.Anchored = true
  276. v.CanCollide = false
  277. v.BottomSurface = "Smooth"
  278. v.TopSurface = "Smooth"
  279. v.Size = Vector3.new(10, 5, 3)
  280. v.Transparency = 1
  281. v.CFrame = char.Torso.CFrame
  282. v.BrickColor = BrickColor.new("Really black")
  283. v.Transparency = 1
  284. v.Shape = "Block"
  285. spawn(function()
  286. local TweenService = game:GetService("TweenService")
  287. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  288. local Int = 0
  289. while wait(0.5) do
  290. if Int == #Colours then Int = 0 end
  291. Int = Int+1
  292. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  293. end
  294. end)
  295. text.Text = "Noti?? "
  296.  
  297.  
  298. local txtd = Instance.new("BillboardGui", char)
  299. txtd.Adornee = char.Head
  300. txtd.Name = "_status"
  301. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  302. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  303. local texth = Instance.new("TextLabel", txtd)
  304. texth.Size = UDim2.new(10, 0, 7, 0)
  305. texth.FontSize = "Size24"
  306. texth.TextScaled = true
  307. texth.TextTransparency = 0
  308. texth.BackgroundTransparency = 1
  309. texth.TextTransparency = 0
  310. texth.TextStrokeTransparency = 1
  311. texth.Font = "Cartoon"
  312. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  313. v = Instance.new("Part")
  314. v.Name = "ColorBrick"
  315. v.Parent = Player.Character
  316. v.FormFactor = "Symmetric"
  317. v.Anchored = true
  318. v.CanCollide = false
  319. v.BottomSurface = "Smooth"
  320. v.TopSurface = "Smooth"
  321. v.Size = Vector3.new(10, 5, 3)
  322. v.Transparency = 1
  323. v.CFrame = char.Torso.CFrame
  324. v.BrickColor = BrickColor.new("Really black")
  325. v.Transparency = 1
  326. v.Shape = "Block"
  327. spawn(function()
  328. local TweenService = game:GetService("TweenService")
  329. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  330. local Intt = 0
  331. while wait(0.2) do
  332. if Intt == #Colourss then Intt = 0 end
  333. Intt = Intt+1
  334. TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  335. end
  336. end)
  337. texth.Text = ""
  338.  
  339.  
  340. spawn(function()
  341. while wait() do
  342. end
  343. end)
  344.  
  345. for _,v in pairs(Character:children()) do
  346. if v:IsA("Shirt") then
  347.  
  348. elseif v:IsA("Pants") then
  349.  
  350. elseif v:IsA("ShirtGraphic") then
  351.  
  352. wait(.1)
  353. Torso.roblox:Remove()
  354. elseif v:IsA("Accessory") then
  355.  
  356. end
  357. end
  358.  
  359. local Hair = Instance.new("Part")
  360. Hair.Parent = char
  361. Hair.Name = "GreenTopHat"
  362. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  363. Hair.CFrame = char.Head.CFrame
  364. Hair:BreakJoints()
  365. Hair.CanCollide = false
  366. Hair.BrickColor = BrickColor.new("Medium Stone")
  367. Hair.TopSurface = "Smooth"
  368. Hair.BottomSurface = "Smooth"
  369. Weld = Instance.new("Weld")
  370. Weld.Name = "Weld"
  371. Weld.Part0 = char.Head
  372. Weld.Part1 = Hair
  373. Weld.Parent = char.Head
  374. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  375. -------------------------------------------------------
  376. --Start Good Stuff--
  377. -------------------------------------------------------
  378. CF = CFrame.new
  379. angles = CFrame.Angles
  380. attack = false
  381. timetofly = true
  382. Euler = CFrame.fromEulerAnglesXYZ
  383. Rad = math.rad
  384. IT = Instance.new
  385. BrickC = BrickColor.new
  386. Cos = math.cos
  387. Acos = math.acos
  388. Sin = math.sin
  389. Asin = math.asin
  390. Abs = math.abs
  391. Mrandom = math.random
  392. Floor = math.floor
  393. random = math.random
  394. radian = math.rad
  395. Vec3 = Vector3.new
  396. cFrame = CFrame.new
  397. Euler = CFrame.fromEulerAnglesXYZ
  398. -------------------------------------------------------
  399. --End Good Stuff--
  400. -------------------------------------------------------
  401. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  402. RSH, LSH = nil, nil
  403. RW = Instance.new("Weld")
  404. LW = Instance.new("Weld")
  405. RH = tors["Right Hip"]
  406. LH = tors["Left Hip"]
  407. RSH = tors["Right Shoulder"]
  408. LSH = tors["Left Shoulder"]
  409. RSH.Parent = nil
  410. LSH.Parent = nil
  411. RW.Name = "RW"
  412. RW.Part0 = tors
  413. RW.C0 = CF(1.5, 0.5, 0)
  414. RW.C1 = CF(0, 0.5, 0)
  415. RW.Part1 = ra
  416. RW.Parent = tors
  417. LW.Name = "LW"
  418. LW.Part0 = tors
  419. LW.C0 = CF(-1.5, 0.5, 0)
  420. LW.C1 = CF(0, 0.5, 0)
  421. LW.Part1 = la
  422. LW.Parent = tors
  423. Effects = {}
  424.  
  425. BTAUNT = Instance.new("Sound", tors)
  426. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  427. BTAUNT.Volume = 5
  428. BTAUNT.Pitch = 1
  429. BTAUNT.Looped = false
  430. BTAUNT.TimePosition = 0.2
  431.  
  432. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  433.  
  434. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  435. bat.Size = Vector3.new(1, 1, 5)
  436. bat.CanCollide = false
  437. bat:BreakJoints()
  438.  
  439. LeDrink = it("Model")
  440. LeDrink.Parent = char
  441. LeDrink.Name = "LeDrink"
  442. RHe = it("Part")
  443. RHe.Parent = LeDrink
  444. RHe.BrickColor = BrickColor.new("Really black")
  445. RHe.Locked = true
  446. RHe.CanCollide = false
  447. RHe.Transparency = 1
  448. PMesh = it("SpecialMesh")
  449. RHe.formFactor = "Symmetric"
  450. PMesh.MeshType = "FileMesh"
  451. PMesh.MeshId = "rbxassetid://10470609"
  452. PMesh.TextureId = "rbxassetid://111405256"
  453. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  454. PMesh.Parent = RHe
  455. local RWeld = it("Weld")
  456. RWeld.Parent = RHe
  457. RWeld.Part0 = RHe
  458. RWeld.Part1 = ra
  459. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  460.  
  461. LeChips = it("Model")
  462. LeChips.Parent = char
  463. LeChips.Name = "LeChips"
  464. RHk = it("Part")
  465. RHk.Parent = LeChips
  466. RHk.BrickColor = BrickColor.new("Really black")
  467. RHk.Locked = true
  468. RHk.CanCollide = false
  469. RHk.Transparency = 1
  470. PMeshe = it("SpecialMesh")
  471. RHk.formFactor = "Symmetric"
  472. PMeshe.MeshType = "FileMesh"
  473. PMeshe.MeshId = "rbxassetid://19106014"
  474. PMeshe.TextureId = "rbxassetid://342435650"
  475. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  476. PMeshe.Parent = RHk
  477. local RWelds = it("Weld")
  478. RWelds.Parent = RHk
  479. RWelds.Part0 = RHk
  480. RWelds.Part1 = ra
  481. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  482.  
  483. local LeDrink = "wiplolnotyet"
  484. local LeChips = "wipaswelllol"
  485. local Sitt = false
  486.  
  487. -------------------------------------------------------
  488. --Start HeartBeat--
  489. -------------------------------------------------------
  490. ArtificialHB = Instance.new("BindableEvent", script)
  491. ArtificialHB.Name = "Heartbeat"
  492. script:WaitForChild("Heartbeat")
  493.  
  494. frame = 1 / 60
  495. tf = 0
  496. allowframeloss = false
  497. tossremainder = false
  498.  
  499.  
  500. lastframe = tick()
  501. script.Heartbeat:Fire()
  502.  
  503.  
  504. game:GetService("RunService").Heartbeat:connect(function(s, p)
  505. tf = tf + s
  506. if tf >= frame then
  507. if allowframeloss then
  508. script.Heartbeat:Fire()
  509. lastframe = tick()
  510. else
  511. for i = 1, math.floor(tf / frame) do
  512. script.Heartbeat:Fire()
  513. end
  514. lastframe = tick()
  515. end
  516. if tossremainder then
  517. tf = 0
  518. else
  519. tf = tf - frame * math.floor(tf / frame)
  520. end
  521. end
  522. end)
  523. -------------------------------------------------------
  524. --End HeartBeat--
  525. -------------------------------------------------------
  526.  
  527.  
  528. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  529. coroutine.resume(coroutine.create(function()
  530. local intensity = 1 * Intensity
  531. local rotM = 0.01 * Intensity
  532. for i = 0, Length, 0.1 do
  533. swait()
  534. intensity = intensity - 0.05 * Intensity / Length
  535. rotM = rotM - 5.0E-4 * Intensity / Length
  536. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  537. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  538. end
  539. Humanoid.CameraOffset = Vec3(0, 0, 0)
  540. end))
  541. end
  542.  
  543. local joyemoji = Instance.new('ParticleEmitter', tors)
  544. joyemoji.VelocitySpread = 2000
  545. joyemoji.Lifetime = NumberRange.new(1)
  546. joyemoji.Speed = NumberRange.new(40)
  547. joy= {}
  548. for i=0, 19 do
  549. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  550. end
  551. joyemoji.Size = NumberSequence.new(joy)
  552. joyemoji.Rate = 0
  553. joyemoji.LockedToPart = false
  554. joyemoji.LightEmission = 0
  555. joyemoji.Texture = "rbxassetid://1176402123"
  556. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  557.  
  558.  
  559. local LIT = Instance.new('ParticleEmitter', tors)
  560. LIT.VelocitySpread = 2000
  561. LIT.Lifetime = NumberRange.new(1)
  562. LIT.Speed = NumberRange.new(45)
  563. nani= {}
  564. for i=0, 19 do
  565. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  566. end
  567. LIT.Size = NumberSequence.new(nani)
  568. LIT.Rate = 0
  569. LIT.LockedToPart = false
  570. LIT.LightEmission = 0
  571. LIT.Texture = "rbxassetid://1492670151"
  572. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  573.  
  574. local toast = Instance.new('ParticleEmitter', tors)
  575. toast.VelocitySpread = 2000
  576. toast.Lifetime = NumberRange.new(1)
  577. toast.Speed = NumberRange.new(60)
  578. toasterstoasttoast= {}
  579. for i=0, 19 do
  580. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  581. end
  582. toast.Size = NumberSequence.new(toasterstoasttoast)
  583. toast.Rate = 0
  584. toast.LockedToPart = false
  585. toast.LightEmission = 0
  586. toast.Texture = "rbxassetid://436096230"
  587. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  588.  
  589. local ok = Instance.new('ParticleEmitter', tors)
  590. ok.VelocitySpread = 2000
  591. ok.Lifetime = NumberRange.new(1)
  592. ok.Speed = NumberRange.new(50)
  593. cool= {}
  594. for i=0, 19 do
  595. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  596. end
  597. ok.Size = NumberSequence.new(cool)
  598. ok.Rate = 0
  599. ok.LockedToPart = false
  600. ok.LightEmission = 0
  601. ok.Texture = "rbxassetid://636768448"
  602. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  603.  
  604. maincolor = BrickC("Really red")
  605. -------------------------------------------------------
  606. --Start Kyu's shitty stuff--
  607. -------------------------------------------------------
  608. function un_fun()
  609. attack = true
  610. hum.WalkSpeed = 0
  611. BTAUNT:Play()
  612. repeat
  613. swait()
  614. BTAUNT.Parent = tors
  615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  616. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  617. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  618. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  619. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  620. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  621. until BTAUNT.Playing == false
  622. attack = false
  623. hum.WalkSpeed = 40
  624. end
  625.  
  626. function Tauntmelon()
  627. attack = true
  628. hum.WalkSpeed = 0
  629. CreateSound("1486343908", tors, 10, 1)
  630. for i = 0, 9, 0.1 do
  631. swait()
  632. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  633. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  634. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  635. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  636. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  637. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  638. end
  639. attack = false
  640. hum.WalkSpeed = 40
  641. end
  642.  
  643. function fbiopenup()
  644. attack = true
  645. hum.WalkSpeed = 6
  646. CreateSound("2156386052", tors, 10, 1)
  647. Character.Head.face.Texture = "rbxassetid://12117740"
  648. for i = 0, 5.56, 0.1 do
  649. swait()
  650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  652. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  653. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  654. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  655. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  656. end
  657. for i = 0,1.57,0.1 do
  658. swait()
  659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  663. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  664. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  665. end
  666. for i = 0,1.2,0.1 do
  667. swait()
  668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  672. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  673. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  674. end
  675. for i = 0,1.2,0.1 do
  676. swait()
  677. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  678. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  679. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  680. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  681. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  682. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  683. end
  684. for i = 0,1.2,0.1 do
  685. swait()
  686. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  687. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  688. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  689. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  690. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  691. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  692. end
  693. for i = 0,1.2,0.1 do
  694. swait()
  695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  701. end
  702. for i = 0,1,0.1 do
  703. swait()
  704. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  705. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  706. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  707. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  708. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  709. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  710. end
  711. for i = 0,1,0.1 do
  712. swait()
  713. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  714. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  715. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  716. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  717. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  718. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  719. end
  720. attack = false
  721. Character.Head.face.Texture = "rbxassetid://620619801"
  722. hum.WalkSpeed = 40
  723. end
  724.  
  725. function FindNearestHead(Position, Distance, SinglePlayer)
  726. if SinglePlayer then
  727. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  728. end
  729. local List = {}
  730. for i, v in pairs(workspace:GetChildren()) do
  731. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  732. table.insert(List, v)
  733. end
  734. end
  735. return List
  736. end
  737.  
  738. function SoulSteal(dude)
  739. if dude.Name ~= char then
  740. local bgf = IT("BodyGyro", dude.Head)
  741. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  742. local val = IT("BoolValue", dude)
  743. val.Name = "IsHit"
  744. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  745. local soulst = coroutine.wrap(function()
  746. local soul = Instance.new("Part",dude)
  747. soul.Size = Vector3.new(1,1,1)
  748. soul.CanCollide = false
  749. soul.Anchored = false
  750. soul.Position = torso.Position
  751. soul.Transparency = 1
  752. local PartEmmit1 = IT("ParticleEmitter", soul)
  753. PartEmmit1.LightEmission = 1
  754. PartEmmit1.Texture = "rbxassetid://569507414"
  755. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  756. PartEmmit1.Rate = 250
  757. PartEmmit1.Lifetime = NumberRange.new(1.6)
  758. PartEmmit1.Size = NumberSequence.new({
  759. NumberSequenceKeypoint.new(0, 1, 0),
  760. NumberSequenceKeypoint.new(1, 0, 0)
  761. })
  762. PartEmmit1.Transparency = NumberSequence.new({
  763. NumberSequenceKeypoint.new(0, 0, 0),
  764. NumberSequenceKeypoint.new(1, 1, 0)
  765. })
  766. PartEmmit1.Speed = NumberRange.new(0, 0)
  767. PartEmmit1.VelocitySpread = 30000
  768. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  769. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  770. local BodPoss = IT("BodyPosition", soul)
  771. BodPoss.P = 3000
  772. BodPoss.D = 1000
  773. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  774. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  775. wait(1.6)
  776. soul.Touched:connect(function(hit)
  777. if hit.Parent == char then
  778. soul:Destroy()
  779. end
  780. end)
  781. wait(1.2)
  782. while soul do
  783. swait()
  784. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  785. BodPoss.Position = tors.Position
  786. end
  787. end)
  788. soulst()
  789. end
  790. end
  791. function FaceMouse()
  792. local Cam = workspace.CurrentCamera
  793. return {
  794. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  795. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  796. }
  797. end
  798.  
  799. function Eviscerate(dude)
  800. if dude.Name ~= char then
  801. local bgf = IT("BodyGyro", dude.Head)
  802. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  803. local val = IT("BoolValue", dude)
  804. val.Name = "IsHit"
  805. local ds = coroutine.wrap(function()
  806. dude:WaitForChild("Head"):BreakJoints()
  807. wait(0.5)
  808. target = nil
  809. coroutine.resume(coroutine.create(function()
  810. for i, v in pairs(dude:GetChildren()) do
  811. if v:IsA("Humanoid") then
  812. v:Destroy()
  813. end
  814. if v:IsA("CharacterMesh") then
  815. v:Destroy()
  816. end
  817. if v:IsA("Model") then
  818. v:Destroy()
  819. end
  820. if v:IsA("Part") or v:IsA("MeshPart") then
  821. for x, o in pairs(v:GetChildren()) do
  822. if o:IsA("Decal") then
  823. o:Destroy()
  824. end
  825. end
  826. coroutine.resume(coroutine.create(function()
  827. v.Material = "Neon"
  828. v.CanCollide = false
  829. local PartEmmit1 = IT("ParticleEmitter", v)
  830. PartEmmit1.LightEmission = 1
  831. PartEmmit1.Texture = "rbxassetid://284205403"
  832. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  833. PartEmmit1.Rate = 150
  834. PartEmmit1.Lifetime = NumberRange.new(1)
  835. PartEmmit1.Size = NumberSequence.new({
  836. NumberSequenceKeypoint.new(0, 0.75, 0),
  837. NumberSequenceKeypoint.new(1, 0, 0)
  838. })
  839. PartEmmit1.Transparency = NumberSequence.new({
  840. NumberSequenceKeypoint.new(0, 0, 0),
  841. NumberSequenceKeypoint.new(1, 1, 0)
  842. })
  843. PartEmmit1.Speed = NumberRange.new(0, 0)
  844. PartEmmit1.VelocitySpread = 30000
  845. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  846. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  847. local BodPoss = IT("BodyPosition", v)
  848. BodPoss.P = 3000
  849. BodPoss.D = 1000
  850. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  851. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  852. v.Color = maincolor.Color
  853. coroutine.resume(coroutine.create(function()
  854. for i = 0, 49 do
  855. swait(1)
  856. v.Transparency = v.Transparency + 0.08
  857. end
  858. wait(0.5)
  859. PartEmmit1.Enabled = false
  860. wait(3)
  861. v:Destroy()
  862. dude:Destroy()
  863. end))
  864. end))
  865. end
  866. end
  867. end))
  868. end)
  869. ds()
  870. end
  871. end
  872.  
  873. function ragdoll(model)
  874. local char = model
  875. torso = char.HumanoidRootPart
  876. torso2 = char.Torso
  877. LW.Parent = nil
  878. RW.Parent = nil
  879. LH.Parent = nil
  880. RH.Parent = nil
  881. if hum ~= nil then
  882. hum.PlatformStand = true
  883. end
  884.  
  885. local Head = char:FindFirstChild("Head")
  886. if Head then
  887. local Neck = Instance.new("Weld")
  888. Neck.Name = "Neck"
  889. Neck.Part0 = torso
  890. Neck.Part1 = Head
  891. Neck.C0 = CFrame.new(0, 1.5, 0)
  892. Neck.C1 = CFrame.new()
  893. Neck.Parent = torso
  894. end
  895. local Limb = char:FindFirstChild("Right Arm")
  896. if Limb then
  897.  
  898. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  899. local Joint = Instance.new("Glue")
  900. Joint.Name = "RightShoulder"
  901. Joint.Part0 = torso
  902. Joint.Part1 = Limb
  903. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  904. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  905. Joint.Parent = torso
  906.  
  907. local B = Instance.new("Part")
  908. B.TopSurface = 0
  909. B.BottomSurface = 0
  910. B.formFactor = "Symmetric"
  911. B.Size = Vector3.new(1, 1, 1)
  912. B.Transparency = 1
  913. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  914. B.Parent = char
  915. local W = Instance.new("Weld")
  916. W.Part0 = Limb
  917. W.Part1 = B
  918. W.C0 = CFrame.new(0, -0.5, 0)
  919. W.Parent = Limb
  920.  
  921. end
  922. local Limb = char:FindFirstChild("Left Arm")
  923. if Limb then
  924.  
  925. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  926. local Joint = Instance.new("Glue")
  927. Joint.Name = "LeftShoulder"
  928. Joint.Part0 = torso
  929. Joint.Part1 = Limb
  930. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  931. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  932. Joint.Parent = torso
  933.  
  934. local B = Instance.new("Part")
  935. B.TopSurface = 0
  936. B.BottomSurface = 0
  937. B.formFactor = "Symmetric"
  938. B.Size = Vector3.new(1, 1, 1)
  939. B.Transparency = 1
  940. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  941. B.Parent = char
  942. local W = Instance.new("Weld")
  943. W.Part0 = Limb
  944. W.Part1 = B
  945. W.C0 = CFrame.new(0, -0.5, 0)
  946. W.Parent = Limb
  947.  
  948. end
  949. local Limb = char:FindFirstChild("Right Leg")
  950. if Limb then
  951.  
  952. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  953. local Joint = Instance.new("Glue")
  954. Joint.Name = "RightHip"
  955. Joint.Part0 = torso
  956. Joint.Part1 = Limb
  957. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  958. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  959. Joint.Parent = torso
  960.  
  961. local B = Instance.new("Part")
  962. B.TopSurface = 0
  963. B.BottomSurface = 0
  964. B.formFactor = "Symmetric"
  965. B.Size = Vector3.new(1, 1, 1)
  966. B.Transparency = 1
  967. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  968. B.Parent = char
  969. local W = Instance.new("Weld")
  970. W.Part0 = Limb
  971. W.Part1 = B
  972. W.C0 = CFrame.new(0, -0.5, 0)
  973. W.Parent = Limb
  974.  
  975. end
  976. local Limb = char:FindFirstChild("Left Leg")
  977. if Limb then
  978.  
  979. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  980. local Joint = Instance.new("Glue")
  981. Joint.Name = "LeftHip"
  982. Joint.Part0 = torso
  983. Joint.Part1 = Limb
  984. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  985. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  986. Joint.Parent = torso
  987.  
  988. local B = Instance.new("Part")
  989. B.TopSurface = 0
  990. B.BottomSurface = 0
  991. B.formFactor = "Symmetric"
  992. B.Size = Vector3.new(1, 1, 1)
  993. B.Transparency = 1
  994. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  995. B.Parent = char
  996. local W = Instance.new("Weld")
  997. W.Part0 = Limb
  998. W.Part1 = B
  999. W.C0 = CFrame.new(0, -0.5, 0)
  1000. W.Parent = Limb
  1001.  
  1002. end
  1003. --[
  1004. local Bar = Instance.new("Part")
  1005. Bar.TopSurface = 0
  1006. Bar.BottomSurface = 0
  1007. Bar.formFactor = "Symmetric"
  1008. Bar.Size = Vector3.new(1, 1, 1)
  1009. Bar.Transparency = 1
  1010. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1011. Bar.Parent = char
  1012. local Weld = Instance.new("Weld")
  1013. Weld.Part0 = torso
  1014. Weld.Part1 = Bar
  1015. Weld.C0 = CFrame.new(0, 0.5, 0)
  1016. Weld.Parent = torso
  1017. --]]
  1018.  
  1019. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1020.  
  1021. end
  1022.  
  1023. -------------------------------------------------------
  1024. --End Kyu's shitty stuff--
  1025. -------------------------------------------------------
  1026.  
  1027. -------------------------------------------------------
  1028. --Start Important Functions--
  1029. -------------------------------------------------------
  1030. function swait(num)
  1031. if num == 0 or num == nil then
  1032. game:service("RunService").Stepped:wait(0)
  1033. else
  1034. for i = 0, num do
  1035. game:service("RunService").Stepped:wait(0)
  1036. end
  1037. end
  1038. end
  1039. function thread(f)
  1040. coroutine.resume(coroutine.create(f))
  1041. end
  1042. function clerp(a, b, t)
  1043. local qa = {
  1044. QuaternionFromCFrame(a)
  1045. }
  1046. local qb = {
  1047. QuaternionFromCFrame(b)
  1048. }
  1049. local ax, ay, az = a.x, a.y, a.z
  1050. local bx, by, bz = b.x, b.y, b.z
  1051. local _t = 1 - t
  1052. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1053. end
  1054. function QuaternionFromCFrame(cf)
  1055. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1056. local trace = m00 + m11 + m22
  1057. if trace > 0 then
  1058. local s = math.sqrt(1 + trace)
  1059. local recip = 0.5 / s
  1060. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1061. else
  1062. local i = 0
  1063. if m00 < m11 then
  1064. i = 1
  1065. end
  1066. if m22 > (i == 0 and m00 or m11) then
  1067. i = 2
  1068. end
  1069. if i == 0 then
  1070. local s = math.sqrt(m00 - m11 - m22 + 1)
  1071. local recip = 0.5 / s
  1072. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1073. elseif i == 1 then
  1074. local s = math.sqrt(m11 - m22 - m00 + 1)
  1075. local recip = 0.5 / s
  1076. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1077. elseif i == 2 then
  1078. local s = math.sqrt(m22 - m00 - m11 + 1)
  1079. local recip = 0.5 / s
  1080. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1081. end
  1082. end
  1083. end
  1084. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1085. local xs, ys, zs = x + x, y + y, z + z
  1086. local wx, wy, wz = w * xs, w * ys, w * zs
  1087. local xx = x * xs
  1088. local xy = x * ys
  1089. local xz = x * zs
  1090. local yy = y * ys
  1091. local yz = y * zs
  1092. local zz = z * zs
  1093. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1094. end
  1095. function QuaternionSlerp(a, b, t)
  1096. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1097. local startInterp, finishInterp
  1098. if cosTheta >= 1.0E-4 then
  1099. if 1 - cosTheta > 1.0E-4 then
  1100. local theta = math.acos(cosTheta)
  1101. local invSinTheta = 1 / Sin(theta)
  1102. startInterp = Sin((1 - t) * theta) * invSinTheta
  1103. finishInterp = Sin(t * theta) * invSinTheta
  1104. else
  1105. startInterp = 1 - t
  1106. finishInterp = t
  1107. end
  1108. elseif 1 + cosTheta > 1.0E-4 then
  1109. local theta = math.acos(-cosTheta)
  1110. local invSinTheta = 1 / Sin(theta)
  1111. startInterp = Sin((t - 1) * theta) * invSinTheta
  1112. finishInterp = Sin(t * theta) * invSinTheta
  1113. else
  1114. startInterp = t - 1
  1115. finishInterp = t
  1116. end
  1117. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1118. end
  1119. function rayCast(Position, Direction, Range, Ignore)
  1120. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1121. end
  1122. local RbxUtility = LoadLibrary("RbxUtility")
  1123. local Create = RbxUtility.Create
  1124. local insta = true
  1125.  
  1126. -------------------------------------------------------
  1127. --Start Damage Function--
  1128. -------------------------------------------------------
  1129. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1130. if hit.Parent == nil then
  1131. return
  1132. end
  1133. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1134. for _, v in pairs(hit.Parent:children()) do
  1135. if v:IsA("Humanoid") then
  1136. h = v
  1137. end
  1138. end
  1139. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1140. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1141. end
  1142.  
  1143. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1144. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1145. if hit.Parent.DebounceHit.Value == true then
  1146. return
  1147. end
  1148. end
  1149. if insta == true then
  1150. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1151. end
  1152. local c = Create("ObjectValue"){
  1153. Name = "creator",
  1154. Value = game:service("Players").LocalPlayer,
  1155. Parent = h,
  1156. }
  1157. game:GetService("Debris"):AddItem(c, .5)
  1158. CreateSound("958257111", hit, 10, 1)
  1159. local Damage = math.random(minim, maxim)
  1160. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1161. local blocked = false
  1162. local block = hit.Parent:findFirstChild("Block")
  1163. if block ~= nil then
  1164. if block.className == "IntValue" then
  1165. if block.Value > 0 then
  1166. blocked = true
  1167. block.Value = block.Value - 1
  1168. end
  1169. end
  1170. end
  1171. if blocked == false then
  1172. h.Health = h.Health - Damage
  1173. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1174. else
  1175. h.Health = h.Health - (Damage / 2)
  1176. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1177. end
  1178. if Type == "Knockdown" then
  1179. local hum = hit.Parent.Humanoid
  1180. hum.PlatformStand = true
  1181. coroutine.resume(coroutine.create(function(HHumanoid)
  1182. swait(1)
  1183. HHumanoid.PlatformStand = false
  1184. end), hum)
  1185. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1186. local bodvol = Create("BodyVelocity"){
  1187. velocity = angle * knockback,
  1188. P = 5000,
  1189. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1190. Parent = hit,
  1191. }
  1192. local rl = Create("BodyAngularVelocity"){
  1193. P = 3000,
  1194. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1195. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1196. Parent = hit,
  1197. }
  1198. game:GetService("Debris"):AddItem(bodvol, .5)
  1199. game:GetService("Debris"):AddItem(rl, .5)
  1200. elseif Type == "Normal" then
  1201. local vp = Create("BodyVelocity"){
  1202. P = 500,
  1203. maxForce = Vector3.new(math.huge, 0, math.huge),
  1204. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1205. }
  1206. if knockback > 0 then
  1207. vp.Parent = hit.Parent.Torso
  1208. end
  1209. game:GetService("Debris"):AddItem(vp, .5)
  1210. elseif Type == "Up" then
  1211. local bodyVelocity = Create("BodyVelocity"){
  1212. velocity = Vector3.new(0, 20, 0),
  1213. P = 5000,
  1214. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1215. Parent = hit,
  1216. }
  1217. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1218. elseif Type == "DarkUp" then
  1219. coroutine.resume(coroutine.create(function()
  1220. for i = 0, 1, 0.1 do
  1221. swait()
  1222. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1223. end
  1224. end))
  1225. local bodyVelocity = Create("BodyVelocity"){
  1226. velocity = Vector3.new(0, 20, 0),
  1227. P = 5000,
  1228. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1229. Parent = hit,
  1230. }
  1231. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1232. elseif Type == "Snare" then
  1233. local bp = Create("BodyPosition"){
  1234. P = 2000,
  1235. D = 100,
  1236. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1237. position = hit.Parent.Torso.Position,
  1238. Parent = hit.Parent.Torso,
  1239. }
  1240. game:GetService("Debris"):AddItem(bp, 1)
  1241. elseif Type == "Freeze" then
  1242. local BodPos = Create("BodyPosition"){
  1243. P = 50000,
  1244. D = 1000,
  1245. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1246. position = hit.Parent.Torso.Position,
  1247. Parent = hit.Parent.Torso,
  1248. }
  1249. local BodGy = Create("BodyGyro") {
  1250. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1251. P = 20e+003,
  1252. Parent = hit.Parent.Torso,
  1253. cframe = hit.Parent.Torso.CFrame,
  1254. }
  1255. hit.Parent.Torso.Anchored = true
  1256. coroutine.resume(coroutine.create(function(Part)
  1257. swait(1.5)
  1258. Part.Anchored = false
  1259. end), hit.Parent.Torso)
  1260. game:GetService("Debris"):AddItem(BodPos, 3)
  1261. game:GetService("Debris"):AddItem(BodGy, 3)
  1262. end
  1263. local debounce = Create("BoolValue"){
  1264. Name = "DebounceHit",
  1265. Parent = hit.Parent,
  1266. Value = true,
  1267. }
  1268. game:GetService("Debris"):AddItem(debounce, Delay)
  1269. c = Create("ObjectValue"){
  1270. Name = "creator",
  1271. Value = Player,
  1272. Parent = h,
  1273. }
  1274. game:GetService("Debris"):AddItem(c, .5)
  1275. end
  1276. end
  1277. -------------------------------------------------------
  1278. --End Damage Function--
  1279. -------------------------------------------------------
  1280.  
  1281. -------------------------------------------------------
  1282. --Start Damage Function Customization--
  1283. -------------------------------------------------------
  1284. function ShowDamage(Pos, Text, Time, Color)
  1285. local Rate = (1 / 30)
  1286. local Pos = (Pos or Vector3.new(0, 0, 0))
  1287. local Text = (Text or "")
  1288. local Time = (Time or 2)
  1289. local Color = (Color or Color3.new(1, 0, 1))
  1290. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1291. EffectPart.Anchored = true
  1292. local BillboardGui = Create("BillboardGui"){
  1293. Size = UDim2.new(3, 0, 3, 0),
  1294. Adornee = EffectPart,
  1295. Parent = EffectPart,
  1296. }
  1297. local TextLabel = Create("TextLabel"){
  1298. BackgroundTransparency = 1,
  1299. Size = UDim2.new(1, 0, 1, 0),
  1300. Text = Text,
  1301. Font = "Bodoni",
  1302. TextColor3 = Color,
  1303. TextScaled = true,
  1304. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1305. Parent = BillboardGui,
  1306. }
  1307. game.Debris:AddItem(EffectPart, (Time))
  1308. EffectPart.Parent = game:GetService("Workspace")
  1309. delay(0, function()
  1310. local Frames = (Time / Rate)
  1311. for Frame = 1, Frames do
  1312. wait(Rate)
  1313. local Percent = (Frame / Frames)
  1314. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1315. TextLabel.TextTransparency = Percent
  1316. end
  1317. if EffectPart and EffectPart.Parent then
  1318. EffectPart:Destroy()
  1319. end
  1320. end)
  1321. end
  1322. -------------------------------------------------------
  1323. --End Damage Function Customization--
  1324. -------------------------------------------------------
  1325.  
  1326. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1327. for _, c in pairs(workspace:children()) do
  1328. local hum = c:findFirstChild("Humanoid")
  1329. if hum ~= nil then
  1330. local head = c:findFirstChild("Head")
  1331. if head ~= nil then
  1332. local targ = head.Position - Part.Position
  1333. local mag = targ.magnitude
  1334. if magni >= mag and c.Name ~= plr.Name then
  1335.  
  1336. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1337. end
  1338. end
  1339. end
  1340. end
  1341. end
  1342.  
  1343.  
  1344. CFuncs = {
  1345. Part = {
  1346. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1347. local Part = Create("Part")({
  1348. Parent = Parent,
  1349. Reflectance = Reflectance,
  1350. Transparency = Transparency,
  1351. CanCollide = false,
  1352. Locked = true,
  1353. BrickColor = BrickColor.new(tostring(BColor)),
  1354. Name = Name,
  1355. Size = Size,
  1356. Material = Material
  1357. })
  1358. RemoveOutlines(Part)
  1359. return Part
  1360. end
  1361. },
  1362. Mesh = {
  1363. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1364. local Msh = Create(Mesh)({
  1365. Parent = Part,
  1366. Offset = OffSet,
  1367. Scale = Scale
  1368. })
  1369. if Mesh == "SpecialMesh" then
  1370. Msh.MeshType = MeshType
  1371. Msh.MeshId = MeshId
  1372. end
  1373. return Msh
  1374. end
  1375. },
  1376. Mesh = {
  1377. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1378. local Msh = Create(Mesh)({
  1379. Parent = Part,
  1380. Offset = OffSet,
  1381. Scale = Scale
  1382. })
  1383. if Mesh == "SpecialMesh" then
  1384. Msh.MeshType = MeshType
  1385. Msh.MeshId = MeshId
  1386. end
  1387. return Msh
  1388. end
  1389. },
  1390. Weld = {
  1391. Create = function(Parent, Part0, Part1, C0, C1)
  1392. local Weld = Create("Weld")({
  1393. Parent = Parent,
  1394. Part0 = Part0,
  1395. Part1 = Part1,
  1396. C0 = C0,
  1397. C1 = C1
  1398. })
  1399. return Weld
  1400. end
  1401. },
  1402. Sound = {
  1403. Create = function(id, par, vol, pit)
  1404. coroutine.resume(coroutine.create(function()
  1405. local S = Create("Sound")({
  1406. Volume = vol,
  1407. Pitch = pit or 1,
  1408. SoundId = id,
  1409. Parent = par or workspace
  1410. })
  1411. wait()
  1412. S:play()
  1413. game:GetService("Debris"):AddItem(S, 6)
  1414. end))
  1415. end
  1416. },
  1417. ParticleEmitter = {
  1418. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1419. local fp = Create("ParticleEmitter")({
  1420. Parent = Parent,
  1421. Color = ColorSequence.new(Color1, Color2),
  1422. LightEmission = LightEmission,
  1423. Size = Size,
  1424. Texture = Texture,
  1425. Transparency = Transparency,
  1426. ZOffset = ZOffset,
  1427. Acceleration = Accel,
  1428. Drag = Drag,
  1429. LockedToPart = LockedToPart,
  1430. VelocityInheritance = VelocityInheritance,
  1431. EmissionDirection = EmissionDirection,
  1432. Enabled = Enabled,
  1433. Lifetime = LifeTime,
  1434. Rate = Rate,
  1435. Rotation = Rotation,
  1436. RotSpeed = RotSpeed,
  1437. Speed = Speed,
  1438. VelocitySpread = VelocitySpread
  1439. })
  1440. return fp
  1441. end
  1442. }
  1443. }
  1444. function RemoveOutlines(part)
  1445. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1446. end
  1447. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1448. local Part = Create("Part")({
  1449. formFactor = FormFactor,
  1450. Parent = Parent,
  1451. Reflectance = Reflectance,
  1452. Transparency = Transparency,
  1453. CanCollide = false,
  1454. Locked = true,
  1455. BrickColor = BrickColor.new(tostring(BColor)),
  1456. Name = Name,
  1457. Size = Size,
  1458. Material = Material
  1459. })
  1460. RemoveOutlines(Part)
  1461. return Part
  1462. end
  1463. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1464. local Msh = Create(Mesh)({
  1465. Parent = Part,
  1466. Offset = OffSet,
  1467. Scale = Scale
  1468. })
  1469. if Mesh == "SpecialMesh" then
  1470. Msh.MeshType = MeshType
  1471. Msh.MeshId = MeshId
  1472. end
  1473. return Msh
  1474. end
  1475. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1476. local Weld = Create("Weld")({
  1477. Parent = Parent,
  1478. Part0 = Part0,
  1479. Part1 = Part1,
  1480. C0 = C0,
  1481. C1 = C1
  1482. })
  1483. return Weld
  1484. end
  1485.  
  1486. -------------------------------------------------------
  1487. --Start Effect Function--
  1488. -------------------------------------------------------
  1489. EffectModel = Instance.new("Model", char)
  1490. Effects = {
  1491. Block = {
  1492. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1493. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1494. prt.Anchored = true
  1495. prt.CFrame = cframe
  1496. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1497. game:GetService("Debris"):AddItem(prt, 10)
  1498. if Type == 1 or Type == nil then
  1499. table.insert(Effects, {
  1500. prt,
  1501. "Block1",
  1502. delay,
  1503. x3,
  1504. y3,
  1505. z3,
  1506. msh
  1507. })
  1508. elseif Type == 2 then
  1509. table.insert(Effects, {
  1510. prt,
  1511. "Block2",
  1512. delay,
  1513. x3,
  1514. y3,
  1515. z3,
  1516. msh
  1517. })
  1518. else
  1519. table.insert(Effects, {
  1520. prt,
  1521. "Block3",
  1522. delay,
  1523. x3,
  1524. y3,
  1525. z3,
  1526. msh
  1527. })
  1528. end
  1529. end
  1530. },
  1531. Sphere = {
  1532. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1533. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1534. prt.Anchored = true
  1535. prt.CFrame = cframe
  1536. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1537. game:GetService("Debris"):AddItem(prt, 10)
  1538. table.insert(Effects, {
  1539. prt,
  1540. "Cylinder",
  1541. delay,
  1542. x3,
  1543. y3,
  1544. z3,
  1545. msh
  1546. })
  1547. end
  1548. },
  1549. Cylinder = {
  1550. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1551. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1552. prt.Anchored = true
  1553. prt.CFrame = cframe
  1554. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1555. game:GetService("Debris"):AddItem(prt, 10)
  1556. table.insert(Effects, {
  1557. prt,
  1558. "Cylinder",
  1559. delay,
  1560. x3,
  1561. y3,
  1562. z3,
  1563. msh
  1564. })
  1565. end
  1566. },
  1567. Wave = {
  1568. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1569. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1570. prt.Anchored = true
  1571. prt.CFrame = cframe
  1572. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1573. game:GetService("Debris"):AddItem(prt, 10)
  1574. table.insert(Effects, {
  1575. prt,
  1576. "Cylinder",
  1577. delay,
  1578. x3 / 60,
  1579. y3 / 60,
  1580. z3 / 60,
  1581. msh
  1582. })
  1583. end
  1584. },
  1585. Ring = {
  1586. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1587. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1588. prt.Anchored = true
  1589. prt.CFrame = cframe
  1590. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1591. game:GetService("Debris"):AddItem(prt, 10)
  1592. table.insert(Effects, {
  1593. prt,
  1594. "Cylinder",
  1595. delay,
  1596. x3,
  1597. y3,
  1598. z3,
  1599. msh
  1600. })
  1601. end
  1602. },
  1603. Break = {
  1604. Create = function(brickcolor, cframe, x1, y1, z1)
  1605. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1606. prt.Anchored = true
  1607. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1608. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1609. local num = math.random(10, 50) / 1000
  1610. game:GetService("Debris"):AddItem(prt, 10)
  1611. table.insert(Effects, {
  1612. prt,
  1613. "Shatter",
  1614. num,
  1615. prt.CFrame,
  1616. math.random() - math.random(),
  1617. 0,
  1618. math.random(50, 100) / 100
  1619. })
  1620. end
  1621. },
  1622. Spiral = {
  1623. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1624. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1625. prt.Anchored = true
  1626. prt.CFrame = cframe
  1627. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1628. game:GetService("Debris"):AddItem(prt, 10)
  1629. table.insert(Effects, {
  1630. prt,
  1631. "Cylinder",
  1632. delay,
  1633. x3,
  1634. y3,
  1635. z3,
  1636. msh
  1637. })
  1638. end
  1639. },
  1640. Push = {
  1641. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1642. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1643. prt.Anchored = true
  1644. prt.CFrame = cframe
  1645. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1646. game:GetService("Debris"):AddItem(prt, 10)
  1647. table.insert(Effects, {
  1648. prt,
  1649. "Cylinder",
  1650. delay,
  1651. x3,
  1652. y3,
  1653. z3,
  1654. msh
  1655. })
  1656. end
  1657. }
  1658. }
  1659. -------------------------------------------------------
  1660. --End Effect Function--
  1661. -------------------------------------------------------
  1662.  
  1663. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1664. local NSound = nil
  1665. coroutine.resume(coroutine.create(function()
  1666. NSound = Instance.new("Sound", PARENT)
  1667. NSound.Volume = 5
  1668. NSound.Pitch = PITCH
  1669. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1670. swait()
  1671. NSound:play()
  1672. game:GetService("Debris"):AddItem(NSound, 10)
  1673. end))
  1674. return NSound
  1675. end
  1676.  
  1677.  
  1678. coroutine.resume(coroutine.create(function()
  1679. while text ~= nil do
  1680. swait()
  1681. text.Rotation = math.random(-1.8,1.8)
  1682. end
  1683. end))
  1684.  
  1685. angery = false
  1686.  
  1687.  
  1688. -------------------------------------------------------
  1689. --End Important Functions--
  1690. -------------------------------------------------------
  1691.  
  1692. lul = Instance.new("Sound", tors) --le musice
  1693. lul.Pitch = 1
  1694.  
  1695. local mu = math.random(1,14)
  1696. if mu == 1 then
  1697. lul.SoundId = "rbxassetid://193889412"
  1698. end
  1699. if mu == 2 then
  1700. lul.SoundId = "rbxassetid://274690929"
  1701. end
  1702. if mu == 3 then
  1703. lul.SoundId = "rbxassetid://1241998626"
  1704. end
  1705. if mu == 4 then
  1706. lul.SoundId = "rbxassetid://1878962648"
  1707. end
  1708. if mu == 5 then
  1709. lul.SoundId = "rbxassetid://185117072"
  1710. end
  1711. if mu == 6 then
  1712. lul.SoundId = "rbxassetid://295856024"
  1713. end
  1714. if mu == 7 then
  1715. lul.SoundId = "rbxassetid://2054013600"
  1716. end
  1717. if mu == 8 then
  1718. lul.SoundId = "rbxassetid://1463709693"
  1719. lul.Pitch = 1.4
  1720. end
  1721. if mu == 9 then
  1722. lul.SoundId = "rbxassetid://575705300"
  1723. end
  1724. if mu == 10 then
  1725. lul.SoundId = "rbxassetid://142924062"
  1726. end
  1727. if mu == 11 then
  1728. lul.SoundId = "rbxassetid://251072363"
  1729. end
  1730. if mu == 12 then
  1731. lul.SoundId = "rbxassetid://731061980"
  1732. end
  1733. if mu == 13 then
  1734. lul.SoundId = "rbxassetid://455682677"
  1735. end
  1736. if mu == 14 then
  1737. lul.SoundId = "rbxassetid://1283123885"
  1738. end
  1739.  
  1740. lul.Volume = 4.7
  1741. lul.TimePosition = 0
  1742. lul.Looped = true
  1743. lul:Play()
  1744.  
  1745. NEWS = Instance.new("Sound", tors) --O NO
  1746. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1747. NEWS.Volume = 5
  1748. NEWS.Pitch = 1
  1749. NEWS.Looped = false
  1750. NEWS.TimePosition = 1
  1751.  
  1752. AAAAA = Instance.new("Sound", tors) --aaa
  1753. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1754. AAAAA.Volume = 5
  1755. AAAAA.Pitch = 1
  1756. AAAAA.Looped = false
  1757. AAAAA.TimePosition = 1
  1758.  
  1759. MERKIO = Instance.new("Sound", tors) --why
  1760. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1761. MERKIO.Volume = 5
  1762. MERKIO.Pitch = 1
  1763. MERKIO.Looped = false
  1764. MERKIO.TimePosition = 0
  1765.  
  1766. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1767. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1768. MERKIO2.Volume = 5
  1769. MERKIO2.Pitch = 1
  1770. MERKIO2.Looped = false
  1771. MERKIO2.TimePosition = 0
  1772.  
  1773. thonks = Instance.new("Sound", tors) --wat?
  1774. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1775. thonks.Volume = 5
  1776. thonks.Pitch = 1
  1777. thonks.Looped = false
  1778. thonks.TimePosition = 0
  1779.  
  1780. gudsong = Instance.new("Sound", tors) --seizure time
  1781. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1782. gudsong.Volume = 5
  1783. gudsong.Pitch = 1
  1784. gudsong.Looped = true
  1785. gudsong.TimePosition = 6.6
  1786.  
  1787. -------------------------------------------------------
  1788. --Start Music Option--
  1789. -------------------------------------------------------
  1790. ;
  1791. -------------------------------------------------------
  1792. --End Music Option--
  1793. -------------------------------------------------------
  1794. --hi fat >:)
  1795. -------------------------------------------------------
  1796. --Start Attacks N Stuff--
  1797. -------------------------------------------------------
  1798.  
  1799. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1800. if game.PlaceId~=843468296 then
  1801. attack = true
  1802.  
  1803. hum.WalkSpeed = 40
  1804. lul:Pause()
  1805. Character.Head.face.Texture = "rbxassetid://620619801"
  1806. NEWS:Play()
  1807. repeat
  1808. NEWS.Parent = tors
  1809. swait()
  1810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1812. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1813. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1814. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1815. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1816. until NEWS.Playing == false
  1817. local S = Instance.new("Explosion",workspace)
  1818. S.Position = tors.Position
  1819. S.BlastPressure = 999
  1820. S.BlastRadius = 45
  1821. S.ExplosionType = 0
  1822. attack = false
  1823. hum.WalkSpeed = 40
  1824. lul:Resume()
  1825. Character.Head.face.Texture = "rbxassetid://620619801"
  1826. attack = false
  1827. hum.WalkSpeed = 40
  1828.  
  1829. end
  1830. end
  1831.  
  1832. function sneakonehundred()
  1833. attack = true
  1834. hum.WalkSpeed = 0.03
  1835. Character.Head.face.Texture = "rbxassetid://1667792"
  1836. CreateSound("1542642349", tors, 10, 1.05)
  1837. for i = 0,20,0.1 do
  1838. swait()
  1839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1841. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1842. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1843. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1844. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1845. end
  1846. CreateSound("753450324", tors, 10, 1.05)
  1847. wait(0.25)
  1848. Character.Head.face.Texture = "rbxassetid://1223903433"
  1849. for i = 0,7,0.1 do
  1850. swait()
  1851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1853. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1854. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1855. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1856. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1857. end
  1858. Character.Head.face.Texture = "rbxassetid://620619801"
  1859. attack = false
  1860. hum.WalkSpeed = 40
  1861. end
  1862.  
  1863. function WRY() --WRYYYYYYY
  1864. attack = true
  1865. hum.WalkSpeed = 0.30
  1866. CreateSound("794081034", hed, 10, 1)
  1867. Character.Head.face.Texture = "rbxassetid://396389196"
  1868. for i = 0,2,0.1 do
  1869. swait()
  1870. CameraEnshaking(1, 2)
  1871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1873. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1874. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1875. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1876. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1877. end
  1878. for i = 0,14.7,0.1 do
  1879. swait()
  1880. CameraEnshaking(1, 3)
  1881. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1882. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1883. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1884. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1885. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1886. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1887. end
  1888. attack = false
  1889. Character.Head.face.Texture = "rbxassetid://620619801"
  1890. hum.WalkSpeed = 40
  1891. end
  1892.  
  1893. function DANCEFORME()
  1894. attack = true
  1895. texth.Text = "Squ?ling."
  1896. text.Text = ""
  1897. lul:Pause()
  1898. Character.Head.face.Texture = "rbxassetid://1676553712"
  1899. MERKIO:Play()
  1900. repeat
  1901. for i = 0,0.37,0.03 do
  1902. swait()
  1903. MERKIO.Parent = tors
  1904. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1905. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1906. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1907. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1908. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1909. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1910. end
  1911. for i = 0,0.37,0.03 do
  1912. swait()
  1913. MERKIO.Parent = tors
  1914. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1915. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1916. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1917. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1918. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1919. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1920. end
  1921. until MERKIO.Playing == false
  1922. MERKIO:Stop()
  1923. Character.Head.face.Texture = "rbxassetid://620619801"
  1924. attack = false
  1925. lul:Resume()
  1926. texth.Text = ""
  1927. text.Text = "Noti?? "
  1928. hum.WalkSpeed = 40
  1929. end
  1930.  
  1931. function takethat()
  1932. attack = true
  1933. hum.WalkSpeed = 0
  1934. CreateSound("1238240145", tors, 10, 1.05)
  1935. for i = 0,8.3,0.1 do
  1936. swait()
  1937. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1938. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1939. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1940. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1941. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1942. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1943. end
  1944. CreateSound("135165859", tors, 10, 1.05)
  1945. for i = 0,6,0.1 do
  1946. swait()
  1947. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1948. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1949. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1950. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1951. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1952. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1953. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1954. end
  1955. attack = false
  1956. Character.Head.face.Texture = "rbxassetid://620619801"
  1957. hum.WalkSpeed = 40
  1958. end
  1959. function thonki()
  1960. attack = true
  1961. text.Text = "Thinking..."
  1962. hum.WalkSpeed = 6.5
  1963. Character.Head.face.Texture = "rbxassetid://1528105298"
  1964. thonks:Play()
  1965. lul:Pause()
  1966. repeat
  1967. for i = 0,8.3,0.1 do
  1968. swait()
  1969. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1970. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1971. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1972. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1973. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1974. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1975. end
  1976. until thonks.Playing == false
  1977. thonks:Stop()
  1978. attack = false
  1979. text.Text = "Noti?? "
  1980. Character.Head.face.Texture = "rbxassetid://620619801"
  1981. lul:Resume()
  1982. hum.WalkSpeed = 40
  1983. end
  1984. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1985. if false then
  1986. attack = true
  1987. Character.Head.face.Texture = "rbxassetid://266304560"
  1988. for i = 0,6,0.1 do
  1989. swait()
  1990. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1991. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1992. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1993. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1994. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1995. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1996. end
  1997. CreateSound("1093102664", hed, 10, 1)
  1998. CameraEnshaking(3, 8)
  1999. for i = 0,2,0.1 do
  2000. swait()
  2001. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2002. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2003. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2004. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2005. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2006. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2007. end
  2008. Character.Head.face.Texture = "rbxassetid://30128383"
  2009. hum.MaxHealth = 0
  2010. ragdoll(char)
  2011. CreateSound("534269232", hed, 5, 1)
  2012. else
  2013. text.Text = owner.Name.." is fat."
  2014. end
  2015. end
  2016.  
  2017. function dead()
  2018. attack = true
  2019. hum.WalkSpeed = 0.20
  2020. CreateSound("137225991", hed, 10, 1)
  2021. Character.Head.face.Texture = "rbxassetid://297512410"
  2022. for i = 0,1.1,0.1 do
  2023. swait()
  2024. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2025. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2026. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2027. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2028. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2029. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2030. end
  2031. for i = 0,1.1,0.1 do
  2032. swait()
  2033. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2034. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2035. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2036. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2037. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2038. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2039. end
  2040. for i = 0,1.1,0.1 do
  2041. swait()
  2042. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2043. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2044. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2045. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2046. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2047. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2048. end
  2049. for i = 0,1.1,0.1 do
  2050. swait()
  2051. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2052. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2053. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2054. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2055. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2056. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2057. end
  2058. for i = 0,1.1,0.1 do
  2059. swait()
  2060. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2061. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2062. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2063. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2064. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2065. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2066. end
  2067. for i = 0,1.1,0.1 do
  2068. swait()
  2069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2071. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2073. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2074. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2075. end
  2076. for i = 0,1.1,0.1 do
  2077. swait()
  2078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2079. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2080. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2081. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2082. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2083. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2084. end
  2085. for i = 0,1.1,0.1 do
  2086. swait()
  2087. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2088. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2089. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2090. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2091. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2092. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2093. end
  2094. for i = 0,1.1,0.1 do
  2095. swait()
  2096. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2097. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2098. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2099. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2100. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2101. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2102. end
  2103. Character.Head.face.Texture = "rbxassetid://273309187"
  2104. for i = 0,9,0.1 do
  2105. swait()
  2106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2110. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2111. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2112. end
  2113. attack = false
  2114. Character.Head.face.Texture = "rbxassetid://620619801"
  2115. hum.WalkSpeed = 40
  2116. end
  2117.  
  2118. function ShutTheHellUp()
  2119. attack = true
  2120. hum.WalkSpeed = 2.01
  2121. CreateSound("336377340", hed, 10, 1)
  2122. for i = 0,3,0.1 do
  2123. swait()
  2124. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2125. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2129. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2130. end
  2131. for i = 0,1.2,0.1 do
  2132. swait()
  2133. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2134. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2135. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2136. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2137. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2138. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2139. end
  2140. for i = 0,1.2,0.1 do
  2141. swait()
  2142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2144. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2146. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2148. end
  2149. for i = 0,1.2,0.1 do
  2150. swait()
  2151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2157. end
  2158. for i = 0,1.2,0.1 do
  2159. swait()
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2163. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2164. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2166. end
  2167. for i = 0,2,0.1 do
  2168. swait()
  2169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2170. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2171. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2172. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2173. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2174. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2175. end
  2176. for i = 0,2,0.1 do
  2177. swait()
  2178. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2179. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2180. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2181. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2182. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2183. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2184. end
  2185. hum.WalkSpeed = 40
  2186. attack = false
  2187. end
  2188.  
  2189. function NO_U()
  2190. attack = true
  2191. hum.WalkSpeed = 4.01
  2192. Character.Head.face.Texture = "rbxassetid://304904077"
  2193. CreateSound("1543318456", hed, 10, 1)
  2194. for i = 0,6,0.1 do
  2195. swait()
  2196. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2197. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2198. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2199. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2200. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2201. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2202. end
  2203. for i = 0,3.2,0.1 do
  2204. swait()
  2205. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2206. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2207. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2208. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2209. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2210. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2211. end
  2212. hum.WalkSpeed = 40
  2213. Character.Head.face.Texture = "rbxassetid://620619801"
  2214. attack = false
  2215. end
  2216.  
  2217. function EndMySufferingV2()
  2218. attack = true
  2219. hum.WalkSpeed = 1.01
  2220. CreateSound("577475178", hed, 10, 1)
  2221. for i = 0,18,0.1 do
  2222. swait()
  2223. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2224. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2225. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2226. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2227. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2228. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2229. end
  2230. attack = false
  2231. hum.WalkSpeed = 40
  2232. end
  2233.  
  2234. function Victory()
  2235. attack = true
  2236. hum.WalkSpeed = 1.01
  2237. Character.Head.face.Texture = "rbxassetid://616284160"
  2238. Humanoid.Jump = true
  2239. CreateSound("130834939", hed, 10, 1)
  2240. for i = 0,3.7,0.1 do
  2241. swait()
  2242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2247. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2248. end
  2249. Humanoid.Jump = true
  2250. for i = 0,3.7,0.1 do
  2251. swait()
  2252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2258. end
  2259. Humanoid.Jump = true
  2260. for i = 0,3.7,0.1 do
  2261. swait()
  2262. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2263. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2264. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2265. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2266. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2267. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2268. end
  2269. Humanoid.Jump = true
  2270. for i = 0,3.7,0.1 do
  2271. swait()
  2272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2276. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2277. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2278. end
  2279. Humanoid.Jump = true
  2280. for i = 0,3.7,0.1 do
  2281. swait()
  2282. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2283. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2284. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2285. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2286. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2287. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2288. end
  2289. attack = false
  2290. Character.Head.face.Texture = "rbxassetid://620619801"
  2291. hum.WalkSpeed = 40
  2292. end
  2293.  
  2294. function WhatHuh()
  2295. attack = true
  2296. hum.WalkSpeed = 1.01
  2297. CreateSound("130766865", hed, 10, 1)
  2298. Character.Head.face.Texture = "rbxassetid://276732672"
  2299. for i = 0,4,0.1 do
  2300. swait()
  2301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2305. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2306. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2307. end
  2308. for i = 0,6.7,0.1 do
  2309. swait()
  2310. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2311. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2312. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2313. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2314. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2315. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2316. end
  2317. for i = 0,8.1,0.1 do
  2318. swait()
  2319. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2320. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2321. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2322. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2323. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2324. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2325. end
  2326. for i = 0,1,0.1 do
  2327. swait()
  2328. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2329. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2330. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2332. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2333. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2334. end
  2335. for i = 0,1,0.1 do
  2336. swait()
  2337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2338. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2339. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2340. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2341. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2342. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2343. end
  2344. for i = 0,4,0.1 do
  2345. swait()
  2346. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2347. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2348. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2349. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2350. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2351. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2352. end
  2353. attack = false
  2354. Character.Head.face.Texture = "rbxassetid://620619801"
  2355. hum.WalkSpeed = 40
  2356. end
  2357.  
  2358. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2359. if false then
  2360.  
  2361. attack = true
  2362. Character.Head.face.Texture = "rbxassetid://266304560"
  2363. for i = 0,6,0.1 do
  2364. swait()
  2365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2366. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2367. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2368. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2369. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2370. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2371. end
  2372. CreateSound("1093102664", hed, 10, 1)
  2373. CameraEnshaking(3, 8)
  2374. for i = 0,2,0.1 do
  2375. swait()
  2376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2377. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2378. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2379. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2380. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2381. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2382. end
  2383. Character.Head.face.Texture = "rbxassetid://30128383"
  2384. hum.MaxHealth = 0
  2385. ragdoll(char)
  2386. CreateSound("534269232", hed, 5, 1)
  2387. else
  2388. text.Text = owner.Name.." is fat."
  2389. end
  2390. end
  2391.  
  2392. function AnotherOne() --WhAT ANOTHER ONE
  2393. attack = true
  2394. hum.WalkSpeed = 1.01
  2395. local icri = CreateSound("1205111204", hed, 10, 1)
  2396. swait(165)
  2397. local FRAME = tors.CFrame
  2398. repeat
  2399. swait()
  2400. Character.Head.face.Texture = "rbxassetid://582931093"
  2401. CameraEnshaking(1, 10)
  2402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2405. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2406. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2407. tors.CFrame = FRAME * CF(0,1,0)
  2408. swait()
  2409. tors.CFrame = FRAME
  2410. until icri.Playing == false
  2411. Character.Head.face.Texture = "rbxassetid://620619801"
  2412. attack = false
  2413. hum.WalkSpeed = 40
  2414. end
  2415.  
  2416.  
  2417. function NEN()
  2418. attack = true
  2419. hum.WalkSpeed = 1.01
  2420. CreateSound("230292011", hed, 10, 1)
  2421. Character.Head.face.Texture = "rbxassetid://705269463"
  2422. for i = 0,4,0.1 do
  2423. swait()
  2424. CameraEnshaking(1, 3)
  2425. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2426. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2427. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2428. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2429. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2430. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2431. end
  2432. attack = false
  2433. Character.Head.face.Texture = "rbxassetid://620619801"
  2434. hum.WalkSpeed = 40
  2435. end
  2436.  
  2437. function Ashes() --Straight from... Whatever it was called.
  2438. attack = true
  2439. hum.WalkSpeed = 1.01
  2440. Character.Head.face.Texture = "rbxassetid://360687027"
  2441. CreateSound("290084602", tors, 10, 1)
  2442. for i = 0,6.2,0.1 do
  2443. swait()
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2450. end
  2451. for i = 0,6.2,0.1 do
  2452. swait()
  2453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2459. end
  2460. attack = false
  2461. Character.Head.face.Texture = "rbxassetid://620619801"
  2462. hum.WalkSpeed = 40
  2463. end
  2464.  
  2465.  
  2466. function BOI()
  2467. attack = true
  2468. hum.WalkSpeed = 1.01
  2469. CreateSound("390901873", hed, 10, 1)
  2470. Character.Head.face.Texture = "rbxassetid://282463320"
  2471. for i = 0,4,0.1 do
  2472. swait()
  2473. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2474. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2475. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2476. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2477. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2478. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2479. end
  2480. for i = 0,4,0.1 do
  2481. swait()
  2482. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2483. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2484. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2485. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2486. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2487. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2488. end
  2489. attack = false
  2490. Character.Head.face.Texture = "rbxassetid://620619801"
  2491. hum.WalkSpeed = 40
  2492. end
  2493.  
  2494. function DrinkdaDrink()
  2495. if false then
  2496. attack = true
  2497. RHe.Transparency = 0
  2498. hum.WalkSpeed = 3
  2499. local Munch = CreateSound("554208103", hed, 5, 1)
  2500. swait(2)
  2501. repeat
  2502. for i = 0,6,0.1 do
  2503. swait()
  2504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2505. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2506. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2507. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2508. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2509. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2510. end
  2511. until Munch.Playing == false
  2512. hum.WalkSpeed = 40
  2513. RHe.Transparency = 1
  2514. attack = false
  2515. else
  2516. text.Text = owner.Name.." is fat."
  2517. end
  2518. end
  2519.  
  2520. function EatdaChips()
  2521. attack = true
  2522. RHk.Transparency = 0
  2523. hum.WalkSpeed = 3
  2524. local Muncha = CreateSound("1575472350", hed, 5, 1)
  2525. swait(2)
  2526. repeat
  2527. for i = 0,6,0.1 do
  2528. swait()
  2529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2530. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2531. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2532. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2533. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2534. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2535. end
  2536. until Muncha.Playing == false
  2537. hum.WalkSpeed = 40
  2538. RHk.Transparency = 1
  2539. attack = false
  2540. end
  2541.  
  2542. function Sittyboi()
  2543. attack = true
  2544. lul:Pause()
  2545. text.Text = "Waiting..."
  2546. AAAAA.SoundId = "rbxassetid://1239136800"
  2547. AAAAA.TimePosition = 0
  2548. AAAAA:Play()
  2549. hum.WalkSpeed = 0
  2550. repeat
  2551. swait()
  2552. for i = 0, 1, 0.1 do
  2553. swait()
  2554. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2555. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2556. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2557. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2558. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2559. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2560. end
  2561. until AAAAA.Playing == false
  2562. attack = false
  2563. AAAAA:Stop()
  2564. lul:Resume()
  2565. text.Text = "Noti?? "
  2566. hum.WalkSpeed = 40
  2567. end
  2568.  
  2569. function HELP()
  2570. attack = true
  2571. hum.WalkSpeed = 1.01
  2572. Character.Head.face.Texture = "rbxassetid://307972876"
  2573. CreateSound("1123321019", hed, 10, 1)
  2574. for i = 0,15,0.1 do
  2575. swait()
  2576. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2577. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2578. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2579. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2580. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2581. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2582. end
  2583. CreateSound("198462271", hed, 10, 1)
  2584. for i = 0,8,0.1 do
  2585. Character.Head.face.Texture = "rbxassetid://341497730"
  2586. swait()
  2587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2589. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2590. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2591. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2592. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2593. end
  2594. for i = 0,8,0.1 do
  2595. Character.Head.face.Texture = "rbxassetid://341497730"
  2596. swait()
  2597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2599. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2600. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2601. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2602. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2603. end
  2604. CreateSound("948494432", hed, 10, 1)
  2605. for i = 0,7.5,0.1 do
  2606. Character.Head.face.Texture = "rbxassetid://249062487"
  2607. swait()
  2608. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2609. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2610. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2611. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2612. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2613. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2614. end
  2615. CreateSound("1542642349", hed, 10, 1)
  2616. for i = 0,10,0.1 do
  2617. Character.Head.face.Texture = "rbxassetid://270636807"
  2618. swait()
  2619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2621. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2622. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2623. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2624. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2625. end
  2626. CreateSound("269597232", hed, 10, 1)
  2627. for i = 0,6,0.1 do
  2628. Character.Head.face.Texture = "rbxassetid://265057155"
  2629. swait()
  2630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2632. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2633. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2634. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2635. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2636. end
  2637. attack = false
  2638. Character.Head.face.Texture = "rbxassetid://620619801"
  2639. hum.WalkSpeed = 40
  2640. end
  2641.  
  2642. danci = false
  2643.  
  2644. function dingidongo() --my head burns
  2645. attack = true
  2646. danci = true
  2647. hum.WalkSpeed = 27.6
  2648. texth.Text = "Having a Seizure."
  2649. text.Text = ""
  2650. gudsong:Play()
  2651. lul:Pause()
  2652. gudsong.TimePosition = 6.6
  2653. Character.Head.face.Texture = "rbxassetid://315792941"
  2654. repeat
  2655. for i = 0,1.87,0.23 do
  2656. swait()
  2657. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2658. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2659. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2660. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2661. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2662. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2663. end
  2664. if gudsong.TimePosition == 11.937 then
  2665. gudsong.TimePosition = 6.6
  2666. end
  2667. for i = 0,1.87,0.23 do
  2668. swait()
  2669. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2670. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2671. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2672. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2673. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2674. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2675. end
  2676. until danci == false
  2677. gudsong:Stop()
  2678. attack = false
  2679. lul:Resume()
  2680. texth.Text = ""
  2681. text.Text = "Noti?? "
  2682. attack = false
  2683. Character.Head.face.Texture = "rbxassetid://620619801"
  2684. hum.WalkSpeed = 40
  2685. end
  2686.  
  2687. function hap() --much hap
  2688. attack = true
  2689. hum.WalkSpeed = 0.10
  2690. CreateSound("363808674", hed, 10, 1)
  2691. Character.Head.face.Texture = "rbxassetid://315792941"
  2692. for i = 0,12,0.1 do
  2693. swait()
  2694. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2695. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2696. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2697. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2698. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2699. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2700. end
  2701. CreateSound("233168827", hed, 10, 1)
  2702. Character.Head.face.Texture = "rbxassetid://335761015"
  2703. for i = 0,10,0.1 do
  2704. swait()
  2705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2709. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2711. end
  2712. CreateSound("363808674", hed, 10, 1)
  2713. attack = false
  2714. Character.Head.face.Texture = "rbxassetid://620619801"
  2715. hum.WalkSpeed = 40
  2716. end
  2717.  
  2718. function Gumilol()
  2719. attack = true
  2720. hum.WalkSpeed = 0
  2721. local Senses = CreateSound("605297168", hed, 6, 1)
  2722. swait(2)
  2723. repeat
  2724. swait()
  2725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2726. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2727. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2728. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2729. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2730. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2731. until Senses.TimePosition > 2.7
  2732. for i = 0, 3, 0.1 do
  2733. swait()
  2734. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2735. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2736. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2737. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2738. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2739. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2740. end
  2741. root.Anchored = true
  2742. repeat
  2743. swait()
  2744. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2745. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2746. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2747. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2748. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2749. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2750. until Senses.Playing == false
  2751. hum.WalkSpeed = 40
  2752. attack = false
  2753. root.Anchored = false
  2754. end
  2755. function oofmyass()
  2756. attack = true
  2757. hum.WalkSpeed = 0
  2758. CreateSound("663306786", tors, 3, 1)
  2759. for i = 0, 12, 0.1 do
  2760. swait()
  2761. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2762. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2763. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2764. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2765. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2766. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2767. end
  2768. CreateSound("663307468", tors, 6, 1)
  2769. for i = 0, 6, 0.1 do
  2770. swait()
  2771. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2772. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2773. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2774. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2775. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2776. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2777. end
  2778. hum.WalkSpeed = 40
  2779. attack = false
  2780. end
  2781. function WoodyGotWood()
  2782. attack = true
  2783. hum.WalkSpeed = 0
  2784. local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2785. swait(2)
  2786. repeat
  2787. swait()
  2788. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2789. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2790. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2791. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2792. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2793. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2794. until Woodlenny.TimePosition > 3.6
  2795. root.Anchored = true
  2796. repeat
  2797. swait()
  2798. for i = 0, 2, 0.1 do
  2799. swait()
  2800. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2801. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2802. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2803. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2804. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2805. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2806. end
  2807. for i = 0, 1.6, 0.1 do
  2808. swait()
  2809. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2810. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2811. RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2812. LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2813. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2814. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2815. end
  2816. until Woodlenny.Playing == false
  2817. hum.WalkSpeed = 40
  2818. attack = false
  2819. root.Anchored = false
  2820. end
  2821.  
  2822. function LeChange()
  2823. attack = true
  2824. hum.WalkSpeed = 40
  2825. lul.Pitch = 1
  2826. lul:Stop()
  2827. local mue = math.random(1,14)
  2828. if mue == 1 then
  2829. lul.SoundId = "rbxassetid://193889412"
  2830. end
  2831. if mue == 2 then
  2832. lul.SoundId = "rbxassetid://274690929"
  2833. end
  2834. if mue == 3 then
  2835. lul.SoundId = "rbxassetid://1241998626"
  2836. end
  2837. if mue == 4 then
  2838. lul.SoundId = "rbxassetid://1878962648"
  2839. end
  2840. if mue == 5 then
  2841. lul.SoundId = "rbxassetid://185117072"
  2842. end
  2843. if mue == 6 then
  2844. lul.SoundId = "rbxassetid://295856024"
  2845. end
  2846. if mue == 7 then
  2847. lul.SoundId = "rbxassetid://2054013600"
  2848. end
  2849. if mue == 8 then
  2850. lul.SoundId = "rbxassetid://1463709693"
  2851. lul.Pitch = 1.4
  2852. end
  2853. if mue == 9 then
  2854. lul.SoundId = "rbxassetid://575705300"
  2855. end
  2856. if mue == 10 then
  2857. lul.SoundId = "rbxassetid://142924062"
  2858. end
  2859. if mue == 11 then
  2860. lul.SoundId = "rbxassetid://251072363"
  2861. end
  2862. if mue == 12 then
  2863. lul.SoundId = "rbxassetid://731061980"
  2864. end
  2865. if mue == 13 then
  2866. lul.SoundId = "rbxassetid://455682677"
  2867. end
  2868. if mue == 14 then
  2869. lul.SoundId = "rbxassetid://1283123885"
  2870. end
  2871. hum.WalkSpeed = 40
  2872. lul:Play()
  2873. attack = false
  2874. root.Anchored = false
  2875. end
  2876.  
  2877. function SCREAM()
  2878. attack = true
  2879. hum.WalkSpeed = 70
  2880. lul:Pause()
  2881. Character.Head.face.Texture = "rbxassetid://1667792"
  2882. local A = math.random(1,83)
  2883. if A == 1 then
  2884. AAAAA.SoundId = "rbxassetid://580806904"
  2885. AAAAA.TimePosition = 0
  2886. end
  2887. if A == 2 then
  2888. AAAAA.SoundId = "rbxassetid://569124237"
  2889. AAAAA.TimePosition = 0
  2890. end
  2891. if A == 3 then
  2892. AAAAA.SoundId = "rbxassetid://824995694"
  2893. AAAAA.TimePosition = 0
  2894. end
  2895. if A == 4 then
  2896. AAAAA.SoundId = "rbxassetid://619398081"
  2897. AAAAA.TimePosition = 0
  2898. end
  2899. if A == 5 then
  2900. AAAAA.SoundId = "rbxassetid://561567000"
  2901. AAAAA.TimePosition = 0
  2902. end
  2903. if A == 6 then
  2904. AAAAA.SoundId = "rbxassetid://780544434"
  2905. AAAAA.TimePosition = 0
  2906. end
  2907. if A == 7 then
  2908. AAAAA.SoundId = "rbxassetid://1127778994"
  2909. AAAAA.TimePosition = 0
  2910. end
  2911. if A == 8 then
  2912. AAAAA.SoundId = "rbxassetid://2016152738"
  2913. AAAAA.TimePosition = 0
  2914. end
  2915. if A == 9 then
  2916. AAAAA.SoundId = "rbxassetid://1649268255"
  2917. AAAAA.TimePosition = 0
  2918. end
  2919. if A == 10 then
  2920. AAAAA.SoundId = "rbxassetid://318925857"
  2921. AAAAA.TimePosition = 0
  2922. end
  2923. if A == 11 then
  2924. AAAAA.SoundId = "rbxassetid://1231447409"
  2925. AAAAA.TimePosition = 0
  2926. end
  2927. if A == 12 then
  2928. AAAAA.SoundId = "rbxassetid://1173662546"
  2929. AAAAA.TimePosition = 0
  2930. end
  2931. if A == 13 then
  2932. AAAAA.SoundId = "rbxassetid://1731102335"
  2933. AAAAA.TimePosition = 0
  2934. end
  2935. if A == 14 then
  2936. AAAAA.SoundId = "rbxassetid://597084853"
  2937. AAAAA.TimePosition = 0
  2938. end
  2939. if A == 15 then
  2940. AAAAA.SoundId = "rbxassetid://255219578"
  2941. AAAAA.TimePosition = 0
  2942. end
  2943. if A == 16 then
  2944. AAAAA.SoundId = "rbxassetid://968042399"
  2945. AAAAA.TimePosition = 0
  2946. end
  2947. if A == 17 then
  2948. AAAAA.SoundId = "rbxassetid://2088388847"
  2949. AAAAA.TimePosition = 0
  2950. end
  2951. if A == 18 then
  2952. AAAAA.SoundId = "rbxassetid://1958305455"
  2953. AAAAA.TimePosition = 0
  2954. end
  2955. if A == 19 then
  2956. AAAAA.SoundId = "rbxassetid://1171758804"
  2957. AAAAA.TimePosition = 0
  2958. end
  2959. if A == 20 then
  2960. AAAAA.SoundId = "rbxassetid://1453459167"
  2961. AAAAA.TimePosition = 0
  2962. end
  2963. if A == 21 then
  2964. AAAAA.SoundId = "rbxassetid://2000897208"
  2965. AAAAA.TimePosition = 0
  2966. end
  2967. if A == 22 then
  2968. AAAAA.SoundId = "rbxassetid://841541884"
  2969. AAAAA.TimePosition = 0
  2970. end
  2971. if A == 23 then
  2972. AAAAA.SoundId = "rbxassetid://839044936"
  2973. AAAAA.TimePosition = 0
  2974. end
  2975. if A == 24 then
  2976. AAAAA.SoundId = "rbxassetid://520168377"
  2977. AAAAA.TimePosition = 0
  2978. end
  2979. if A == 25 then
  2980. AAAAA.SoundId = "rbxassetid://655669511"
  2981. AAAAA.TimePosition = 0
  2982. end
  2983. if A == 26 then
  2984. AAAAA.SoundId = "rbxassetid://1125711065"
  2985. AAAAA.TimePosition = 0
  2986. end
  2987. if A == 27 then
  2988. AAAAA.SoundId = "rbxassetid://482886779"
  2989. AAAAA.TimePosition = 0
  2990. end
  2991. if A == 28 then
  2992. AAAAA.SoundId = "rbxassetid://470406966"
  2993. AAAAA.TimePosition = 0
  2994. end
  2995. if A == 29 then
  2996. AAAAA.SoundId = "rbxassetid://363239413"
  2997. AAAAA.TimePosition = 0
  2998. end
  2999. if A == 30 then
  3000. AAAAA.SoundId = "rbxassetid://1183260037"
  3001. AAAAA.TimePosition = 0
  3002. end
  3003. if A == 31 then
  3004. AAAAA.SoundId = "rbxassetid://644321050"
  3005. AAAAA.TimePosition = 0
  3006. end
  3007. if A == 32 then
  3008. AAAAA.SoundId = "rbxassetid://962124783"
  3009. AAAAA.TimePosition = 0
  3010. end
  3011. if A == 33 then
  3012. AAAAA.SoundId = "rbxassetid://328782098"
  3013. AAAAA.TimePosition = 0
  3014. end
  3015. if A == 34 then
  3016. AAAAA.SoundId = "rbxassetid://1868475933"
  3017. AAAAA.TimePosition = 0
  3018. end
  3019. if A == 35 then
  3020. AAAAA.SoundId = "rbxassetid://606775826"
  3021. AAAAA.TimePosition = 0
  3022. end
  3023. if A == 36 then
  3024. AAAAA.SoundId = "rbxassetid://299132320"
  3025. AAAAA.TimePosition = 0
  3026. end
  3027. if A == 37 then
  3028. AAAAA.SoundId = "rbxassetid://153109732"
  3029. AAAAA.TimePosition = 0
  3030. end
  3031. if A == 37 then
  3032. AAAAA.SoundId = "rbxassetid://457506669"
  3033. AAAAA.TimePosition = 0
  3034. end
  3035. if A == 38 then
  3036. AAAAA.SoundId = "rbxassetid://335628150"
  3037. AAAAA.TimePosition = 0
  3038. end
  3039. if A == 39 then
  3040. AAAAA.SoundId = "rbxassetid://488032404"
  3041. AAAAA.TimePosition = 0
  3042. end
  3043. if A == 40 then
  3044. AAAAA.SoundId = "rbxassetid://1375131348"
  3045. AAAAA.TimePosition = 0
  3046. end
  3047. if A == 41 then
  3048. AAAAA.SoundId = "rbxassetid://1314602285"
  3049. AAAAA.TimePosition = 0
  3050. end
  3051. if A == 42 then
  3052. AAAAA.SoundId = "rbxassetid://744281932"
  3053. AAAAA.TimePosition = 0
  3054. end
  3055. if A == 43 then
  3056. AAAAA.SoundId = "rbxassetid://434976383"
  3057. AAAAA.TimePosition = 0
  3058. end
  3059. if A == 44 then
  3060. AAAAA.SoundId = "rbxassetid://1842306658"
  3061. AAAAA.TimePosition = 0
  3062. end
  3063. if A == 45 then
  3064. AAAAA.SoundId = "rbxassetid://643472343"
  3065. AAAAA.TimePosition = 0
  3066. end
  3067. if A == 46 then
  3068. AAAAA.SoundId = "rbxassetid://221258319"
  3069. AAAAA.TimePosition = 0
  3070. end
  3071. if A == 47 then
  3072. AAAAA.SoundId = "rbxassetid://1679015957"
  3073. AAAAA.TimePosition = 0
  3074. end
  3075. if A == 48 then
  3076. AAAAA.SoundId = "rbxassetid://567908972"
  3077. AAAAA.TimePosition = 0
  3078. end
  3079. if A == 49 then
  3080. AAAAA.SoundId = "rbxassetid://717014037"
  3081. AAAAA.TimePosition = 0
  3082. end
  3083. if A == 50 then
  3084. AAAAA.SoundId = "rbxassetid://744323533"
  3085. AAAAA.TimePosition = 0
  3086. end
  3087. if A == 51 then
  3088. AAAAA.SoundId = "rbxassetid://889774006"
  3089. AAAAA.TimePosition = 0
  3090. end
  3091. if A == 52 then
  3092. AAAAA.SoundId = "rbxassetid://167137736"
  3093. AAAAA.TimePosition = 0
  3094. end
  3095. if A == 53 then
  3096. AAAAA.SoundId = "rbxassetid://251074756"
  3097. AAAAA.TimePosition = 0
  3098. end
  3099. if A == 54 then
  3100. AAAAA.SoundId = "rbxassetid://977558364"
  3101. AAAAA.TimePosition = 0
  3102. end
  3103. if A == 55 then
  3104. AAAAA.SoundId = "rbxassetid://328728034"
  3105. AAAAA.TimePosition = 0
  3106. end
  3107. if A == 56 then
  3108. AAAAA.SoundId = "rbxassetid://1266243649"
  3109. AAAAA.TimePosition = 0
  3110. end
  3111. if A == 57 then
  3112. AAAAA.SoundId = "rbxassetid://964618925"
  3113. AAAAA.TimePosition = 0
  3114. end
  3115. if A == 58 then
  3116. AAAAA.SoundId = "rbxassetid://1803630339"
  3117. AAAAA.TimePosition = 0
  3118. end
  3119. if A == 59 then
  3120. AAAAA.SoundId = "rbxassetid://840189092"
  3121. AAAAA.TimePosition = 0
  3122. end
  3123. if A == 60 then
  3124. AAAAA.SoundId = "rbxassetid://1559029429"
  3125. AAAAA.TimePosition = 0
  3126. end
  3127. if A == 61 then
  3128. AAAAA.SoundId = "rbxassetid://1638542850"
  3129. AAAAA.TimePosition = 0
  3130. end
  3131. if A == 62 then
  3132. AAAAA.SoundId = "rbxassetid://803576871"
  3133. AAAAA.TimePosition = 0
  3134. end
  3135. if A == 63 then
  3136. AAAAA.SoundId = "rbxassetid://698882646"
  3137. AAAAA.TimePosition = 0
  3138. end
  3139. if A == 64 then
  3140. AAAAA.SoundId = "rbxassetid://1151976352"
  3141. AAAAA.TimePosition = 0
  3142. end
  3143. if A == 65 then
  3144. AAAAA.SoundId = "rbxassetid://406116544"
  3145. AAAAA.TimePosition = 0
  3146. end
  3147. if A == 66 then
  3148. AAAAA.SoundId = "rbxassetid://316022829"
  3149. AAAAA.TimePosition = 0
  3150. end
  3151. if A == 67 then
  3152. AAAAA.SoundId = "rbxassetid://171914461"
  3153. AAAAA.TimePosition = 0
  3154. end
  3155. if A == 68 then
  3156. AAAAA.SoundId = "rbxassetid://287491840"
  3157. AAAAA.TimePosition = 0
  3158. end
  3159. if A == 69 then
  3160. AAAAA.SoundId = "rbxassetid://430752531"
  3161. AAAAA.TimePosition = 0
  3162. end
  3163. if A == 70 then
  3164. AAAAA.SoundId = "rbxassetid://531023877"
  3165. AAAAA.TimePosition = 0
  3166. end
  3167. if A == 71 then
  3168. AAAAA.SoundId = "rbxassetid://271588868"
  3169. AAAAA.TimePosition = 0
  3170. end
  3171. if A == 72 then
  3172. AAAAA.SoundId = "rbxassetid://602958674"
  3173. AAAAA.TimePosition = 0
  3174. end
  3175. if A == 73 then
  3176. AAAAA.SoundId = "rbxassetid://899472110"
  3177. AAAAA.TimePosition = 0
  3178. end
  3179. if A == 74 then
  3180. AAAAA.SoundId = "rbxassetid://793986125"
  3181. AAAAA.TimePosition = 0
  3182. end
  3183. if A == 75 then
  3184. AAAAA.SoundId = "rbxassetid://317643401"
  3185. AAAAA.TimePosition = 0
  3186. end
  3187. if A == 76 then
  3188. AAAAA.SoundId = "rbxassetid://427265119"
  3189. AAAAA.TimePosition = 0
  3190. end
  3191. if A == 77 then
  3192. AAAAA.SoundId = "rbxassetid://318250043"
  3193. AAAAA.TimePosition = 0
  3194. end
  3195. if A == 78 then
  3196. AAAAA.SoundId = "rbxassetid://272135781"
  3197. AAAAA.TimePosition = 0
  3198. end
  3199. if A == 79 then
  3200. AAAAA.SoundId = "rbxassetid://302662929"
  3201. AAAAA.TimePosition = 0
  3202. end
  3203. if A == 80 then
  3204. AAAAA.SoundId = "rbxassetid://1226918619"
  3205. AAAAA.TimePosition = 0
  3206. end
  3207. if A == 81 then
  3208. AAAAA.SoundId = "rbxassetid://973891000"
  3209. AAAAA.TimePosition = 0
  3210. end
  3211. if A == 82 then
  3212. AAAAA.SoundId = "rbxassetid://1002843959"
  3213. AAAAA.TimePosition = 0
  3214. end
  3215. if A == 83 then
  3216. AAAAA.SoundId = "rbxassetid://1441494988"
  3217. AAAAA.TimePosition = 0
  3218. end
  3219. AAAAA:Play()
  3220. repeat
  3221. swait()
  3222. AAAAA.Parent = tors
  3223. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3224. until AAAAA.Playing == false
  3225. hum.WalkSpeed = 40
  3226. attack = false
  3227. lul:Resume()
  3228. Character.Head.face.Texture = "rbxassetid://620619801"
  3229. hum.WalkSpeed = 40
  3230. end
  3231.  
  3232. lolxdtest = false --dont remove or script wont work
  3233. MoreTaunts = false
  3234. mouse.KeyDown:connect(function(key)
  3235. if key == 'm' then
  3236. MERKIO:Stop()
  3237. AAAAA:Stop()
  3238. thonks:Stop()
  3239. danci = false
  3240. elseif key == 'n' and angery == true then
  3241. angery = false
  3242. MoreTaunts = false
  3243. print"Back to normal Taunts"
  3244. end
  3245. if attack == false then
  3246. if lolxdtest == false then
  3247. if key == 'q' then
  3248. THEBESTOVERUSEDJOKEEVER()
  3249. elseif key == 'e' then
  3250. SCREAM()
  3251. elseif key == 'b' and angery == false then
  3252. angery = true
  3253. MoreTaunts = true
  3254. print"Replaced y,u,h,j,k,x,l with new Taunts"
  3255. elseif key == 'n' and angery == true then
  3256. angery = false
  3257. elseif key == 'r' then
  3258. sneakonehundred()
  3259. elseif key == 't' then
  3260. DANCEFORME()
  3261. elseif key == 'y' and MoreTaunts == false then
  3262. takethat()
  3263. elseif key == 'f' then
  3264. Tauntmelon()
  3265. elseif key == 'z' then
  3266. EndMySufferingV2()
  3267. elseif key == 'g' then
  3268. un_fun()
  3269. elseif key == 'p' then
  3270. HELP()
  3271. elseif key == 'u' and MoreTaunts == false then
  3272. BOI()
  3273. elseif key == 'o' then
  3274. NO_U()
  3275. elseif key == 'f' then
  3276. Ashes()
  3277. elseif key == 'h' and MoreTaunts == false then
  3278. NEN()
  3279. elseif key == 'g' then
  3280. AnotherOne()
  3281. elseif key == 'k' and MoreTaunts == false then
  3282. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3283. elseif key == 'j' and MoreTaunts == false then
  3284. WhatHuh()
  3285. elseif key == 'i' then
  3286. fbiopenup()
  3287. elseif key == 'l' and MoreTaunts == false then
  3288. Victory()
  3289. elseif key == 'z' then
  3290. EndMySufferingV2()
  3291. elseif key == 'x' and MoreTaunts == false then
  3292. ShutTheHellUp()
  3293. elseif key == 'v' then
  3294. dead()
  3295. elseif key == 'c' and MoreTaunts == false then
  3296. WRY()
  3297. elseif key == "y" and MoreTaunts == true then
  3298. thonki()
  3299. elseif key == "u" and MoreTaunts == true then
  3300. Gumilol()
  3301. elseif key == "j" and MoreTaunts == true then
  3302. WoodyGotWood()
  3303. elseif key == "h" and MoreTaunts == true then
  3304. oofmyass()
  3305. elseif key == "k" and MoreTaunts == true then
  3306. DrinkdaDrink()
  3307. elseif key == "l" and MoreTaunts == true then
  3308. EatdaChips()
  3309. elseif key == "x" and MoreTaunts == true then
  3310. Sittyboi()
  3311. elseif key == "c" and MoreTaunts == true then
  3312. LeChange()
  3313. end
  3314. end
  3315. end
  3316. end)
  3317.  
  3318. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3319. local Hitboxpart = Instance.new("Part", EffectModel)
  3320. RemoveOutlines(Hitboxpart)
  3321. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3322. Hitboxpart.CanCollide = false
  3323. Hitboxpart.Transparency = 1
  3324. Hitboxpart.Anchored = true
  3325. Hitboxpart.CFrame = Pose
  3326. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3327. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3328. end
  3329. wait2 = false
  3330. combo = 1
  3331.  
  3332.  
  3333.  
  3334.  
  3335. mouse.Button1Down:connect(function(key)
  3336. if attack == false then
  3337. attack = true
  3338. hum.WalkSpeed = 3.01
  3339. if combo == 1 then
  3340. for i = 0, 1.2, 0.1 do
  3341. swait()
  3342. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3343. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3344. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3345. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3346. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3347. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3348. end
  3349. CreateSound("608537390", ra, 3, .8)
  3350. local sude = Instance.new("Part", ra)
  3351. sude.Size = Vector3.new(1, 1, 1)
  3352. sude:BreakJoints()
  3353. sude.Transparency = 1
  3354. sude.CanCollide = false
  3355. local dmgweld = Instance.new("Weld", sude)
  3356. dmgweld.Part0 = ra
  3357. dmgweld.Part1 = sude
  3358. dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3359. local function death(part)
  3360. local tor = part.Parent:findFirstChild("Torso")
  3361. if tor ~= nil then
  3362. CreateSound("1615641704", ra, 7, 1)
  3363. local heds = part.Parent:findFirstChild("Head")
  3364. local vel = Instance.new("BodyVelocity", tor)
  3365. vel.Velocity = tor.CFrame.lookVector * -754
  3366. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3367. local vels = Instance.new("BodyVelocity", heds)
  3368. vels.Velocity = heds.CFrame.lookVector * -546745
  3369. vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3370. tor:BreakJoints()
  3371. if tor then
  3372. tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3373. tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3374. end
  3375. wait(1.4)
  3376. sude:destroy()
  3377. end
  3378. end
  3379. sude.Touched:connect(death)
  3380. for i = 0, 1.2, 0.1 do
  3381. swait()
  3382. rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3383. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3384. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3385. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3386. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3387. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3388. end
  3389. end
  3390. hum.WalkSpeed = 40
  3391. wait2 = false
  3392. attack = false
  3393. end
  3394. end)
  3395.  
  3396. -------------------------------------------------------
  3397. --End Attacks N Stuff--
  3398. -------------------------------------------------------
  3399.  
  3400.  
  3401. while jumping do
  3402. Humanoid.Jump = true
  3403. wait(0.9)
  3404. end
  3405.  
  3406.  
  3407.  
  3408.  
  3409. -------------------------------------------------------
  3410. --Start Animations--
  3411. -------------------------------------------------------
  3412. local PlayerSize = 1
  3413. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3414. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3415. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3416. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3417. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3418. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3419.  
  3420.  
  3421. local equipped = false
  3422. local idle = 0
  3423. local change = 1
  3424. local val = 0
  3425. local toim = 0
  3426. local idleanim = 0.4
  3427. hum.Animator.Parent = nil
  3428. while true do
  3429. swait()
  3430. sine = sine + change
  3431. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3432. local velderp = root.Velocity.y
  3433. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3434. if equipped == true or equipped == false then
  3435. if attack == false then
  3436. idle = idle + 1
  3437. else
  3438. idle = 0
  3439. end
  3440. if 1 < root.Velocity.y and hitfloor == nil then
  3441. Anim = "Jump"
  3442. if attack == false then
  3443. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3444. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3445. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3446. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3447. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3448. RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3449. end
  3450. elseif -1 > root.Velocity.y and hitfloor == nil then
  3451. Anim = "Fall"
  3452. if attack == false then
  3453. rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3455. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3456. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3457. LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3458. RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3459. end
  3460. elseif torvel < 1 and hitfloor ~= nil then
  3461. Anim = "Idle"
  3462. change = .5
  3463. if attack == false then
  3464. if angery == false then
  3465. VALUE1 = false
  3466. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3467. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3468. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3469. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3470. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3471. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3472. if VALUE1 == false and math.random(1,200) == 1 then
  3473. coroutine.resume(coroutine.create(function()
  3474. VALUE1 = true
  3475. for i = 1, 25 do
  3476. swait()
  3477. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3478. end
  3479. VALUE1 = false
  3480.  
  3481. end))
  3482. end
  3483. elseif angery == true then
  3484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3486. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3490. if VALUE1 == false and math.random(1,200) == 1 then
  3491. coroutine.resume(coroutine.create(function()
  3492. VALUE1 = true
  3493. for i = 1, 25 do
  3494. swait()
  3495. FT.Parent = tors
  3496. RA.Parent = ra
  3497. LA.Parent = la
  3498. RL.Parent = rl
  3499. LL.Parent = ll
  3500. for _,v in next, char:GetDescendants() do
  3501. if(v:IsA'DataModelMesh')then
  3502. v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3503. end
  3504. end
  3505. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3506. end
  3507. VALUE1 = false
  3508. FT.Parent = nil
  3509. RA.Parent = nil
  3510. LA.Parent = nil
  3511. RL.Parent = nil
  3512. LL.Parent = nil
  3513. for _,v in next, char:GetDescendants() do
  3514. if(v:IsA'DataModelMesh')then
  3515. v.Offset = Vector3.new(0,0,0)
  3516. end
  3517. end
  3518.  
  3519. end))
  3520. end
  3521. end
  3522. end
  3523. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3524. Anim = "Walk"
  3525. change = 1
  3526. if attack == false then
  3527. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3528. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3529. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3530. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3531. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3532. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3533. end
  3534. end
  3535. end
  3536. if 0 < #Effects then
  3537. for e = 1, #Effects do
  3538. if Effects[e] ~= nil then
  3539. local Thing = Effects[e]
  3540. if Thing ~= nil then
  3541. local Part = Thing[1]
  3542. local Mode = Thing[2]
  3543. local Delay = Thing[3]
  3544. local IncX = Thing[4]
  3545. local IncY = Thing[5]
  3546. local IncZ = Thing[6]
  3547. if 1 >= Thing[1].Transparency then
  3548. if Thing[2] == "Block1" then
  3549. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3550. local Mesh = Thing[1].Mesh
  3551. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3552. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3553. elseif Thing[2] == "Block2" then
  3554. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3555. local Mesh = Thing[7]
  3556. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3557. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3558. elseif Thing[2] == "Block3" then
  3559. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3560. local Mesh = Thing[7]
  3561. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3562. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3563. elseif Thing[2] == "Cylinder" then
  3564. local Mesh = Thing[1].Mesh
  3565. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3566. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3567. elseif Thing[2] == "Blood" then
  3568. local Mesh = Thing[7]
  3569. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3570. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3571. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3572. elseif Thing[2] == "Elec" then
  3573. local Mesh = Thing[1].Mesh
  3574. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3575. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3576. elseif Thing[2] == "Disappear" then
  3577. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3578. elseif Thing[2] == "Shatter" then
  3579. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3580. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3581. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3582. Thing[6] = Thing[6] + Thing[5]
  3583. end
  3584. else
  3585. Part.Parent = nil
  3586. table.remove(Effects, e)
  3587. end
  3588. end
  3589. end
  3590. end
  3591. end
  3592. end
  3593. -------------------------------------------------------
  3594. --End Animations And Script--
  3595. -------------------------------------------------------
  3596. else
  3597. print'Nope sorry bud'
  3598. end
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