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- -- Made by UnknownExploiter
- -- Open your dev console to see what it tells u to do mk
- print'Start'
- print'Deleting unwanted Barriers/Spawns'
- --game.Workspace.Level.Cells.Glass.Barrier:Destroy() -- Fix l8r
- --game.Workspace.Level.Cells.Glass.Seal:Destroy() -- Fix l8r
- game.Workspace.Level.Cells.SpawnZone:Destroy()
- game.Workspace.Level.Cells.Killhouse:Destroy()
- game.Workspace.Level.Triggers.AITrig:Destroy()
- --game.Workspace.Barrier:Destroy() -- Fix l8r
- print'Done!'
- print'Teleporting Guards to a diffrent location then killing them'
- print'If the guard fails to die then shoot them with your thicc gun k'
- local Gholder = game.Workspace.Level.Actors
- for i,v in pairs(Gholder:GetChildren()) do
- if v.Name == "NPC" then
- v.Character.HumanoidRootPart.Anchored = false
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService"Players".LocalPlayer.Character.HumanoidRootPart.Position)Vector3.new(2,1,2)
- v.Character.HumanoidRootPart.Anchored = true
- v.Character.Humanoid.Health = 0
- wait(0.1)
- v.Character.Humanoid.Health = 0
- wait(0.1)
- v.Character.Humanoid.Health = 0 else
- warn'Failed to kill Guard'
- end
- end
- print'Done!'
- print'Teleporting Guard with a Red-Keycard to spawn then killing him'
- print'If the guard fails to die then shoot them with your thicc gun k'
- local Cardholder = game.Workspace.Level.Actors
- for i,v in pairs(Gholder:GetChildren()) do
- if v.Name == "Red" then
- v.Character.HumanoidRootPart.Anchored = false
- v.Character.HumanoidRootPart.CFrame = CFrame.new(game:GetService"Players".LocalPlayer.Character.HumanoidRootPart.Position)Vector3.new(2,1,2)
- v.Character.HumanoidRootPart.Anchored = true
- v.Character.Humanoid.Health = 0
- wait(0.1)
- v.Character.Humanoid.Health = 0
- wait(0.1)
- v.Character.Humanoid.Health = 0 else
- warn'Failed to kill Cardholder'
- end
- end
- print'Ok, now grab the drill and go disable vault sensors and start the drill, if you did it right you have done killhouse in around 4-5 minutes k'
- print'Done!'
- print'End'
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