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voidscriptbuilderr

FE something

Jul 12th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. ---IS THIS A JOJO SCRIPT?!?!!?!?
  153. ---Star Platinum Over Heaven
  154. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  155. ---Happy halloween
  156. ---Last script probably
  157.  
  158. ---I couldnt make a GUI cuz im lazy so
  159. -----KEYDOWNS------
  160. --- E(Hold) - OverHeaven Ora Barrages
  161. --- R - OverHeaven Strong Hit
  162. --- T - OverHeaven Blast
  163. --- F - TimeStop
  164. --- Z(Can be Spammed) - Stand Jump
  165. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  166. ------This is a Play Fair script(None of that one shot stuff)
  167.  
  168.  
  169. wait(0.1)
  170. local Player = game.Players.LocalPlayer
  171. local Character = Player.Character
  172. local Humanoid = Character.Humanoid
  173. local Mouse = Player:GetMouse()
  174. local LeftArm = Character["Left Arm"]
  175. local RightArm = Character["Right Arm"]
  176. local LeftLeg = Character["Left Leg"]
  177. local RightLeg = Character["Right Leg"]
  178. local Head = Character.Head
  179. local Torso = Character.Torso
  180. local Camera = game.Workspace.CurrentCamera
  181. local RootPart = Character.HumanoidRootPart
  182. local RootJoint = RootPart.RootJoint
  183. local Pause = false
  184. local attack = false
  185. local Change = false
  186. local DDZ = false
  187. local LOL = false
  188. local Anim = 'Idle'
  189. local attacktype = 1
  190. local delays = false
  191. local play = true
  192. local Time = 7
  193. local targetted = nil
  194. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  195. local velocity = RootPart.Velocity.y
  196. local sine = 0
  197. local change = 1
  198. local D = false
  199. Loop = false
  200. local DD = false
  201. local doe = 0
  202. local Create = LoadLibrary("RbxUtility").Create
  203. local Stand = Instance.new("Model",Character)
  204. Stand.Name = "Stand"
  205. local ST = Instance.new("Part",Stand)
  206. ST.Size = Vector3.new(2,2,1)
  207. ST.BrickColor = BrickColor.new("White")
  208. ST.CanCollide = false
  209. local ST2 = Instance.new("SpecialMesh",ST)
  210. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  211. ST2.Scale = Vector3.new(1,1,1)
  212. local ST3 = Instance.new("Weld",ST)
  213. ST3.Part0 = RootPart
  214. ST3.Part1 = ST
  215. ST3.C0 = CFrame.new(0,0,0)
  216. local SH = Instance.new("Part",Stand)
  217. SH.Size = Vector3.new(1.25,1.25,1.25)
  218. SH.CanCollide = false
  219. SH.BrickColor = BrickColor.new("White")
  220. local SH2 = Instance.new("SpecialMesh",SH)
  221. SH2.MeshType = "Head"
  222. SH2.Scale = Vector3.new(1,1,1)
  223. local SH2 = Instance.new("Weld",SH)
  224. SH2.Part0 = ST
  225. SH2.Part1 = SH
  226. SH2.C0 = CFrame.new(0,1.5,0)
  227. local SRA = Instance.new("Part",Stand)
  228. SRA.Size = Vector3.new(1,2,1)
  229. SRA.CanCollide = false
  230. SRA.BrickColor = BrickColor.new("White")
  231. local SRA2 = Instance.new("SpecialMesh",SRA)
  232. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  233. SRA2.Scale = Vector3.new(1,1,1)
  234. local SRA3 = Instance.new("Weld",SRA)
  235. SRA3.Part0 = ST
  236. SRA3.Part1 = SRA
  237. SRA3.C0 = CFrame.new(1.5,0,0)
  238. local SLA = Instance.new("Part",Stand)
  239. SLA.Size = Vector3.new(1,2,1)
  240. SLA.CanCollide = false
  241. SLA.BrickColor = BrickColor.new("White")
  242. local SLA2 = Instance.new("SpecialMesh",SLA)
  243. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  244. SLA2.Scale = Vector3.new(1,1,1)
  245. local SLA3 = Instance.new("Weld",SLA)
  246. SLA3.Part0 = ST
  247. SLA3.Part1 = SLA
  248. SLA3.C0 = CFrame.new(-1.5,0,0)
  249. local SRL = Instance.new("Part",Stand)
  250. SRL.Size = Vector3.new(1,2,1)
  251. SRL.CanCollide = false
  252. SRL.BrickColor = BrickColor.new("White")
  253. local SRL2 = Instance.new("SpecialMesh",SRL)
  254. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  255. SRL2.Scale = Vector3.new(1,1,1)
  256. local SRL3 = Instance.new("Weld",SRL)
  257. SRL3.Part0 = ST
  258. SRL3.Part1 = SRL
  259. SRL3.C0 = CFrame.new(0.5,-2,0)
  260. local SLL = Instance.new("Part",Stand)
  261. SLL.Size = Vector3.new(1,2,1)
  262. SLL.CanCollide = false
  263. SLL.BrickColor = BrickColor.new("White")
  264. local SLL2 = Instance.new("SpecialMesh",SLL)
  265. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  266. SLL2.Scale = Vector3.new(1,1,1)
  267. local SLL3 = Instance.new("Weld",SLL)
  268. SLL3.Part0 = ST
  269. SLL3.Part1 = SLL
  270. SLL3.C0 = CFrame.new(-0.5,-2,0)
  271. local FlA = Instance.new("ParticleEmitter",SRA)
  272. FlA.Texture = "rbxassetid://263837009"
  273. FlA.Size = NumberSequence.new(0.6)
  274. FlA.Rotation = NumberRange.new(-100, 100)
  275. FlA.RotSpeed = NumberRange.new(-200, 200)
  276. FlA.Transparency = NumberSequence.new(0,1)
  277. FlA.Speed = NumberRange.new(0.1)
  278. FlA.ZOffset = -0.1
  279. FlA.Lifetime = NumberRange.new(1)
  280. FlA.Rate = 1111
  281. FlA.LockedToPart = true
  282. FlA.LightEmission = 1
  283. FlA.VelocitySpread = 12121
  284. local ZZA = Instance.new("ParticleEmitter",SRA)
  285. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  286. ZZA.Size = NumberSequence.new(0.005)
  287. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  288. ZZA.RotSpeed = NumberRange.new(-200, 200)
  289. ZZA.Transparency = NumberSequence.new(0.7)
  290. ZZA.Lifetime = NumberRange.new(1)
  291. ZZA.Speed = NumberRange.new(0.48)
  292. ZZA.Rate = 1231231
  293. ZZA.ZOffset = 0.1
  294. ZZA.LockedToPart = true
  295. ZZA.LightEmission = 1e9
  296. ZZA.LightInfluence = 1e9
  297. local FlA1 = Instance.new("ParticleEmitter",SLA)
  298. FlA1.Texture = "rbxassetid://263837009"
  299. FlA1.Size = NumberSequence.new(0.6)
  300. FlA1.Rotation = NumberRange.new(-100, 100)
  301. FlA1.RotSpeed = NumberRange.new(-200, 200)
  302. FlA1.Transparency = NumberSequence.new(0,1)
  303. FlA1.Speed = NumberRange.new(0.1)
  304. FlA1.ZOffset = -0.1
  305. FlA1.Lifetime = NumberRange.new(1)
  306. FlA1.Rate = 1111
  307. FlA1.LockedToPart = true
  308. FlA1.LightEmission = 1
  309. FlA1.VelocitySpread = 12121
  310. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  311. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  312. ZZA1.Size = NumberSequence.new(0.005)
  313. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  314. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  315. ZZA1.Transparency = NumberSequence.new(0.7)
  316. ZZA1.Lifetime = NumberRange.new(1)
  317. ZZA1.Speed = NumberRange.new(0.48)
  318. ZZA1.Rate = 1231231
  319. ZZA1.ZOffset = 0.1
  320. ZZA1.LockedToPart = true
  321. ZZA1.LightEmission = 1e9
  322. ZZA1.LightInfluence = 1e9
  323. local FlA2 = Instance.new("ParticleEmitter",ST)
  324. FlA2.Texture = "rbxassetid://263837009"
  325. FlA2.Size = NumberSequence.new(0.6)
  326. FlA2.Rotation = NumberRange.new(-100, 100)
  327. FlA2.RotSpeed = NumberRange.new(-200, 200)
  328. FlA2.Transparency = NumberSequence.new(0,1)
  329. FlA2.Speed = NumberRange.new(0.1)
  330. FlA2.ZOffset = -0.1
  331. FlA2.Lifetime = NumberRange.new(1)
  332. FlA2.Rate = 1111
  333. FlA2.LockedToPart = true
  334. FlA2.LightEmission = 1
  335. FlA2.VelocitySpread = 12121
  336. local ZZA2 = Instance.new("ParticleEmitter",ST)
  337. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  338. ZZA2.Size = NumberSequence.new(0.005)
  339. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  340. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  341. ZZA2.Transparency = NumberSequence.new(0.7)
  342. ZZA2.Lifetime = NumberRange.new(1)
  343. ZZA2.Speed = NumberRange.new(0.48)
  344. ZZA2.Rate = 1231231
  345. ZZA2.ZOffset = 0.1
  346. ZZA2.LockedToPart = true
  347. ZZA2.LightEmission = 1e9
  348. ZZA2.LightInfluence = 1e9
  349. local FlA3 = Instance.new("ParticleEmitter",SRL)
  350. FlA3.Texture = "rbxassetid://263837009"
  351. FlA3.Size = NumberSequence.new(0.6)
  352. FlA3.Rotation = NumberRange.new(-100, 100)
  353. FlA3.RotSpeed = NumberRange.new(-200, 200)
  354. FlA3.Transparency = NumberSequence.new(0,1)
  355. FlA3.Speed = NumberRange.new(0.1)
  356. FlA3.ZOffset = -0.1
  357. FlA3.Lifetime = NumberRange.new(1)
  358. FlA3.Rate = 1111
  359. FlA3.LockedToPart = true
  360. FlA3.LightEmission = 1
  361. FlA3.VelocitySpread = 12121
  362. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  363. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  364. ZZA3.Size = NumberSequence.new(0.005)
  365. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  366. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  367. ZZA3.Transparency = NumberSequence.new(0.7)
  368. ZZA3.Lifetime = NumberRange.new(1)
  369. ZZA3.Speed = NumberRange.new(0.48)
  370. ZZA3.Rate = 1231231
  371. ZZA3.ZOffset = 0.1
  372. ZZA3.LockedToPart = true
  373. ZZA3.LightEmission = 1e9
  374. ZZA3.LightInfluence = 1e9
  375. local FlA4 = Instance.new("ParticleEmitter",SLL)
  376. FlA4.Texture = "rbxassetid://263837009"
  377. FlA4.Size = NumberSequence.new(0.6)
  378. FlA4.Rotation = NumberRange.new(-100, 100)
  379. FlA4.RotSpeed = NumberRange.new(-200, 200)
  380. FlA4.Transparency = NumberSequence.new(0,1)
  381. FlA4.Speed = NumberRange.new(0.1)
  382. FlA4.ZOffset = -0.1
  383. FlA4.Lifetime = NumberRange.new(1)
  384. FlA4.Rate = 1111
  385. FlA4.LockedToPart = true
  386. FlA4.LightEmission = 1
  387. FlA4.VelocitySpread = 12121
  388. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  389. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  390. ZZA4.Size = NumberSequence.new(0.005)
  391. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  392. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  393. ZZA4.Transparency = NumberSequence.new(0.7)
  394. ZZA4.Lifetime = NumberRange.new(1)
  395. ZZA4.Speed = NumberRange.new(0.48)
  396. ZZA4.Rate = 1231231
  397. ZZA4.ZOffset = 0.1
  398. ZZA4.LockedToPart = true
  399. ZZA4.LightEmission = 1e9
  400. ZZA4.LightInfluence = 1e9
  401. local FlA5 = Instance.new("ParticleEmitter",SH)
  402. FlA5.Texture = "rbxassetid://263837009"
  403. FlA5.Size = NumberSequence.new(0.6)
  404. FlA5.Rotation = NumberRange.new(-100, 100)
  405. FlA5.RotSpeed = NumberRange.new(-200, 200)
  406. FlA5.Transparency = NumberSequence.new(0,1)
  407. FlA5.Speed = NumberRange.new(0.1)
  408. FlA5.ZOffset = -0.1
  409. FlA5.Lifetime = NumberRange.new(1)
  410. FlA5.Rate = 20
  411. FlA5.LockedToPart = true
  412. FlA5.LightEmission = 1
  413. FlA5.VelocitySpread = 12121
  414. local ZZA5 = Instance.new("ParticleEmitter",SH)
  415. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  416. ZZA5.Size = NumberSequence.new(0.005)
  417. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  418. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  419. ZZA5.Transparency = NumberSequence.new(0.7)
  420. ZZA5.Lifetime = NumberRange.new(1)
  421. ZZA5.Speed = NumberRange.new(0.48)
  422. ZZA5.Rate = 1231233
  423. ZZA5.ZOffset = 0.1
  424. ZZA5.LockedToPart = true
  425. ZZA5.LightEmission = 1e9
  426. ZZA5.LightInfluence = 1e9
  427. FlA.Enabled = false
  428. FlA1.Enabled = false
  429. FlA2.Enabled = false
  430. FlA3.Enabled = false
  431. FlA4.Enabled = false
  432. FlA5.Enabled = false
  433. ZZA.Enabled= false
  434. ZZA1.Enabled = false
  435. ZZA2.Enabled = false
  436. ZZA3.Enabled = false
  437. ZZA4.Enabled = false
  438. ZZA5.Enabled = false
  439. local Face = Instance.new("Decal",SH)
  440. Face.Face = "Front"
  441. Face.Texture = "rbxassetid://1692604813"
  442. local StarH = Instance.new("Part",Stand)
  443. StarH.BrickColor = BrickColor.new("Institutional white")
  444. StarH.CanCollide = false
  445. local StarH2 = Instance.new("SpecialMesh",StarH)
  446. StarH2.MeshId = "rbxassetid://874044556"
  447. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  448. local StarH3 = Instance.new("Weld",StarH)
  449. StarH3.Part0 = SH
  450. StarH3.Part1 = StarH
  451. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  452. local Scarf = Instance.new("Part",Stand)
  453. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  454. Scarf.CanCollide = false
  455. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  456. Scarf2.MeshId = "rbxassetid://873798502"
  457. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  458. local Scarf3 = Instance.new("Weld",Scarf)
  459. Scarf3.Part0 = SH
  460. Scarf3.Part1 = Scarf
  461. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  462. local Clot = Instance.new("Part",Stand)
  463. Clot.BrickColor = BrickColor.new("Pastel yellow")
  464. Clot.CanCollide = false
  465. local Clot2 = Instance.new("SpecialMesh",Clot)
  466. Clot2.MeshId = "rbxassetid://874045262"
  467. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  468. local Clot3 = Instance.new("Weld",Clot)
  469. Clot3.Part0 = ST
  470. Clot3.Part1 = Clot
  471. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  472. local BClot = Instance.new("Part",Stand)
  473. BClot.BrickColor = BrickColor.new("Pastel yellow")
  474. BClot.CanCollide = false
  475. local BClot2 = Instance.new("SpecialMesh",BClot)
  476. BClot2.MeshId = "rbxassetid://874045262"
  477. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  478. local BClot3 = Instance.new("Weld",BClot)
  479. BClot3.Part0 = ST
  480. BClot3.Part1 = BClot
  481. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  482. local Shoulder = Instance.new("Part",Stand)
  483. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  484. Shoulder.CanCollide = false
  485. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  486. Shoulder2.MeshId = "rbxassetid://874040321"
  487. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  488. local Shoulder3 = Instance.new("Weld",Shoulder)
  489. Shoulder3.Part0 = SRA
  490. Shoulder3.Part1 = Shoulder
  491. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  492. local OtShoulder = Instance.new("Part",Stand)
  493. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  494. OtShoulder.CanCollide = false
  495. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  496. OtShoulder2.MeshId = "rbxassetid://874040321"
  497. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  498. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  499. OtShoulder3.Part0 = SLA
  500. OtShoulder3.Part1 = OtShoulder
  501. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  502. local Abs = Instance.new("Part",Stand)
  503. Abs.BrickColor = BrickColor.new("Institutional white")
  504. Abs.CanCollide = false
  505. local Abs2 = Instance.new("SpecialMesh",Abs)
  506. Abs2.MeshId = "rbxassetid://958074736"
  507. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  508. local Abs3 = Instance.new("Weld",Abs)
  509. Abs3.Part0 = ST
  510. Abs3.Part1 = Abs
  511. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  512. Humanoid.Animator.Parent = nil
  513. Character.Animate.Parent = nil
  514. mas = Instance.new("Model",game:GetService("Lighting"))
  515. WeldConstraint0 = Instance.new("WeldConstraint")
  516. WeldConstraint1 = Instance.new("WeldConstraint")
  517. WeldConstraint2 = Instance.new("WeldConstraint")
  518. WeldConstraint3 = Instance.new("WeldConstraint")
  519. WeldConstraint4 = Instance.new("WeldConstraint")
  520. WeldConstraint5 = Instance.new("WeldConstraint")
  521. WeldConstraint6 = Instance.new("WeldConstraint")
  522. WeldConstraint7 = Instance.new("WeldConstraint")
  523. WeldConstraint8 = Instance.new("WeldConstraint")
  524. WeldConstraint9 = Instance.new("WeldConstraint")
  525. WeldConstraint10 = Instance.new("WeldConstraint")
  526. WeldConstraint11 = Instance.new("WeldConstraint")
  527. WeldConstraint12 = Instance.new("WeldConstraint")
  528. WeldConstraint13 = Instance.new("WeldConstraint")
  529. Part14 = Instance.new("Part")
  530. Part15 = Instance.new("Part")
  531. WeldConstraint16 = Instance.new("WeldConstraint")
  532. WeldConstraint17 = Instance.new("WeldConstraint")
  533. WeldConstraint18 = Instance.new("WeldConstraint")
  534. WeldConstraint19 = Instance.new("WeldConstraint")
  535. WeldConstraint20 = Instance.new("WeldConstraint")
  536. WeldConstraint21 = Instance.new("WeldConstraint")
  537. WeldConstraint22 = Instance.new("WeldConstraint")
  538. WeldConstraint23 = Instance.new("WeldConstraint")
  539. WeldConstraint24 = Instance.new("WeldConstraint")
  540. WeldConstraint25 = Instance.new("WeldConstraint")
  541. WeldConstraint26 = Instance.new("WeldConstraint")
  542. WeldConstraint27 = Instance.new("WeldConstraint")
  543. WeldConstraint28 = Instance.new("WeldConstraint")
  544. WeldConstraint29 = Instance.new("WeldConstraint")
  545. Part30 = Instance.new("Part")
  546. Part31 = Instance.new("Part")
  547. Part32 = Instance.new("Part")
  548. Part33 = Instance.new("Part")
  549. Part34 = Instance.new("Part")
  550. Part35 = Instance.new("Part")
  551. Part36 = Instance.new("Part")
  552. Part37 = Instance.new("Part")
  553. Part38 = Instance.new("Part")
  554. Part39 = Instance.new("Part")
  555. Part40 = Instance.new("Part")
  556. Part41 = Instance.new("Part")
  557. Part42 = Instance.new("Part")
  558. WeldConstraint20.Parent = Part15
  559. WeldConstraint20.Part0 = Part15
  560. WeldConstraint20.Part1 = Part33
  561. WeldConstraint22.Parent = Part15
  562. WeldConstraint22.Part0 = Part15
  563. WeldConstraint22.Part1 = Part35
  564. WeldConstraint21.Parent = Part15
  565. WeldConstraint21.Part0 = Part15
  566. WeldConstraint21.Part1 = Part34
  567. WeldConstraint23.Parent = Part15
  568. WeldConstraint23.Part0 = Part15
  569. WeldConstraint23.Part1 = Part36
  570. WeldConstraint24.Parent = Part15
  571. WeldConstraint24.Part0 = Part15
  572. WeldConstraint24.Part1 = Part37
  573. WeldConstraint25.Parent = Part15
  574. WeldConstraint25.Part0 = Part15
  575. WeldConstraint25.Part1 = Part38
  576. WeldConstraint26.Parent = Part15
  577. WeldConstraint26.Part0 = Part15
  578. WeldConstraint26.Part1 = Part39
  579. WeldConstraint27.Parent = Part15
  580. WeldConstraint27.Part0 = Part15
  581. WeldConstraint27.Part1 = Part40
  582. WeldConstraint29.Parent = Part15
  583. WeldConstraint29.Part0 = Part15
  584. WeldConstraint29.Part1 = Part42
  585. WeldConstraint28.Parent = Part15
  586. WeldConstraint28.Part0 = Part15
  587. WeldConstraint28.Part1 = Part41
  588. WeldConstraint16.Parent = Part15
  589. WeldConstraint16.Part0 = Part15
  590. WeldConstraint16.Part1 = Part14
  591. WeldConstraint17.Parent = Part15
  592. WeldConstraint17.Part0 = Part15
  593. WeldConstraint17.Part1 = Part30
  594. WeldConstraint18.Parent = Part15
  595. WeldConstraint18.Part0 = Part15
  596. WeldConstraint18.Part1 = Part31
  597. WeldConstraint19.Parent = Part15
  598. WeldConstraint19.Part0 = Part15
  599. WeldConstraint19.Part1 = Part32
  600. Part14.Name = "Glove"
  601. Part14.Parent = mas
  602. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  603. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  604. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  605. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  606. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  607. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  608. Part14.BottomSurface = Enum.SurfaceType.Smooth
  609. Part14.BrickColor = BrickColor.new("Pastel yellow")
  610. Part14.CanCollide = false
  611. Part14.Material = Enum.Material.SmoothPlastic
  612. Part14.TopSurface = Enum.SurfaceType.Smooth
  613. Part14.brickColor = BrickColor.new("Pastel yellow")
  614. Part15.Name = "LeftHandle"
  615. Part15.Parent = mas
  616. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  617. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  618. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  619. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  620. Part15.Color = Color3.new(1, 1, 0)
  621. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  622. Part15.BottomSurface = Enum.SurfaceType.Smooth
  623. Part15.BrickColor = BrickColor.new("New Yeller")
  624. Part15.CanCollide = false
  625. Part15.Material = Enum.Material.SmoothPlastic
  626. Part15.TopSurface = Enum.SurfaceType.Smooth
  627. Part15.brickColor = BrickColor.new("New Yeller")
  628. Part15.Shape = Enum.PartType.Ball
  629. WeldConstraint16.Parent = Part15
  630. WeldConstraint16.Part0 = Part15
  631. WeldConstraint16.Part1 = Part14
  632. WeldConstraint17.Parent = Part15
  633. WeldConstraint17.Part0 = Part15
  634. WeldConstraint17.Part1 = Part30
  635. WeldConstraint18.Parent = Part15
  636. WeldConstraint18.Part0 = Part15
  637. WeldConstraint18.Part1 = Part31
  638. WeldConstraint19.Parent = Part15
  639. WeldConstraint19.Part0 = Part15
  640. WeldConstraint19.Part1 = Part32
  641. WeldConstraint20.Parent = Part15
  642. WeldConstraint20.Part0 = Part15
  643. WeldConstraint20.Part1 = Part33
  644. WeldConstraint21.Parent = Part15
  645. WeldConstraint21.Part0 = Part15
  646. WeldConstraint21.Part1 = Part34
  647. WeldConstraint22.Parent = Part15
  648. WeldConstraint22.Part0 = Part15
  649. WeldConstraint22.Part1 = Part35
  650. WeldConstraint23.Parent = Part15
  651. WeldConstraint23.Part0 = Part15
  652. WeldConstraint23.Part1 = Part36
  653. WeldConstraint24.Parent = Part15
  654. WeldConstraint24.Part0 = Part15
  655. WeldConstraint24.Part1 = Part37
  656. WeldConstraint25.Parent = Part15
  657. WeldConstraint25.Part0 = Part15
  658. WeldConstraint25.Part1 = Part38
  659. WeldConstraint26.Parent = Part15
  660. WeldConstraint26.Part0 = Part15
  661. WeldConstraint26.Part1 = Part39
  662. WeldConstraint27.Parent = Part15
  663. WeldConstraint27.Part0 = Part15
  664. WeldConstraint27.Part1 = Part40
  665. WeldConstraint28.Parent = Part15
  666. WeldConstraint28.Part0 = Part15
  667. WeldConstraint28.Part1 = Part41
  668. WeldConstraint29.Parent = Part15
  669. WeldConstraint29.Part0 = Part15
  670. WeldConstraint29.Part1 = Part42
  671. Part30.Parent = mas
  672. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  673. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  674. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  675. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  676. Part30.Color = Color3.new(1, 1, 0)
  677. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  678. Part30.BottomSurface = Enum.SurfaceType.Smooth
  679. Part30.BrickColor = BrickColor.new("New Yeller")
  680. Part30.CanCollide = false
  681. Part30.Material = Enum.Material.SmoothPlastic
  682. Part30.TopSurface = Enum.SurfaceType.Smooth
  683. Part30.brickColor = BrickColor.new("New Yeller")
  684. Part30.Shape = Enum.PartType.Ball
  685. Part31.Parent = mas
  686. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  687. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  688. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  689. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  690. Part31.Color = Color3.new(1, 1, 0)
  691. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  692. Part31.BottomSurface = Enum.SurfaceType.Smooth
  693. Part31.BrickColor = BrickColor.new("New Yeller")
  694. Part31.CanCollide = false
  695. Part31.Material = Enum.Material.SmoothPlastic
  696. Part31.TopSurface = Enum.SurfaceType.Smooth
  697. Part31.brickColor = BrickColor.new("New Yeller")
  698. Part31.Shape = Enum.PartType.Ball
  699. Part32.Parent = mas
  700. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  701. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  702. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  703. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  704. Part32.Color = Color3.new(1, 1, 0)
  705. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  706. Part32.BottomSurface = Enum.SurfaceType.Smooth
  707. Part32.BrickColor = BrickColor.new("New Yeller")
  708. Part32.CanCollide = false
  709. Part32.Material = Enum.Material.SmoothPlastic
  710. Part32.TopSurface = Enum.SurfaceType.Smooth
  711. Part32.brickColor = BrickColor.new("New Yeller")
  712. Part32.Shape = Enum.PartType.Ball
  713. Part33.Parent = mas
  714. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  715. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  716. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  717. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  718. Part33.Color = Color3.new(1, 1, 0)
  719. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  720. Part33.BottomSurface = Enum.SurfaceType.Smooth
  721. Part33.BrickColor = BrickColor.new("New Yeller")
  722. Part33.CanCollide = false
  723. Part33.Material = Enum.Material.SmoothPlastic
  724. Part33.TopSurface = Enum.SurfaceType.Smooth
  725. Part33.brickColor = BrickColor.new("New Yeller")
  726. Part33.Shape = Enum.PartType.Ball
  727. Part34.Parent = mas
  728. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  729. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  730. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  731. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  732. Part34.Color = Color3.new(1, 1, 0)
  733. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  734. Part34.BottomSurface = Enum.SurfaceType.Smooth
  735. Part34.BrickColor = BrickColor.new("New Yeller")
  736. Part34.CanCollide = false
  737. Part34.Material = Enum.Material.SmoothPlastic
  738. Part34.TopSurface = Enum.SurfaceType.Smooth
  739. Part34.brickColor = BrickColor.new("New Yeller")
  740. Part34.Shape = Enum.PartType.Ball
  741. Part35.Parent = mas
  742. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  743. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  744. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  745. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  746. Part35.Color = Color3.new(1, 1, 0)
  747. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  748. Part35.BottomSurface = Enum.SurfaceType.Smooth
  749. Part35.BrickColor = BrickColor.new("New Yeller")
  750. Part35.CanCollide = false
  751. Part35.Material = Enum.Material.SmoothPlastic
  752. Part35.TopSurface = Enum.SurfaceType.Smooth
  753. Part35.brickColor = BrickColor.new("New Yeller")
  754. Part35.Shape = Enum.PartType.Ball
  755. Part36.Parent = mas
  756. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  757. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  758. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  759. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  760. Part36.Color = Color3.new(1, 1, 0)
  761. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  762. Part36.BottomSurface = Enum.SurfaceType.Smooth
  763. Part36.BrickColor = BrickColor.new("New Yeller")
  764. Part36.CanCollide = false
  765. Part36.Material = Enum.Material.SmoothPlastic
  766. Part36.TopSurface = Enum.SurfaceType.Smooth
  767. Part36.brickColor = BrickColor.new("New Yeller")
  768. Part36.Shape = Enum.PartType.Ball
  769. Part37.Parent = mas
  770. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  771. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  772. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  773. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  774. Part37.Color = Color3.new(1, 1, 0)
  775. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  776. Part37.BottomSurface = Enum.SurfaceType.Smooth
  777. Part37.BrickColor = BrickColor.new("New Yeller")
  778. Part37.CanCollide = false
  779. Part37.Material = Enum.Material.SmoothPlastic
  780. Part37.TopSurface = Enum.SurfaceType.Smooth
  781. Part37.brickColor = BrickColor.new("New Yeller")
  782. Part37.Shape = Enum.PartType.Ball
  783. Part38.Parent = mas
  784. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  785. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  786. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  787. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  788. Part38.Color = Color3.new(1, 1, 0)
  789. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  790. Part38.BottomSurface = Enum.SurfaceType.Smooth
  791. Part38.BrickColor = BrickColor.new("New Yeller")
  792. Part38.CanCollide = false
  793. Part38.Material = Enum.Material.SmoothPlastic
  794. Part38.TopSurface = Enum.SurfaceType.Smooth
  795. Part38.brickColor = BrickColor.new("New Yeller")
  796. Part38.Shape = Enum.PartType.Ball
  797. Part39.Parent = mas
  798. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  799. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  800. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  801. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  802. Part39.Color = Color3.new(1, 1, 0)
  803. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  804. Part39.BottomSurface = Enum.SurfaceType.Smooth
  805. Part39.BrickColor = BrickColor.new("New Yeller")
  806. Part39.CanCollide = false
  807. Part39.Material = Enum.Material.SmoothPlastic
  808. Part39.TopSurface = Enum.SurfaceType.Smooth
  809. Part39.brickColor = BrickColor.new("New Yeller")
  810. Part39.Shape = Enum.PartType.Ball
  811. Part40.Parent = mas
  812. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  813. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  814. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  815. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  816. Part40.Color = Color3.new(1, 1, 0)
  817. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  818. Part40.BottomSurface = Enum.SurfaceType.Smooth
  819. Part40.BrickColor = BrickColor.new("New Yeller")
  820. Part40.CanCollide = false
  821. Part40.Material = Enum.Material.SmoothPlastic
  822. Part40.TopSurface = Enum.SurfaceType.Smooth
  823. Part40.brickColor = BrickColor.new("New Yeller")
  824. Part41.Parent = mas
  825. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  826. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  827. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  828. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  829. Part41.Color = Color3.new(1, 1, 0)
  830. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  831. Part41.BottomSurface = Enum.SurfaceType.Smooth
  832. Part41.BrickColor = BrickColor.new("New Yeller")
  833. Part41.CanCollide = false
  834. Part41.Material = Enum.Material.SmoothPlastic
  835. Part41.TopSurface = Enum.SurfaceType.Smooth
  836. Part41.brickColor = BrickColor.new("New Yeller")
  837. Part42.Parent = mas
  838. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  839. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  840. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  841. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  842. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  843. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  844. Part42.BottomSurface = Enum.SurfaceType.Smooth
  845. Part42.BrickColor = BrickColor.new("Institutional white")
  846. Part42.CanCollide = false
  847. Part42.Material = Enum.Material.SmoothPlastic
  848. Part42.TopSurface = Enum.SurfaceType.Smooth
  849. Part42.brickColor = BrickColor.new("Institutional white")
  850. for i,v in pairs(mas:GetChildren()) do
  851. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  852. pcall(function() v:MakeJoints() end)
  853. end
  854. local Wld = Instance.new("Weld",Part15)
  855. Wld.Part0 = SLA
  856. Wld.Part1 = Part15
  857. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  858. mas2 = Instance.new("Model",game:GetService("Lighting"))
  859. WeldConstraint0 = Instance.new("WeldConstraint")
  860. WeldConstraint1 = Instance.new("WeldConstraint")
  861. WeldConstraint2 = Instance.new("WeldConstraint")
  862. WeldConstraint3 = Instance.new("WeldConstraint")
  863. WeldConstraint4 = Instance.new("WeldConstraint")
  864. WeldConstraint5 = Instance.new("WeldConstraint")
  865. WeldConstraint6 = Instance.new("WeldConstraint")
  866. WeldConstraint7 = Instance.new("WeldConstraint")
  867. WeldConstraint8 = Instance.new("WeldConstraint")
  868. WeldConstraint9 = Instance.new("WeldConstraint")
  869. WeldConstraint10 = Instance.new("WeldConstraint")
  870. WeldConstraint11 = Instance.new("WeldConstraint")
  871. WeldConstraint12 = Instance.new("WeldConstraint")
  872. WeldConstraint13 = Instance.new("WeldConstraint")
  873. Part14 = Instance.new("Part")
  874. Part15 = Instance.new("Part")
  875. WeldConstraint16 = Instance.new("WeldConstraint")
  876. WeldConstraint17 = Instance.new("WeldConstraint")
  877. WeldConstraint18 = Instance.new("WeldConstraint")
  878. WeldConstraint19 = Instance.new("WeldConstraint")
  879. WeldConstraint20 = Instance.new("WeldConstraint")
  880. WeldConstraint21 = Instance.new("WeldConstraint")
  881. WeldConstraint22 = Instance.new("WeldConstraint")
  882. WeldConstraint23 = Instance.new("WeldConstraint")
  883. WeldConstraint24 = Instance.new("WeldConstraint")
  884. WeldConstraint25 = Instance.new("WeldConstraint")
  885. WeldConstraint26 = Instance.new("WeldConstraint")
  886. WeldConstraint27 = Instance.new("WeldConstraint")
  887. WeldConstraint28 = Instance.new("WeldConstraint")
  888. WeldConstraint29 = Instance.new("WeldConstraint")
  889. Part30 = Instance.new("Part")
  890. Part31 = Instance.new("Part")
  891. Part32 = Instance.new("Part")
  892. Part33 = Instance.new("Part")
  893. Part34 = Instance.new("Part")
  894. Part35 = Instance.new("Part")
  895. Part36 = Instance.new("Part")
  896. Part37 = Instance.new("Part")
  897. Part38 = Instance.new("Part")
  898. Part39 = Instance.new("Part")
  899. Part40 = Instance.new("Part")
  900. Part41 = Instance.new("Part")
  901. Part42 = Instance.new("Part")
  902. WeldConstraint20.Parent = Part15
  903. WeldConstraint20.Part0 = Part15
  904. WeldConstraint20.Part1 = Part33
  905. WeldConstraint22.Parent = Part15
  906. WeldConstraint22.Part0 = Part15
  907. WeldConstraint22.Part1 = Part35
  908. WeldConstraint21.Parent = Part15
  909. WeldConstraint21.Part0 = Part15
  910. WeldConstraint21.Part1 = Part34
  911. WeldConstraint23.Parent = Part15
  912. WeldConstraint23.Part0 = Part15
  913. WeldConstraint23.Part1 = Part36
  914. WeldConstraint24.Parent = Part15
  915. WeldConstraint24.Part0 = Part15
  916. WeldConstraint24.Part1 = Part37
  917. WeldConstraint25.Parent = Part15
  918. WeldConstraint25.Part0 = Part15
  919. WeldConstraint25.Part1 = Part38
  920. WeldConstraint26.Parent = Part15
  921. WeldConstraint26.Part0 = Part15
  922. WeldConstraint26.Part1 = Part39
  923. WeldConstraint27.Parent = Part15
  924. WeldConstraint27.Part0 = Part15
  925. WeldConstraint27.Part1 = Part40
  926. WeldConstraint29.Parent = Part15
  927. WeldConstraint29.Part0 = Part15
  928. WeldConstraint29.Part1 = Part42
  929. WeldConstraint28.Parent = Part15
  930. WeldConstraint28.Part0 = Part15
  931. WeldConstraint28.Part1 = Part41
  932. WeldConstraint16.Parent = Part15
  933. WeldConstraint16.Part0 = Part15
  934. WeldConstraint16.Part1 = Part14
  935. WeldConstraint17.Parent = Part15
  936. WeldConstraint17.Part0 = Part15
  937. WeldConstraint17.Part1 = Part30
  938. WeldConstraint18.Parent = Part15
  939. WeldConstraint18.Part0 = Part15
  940. WeldConstraint18.Part1 = Part31
  941. WeldConstraint19.Parent = Part15
  942. WeldConstraint19.Part0 = Part15
  943. WeldConstraint19.Part1 = Part32
  944. Part14.Name = "Glove"
  945. Part14.Parent = mas2
  946. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  947. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  948. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  949. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  950. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  951. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  952. Part14.BottomSurface = Enum.SurfaceType.Smooth
  953. Part14.BrickColor = BrickColor.new("Pastel yellow")
  954. Part14.CanCollide = false
  955. Part14.Material = Enum.Material.SmoothPlastic
  956. Part14.TopSurface = Enum.SurfaceType.Smooth
  957. Part14.brickColor = BrickColor.new("Pastel yellow")
  958. Part15.Name = "LeftHandle"
  959. Part15.Parent = mas2
  960. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  961. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  962. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  963. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  964. Part15.Color = Color3.new(1, 1, 0)
  965. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  966. Part15.BottomSurface = Enum.SurfaceType.Smooth
  967. Part15.BrickColor = BrickColor.new("New Yeller")
  968. Part15.CanCollide = false
  969. Part15.Material = Enum.Material.SmoothPlastic
  970. Part15.TopSurface = Enum.SurfaceType.Smooth
  971. Part15.brickColor = BrickColor.new("New Yeller")
  972. Part15.Shape = Enum.PartType.Ball
  973. WeldConstraint16.Parent = Part15
  974. WeldConstraint16.Part0 = Part15
  975. WeldConstraint16.Part1 = Part14
  976. WeldConstraint17.Parent = Part15
  977. WeldConstraint17.Part0 = Part15
  978. WeldConstraint17.Part1 = Part30
  979. WeldConstraint18.Parent = Part15
  980. WeldConstraint18.Part0 = Part15
  981. WeldConstraint18.Part1 = Part31
  982. WeldConstraint19.Parent = Part15
  983. WeldConstraint19.Part0 = Part15
  984. WeldConstraint19.Part1 = Part32
  985. WeldConstraint20.Parent = Part15
  986. WeldConstraint20.Part0 = Part15
  987. WeldConstraint20.Part1 = Part33
  988. WeldConstraint21.Parent = Part15
  989. WeldConstraint21.Part0 = Part15
  990. WeldConstraint21.Part1 = Part34
  991. WeldConstraint22.Parent = Part15
  992. WeldConstraint22.Part0 = Part15
  993. WeldConstraint22.Part1 = Part35
  994. WeldConstraint23.Parent = Part15
  995. WeldConstraint23.Part0 = Part15
  996. WeldConstraint23.Part1 = Part36
  997. WeldConstraint24.Parent = Part15
  998. WeldConstraint24.Part0 = Part15
  999. WeldConstraint24.Part1 = Part37
  1000. WeldConstraint25.Parent = Part15
  1001. WeldConstraint25.Part0 = Part15
  1002. WeldConstraint25.Part1 = Part38
  1003. WeldConstraint26.Parent = Part15
  1004. WeldConstraint26.Part0 = Part15
  1005. WeldConstraint26.Part1 = Part39
  1006. WeldConstraint27.Parent = Part15
  1007. WeldConstraint27.Part0 = Part15
  1008. WeldConstraint27.Part1 = Part40
  1009. WeldConstraint28.Parent = Part15
  1010. WeldConstraint28.Part0 = Part15
  1011. WeldConstraint28.Part1 = Part41
  1012. WeldConstraint29.Parent = Part15
  1013. WeldConstraint29.Part0 = Part15
  1014. WeldConstraint29.Part1 = Part42
  1015. Part30.Parent = mas2
  1016. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1017. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  1018. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  1019. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  1020. Part30.Color = Color3.new(1, 1, 0)
  1021. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1022. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1023. Part30.BrickColor = BrickColor.new("New Yeller")
  1024. Part30.CanCollide = false
  1025. Part30.Material = Enum.Material.SmoothPlastic
  1026. Part30.TopSurface = Enum.SurfaceType.Smooth
  1027. Part30.brickColor = BrickColor.new("New Yeller")
  1028. Part30.Shape = Enum.PartType.Ball
  1029. Part31.Parent = mas2
  1030. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1031. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  1032. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  1033. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  1034. Part31.Color = Color3.new(1, 1, 0)
  1035. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1036. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1037. Part31.BrickColor = BrickColor.new("New Yeller")
  1038. Part31.CanCollide = false
  1039. Part31.Material = Enum.Material.SmoothPlastic
  1040. Part31.TopSurface = Enum.SurfaceType.Smooth
  1041. Part31.brickColor = BrickColor.new("New Yeller")
  1042. Part31.Shape = Enum.PartType.Ball
  1043. Part32.Parent = mas2
  1044. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1045. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  1046. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  1047. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  1048. Part32.Color = Color3.new(1, 1, 0)
  1049. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1050. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1051. Part32.BrickColor = BrickColor.new("New Yeller")
  1052. Part32.CanCollide = false
  1053. Part32.Material = Enum.Material.SmoothPlastic
  1054. Part32.TopSurface = Enum.SurfaceType.Smooth
  1055. Part32.brickColor = BrickColor.new("New Yeller")
  1056. Part32.Shape = Enum.PartType.Ball
  1057. Part33.Parent = mas2
  1058. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1059. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  1060. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  1061. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  1062. Part33.Color = Color3.new(1, 1, 0)
  1063. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1064. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1065. Part33.BrickColor = BrickColor.new("New Yeller")
  1066. Part33.CanCollide = false
  1067. Part33.Material = Enum.Material.SmoothPlastic
  1068. Part33.TopSurface = Enum.SurfaceType.Smooth
  1069. Part33.brickColor = BrickColor.new("New Yeller")
  1070. Part33.Shape = Enum.PartType.Ball
  1071. Part34.Parent = mas2
  1072. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1073. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  1074. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  1075. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  1076. Part34.Color = Color3.new(1, 1, 0)
  1077. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1078. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1079. Part34.BrickColor = BrickColor.new("New Yeller")
  1080. Part34.CanCollide = false
  1081. Part34.Material = Enum.Material.SmoothPlastic
  1082. Part34.TopSurface = Enum.SurfaceType.Smooth
  1083. Part34.brickColor = BrickColor.new("New Yeller")
  1084. Part34.Shape = Enum.PartType.Ball
  1085. Part35.Parent = mas2
  1086. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1087. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  1088. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  1089. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  1090. Part35.Color = Color3.new(1, 1, 0)
  1091. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1092. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1093. Part35.BrickColor = BrickColor.new("New Yeller")
  1094. Part35.CanCollide = false
  1095. Part35.Material = Enum.Material.SmoothPlastic
  1096. Part35.TopSurface = Enum.SurfaceType.Smooth
  1097. Part35.brickColor = BrickColor.new("New Yeller")
  1098. Part35.Shape = Enum.PartType.Ball
  1099. Part36.Parent = mas2
  1100. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1101. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  1102. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  1103. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  1104. Part36.Color = Color3.new(1, 1, 0)
  1105. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1106. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1107. Part36.BrickColor = BrickColor.new("New Yeller")
  1108. Part36.CanCollide = false
  1109. Part36.Material = Enum.Material.SmoothPlastic
  1110. Part36.TopSurface = Enum.SurfaceType.Smooth
  1111. Part36.brickColor = BrickColor.new("New Yeller")
  1112. Part36.Shape = Enum.PartType.Ball
  1113. Part37.Parent = mas2
  1114. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1115. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  1116. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  1117. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  1118. Part37.Color = Color3.new(1, 1, 0)
  1119. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1120. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1121. Part37.BrickColor = BrickColor.new("New Yeller")
  1122. Part37.CanCollide = false
  1123. Part37.Material = Enum.Material.SmoothPlastic
  1124. Part37.TopSurface = Enum.SurfaceType.Smooth
  1125. Part37.brickColor = BrickColor.new("New Yeller")
  1126. Part37.Shape = Enum.PartType.Ball
  1127. Part38.Parent = mas2
  1128. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1129. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  1130. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  1131. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  1132. Part38.Color = Color3.new(1, 1, 0)
  1133. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1134. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1135. Part38.BrickColor = BrickColor.new("New Yeller")
  1136. Part38.CanCollide = false
  1137. Part38.Material = Enum.Material.SmoothPlastic
  1138. Part38.TopSurface = Enum.SurfaceType.Smooth
  1139. Part38.brickColor = BrickColor.new("New Yeller")
  1140. Part38.Shape = Enum.PartType.Ball
  1141. Part39.Parent = mas2
  1142. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1143. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  1144. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  1145. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  1146. Part39.Color = Color3.new(1, 1, 0)
  1147. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1148. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1149. Part39.BrickColor = BrickColor.new("New Yeller")
  1150. Part39.CanCollide = false
  1151. Part39.Material = Enum.Material.SmoothPlastic
  1152. Part39.TopSurface = Enum.SurfaceType.Smooth
  1153. Part39.brickColor = BrickColor.new("New Yeller")
  1154. Part39.Shape = Enum.PartType.Ball
  1155. Part40.Parent = mas2
  1156. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1157. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1158. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1159. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1160. Part40.Color = Color3.new(1, 1, 0)
  1161. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1162. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1163. Part40.BrickColor = BrickColor.new("New Yeller")
  1164. Part40.CanCollide = false
  1165. Part40.Material = Enum.Material.SmoothPlastic
  1166. Part40.TopSurface = Enum.SurfaceType.Smooth
  1167. Part40.brickColor = BrickColor.new("New Yeller")
  1168. Part41.Parent = mas2
  1169. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1170. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1171. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1172. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1173. Part41.Color = Color3.new(1, 1, 0)
  1174. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1175. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1176. Part41.BrickColor = BrickColor.new("New Yeller")
  1177. Part41.CanCollide = false
  1178. Part41.Material = Enum.Material.SmoothPlastic
  1179. Part41.TopSurface = Enum.SurfaceType.Smooth
  1180. Part41.brickColor = BrickColor.new("New Yeller")
  1181. Part42.Parent = mas2
  1182. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1183. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1184. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1185. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1186. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1187. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1188. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1189. Part42.BrickColor = BrickColor.new("Institutional white")
  1190. Part42.CanCollide = false
  1191. Part42.Material = Enum.Material.SmoothPlastic
  1192. Part42.TopSurface = Enum.SurfaceType.Smooth
  1193. Part42.brickColor = BrickColor.new("Institutional white")
  1194. for i,v in pairs(mas2:GetChildren()) do
  1195. v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1196. pcall(function() v:MakeJoints() end)
  1197. end
  1198. local Wld = Instance.new("Weld",Part15)
  1199. Wld.Part0 = SRA
  1200. Wld.Part1 = Part15
  1201. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1202. for i,v in pairs(mas:children()) do
  1203. if v:IsA("Part") then
  1204. v.Transparency = 1
  1205. end
  1206. end
  1207. for i,v in pairs(Character.Stand:children()) do
  1208. if v:IsA("Part") then
  1209. v.Transparency = 1
  1210. Face.Transparency = 1
  1211. end
  1212. end
  1213. local newMotor = function(part0, part1, c0, c1)
  1214. local w = Create('Motor'){
  1215. Parent = part0,
  1216. Part0 = part0,
  1217. Part1 = part1,
  1218. C0 = c0,
  1219. C1 = c1,
  1220. }
  1221. return w
  1222. end
  1223. function clerp(a, b, t)
  1224. return a:lerp(b, t)
  1225. end
  1226.  
  1227. coroutine.resume(coroutine.create(function()
  1228. while true do
  1229. Humanoid.Health = Humanoid.Health + 1.7
  1230. game:GetService("RunService").RenderStepped:wait()
  1231. end
  1232. end))
  1233. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1234. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1235.  
  1236. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1237. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1238. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1239. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1240. RootJoint.C1 = CFrame.new(0, 0, 0)
  1241. RootJoint.C0 = CFrame.new(0, 0, 0)
  1242. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1243. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1244.  
  1245. local rarmc1 = RW.C1
  1246. local larmc1 = LW.C1
  1247. local rlegc1 = RH.C1
  1248. local llegc1 = LH.C1
  1249.  
  1250. local resetc1 = false
  1251.  
  1252. function PlayAnimationFromTable(table, speed, bool)
  1253. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1254. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1255. RW.C0 = clerp(RW.C0, table[3], speed)
  1256. LW.C0 = clerp(LW.C0, table[4], speed)
  1257. RH.C0 = clerp(RH.C0, table[5], speed)
  1258. LH.C0 = clerp(LH.C0, table[6], speed)
  1259. if bool == true then
  1260. if resetc1 == false then
  1261. resetc1 = true
  1262. RootJoint.C1 = RootJoint.C1
  1263. Torso.Neck.C1 = Torso.Neck.C1
  1264. RW.C1 = rarmc1
  1265. LW.C1 = larmc1
  1266. RH.C1 = rlegc1
  1267. LH.C1 = llegc1
  1268. end
  1269. end
  1270. end
  1271.  
  1272. ArtificialHB = Create("BindableEvent", script){
  1273. Parent = script,
  1274. Name = "Heartbeat",
  1275. }
  1276.  
  1277. script:WaitForChild("Heartbeat")
  1278.  
  1279. frame = 1 / 30
  1280. tf = 0
  1281. allowframeloss = false
  1282. tossremainder = false
  1283. lastframe = tick()
  1284. script.Heartbeat:Fire()
  1285.  
  1286. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1287. tf = tf + s
  1288. if tf >= frame then
  1289. if allowframeloss then
  1290. script.Heartbeat:Fire()
  1291. lastframe = tick()
  1292. else
  1293. for i = 1, math.floor(tf / frame) do
  1294. script.Heartbeat:Fire()
  1295. end
  1296. lastframe = tick()
  1297. end
  1298. if tossremainder then
  1299. tf = 0
  1300. else
  1301. tf = tf - frame * math.floor(tf / frame)
  1302. end
  1303. end
  1304. end)
  1305.  
  1306. function swait(num)
  1307. if num == 0 or num == nil then
  1308. ArtificialHB.Event:wait()
  1309. else
  1310. for i = 0, num do
  1311. ArtificialHB.Event:wait()
  1312. end
  1313. end
  1314. end
  1315.  
  1316.  
  1317.  
  1318. Mouse.KeyDown:connect(function(key)
  1319. if key == "q" then
  1320. if Change == false then
  1321. Stand()
  1322. Change = true
  1323. elseif Change == true then
  1324. UnStand()
  1325. Change = false
  1326. end
  1327. end
  1328. end)
  1329.  
  1330.  
  1331. function Stand()
  1332. if D == false then
  1333. D = true
  1334. Pause = true
  1335. for i = 0,0.1,0.1 do
  1336. swait()
  1337. PlayAnimationFromTable({
  1338. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1339. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1340. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1341. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1342. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1343. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1344. }, .5, false)
  1345. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1346. end
  1347. coroutine.resume(coroutine.create(function()
  1348. for i = 0,1.2,0.1 do
  1349. swait()
  1350. PlayAnimationFromTable({
  1351. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1352. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1353. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1354. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1355. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1356. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1357. }, .5, false)
  1358. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1359. end
  1360. Pause = false
  1361. end))
  1362. local Sound = Instance.new("Sound",ST)
  1363. Sound.Pitch = 1
  1364. Sound.Volume = 121
  1365. Sound.Looped = false
  1366. Sound.SoundId = "rbxassetid://463010917"
  1367. Sound:play()
  1368. coroutine.resume(coroutine.create(function()
  1369. for i,v in pairs(mas:children()) do
  1370. if v:IsA("Part") then
  1371. coroutine.resume(coroutine.create(function()
  1372. v.Transparency = v.Transparency - 0.1
  1373. game:GetService("RunService").RenderStepped:wait()
  1374. end))
  1375. v.Transparency = 1
  1376. end
  1377. end
  1378. end))
  1379. for i,v in pairs(Character.Stand:children()) do
  1380. if v:IsA("Part") then
  1381. coroutine.resume(coroutine.create(function()
  1382. for i = 1,11 do
  1383. v.Transparency = v.Transparency - 0.1
  1384. Face.Transparency = Face.Transparency - 0.1
  1385. game:GetService("RunService").RenderStepped:wait()
  1386. end
  1387. FlA.Enabled = true
  1388. FlA1.Enabled = true
  1389. FlA2.Enabled = true
  1390. FlA3.Enabled = true
  1391. FlA4.Enabled = true
  1392. FlA5.Enabled = true
  1393. ZZA.Enabled = true
  1394. ZZA1.Enabled = true
  1395. ZZA2.Enabled = true
  1396. ZZA3.Enabled = true
  1397. ZZA4.Enabled = true
  1398. ZZA5.Enabled = true
  1399. end))
  1400. end
  1401. end
  1402. ZZZ = Mouse.KeyDown:connect(function(key)
  1403. if key == "t" then
  1404. Blast()
  1405. end
  1406. if key == "r" then
  1407. StrongOra()
  1408. end
  1409. if key == "e" then
  1410. OHOra()
  1411. end
  1412. if key == "f" then
  1413. TimeStop()
  1414. end
  1415. if key == "z" then
  1416. Jump()
  1417. end
  1418. end)
  1419. ZZZ1 = Mouse.KeyUp:connect(function(key)
  1420. if key == "e" then
  1421. Stop()
  1422. end
  1423. end)
  1424. wait(0.5)
  1425. D = false
  1426. end
  1427. end
  1428.  
  1429. function Blast()
  1430. if D == false then
  1431. D = true
  1432. Pause = true
  1433. for i = 0,1.2,0.1 do
  1434. swait()
  1435. PlayAnimationFromTable({
  1436. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1437. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1438. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1439. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1440. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1441. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1442. }, .5, false)
  1443. SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1444. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1445. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1446. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1447. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1448. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1449. end
  1450. coroutine.resume(coroutine.create(function()
  1451. wait(0.7)
  1452. Pause = false
  1453. end))
  1454. local Bl = Instance.new("Part",workspace)
  1455. Bl.CanCollide = false
  1456. Bl.Material = "Neon"
  1457. Bl.Shape = "Ball"
  1458. Bl.Size = Vector3.new(20,20,20)
  1459. Bl.BrickColor = BrickColor.new("New Yeller")
  1460. Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1461. local Fl = Instance.new("BodyVelocity",Bl)
  1462. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1463. Fl.Velocity = RootPart.CFrame.lookVector*160
  1464. local Ring = Instance.new("Part",RootPart)
  1465. Ring.Size = Vector3.new(1,1,1)
  1466. Ring.CanCollide = false
  1467. Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1468. Ring.Anchored = true
  1469. Ring.BrickColor = BrickColor.new("Institutional white")
  1470. Ring.Transparency = 0
  1471. local Ring2 = Instance.new("SpecialMesh",Ring)
  1472. Ring2.MeshId = "rbxassetid://3270017"
  1473. Ring2.Scale = Vector3.new(1,1,0.1)
  1474. coroutine.resume(coroutine.create(function()
  1475. for i = 1,50 do
  1476. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1477. Ring.Transparency = Ring.Transparency + 0.07
  1478. game:GetService("RunService").RenderStepped:wait()
  1479. end
  1480. Ring:remove()
  1481. end))
  1482. Bl.Touched:connect(function(hit)
  1483. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1484. Bl:remove()
  1485. local S = Instance.new("Sound",hit.Parent.Head)
  1486. S.SoundId = "rbxassetid://539294959"
  1487. S.Volume = 1
  1488. S.Looped = false
  1489. S:play()
  1490. hit.Parent.Humanoid:TakeDamage(60)
  1491. hit.Parent.Humanoid.WalkSpeed = 2
  1492. local Ef = Instance.new("Part",workspace)
  1493. Ef.Size = Vector3.new(1,1,1)
  1494. Ef.CanCollide = false
  1495. Ef.Shape = "Ball"
  1496. Ef.Material = "Neon"
  1497. Ef.BrickColor = BrickColor.new("New Yeller")
  1498. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1499. Ef.Anchored = true
  1500. local Ef2 = Instance.new("SpecialMesh",Ef)
  1501. Ef2.MeshType = "Sphere"
  1502. Ef2.Scale = Vector3.new(1,1,1)
  1503. coroutine.resume(coroutine.create(function()
  1504. for i = 1,6 do
  1505. local random = math.random(-4,4)
  1506. local random2 = math.random(-4,4)
  1507. local random3 = math.random(-4,4)
  1508. local Ring = Instance.new("Part",Ef)
  1509. Ring.Size = Vector3.new(1,1,1)
  1510. Ring.CanCollide = false
  1511. Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1512. Ring.Anchored = true
  1513. Ring.BrickColor = BrickColor.new("Institutional white")
  1514. Ring.Transparency = 0
  1515. local Ring2 = Instance.new("SpecialMesh",Ring)
  1516. Ring2.MeshId = "rbxassetid://3270017"
  1517. Ring2.Scale = Vector3.new(1,1,0.1)
  1518. coroutine.resume(coroutine.create(function()
  1519. for i = 1,170 do
  1520. Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1521. Ring.Transparency = Ring.Transparency + 0.01
  1522. game:GetService("RunService").RenderStepped:wait()
  1523. end
  1524. Ring:remove()
  1525. end))
  1526. end
  1527. end))
  1528. for i = 1,170 do
  1529. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1530. Ef.Transparency = Ef.Transparency + 0.01
  1531. game:GetService("RunService").RenderStepped:wait()
  1532. end
  1533. Ef:remove()
  1534. end
  1535. end)
  1536. wait(1.5)
  1537. D = false
  1538. end
  1539. end
  1540.  
  1541. function Jump()
  1542. if DD == false then
  1543. DD = true
  1544. print("ASD")
  1545. local Bod = Instance.new("BodyPosition",RootPart)
  1546. Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1547. Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1548. local Ef = Instance.new("Part",workspace)
  1549. Ef.Size = Vector3.new(1,1,1)
  1550. Ef.CanCollide = false
  1551. Ef.Anchored = true
  1552. Ef.BrickColor = BrickColor.new("New Yeller")
  1553. Ef.Material = "Neon"
  1554. Ef.Shape = "Ball"
  1555. Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1556. coroutine.resume(coroutine.create(function()
  1557. for i = 1,30 do
  1558. Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1559. Ef.Transparency = Ef.Transparency + 0.07
  1560. game:GetService("RunService").RenderStepped:wait()
  1561. end
  1562. Ef:remove()
  1563. end))
  1564. wait(0.1)
  1565. Bod:remove()
  1566. wait(1)
  1567. DD = false
  1568. end
  1569. end
  1570.  
  1571. function TimeStop()
  1572. if DDZ == false then
  1573. DDZ = true
  1574. local S = Instance.new("Sound",ST)
  1575. S.SoundId = "rbxassetid://1631612542"
  1576. S.Pitch = 1.2
  1577. S.Volume = 12312
  1578. S.Looped = false
  1579. S:play()
  1580. local Ef = Instance.new("Part",workspace)
  1581. Ef.Size = Vector3.new(1,1,1)
  1582. Ef.Material = "Neon"
  1583. Ef.BrickColor = BrickColor.new("White")
  1584. Ef.Transparency = 0.4
  1585. Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1586. Ef.Anchored = true
  1587. Ef.CanCollide = false
  1588. Ef.Shape = "Ball"
  1589. local Ef2 = Instance.new("SpecialMesh",Ef)
  1590. Ef2.MeshType = "Sphere"
  1591. Ef2.Scale = Vector3.new(1,1,1)
  1592. coroutine.resume(coroutine.create(function()
  1593. for i = 1,70 do
  1594. Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1595. game:GetService("RunService").RenderStepped:wait()
  1596. end
  1597. for i = 1,70 do
  1598. Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1599. game:GetService("RunService").RenderStepped:wait()
  1600. end
  1601. Ef:remove()
  1602. end))
  1603. local HB = Instance.new("Part",workspace)
  1604. HB.CanCollide = false
  1605. HB.Anchored = true
  1606. HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1607. HB.Size = Vector3.new(300,300,300)
  1608. HB.Transparency = 1
  1609. HB.Touched:connect(function(hit)
  1610. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1611. hit.Parent.Torso.Anchored = true
  1612. hit.Parent.Head.Anchored = true
  1613. hit.Parent["Right Arm"].Anchored = true
  1614. hit.Parent["Left Arm"].Anchored = true
  1615. hit.Parent["Right Leg"].Anchored = true
  1616. hit.Parent["Left Leg"].Anchored = true
  1617. wait(Time)
  1618. hit.Parent.Torso.Anchored = false
  1619. hit.Parent.Head.Anchored = false
  1620. hit.Parent["Right Arm"].Anchored = false
  1621. hit.Parent["Left Arm"].Anchored = false
  1622. hit.Parent["Right Leg"].Anchored = false
  1623. hit.Parent["Left Leg"].Anchored = false
  1624. end
  1625. end)
  1626. wait(32)
  1627. HB:remove()
  1628. DDZ = false
  1629. end
  1630. end
  1631.  
  1632. function StrongOra()
  1633. if D == false then
  1634. D = true
  1635. Pause = true
  1636. local HB = Instance.new("Part",SRA)
  1637. HB.CanCollide = false
  1638. HB.Transparency = 1
  1639. HB.Size = Vector3.new(1,1,1)
  1640. local HB2 = Instance.new("Weld",HB)
  1641. HB2.Part0 = SRA
  1642. HB2.Part1 = HB
  1643. HB2.C0 = CFrame.new(0,0,0)
  1644. HB.Touched:connect(function(hit)
  1645. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1646. HB:remove()
  1647. hit.Parent.Humanoid:TakeDamage(30)
  1648. hit.Parent.Humanoid.PlatformStand = true
  1649. local Ef = Instance.new("Part",workspace)
  1650. Ef.Size = Vector3.new(1,1,1)
  1651. Ef.CanCollide = false
  1652. Ef.Anchored = true
  1653. Ef.Shape = "Ball"
  1654. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1655. Ef.Material = "Neon"
  1656. Ef.BrickColor = BrickColor.new("White")
  1657. local Ef2 = Instance.new("SpecialMesh",Ef)
  1658. Ef2.MeshType = "Sphere"
  1659. Ef2.Scale = Vector3.new(1,1,1)
  1660. coroutine.resume(coroutine.create(function()
  1661. for i = 1,5 do
  1662. local random = math.random(-3,3)
  1663. local random2 = math.random(-3,3)
  1664. local random3 = math.random(-3,3)
  1665. local ZC = Instance.new("Part",workspace)
  1666. ZC.Size = Vector3.new(1,1,1)
  1667. ZC.CanCollide = false
  1668. ZC.Anchored = true
  1669. ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1670. ZC.Shape = "Ball"
  1671. ZC.Material = "Neon"
  1672. ZC.BrickColor = BrickColor.new("New Yeller")
  1673. local ZC2 = Instance.new("SpecialMesh",ZC)
  1674. ZC2.MeshType = "Sphere"
  1675. ZC2.Scale = Vector3.new(1,1,1)
  1676. coroutine.resume(coroutine.create(function()
  1677. for i = 1,100 do
  1678. ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1679. ZC.Transparency = ZC.Transparency + 0.03
  1680. game:GetService("RunService").RenderStepped:wait()
  1681. end
  1682. ZC:remove()
  1683. end))
  1684. end
  1685. end))
  1686. coroutine.resume(coroutine.create(function()
  1687. for i = 1,100 do
  1688. Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1689. Ef.Transparency = Ef.Transparency + 0.03
  1690. game:GetService("RunService").RenderStepped:wait()
  1691. end
  1692. Ef:remove()
  1693. end))
  1694. local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1695. Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1696. Fl.velocity = RootPart.CFrame.lookVector*190
  1697. wait(0.3)
  1698. Fl:remove()
  1699. wait(0.5)
  1700. hit.Parent.Humanoid.PlatformStand = false
  1701. end
  1702. end)
  1703. for i = 0,0.5,0.1 do
  1704. swait()
  1705. PlayAnimationFromTable({
  1706. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1707. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1708. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1709. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1710. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1711. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1712. }, .5, false)
  1713. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1714. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1715. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1716. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1717. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1718. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1719. end
  1720. local Ora = Instance.new("Sound",ST)
  1721. Ora.SoundId = "rbxassetid://271120244"
  1722. Ora.Pitch = 1
  1723. Ora.Looped = false
  1724. Ora.Volume = 12312
  1725. Ora:play()
  1726. for i = 0,0.6,0.1 do
  1727. swait()
  1728. PlayAnimationFromTable({
  1729. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1730. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1731. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1732. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1733. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1734. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1735. }, .5, false)
  1736. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1737. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1738. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1739. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1740. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1741. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1742. end
  1743. coroutine.resume(coroutine.create(function()
  1744. wait(0.4)
  1745. HB:remove()
  1746. end))
  1747. Pause = false
  1748. wait(0.5)
  1749. D = false
  1750. end
  1751. end
  1752. function OHOra()
  1753. if D == false then
  1754. D = true
  1755. Pause = true
  1756. Loop = true
  1757. SoundZ = Instance.new("Sound",ST)
  1758. SoundZ.SoundId = "rbxassetid://791374350"
  1759. SoundZ.Volume = 2
  1760. SoundZ.Looped = true
  1761. SoundZ.Pitch = 0.95
  1762. SoundZ:play()
  1763. while Loop do
  1764. local HB = Instance.new("Part",SRA)
  1765. HB.CanCollide = false
  1766. HB.Transparency = 1
  1767. local HB2 = Instance.new("Weld",HB)
  1768. HB2.Part0 = SRA
  1769. HB2.Part1 = HB
  1770. HB2.C0 = CFrame.new(0,-1.1,0)
  1771. HB.Touched:connect(function(hit)
  1772. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1773. HB:remove()
  1774. hit.Parent.Humanoid:TakeDamage(1.5)
  1775. hit.Parent.Humanoid.WalkSpeed = 2
  1776. local random = math.random(-3,3)
  1777. local random2 = math.random(-3,3)
  1778. local random3 = math.random(-3,3)
  1779. local Ef = Instance.new("Part",workspace)
  1780. Ef.Size = Vector3.new(1,1,1)
  1781. Ef.CanCollide = false
  1782. Ef.Material = "Neon"
  1783. Ef.BrickColor = BrickColor.new("White")
  1784. Ef.Anchored = true
  1785. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1786. local Ef2 = Instance.new("SpecialMesh",Ef)
  1787. Ef2.MeshType = "Sphere"
  1788. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1789. local Part = Instance.new("Part",workspace)
  1790. Part.Size = Vector3.new(1,1,1)
  1791. Part.CanCollide = false
  1792. Part.BrickColor = BrickColor.new("New Yeller")
  1793. Part.Material = "Neon"
  1794. Part.Anchored = true
  1795. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1796. local Part2 = Instance.new("SpecialMesh",Part)
  1797. Part2.MeshType = "Sphere"
  1798. Part2.Scale = Vector3.new(1,1,1)
  1799. for i = 1,50 do
  1800. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1801. Part.Transparency = Part.Transparency + 0.07
  1802. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1803. Ef.Transparency = Ef.Transparency + 0.07
  1804. game:GetService("RunService").RenderStepped:wait()
  1805. end
  1806. Part:remove()
  1807. Ef:remove()
  1808. end
  1809. end)
  1810. for i = 0,0.15,0.1 do
  1811. swait()
  1812. PlayAnimationFromTable({
  1813. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1814. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1815. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1816. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1817. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1818. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1819. }, .5, false)
  1820. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1821. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1822. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1823. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1824. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1825. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1826. end
  1827. coroutine.resume(coroutine.create(function()
  1828. wait(1)
  1829. HB:remove()
  1830. end))
  1831. local CCB = Instance.new("Part",SRA)
  1832. CCB.CanCollide = false
  1833. CCB.Transparency = 1
  1834. local CCB2 = Instance.new("Weld",CCB)
  1835. CCB2.Part0 = SRA
  1836. CCB2.Part1 = CCB
  1837. CCB2.C0 = CFrame.new(0,-1.1,0)
  1838. CCB.Touched:connect(function(hit)
  1839. if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1840. CCB:remove()
  1841. hit.Parent.Humanoid:TakeDamage(1.5)
  1842. hit.Parent.Humanoid.WalkSpeed = 2
  1843. local random = math.random(-3,3)
  1844. local random2 = math.random(-3,3)
  1845. local random3 = math.random(-3,3)
  1846. local Ef = Instance.new("Part",workspace)
  1847. Ef.Size = Vector3.new(1,1,1)
  1848. Ef.CanCollide = false
  1849. Ef.Material = "Neon"
  1850. Ef.BrickColor = BrickColor.new("White")
  1851. Ef.Anchored = true
  1852. Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1853. local Ef2 = Instance.new("SpecialMesh",Ef)
  1854. Ef2.MeshType = "Sphere"
  1855. Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1856. local Part = Instance.new("Part",workspace)
  1857. Part.Size = Vector3.new(1,1,1)
  1858. Part.CanCollide = false
  1859. Part.BrickColor = BrickColor.new("New Yeller")
  1860. Part.Material = "Neon"
  1861. Part.Anchored = true
  1862. Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1863. local Part2 = Instance.new("SpecialMesh",Part)
  1864. Part2.MeshType = "Sphere"
  1865. Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1866. for i = 1,50 do
  1867. Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1868. Part.Transparency = Part.Transparency + 0.07
  1869. Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1870. Ef.Transparency = Ef.Transparency + 0.07
  1871. game:GetService("RunService").RenderStepped:wait()
  1872. end
  1873. Part:remove()
  1874. Ef:remove()
  1875. end
  1876. end)
  1877. for i = 0,0.15,0.1 do
  1878. swait()
  1879. PlayAnimationFromTable({
  1880. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1881. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1882. CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1883. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1884. CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1885. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1886. }, .5, false)
  1887. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1888. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1889. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1890. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1891. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1892. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1893. end
  1894. coroutine.resume(coroutine.create(function()
  1895. wait(1)
  1896. CCB:remove()
  1897. end))
  1898. game:GetService("RunService").RenderStepped:wait()
  1899. end
  1900. wait(0.2)
  1901. D = false
  1902. end
  1903. end
  1904.  
  1905. function Stop()
  1906. Pause = false
  1907. SoundZ:remove()
  1908. Loop = false
  1909. end
  1910.  
  1911. function UnStand()
  1912. if D == false then
  1913. D = true
  1914. FlA.Enabled = false
  1915. FlA1.Enabled = false
  1916. FlA2.Enabled = false
  1917. FlA3.Enabled = false
  1918. FlA4.Enabled = false
  1919. FlA5.Enabled = false
  1920. ZZA.Enabled= false
  1921. ZZA1.Enabled = false
  1922. ZZA2.Enabled = false
  1923. ZZA3.Enabled = false
  1924. ZZA4.Enabled = false
  1925. ZZA5.Enabled = false
  1926. Pause = true
  1927. coroutine.resume(coroutine.create(function()
  1928. for i = 0,1.2,0.1 do
  1929. swait()
  1930. PlayAnimationFromTable({
  1931. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1932. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1933. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1934. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1935. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1936. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1937. }, .5, false)
  1938. ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1939. end
  1940. Pause = false
  1941. ZZZ:disconnect()
  1942. ZZZ1:disconnect()
  1943. end))
  1944. for i,v in pairs(Character.Stand:children()) do
  1945. if v:IsA("Part") then
  1946. coroutine.resume(coroutine.create(function()
  1947. for i = 1,11 do
  1948. v.Transparency = v.Transparency + 0.1
  1949. Face.Transparency = Face.Transparency + 0.1
  1950. game:GetService("RunService").RenderStepped:wait()
  1951. end
  1952. end))
  1953. end
  1954. end
  1955. wait(0.5)
  1956. D = false
  1957.  
  1958. end
  1959. end
  1960.  
  1961.  
  1962. New = function(Object, Parent, Name, Data)
  1963. local Object = Instance.new(Object)
  1964. for Index, Value in pairs(Data or {}) do
  1965. Object[Index] = Value
  1966. end
  1967. Object.Parent = Parent
  1968. Object.Name = Name
  1969. return Object
  1970. end
  1971. function rayCast(Position, Direction, Range, Ignore)
  1972. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1973. end
  1974.  
  1975.  
  1976.  
  1977.  
  1978. coroutine.wrap(function()
  1979. while 1 do
  1980. swait()
  1981. if doe <= 360 then
  1982. doe = doe + 2
  1983. else
  1984. doe = 0
  1985. end
  1986. end
  1987. end)()
  1988. while true do
  1989. swait()
  1990. for i, v in pairs(Character:GetChildren()) do
  1991. if v:IsA("Part") then
  1992. v.Material = "SmoothPlastic"
  1993. elseif v:IsA("Accessory") then
  1994. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1995. end
  1996. end
  1997.  
  1998. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1999. velocity = RootPart.Velocity.y
  2000. sine = sine + change
  2001. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2002. if RootPart.Velocity.y > 1 and hit == nil then
  2003. Anim = "Jump"
  2004. if Pause == false then
  2005. PlayAnimationFromTable({
  2006. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  2007. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  2008. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0), --- RightArm
  2009. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  2010. CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  2011. CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  2012. }, .3, false)
  2013. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2014. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2015. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2016. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2017. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2018. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2019. end
  2020. elseif RootPart.Velocity.y < -1 and hit == nil then
  2021. Anim = "Fall"
  2022. if Pause == false then
  2023. PlayAnimationFromTable({
  2024. CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  2025. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  2026. CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4), --- RightArm
  2027. CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  2028. CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  2029. CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  2030. }, .3, false)
  2031. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2032. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2033. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2034. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2035. ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2036. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2037. end
  2038. elseif Torsovelocity < 1 and hit ~= nil then
  2039. Anim = "Idle"
  2040. if Pause == false then
  2041. change = 1
  2042. PlayAnimationFromTable({
  2043. CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  2044. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  2045. CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  2046. CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  2047. CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  2048. CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  2049. }, .3, false)
  2050. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2051. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2052. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2053. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2054. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2055. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  2056. end
  2057. elseif Torsovelocity > 2 and hit ~= nil then
  2058. Anim = "Walk"
  2059. if Pause == false then
  2060. PlayAnimationFromTable({
  2061. CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  2062. CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  2063. CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)), 0, 0),
  2064. CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)), 0, 0),
  2065. CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2066. CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  2067. }, .3, false)
  2068. SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2069. SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  2070. SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2071. SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  2072. SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  2073. ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  2074. end
  2075. end
  2076. end
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