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- // Generated with Shader Minifier 1.3.6 (https://github.com/laurentlb/Shader_Minifier/)
- #ifndef SHADERS_RELEASE_H_
- # define SHADERS_RELEASE_H_
- # define VAR_color "n"
- # define VAR_position "v"
- const char *testfrag_glsl =
- "#version 330 core\n"
- "layout(location=0) out vec4 n;"
- "void main()"
- "{"
- "n=vec4(1,0,1,1);"
- "}";
- const char *testvert_glsl =
- "#version 330 core\n"
- "layout(location=0) in vec4 v;"
- "void main()"
- "{"
- "gl_Position=v;"
- "}";
- #endif // SHADERS_RELEASE_H_
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