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- repeat wait() until game:IsLoaded()
- local Venyx = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/Venyx-UI-Library/main/source2.lua"))()
- local UI = Venyx.new({
- title = "Ultimate Custom Night"
- })
- local Themes = {
- Background = Color3.fromRGB(24, 24, 24),
- Glow = Color3.fromRGB(0, 0, 0),
- Accent = Color3.fromRGB(10, 10, 10),
- LightContrast = Color3.fromRGB(20, 20, 20),
- DarkContrast = Color3.fromRGB(14, 14, 14),
- TextColor = Color3.fromRGB(255, 255, 255)
- }
- local Main = UI:addPage({
- title = "Main",
- icon = 887262219
- })
- local Gameplaydiv = Main:addSection({
- title = "Gameplay"
- })
- local playerd = Main:addSection({
- title = "Local Player"
- })
- local funpolice = Main:addSection({
- title = "Fun"
- })
- Gameplaydiv:addTextbox({
- title = "Music (DISABLED!! because it would kick u)",
- default = "Audio ID",
- callback = function(value, focusLost)
- if (focusLost) then
- PlaySound:FireServer(
- "rbxassetid://"..value,
- 0.5,
- 100,
- CFrame.new(217.891998, 4.30000496, -126.300003)
- )
- end
- end
- })
- Gameplaydiv:addButton({
- title = "God guard (patched not working)",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("Night In Progress",false)
- end
- })
- Gameplaydiv:addButton({
- title = "Destroy gui",
- callback = function()
- game:GetService("CoreGui")["Ultimate Custom Night"]:Destroy()
- end
- })
- Gameplaydiv:addButton({
- title = "This gui will get back end updates",
- callback = function()
- msg = Instance.new("Message",workspace)
- msg.Text = "This gui will recive back end updates!"
- wait(5)
- game:GetService("Workspace").Message:Destroy()
- end
- })
- Gameplaydiv:addButton({
- title = "Ungod guard (patched not working)",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("Night In Progress",true)
- end
- })
- Gameplaydiv:addButton({
- title = "Guard lose",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("GameOver",true)
- end
- })
- playerd:addTextbox({
- title = "Appearance",
- default = "Golden Freddy",
- callback = function(text, focusLost)
- if (focusLost) then
- local BuildSuit = game:GetService("ReplicatedStorage").BuildSuit
- BuildSuit:FireServer(
- game:GetService("ReplicatedStorage")[text],
- text
- )
- end
- end
- })
- playerd:addTextbox({
- title = "Visibility",
- default = "0-1",
- callback = function(text, focusLost)
- if (focusLost) then
- game:GetService("ReplicatedStorage").CharacterVisibility:FireServer(text)
- end
- end
- })
- funpolice:addTextbox({
- title = "Current Camera",
- default = "Camera text",
- callback = function(text, focusLost)
- if (focusLost) then
- game.ReplicatedStorage.ChangeGameValue:FireServer("Current Cam",text)
- end
- end
- })
- local Officetabu = UI:addPage({
- title = "Office",
- icon = 675667326
- })
- local Errorsdiv = Officetabu:addSection({
- title = "Errors"
- })
- local Officediv = Officetabu:addSection({
- title = "General Stuff"
- })
- Officediv:addButton({
- title = "Toggle mask",
- callback = function()
- game.ReplicatedStorage.Mask:FireServer(CFrame.new(217.891785, 5.65532875, -126.302475, -0.9961918, 0.00731724687, -0.0868812427, 0, 0.99647218, 0.0839241296, 0.0871888325, 0.0836045295, -0.992677391))
- end
- })
- Officediv:addTextbox({
- title = "Flicker time",
- default = "420000000000",
- callback = function(text, focusLost)
- if (focusLost) then
- local args = {
- [1] = tonumber(text)
- }
- game:GetService("ReplicatedStorage").Flicker:FireServer(unpack(args))
- end
- end
- })
- Officediv:addToggle({
- title = "Mask Disabled",
- toggled = nil,
- callback = function(value)
- local args = {
- [1] = "Mask Disabled",
- [2] = value
- }
- game:GetService("ReplicatedStorage").ChangeGameValue:FireServer(unpack(args))
- end})
- Officediv:addToggle({
- title = "Camera Disabled",
- toggled = nil,
- callback = function(value)
- local args = {
- [1] = "Camera Disabled",
- [2] = value
- }
- game:GetService("ReplicatedStorage").ChangeGameValue:FireServer(unpack(args))
- end})
- Officediv:addToggle({
- title = "Door Disabled",
- toggled = nil,
- callback = function(value)
- local args = {
- [1] = "Door Disabled",
- [2] = value
- }
- game:GetService("ReplicatedStorage").ChangeGameValue:FireServer(unpack(args))
- end})
- Officediv:addToggle({
- title = "Light Disabled",
- toggled = nil,
- callback = function(value)
- local args = {
- [1] = "Light Disabled",
- [2] = value
- }
- game:GetService("ReplicatedStorage").ChangeGameValue:FireServer(unpack(args))
- end})
- Errorsdiv:addButton({
- title = "Give ventilation error",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("AC Error",true)
- end
- })
- Errorsdiv:addButton({
- title = "Give camera error",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("Camera Error",true)
- end
- })
- Errorsdiv:addButton({
- title = "Give door error",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("Door Error",true)
- end
- })
- Errorsdiv:addButton({
- title = "Give audio error",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("Audio Error",true)
- end
- })
- Errorsdiv:addButton({
- title = "Give lights error",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("Light Error",true)
- end
- })
- Errorsdiv:addButton({
- title = "⚠Give all errors⚠",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("Audio Error",true)
- game.ReplicatedStorage.ChangeGameValue:FireServer("AC Error",true)
- game.ReplicatedStorage.ChangeGameValue:FireServer("Camera Error",true)
- game.ReplicatedStorage.ChangeGameValue:FireServer("Door Error",true)
- game.ReplicatedStorage.ChangeGameValue:FireServer("Light Error",true)
- end
- })
- Errorsdiv:addButton({
- title = "Disable ventilation error",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("AC Error",false)
- end
- })
- Errorsdiv:addButton({
- title = "Disable camera error",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("Camera Error",false)
- end
- })
- Errorsdiv:addButton({
- title = "Diasble door error",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("Door Error",false)
- end
- })
- Errorsdiv:addButton({
- title = "Disable audio error",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("Audio Error",false)
- end
- })
- Errorsdiv:addButton({
- title = "Disable lights error",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("Light Error",false)
- end
- })
- Errorsdiv:addButton({
- title = "⚠Disable all errors⚠",
- callback = function()
- game.ReplicatedStorage.ChangeGameValue:FireServer("Audio Error",false)
- game.ReplicatedStorage.ChangeGameValue:FireServer("AC Error",false)
- game.ReplicatedStorage.ChangeGameValue:FireServer("Camera Error",false)
- game.ReplicatedStorage.ChangeGameValue:FireServer("Door Error",false)
- game.ReplicatedStorage.ChangeGameValue:FireServer("Light Error",false)
- end
- })
- local Theme = UI:addPage({
- title = "Theme",
- icon = 4890363233
- })
- local Colors = Theme:addSection({
- title = "Colors"
- })
- for theme, color in pairs(Themes) do
- Colors:addColorPicker({
- title = theme,
- default = color,
- callback = function(color3)
- UI:setTheme({
- theme = theme,
- color3 = color3
- })
- end
- })
- end
- UI:SelectPage({
- page = UI.pages[1],
- toggle = true
- })
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