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Kapalsya123

Fe Idiot script

Mar 3rd, 2022
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  1. HumanDied = false
  2. local reanim
  3. function noplsmesh(hat)
  4. _G.OldCF=workspace.Camera.CFrame
  5. oldchar=game.Players.LocalPlayer.Character
  6. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  7. for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
  8. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  9. v:Remove()
  10. end
  11. end
  12. game.Players.LocalPlayer.Character=oldchar
  13. wait()
  14. workspace.Camera.CFrame=_G.OldCF
  15. game.Players.LocalPlayer.Character=oldchar
  16. end
  17. _G.ClickFling=false -- Set this to true if u want.
  18. loadstring(game:HttpGet(('https://raw.githubusercontent.com/XeneonPlays/Nexo/main/NexoPD'),true))()
  19.  
  20. IT = Instance.new
  21. CF = CFrame.new
  22. VT = Vector3.new
  23. RAD = math.rad
  24. C3 = Color3.new
  25. UD2 = UDim2.new
  26. BRICKC = BrickColor.new
  27. ANGLES = CFrame.Angles
  28. EULER = CFrame.fromEulerAnglesXYZ
  29. COS = math.cos
  30. ACOS = math.acos
  31. SIN = math.sin
  32. ASIN = math.asin
  33. ABS = math.abs
  34. MRANDOM = math.random
  35. FLOOR = math.floor
  36.  
  37. speed = 1
  38. sine = 1
  39. srv = game:GetService('RunService')
  40.  
  41. function hatset(yes,part,c1,c0,nm)
  42. reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
  43. reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  44. reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
  45. if nm==true then
  46. noplsmesh(yes)
  47. end
  48. end
  49.  
  50. --put the hat script converted below
  51.  
  52. reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
  53. RJ = reanim.HumanoidRootPart.RootJoint
  54. RS = reanim.Torso['Right Shoulder']
  55. LS = reanim.Torso['Left Shoulder']
  56. RH = reanim.Torso['Right Hip']
  57. LH = reanim.Torso['Left Hip']
  58. Root = reanim.HumanoidRootPart
  59. NECK = reanim.Torso.Neck
  60. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  61. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  62. RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  63. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  64. RS.C1 = CF(-0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  65. LS.C1 = CF(0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  66. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  67. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  68. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  69. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  70. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  71. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  72.  
  73. Mode='1'
  74.  
  75. mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
  76. if k == 'e' then-- first mode
  77. Mode='1'
  78. elseif k == 'x' then-- second mode
  79. Mode='2'
  80. elseif k == 'z' then-- third mode
  81. Mode='3'
  82. end
  83. end)
  84.  
  85. coroutine.wrap(function()
  86. while true do -- anim changer
  87. if HumanDied then mousechanger:Disconnect() break end
  88. sine = sine + speed
  89. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  90. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  91. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  92. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  93. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  94. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  95. if lookvector > reanim.Humanoid.WalkSpeed then
  96. lookvector = reanim.Humanoid.WalkSpeed
  97. end
  98. if lookvector < -reanim.Humanoid.WalkSpeed then
  99. lookvector = -reanim.Humanoid.WalkSpeed
  100. end
  101. if rightvector > reanim.Humanoid.WalkSpeed then
  102. rightvector = reanim.Humanoid.WalkSpeed
  103. end
  104. if rightvector < -reanim.Humanoid.WalkSpeed then
  105. rightvector = -reanim.Humanoid.WalkSpeed
  106. end
  107. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  108. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  109. if Mode == '1' then
  110. if Root.Velocity.y > 1 then -- jump
  111. --jump clerp here
  112. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/1),1+0*math.cos(sine/1),0+0*math.cos(sine/1))*ANGLES(RAD(0+0*math.cos(sine/1)),RAD(0+360*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
  113. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  114. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+64*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+-63*math.cos(sine/13))),.3)
  115. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+63*math.cos(sine/13)),RAD(-64+0*math.cos(sine/13))),.3)
  116. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2))),.3)
  117. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2))),.3)
  118. elseif Root.Velocity.y < -1 then -- fall
  119. --fall clerp here
  120. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/1),1+0*math.cos(sine/1),0+0*math.cos(sine/1))*ANGLES(RAD(0+0*math.cos(sine/1)),RAD(0+360*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
  121. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  122. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+64*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+-63*math.cos(sine/13))),.3)
  123. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+63*math.cos(sine/13)),RAD(-64+0*math.cos(sine/13))),.3)
  124. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2))),.3)
  125. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2))),.3)
  126. elseif Root.Velocity.Magnitude < 2 then -- idle
  127. --idle clerp here
  128. NECK.C0 = NECK.C0:Lerp(CF(0+-1*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  129. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  130. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+23*math.cos(sine/13))),.3)
  131. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+-23*math.cos(sine/13))),.3)
  132. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  133. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0.1*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  134. elseif Root.Velocity.Magnitude < 20 then -- walk
  135. --walk clerp here
  136. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/1),1+0*math.cos(sine/1),0+0*math.cos(sine/1))*ANGLES(RAD(0+0*math.cos(sine/1)),RAD(0+360*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
  137. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  138. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+64*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+-63*math.cos(sine/13))),.3)
  139. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+63*math.cos(sine/13)),RAD(-64+0*math.cos(sine/13))),.3)
  140. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2))),.3)
  141. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2))),.3)
  142. elseif Root.Velocity.Magnitude > 20 then -- run
  143. --run clerp here
  144. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/1),1+0*math.cos(sine/1),0+0*math.cos(sine/1))*ANGLES(RAD(0+0*math.cos(sine/1)),RAD(0+360*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
  145. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  146. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+64*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+-63*math.cos(sine/13))),.3)
  147. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+63*math.cos(sine/13)),RAD(-64+0*math.cos(sine/13))),.3)
  148. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2))),.3)
  149. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2))),.3)
  150. end
  151. elseif Mode == '2' then
  152. if Root.Velocity.y > 1 then -- jump
  153. --jump clerp here
  154. elseif Root.Velocity.y < -1 then -- fall
  155. --fall clerp here
  156. elseif Root.Velocity.Magnitude < 2 then -- idle
  157. --idle clerp here
  158. elseif Root.Velocity.Magnitude < 20 then -- walk
  159. --walk clerp here
  160. elseif Root.Velocity.Magnitude > 20 then -- run
  161. --run clerp here
  162. end
  163. elseif Mode == '3' then
  164. if Root.Velocity.y > 1 then -- jump
  165. --jump clerp here
  166. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/1),1+0*math.cos(sine/1),0+0*math.cos(sine/1))*ANGLES(RAD(0+0*math.cos(sine/1)),RAD(0+360*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
  167. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  168. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  169. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  170. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
  171. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2))),.3)
  172. elseif Root.Velocity.y < -1 then -- fall
  173. --fall clerp here
  174. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/1),1+0*math.cos(sine/1),0+0*math.cos(sine/1))*ANGLES(RAD(0+0*math.cos(sine/1)),RAD(0+360*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
  175. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  176. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  177. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  178. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
  179. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2))),.3)
  180. elseif Root.Velocity.Magnitude < 2 then -- idle
  181. --idle clerp here
  182. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/1),1+0*math.cos(sine/1),0+0*math.cos(sine/1))*ANGLES(RAD(0+0*math.cos(sine/1)),RAD(0+360*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
  183. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  184. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  185. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  186. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
  187. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2))),.3)
  188. elseif Root.Velocity.Magnitude < 20 then -- walk
  189. --walk clerp here
  190. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/1),1+0*math.cos(sine/1),0+0*math.cos(sine/1))*ANGLES(RAD(0+0*math.cos(sine/1)),RAD(0+360*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
  191. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  192. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  193. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  194. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
  195. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2))),.3)
  196. elseif Root.Velocity.Magnitude > 20 then -- run
  197. --run clerp here
  198. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/1),1+0*math.cos(sine/1),0+0*math.cos(sine/1))*ANGLES(RAD(0+0*math.cos(sine/1)),RAD(0+360*math.cos(sine/1)),RAD(0+0*math.cos(sine/1))),.3)
  199. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  200. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+1*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  201. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  202. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2)),RAD(0+0*math.cos(sine/2))),.3)
  203. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/2),-1+0*math.cos(sine/2),0+0*math.cos(sine/2))*ANGLES(RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2)),RAD(0+360*math.cos(sine/2))),.3)
  204. end
  205. end
  206. srv.RenderStepped:Wait()
  207. end
  208. end)()
  209. --Created using Nexo Animator
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