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RazorShockk

Roblox Gaunlet

Jul 20th, 2015
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  2557. 2556
  2558. 2557
  2559. 2558
  2560. Player = game:GetService("Players").LocalPlayer
  2561. Character = Player.Character
  2562. PlayerGui = Player.PlayerGui
  2563. Backpack = Player.Backpack
  2564. Torso = Character.Torso
  2565. Head = Character.Head
  2566. Humanoid = Character.Humanoid
  2567. LeftArm = Character["Left Arm"]
  2568. LeftLeg = Character["Left Leg"]
  2569. RightArm = Character["Right Arm"]
  2570. RightLeg = Character["Right Leg"]
  2571. LS = Torso["Left Shoulder"]
  2572. LH = Torso["Left Hip"]
  2573. RS = Torso["Right Shoulder"]
  2574. RH = Torso["Right Hip"]
  2575. Neck = Torso.Neck
  2576. it=Instance.new
  2577. vt=Vector3.new
  2578. cf=CFrame.new
  2579. euler=CFrame.fromEulerAnglesXYZ
  2580. angles=CFrame.Angles
  2581. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2582. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2583. attack = false
  2584. attacktype = 1
  2585. attackdebounce = false
  2586. MMouse=nil
  2587. combo=0
  2588. Mode="Choose"
  2589. Aiming=false
  2590. DroneTarget=Torso.Position
  2591. Drone1=nil
  2592. Drone2=nil
  2593. Drone3=nil
  2594. Bullets=10
  2595. BowAim=false
  2596. SnipAim=false
  2597. --player
  2598. player = nil
  2599. --save shoulders
  2600. RSH, LSH = nil, nil
  2601. --welds
  2602. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  2603. RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  2604.  
  2605.  
  2606. if Character:findFirstChild("Techno Gauntlet",true) ~= nil then
  2607. Character:findFirstChild("Techno Gauntlet",true).Parent = nil
  2608. end
  2609.  
  2610.  
  2611. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  2612. local fp = it("Part")
  2613. fp.formFactor = formfactor
  2614. fp.Parent = parent
  2615. fp.Reflectance = reflectance
  2616. fp.Transparency = transparency
  2617. fp.CanCollide = false
  2618. fp.Locked=true
  2619. fp.BrickColor = brickcolor
  2620. fp.Name = name
  2621. fp.Size = size
  2622. fp.Position = Torso.Position
  2623. fp.BottomSurface="Smooth"
  2624. fp.TopSurface="Smooth"
  2625. fp:BreakJoints()
  2626. return fp
  2627. end
  2628.  
  2629. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2630. local mesh = it(Mesh)
  2631. mesh.Parent = part
  2632. if Mesh=="SpecialMesh" then
  2633. mesh.MeshType = meshtype
  2634. mesh.MeshId = meshid
  2635. end
  2636. mesh.Offset=offset
  2637. mesh.Scale=scale
  2638. return mesh
  2639. end
  2640.  
  2641. function weld(parent,part0,part1,c0)
  2642. local weld = it("Weld")
  2643. weld.Parent = parent
  2644. weld.Part0 = part0
  2645. weld.Part1 = part1
  2646. weld.C0 = c0
  2647. return weld
  2648. end
  2649.  
  2650. local cone=part(3,modelzorz,0,1,BrickColor.new("Bright blue"),"Cone",vt(1,1,1))
  2651. local conemsh=mesh("SpecialMesh",cone,"FileMesh","http://www.roblox.com/asset/?id=1778999",vt(0,0,0),vt(0.5,0.5,0.5))
  2652. local screen1=part(3,modelzorz,0,1,BrickColor.new("Bright blue"),"Screen1",vt(1,1,1))
  2653. local screen1msh=mesh("BlockMesh",screen1,"","",vt(0,0,0),vt(0.1,0.8,0.9))
  2654. local screen2=part(3,modelzorz,0,1,BrickColor.new("Bright blue"),"Screen2",vt(1,1,1))
  2655. local screen2msh=mesh("BlockMesh",screen2,"","",vt(0,0,0),vt(0.1,0.8,0.9))
  2656. local screen3=part(3,modelzorz,0,1,BrickColor.new("Bright blue"),"Screen3",vt(1,1,1))
  2657. local screen3msh=mesh("BlockMesh",screen3,"","",vt(0,0,0),vt(0.1,0.8,0.9))
  2658. light1=Instance.new("PointLight")
  2659. light1.Brightness=.8
  2660. light1.Color=Color3.new(.2,.2,255)
  2661. light1.Range=10
  2662. light1.Parent=screen1
  2663. light2=light1:Clone()
  2664. light2.Parent=screen2
  2665. light3=light1:Clone()
  2666. light3.Parent=screen3
  2667.  
  2668. if Character:findFirstChild("Drone",true) ~= nil then
  2669. Character:findFirstChild("Drone",true).Parent = nil
  2670. end
  2671.  
  2672. local modelzorz = Instance.new("Model")
  2673. modelzorz.Parent = Character
  2674. modelzorz.Name = "Techno Gauntlet"
  2675.  
  2676. local prt1=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part1",vt(1,1,1))
  2677. local prt2=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part2",vt(1,1,1))
  2678. local prt3=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part3",vt(1,1,1))
  2679. local prt4=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part4",vt(1,1,1))
  2680. local prt5=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part5",vt(1,1,1))
  2681. local prt6=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part6",vt(1,1,1))
  2682. local prt7=part(3,modelzorz,0,0,Torso.BrickColor,"Part7",vt(1,1,1))
  2683. local prt8=part(3,modelzorz,0,0,BrickColor.new("Dark stone grey"),"Part8",vt(1,1,1))
  2684. local prt9=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Part9",vt(1,1,1))
  2685. local prt10=part(3,modelzorz,0,0,BrickColor.new("Black"),"Part10",vt(1,1,1))
  2686.  
  2687. msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1.1,0.6,1.1))
  2688. msh2=mesh("BlockMesh",prt2,"","",vt(0,0,0),vt(0.2,0.7,1.05))
  2689. msh3=mesh("BlockMesh",prt3,"","",vt(0,0,0),vt(1.05,0.7,0.2))
  2690. msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(1.4,1.6,0.2))
  2691. msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(1.4,1.6,0.2))
  2692. msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(0.6,0.1,0.6))
  2693. msh7=mesh("SpecialMesh",prt7,"Sphere","",vt(0,0,0),vt(0.5,0.5,0.5))
  2694. msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(0.6,0.1,0.6))
  2695. msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(0.3,0.1,0.3))
  2696. msh10=mesh("CylinderMesh",prt10,"","",vt(0,0,0),vt(0.2,0.1,0.2))
  2697.  
  2698. local wld1=weld(prt1,prt1,RightArm,euler(0,0,0)*cf(0,0.3,0))
  2699. local wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0.4,0))
  2700. local wld3=weld(prt3,prt3,prt1,euler(0,0,0)*cf(0,0.4,0))
  2701. local wld4=weld(prt4,prt4,prt1,euler(0,0.785,0)*cf(0,-0.51,0))
  2702. local wld5=weld(prt5,prt5,prt1,euler(0,-0.785,0)*cf(0,-0.51,0))
  2703. local wld6=weld(prt6,prt6,prt1,euler(0,0,0)*cf(0,-1.3,0))
  2704. local wld7=weld(prt7,prt7,prt6,euler(0,0,0)*cf(0,0,0))
  2705. local wld8=weld(prt8,prt8,prt1,euler(0,0,-1.57)*cf(-0.55,0,0))
  2706. local wld9=weld(prt9,prt9,prt8,euler(0,0,0)*cf(0,0.05,0))
  2707. local wld10=weld(prt10,prt10,prt9,euler(0,0,0)*cf(0,0.01,0))
  2708.  
  2709. numb2=0
  2710. for i=1,4 do
  2711. numb=0.3
  2712. for i=1,3 do
  2713. local prtclaw=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Partclaw",vt(1,1,1))
  2714. mshclaw=mesh("SpecialMesh",prtclaw,"Wedge","",vt(0,0,0),vt(0.1,0.3,0.1))
  2715. local wldclaw=weld(prtclaw,prtclaw,prt1,euler(1.57,-1.57,-1.57)*cf(-0.55,0.3,numb)*euler(0,numb2,0))
  2716. numb=numb-0.3
  2717. end
  2718. numb2=numb2+1.57
  2719. end
  2720.  
  2721. numb=0
  2722. for i=1,5 do
  2723. local prtgear=part(3,modelzorz,0,0,BrickColor.new("Medium stone grey"),"Partgear",vt(1,1,1))
  2724. mshgear=mesh("BlockMesh",prtgear,"","",vt(0,0,0),vt(0.4,0.09,0.07))
  2725. local wldgear=weld(prtgear,prtgear,prt9,euler(0,numb,0)*cf(0,0,0))
  2726. numb=numb+0.628
  2727. end
  2728.  
  2729. local gun = Instance.new("Model")
  2730. gun.Parent = modelzorz
  2731. gun.Name = "Blitz"
  2732. gun.Parent=nil
  2733.  
  2734. local gprt1=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part1",vt(1,1,1))
  2735. local gprt2=part(3,gun,0,0,BrickColor.new("Black"),"Part2",vt(1,1,1))
  2736. local gprt3=part(3,gun,0,0,BrickColor.new("Black"),"Part3",vt(1,1,1))
  2737. local gprt4=part(3,gun,0,0,BrickColor.new("Black"),"Part4",vt(1,1,1))
  2738. local gprt5=part(3,gun,0,0,BrickColor.new("Black"),"Part5",vt(1,1,1))
  2739. local gprt6=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part6",vt(1,1,1))
  2740. local gprt7=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part7",vt(1,1,1))
  2741. local gprt8=part(3,gun,0,0,BrickColor.new("Black"),"Part8",vt(1,1,1))
  2742. local gprt9=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part9",vt(1,1,1))
  2743. local gprt10=part(3,gun,0,0,BrickColor.new("Black"),"Part10",vt(1,1,1))
  2744. local gprt11=part(3,gun,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1))
  2745. local gprt12=part(3,gun,0,0,BrickColor.new("Black"),"Part12",vt(1,1,1))
  2746. local gprt13=part(3,gun,0,0,BrickColor.new("Black"),"Part13",vt(1,1,1))
  2747. local gprt14=part(3,gun,0,0,BrickColor.new("Black"),"Part14",vt(1,1,1))
  2748. local gprt15=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part15",vt(1,1,1))
  2749. local gprt16=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part16",vt(1,1,1))
  2750. local gprt17=part(3,gun,0,0,BrickColor.new("Really black"),"Part17",vt(1,1,1))
  2751. local gprt18=part(3,gun,0,0,BrickColor.new("Black"),"Part18",vt(1,1,1))
  2752. local gprt19=part(3,gun,0,0,BrickColor.new("Dark stone grey"),"Part19",vt(1,1,1))
  2753. local gprt20=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part20",vt(1,1,1))
  2754. local gprt21=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part21",vt(1,1,1))
  2755. local gprt22=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part22",vt(1,1,1))
  2756.  
  2757. gmsh1=mesh("BlockMesh",gprt1,"","",vt(0,0,0),vt(0.2,0.7,0.2))
  2758. gmsh2=mesh("BlockMesh",gprt2,"","",vt(0,0,0),vt(0.25,0.2,0.25))
  2759. gmsh3=mesh("BlockMesh",gprt3,"","",vt(0,0,0),vt(0.25,0.2,0.25))
  2760. gmsh4=mesh("BlockMesh",gprt4,"","",vt(0,0,0),vt(0.5,0.5,0.7))
  2761. gmsh5=mesh("CylinderMesh",gprt5,"","",vt(0,0,0),vt(0.5,0.49,0.5))
  2762. gmsh6=mesh("CylinderMesh",gprt6,"","",vt(0,0,0),vt(0.1,0.5,0.1))
  2763. gmsh7=mesh("BlockMesh",gprt7,"","",vt(0,0,0),vt(0.55,0.3,0.3))
  2764. gmsh8=mesh("CylinderMesh",gprt8,"","",vt(0,0,0),vt(0.7,0.7,0.7))
  2765. gmsh9=mesh("CylinderMesh",gprt9,"","",vt(0,0,0),vt(0.4,0.71,0.4))
  2766. gmsh10=mesh("BlockMesh",gprt10,"","",vt(0,0,0),vt(0.3,0.4,0.3))
  2767. gmsh11=mesh("BlockMesh",gprt11,"","",vt(0,0,0),vt(0.2,2.5,0.5))
  2768. gmsh12=mesh("CylinderMesh",gprt12,"","",vt(0,0,0),vt(0.3,0.51,0.3))
  2769. gmsh13=mesh("BlockMesh",gprt13,"","",vt(0,0,0),vt(0.2,0.3,0.5))
  2770. gmsh14=mesh("CylinderMesh",gprt14,"","",vt(0,0,0),vt(0.3,0.2,0.3))
  2771. gmsh15=mesh("CylinderMesh",gprt15,"","",vt(0,0,0),vt(0.2,0.35,0.2))
  2772. gmsh16=mesh("CylinderMesh",gprt16,"","",vt(0,0,0),vt(0.2,0.21,0.2))
  2773. gmsh17=mesh("CylinderMesh",gprt17,"","",vt(0,0,0),vt(0.15,0.22,0.15))
  2774. gmsh18=mesh("CylinderMesh",gprt18,"","",vt(0,0,0),vt(0.6,0.2,0.6))
  2775. gmsh19=mesh("CylinderMesh",gprt19,"","",vt(0,0,0),vt(0.7,0.2,0.7))
  2776. gmsh20=mesh("CylinderMesh",gprt20,"","",vt(0,0,0),vt(0.6,1.5,0.6))
  2777. gmsh21=mesh("CylinderMesh",gprt21,"","",vt(0,0,0),vt(0.69,0.5,0.69))
  2778. gmsh22=mesh("CylinderMesh",gprt22,"","",vt(0,0,0),vt(0.69,0.31,0.69))
  2779.  
  2780. local GunWelds={}
  2781. local gwld1=weld(gprt1,gprt1,Torso,euler(0.5,1.57,0)*cf(1,-0.5,1.8))
  2782. local gwld2=weld(gprt2,gprt2,gprt1,euler(0,0,0)*cf(0,0.3,0))
  2783. local gwld3=weld(gprt3,gprt3,gprt1,euler(0,0,0)*cf(0,-0.3,0))
  2784. local gwld4=weld(gprt4,gprt4,gprt3,euler(-0.5,0,0)*cf(0,-0.1,-0.1))
  2785. local gwld5=weld(gprt5,gprt5,gprt4,euler(0,0,1.57)*cf(0,0,-0.35))
  2786. local gwld6=weld(gprt6,gprt6,gprt5,cf(0,0,-0.1))
  2787. local gwld7=weld(gprt7,gprt7,gprt4,cf(0,0,-0.1))
  2788. local gwld8=weld(gprt8,gprt8,gprt4,euler(0,0,1.57)*cf(0,0,0.4))
  2789. local gwld9=weld(gprt9,gprt9,gprt8,cf(0,0,0))
  2790. local gwld10=weld(gprt10,gprt10,gprt8,euler(1.57,0,0)*cf(0,0,0.4)*euler(0,0.7,0))
  2791. local gwld11=weld(gprt11,gprt11,gprt8,euler(1.57,0,0)*cf(0.3,0,0.9))
  2792. local gwld12=weld(gprt12,gprt12,gprt11,euler(-1.57,0,0)*cf(0,-1.3,0))
  2793. local gwld13=weld(gprt13,gprt13,gprt12,cf(0,0,0.3)*euler(0,1.57,0))
  2794. local gwld14=weld(gprt14,gprt14,gprt13,cf(0.05,0,0.25))
  2795. local gwld15=weld(gprt15,gprt15,gprt14,cf(0,0,0))
  2796. local gwld16=weld(gprt16,gprt16,gprt13,euler(0,0,1.57)*cf(0,0,-0.1))
  2797. local gwld17=weld(gprt17,gprt17,gprt16,cf(0,0,0))
  2798. local gwld18=weld(gprt18,gprt18,gprt8,euler(1.57,0,0)*cf(-0.1,0,0.4))
  2799. local gwld19=weld(gprt19,gprt19,gprt18,cf(-0.05,-0.15,0))
  2800. local gwld20=weld(gprt20,gprt20,gprt19,cf(0,-0.8,0))
  2801. local gwld21=weld(gprt21,gprt21,gprt20,cf(0,0.5,0))
  2802. local gwld22=weld(gprt22,gprt22,gprt20,cf(0,-0.6,0))
  2803. table.insert(GunWelds,gwld1)
  2804. table.insert(GunWelds,gwld2)
  2805. table.insert(GunWelds,gwld3)
  2806. table.insert(GunWelds,gwld4)
  2807. table.insert(GunWelds,gwld5)
  2808. table.insert(GunWelds,gwld6)
  2809. table.insert(GunWelds,gwld7)
  2810. table.insert(GunWelds,gwld8)
  2811. table.insert(GunWelds,gwld9)
  2812. table.insert(GunWelds,gwld10)
  2813. table.insert(GunWelds,gwld11)
  2814. table.insert(GunWelds,gwld12)
  2815. table.insert(GunWelds,gwld13)
  2816. table.insert(GunWelds,gwld14)
  2817. table.insert(GunWelds,gwld15)
  2818. table.insert(GunWelds,gwld16)
  2819. table.insert(GunWelds,gwld17)
  2820. table.insert(GunWelds,gwld18)
  2821. table.insert(GunWelds,gwld19)
  2822. table.insert(GunWelds,gwld20)
  2823. table.insert(GunWelds,gwld21)
  2824. table.insert(GunWelds,gwld22)
  2825.  
  2826. numb=1.57
  2827. for i=1,10 do
  2828. local gprt23=part(3,gun,0,0,BrickColor.new("Medium stone grey"),"Part23",vt(1,1,1))
  2829. gmsh23=mesh("CylinderMesh",gprt23,"","",vt(0,0,0),vt(0.15,0.7,0.15))
  2830. local gwld23=weld(gprt23,gprt23,gprt20,cf(0,-0.1,-0.25)*euler(0,numb,0))
  2831. table.insert(GunWelds,gwld23)
  2832. local gprt24=part(3,gun,0,0,BrickColor.new("Really black"),"Part24",vt(1,1,1))
  2833. gmsh24=mesh("CylinderMesh",gprt24,"","",vt(0,0,0),vt(0.14,1.52,0.14))
  2834. local gwld24=weld(gprt24,gprt24,gprt20,cf(0,0,-0.25)*euler(0,numb,0))
  2835. table.insert(GunWelds,gwld24)
  2836. numb=numb+0.628
  2837. end
  2838.  
  2839. local sword=Instance.new("Model")
  2840. sword.Parent=modelzorz
  2841. sword.Name="Daku"
  2842. sword.Parent=nil
  2843.  
  2844. local sprt1=part(3,sword,0,0,BrickColor.new("Dark stone grey"),"Part1",vt(1,1,1))
  2845. local sprt2=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part2",vt(1,1,1))
  2846. local sprt3=part(3,sword,0,0,BrickColor.new("Dark stone grey"),"Part3",vt(1,1,1))
  2847. local sprt4=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part4",vt(1,1,1))
  2848. local sprt5=part(3,sword,0,0,BrickColor.new("Light stone grey"),"Part5",vt(1,1,1))
  2849. local sprt6=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part6",vt(1,1,1))
  2850. local sprt7=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part7",vt(1,1,1))
  2851. local sprt8=part(3,sword,0,0,BrickColor.new("Light stone grey"),"Part8",vt(1,1,1))
  2852. local sprt9=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part9",vt(1,1,1))
  2853. local sprt10=part(3,sword,0,0,BrickColor.new("Dark stone grey"),"Part10",vt(1,1,1))
  2854. local sprt11=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part11",vt(1,1,1))
  2855. local sprt12=part(3,sword,0,0,BrickColor.new("Light stone grey"),"Part12",vt(1,1,1))
  2856. local sprt13=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part13",vt(1,1,1))
  2857. local sprt14=part(3,sword,0,0,BrickColor.new("Medium stone grey"),"Part14",vt(1,1,1))
  2858. local sprt15=part(3,sword,0,0,BrickColor.new("Light stone grey"),"Part15",vt(1,1,1))
  2859. local sprt16=part(3,sword,0,1,BrickColor.new("Black"),"Hitbox",vt(1,7,1.5))
  2860. local sprt17=part(3,sword,0,0,BrickColor.new("Bright yellow"),"Top",vt(1,1,1))
  2861. local sprt18=part(3,sword,0,1,BrickColor.new("Black"),"Mid",vt(0.1,0.1,0.1))
  2862. local sprt19=part(3,sword,0,0,BrickColor.new("Bright yellow"),"Bottom",vt(1,1,1))
  2863.  
  2864. smsh1=mesh("BlockMesh",sprt1,"","",vt(0,0,0),vt(0.2,1,0.2))
  2865. smsh2=mesh("SpecialMesh",sprt2,"Head","",vt(0,0,0),vt(0.4,0.3,0.4))
  2866. smsh3=mesh("BlockMesh",sprt3,"","",vt(0,0,0),vt(0.25,0.5,0.25))
  2867. smsh4=mesh("SpecialMesh",sprt4,"Head","",vt(0,0,0),vt(0.5,0.3,0.5))
  2868. smsh5=mesh("CylinderMesh",sprt5,"","",vt(0,0,0),vt(0.5,0.2,0.5))
  2869. smsh6=mesh("BlockMesh",sprt6,"","",vt(0,0,0),vt(0.5,0.2,0.35))
  2870. smsh7=mesh("BlockMesh",sprt7,"","",vt(0,0,0),vt(0.2,0.19,0.2))
  2871. smsh8=mesh("BlockMesh",sprt8,"","",vt(0,0,0),vt(0.8,0.15,0.5))
  2872. smsh9=mesh("SpecialMesh",sprt9,"Head","",vt(0,0,0),vt(0.4,0.3,0.4))
  2873. smsh10=mesh("BlockMesh",sprt10,"","",vt(0,0,0),vt(0.25,0.5,0.25))
  2874. smsh11=mesh("SpecialMesh",sprt11,"Head","",vt(0,0,0),vt(0.5,0.3,0.5))
  2875. smsh12=mesh("CylinderMesh",sprt12,"","",vt(0,0,0),vt(0.5,0.2,0.5))
  2876. smsh13=mesh("BlockMesh",sprt13,"","",vt(0,0,0),vt(0.5,0.2,0.35))
  2877. smsh14=mesh("BlockMesh",sprt14,"","",vt(0,0,0),vt(0.2,0.19,0.2))
  2878. smsh15=mesh("BlockMesh",sprt15,"","",vt(0,0,0),vt(0.8,0.15,0.5))
  2879. smsh17=mesh("CylinderMesh",sprt17,"","",vt(0,0,0),vt(0.1,0.05,0.1))
  2880. smsh19=mesh("CylinderMesh",sprt19,"","",vt(0,0,0),vt(0.1,0.05,0.1))
  2881.  
  2882. local SwordWelds={}
  2883. local swld1=weld(sprt1,sprt1,Torso,euler(0,0,1.57)*cf(0,-4,0))
  2884. local swld2=weld(sprt2,sprt2,sprt1,euler(0,0,0)*cf(0,-0.4,0))
  2885. local swld3=weld(sprt3,sprt3,sprt2,euler(0,0,0)*cf(0,-0.3,0))
  2886. local swld4=weld(sprt4,sprt4,sprt3,euler(0,0,0)*cf(0,-0.3,0))
  2887. local swld5=weld(sprt5,sprt5,sprt4,euler(0,0,0)*cf(0,-0.15,0))
  2888. local swld6=weld(sprt6,sprt6,sprt5,euler(0,0,1.57)*cf(0,-0.2,0))
  2889. local swld7=weld(sprt7,sprt7,sprt6,euler(0,0.785,0)*cf(0,0,-0.17))
  2890. local swld8=weld(sprt8,sprt8,sprt5,euler(0,0,1.57)*cf(0,-0.4,0))
  2891. local swld9=weld(sprt9,sprt9,sprt1,euler(3.14,3.14,0)*cf(0,0.4,0))
  2892. local swld10=weld(sprt10,sprt10,sprt9,euler(0,0,0)*cf(0,-0.3,0))
  2893. local swld11=weld(sprt11,sprt11,sprt10,euler(0,0,0)*cf(0,-0.3,0))
  2894. local swld12=weld(sprt12,sprt12,sprt11,euler(0,0,0)*cf(0,-0.15,0))
  2895. local swld13=weld(sprt13,sprt13,sprt12,euler(0,0,1.57)*cf(0,-0.2,0))
  2896. local swld14=weld(sprt14,sprt14,sprt13,euler(0,0.785,0)*cf(0,0,-0.17))
  2897. local swld15=weld(sprt15,sprt15,sprt12,euler(0,0,1.57)*cf(0,-0.4,0))
  2898. local swld16=weld(sprt16,sprt16,sprt1,cf(0,0,-0.3))
  2899. local swld17=weld(sprt17,sprt17,sprt1,euler(0.55,0,0)*cf(0,3.7,-0.79))
  2900. local swld18=weld(sprt18,sprt18,sprt1,cf(0,0,-0.8))
  2901. local swld19=weld(sprt19,sprt19,sprt1,euler(-0.55,0,0)*cf(0,-3.7,-0.79))
  2902. table.insert(SwordWelds,swld1)
  2903. table.insert(SwordWelds,swld2)
  2904. table.insert(SwordWelds,swld3)
  2905. table.insert(SwordWelds,swld4)
  2906. table.insert(SwordWelds,swld5)
  2907. table.insert(SwordWelds,swld6)
  2908. table.insert(SwordWelds,swld7)
  2909. table.insert(SwordWelds,swld8)
  2910. table.insert(SwordWelds,swld9)
  2911. table.insert(SwordWelds,swld10)
  2912. table.insert(SwordWelds,swld11)
  2913. table.insert(SwordWelds,swld12)
  2914. table.insert(SwordWelds,swld13)
  2915. table.insert(SwordWelds,swld14)
  2916. table.insert(SwordWelds,swld15)
  2917. table.insert(SwordWelds,swld16)
  2918. table.insert(SwordWelds,swld17)
  2919. table.insert(SwordWelds,swld18)
  2920. table.insert(SwordWelds,swld19)
  2921.  
  2922. numb=0
  2923. numb2=0
  2924. bend=0
  2925. for i=1,8 do
  2926. local sprtblade1=part(3,sword,0.3,0,BrickColor.new("White"),"Partblade1",vt(1,1,1))
  2927. smshblade1=mesh("SpecialMesh",sprtblade1,"Wedge","",vt(0,0,0),vt(0.1+numb2,0.7,0.7))
  2928. local swldblade1=weld(sprtblade1,sprtblade1,sprt5,euler(0,0,0)*cf(0,-0.3-numb,0.1+bend)*euler(-bend,0,0))
  2929. table.insert(SwordWelds,swldblade1)
  2930. local sprtblade2=part(3,sword,0.3,0,BrickColor.new("White"),"Partblade2",vt(1,1,1))
  2931. smshblade2=mesh("SpecialMesh",sprtblade2,"Wedge","",vt(0,0,0),vt(0.1+numb2,0.7,0.7))
  2932. local swldblade2=weld(sprtblade2,sprtblade2,sprt12,euler(0,0,0)*cf(0,-0.3-numb,0.1+bend)*euler(-bend,0,0))
  2933. table.insert(SwordWelds,swldblade2)
  2934. numb=numb+0.3
  2935. numb2=numb2-0.01
  2936. bend=bend+0.05
  2937. end
  2938.  
  2939. local sniper=Instance.new("Model")
  2940. sniper.Parent=modelzorz
  2941. sniper.Name="Hand Sniper"
  2942. sniper.Parent=nil
  2943.  
  2944. local snprt1=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part1",vt(1,1,1))
  2945. local snprt2=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part2",vt(1,1,1))
  2946. local snprt3=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part3",vt(1,1,1))
  2947. local snprt4=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part4",vt(1,1,1))
  2948. local snprt5=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part5",vt(1,1,1))
  2949. local snprt6=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part6",vt(1,1,1))
  2950. local snprt7=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part7",vt(1,1,1))
  2951. local snprt8=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part8",vt(1,1,1))
  2952. local snprt9=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part9",vt(1,1,1))
  2953. local snprt10=part(3,sniper,0,0,BrickColor.new("Black"),"Part10",vt(1,1,1))
  2954. local snprt11=part(3,sniper,0,0,BrickColor.new("Black"),"Part11",vt(1,1,1))
  2955. local snprt12=part(3,sniper,0,0,BrickColor.new("Black"),"Part12",vt(1,1,1))
  2956. local snprt13=part(3,sniper,0,0,BrickColor.new("Black"),"Part13",vt(1,1,1))
  2957. local snprt14=part(3,sniper,0,0,BrickColor.new("Black"),"Part14",vt(1,1,1))
  2958. local snprt15=part(3,sniper,0,0,BrickColor.new("Really black"),"Part15",vt(1,1,1))
  2959. local snprt16=part(3,sniper,0,0,BrickColor.new("Black"),"Part16",vt(1,1,1))
  2960. local snprt17=part(3,sniper,0,0,BrickColor.new("Black"),"Part17",vt(1,1,1))
  2961. local snprt18=part(3,sniper,0,0,BrickColor.new("Black"),"Part18",vt(1,1,1))
  2962. local snprt19=part(3,sniper,0,0,BrickColor.new("Black"),"Part19",vt(1,1,1))
  2963. local snprt20=part(3,sniper,0,0,BrickColor.new("Black"),"Part20",vt(1,1,1))
  2964. local snprt21=part(3,sniper,0,0,BrickColor.new("Black"),"Part21",vt(1,1,1))
  2965. local snprt22=part(3,sniper,0,0,BrickColor.new("Black"),"Part22",vt(1,1,1))
  2966. local snprt23=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part23",vt(1,1,1))
  2967. local snprt24=part(3,sniper,0,0,BrickColor.new("Medium stone grey"),"Part24",vt(1,1,1))
  2968. local snprt25=part(3,sniper,0,0,BrickColor.new("Black"),"Part25",vt(1,1,1))
  2969. local snprt26=part(3,sniper,0,0,BrickColor.new("Black"),"Part26",vt(1,1,1))
  2970. local snprt27=part(3,sniper,0,0,BrickColor.new("Dark stone grey"),"Part27",vt(1,1,1))
  2971. local snprt28=part(3,sniper,0,0,BrickColor.new("Black"),"Part28",vt(1,1,1))
  2972. local snprt29=part(3,sniper,0,0,BrickColor.new("Black"),"Part29",vt(1,1,1))
  2973.  
  2974. snmsh1=mesh("BlockMesh",snprt1,"","",vt(0,0,0),vt(0.2,1,0.2))
  2975. snmsh2=mesh("BlockMesh",snprt2,"","",vt(0,0,0),vt(0.201,0.5,0.5))
  2976. snmsh3=mesh("BlockMesh",snprt3,"","",vt(0,0,0),vt(0.2,0.3,0.3))
  2977. snmsh4=mesh("BlockMesh",snprt4,"","",vt(0,0,0),vt(0.199,0.6,0.7))
  2978. snmsh5=mesh("BlockMesh",snprt5,"","",vt(0,0,0),vt(0.198,0.9,0.3))
  2979. snmsh6=mesh("BlockMesh",snprt6,"","",vt(0,0,0),vt(0.202,3.5,0.3))
  2980. snmsh7=mesh("BlockMesh",snprt7,"","",vt(0,0,0),vt(0.1,0.5,0.1))
  2981. snmsh8=mesh("BlockMesh",snprt8,"","",vt(0,0,0),vt(0.1,0.6,0.1))
  2982. snmsh9=mesh("BlockMesh",snprt9,"","",vt(0,0,0),vt(0.201,1.7,0.2))
  2983. snmsh10=mesh("BlockMesh",snprt10,"","",vt(0,0,0),vt(0.15,0.4,0.4))
  2984. snmsh11=mesh("BlockMesh",snprt11,"","",vt(0,0,0),vt(0.201,0.8,0.2))
  2985. snmsh12=mesh("CylinderMesh",snprt12,"","",vt(0,0,0),vt(0.2,4,0.2))
  2986. snmsh13=mesh("CylinderMesh",snprt13,"","",vt(0,0,0),vt(0.4,0.2,0.4))
  2987. snmsh14=mesh("CylinderMesh",snprt14,"","",vt(0,0,0),vt(0.22,0.3,0.22))
  2988. snmsh15=mesh("CylinderMesh",snprt15,"","",vt(0,0,0),vt(0.15,0.301,0.15))
  2989. snmsh16=mesh("BlockMesh",snprt16,"","",vt(0,0,0),vt(0.1,0.7,0.1))
  2990. snmsh17=mesh("BlockMesh",snprt17,"","",vt(0,0,0),vt(0.05,0.2,0.1))
  2991. snmsh18=mesh("BlockMesh",snprt18,"","",vt(0,0,0),vt(0.05,0.2,0.1))
  2992. snmsh19=mesh("BlockMesh",snprt19,"","",vt(0,0,0),vt(0.05,0.2,0.1))
  2993. snmsh20=mesh("BlockMesh",snprt20,"","",vt(0,0,0),vt(0.05,0.2,0.1))
  2994. snmsh21=mesh("CylinderMesh",snprt21,"","",vt(0,0,0),vt(0.2,0.099,0.2))
  2995. snmsh22=mesh("CylinderMesh",snprt22,"","",vt(0,0,0),vt(0.2,0.099,0.2))
  2996. snmsh23=mesh("CylinderMesh",snprt23,"","",vt(0,0,0),vt(0.199,1,0.199))
  2997. snmsh24=mesh("CylinderMesh",snprt24,"","",vt(0,0,0),vt(0.15,1.01,0.15))
  2998. snmsh25=mesh("BlockMesh",snprt25,"","",vt(0,0,0),vt(0.3,0.5,0.2))
  2999. snmsh26=mesh("CylinderMesh",snprt26,"","",vt(0,0,0),vt(0.05,0.3,0.05))
  3000. snmsh27=mesh("SpecialMesh",snprt27,"Sphere","",vt(0,0,0),vt(0.1,0.1,0.1))
  3001. snmsh28=mesh("BlockMesh",snprt28,"","",vt(0,0,0),vt(0.05,0.3,0.05))
  3002. snmsh29=mesh("CylinderMesh",snprt29,"","",vt(0,0,0),vt(0.15,0.4,0.15))
  3003.  
  3004. local SniperWelds={}
  3005. local snwld1=weld(snprt1,snprt1,Torso,euler(0.5,0,0)*cf(0,-4,0))
  3006. local snwld2=weld(snprt2,snprt2,snprt1,euler(-0.5,0,0)*cf(0,0.5,-0.2))
  3007. local snwld3=weld(snprt3,snprt3,snprt2,euler(-0.785,0,0)*cf(0,-0.1,-0.2))
  3008. local snwld4=weld(snprt4,snprt4,snprt3,euler(0.785,0,0)*cf(0,-0.4,0))
  3009. local snwld5=weld(snprt5,snprt5,snprt4,cf(0,0,-0.3))
  3010. local snwld6=weld(snprt6,snprt6,snprt1,euler(1.07,0,0)*cf(0,-0.5,0.2))
  3011. local snwld7=weld(snprt7,snprt7,snprt6,euler(0,0,0)*cf(0,0.2,0.5))
  3012. local snwld8=weld(snprt8,snprt8,snprt6,euler(1.57,0,0)*cf(0,-0.1,0.25))
  3013. local snwld9=weld(snprt9,snprt9,snprt6,euler(0,0,0)*cf(0,-0.9,0.25))
  3014. local snwld10=weld(snprt10,snprt10,snprt9,euler(0,0,0)*cf(0,0.5,0.2))
  3015. local snwld11=weld(snprt11,snprt11,snprt6,euler(0,0,0)*cf(0,0.2,-0.2))
  3016. local snwld12=weld(snprt12,snprt12,snprt11,euler(0,0,0)*cf(0,-2,0))
  3017. local snwld13=weld(snprt13,snprt13,snprt12,euler(0,0,0)*cf(0,-1.8,0))
  3018. local snwld14=weld(snprt14,snprt14,snprt12,euler(0,0,0)*cf(0,-2,0))
  3019. local snwld15=weld(snprt15,snprt15,snprt14,euler(0,0,0)*cf(0,0,0))
  3020. local snwld16=weld(snprt16,snprt16,snprt11,euler(0,0,0)*cf(0,0,-0.1))
  3021. local snwld17=weld(snprt17,snprt17,snprt16,euler(1.57,0,0)*cf(0.05,0.2,-0.1))
  3022. local snwld18=weld(snprt18,snprt18,snprt16,euler(1.57,0,0)*cf(-0.05,0.2,-0.1))
  3023. local snwld19=weld(snprt19,snprt19,snprt16,euler(1.57,0,0)*cf(-0.05,-0.2,-0.1))
  3024. local snwld20=weld(snprt20,snprt20,snprt16,euler(1.57,0,0)*cf(0.05,-0.2,-0.1))
  3025. local snwld21=weld(snprt21,snprt21,snprt16,euler(0,0,0)*cf(0,0.2,-0.2))
  3026. local snwld22=weld(snprt22,snprt22,snprt16,euler(0,0,0)*cf(0,-0.2,-0.2))
  3027. local snwld23=weld(snprt23,snprt23,snprt16,euler(0,0,0)*cf(0,0,-0.2))
  3028. local snwld24=weld(snprt24,snprt24,snprt23,euler(0,0,0)*cf(0,0,0))
  3029. local snwld25=weld(snprt25,snprt25,snprt6,euler(0,0,0)*cf(0,-0.5,0))
  3030. local snwld26=weld(snprt26,snprt26,snprt25,cf(0,-0.3,0)*euler(0.5,0.7,1.57))
  3031. local snwld27=weld(snprt27,snprt27,snprt26,cf(0,-0.1,0))
  3032. local snwld28=weld(snprt28,snprt28,snprt6,euler(1.57-0.5,0,0)*cf(0,0.2,0.2))
  3033. local snwld29=weld(snprt29,snprt29,snprt9,euler(0,0.2,1.57)*cf(0,-0.8,0.1))
  3034. table.insert(SniperWelds,snwld1)
  3035. table.insert(SniperWelds,snwld2)
  3036. table.insert(SniperWelds,snwld3)
  3037. table.insert(SniperWelds,snwld4)
  3038. table.insert(SniperWelds,snwld5)
  3039. table.insert(SniperWelds,snwld6)
  3040. table.insert(SniperWelds,snwld7)
  3041. table.insert(SniperWelds,snwld8)
  3042. table.insert(SniperWelds,snwld9)
  3043. table.insert(SniperWelds,snwld10)
  3044. table.insert(SniperWelds,snwld11)
  3045. table.insert(SniperWelds,snwld12)
  3046. table.insert(SniperWelds,snwld13)
  3047. table.insert(SniperWelds,snwld14)
  3048. table.insert(SniperWelds,snwld15)
  3049. table.insert(SniperWelds,snwld16)
  3050. table.insert(SniperWelds,snwld17)
  3051. table.insert(SniperWelds,snwld18)
  3052. table.insert(SniperWelds,snwld19)
  3053. table.insert(SniperWelds,snwld20)
  3054. table.insert(SniperWelds,snwld21)
  3055. table.insert(SniperWelds,snwld22)
  3056. table.insert(SniperWelds,snwld23)
  3057. table.insert(SniperWelds,snwld24)
  3058. table.insert(SniperWelds,snwld25)
  3059. table.insert(SniperWelds,snwld26)
  3060. table.insert(SniperWelds,snwld27)
  3061. table.insert(SniperWelds,snwld28)
  3062. table.insert(SniperWelds,snwld29)
  3063.  
  3064. numb=-0.15
  3065. numb2=0.1
  3066. for i=1,2 do
  3067. local snprt30=part(3,sniper,0,0,BrickColor.new("Black"),"Part30",vt(1,1,1))
  3068. local snprt31=part(3,sniper,0,0,BrickColor.new("Black"),"Part31",vt(1,1,1))
  3069. local snprt32=part(3,sniper,0,0,BrickColor.new("Black"),"Part32",vt(1,1,1))
  3070. local snprt33=part(3,sniper,0,0,BrickColor.new("Black"),"Part33",vt(1,1,1))
  3071. local snprt34=part(3,sniper,0,0,BrickColor.new("Black"),"Part34",vt(1,1,1))
  3072. local snprt35=part(3,sniper,0,0,BrickColor.new("Black"),"Part35",vt(1,1,1))
  3073. local snprt36=part(3,sniper,0,0,BrickColor.new("Black"),"Part36",vt(1,1,1))
  3074. local snprt37=part(3,sniper,0,0,BrickColor.new("Black"),"Part37",vt(1,1,1))
  3075. snmsh30=mesh("CylinderMesh",snprt30,"","",vt(0,0,0),vt(0.2,0.1,0.2))
  3076. snmsh31=mesh("CylinderMesh",snprt31,"","",vt(0,0,0),vt(0.1,0.5,0.1))
  3077. snmsh32=mesh("CylinderMesh",snprt32,"","",vt(0,0,0),vt(0.15,0.1,0.15))
  3078. snmsh33=mesh("CylinderMesh",snprt33,"","",vt(0,0,0),vt(0.125,0.3,0.125))
  3079. snmsh34=mesh("CylinderMesh",snprt34,"","",vt(0,0,0),vt(0.15,0.2,0.15))
  3080. snmsh35=mesh("CylinderMesh",snprt35,"","",vt(0,0,0),vt(0.08,0.8,0.08))
  3081. snmsh36=mesh("CylinderMesh",snprt36,"","",vt(0,0,0),vt(0.15,0.2,0.15))
  3082. snmsh37=mesh("CylinderMesh",snprt37,"","",vt(0,0,0),vt(0.2,0.1,0.2))
  3083. local snwld30=weld(snprt30,snprt30,snprt29,euler(0,0,0)*cf(0,numb,0))
  3084. local snwld31=weld(snprt31,snprt31,snprt30,euler(0,0,1.57+numb2)*cf(0.25,0,0))
  3085. local snwld32=weld(snprt32,snprt32,snprt31,cf(0,0.25,0))
  3086. local snwld33=weld(snprt33,snprt33,snprt32,cf(0,0.15,0))
  3087. local snwld34=weld(snprt34,snprt34,snprt33,cf(0,0.1,0))
  3088. local snwld35=weld(snprt35,snprt35,snprt34,cf(0,0.4,0))
  3089. local snwld36=weld(snprt36,snprt36,snprt35,cf(0,0.4,0))
  3090. local snwld37=weld(snprt37,snprt37,snprt36,cf(0,0.1,0))
  3091. table.insert(SniperWelds,snwld30)
  3092. table.insert(SniperWelds,snwld31)
  3093. table.insert(SniperWelds,snwld32)
  3094. table.insert(SniperWelds,snwld33)
  3095. table.insert(SniperWelds,snwld34)
  3096. table.insert(SniperWelds,snwld35)
  3097. table.insert(SniperWelds,snwld36)
  3098. table.insert(SniperWelds,snwld37)
  3099. numb=numb+0.3
  3100. numb2=numb2-0.2
  3101. end
  3102. if (script.Parent.className ~= "HopperBin") then
  3103. Tool = Instance.new("HopperBin")
  3104. Tool.Parent = Backpack
  3105. Tool.Name = "Techno Gauntlet"
  3106. script.Parent = Tool
  3107. end
  3108. Bin = script.Parent
  3109.  
  3110. local Bg = it("BodyGyro")
  3111. Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
  3112. Bg.P = 20e+003
  3113. Bg.Parent = nil
  3114.  
  3115. so = function(id,par,vol,pit)
  3116. coroutine.resume(coroutine.create(function()
  3117. local sou = Instance.new("Sound",par or workspace)
  3118. sou.Volume=vol
  3119. sou.Pitch=pit or 1
  3120. sou.SoundId=id
  3121. wait()
  3122. sou:play()
  3123. wait(6)
  3124. sou:Remove()
  3125. end))
  3126. end
  3127.  
  3128. function CreateDrone()
  3129. local drone=Instance.new("Model")
  3130. drone.Parent=modelzorz
  3131. drone.Name="Drone"
  3132.  
  3133. local dprt1=part(3,drone,0,1,BrickColor.new("White"),"DPart1",vt(1,1,1))
  3134. dprt1.CanCollide=true
  3135. local dprt6=part(3,drone,0,1,BrickColor.new("Bright red"),"DPart6",vt(1,1,1))
  3136. local dprt7=part(3,drone,0,1,BrickColor.new("Black"),"DPart7",vt(1,1,1))
  3137.  
  3138. local dmsh1=mesh("SpecialMesh",dprt1,"Sphere","",vt(0,0,0),vt(1,1,1))
  3139. local dmsh6=mesh("CylinderMesh",dprt6,"","",vt(0,0,0),vt(0.5,0.2,0.5))
  3140. local dmsh7=mesh("CylinderMesh",dprt7,"","",vt(0,0,0),vt(0.4,0.21,0.4))
  3141.  
  3142. --local dwld1=weld(dprt1,dprt1,Torso,euler(0,0,0)*cf(0,-5,0))
  3143. local dwld6=weld(dprt6,dprt6,dprt1,euler(1.57,0,0)*cf(0,0,0.4))
  3144. local dwld7=weld(dprt7,dprt7,dprt6,cf(0,0,0))
  3145.  
  3146. numb=0
  3147. for i=1,4 do
  3148. local dprt2=part(3,drone,0,1,BrickColor.new("Medium stone grey"),"DPart2",vt(1,1,1))
  3149. local dmsh2=mesh("BlockMesh",dprt2,"","",vt(0,0,0),vt(0.5,0.5,0.8))
  3150. local dwld2=weld(dprt2,dprt2,dprt1,cf(0,-0.5,0)*euler(0,0,numb))
  3151. numb=numb+1.57
  3152. end
  3153. numb=0
  3154. for i=1,4 do
  3155. local dprt3=part(3,drone,0,1,BrickColor.new("Dark stone grey"),"DPart3",vt(1,1,1))
  3156. local dmsh3=mesh("BlockMesh",dprt3,"","",vt(0,0,0),vt(0.5,0.5,0.79))
  3157. local dwld3=weld(dprt3,dprt3,dprt1,cf(0,-0.3,0)*euler(0,0,0.785+numb))
  3158. numb=numb+1.57
  3159. end
  3160. numb=0
  3161. for i=1,4 do
  3162. local dprt4=part(3,drone,0,1,BrickColor.new("Dark stone grey"),"DPart4",vt(1,1,1))
  3163. local dmsh4=mesh("BlockMesh",dprt4,"","",vt(0,0,0),vt(0.2,0.8,0.2))
  3164. local dwld4=weld(dprt4,dprt4,dprt1,cf(0,0.8,0)*euler(0.785,numb,0))
  3165. local dprt5=part(3,drone,0,1,BrickColor.new("Bright blue"),"DPart5",vt(1,1,1))
  3166. local dmsh5=mesh("SpecialMesh",dprt5,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4))
  3167. local dwld5=weld(dprt5,dprt5,dprt4,cf(0,0.5,0)*euler(0,0,0))
  3168. light1=Instance.new("PointLight")
  3169. light1.Brightness=.8
  3170. light1.Color=Color3.new(0,0,255)
  3171. light1.Range=10
  3172. light1.Parent=dprt5
  3173. numb=numb+1.57
  3174. end
  3175. return drone,dprt1
  3176. end
  3177.  
  3178. function hideanim()
  3179. equipped=false
  3180. if Mode=="Drones" then
  3181. Mode="Choose"
  3182. end
  3183. wait(0.1)
  3184. cone.Parent=nil
  3185. screen1.Parent=nil
  3186. screen2.Parent=nil
  3187. screen3.Parent=nil
  3188. Neck.C0=necko*euler(0,0,0)
  3189. wld9.C0=euler(0,0,0)*cf(0,0.05,0)
  3190. Bg.Parent=nil
  3191. end
  3192.  
  3193. function equipanim()
  3194. equipped=true
  3195. if Mode=="Choose" then
  3196. for i=0,1,0.1 do
  3197. wait()
  3198. Neck.C0=necko*euler(0.3*i,0,-0.2*i)
  3199. RW.C0=cf(1.5-0.5*i, 0.5-0.2*i, -0.5*i) * euler(1*i,0,-1*i)
  3200. RW.C1=cf(0, 0.5, 0) * euler(0,-2.07*i,0)
  3201. LW.C0=cf(-1.5+0.3*i, 0.5, -0.3*i) * euler(1.5*i,0,1.2*i)
  3202. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3203. end
  3204. for i=0,1,0.1 do
  3205. wait()
  3206. wld9.C0=euler(0,-1.57*i,0)*cf(0,0.05,0)
  3207. Neck.C0=necko*euler(0.3+0.1*i,0,-0.2-0.1*i)
  3208. RW.C0=cf(1, 0.3, -0.5) * euler(1-0.2*i,0,-1+0.3*i)
  3209. RW.C1=cf(0, 0.5, 0) * euler(0,-2.07-0.1*i,0)
  3210. LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.5-0.2*i,0,1.2-0.5*i)
  3211. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3212. end
  3213. coroutine.resume(coroutine.create(function()
  3214. cone.Parent=modelzorz
  3215. cone.Transparency=1
  3216. local conewld=weld(cone,cone,prt9,euler(0,0,0)*cf(0,0.2,0))
  3217. screen1.Parent=modelzorz
  3218. screen1.Transparency=1
  3219. local screen1wld=weld(screen1,screen1,cone,euler(0,0.8,0)*cf(0,1,0))
  3220. screen2.Parent=modelzorz
  3221. screen2.Transparency=1
  3222. local screen2wld=weld(screen2,screen2,screen1,cf(0,0,1)*euler(0,0.3,0))
  3223. screen3.Parent=modelzorz
  3224. screen3.Transparency=1
  3225. local screen3wld=weld(screen3,screen3,screen1,cf(0,0,-1)*euler(0,-0.3,0))
  3226.  
  3227. for i=1,0.5,-0.05 do
  3228. wait()
  3229. cone.Transparency=i
  3230. screen1.Transparency=i
  3231. screen2.Transparency=i
  3232. screen3.Transparency=i
  3233. end
  3234. coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3)
  3235. while Mode=="Choose" do
  3236. wait(0.06)
  3237. Cone.Transparency=0.5
  3238. Screen1.Transparency=0.5
  3239. Screen2.Transparency=0.5
  3240. Screen3.Transparency=0.5
  3241. light1.Brightness=.7
  3242. light2.Brightness=.7
  3243. light3.Brightness=.7
  3244. wait(0.06)
  3245. Cone.Transparency=0.6
  3246. Screen1.Transparency=0.6
  3247. Screen2.Transparency=0.6
  3248. Screen3.Transparency=0.6
  3249. light1.Brightness=.8
  3250. light2.Brightness=.8
  3251. light3.Brightness=.8
  3252. end
  3253. end),cone,screen1,screen2,screen3)
  3254. end))
  3255. for i=0,1,0.1 do
  3256. wait()
  3257. wld9.C0=euler(0,-1.57,0)*cf(0,0.05,0)
  3258. Neck.C0=necko*euler(0.4-0.7*i,0,-0.3)
  3259. RW.C0=cf(1, 0.3, -0.5-0.3*i) * euler(0.8+0.77*i,0,-1+0.3)
  3260. RW.C1=cf(0, 0.5, 0) * euler(0,-2.17+0.67*i,0)
  3261. LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.3+1*i,0,0.7)
  3262. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3263. end
  3264. Neck.C0=necko*euler(-0.3,0,-0.3)
  3265. RW.C0=cf(1, 0.3, -0.8) * euler(1.57,0,-0.7)
  3266. RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0)
  3267. LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3,0,0.7)
  3268. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3269. end
  3270. end
  3271.  
  3272. function Drones()
  3273. Mode="Drones"
  3274. attack=true
  3275. Humanoid.WalkSpeed=0
  3276. coroutine.resume(coroutine.create(function()
  3277. while Mode=="Drones" do
  3278. wait()
  3279. if Aiming==false then
  3280. DroneTarget=Torso.Position
  3281. end
  3282. end
  3283. end))
  3284. coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3)
  3285. numb=0.5
  3286. for i=0,1,0.1 do
  3287. wait()
  3288. Cone.Transparency=numb
  3289. Screen1.Transparency=numb
  3290. Screen2.Transparency=numb
  3291. Screen3.Transparency=numb
  3292. numb=numb+0.1
  3293. end
  3294. Cone.Parent=nil
  3295. Screen1.Parent=nil
  3296. Screen2.Parent=nil
  3297. Screen3.Parent=nil
  3298. end),cone,screen1,screen2,screen3)
  3299. for i=0,1,0.1 do
  3300. wait()
  3301. Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i)
  3302. RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i)
  3303. RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0)
  3304. LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i)
  3305. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3306. end
  3307. local drone1,droneprt1=CreateDrone()
  3308. local dwld1=weld(droneprt1,droneprt1,Torso,euler(0,0,0)*cf(2,0,5))
  3309. local drone2,droneprt2=CreateDrone()
  3310. local dwld12=weld(droneprt2,droneprt2,Torso,euler(0,0,0)*cf(0,0,5))
  3311. local drone3,droneprt3=CreateDrone()
  3312. local dwld13=weld(droneprt3,droneprt3,Torso,euler(0,0,0)*cf(-2,0,5))
  3313. wait()
  3314. dwld1:Remove()
  3315. dwld12:Remove()
  3316. dwld13:Remove()
  3317. local pos=it("BodyPosition",droneprt1)
  3318. rand1=math.random(-5,5)
  3319. rand2=math.random(-5,5)
  3320. pos.position=Torso.Position + vt(rand1,5,rand2)
  3321. coroutine.resume(coroutine.create(function(BodyPosition)
  3322. while droneprt1.Parent~=nil do
  3323. wait(math.random(1,3))
  3324. BodyPosition.position=Torso.Position + vt(math.random(-15,15),5,math.random(-15,15))
  3325. end
  3326. end),pos)
  3327. pos.maxForce=vt(7500,7500,7500)
  3328. pos.Name="BP"
  3329. local bg=it("BodyGyro",droneprt1)
  3330. bg.maxTorque=vt(math.huge,math.huge,math.huge)
  3331. bg.P=50000
  3332. --bg.cframe=cf(droneprt1.Position, Torso.Position)
  3333. coroutine.resume(coroutine.create(function(BodyGyro)
  3334. while droneprt1.Parent~=nil do
  3335. wait()
  3336. if Aiming==true then
  3337. BodyGyro.cframe=cf(droneprt1.Position, DroneTarget)
  3338. end
  3339. end
  3340. end),bg)
  3341. bg.Name="DroneGyro"
  3342. local pos=it("BodyPosition",droneprt2)
  3343. rand1=math.random(-5,5)
  3344. rand2=math.random(-5,5)
  3345. pos.position=Torso.Position + vt(rand1,5,rand2)
  3346. coroutine.resume(coroutine.create(function(BodyPosition)
  3347. while droneprt2.Parent~=nil do
  3348. wait(math.random(1,3))
  3349. BodyPosition.position=Torso.Position + vt(math.random(-15,15),5,math.random(-15,15))
  3350. end
  3351. end),pos)
  3352. pos.maxForce=vt(7500,7500,7500)
  3353. pos.Name="BP"
  3354. local bg=it("BodyGyro",droneprt2)
  3355. bg.maxTorque=vt(math.huge,math.huge,math.huge)
  3356. bg.P=50000
  3357. --bg.cframe=cf(droneprt1.Position, Torso.Position)
  3358. coroutine.resume(coroutine.create(function(BodyGyro)
  3359. while droneprt2.Parent~=nil do
  3360. wait()
  3361. if Aiming==true then
  3362. BodyGyro.cframe=cf(droneprt2.Position, DroneTarget)
  3363. end
  3364. end
  3365. end),bg)
  3366. bg.Name="DroneGyro"
  3367. local pos=it("BodyPosition",droneprt3)
  3368. rand1=math.random(-5,5)
  3369. rand2=math.random(-5,5)
  3370. pos.position=Torso.Position + vt(rand1,5,rand2)
  3371. coroutine.resume(coroutine.create(function(BodyPosition)
  3372. while droneprt3.Parent~=nil do
  3373. wait(math.random(1,3))
  3374. BodyPosition.position=Torso.Position + vt(math.random(-15,15),5,math.random(-15,15))
  3375. end
  3376. end),pos)
  3377. pos.maxForce=vt(7500,7500,7500)
  3378. pos.Name="BP"
  3379. local bg=it("BodyGyro",droneprt3)
  3380. bg.maxTorque=vt(math.huge,math.huge,math.huge)
  3381. bg.P=50000
  3382. --bg.cframe=cf(droneprt1.Position, Torso.Position)
  3383. coroutine.resume(coroutine.create(function(BodyGyro)
  3384. while droneprt3.Parent~=nil do
  3385. wait()
  3386. if Aiming==true then
  3387. BodyGyro.cframe=cf(droneprt3.Position, DroneTarget)
  3388. end
  3389. end
  3390. end),bg)
  3391. bg.Name="DroneGyro"
  3392. droneprt1.Anchored=true
  3393. for _,v in pairs(drone1:children()) do
  3394. if v.className=="Part" then
  3395. v.Transparency=1
  3396. coroutine.resume(coroutine.create(function(Part)
  3397. wait(1)
  3398. Part.Transparency=0
  3399. end),v)
  3400. end
  3401. end
  3402. effect=drone1:Clone()
  3403. effect.Parent=workspace
  3404. print(effect)
  3405. for _,v in pairs(effect:children()) do
  3406. if v.className=="Part" then
  3407. v.Transparency=1
  3408. v.Anchored=true
  3409. v.CanCollide=false
  3410. v.BrickColor=BrickColor.new("Bright blue")
  3411. coroutine.resume(coroutine.create(function(Part)
  3412. for i=0,1,0.1 do
  3413. wait(0)
  3414. Part.Transparency=Part.Transparency-0.05
  3415. end
  3416. wait(0.5)
  3417. for i=0,1,0.1 do
  3418. wait(0)
  3419. Part.Transparency=Part.Transparency+0.05
  3420. end
  3421. Part.Parent=nil
  3422. end),v)
  3423. end
  3424. end
  3425. droneprt2.Anchored=true
  3426. for _,v in pairs(drone2:children()) do
  3427. if v.className=="Part" then
  3428. v.Transparency=1
  3429. coroutine.resume(coroutine.create(function(Part)
  3430. wait(1)
  3431. Part.Transparency=0
  3432. end),v)
  3433. end
  3434. end
  3435. effect=drone2:Clone()
  3436. effect.Parent=workspace
  3437. print(effect)
  3438. for _,v in pairs(effect:children()) do
  3439. if v.className=="Part" then
  3440. v.Transparency=1
  3441. v.Anchored=true
  3442. v.CanCollide=false
  3443. v.BrickColor=BrickColor.new("Bright blue")
  3444. coroutine.resume(coroutine.create(function(Part)
  3445. for i=0,1,0.1 do
  3446. wait(0)
  3447. Part.Transparency=Part.Transparency-0.05
  3448. end
  3449. wait(0.5)
  3450. for i=0,1,0.1 do
  3451. wait(0)
  3452. Part.Transparency=Part.Transparency+0.05
  3453. end
  3454. Part.Parent=nil
  3455. end),v)
  3456. end
  3457. end
  3458. droneprt3.Anchored=true
  3459. for _,v in pairs(drone3:children()) do
  3460. if v.className=="Part" then
  3461. v.Transparency=1
  3462. coroutine.resume(coroutine.create(function(Part)
  3463. wait(1)
  3464. Part.Transparency=0
  3465. end),v)
  3466. end
  3467. end
  3468. effect=drone3:Clone()
  3469. effect.Parent=workspace
  3470. print(effect)
  3471. for _,v in pairs(effect:children()) do
  3472. if v.className=="Part" then
  3473. v.Transparency=1
  3474. v.Anchored=true
  3475. v.CanCollide=false
  3476. v.BrickColor=BrickColor.new("Bright blue")
  3477. coroutine.resume(coroutine.create(function(Part)
  3478. for i=0,1,0.1 do
  3479. wait(0)
  3480. Part.Transparency=Part.Transparency-0.05
  3481. end
  3482. wait(0.5)
  3483. for i=0,1,0.1 do
  3484. wait(0)
  3485. Part.Transparency=Part.Transparency+0.05
  3486. end
  3487. Part.Parent=nil
  3488. end),v)
  3489. end
  3490. end
  3491. wait(2)
  3492. droneprt1.Anchored=false
  3493. droneprt2.Anchored=false
  3494. droneprt3.Anchored=false
  3495. Humanoid.WalkSpeed=16
  3496. wait()
  3497. effect.Parent=nil
  3498. for i=0,1,0.1 do
  3499. wait()
  3500. RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-0.77*i,0,-1.3+1.3*i)
  3501. RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0)
  3502. LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(1.5-1.5*i,0,0.2-0.4*i)
  3503. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3504. end
  3505. attack=false
  3506. return drone1, drone2, drone3
  3507. end
  3508.  
  3509. function Gun()
  3510. attack=true
  3511. Mode="Gun"
  3512. gwld1.Part1=LeftArm
  3513. gwld1.C0=euler(1.57+0.5,0,-1.57)*cf(0,1,0)
  3514. coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3)
  3515. numb=0.5
  3516. for i=0,1,0.1 do
  3517. wait()
  3518. Cone.Transparency=numb
  3519. Screen1.Transparency=numb
  3520. Screen2.Transparency=numb
  3521. Screen3.Transparency=numb
  3522. numb=numb+0.1
  3523. end
  3524. Cone.Parent=nil
  3525. Screen1.Parent=nil
  3526. Screen2.Parent=nil
  3527. Screen3.Parent=nil
  3528. end),cone,screen1,screen2,screen3)
  3529. for i=0,1,0.1 do
  3530. wait()
  3531. Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i)
  3532. RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i)
  3533. RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0)
  3534. LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i)
  3535. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3536. end
  3537. gun.Parent=modelzorz
  3538. for e=1,#GunWelds do
  3539. GunWelds[e].Parent=modelzorz
  3540. end
  3541. for _,v in pairs(gun:children()) do
  3542. if v.className=="Part" then
  3543. v.Transparency=1
  3544. end
  3545. end
  3546. for _,v in pairs(gun:children()) do
  3547. if v.className=="Part" then
  3548. v.Transparency=1
  3549. coroutine.resume(coroutine.create(function(Part)
  3550. wait(0.5)
  3551. Part.Transparency=0
  3552. end),v)
  3553. end
  3554. end
  3555. effect=gun:Clone()
  3556. effect.Parent=workspace
  3557. print(effect)
  3558. for _,v in pairs(effect:children()) do
  3559. if v.className=="Part" then
  3560. v.Transparency=1
  3561. v.Anchored=true
  3562. v.CanCollide=false
  3563. v.BrickColor=BrickColor.new("Bright blue")
  3564. coroutine.resume(coroutine.create(function(Part)
  3565. for i=0,1,0.1 do
  3566. wait(0)
  3567. Part.Transparency=Part.Transparency-0.05
  3568. end
  3569. for i=0,1,0.1 do
  3570. wait(0)
  3571. Part.Transparency=Part.Transparency+0.05
  3572. end
  3573. Part.Parent=nil
  3574. effect.Parent=nil
  3575. end),v)
  3576. end
  3577. end
  3578. wait(0.5)
  3579. gwld1.Part1=LeftArm
  3580. gwld1.C0=euler(1.57+0.5,0,-1.57)*cf(0,1,0)
  3581. for i=0,1,0.1 do
  3582. wait()
  3583. gwld1.C0=euler(1.57+0.5,0,-1.57+1.57*i)*cf(0,1,0)
  3584. RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.5*i)
  3585. RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0)
  3586. LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.5-1*i,0,0.2+0.4*i)
  3587. LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0)
  3588. end
  3589. attack=false
  3590. end
  3591.  
  3592. function Sword()
  3593. attack=true
  3594. Mode="Sword"
  3595. swld1.Part1=LeftArm
  3596. swld1.C0=euler(0,0,-1.57)*cf(0,1,0)
  3597. swld1.C1=euler(0,0,0)
  3598. coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3)
  3599. numb=0.5
  3600. for i=0,1,0.1 do
  3601. wait()
  3602. Cone.Transparency=numb
  3603. Screen1.Transparency=numb
  3604. Screen2.Transparency=numb
  3605. Screen3.Transparency=numb
  3606. numb=numb+0.1
  3607. end
  3608. Cone.Parent=nil
  3609. Screen1.Parent=nil
  3610. Screen2.Parent=nil
  3611. Screen3.Parent=nil
  3612. end),cone,screen1,screen2,screen3)
  3613. for i=0,1,0.1 do
  3614. wait()
  3615. Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i)
  3616. RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i)
  3617. RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0)
  3618. LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i)
  3619. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3620. end
  3621. sword.Parent=modelzorz
  3622. for e=1,#SwordWelds do
  3623. SwordWelds[e].Parent=modelzorz
  3624. end
  3625. for _,v in pairs(sword:children()) do
  3626. if v.className=="Part" and v.Name~="Hitbox" and v.Name~="Mid" then
  3627. v.Transparency=1
  3628. end
  3629. end
  3630. for _,v in pairs(sword:children()) do
  3631. if v.className=="Part" and v.Name~="Hitbox" and v.Name~="Mid" then
  3632. v.Transparency=1
  3633. coroutine.resume(coroutine.create(function(Part)
  3634. wait(0.5)
  3635. Part.Transparency=0
  3636. end),v)
  3637. end
  3638. end
  3639. effect=sword:Clone()
  3640. effect.Parent=workspace
  3641. print(effect)
  3642. for _,v in pairs(effect:children()) do
  3643. if v.className=="Part" and v.Name~="Hitbox" and v.Name~="Mid" then
  3644. v.Transparency=1
  3645. v.Anchored=true
  3646. v.CanCollide=false
  3647. v.BrickColor=BrickColor.new("Bright blue")
  3648. coroutine.resume(coroutine.create(function(Part)
  3649. for i=0,1,0.1 do
  3650. wait(0)
  3651. Part.Transparency=Part.Transparency-0.05
  3652. end
  3653. for i=0,1,0.1 do
  3654. wait(0)
  3655. Part.Transparency=Part.Transparency+0.05
  3656. end
  3657. Part.Parent=nil
  3658. effect.Parent=nil
  3659. end),v)
  3660. end
  3661. end
  3662. wait(0.5)
  3663. for i=0,1,0.1 do
  3664. wait()
  3665. swld1.C0=euler(0,-1.57*i,1.57-3.14*i)*cf(0,1,0)
  3666. swld1.C1=euler(0,1.57*i,0)
  3667. RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.5*i)
  3668. RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0)
  3669. LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(1.5-1.5*i,0,0.2-0.6*i)
  3670. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3671. end
  3672. attack=false
  3673. end
  3674.  
  3675. function Sniper()
  3676. attack=true
  3677. Mode="Sniper"
  3678. snwld1.Part1=LeftArm
  3679. snwld1.C0=euler(0.5,0,0)*cf(0,1.6,-2)
  3680. coroutine.resume(coroutine.create(function(Cone,Screen1,Screen2,Screen3)
  3681. numb=0.5
  3682. for i=0,1,0.1 do
  3683. wait()
  3684. Cone.Transparency=numb
  3685. Screen1.Transparency=numb
  3686. Screen2.Transparency=numb
  3687. Screen3.Transparency=numb
  3688. numb=numb+0.1
  3689. end
  3690. Cone.Parent=nil
  3691. Screen1.Parent=nil
  3692. Screen2.Parent=nil
  3693. Screen3.Parent=nil
  3694. end),cone,screen1,screen2,screen3)
  3695. for i=0,1,0.1 do
  3696. wait()
  3697. Neck.C0=necko*euler(-0.3+0.3*i,0,-0.3+0.3*i)
  3698. RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.3*i,0,-0.7-0.6*i)
  3699. RW.C1=cf(0, 0.5, 0) * euler(0,-1.5+0.5*i,0)
  3700. LW.C0=cf(-1.2, 0.5, -0.3) * euler(2.3-0.8*i,0,0.7-0.5*i)
  3701. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3702. end
  3703. sniper.Parent=modelzorz
  3704. for e=1,#SniperWelds do
  3705. SniperWelds[e].Parent=modelzorz
  3706. end
  3707. for _,v in pairs(sniper:children()) do
  3708. if v.className=="Part" then
  3709. v.Transparency=1
  3710. end
  3711. end
  3712. for _,v in pairs(sniper:children()) do
  3713. if v.className=="Part" then
  3714. v.Transparency=1
  3715. coroutine.resume(coroutine.create(function(Part)
  3716. wait(0.5)
  3717. Part.Transparency=0
  3718. end),v)
  3719. end
  3720. end
  3721. effect=sniper:Clone()
  3722. effect.Parent=workspace
  3723. print(effect)
  3724. for _,v in pairs(effect:children()) do
  3725. if v.className=="Part" then
  3726. v.Transparency=1
  3727. v.Anchored=true
  3728. v.CanCollide=false
  3729. v.BrickColor=BrickColor.new("Bright blue")
  3730. coroutine.resume(coroutine.create(function(Part)
  3731. for i=0,1,0.1 do
  3732. wait(0)
  3733. Part.Transparency=Part.Transparency-0.05
  3734. end
  3735. for i=0,1,0.1 do
  3736. wait(0)
  3737. Part.Transparency=Part.Transparency+0.05
  3738. end
  3739. Part.Parent=nil
  3740. effect.Parent=nil
  3741. end),v)
  3742. end
  3743. end
  3744. wait(0.5)
  3745. gwld1.Part1=LeftArm
  3746. snwld1.C0=euler(0.5,0,0)*cf(0,1.6,-2)
  3747. snwld1.C1=cf(0,0,0)
  3748. for i=0,1,0.1 do
  3749. wait()
  3750. snwld1.C0=euler(0.5+1.57*i,0,0)*cf(0,1.6-0.6*i,-2+2*i)
  3751. RW.C0=cf(1, 0.3, -0.8+0.3*i) * euler(1.27-0.37*i,0,-1.3+1*i)
  3752. RW.C1=cf(0, 0.5, 0) * euler(0,-1+2.3*i,0)
  3753. LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57-0.5*i,0,0.2+0.5*i)
  3754. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3755. end
  3756. attack=false
  3757. end
  3758.  
  3759. function Shoot()
  3760. attack=true
  3761. Humanoid.WalkSpeed=2
  3762. Bg.Parent=Head
  3763. Bg.cframe=Head.CFrame
  3764. for i=0,1,0.2 do
  3765. wait()
  3766. Neck.C0=necko*euler(0,0,0.785*i)
  3767. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
  3768. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3769. LW.C0=cf(-1.2, 0.5, -0.3) * euler(0.5+1.07*i,0,0.6-1.385*i)
  3770. LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
  3771. end
  3772. spread=1
  3773. range=50
  3774. rangepower=70
  3775. while hold==true and Bullets~=0 do
  3776. for i=1,5 do
  3777. wait(0.05)
  3778. Bullets=Bullets-1
  3779. so("http://roblox.com/asset/?id=10209257",gprt16,0.5,1+math.random())
  3780. coroutine.resume(coroutine.create(function()
  3781. for z = 1 ,2 do
  3782. coroutine.resume(coroutine.create(function()
  3783. local meshb1 = Instance.new("BlockMesh")
  3784. meshb1.Scale = Vector3.new(1,1,1)
  3785. light = Instance.new("PointLight")
  3786. light.Brightness = .8
  3787. light.Color = Color3.new(100,50,0)
  3788. light.Range = 10
  3789. local shellb1 = Instance.new("Part")
  3790. light.Parent = shellb1
  3791. meshb1.Parent = shellb1
  3792. shellb1.Anchored = true
  3793. shellb1.formFactor = 3
  3794. shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100)
  3795. shellb1.CFrame = CFrame.new((gprt16.CFrame * CFrame.new(0,-gprt16.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  3796. shellb1.Parent = Character
  3797. shellb1.Transparency = 0
  3798. if math.random(1,2) == 1 then
  3799. shellb1.BrickColor = BrickColor.new("Bright red")
  3800. else
  3801. shellb1.BrickColor = BrickColor.new("Bright orange")
  3802. end
  3803. shellb1.CanCollide = false
  3804. local incre = math.random(0,60)/100
  3805. for i = 0 , 1 , 0.1 do
  3806. wait()
  3807. light.Brightness = light.Brightness - .1
  3808. shellb1.CFrame = shellb1.CFrame + Head.CFrame.lookVector*incre
  3809. shellb1.Transparency = 1*i
  3810. meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i)
  3811. end
  3812. shellb1.Parent=nil
  3813. end))
  3814. end
  3815. end))
  3816. shoottrail(MMouse.Hit.p,gprt16,5,1,1)
  3817. LW.C1=cf(0, 0.5, 0) * euler(-0.2,0,0)
  3818. wait(0.05)
  3819. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3820. end
  3821. end
  3822. spread=0
  3823. range=500
  3824. rangepower=50
  3825. if Bullets==0 then
  3826. for i=0,1,0.2 do
  3827. wait(0)
  3828. gwld13.C0=cf(0,0,0.3)*euler(0,1.57-1.57*i,0)
  3829. end
  3830. wait(0.2)
  3831. Humanoid.WalkSpeed=16
  3832. Bg.Parent=nil
  3833. for i=0,1,0.1 do
  3834. wait()
  3835. gwld1.C0=euler(1.57+0.5,0,-1.57*i)*cf(0,1,0)
  3836. Neck.C0=necko*euler(0.3*i,0,0.785-0.785*i)
  3837. RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(1.2*i,0,0.2-0.4*i)
  3838. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3839. LW.C0=cf(-1.2+0.2*i, 0.5, -0.3-0.2*i) * euler(1.57-0.57*i,0,-0.785+0.785*i)
  3840. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3841. end
  3842. for i=0,1,0.1 do
  3843. wait()
  3844. gwld20.C0=cf(0.3*i,-0.8-0.2*i,0)*euler(0,0,1.57*i)
  3845. RW.C0=cf(1, 0.5, -0.5) * euler(1.2-0.3*i,0,-0.2-0.1*i)
  3846. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3847. end
  3848. for i=0,1,0.2 do
  3849. wait()
  3850. Neck.C0=necko*euler(0.3+0.2*i,0,-0.5*i)
  3851. RW.C0=cf(1+0.5*i, 0.5, -0.5+0.5*i) * euler(0.9-1.3*i,0,-0.3)
  3852. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3853. end
  3854. local ammo=Instance.new("Model")
  3855. ammo.Parent=modelzorz
  3856. ammo.Name="Ammo"
  3857. local aprt1=part(3,ammo,0,0,BrickColor.new("Dark stone grey"),"Part1",vt(1,1,1))
  3858. local amsh1=mesh("CylinderMesh",aprt1,"","",vt(0,0,0),vt(0.7,0.2,0.7))
  3859. local awld1=weld(aprt1,aprt1,RightArm,cf(0,1,0))
  3860. numb=0
  3861. for i=1,10 do
  3862. local aprt2=part(3,ammo,0,0,BrickColor.new("Bright yellow"),"Part2",vt(1,1,1))
  3863. local amsh2=mesh("CylinderMesh",aprt2,"","",vt(0,0,0),vt(0.2,0.3,0.2))
  3864. local awld2=weld(aprt2,aprt2,aprt1,cf(0.2,0.1,0)*euler(0,numb,0))
  3865. numb=numb+0.628
  3866. end
  3867. for i=0,1,0.2 do
  3868. wait()
  3869. awld1.C0=euler(1.57,0,0)*cf(0,1+0.1*i,0)
  3870. Neck.C0=necko*euler(0.5-0.2*i,0,-0.5+0.5*i)
  3871. RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(-0.4+1.5*i,0,-0.3-0.1*i)
  3872. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3873. end
  3874. ammo.Parent=nil
  3875. for i=0,1,0.2 do
  3876. wait()
  3877. gwld20.C0=cf(0.3-0.3*i,-0.8-0.2+0.2*i,0)*euler(0,0,1.57-1.57*i)
  3878. Neck.C0=necko*euler(0.3-0.1*i,0,-0.2*i)
  3879. RW.C0=cf(1.5-0.5, 0.5, -0.5) * euler(1.1+0.1*i,0,-0.4+0.4*i)
  3880. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3881. end
  3882. for i=0,1,0.1 do
  3883. wait()
  3884. gwld1.C0=euler(1.57+0.5,0,-1.57+1.57*i)*cf(0,1,0)
  3885. gwld13.C0=cf(0,0,0.3)*euler(0,1.57*i,0)
  3886. Neck.C0=necko*euler(0.2-0.2*i,0,-0.2+0.2*i)
  3887. RW.C0=cf(1.5-0.5+0.5*i, 0.5, -0.5+0.5*i) * euler(1.2-1.2*i,0,0.2*i)
  3888. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3889. LW.C0=cf(-1-0.2*i, 0.5, -0.5+0.2*i) * euler(1-0.5*i,0,0.6*i)
  3890. LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0)
  3891. end
  3892. Bullets=10
  3893. else
  3894. for i=0,1,0.1 do
  3895. wait()
  3896. Neck.C0=necko*euler(0,0,0.785-0.785*i)
  3897. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
  3898. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3899. LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57-1.57*i,0,-0.785+1.385*i)
  3900. LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0)
  3901. end
  3902. Neck.C0=necko
  3903. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
  3904. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3905. LW.C0=cf(-1.2, 0.5, -0.3) * euler(0.5,0,0.6)
  3906. LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
  3907. end
  3908. Bg.Parent=nil
  3909. Humanoid.WalkSpeed=16
  3910. attack=false
  3911. end
  3912.  
  3913. function slash1()
  3914. attack=true
  3915. for i=0,1,0.1 do
  3916. wait()
  3917. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
  3918. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3919. LW.C0=cf(-1.5, 0.5, 0) * euler(-0.4*i,0,-0.4-0.2*i)
  3920. LW.C1=cf(0, 0.5, 0) * euler(0,1*i,0)
  3921. end
  3922. Bg.Parent=Head
  3923. Bg.cframe=Head.CFrame
  3924. con1=sprt16.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
  3925. so("http://roblox.com/asset/?id=10209640",LeftArm,1,1)
  3926. for i=0,1,0.2 do
  3927. wait()
  3928. Neck.C0=necko*euler(0,0,0.785*i)
  3929. swld1.C0=euler(0.5*i,-1.57,-1.57)*cf(0,1,0)
  3930. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
  3931. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3932. LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(-0.4+2.4*i,0,-0.6+1.4*i)
  3933. LW.C1=cf(0, 0.5, 0) * euler(0,1,0)
  3934. end
  3935. for i=0,1,0.1 do
  3936. wait()
  3937. --[[Neck.C0=necko*euler(0,0,0.785*i)
  3938. swld1.C0=euler(0.5*i,-1.57,-1.57)*cf(0,1,0)]]
  3939. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
  3940. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3941. LW.C0=cf(-1.5+0.5, 0.5, -0.5) * euler(2,0,0.8+0.2*i)
  3942. LW.C1=cf(0, 0.5, 0) * euler(0,1,0)
  3943. end
  3944. con1:disconnect()
  3945. wait()
  3946. attack=false
  3947. end
  3948.  
  3949. function slash2()
  3950. attack=true
  3951. CF=Head.CFrame
  3952. con1=sprt16.Touched:connect(function(hit) Damagefunc1(hit,10,10) end)
  3953. so("http://roblox.com/asset/?id=10209640",LeftArm,1,1.5)
  3954. for i=0,1,0.2 do
  3955. wait()
  3956. swld1.C0=euler(0.5-0.5*i,-1.57,-1.57)*cf(0,1,0)
  3957. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
  3958. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3959. LW.C0=cf(-1-0.5*i, 0.5, -0.5+0.5*i) * euler(2-0.43*i,0,1-2.57*i)
  3960. LW.C1=cf(0, 0.5, 0) * euler(0,1+.57*i,0)
  3961. Bg.cframe=CF*euler(0,3.14*i,0)
  3962. end
  3963. so("http://roblox.com/asset/?id=10209640",LeftArm,1,1.5)
  3964. for i=0,1,0.2 do
  3965. wait()
  3966. swld1.C0=euler(-0.5*i,-1.57,-1.57)*cf(0,1,0)
  3967. Bg.cframe=CF*euler(0,3.14+3.14*i,0)
  3968. end
  3969. con1:disconnect()
  3970. wait()
  3971. attack=false
  3972. end
  3973.  
  3974. function slash3()
  3975. attack=true
  3976. Bg.Parent=nil
  3977. for i=0,1,0.1 do
  3978. wait()
  3979. Neck.C0=necko*euler(0,0,0.785-0.785*i)
  3980. swld1.C0=euler(-0.5+0.5*i,-1.57,-1.57)*cf(0,1,0)
  3981. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
  3982. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3983. LW.C0=cf(-1.5, 0.5, 0) * euler(1.57+.43*i,0,-1.57+1*i)
  3984. LW.C1=cf(0, 0.5, 0) * euler(0,1.57-2.07*i,0)
  3985. end
  3986. con1=sprt16.Touched:connect(function(hit) Damagefunc1(hit,20,10) end)
  3987. so("http://roblox.com/asset/?id=10209640",LeftArm,1,0.9)
  3988. for i=0,1,0.2 do
  3989. wait()
  3990. Neck.C0=necko*euler(0.3*i,0,-0.2*i)
  3991. swld1.C0=euler(-0.3*i,-1.57,-1.57)*cf(0,1,0)
  3992. RW.C0=cf(1.5, 0.5, 0) * euler(-0.5*i,0,0.2+0.2*i)
  3993. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  3994. LW.C0=cf(-1.5+1.5*i, 0.5-0.2*i, -1*i) * euler(2-1.5*i,0,-.57+1.07*i)
  3995. LW.C1=cf(0, 0.5, 0) * euler(0,-.5,0)
  3996. end
  3997. for i=0,1,0.1 do
  3998. wait()
  3999. RW.C0=cf(1.5, 0.5, 0) * euler(-0.5,0,0.4)
  4000. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4001. LW.C0=cf(0, 0.3, -1) * euler(.5-.2*i,0,.5)
  4002. LW.C1=cf(0, 0.5, 0) * euler(0,-.5,0)
  4003. end
  4004. con1:disconnect()
  4005. wait()
  4006. attack=false
  4007. end
  4008.  
  4009. function BowShoot()
  4010. attack=true
  4011. BowAim=true
  4012. HeadNumb=0
  4013. Humanoid.WalkSpeed=2
  4014. coroutine.resume(coroutine.create(function(FenNeck)
  4015. while BowAim==true do
  4016. wait()
  4017. local pos4 = vt(workspace.CurrentCamera.CoordinateFrame.X,Head.Position.Y,workspace.CurrentCamera.CoordinateFrame.Z)
  4018. Bg.cframe = cf(Head.Position,pos4) * euler(0,3.14-HeadNumb,0) * cf(0,0,0) --cf(Torso.Position,MMouse.Hit.p) *
  4019. Bg.Parent = Torso
  4020. offset=(Torso.Position.y-MMouse.Hit.p.y)/60
  4021. mag=(Torso.Position-MMouse.Hit.p).magnitude/80
  4022. offset=offset/mag
  4023. FenNeck.C1=necko2*euler(-offset,0,0)
  4024. end
  4025. end),Neck)
  4026. for i=0,1,0.1 do
  4027. wait()
  4028. HeadNumb=1.57*i
  4029. swld1.C0=euler(0,-1.57+0.3*i,-1.57)*cf(0,1,0)
  4030. Neck.C0=necko*euler(0,0,HeadNumb)
  4031. RW.C0=cf(1.5-2.5*i, 0.5, -1*i) * euler(1.57*i,0,0.2-1.97*i)
  4032. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4033. LW.C0=cf(-1.5, 0.5, 0) * euler(1.57*i,0,-0.4-0.87*i)
  4034. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4035. end
  4036.  
  4037. local string1=part(3,sword,0,1,BrickColor.new("Bright yellow"),"String1",vt(0.5,1,0.5))
  4038. local stringmsh1=mesh("CylinderMesh",string1,"","",vt(0,0,0),vt(0.1,1,0.1))
  4039. local stringwld1=weld(string1,string1,prt17,euler(0,0,0)*cf(0,0,0))
  4040. local string2=part(3,sword,0,1,BrickColor.new("Bright yellow"),"String2",vt(0.5,1,0.5))
  4041. local stringmsh2=mesh("CylinderMesh",string2,"","",vt(0,0,0),vt(0.1,1,0.1))
  4042. local stringwld2=weld(string2,string2,prt19,euler(0,0,0)*cf(0,0,0))
  4043. table.insert(SwordWelds,stringwld1)
  4044. table.insert(SwordWelds,stringwld1)
  4045. coroutine.resume(coroutine.create(function(String1,String2)
  4046. for i=0,1,0.1 do
  4047. wait()
  4048. String1.Transparency=String1.Transparency-0.05
  4049. String2.Transparency=String2.Transparency-0.05
  4050. end
  4051. end),string1,string2)
  4052.  
  4053. local strmdl = "Arrow"
  4054. coroutine.resume(coroutine.create(function()
  4055. arrowdebounce=false
  4056. repeat
  4057. wait(0)
  4058. coroutine.resume(coroutine.create(function()
  4059. if arrowdebounce==false then
  4060. so("http://www.roblox.com/asset/?id=10756118",sprt18,1,1)
  4061. Lightning(sprt17.Position,sprt18.Position,3,0.2,"Bright yellow",0.00001,0.4)
  4062. Lightning(sprt19.Position,sprt18.Position,3,0.2,"Bright yellow",0.00001,0.4)
  4063. arrowdebounce=true
  4064. wait(0.1)
  4065. arrowdebounce=false
  4066. end
  4067. end))
  4068. local top = sprt17.CFrame
  4069. local bottom = sprt19.CFrame
  4070. local oristrpos
  4071. if strmdl == "Bow" then
  4072. oristrpos = CFrame.new((top.p+bottom.p)/2)
  4073. elseif strmdl == "Arrow" then
  4074. oristrpos = sprt18.CFrame
  4075. end
  4076. local mg1 = (top.p - oristrpos.p).magnitude
  4077. local mg2 = (bottom.p - oristrpos.p).magnitude
  4078. stringmsh1.Scale=vt(0.1,mg1,0.1)
  4079. basecf=sprt17.CFrame
  4080. cff=CFrame.new(sprt17.CFrame*angles(1.57,0,0).p,sprt18.Position)*angles(math.rad(90),0,0)*cf(0,-mg1/2,0)
  4081. hit2=string1
  4082. hit=sprt18
  4083. stringwld1.Parent=string1
  4084. stringwld1.Part0=hit2
  4085. stringwld1.Part1=hit
  4086. HitPos=cff.p
  4087. local CJ = CFrame.new(HitPos)
  4088. local C0=cff:inverse() *CJ
  4089. local C1=hit.CFrame:inverse() * CJ
  4090. stringwld1.C0=C0
  4091. stringwld1.C1=C1
  4092.  
  4093. stringmsh2.Scale=vt(0.1,mg2,0.1)
  4094. cff2=CFrame.new(sprt18.CFrame*angles(1.57,0,0).p,sprt19.Position)*angles(math.rad(90),0,0)*cf(0,-mg2/2,0)
  4095. hit3=string2
  4096. hit2=sprt18
  4097. stringwld2.Parent=string2
  4098. stringwld2.Part0=hit3
  4099. stringwld2.Part1=hit2
  4100. HitPos2=cff2.p
  4101. local CJ2 = CFrame.new(HitPos2)
  4102. local C02=cff2:inverse() *CJ
  4103. local C12=hit2.CFrame:inverse() * CJ
  4104. stringwld2.C0=C02
  4105. stringwld2.C1=C12
  4106. until string1.Parent==nil
  4107. end))
  4108. swld18.Part1=RightArm
  4109. swld18.C0=cf(0,1,0)
  4110. local arrow=part(3,sword,0,1,BrickColor.new("Bright yellow"),"Arrow",vt(1,1,1))
  4111. local arrowmsh=mesh("SpecialMesh",arrow,"FileMesh","http://www.roblox.com/asset/?id=15887356",vt(0,0,0),vt(1,1,2))
  4112. arrowmsh.VertexColor=vt(1,1,1)
  4113. local arrowwld=weld(arrow,arrow,sprt18,euler(-1.57,0,0)*cf(0,1,0))
  4114. for i=0,1,0.1 do
  4115. wait()
  4116. arrow.Transparency=arrow.Transparency-0.05
  4117. arrowwld.C0=euler(-1.57,0,0)*cf(0,1,0)*euler(0,0,0.15*i)
  4118. RW.C0=cf(1.5-2.5+2*i, 0.5, -1) * euler(1.57,0,-1.77+0.2*i)
  4119. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4120. LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.27)
  4121. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4122. end
  4123. while BowAim==true do
  4124. wait(0)
  4125. end
  4126. so("http://www.roblox.com/asset/?id=16211041",prt18,1,1)
  4127. spread=0
  4128. range=500
  4129. rangepower=100
  4130. shoottrail(MMouse.Hit.p,arrow,30,10,2)
  4131. Humanoid.WalkSpeed=0
  4132. arrow.Parent=nil
  4133. swld18.Part0=sprt18
  4134. swld18.Part1=sprt1
  4135. swld18.C0=cf(0,0,-0.8)
  4136. for i=0,1,0.2 do
  4137. wait()
  4138. Neck.C0=necko*euler(-0.2*i,0,HeadNumb)
  4139. RW.C0=cf(1, 0.5, -1) * euler(1.57,0,-1.57)
  4140. RW.C1=cf(0, 0.5, 0) * euler(-0.4*i,0,0)
  4141. LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.27)
  4142. LW.C1=cf(0, 0.5, 0) * euler(-0.4*i,0,0)
  4143. end
  4144. for i=0,1,0.1 do
  4145. wait()
  4146. Neck.C0=necko*euler(-0.2-0.1*i,0,HeadNumb)
  4147. RW.C0=cf(1, 0.5, -1) * euler(1.57,0,-1.57)
  4148. RW.C1=cf(0, 0.5, 0) * euler(-0.4-0.1*i,0,0)
  4149. LW.C0=cf(-1.5, 0.5, 0) * euler(1.57,0,-1.27)
  4150. LW.C1=cf(0, 0.5, 0) * euler(-0.4-0.1*i,0,0)
  4151. end
  4152. string1.Parent=nil
  4153. string2.Parent=nil
  4154. BowAim=false
  4155. Humanoid.WalkSpeed=16
  4156. Bg.Parent=nil
  4157. for i=0,1,0.1 do
  4158. wait()
  4159. Neck.C0=necko*euler(-0.3+0.3*i,0,HeadNumb-HeadNumb*i)
  4160. RW.C0=cf(1+0.5*i, 0.5, -1+1*i) * euler(1.57-1.57*i,0,-1.57+1.77*i)
  4161. RW.C1=cf(0, 0.5, 0) * euler(-0.5+0.5*i,0,0)
  4162. LW.C0=cf(-1.5, 0.5, 0) * euler(1.57-1.57*i,0,-1.27+1.07*i)
  4163. LW.C1=cf(0, 0.5, 0) * euler(-0.5+0.5*i,0,0)
  4164. end
  4165. spread=0
  4166. range=500
  4167. rangepower=50
  4168. Neck.C1=necko2
  4169. Neck.C0=necko
  4170. attack=false
  4171. end
  4172.  
  4173. function Aim()
  4174. attack=true
  4175. Humanoid.WalkSpeed=5
  4176. Bg.Parent=Torso
  4177. Bg.cframe=Head.CFrame
  4178. CF=Torso.CFrame
  4179. for i=0,1,0.1 do
  4180. wait()
  4181. Bg.cframe=CF*euler(0,0.785*i,0)
  4182. Neck.C0=necko*euler(0,0,-0.785*i)
  4183. Neck.C1=necko2*euler(0,-0.5*i,0)
  4184. RW.C0=cf(1+0.2*i, 0.3, -0.5-0.2*i) * euler(0.9+0.6*i,0,-0.3+0.1*i)
  4185. RW.C1=cf(0, 0.5, 0) * euler(0,1.3+0.27*i,0)
  4186. LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.07+0.5*i,0,0.7+0.085*i)
  4187. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4188. end
  4189. attack=false
  4190. end
  4191.  
  4192. function UnAim()
  4193. attack=true
  4194. Humanoid.WalkSpeed=16
  4195. for i=0,1,0.1 do
  4196. wait()
  4197. Bg.cframe=CF*euler(0,0.785-0.785*i,0)
  4198. Neck.C0=necko*euler(0,0,-0.785+0.785*i)
  4199. Neck.C1=necko2*euler(0,-0.5+0.5*i,0)
  4200. RW.C0=cf(1.2-0.2*i, 0.3, -0.7+0.2*i) * euler(1.5-0.6*i,0,-0.2-0.1*i)
  4201. RW.C1=cf(0, 0.5, 0) * euler(0,1.57-0.27*i,0)
  4202. LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57-0.5*i,0,0.785-0.085*i)
  4203. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4204. end
  4205. Bg.Parent=nil
  4206. attack=false
  4207. end
  4208.  
  4209. function SniperShoot()
  4210. attack=true
  4211. spread=0
  4212. range=1000
  4213. rangepower=100
  4214. shoottrail(MMouse.Hit.p,snprt15,20,20,0.5)
  4215. coroutine.resume(coroutine.create(function()
  4216. for z = 1 ,4 do
  4217. coroutine.resume(coroutine.create(function()
  4218. local meshb1 = Instance.new("BlockMesh")
  4219. meshb1.Scale = Vector3.new(1,1,1)
  4220. light = Instance.new("PointLight")
  4221. light.Brightness = .8
  4222. light.Color = Color3.new(100,50,0)
  4223. light.Range = 10
  4224. local shellb1 = Instance.new("Part")
  4225. light.Parent = shellb1
  4226. meshb1.Parent = shellb1
  4227. shellb1.Anchored = true
  4228. shellb1.formFactor = 3
  4229. shellb1.Size = Vector3.new(0.3,0.3,0.3) * (math.random(100,300)/100)
  4230. shellb1.CFrame = CFrame.new((snprt15.CFrame * CFrame.new(0,-snprt15.Size.y/2,0)).p) * CFrame.Angles(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  4231. shellb1.Parent = Character
  4232. shellb1.Transparency = 0
  4233. if math.random(1,2) == 1 then
  4234. shellb1.BrickColor = BrickColor.new("Bright red")
  4235. else
  4236. shellb1.BrickColor = BrickColor.new("Bright orange")
  4237. end
  4238. shellb1.CanCollide = false
  4239. local incre = math.random(0,60)/100
  4240. HCF=Head.CFrame.lookVector
  4241. for i = 0 , 1 , 0.02 do
  4242. wait()
  4243. light.Brightness = light.Brightness - .02
  4244. shellb1.CFrame = shellb1.CFrame + HCF*incre
  4245. shellb1.Transparency = 1*i
  4246. meshb1.Scale = Vector3.new(1+1*i,1+1*i,1+1*i)
  4247. end
  4248. shellb1.Parent=nil
  4249. end))
  4250. end
  4251. end))
  4252. so("http://roblox.com/asset/?id=10209875",snprt15,1,0.8)
  4253. for i=0,1,0.3 do
  4254. wait()
  4255. Neck.C0=necko*euler(-0.3*i,0,-0.785)
  4256. RW.C0=cf(1.2, 0.3, -0.7) * euler(1.5+0.3*i,0,-0.2)
  4257. RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
  4258. LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.785)
  4259. LW.C1=cf(0, 0.5, 0) * euler(-0.3*i,0,0)
  4260. end
  4261. for i=0,1,0.2 do
  4262. wait()
  4263. Neck.C0=necko*euler(-0.3-0.1*i,0,-0.785)
  4264. RW.C0=cf(1.2, 0.3, -0.7) * euler(1.5+0.3+0.1*i,0,-0.2)
  4265. RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
  4266. LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.785)
  4267. LW.C1=cf(0, 0.5, 0) * euler(-0.3-0.1*i,0,0)
  4268. end
  4269. Humanoid.WalkSpeed=16
  4270. for i=0,1,0.1 do
  4271. wait()
  4272. Neck.C0=necko*euler(-0.4+0.6*i,0,-0.785+0.785*i)
  4273. Neck.C1=necko2*euler(0,-0.5+0.5*i,0)
  4274. RW.C0=cf(1.2, 0.3, -0.7) * euler(1.9-0.6*i,0,-0.2-0.4*i)
  4275. RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
  4276. LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.785-0.185*i)
  4277. LW.C1=cf(0, 0.5, 0) * euler(-0.4+0.8*i,0,0)
  4278. end
  4279. so("http://roblox.com/asset/?id=10209881",snprt15,1,1)
  4280. local ammo=part(3,workspace,0,0,BrickColor.new("Bright yellow"),"Ammo",vt(1,1,1))
  4281. ammo.CanCollide=true
  4282. ammomsh=mesh("CylinderMesh",ammo,"","",vt(0,0,0),vt(0.15,0.2,0.15))
  4283. local cfrf = snprt25.CFrame * CFrame.fromEulerAnglesXYZ(0,1.57,0)
  4284. local cfr = cfrf + cfrf.lookVector * -0.5
  4285. ammo.CFrame = cfr
  4286. ammo.RotVelocity = Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
  4287. ammo.Velocity = cfr.lookVector * 20
  4288. coroutine.resume(coroutine.create(function(Part)
  4289. wait(10)
  4290. Part.Parent=nil
  4291. end),ammo)
  4292. for i=0,1,0.2 do
  4293. wait()
  4294. snwld26.C1=euler(0,0,1*i)
  4295. RW.C0=cf(1.2, 0.3, -0.7-0.4*i) * euler(1.3,0,-0.6+0.3*i)
  4296. RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
  4297. end
  4298. for i=0,1,0.2 do
  4299. wait()
  4300. snwld26.C1=euler(0,0,1-1*i)
  4301. RW.C0=cf(1.2, 0.3, -0.7-0.4+0.4*i) * euler(1.3,0,-0.6+0.3-0.3*i)
  4302. RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
  4303. end
  4304. Humanoid.WalkSpeed=5
  4305. for i=0,1,0.1 do
  4306. wait()
  4307. Neck.C0=necko*euler(0.2-0.2*i,0,-0.785*i)
  4308. Neck.C1=necko2*euler(0,-0.5*i,0)
  4309. RW.C0=cf(1.2, 0.3, -0.7) * euler(1.3+0.2*i,0,-0.6+0.4*i)
  4310. RW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
  4311. LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.57,0,0.6+0.185*i)
  4312. LW.C1=cf(0, 0.5, 0) * euler(0.4-0.4*i,0,0)
  4313. end
  4314. spread=0
  4315. range=500
  4316. rangepower=50
  4317. attack=false
  4318. end
  4319.  
  4320. function RemoveDrones()
  4321. attack=true
  4322. for i=0,1,0.1 do
  4323. wait()
  4324. Neck.C0=necko*euler(-0.5*i,0,0)
  4325. RW.C0=cf(1.5, 0.5, 0) * euler(0.5+2.64*i,0,0)
  4326. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4327. LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
  4328. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4329. end
  4330. for _,v in pairs(modelzorz:children()) do
  4331. if v.Name=="Drone" then
  4332. print("FoundDrone")
  4333. for _,s in pairs(v:children()) do
  4334. if s.className=="Part" then
  4335. s.Anchored=true
  4336. coroutine.resume(coroutine.create(function(Part,Model)
  4337. for i=0,1,0.1 do
  4338. wait(0)
  4339. Part.Transparency=Part.Transparency+0.1
  4340. end
  4341. wait()
  4342. Model.Parent=nil
  4343. end),s,v)
  4344. end
  4345. end
  4346. end
  4347. end
  4348. wait(1)
  4349. for i=0,1,0.1 do
  4350. wait()
  4351. Neck.C0=necko*euler(-0.5+0.5*i,0,0)
  4352. RW.C0=cf(1.5, 0.5, 0) * euler(3.14-3.14*i,0,0)
  4353. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4354. LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2+0.2*i)
  4355. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4356. end
  4357. attack=false
  4358. end
  4359.  
  4360. function RemoveDrones2()
  4361. attack=true
  4362. for i=0,1,0.1 do
  4363. wait()
  4364. Neck.C0=necko*euler(-0.3-0.3*i,0,-0.3+0.3*i)
  4365. RW.C0=cf(1, 0.3, -0.8) * euler(1.57-0.4*i,0,-0.7)
  4366. RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0)
  4367. LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(2.3+0.84*i,0,0.7-0.7*i)
  4368. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4369. end
  4370. for _,v in pairs(modelzorz:children()) do
  4371. if v.Name=="Drone" then
  4372. print("FoundDrone")
  4373. for _,s in pairs(v:children()) do
  4374. if s.className=="Part" then
  4375. s.Anchored=true
  4376. coroutine.resume(coroutine.create(function(Part,Model)
  4377. for i=0,1,0.1 do
  4378. wait(0)
  4379. Part.Transparency=Part.Transparency+0.1
  4380. end
  4381. wait()
  4382. Model.Parent=nil
  4383. end),s,v)
  4384. end
  4385. end
  4386. end
  4387. end
  4388. wait(1)
  4389. for i=0,1,0.1 do
  4390. wait()
  4391. Neck.C0=necko*euler(-0.6+0.3*i,0,-0.3*i)
  4392. RW.C0=cf(1, 0.3, -0.8) * euler(1.17+0.4*i,0,-0.7)
  4393. RW.C1=cf(0, 0.5, 0) * euler(0,-1.5,0)
  4394. LW.C0=cf(-1.5+0.3*i, 0.5, -0.3*i) * euler(3.14-0.84*i,0,0.7*i)
  4395. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4396. end
  4397. attack=false
  4398. end
  4399.  
  4400. function RemoveGun()
  4401. attack=true
  4402. for i=0,1,0.1 do
  4403. wait()
  4404. RW.C0=cf(1.5-0.5*i, 0.5-0.2*i, -0.8*i) * euler(1.27*i,0,0.2-1.5*i)
  4405. RW.C1=cf(0, 0.5, 0) * euler(0,-1*i,0)
  4406. LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.2*i) * euler(0.5+1.07*i,0,0.6-0.6*i)
  4407. LW.C1=cf(0, 0.5, 0) * euler(0,1.57,0)
  4408. end
  4409. for _,s in pairs(gun:children()) do
  4410. if s.className=="Part" then
  4411. coroutine.resume(coroutine.create(function(Part,Model)
  4412. for i=0,1,0.1 do
  4413. wait(0)
  4414. Part.Transparency=Part.Transparency+0.1
  4415. end
  4416. wait()
  4417. Model.Parent=nil
  4418. end),s,gun)
  4419. end
  4420. end
  4421. wait(0.7)
  4422. for i=0,1,0.1 do
  4423. wait()
  4424. RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.3*i)
  4425. RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0)
  4426. LW.C0=cf(-1.5, 0.5, -0.1+0.1*i) * euler(1.57-1.57*i,0,0)
  4427. LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
  4428. end
  4429. attack=false
  4430. end
  4431.  
  4432. function RemoveSword()
  4433. attack=true
  4434. for i=0,1,0.1 do
  4435. wait()
  4436. RW.C0=cf(1.5-0.5*i, 0.5-0.2*i, -0.8*i) * euler(1.27*i,0,0.2-1.5*i)
  4437. RW.C1=cf(0, 0.5, 0) * euler(0,-1*i,0)
  4438. LW.C0=cf(-1.5, 0.5, -0.1*i) * euler(1.57*i,0,-0.4+0.4*i)
  4439. LW.C1=cf(0, 0.5, 0) * euler(0,1.57*i,0)
  4440. end
  4441. for _,s in pairs(sword:children()) do
  4442. if s.className=="Part" then
  4443. coroutine.resume(coroutine.create(function(Part,Model)
  4444. for i=0,1,0.1 do
  4445. wait(0)
  4446. Part.Transparency=Part.Transparency+0.1
  4447. end
  4448. wait()
  4449. Model.Parent=nil
  4450. end),s,sword)
  4451. end
  4452. end
  4453. wait(0.7)
  4454. for i=0,1,0.1 do
  4455. wait()
  4456. RW.C0=cf(1+0.5*i, 0.3+0.2*i, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.3*i)
  4457. RW.C1=cf(0, 0.5, 0) * euler(0,-1+1*i,0)
  4458. LW.C0=cf(-1.5, 0.5, -0.1+0.1*i) * euler(1.57-1.57*i,0,0)
  4459. LW.C1=cf(0, 0.5, 0) * euler(0,1.57-1.57*i,0)
  4460. end
  4461. attack=false
  4462. end
  4463.  
  4464. function RemoveSniper()
  4465. attack=true
  4466. for i=0,1,0.1 do
  4467. wait()
  4468. Neck.C0=necko*euler(0.4*i,0,0)
  4469. snwld1.C0=euler(2.07+0.3*i,0,0)*cf(0,1,0)
  4470. RW.C0=cf(1, 0.3, -0.5-0.3*i) * euler(0.9+0.37*i,0,-0.3-1*i)
  4471. RW.C1=cf(0, 0.5, 0) * euler(0,1.3-1*i,0)
  4472. LW.C0=cf(-1.2, 0.5, -0.3) * euler(1.07,0,0.7-0.2*i)
  4473. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4474. end
  4475. for _,s in pairs(sniper:children()) do
  4476. if s.className=="Part" then
  4477. coroutine.resume(coroutine.create(function(Part,Model)
  4478. for i=0,1,0.1 do
  4479. wait(0)
  4480. Part.Transparency=Part.Transparency+0.1
  4481. end
  4482. wait()
  4483. Model.Parent=nil
  4484. end),s,sniper)
  4485. end
  4486. end
  4487. wait(0.7)
  4488. for i=0,1,0.1 do
  4489. wait()
  4490. Neck.C0=necko*euler(0.4-0.4*i,0,0)
  4491. RW.C0=cf(1+0.5*i, 0.3, -0.8+0.8*i) * euler(1.27-1.27*i,0,-1.3+1.3*i)
  4492. RW.C1=cf(0, 0.5, 0) * euler(0,0.3-0.3*i,0)
  4493. LW.C0=cf(-1.2-0.3*i, 0.5, -0.3+0.3*i) * euler(1.07-1.07*i,0,0.5-0.5*i)
  4494. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4495. end
  4496. attack=false
  4497. end
  4498.  
  4499. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  4500. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  4501. end
  4502.  
  4503. function Lightning(p0,p1,tym,ofs,col,th,tra)
  4504. local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
  4505. for i=1,tym do
  4506. local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
  4507. li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
  4508. light1=Instance.new("PointLight")
  4509. light1.Brightness=.8
  4510. light1.Color=Color3.new(.2,255,.2)
  4511. light1.Range=8
  4512. light1.Parent=li
  4513. local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz
  4514. if tym == i then
  4515. local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2)
  4516. li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2)
  4517. else
  4518. li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2)
  4519. end
  4520. curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,.2)
  4521. end
  4522. end
  4523.  
  4524. spread=0
  4525. range=500
  4526. rangepower=50
  4527. function shoottrail(ShootPosition,baseprt,Damage,Knockback,Size)
  4528. coroutine.resume(coroutine.create(function()
  4529. local spreadvector = (Vector3.new(math.random(-spread,spread),math.random(-spread,spread),math.random(-spread,spread))) * (baseprt.Position-ShootPosition).magnitude/100
  4530. local dir = CFrame.new((baseprt.Position+ShootPosition)/2,ShootPosition+spreadvector)
  4531. local hit,pos = rayCast(baseprt.Position,dir.lookVector,10,modelzorz)
  4532. local rangepos = range
  4533. local function drawtrail(From,To)
  4534. local effectsmsh = Instance.new("CylinderMesh")
  4535. effectsmsh.Scale = Vector3.new(1,1,1)
  4536. effectsmsh.Name = "Mesh"
  4537. local effectsg = Instance.new("Part")
  4538. effectsg.formFactor = 3
  4539. effectsg.CanCollide = false
  4540. effectsg.Name = "Eff"
  4541. effectsg.Locked = true
  4542. effectsg.Anchored = true
  4543. effectsg.Size = Vector3.new(0.2,0.2,0.2)
  4544. effectsg.Parent = modelzorz
  4545. effectsmsh.Parent = effectsg
  4546. effectsg.BrickColor = BrickColor.new("Bright yellow")
  4547. effectsg.Reflectance = 0.4
  4548. local LP = From
  4549. local point1 = To
  4550. local mg = (LP - point1).magnitude
  4551. effectsmsh.Scale = Vector3.new(2,mg*5,2)
  4552. effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0)
  4553. coroutine.resume(coroutine.create(function()
  4554. for i = 0 , 1 , 0.1 do
  4555. wait()
  4556. effectsg.Transparency = 1*i
  4557. effectsmsh.Scale = Vector3.new(Size-Size*i,mg*5,Size-Size*i)
  4558. end
  4559. effectsg.Parent = nil
  4560. end))
  4561. end
  4562. local newpos = baseprt.Position
  4563. local inc = rangepower
  4564. repeat
  4565. wait() wait()
  4566. rangepos = rangepos - 10
  4567. dir = dir
  4568. if Mode~="Sniper" then
  4569. dir = dir * CFrame.Angles(math.rad(-1),0,0)
  4570. end
  4571. hit,pos = rayCast(newpos,dir.lookVector,inc,Character)
  4572. drawtrail(newpos,pos)
  4573. newpos = newpos + (dir.lookVector * inc)
  4574. if inc >= 20 then
  4575. inc = inc - 10
  4576. end
  4577. if hit ~= nil then
  4578. rangepos = 0
  4579. end
  4580. until rangepos <= 0
  4581. if hit ~= nil then
  4582. if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  4583. critical=false
  4584. if SnipAim==true then
  4585. if hit.Name=="Head" then
  4586. coroutine.resume(coroutine.create(function(HeadPart)
  4587. for i=0,0.5,0.1 do
  4588. wait()
  4589. HeadPart.Velocity=vt(0,60,0)
  4590. end
  4591. end),hit)
  4592. print("CRITICAL")
  4593. critical=true
  4594. p=it("Part")
  4595. p.Parent=workspace
  4596. p.CanCollide=false
  4597. p.Transparency=1
  4598. p.CFrame=hit.CFrame
  4599. p.Anchored=true
  4600. local GUI = it("BillboardGui")
  4601. GUI.Adornee = p
  4602. GUI.Parent = p
  4603. GUI.Active = true
  4604. GUI.Enabled = true
  4605. GUI.Size = UDim2.new(1, 0, 1, 0)
  4606. GUI.StudsOffset = vt(0, 4, 0)
  4607. local Chat = it("TextLabel")
  4608. Chat.Parent = GUI
  4609. Chat.FontSize = "Size12"
  4610. Chat.Position = UDim2.new(0.599999964, 0, 0, 0)
  4611. Chat.Visible = true
  4612. Chat.Text = "Critical!"
  4613. coroutine.resume(coroutine.create(function(Part)
  4614. for i=0,4,0.1 do
  4615. wait()
  4616. Part.CFrame=Part.CFrame*cf(0,0.05,0)
  4617. end
  4618. Part.Parent=nil
  4619. end),p)
  4620. for i=0,7 do
  4621. Blood=it("Part")
  4622. Blood.Name="Blood"
  4623. Blood.TopSurface="Smooth"
  4624. Blood.BottomSurface="Smooth"
  4625. Blood.formFactor="Plate"
  4626. Blood.BrickColor=BrickColor:Red()
  4627. Blood.Size=vt(1,.4,1)
  4628. Blood.Velocity=vt(math.random(-4,4),math.random(5,25),math.random(-4,4))
  4629. Blood.CFrame=hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  4630. Blood.Parent=workspace
  4631. Blood.Velocity=vt(math.random(-20,20),math.random(20,50),math.random(-20,20))
  4632. Blood.CanCollide=false
  4633. coroutine.resume(coroutine.create(function(blod)
  4634. wait(0.1)
  4635. blod.CanCollide=true
  4636. wait(5)
  4637. blod.Parent = nil
  4638. end),Blood)
  4639. end
  4640. end
  4641. hum = hit.Parent.Humanoid
  4642. tTorso=hit.Parent.Torso
  4643. end
  4644. if critical==true then
  4645. CRIT=true
  4646. Damagefunc1(hit,Damage*math.random(3,8),Knockback)
  4647. else
  4648. Damagefunc1(hit,Damage,Knockback)
  4649. end
  4650. attackdebounce=false
  4651. --ADmg(hum,hit)
  4652. elseif hit.Parent.Parent ~= nil and hit.Parent.Parent:FindFirstChild("Humanoid") ~= nil then
  4653. if SnipAim==true then
  4654. if hit.Parent.className == "Hat" then
  4655. hatCF=hit.CFrame
  4656. coroutine.resume(coroutine.create(function(hat)
  4657. hat.Handle:BreakJoints()
  4658. hat.Handle.CFrame=hatCF
  4659. hat.Handle.CanCollide=true
  4660. hat.Handle.Velocity=vt(math.random(-10,10),40,math.random(-10,10))
  4661. wait(3)
  4662. hatCF=hat.Handle.CFrame
  4663. hat.Parent=workspace
  4664. for i=0,4,0.2 do
  4665. wait()
  4666. hat.Handle.CFrame=hatCF
  4667. hat.Handle.Velocity=vt(math.random(-5,5),20,math.random(-5,5))
  4668. end
  4669. end),hit.Parent)
  4670. --[[hit:BreakJoints()
  4671. hit.CFrame=CF
  4672. hit.Velocity = vt(math.random(-5,5),20,math.random(-5,5)) ]]
  4673. print("BREAKHAT")
  4674. end
  4675. end
  4676. hum = hit.Parent.Parent.Humanoid
  4677. tTorso=hit.Parent.Parent.Torso
  4678. Damagefunc1(hit.Parent.Parent.Torso,Damage,Knockback)
  4679. attackdebounce=false
  4680. --ADmg(hum,hit)
  4681. end
  4682. end
  4683. end))
  4684. end
  4685.  
  4686. function findNearestTorso(pos)
  4687. local list = game:service("Workspace"):children()
  4688. local torso = nil
  4689. local dist = 50
  4690. local temp = nil
  4691. local human = nil
  4692. local temp2 = nil
  4693. for x = 1, #list do
  4694. temp2 = list[x]
  4695. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then
  4696. temp = temp2:findFirstChild("Torso")
  4697. human = temp2:findFirstChild("Humanoid")
  4698. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  4699. if (temp.Position - pos).magnitude < dist then
  4700. torso = temp
  4701. dist = (temp.Position - pos).magnitude
  4702. end
  4703. end
  4704. end
  4705. end
  4706. return torso
  4707. end
  4708.  
  4709. function MagicCircle(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3)
  4710. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  4711. prt.Anchored=true
  4712. prt.CFrame=cframe*cf(x2,y2,z2)
  4713. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  4714. coroutine.resume(coroutine.create(function()
  4715. for i=0,1,0.1 do
  4716. wait()
  4717. prt.CFrame=prt.CFrame
  4718. prt.Transparency=i
  4719. msh.Scale=msh.Scale+vt(x3,y3,z3)
  4720. end
  4721. prt.Parent=nil
  4722. end))
  4723. end
  4724.  
  4725. Damagefunc1=function(hit,Damage,Knockback)
  4726. if hit.Parent==nil then
  4727. return
  4728. end
  4729. CPlayer=Bin
  4730. h=hit.Parent:FindFirstChild("Humanoid")
  4731. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
  4732. if attackdebounce == false then
  4733. attackdebounce = true
  4734. coroutine.resume(coroutine.create(function()
  4735. wait(0.2)
  4736. attackdebounce = false
  4737. end))
  4738. Damage=Damage
  4739. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  4740. return
  4741. end]]
  4742. -- hs(hit,1.2)
  4743. c=Instance.new("ObjectValue")
  4744. c.Name="creator"
  4745. c.Value=game:service("Players").LocalPlayer
  4746. c.Parent=h
  4747. game:GetService("Debris"):AddItem(c,.5)
  4748. Damage=Damage+math.random(0,10)
  4749. -- h:TakeDamage(Damage)
  4750. blocked=false
  4751. block=hit.Parent:findFirstChild("Block")
  4752. if block~=nil then
  4753. print("herp")
  4754. if block.Value>0 then
  4755. blocked=true
  4756. block.Value=block.Value-1
  4757. print(block.Value)
  4758. end
  4759. end
  4760. if blocked==false then
  4761. -- h:TakeDamage(Damage)
  4762. h.Health=h.Health-Damage
  4763. showDamage(hit.Parent,Damage,.5)
  4764. else
  4765. h:TakeDamage(1)
  4766. showDamage(hit.Parent,1,.5)
  4767. end
  4768. vp=Instance.new("BodyVelocity")
  4769. vp.P=500
  4770. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  4771. -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
  4772. vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05
  4773. if Knockback>0 then
  4774. vp.Parent=hit.Parent.Torso
  4775. end
  4776. game:GetService("Debris"):AddItem(vp,.25)
  4777. c=Instance.new("ObjectValue")
  4778. c.Name="creator"
  4779. c.Value=Player
  4780. c.Parent=h
  4781. game:GetService("Debris"):AddItem(c,.5)
  4782. CRIT=false
  4783. hitDeb=true
  4784. AttackPos=6
  4785. end
  4786. end
  4787. end
  4788.  
  4789. showDamage=function(Char,Dealt,du)
  4790. m=Instance.new("Model")
  4791. m.Name=tostring(Dealt)
  4792. h=Instance.new("Humanoid")
  4793. h.Health=0
  4794. h.MaxHealth=0
  4795. h.Parent=m
  4796. c=Instance.new("Part")
  4797. c.Transparency=0
  4798. c.BrickColor=BrickColor:Red()
  4799. if CRIT==true then
  4800. c.BrickColor=BrickColor.new("Really red")
  4801. end
  4802. c.Name="Head"
  4803. c.TopSurface=0
  4804. c.BottomSurface=0
  4805. c.formFactor="Plate"
  4806. c.Size=Vector3.new(1,.4,1)
  4807. ms=Instance.new("CylinderMesh")
  4808. ms.Scale=Vector3.new(.8,.8,.8)
  4809. if CRIT==true then
  4810. ms.Scale=Vector3.new(1,1.25,1)
  4811. end
  4812. ms.Parent=c
  4813. c.Reflectance=0
  4814. Instance.new("BodyGyro").Parent=c
  4815. c.Parent=m
  4816. c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
  4817. f=Instance.new("BodyPosition")
  4818. f.P=2000
  4819. f.D=100
  4820. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  4821. f.position=c.Position+Vector3.new(0,3,0)
  4822. f.Parent=c
  4823. game:GetService("Debris"):AddItem(m,.5+du)
  4824. c.CanCollide=false
  4825. m.Parent=workspace
  4826. c.CanCollide=false
  4827. end
  4828.  
  4829. function ob1d(mouse)
  4830. if attack == true then return end
  4831. hold=true
  4832. if Mode=="Drones" and Aiming==true then
  4833. print("Attack drones")
  4834. for i=0,1,0.1 do
  4835. wait()
  4836. RW.C0=cf(1.5, 0.5, 0) * euler(0.5+1.07*i,0,0)
  4837. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4838. LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
  4839. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4840. end
  4841. Drone1debounce=false
  4842. Drone2debounce=false
  4843. Drone3debounce=false
  4844. for _,v in pairs(modelzorz:children()) do
  4845. if v.Name=="Drone" then
  4846. coroutine.resume(coroutine.create(function(Drone)
  4847. while hold==true do
  4848. so("http://roblox.com/asset/?id=10209257",Drone.DPart1,0.5,1.5)
  4849. shoottrail(MMouse.Hit.p,Drone.DPart1,5,0,1)
  4850. wait(math.random(0,2)+math.random())
  4851. end
  4852. end),v)
  4853. end
  4854. end
  4855. while hold==true do
  4856. wait()
  4857. end
  4858. for i=0,1,0.1 do
  4859. wait()
  4860. RW.C0=cf(1.5, 0.5, 0) * euler(1.57-1.07*i,0,0)
  4861. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4862. LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
  4863. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4864. end
  4865. elseif Aiming==false then
  4866. for _,v in pairs(modelzorz:children()) do
  4867. if v.Name=="Drone" and v:findFirstChild("CanShoot")~=nil then
  4868. coroutine.resume(coroutine.create(function(Drone)
  4869. while hold==true do
  4870. if v.CanShoot.Value==true then
  4871. print("Shoot")
  4872. so("http://roblox.com/asset/?id=10209257",Drone.DPart1,0.5,1.5)
  4873. shoottrail(Drone.DPart6.Position,Drone.DPart1,5,0,1)
  4874. elseif v.CanShoot.Value==false then
  4875. print("NoShoot")
  4876. end
  4877. wait(math.random(0,2)+math.random())
  4878. end
  4879. end),v)
  4880. end
  4881. end
  4882. end
  4883. if Mode=="Gun" then
  4884. print("Shoot")
  4885. Shoot()
  4886. end
  4887. if Mode=="Sword" then
  4888. slash1()
  4889. if hold==true then
  4890. slash2()
  4891. end
  4892. if hold==true then
  4893. slash3()
  4894. end
  4895. wait(0.5)
  4896. Bg.Parent=nil
  4897. Neck.C0=necko*euler(0,0,0)
  4898. swld1.C0=euler(0,-1.57,-1.57)*cf(0,1,0)
  4899. swld1.C1=euler(0,1.57,0)
  4900. RW.C0=cf(1.5, 0.5, 0) * euler(0,0,0.2)
  4901. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4902. LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.4)
  4903. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4904. end
  4905. if Mode=="Sniper" and SnipAim==true then
  4906. SniperShoot()
  4907. end
  4908. end
  4909.  
  4910. function ob1u(mouse)
  4911. hold = false
  4912. end
  4913.  
  4914. buttonhold = false
  4915.  
  4916. eul=0
  4917. function key(key)
  4918. if attack == true then return end
  4919. if Mode=="Drones" then
  4920. if key=="z" then
  4921. RemoveDrones()
  4922. Mode="Choose"
  4923. equipanim()
  4924. return
  4925. end
  4926. if key=="f" then
  4927. if Aiming==false then
  4928. attack=true
  4929. for i=0,1,0.1 do
  4930. wait()
  4931. RW.C0=cf(1.5, 0.5, 0) * euler(0.5+2.64*i,0,0)
  4932. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4933. LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
  4934. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4935. end
  4936. for i=0,1,0.1 do
  4937. wait()
  4938. RW.C0=cf(1.5, 0.5, 0) * euler(3.14-1.57*i,0,0)
  4939. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4940. LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
  4941. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4942. end
  4943. Aiming=true
  4944. coroutine.resume(coroutine.create(function()
  4945. while Aiming==true do
  4946. wait()
  4947. DroneTarget=MMouse.Hit.p
  4948. end
  4949. end))
  4950. wait(0.5)
  4951. for i=0,1,0.1 do
  4952. wait()
  4953. RW.C0=cf(1.5, 0.5, 0) * euler(1.57-1.07*i,0,0)
  4954. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4955. LW.C0=cf(-1.5, 0.5, 0) * euler(0,0,-0.2)
  4956. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4957. end
  4958. attack=false
  4959. elseif Aiming==true then
  4960. attack=true
  4961. for i=0,1,0.1 do
  4962. wait()
  4963. RW.C0=cf(1.5-0.5*i, 0.5, -0.5*i) * euler(.5+1.07*i,0,-1*i)
  4964. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4965. LW.C0=cf(-1.5+0.5*i, 0.5, -0.5*i) * euler(1.57*i,0,-0.2+1.2*i)
  4966. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4967. end
  4968. Aiming=false
  4969. for _,v in pairs(modelzorz:children()) do
  4970. if v.Name=="Drone" then
  4971. Valuee=Instance.new("BoolValue")
  4972. Valuee.Parent=v
  4973. Valuee.Name="CanShoot"
  4974. print("Found Drone")
  4975. coroutine.resume(coroutine.create(function(DDrone,Val,Gyro)
  4976. --coroutine.resume(coroutine.create(function()
  4977. while Aiming==false do
  4978. wait()
  4979. local target = findNearestTorso(DDrone.DPart1.Position)
  4980. if target~=nil then
  4981. Val.Value=true
  4982. Gyro.cframe=cf(DDrone.DPart1.Position, target.Position)
  4983. else
  4984. Val.Value=false
  4985. Gyro.cframe=cf(DDrone.DPart1.Position, Torso.Position)
  4986. end
  4987. end
  4988. Val.Parent=nil
  4989. end),v,Valuee,v.DPart1.DroneGyro)
  4990. end
  4991. end
  4992. wait(0.5)
  4993. for i=0,1,0.1 do
  4994. wait()
  4995. RW.C0=cf(1+.5*i, 0.5, -0.5+0.5*i) * euler(1.57-1.07*i,0,-1+1*i)
  4996. RW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4997. LW.C0=cf(-1-.5*i, 0.5, -0.5+0.5*i) * euler(1.57-1.57*i,0,1-1.2*i)
  4998. LW.C1=cf(0, 0.5, 0) * euler(0,0,0)
  4999. end
  5000. attack=false
  5001. end
  5002. end
  5003. end
  5004. if Mode=="Gun" then
  5005. if key=="x" then
  5006. RemoveGun()
  5007. Mode="Choose"
  5008. equipanim()
  5009. return
  5010. end
  5011. end
  5012. if Mode=="Sword" then
  5013. if key=="c" then
  5014. RemoveSword()
  5015. Mode="Choose"
  5016. equipanim()
  5017. return
  5018. end
  5019. if key=="f" then
  5020. BowShoot()
  5021. end
  5022. end
  5023. if Mode=="Sniper" then
  5024. if key=="v" then
  5025. if SnipAim==true then
  5026. SnipAim=false
  5027. UnAim()
  5028. end
  5029. RemoveSniper()
  5030. Mode="Choose"
  5031. equipanim()
  5032. return
  5033. end
  5034. if key=="f" then
  5035. if SnipAim==false then
  5036. SnipAim=true
  5037. Aim()
  5038. else
  5039. SnipAim=false
  5040. UnAim()
  5041. end
  5042. end
  5043. end
  5044. if Mode=="Choose" then
  5045. if key=="f" then
  5046. RemoveDrones2()
  5047. end
  5048. if key=="z" then
  5049. Drone1,Drone2,Drone3=Drones()
  5050. end
  5051. if key=="x" then
  5052. Gun()
  5053. end
  5054. if key=="c" then
  5055. Sword()
  5056. end
  5057. if key=="v" then
  5058. Sniper()
  5059. end
  5060. end
  5061. end
  5062.  
  5063. function key2(key)
  5064. if key=="f" then
  5065. BowAim=false
  5066. end
  5067. end
  5068.  
  5069. function s(mouse)
  5070. mouse.Button1Down:connect(function() ob1d(mouse) end)
  5071. mouse.Button1Up:connect(function() ob1u(mouse) end)
  5072. mouse.KeyDown:connect(key)
  5073. mouse.KeyUp:connect(key2)
  5074. unsheathed = true
  5075. player = Player
  5076. ch = Character
  5077. MMouse = mouse
  5078. RSH = ch.Torso["Right Shoulder"]
  5079. LSH = ch.Torso["Left Shoulder"]
  5080. --
  5081. RSH.Parent = nil
  5082. LSH.Parent = nil
  5083. --
  5084. RW.Part0 = ch.Torso
  5085. RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  5086. RW.C1 = CFrame.new(0, 0.5, 0)
  5087. RW.Part1 = ch["Right Arm"]
  5088. RW.Parent = ch.Torso
  5089. --_G.R = RW
  5090. --
  5091. LW.Part0 = ch.Torso
  5092. LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  5093. LW.C1 = CFrame.new(0, 0.5, 0)
  5094. LW.Part1 = ch["Left Arm"]
  5095. LW.Parent = ch.Torso
  5096. --_G.L = LW
  5097. --
  5098. equipanim()
  5099. end
  5100.  
  5101. function ds(mouse)
  5102. hideanim()
  5103. wait(0)
  5104. RW.Parent = nil
  5105. LW.Parent = nil
  5106. RSH.Parent = player.Character.Torso
  5107. LSH.Parent = player.Character.Torso
  5108. end
  5109.  
  5110. Bin.Selected:connect(s)
  5111. Bin.Deselected:connect(ds)
  5112. print("Fenrier's Techno Gauntlet loaded.")
  5113.  
  5114. -- mediafire lego
  5115. --[[
  5116. Copyrighted (C) Fenrier 2013
  5117. ]]
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