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basbas1234

Star Platium OH

Aug 18th, 2019
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  1. local CurrentUser = script:WaitForChild("Owner") local Detector = CurrentUser:WaitForChild("Detector") CurrentUser.Value = game.Players:GetPlayerFromCharacter(script.Parent) if (CurrentUser or Detector) == nil then print("Not Found Default Variables"); return end if game:GetService("RunService"):IsClient() then error("Write rls/ to activate this script.") end; print("FE Compatibility version LoadString: by basbas1234"); InternalData = {} do local Event = Instance.new("RemoteEvent"); Event.Name = "UserInput" local function NewFakeEvent() local Bind = Instance.new("BindableEvent") local Fake;Fake = {Connections = {}, fakeEvent=true; Connect=function(self,Func) Bind.Event:connect(Func) self.Connections[Bind] = true return setmetatable({Connected = true},{ __index = function (self,Index) if Index:lower() == "disconnect" then return function() Fake.Connections[Bind] = false;self.Connected = false end end return Fake[Index] end; __tostring = function() return "Connection" end; }) end} Fake.connect = Fake.Connect;return Fake; end local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil end};ContextActionService.UnBindAction = ContextActionService.BindAction local function TriggerEvent(self,Event,...) local Trigger = Mouse[Event] if Trigger and Trigger.fakeEvent and Trigger.Connections then for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end end end Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent Event.OnServerEvent:Connect(function(FiredBy,Input) if FiredBy.Name ~= owner.Name then return end if Input.MouseEvent then Mouse.Target = Input.Target;Mouse.Hit = Input.Hit else local Begin = Input.UserInputState == Enum.UserInputState.Begin if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end for _,Action in pairs(ContextActionService.Actions) do for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end end Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) end end) InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService Event.Parent = Detector Detector.Disabled = false end RealGame = game;game = setmetatable({},{ __index = function (self,Index) local Sandbox = function (Thing) if Thing:IsA("Player") then local RealPlayer = Thing return setmetatable({},{ __index = function (self,Index) local Type = type(RealPlayer[Index]) if Type == "function" then if Index:lower() == "getmouse" or Index:lower() == "mouse" then return function (self)return InternalData["Mouse"] end end return function (self,...)return RealPlayer[Index](RealPlayer,...) end end return RealPlayer[Index] end; __tostring = function(self) return RealPlayer.Name end }) end end if RealGame[Index] then local Type = type(RealGame[Index]) if Type == "function" then if Index:lower() == "getservice" or Index:lower() == "service" then return function (self,Service) local FakeServices = { ["players"] = function() return setmetatable({},{ __index = function (self2,Index2)  local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...)end else if Index2:lower() == "localplayer" then return Sandbox(owner) end  return RealService[Index2] end end; __tostring = function(self) return RealGame:GetService(Service).Name end }) end; ["contextactionservice"] = function() return InternalData["ContextActionService"] end; ["userinputservice"] = function() return InternalData["UserInputService"] end; ["runservice"] = function() return setmetatable({},{ __index = function(self2,Index2) local RealService = RealGame:GetService(Service) local Type2 = type(Index2) if Type2 == "function" then return function (self,...) return RealService[Index2](RealService,...) end else local RunServices = { ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end; ["renderstepped"] = function() return RealService["Stepped"] end } if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end return RealService[Index2] end end }) end } if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end return RealGame:GetService(Service) end end return function (self,...) return RealGame[Index](RealGame,...) end else if game:GetService(Index) then return game:GetService(Index) end return RealGame[Index] end end return nil end });Game = game; owner = CurrentUser.Value; print("Complete! Running...")
  2.    
  3. -- Script Down Here;
  4.  
  5. ---IS THIS A JOJO SCRIPT?!?!!?!?
  6. ---Star Platinum Over Heaven
  7. ---Made by trollmon123 and tyefoodmania(Crow_Kiyoamsa)
  8. ---Happy halloween
  9. ---Last script probably
  10.  
  11. ---I couldnt make a GUI cuz im lazy so
  12. -----KEYDOWNS------
  13. --- E(Hold) - OverHeaven Ora Barrages
  14. --- R - OverHeaven Strong Hit
  15. --- T - OverHeaven Blast
  16. --- F - TimeStop
  17. --- Z(Can be Spammed) - Stand Jump
  18. --- Passive(Ultimate Body)-- This body will give you Faster Health Regeneration
  19. ------This is a Play Fair script(None of that one shot stuff)
  20.  
  21.  
  22. wait(0.1)
  23. local Player = game.Players.LocalPlayer
  24. local Character = Player.Character
  25. local Humanoid = Character.Humanoid
  26. local Mouse = Player:GetMouse()
  27. local LeftArm = Character["Left Arm"]
  28. local RightArm = Character["Right Arm"]
  29. local LeftLeg = Character["Left Leg"]
  30. local RightLeg = Character["Right Leg"]
  31. local Head = Character.Head
  32. local Torso = Character.Torso
  33. local Camera = game.Workspace.CurrentCamera
  34. local RootPart = Character.HumanoidRootPart
  35. local RootJoint = RootPart.RootJoint
  36. local Pause = false
  37. local attack = false
  38. local Change = false
  39. local DDZ = false
  40. local LOL = false
  41. local Anim = 'Idle'
  42. local attacktype = 1
  43. local delays = false
  44. local play = true
  45. local Time = 7
  46. local targetted = nil
  47. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  48. local velocity = RootPart.Velocity.y
  49. local sine = 0
  50. local change = 1
  51. local D = false
  52. Loop = false
  53. local DD = false
  54. local doe = 0
  55. local Create = LoadLibrary("RbxUtility").Create
  56. local Stand = Instance.new("Model",Character)
  57. Stand.Name = "Stand"
  58. local ST = Instance.new("Part",Stand)
  59. ST.Size = Vector3.new(2,2,1)
  60. ST.BrickColor = BrickColor.new("White")
  61. ST.CanCollide = false
  62. local ST2 = Instance.new("SpecialMesh",ST)
  63. ST2.MeshId = "rbxasset://fonts/torso.mesh"
  64. ST2.Scale = Vector3.new(1,1,1)
  65. local ST3 = Instance.new("Weld",ST)
  66. ST3.Part0 = RootPart
  67. ST3.Part1 = ST
  68. ST3.C0 = CFrame.new(0,0,0)
  69. local SH = Instance.new("Part",Stand)
  70. SH.Size = Vector3.new(1.25,1.25,1.25)
  71. SH.CanCollide = false
  72. SH.BrickColor = BrickColor.new("White")
  73. local SH2 = Instance.new("SpecialMesh",SH)
  74. SH2.MeshType = "Head"
  75. SH2.Scale = Vector3.new(1,1,1)
  76. local SH2 = Instance.new("Weld",SH)
  77. SH2.Part0 = ST
  78. SH2.Part1 = SH
  79. SH2.C0 = CFrame.new(0,1.5,0)
  80. local SRA = Instance.new("Part",Stand)
  81. SRA.Size = Vector3.new(1,2,1)
  82. SRA.CanCollide = false
  83. SRA.BrickColor = BrickColor.new("White")
  84. local SRA2 = Instance.new("SpecialMesh",SRA)
  85. SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
  86. SRA2.Scale = Vector3.new(1,1,1)
  87. local SRA3 = Instance.new("Weld",SRA)
  88. SRA3.Part0 = ST
  89. SRA3.Part1 = SRA
  90. SRA3.C0 = CFrame.new(1.5,0,0)
  91. local SLA = Instance.new("Part",Stand)
  92. SLA.Size = Vector3.new(1,2,1)
  93. SLA.CanCollide = false
  94. SLA.BrickColor = BrickColor.new("White")
  95. local SLA2 = Instance.new("SpecialMesh",SLA)
  96. SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
  97. SLA2.Scale = Vector3.new(1,1,1)
  98. local SLA3 = Instance.new("Weld",SLA)
  99. SLA3.Part0 = ST
  100. SLA3.Part1 = SLA
  101. SLA3.C0 = CFrame.new(-1.5,0,0)
  102. local SRL = Instance.new("Part",Stand)
  103. SRL.Size = Vector3.new(1,2,1)
  104. SRL.CanCollide = false
  105. SRL.BrickColor = BrickColor.new("White")
  106. local SRL2 = Instance.new("SpecialMesh",SRL)
  107. SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
  108. SRL2.Scale = Vector3.new(1,1,1)
  109. local SRL3 = Instance.new("Weld",SRL)
  110. SRL3.Part0 = ST
  111. SRL3.Part1 = SRL
  112. SRL3.C0 = CFrame.new(0.5,-2,0)
  113. local SLL = Instance.new("Part",Stand)
  114. SLL.Size = Vector3.new(1,2,1)
  115. SLL.CanCollide = false
  116. SLL.BrickColor = BrickColor.new("White")
  117. local SLL2 = Instance.new("SpecialMesh",SLL)
  118. SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
  119. SLL2.Scale = Vector3.new(1,1,1)
  120. local SLL3 = Instance.new("Weld",SLL)
  121. SLL3.Part0 = ST
  122. SLL3.Part1 = SLL
  123. SLL3.C0 = CFrame.new(-0.5,-2,0)
  124. local FlA = Instance.new("ParticleEmitter",SRA)
  125. FlA.Texture = "rbxassetid://263837009"
  126. FlA.Size = NumberSequence.new(0.6)
  127. FlA.Rotation = NumberRange.new(-100, 100)
  128. FlA.RotSpeed = NumberRange.new(-200, 200)
  129. FlA.Transparency = NumberSequence.new(0,1)
  130. FlA.Speed = NumberRange.new(0.1)
  131. FlA.ZOffset = -0.1
  132. FlA.Lifetime = NumberRange.new(1)
  133. FlA.Rate = 1111
  134. FlA.LockedToPart = true
  135. FlA.LightEmission = 1
  136. FlA.VelocitySpread = 12121
  137. local ZZA = Instance.new("ParticleEmitter",SRA)
  138. ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  139. ZZA.Size = NumberSequence.new(0.005)
  140. ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  141. ZZA.RotSpeed = NumberRange.new(-200, 200)
  142. ZZA.Transparency = NumberSequence.new(0.7)
  143. ZZA.Lifetime = NumberRange.new(1)
  144. ZZA.Speed = NumberRange.new(0.48)
  145. ZZA.Rate = 1231231
  146. ZZA.ZOffset = 0.1
  147. ZZA.LockedToPart = true
  148. ZZA.LightEmission = 1e9
  149. ZZA.LightInfluence = 1e9
  150. local FlA1 = Instance.new("ParticleEmitter",SLA)
  151. FlA1.Texture = "rbxassetid://263837009"
  152. FlA1.Size = NumberSequence.new(0.6)
  153. FlA1.Rotation = NumberRange.new(-100, 100)
  154. FlA1.RotSpeed = NumberRange.new(-200, 200)
  155. FlA1.Transparency = NumberSequence.new(0,1)
  156. FlA1.Speed = NumberRange.new(0.1)
  157. FlA1.ZOffset = -0.1
  158. FlA1.Lifetime = NumberRange.new(1)
  159. FlA1.Rate = 1111
  160. FlA1.LockedToPart = true
  161. FlA1.LightEmission = 1
  162. FlA1.VelocitySpread = 12121
  163. local ZZA1 = Instance.new("ParticleEmitter",SLA)
  164. ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  165. ZZA1.Size = NumberSequence.new(0.005)
  166. ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  167. ZZA1.RotSpeed = NumberRange.new(-200, 200)
  168. ZZA1.Transparency = NumberSequence.new(0.7)
  169. ZZA1.Lifetime = NumberRange.new(1)
  170. ZZA1.Speed = NumberRange.new(0.48)
  171. ZZA1.Rate = 1231231
  172. ZZA1.ZOffset = 0.1
  173. ZZA1.LockedToPart = true
  174. ZZA1.LightEmission = 1e9
  175. ZZA1.LightInfluence = 1e9
  176. local FlA2 = Instance.new("ParticleEmitter",ST)
  177. FlA2.Texture = "rbxassetid://263837009"
  178. FlA2.Size = NumberSequence.new(0.6)
  179. FlA2.Rotation = NumberRange.new(-100, 100)
  180. FlA2.RotSpeed = NumberRange.new(-200, 200)
  181. FlA2.Transparency = NumberSequence.new(0,1)
  182. FlA2.Speed = NumberRange.new(0.1)
  183. FlA2.ZOffset = -0.1
  184. FlA2.Lifetime = NumberRange.new(1)
  185. FlA2.Rate = 1111
  186. FlA2.LockedToPart = true
  187. FlA2.LightEmission = 1
  188. FlA2.VelocitySpread = 12121
  189. local ZZA2 = Instance.new("ParticleEmitter",ST)
  190. ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  191. ZZA2.Size = NumberSequence.new(0.005)
  192. ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  193. ZZA2.RotSpeed = NumberRange.new(-200, 200)
  194. ZZA2.Transparency = NumberSequence.new(0.7)
  195. ZZA2.Lifetime = NumberRange.new(1)
  196. ZZA2.Speed = NumberRange.new(0.48)
  197. ZZA2.Rate = 1231231
  198. ZZA2.ZOffset = 0.1
  199. ZZA2.LockedToPart = true
  200. ZZA2.LightEmission = 1e9
  201. ZZA2.LightInfluence = 1e9
  202. local FlA3 = Instance.new("ParticleEmitter",SRL)
  203. FlA3.Texture = "rbxassetid://263837009"
  204. FlA3.Size = NumberSequence.new(0.6)
  205. FlA3.Rotation = NumberRange.new(-100, 100)
  206. FlA3.RotSpeed = NumberRange.new(-200, 200)
  207. FlA3.Transparency = NumberSequence.new(0,1)
  208. FlA3.Speed = NumberRange.new(0.1)
  209. FlA3.ZOffset = -0.1
  210. FlA3.Lifetime = NumberRange.new(1)
  211. FlA3.Rate = 1111
  212. FlA3.LockedToPart = true
  213. FlA3.LightEmission = 1
  214. FlA3.VelocitySpread = 12121
  215. local ZZA3 = Instance.new("ParticleEmitter",SRL)
  216. ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  217. ZZA3.Size = NumberSequence.new(0.005)
  218. ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  219. ZZA3.RotSpeed = NumberRange.new(-200, 200)
  220. ZZA3.Transparency = NumberSequence.new(0.7)
  221. ZZA3.Lifetime = NumberRange.new(1)
  222. ZZA3.Speed = NumberRange.new(0.48)
  223. ZZA3.Rate = 1231231
  224. ZZA3.ZOffset = 0.1
  225. ZZA3.LockedToPart = true
  226. ZZA3.LightEmission = 1e9
  227. ZZA3.LightInfluence = 1e9
  228. local FlA4 = Instance.new("ParticleEmitter",SLL)
  229. FlA4.Texture = "rbxassetid://263837009"
  230. FlA4.Size = NumberSequence.new(0.6)
  231. FlA4.Rotation = NumberRange.new(-100, 100)
  232. FlA4.RotSpeed = NumberRange.new(-200, 200)
  233. FlA4.Transparency = NumberSequence.new(0,1)
  234. FlA4.Speed = NumberRange.new(0.1)
  235. FlA4.ZOffset = -0.1
  236. FlA4.Lifetime = NumberRange.new(1)
  237. FlA4.Rate = 1111
  238. FlA4.LockedToPart = true
  239. FlA4.LightEmission = 1
  240. FlA4.VelocitySpread = 12121
  241. local ZZA4 = Instance.new("ParticleEmitter",SLL)
  242. ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  243. ZZA4.Size = NumberSequence.new(0.005)
  244. ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  245. ZZA4.RotSpeed = NumberRange.new(-200, 200)
  246. ZZA4.Transparency = NumberSequence.new(0.7)
  247. ZZA4.Lifetime = NumberRange.new(1)
  248. ZZA4.Speed = NumberRange.new(0.48)
  249. ZZA4.Rate = 1231231
  250. ZZA4.ZOffset = 0.1
  251. ZZA4.LockedToPart = true
  252. ZZA4.LightEmission = 1e9
  253. ZZA4.LightInfluence = 1e9
  254. local FlA5 = Instance.new("ParticleEmitter",SH)
  255. FlA5.Texture = "rbxassetid://263837009"
  256. FlA5.Size = NumberSequence.new(0.6)
  257. FlA5.Rotation = NumberRange.new(-100, 100)
  258. FlA5.RotSpeed = NumberRange.new(-200, 200)
  259. FlA5.Transparency = NumberSequence.new(0,1)
  260. FlA5.Speed = NumberRange.new(0.1)
  261. FlA5.ZOffset = -0.1
  262. FlA5.Lifetime = NumberRange.new(1)
  263. FlA5.Rate = 20
  264. FlA5.LockedToPart = true
  265. FlA5.LightEmission = 1
  266. FlA5.VelocitySpread = 12121
  267. local ZZA5 = Instance.new("ParticleEmitter",SH)
  268. ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
  269. ZZA5.Size = NumberSequence.new(0.005)
  270. ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
  271. ZZA5.RotSpeed = NumberRange.new(-200, 200)
  272. ZZA5.Transparency = NumberSequence.new(0.7)
  273. ZZA5.Lifetime = NumberRange.new(1)
  274. ZZA5.Speed = NumberRange.new(0.48)
  275. ZZA5.Rate = 1231233
  276. ZZA5.ZOffset = 0.1
  277. ZZA5.LockedToPart = true
  278. ZZA5.LightEmission = 1e9
  279. ZZA5.LightInfluence = 1e9
  280. FlA.Enabled = false
  281. FlA1.Enabled = false
  282. FlA2.Enabled = false
  283. FlA3.Enabled = false
  284. FlA4.Enabled = false
  285. FlA5.Enabled = false
  286. ZZA.Enabled= false
  287. ZZA1.Enabled = false
  288. ZZA2.Enabled = false
  289. ZZA3.Enabled = false
  290. ZZA4.Enabled = false
  291. ZZA5.Enabled = false
  292. local Face = Instance.new("Decal",SH)
  293. Face.Face = "Front"
  294. Face.Texture = "rbxassetid://1692604813"
  295. local StarH = Instance.new("Part",Stand)
  296. StarH.BrickColor = BrickColor.new("Institutional white")
  297. StarH.CanCollide = false
  298. local StarH2 = Instance.new("SpecialMesh",StarH)
  299. StarH2.MeshId = "rbxassetid://874044556"
  300. StarH2.Scale = Vector3.new(0.04,0.035,0.037)
  301. local StarH3 = Instance.new("Weld",StarH)
  302. StarH3.Part0 = SH
  303. StarH3.Part1 = StarH
  304. StarH3.C0 = CFrame.new(0,0.7,0.4)*CFrame.Angles(0,0,0)
  305. local Scarf = Instance.new("Part",Stand)
  306. Scarf.BrickColor = BrickColor.new("Pastel yellow")
  307. Scarf.CanCollide = false
  308. local Scarf2 = Instance.new("SpecialMesh",Scarf)
  309. Scarf2.MeshId = "rbxassetid://873798502"
  310. Scarf2.Scale = Vector3.new(0.013,0.015,0.013)
  311. local Scarf3 = Instance.new("Weld",Scarf)
  312. Scarf3.Part0 = SH
  313. Scarf3.Part1 = Scarf
  314. Scarf3.C0 = CFrame.new(0,-0.44,0)*CFrame.Angles(0,0,0)
  315. local Clot = Instance.new("Part",Stand)
  316. Clot.BrickColor = BrickColor.new("Pastel yellow")
  317. Clot.CanCollide = false
  318. local Clot2 = Instance.new("SpecialMesh",Clot)
  319. Clot2.MeshId = "rbxassetid://874045262"
  320. Clot2.Scale = Vector3.new(0.012,0.013,0.012)
  321. local Clot3 = Instance.new("Weld",Clot)
  322. Clot3.Part0 = ST
  323. Clot3.Part1 = Clot
  324. Clot3.C0 = CFrame.new(0,-1.9,-0.55)*CFrame.Angles(0.06,0,0)
  325. local BClot = Instance.new("Part",Stand)
  326. BClot.BrickColor = BrickColor.new("Pastel yellow")
  327. BClot.CanCollide = false
  328. local BClot2 = Instance.new("SpecialMesh",BClot)
  329. BClot2.MeshId = "rbxassetid://874045262"
  330. BClot2.Scale = Vector3.new(0.012,0.013,0.012)
  331. local BClot3 = Instance.new("Weld",BClot)
  332. BClot3.Part0 = ST
  333. BClot3.Part1 = BClot
  334. BClot3.C0 = CFrame.new(0,-1.9,0.55)*CFrame.Angles(-0.06,3.1,0)
  335. local Shoulder = Instance.new("Part",Stand)
  336. Shoulder.BrickColor = BrickColor.new("Pastel yellow")
  337. Shoulder.CanCollide = false
  338. local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
  339. Shoulder2.MeshId = "rbxassetid://874040321"
  340. Shoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  341. local Shoulder3 = Instance.new("Weld",Shoulder)
  342. Shoulder3.Part0 = SRA
  343. Shoulder3.Part1 = Shoulder
  344. Shoulder3.C0 = CFrame.new(0.2,0.9,0)*CFrame.Angles(0,0,0)
  345. local OtShoulder = Instance.new("Part",Stand)
  346. OtShoulder.BrickColor = BrickColor.new("Pastel yellow")
  347. OtShoulder.CanCollide = false
  348. local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
  349. OtShoulder2.MeshId = "rbxassetid://874040321"
  350. OtShoulder2.Scale = Vector3.new(0.015,0.015,0.015)
  351. local OtShoulder3 = Instance.new("Weld",OtShoulder)
  352. OtShoulder3.Part0 = SLA
  353. OtShoulder3.Part1 = OtShoulder
  354. OtShoulder3.C0 = CFrame.new(-0.2,0.9,0)*CFrame.Angles(0,3.1,0)
  355. local Abs = Instance.new("Part",Stand)
  356. Abs.BrickColor = BrickColor.new("Institutional white")
  357. Abs.CanCollide = false
  358. local Abs2 = Instance.new("SpecialMesh",Abs)
  359. Abs2.MeshId = "rbxassetid://958074736"
  360. Abs2.Scale = Vector3.new(0.009,0.01,0.01)
  361. local Abs3 = Instance.new("Weld",Abs)
  362. Abs3.Part0 = ST
  363. Abs3.Part1 = Abs
  364. Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
  365. Humanoid.Animator.Parent = nil
  366. Character.Animate.Parent = nil
  367. mas = Instance.new("Model",game:GetService("Lighting"))
  368. WeldConstraint0 = Instance.new("WeldConstraint")
  369. WeldConstraint1 = Instance.new("WeldConstraint")
  370. WeldConstraint2 = Instance.new("WeldConstraint")
  371. WeldConstraint3 = Instance.new("WeldConstraint")
  372. WeldConstraint4 = Instance.new("WeldConstraint")
  373. WeldConstraint5 = Instance.new("WeldConstraint")
  374. WeldConstraint6 = Instance.new("WeldConstraint")
  375. WeldConstraint7 = Instance.new("WeldConstraint")
  376. WeldConstraint8 = Instance.new("WeldConstraint")
  377. WeldConstraint9 = Instance.new("WeldConstraint")
  378. WeldConstraint10 = Instance.new("WeldConstraint")
  379. WeldConstraint11 = Instance.new("WeldConstraint")
  380. WeldConstraint12 = Instance.new("WeldConstraint")
  381. WeldConstraint13 = Instance.new("WeldConstraint")
  382. Part14 = Instance.new("Part")
  383. Part15 = Instance.new("Part")
  384. WeldConstraint16 = Instance.new("WeldConstraint")
  385. WeldConstraint17 = Instance.new("WeldConstraint")
  386. WeldConstraint18 = Instance.new("WeldConstraint")
  387. WeldConstraint19 = Instance.new("WeldConstraint")
  388. WeldConstraint20 = Instance.new("WeldConstraint")
  389. WeldConstraint21 = Instance.new("WeldConstraint")
  390. WeldConstraint22 = Instance.new("WeldConstraint")
  391. WeldConstraint23 = Instance.new("WeldConstraint")
  392. WeldConstraint24 = Instance.new("WeldConstraint")
  393. WeldConstraint25 = Instance.new("WeldConstraint")
  394. WeldConstraint26 = Instance.new("WeldConstraint")
  395. WeldConstraint27 = Instance.new("WeldConstraint")
  396. WeldConstraint28 = Instance.new("WeldConstraint")
  397. WeldConstraint29 = Instance.new("WeldConstraint")
  398. Part30 = Instance.new("Part")
  399. Part31 = Instance.new("Part")
  400. Part32 = Instance.new("Part")
  401. Part33 = Instance.new("Part")
  402. Part34 = Instance.new("Part")
  403. Part35 = Instance.new("Part")
  404. Part36 = Instance.new("Part")
  405. Part37 = Instance.new("Part")
  406. Part38 = Instance.new("Part")
  407. Part39 = Instance.new("Part")
  408. Part40 = Instance.new("Part")
  409. Part41 = Instance.new("Part")
  410. Part42 = Instance.new("Part")
  411. WeldConstraint20.Parent = Part15
  412. WeldConstraint20.Part0 = Part15
  413. WeldConstraint20.Part1 = Part33
  414. WeldConstraint22.Parent = Part15
  415. WeldConstraint22.Part0 = Part15
  416. WeldConstraint22.Part1 = Part35
  417. WeldConstraint21.Parent = Part15
  418. WeldConstraint21.Part0 = Part15
  419. WeldConstraint21.Part1 = Part34
  420. WeldConstraint23.Parent = Part15
  421. WeldConstraint23.Part0 = Part15
  422. WeldConstraint23.Part1 = Part36
  423. WeldConstraint24.Parent = Part15
  424. WeldConstraint24.Part0 = Part15
  425. WeldConstraint24.Part1 = Part37
  426. WeldConstraint25.Parent = Part15
  427. WeldConstraint25.Part0 = Part15
  428. WeldConstraint25.Part1 = Part38
  429. WeldConstraint26.Parent = Part15
  430. WeldConstraint26.Part0 = Part15
  431. WeldConstraint26.Part1 = Part39
  432. WeldConstraint27.Parent = Part15
  433. WeldConstraint27.Part0 = Part15
  434. WeldConstraint27.Part1 = Part40
  435. WeldConstraint29.Parent = Part15
  436. WeldConstraint29.Part0 = Part15
  437. WeldConstraint29.Part1 = Part42
  438. WeldConstraint28.Parent = Part15
  439. WeldConstraint28.Part0 = Part15
  440. WeldConstraint28.Part1 = Part41
  441. WeldConstraint16.Parent = Part15
  442. WeldConstraint16.Part0 = Part15
  443. WeldConstraint16.Part1 = Part14
  444. WeldConstraint17.Parent = Part15
  445. WeldConstraint17.Part0 = Part15
  446. WeldConstraint17.Part1 = Part30
  447. WeldConstraint18.Parent = Part15
  448. WeldConstraint18.Part0 = Part15
  449. WeldConstraint18.Part1 = Part31
  450. WeldConstraint19.Parent = Part15
  451. WeldConstraint19.Part0 = Part15
  452. WeldConstraint19.Part1 = Part32
  453. Part14.Name = "Glove"
  454. Part14.Parent = mas
  455. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  456. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  457. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  458. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  459. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  460. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  461. Part14.BottomSurface = Enum.SurfaceType.Smooth
  462. Part14.BrickColor = BrickColor.new("Pastel yellow")
  463. Part14.CanCollide = false
  464. Part14.Material = Enum.Material.SmoothPlastic
  465. Part14.TopSurface = Enum.SurfaceType.Smooth
  466. Part14.brickColor = BrickColor.new("Pastel yellow")
  467. Part15.Name = "LeftHandle"
  468. Part15.Parent = mas
  469. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  470. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  471. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  472. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  473. Part15.Color = Color3.new(1, 1, 0)
  474. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  475. Part15.BottomSurface = Enum.SurfaceType.Smooth
  476. Part15.BrickColor = BrickColor.new("New Yeller")
  477. Part15.CanCollide = false
  478. Part15.Material = Enum.Material.SmoothPlastic
  479. Part15.TopSurface = Enum.SurfaceType.Smooth
  480. Part15.brickColor = BrickColor.new("New Yeller")
  481. Part15.Shape = Enum.PartType.Ball
  482. WeldConstraint16.Parent = Part15
  483. WeldConstraint16.Part0 = Part15
  484. WeldConstraint16.Part1 = Part14
  485. WeldConstraint17.Parent = Part15
  486. WeldConstraint17.Part0 = Part15
  487. WeldConstraint17.Part1 = Part30
  488. WeldConstraint18.Parent = Part15
  489. WeldConstraint18.Part0 = Part15
  490. WeldConstraint18.Part1 = Part31
  491. WeldConstraint19.Parent = Part15
  492. WeldConstraint19.Part0 = Part15
  493. WeldConstraint19.Part1 = Part32
  494. WeldConstraint20.Parent = Part15
  495. WeldConstraint20.Part0 = Part15
  496. WeldConstraint20.Part1 = Part33
  497. WeldConstraint21.Parent = Part15
  498. WeldConstraint21.Part0 = Part15
  499. WeldConstraint21.Part1 = Part34
  500. WeldConstraint22.Parent = Part15
  501. WeldConstraint22.Part0 = Part15
  502. WeldConstraint22.Part1 = Part35
  503. WeldConstraint23.Parent = Part15
  504. WeldConstraint23.Part0 = Part15
  505. WeldConstraint23.Part1 = Part36
  506. WeldConstraint24.Parent = Part15
  507. WeldConstraint24.Part0 = Part15
  508. WeldConstraint24.Part1 = Part37
  509. WeldConstraint25.Parent = Part15
  510. WeldConstraint25.Part0 = Part15
  511. WeldConstraint25.Part1 = Part38
  512. WeldConstraint26.Parent = Part15
  513. WeldConstraint26.Part0 = Part15
  514. WeldConstraint26.Part1 = Part39
  515. WeldConstraint27.Parent = Part15
  516. WeldConstraint27.Part0 = Part15
  517. WeldConstraint27.Part1 = Part40
  518. WeldConstraint28.Parent = Part15
  519. WeldConstraint28.Part0 = Part15
  520. WeldConstraint28.Part1 = Part41
  521. WeldConstraint29.Parent = Part15
  522. WeldConstraint29.Part0 = Part15
  523. WeldConstraint29.Part1 = Part42
  524. Part30.Parent = mas
  525. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  526. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  527. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  528. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  529. Part30.Color = Color3.new(1, 1, 0)
  530. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  531. Part30.BottomSurface = Enum.SurfaceType.Smooth
  532. Part30.BrickColor = BrickColor.new("New Yeller")
  533. Part30.CanCollide = false
  534. Part30.Material = Enum.Material.SmoothPlastic
  535. Part30.TopSurface = Enum.SurfaceType.Smooth
  536. Part30.brickColor = BrickColor.new("New Yeller")
  537. Part30.Shape = Enum.PartType.Ball
  538. Part31.Parent = mas
  539. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  540. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  541. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  542. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  543. Part31.Color = Color3.new(1, 1, 0)
  544. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  545. Part31.BottomSurface = Enum.SurfaceType.Smooth
  546. Part31.BrickColor = BrickColor.new("New Yeller")
  547. Part31.CanCollide = false
  548. Part31.Material = Enum.Material.SmoothPlastic
  549. Part31.TopSurface = Enum.SurfaceType.Smooth
  550. Part31.brickColor = BrickColor.new("New Yeller")
  551. Part31.Shape = Enum.PartType.Ball
  552. Part32.Parent = mas
  553. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  554. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  555. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  556. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  557. Part32.Color = Color3.new(1, 1, 0)
  558. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  559. Part32.BottomSurface = Enum.SurfaceType.Smooth
  560. Part32.BrickColor = BrickColor.new("New Yeller")
  561. Part32.CanCollide = false
  562. Part32.Material = Enum.Material.SmoothPlastic
  563. Part32.TopSurface = Enum.SurfaceType.Smooth
  564. Part32.brickColor = BrickColor.new("New Yeller")
  565. Part32.Shape = Enum.PartType.Ball
  566. Part33.Parent = mas
  567. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  568. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  569. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  570. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  571. Part33.Color = Color3.new(1, 1, 0)
  572. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  573. Part33.BottomSurface = Enum.SurfaceType.Smooth
  574. Part33.BrickColor = BrickColor.new("New Yeller")
  575. Part33.CanCollide = false
  576. Part33.Material = Enum.Material.SmoothPlastic
  577. Part33.TopSurface = Enum.SurfaceType.Smooth
  578. Part33.brickColor = BrickColor.new("New Yeller")
  579. Part33.Shape = Enum.PartType.Ball
  580. Part34.Parent = mas
  581. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  582. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  583. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  584. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  585. Part34.Color = Color3.new(1, 1, 0)
  586. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  587. Part34.BottomSurface = Enum.SurfaceType.Smooth
  588. Part34.BrickColor = BrickColor.new("New Yeller")
  589. Part34.CanCollide = false
  590. Part34.Material = Enum.Material.SmoothPlastic
  591. Part34.TopSurface = Enum.SurfaceType.Smooth
  592. Part34.brickColor = BrickColor.new("New Yeller")
  593. Part34.Shape = Enum.PartType.Ball
  594. Part35.Parent = mas
  595. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  596. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  597. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  598. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  599. Part35.Color = Color3.new(1, 1, 0)
  600. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  601. Part35.BottomSurface = Enum.SurfaceType.Smooth
  602. Part35.BrickColor = BrickColor.new("New Yeller")
  603. Part35.CanCollide = false
  604. Part35.Material = Enum.Material.SmoothPlastic
  605. Part35.TopSurface = Enum.SurfaceType.Smooth
  606. Part35.brickColor = BrickColor.new("New Yeller")
  607. Part35.Shape = Enum.PartType.Ball
  608. Part36.Parent = mas
  609. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  610. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  611. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  612. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  613. Part36.Color = Color3.new(1, 1, 0)
  614. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  615. Part36.BottomSurface = Enum.SurfaceType.Smooth
  616. Part36.BrickColor = BrickColor.new("New Yeller")
  617. Part36.CanCollide = false
  618. Part36.Material = Enum.Material.SmoothPlastic
  619. Part36.TopSurface = Enum.SurfaceType.Smooth
  620. Part36.brickColor = BrickColor.new("New Yeller")
  621. Part36.Shape = Enum.PartType.Ball
  622. Part37.Parent = mas
  623. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  624. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  625. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  626. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  627. Part37.Color = Color3.new(1, 1, 0)
  628. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  629. Part37.BottomSurface = Enum.SurfaceType.Smooth
  630. Part37.BrickColor = BrickColor.new("New Yeller")
  631. Part37.CanCollide = false
  632. Part37.Material = Enum.Material.SmoothPlastic
  633. Part37.TopSurface = Enum.SurfaceType.Smooth
  634. Part37.brickColor = BrickColor.new("New Yeller")
  635. Part37.Shape = Enum.PartType.Ball
  636. Part38.Parent = mas
  637. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  638. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  639. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  640. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  641. Part38.Color = Color3.new(1, 1, 0)
  642. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  643. Part38.BottomSurface = Enum.SurfaceType.Smooth
  644. Part38.BrickColor = BrickColor.new("New Yeller")
  645. Part38.CanCollide = false
  646. Part38.Material = Enum.Material.SmoothPlastic
  647. Part38.TopSurface = Enum.SurfaceType.Smooth
  648. Part38.brickColor = BrickColor.new("New Yeller")
  649. Part38.Shape = Enum.PartType.Ball
  650. Part39.Parent = mas
  651. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  652. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  653. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  654. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  655. Part39.Color = Color3.new(1, 1, 0)
  656. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  657. Part39.BottomSurface = Enum.SurfaceType.Smooth
  658. Part39.BrickColor = BrickColor.new("New Yeller")
  659. Part39.CanCollide = false
  660. Part39.Material = Enum.Material.SmoothPlastic
  661. Part39.TopSurface = Enum.SurfaceType.Smooth
  662. Part39.brickColor = BrickColor.new("New Yeller")
  663. Part39.Shape = Enum.PartType.Ball
  664. Part40.Parent = mas
  665. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  666. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  667. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  668. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  669. Part40.Color = Color3.new(1, 1, 0)
  670. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  671. Part40.BottomSurface = Enum.SurfaceType.Smooth
  672. Part40.BrickColor = BrickColor.new("New Yeller")
  673. Part40.CanCollide = false
  674. Part40.Material = Enum.Material.SmoothPlastic
  675. Part40.TopSurface = Enum.SurfaceType.Smooth
  676. Part40.brickColor = BrickColor.new("New Yeller")
  677. Part41.Parent = mas
  678. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  679. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  680. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  681. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  682. Part41.Color = Color3.new(1, 1, 0)
  683. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  684. Part41.BottomSurface = Enum.SurfaceType.Smooth
  685. Part41.BrickColor = BrickColor.new("New Yeller")
  686. Part41.CanCollide = false
  687. Part41.Material = Enum.Material.SmoothPlastic
  688. Part41.TopSurface = Enum.SurfaceType.Smooth
  689. Part41.brickColor = BrickColor.new("New Yeller")
  690. Part42.Parent = mas
  691. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  692. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  693. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  694. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  695. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  696. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  697. Part42.BottomSurface = Enum.SurfaceType.Smooth
  698. Part42.BrickColor = BrickColor.new("Institutional white")
  699. Part42.CanCollide = false
  700. Part42.Material = Enum.Material.SmoothPlastic
  701. Part42.TopSurface = Enum.SurfaceType.Smooth
  702. Part42.brickColor = BrickColor.new("Institutional white")
  703. for i,v in pairs(mas:GetChildren()) do
  704.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  705.     pcall(function() v:MakeJoints() end)
  706. end
  707. local Wld = Instance.new("Weld",Part15)
  708. Wld.Part0 = SLA
  709. Wld.Part1 = Part15
  710. Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
  711. mas2 = Instance.new("Model",game:GetService("Lighting"))
  712. WeldConstraint0 = Instance.new("WeldConstraint")
  713. WeldConstraint1 = Instance.new("WeldConstraint")
  714. WeldConstraint2 = Instance.new("WeldConstraint")
  715. WeldConstraint3 = Instance.new("WeldConstraint")
  716. WeldConstraint4 = Instance.new("WeldConstraint")
  717. WeldConstraint5 = Instance.new("WeldConstraint")
  718. WeldConstraint6 = Instance.new("WeldConstraint")
  719. WeldConstraint7 = Instance.new("WeldConstraint")
  720. WeldConstraint8 = Instance.new("WeldConstraint")
  721. WeldConstraint9 = Instance.new("WeldConstraint")
  722. WeldConstraint10 = Instance.new("WeldConstraint")
  723. WeldConstraint11 = Instance.new("WeldConstraint")
  724. WeldConstraint12 = Instance.new("WeldConstraint")
  725. WeldConstraint13 = Instance.new("WeldConstraint")
  726. Part14 = Instance.new("Part")
  727. Part15 = Instance.new("Part")
  728. WeldConstraint16 = Instance.new("WeldConstraint")
  729. WeldConstraint17 = Instance.new("WeldConstraint")
  730. WeldConstraint18 = Instance.new("WeldConstraint")
  731. WeldConstraint19 = Instance.new("WeldConstraint")
  732. WeldConstraint20 = Instance.new("WeldConstraint")
  733. WeldConstraint21 = Instance.new("WeldConstraint")
  734. WeldConstraint22 = Instance.new("WeldConstraint")
  735. WeldConstraint23 = Instance.new("WeldConstraint")
  736. WeldConstraint24 = Instance.new("WeldConstraint")
  737. WeldConstraint25 = Instance.new("WeldConstraint")
  738. WeldConstraint26 = Instance.new("WeldConstraint")
  739. WeldConstraint27 = Instance.new("WeldConstraint")
  740. WeldConstraint28 = Instance.new("WeldConstraint")
  741. WeldConstraint29 = Instance.new("WeldConstraint")
  742. Part30 = Instance.new("Part")
  743. Part31 = Instance.new("Part")
  744. Part32 = Instance.new("Part")
  745. Part33 = Instance.new("Part")
  746. Part34 = Instance.new("Part")
  747. Part35 = Instance.new("Part")
  748. Part36 = Instance.new("Part")
  749. Part37 = Instance.new("Part")
  750. Part38 = Instance.new("Part")
  751. Part39 = Instance.new("Part")
  752. Part40 = Instance.new("Part")
  753. Part41 = Instance.new("Part")
  754. Part42 = Instance.new("Part")
  755. WeldConstraint20.Parent = Part15
  756. WeldConstraint20.Part0 = Part15
  757. WeldConstraint20.Part1 = Part33
  758. WeldConstraint22.Parent = Part15
  759. WeldConstraint22.Part0 = Part15
  760. WeldConstraint22.Part1 = Part35
  761. WeldConstraint21.Parent = Part15
  762. WeldConstraint21.Part0 = Part15
  763. WeldConstraint21.Part1 = Part34
  764. WeldConstraint23.Parent = Part15
  765. WeldConstraint23.Part0 = Part15
  766. WeldConstraint23.Part1 = Part36
  767. WeldConstraint24.Parent = Part15
  768. WeldConstraint24.Part0 = Part15
  769. WeldConstraint24.Part1 = Part37
  770. WeldConstraint25.Parent = Part15
  771. WeldConstraint25.Part0 = Part15
  772. WeldConstraint25.Part1 = Part38
  773. WeldConstraint26.Parent = Part15
  774. WeldConstraint26.Part0 = Part15
  775. WeldConstraint26.Part1 = Part39
  776. WeldConstraint27.Parent = Part15
  777. WeldConstraint27.Part0 = Part15
  778. WeldConstraint27.Part1 = Part40
  779. WeldConstraint29.Parent = Part15
  780. WeldConstraint29.Part0 = Part15
  781. WeldConstraint29.Part1 = Part42
  782. WeldConstraint28.Parent = Part15
  783. WeldConstraint28.Part0 = Part15
  784. WeldConstraint28.Part1 = Part41
  785. WeldConstraint16.Parent = Part15
  786. WeldConstraint16.Part0 = Part15
  787. WeldConstraint16.Part1 = Part14
  788. WeldConstraint17.Parent = Part15
  789. WeldConstraint17.Part0 = Part15
  790. WeldConstraint17.Part1 = Part30
  791. WeldConstraint18.Parent = Part15
  792. WeldConstraint18.Part0 = Part15
  793. WeldConstraint18.Part1 = Part31
  794. WeldConstraint19.Parent = Part15
  795. WeldConstraint19.Part0 = Part15
  796. WeldConstraint19.Part1 = Part32
  797. Part14.Name = "Glove"
  798. Part14.Parent = mas2
  799. Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
  800. Part14.Orientation = Vector3.new(0, 178.389999, 0)
  801. Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
  802. Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
  803. Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
  804. Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
  805. Part14.BottomSurface = Enum.SurfaceType.Smooth
  806. Part14.BrickColor = BrickColor.new("Pastel yellow")
  807. Part14.CanCollide = false
  808. Part14.Material = Enum.Material.SmoothPlastic
  809. Part14.TopSurface = Enum.SurfaceType.Smooth
  810. Part14.brickColor = BrickColor.new("Pastel yellow")
  811. Part15.Name = "LeftHandle"
  812. Part15.Parent = mas2
  813. Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
  814. Part15.Orientation = Vector3.new(0, 179.73999, 0)
  815. Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
  816. Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
  817. Part15.Color = Color3.new(1, 1, 0)
  818. Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
  819. Part15.BottomSurface = Enum.SurfaceType.Smooth
  820. Part15.BrickColor = BrickColor.new("New Yeller")
  821. Part15.CanCollide = false
  822. Part15.Material = Enum.Material.SmoothPlastic
  823. Part15.TopSurface = Enum.SurfaceType.Smooth
  824. Part15.brickColor = BrickColor.new("New Yeller")
  825. Part15.Shape = Enum.PartType.Ball
  826. WeldConstraint16.Parent = Part15
  827. WeldConstraint16.Part0 = Part15
  828. WeldConstraint16.Part1 = Part14
  829. WeldConstraint17.Parent = Part15
  830. WeldConstraint17.Part0 = Part15
  831. WeldConstraint17.Part1 = Part30
  832. WeldConstraint18.Parent = Part15
  833. WeldConstraint18.Part0 = Part15
  834. WeldConstraint18.Part1 = Part31
  835. WeldConstraint19.Parent = Part15
  836. WeldConstraint19.Part0 = Part15
  837. WeldConstraint19.Part1 = Part32
  838. WeldConstraint20.Parent = Part15
  839. WeldConstraint20.Part0 = Part15
  840. WeldConstraint20.Part1 = Part33
  841. WeldConstraint21.Parent = Part15
  842. WeldConstraint21.Part0 = Part15
  843. WeldConstraint21.Part1 = Part34
  844. WeldConstraint22.Parent = Part15
  845. WeldConstraint22.Part0 = Part15
  846. WeldConstraint22.Part1 = Part35
  847. WeldConstraint23.Parent = Part15
  848. WeldConstraint23.Part0 = Part15
  849. WeldConstraint23.Part1 = Part36
  850. WeldConstraint24.Parent = Part15
  851. WeldConstraint24.Part0 = Part15
  852. WeldConstraint24.Part1 = Part37
  853. WeldConstraint25.Parent = Part15
  854. WeldConstraint25.Part0 = Part15
  855. WeldConstraint25.Part1 = Part38
  856. WeldConstraint26.Parent = Part15
  857. WeldConstraint26.Part0 = Part15
  858. WeldConstraint26.Part1 = Part39
  859. WeldConstraint27.Parent = Part15
  860. WeldConstraint27.Part0 = Part15
  861. WeldConstraint27.Part1 = Part40
  862. WeldConstraint28.Parent = Part15
  863. WeldConstraint28.Part0 = Part15
  864. WeldConstraint28.Part1 = Part41
  865. WeldConstraint29.Parent = Part15
  866. WeldConstraint29.Part0 = Part15
  867. WeldConstraint29.Part1 = Part42
  868. Part30.Parent = mas2
  869. Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  870. Part30.Orientation = Vector3.new(0, 178.389999, 0)
  871. Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
  872. Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
  873. Part30.Color = Color3.new(1, 1, 0)
  874. Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  875. Part30.BottomSurface = Enum.SurfaceType.Smooth
  876. Part30.BrickColor = BrickColor.new("New Yeller")
  877. Part30.CanCollide = false
  878. Part30.Material = Enum.Material.SmoothPlastic
  879. Part30.TopSurface = Enum.SurfaceType.Smooth
  880. Part30.brickColor = BrickColor.new("New Yeller")
  881. Part30.Shape = Enum.PartType.Ball
  882. Part31.Parent = mas2
  883. Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  884. Part31.Orientation = Vector3.new(0, 178.389999, 0)
  885. Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
  886. Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
  887. Part31.Color = Color3.new(1, 1, 0)
  888. Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  889. Part31.BottomSurface = Enum.SurfaceType.Smooth
  890. Part31.BrickColor = BrickColor.new("New Yeller")
  891. Part31.CanCollide = false
  892. Part31.Material = Enum.Material.SmoothPlastic
  893. Part31.TopSurface = Enum.SurfaceType.Smooth
  894. Part31.brickColor = BrickColor.new("New Yeller")
  895. Part31.Shape = Enum.PartType.Ball
  896. Part32.Parent = mas2
  897. Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  898. Part32.Orientation = Vector3.new(0, 178.389999, 0)
  899. Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
  900. Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
  901. Part32.Color = Color3.new(1, 1, 0)
  902. Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  903. Part32.BottomSurface = Enum.SurfaceType.Smooth
  904. Part32.BrickColor = BrickColor.new("New Yeller")
  905. Part32.CanCollide = false
  906. Part32.Material = Enum.Material.SmoothPlastic
  907. Part32.TopSurface = Enum.SurfaceType.Smooth
  908. Part32.brickColor = BrickColor.new("New Yeller")
  909. Part32.Shape = Enum.PartType.Ball
  910. Part33.Parent = mas2
  911. Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  912. Part33.Orientation = Vector3.new(0, 178.389999, 0)
  913. Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
  914. Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
  915. Part33.Color = Color3.new(1, 1, 0)
  916. Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  917. Part33.BottomSurface = Enum.SurfaceType.Smooth
  918. Part33.BrickColor = BrickColor.new("New Yeller")
  919. Part33.CanCollide = false
  920. Part33.Material = Enum.Material.SmoothPlastic
  921. Part33.TopSurface = Enum.SurfaceType.Smooth
  922. Part33.brickColor = BrickColor.new("New Yeller")
  923. Part33.Shape = Enum.PartType.Ball
  924. Part34.Parent = mas2
  925. Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  926. Part34.Orientation = Vector3.new(0, 178.389999, 0)
  927. Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
  928. Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
  929. Part34.Color = Color3.new(1, 1, 0)
  930. Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  931. Part34.BottomSurface = Enum.SurfaceType.Smooth
  932. Part34.BrickColor = BrickColor.new("New Yeller")
  933. Part34.CanCollide = false
  934. Part34.Material = Enum.Material.SmoothPlastic
  935. Part34.TopSurface = Enum.SurfaceType.Smooth
  936. Part34.brickColor = BrickColor.new("New Yeller")
  937. Part34.Shape = Enum.PartType.Ball
  938. Part35.Parent = mas2
  939. Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  940. Part35.Orientation = Vector3.new(0, 178.389999, 0)
  941. Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
  942. Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
  943. Part35.Color = Color3.new(1, 1, 0)
  944. Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  945. Part35.BottomSurface = Enum.SurfaceType.Smooth
  946. Part35.BrickColor = BrickColor.new("New Yeller")
  947. Part35.CanCollide = false
  948. Part35.Material = Enum.Material.SmoothPlastic
  949. Part35.TopSurface = Enum.SurfaceType.Smooth
  950. Part35.brickColor = BrickColor.new("New Yeller")
  951. Part35.Shape = Enum.PartType.Ball
  952. Part36.Parent = mas2
  953. Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  954. Part36.Orientation = Vector3.new(0, 178.389999, 0)
  955. Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
  956. Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
  957. Part36.Color = Color3.new(1, 1, 0)
  958. Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  959. Part36.BottomSurface = Enum.SurfaceType.Smooth
  960. Part36.BrickColor = BrickColor.new("New Yeller")
  961. Part36.CanCollide = false
  962. Part36.Material = Enum.Material.SmoothPlastic
  963. Part36.TopSurface = Enum.SurfaceType.Smooth
  964. Part36.brickColor = BrickColor.new("New Yeller")
  965. Part36.Shape = Enum.PartType.Ball
  966. Part37.Parent = mas2
  967. Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  968. Part37.Orientation = Vector3.new(0, 178.389999, 0)
  969. Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
  970. Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
  971. Part37.Color = Color3.new(1, 1, 0)
  972. Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  973. Part37.BottomSurface = Enum.SurfaceType.Smooth
  974. Part37.BrickColor = BrickColor.new("New Yeller")
  975. Part37.CanCollide = false
  976. Part37.Material = Enum.Material.SmoothPlastic
  977. Part37.TopSurface = Enum.SurfaceType.Smooth
  978. Part37.brickColor = BrickColor.new("New Yeller")
  979. Part37.Shape = Enum.PartType.Ball
  980. Part38.Parent = mas2
  981. Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  982. Part38.Orientation = Vector3.new(0, 178.389999, 0)
  983. Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
  984. Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
  985. Part38.Color = Color3.new(1, 1, 0)
  986. Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  987. Part38.BottomSurface = Enum.SurfaceType.Smooth
  988. Part38.BrickColor = BrickColor.new("New Yeller")
  989. Part38.CanCollide = false
  990. Part38.Material = Enum.Material.SmoothPlastic
  991. Part38.TopSurface = Enum.SurfaceType.Smooth
  992. Part38.brickColor = BrickColor.new("New Yeller")
  993. Part38.Shape = Enum.PartType.Ball
  994. Part39.Parent = mas2
  995. Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  996. Part39.Orientation = Vector3.new(0, 178.389999, 0)
  997. Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
  998. Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
  999. Part39.Color = Color3.new(1, 1, 0)
  1000. Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
  1001. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1002. Part39.BrickColor = BrickColor.new("New Yeller")
  1003. Part39.CanCollide = false
  1004. Part39.Material = Enum.Material.SmoothPlastic
  1005. Part39.TopSurface = Enum.SurfaceType.Smooth
  1006. Part39.brickColor = BrickColor.new("New Yeller")
  1007. Part39.Shape = Enum.PartType.Ball
  1008. Part40.Parent = mas2
  1009. Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1010. Part40.Orientation = Vector3.new(0, 178.389999, 0)
  1011. Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
  1012. Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
  1013. Part40.Color = Color3.new(1, 1, 0)
  1014. Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1015. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1016. Part40.BrickColor = BrickColor.new("New Yeller")
  1017. Part40.CanCollide = false
  1018. Part40.Material = Enum.Material.SmoothPlastic
  1019. Part40.TopSurface = Enum.SurfaceType.Smooth
  1020. Part40.brickColor = BrickColor.new("New Yeller")
  1021. Part41.Parent = mas2
  1022. Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
  1023. Part41.Orientation = Vector3.new(0, 178.389999, 0)
  1024. Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
  1025. Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
  1026. Part41.Color = Color3.new(1, 1, 0)
  1027. Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
  1028. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1029. Part41.BrickColor = BrickColor.new("New Yeller")
  1030. Part41.CanCollide = false
  1031. Part41.Material = Enum.Material.SmoothPlastic
  1032. Part41.TopSurface = Enum.SurfaceType.Smooth
  1033. Part41.brickColor = BrickColor.new("New Yeller")
  1034. Part42.Parent = mas2
  1035. Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
  1036. Part42.Orientation = Vector3.new(0, 179.73999, 0)
  1037. Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
  1038. Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
  1039. Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1040. Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
  1041. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1042. Part42.BrickColor = BrickColor.new("Institutional white")
  1043. Part42.CanCollide = false
  1044. Part42.Material = Enum.Material.SmoothPlastic
  1045. Part42.TopSurface = Enum.SurfaceType.Smooth
  1046. Part42.brickColor = BrickColor.new("Institutional white")
  1047. for i,v in pairs(mas2:GetChildren()) do
  1048.     v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
  1049.     pcall(function() v:MakeJoints() end)
  1050. end
  1051. local Wld = Instance.new("Weld",Part15)
  1052. Wld.Part0 = SRA
  1053. Wld.Part1 = Part15
  1054. Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
  1055. for i,v in pairs(mas:children()) do
  1056.     if v:IsA("Part") then
  1057.         v.Transparency = 1
  1058.     end
  1059. end
  1060. for i,v in pairs(Character.Stand:children()) do
  1061.     if v:IsA("Part") then
  1062.         v.Transparency = 1
  1063.         Face.Transparency = 1
  1064.     end
  1065. end
  1066. local newMotor = function(part0, part1, c0, c1)
  1067.     local w = Create('Motor'){
  1068.         Parent = part0,
  1069.         Part0 = part0,
  1070.         Part1 = part1,
  1071.         C0 = c0,
  1072.         C1 = c1,
  1073.     }
  1074.     return w
  1075. end
  1076. function clerp(a, b, t)
  1077.     return a:lerp(b, t)
  1078. end
  1079.  
  1080. coroutine.resume(coroutine.create(function()
  1081. while true do
  1082.     Humanoid.Health = Humanoid.Health + 1.7
  1083.     game:GetService("RunService").RenderStepped:wait()
  1084. end
  1085. end))
  1086. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1087. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  1088.  
  1089. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  1090. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  1091. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  1092. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  1093. RootJoint.C1 = CFrame.new(0, 0, 0)
  1094. RootJoint.C0 = CFrame.new(0, 0, 0)
  1095. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  1096. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  1097.  
  1098. local rarmc1 = RW.C1
  1099. local larmc1 = LW.C1
  1100. local rlegc1 = RH.C1
  1101. local llegc1 = LH.C1
  1102.  
  1103. local resetc1 = false
  1104.  
  1105. function PlayAnimationFromTable(table, speed, bool)
  1106.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  1107.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  1108.     RW.C0 = clerp(RW.C0, table[3], speed)
  1109.     LW.C0 = clerp(LW.C0, table[4], speed)
  1110.     RH.C0 = clerp(RH.C0, table[5], speed)
  1111.     LH.C0 = clerp(LH.C0, table[6], speed)
  1112.     if bool == true then
  1113.         if resetc1 == false then
  1114.             resetc1 = true
  1115.             RootJoint.C1 = RootJoint.C1
  1116.             Torso.Neck.C1 = Torso.Neck.C1
  1117.             RW.C1 = rarmc1
  1118.             LW.C1 = larmc1
  1119.             RH.C1 = rlegc1
  1120.             LH.C1 = llegc1
  1121.         end
  1122.     end
  1123. end
  1124.  
  1125. ArtificialHB = Create("BindableEvent", script){
  1126.     Parent = script,
  1127.     Name = "Heartbeat",
  1128. }
  1129.  
  1130. script:WaitForChild("Heartbeat")
  1131.  
  1132. frame = 1 / 30
  1133. tf = 0
  1134. allowframeloss = false
  1135. tossremainder = false
  1136. lastframe = tick()
  1137. script.Heartbeat:Fire()
  1138.  
  1139. game:GetService("RunService").Heartbeat:connect(function(s, p)
  1140.     tf = tf + s
  1141.     if tf >= frame then
  1142.         if allowframeloss then
  1143.             script.Heartbeat:Fire()
  1144.             lastframe = tick()
  1145.         else
  1146.             for i = 1, math.floor(tf / frame) do
  1147.                 script.Heartbeat:Fire()
  1148.             end
  1149.             lastframe = tick()
  1150.         end
  1151.         if tossremainder then
  1152.             tf = 0
  1153.         else
  1154.             tf = tf - frame * math.floor(tf / frame)
  1155.         end
  1156.     end
  1157. end)
  1158.  
  1159. function swait(num)
  1160.     if num == 0 or num == nil then
  1161.         ArtificialHB.Event:wait()
  1162.     else
  1163.         for i = 0, num do
  1164.             ArtificialHB.Event:wait()
  1165.         end
  1166.     end
  1167. end
  1168.  
  1169.  
  1170.  
  1171. Mouse.KeyDown:connect(function(key)
  1172.     if key == "q" then
  1173.         if Change == false then
  1174.             Stand()
  1175.             Change = true
  1176.         elseif Change == true then
  1177.             UnStand()
  1178.             Change = false
  1179.         end
  1180.     end
  1181. end)
  1182.  
  1183.  
  1184. function Stand()
  1185.     if D == false then
  1186.         D = true
  1187.         Pause = true
  1188.         for i = 0,0.1,0.1 do
  1189.         swait()
  1190.         PlayAnimationFromTable({
  1191.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1192.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1193.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1194.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1195.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1196.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1197.         }, .5, false)
  1198.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1199.         end
  1200.         coroutine.resume(coroutine.create(function()
  1201.         for i = 0,1.2,0.1 do
  1202.         swait()
  1203.         PlayAnimationFromTable({
  1204.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1205.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1206.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1207.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1208.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1209.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1210.         }, .5, false)
  1211.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
  1212.         end
  1213.         Pause = false
  1214.         end))
  1215.         local Sound = Instance.new("Sound",ST)
  1216.         Sound.Pitch = 1
  1217.         Sound.Volume = 121
  1218.         Sound.Looped = false
  1219.         Sound.SoundId = "rbxassetid://463010917"
  1220.         Sound:play()
  1221.         coroutine.resume(coroutine.create(function()
  1222.         for i,v in pairs(mas:children()) do
  1223.             if v:IsA("Part") then
  1224.                 coroutine.resume(coroutine.create(function()
  1225.                 v.Transparency = v.Transparency - 0.1
  1226.                 game:GetService("RunService").RenderStepped:wait() 
  1227.                 end))
  1228.                 v.Transparency = 1
  1229.             end
  1230.         end
  1231.         end))
  1232.         for i,v in pairs(Character.Stand:children()) do
  1233.             if v:IsA("Part") then
  1234.                 coroutine.resume(coroutine.create(function()
  1235.                 for i = 1,11 do
  1236.                 v.Transparency = v.Transparency - 0.1
  1237.                 Face.Transparency = Face.Transparency - 0.1
  1238.                 game:GetService("RunService").RenderStepped:wait()
  1239.                 end
  1240.                 FlA.Enabled = true
  1241.                 FlA1.Enabled = true
  1242.                 FlA2.Enabled = true
  1243.                 FlA3.Enabled = true
  1244.                 FlA4.Enabled = true
  1245.                 FlA5.Enabled = true
  1246.                 ZZA.Enabled = true
  1247.                 ZZA1.Enabled = true
  1248.                 ZZA2.Enabled = true
  1249.                 ZZA3.Enabled = true
  1250.                 ZZA4.Enabled = true
  1251.                 ZZA5.Enabled = true
  1252.                 end))
  1253.             end
  1254.         end
  1255.         ZZZ = Mouse.KeyDown:connect(function(key)
  1256.             if key == "t" then
  1257.                 Blast()
  1258.             end
  1259.             if key == "r" then
  1260.                 StrongOra()
  1261.             end
  1262.             if key == "e" then
  1263.                 OHOra()
  1264.             end
  1265.             if key == "f" then
  1266.                 TimeStop()
  1267.             end
  1268.             if key == "z" then
  1269.                 Jump()
  1270.             end
  1271.         end)
  1272.         ZZZ1 = Mouse.KeyUp:connect(function(key)
  1273.             if key == "e" then
  1274.                 Stop()
  1275.             end
  1276.         end)
  1277.         wait(0.5)
  1278.         D = false
  1279.     end
  1280. end
  1281.  
  1282. function Blast()
  1283.     if D == false then
  1284.         D = true
  1285.         Pause = true
  1286.         for i = 0,1.2,0.1 do
  1287.         swait()
  1288.         PlayAnimationFromTable({
  1289.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1290.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1291.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1292.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1293.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1294.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1295.         }, .5, false)
  1296.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
  1297.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1298.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1299.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1300.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
  1301.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
  1302.         end
  1303.         coroutine.resume(coroutine.create(function()
  1304.         wait(0.7)
  1305.         Pause = false
  1306.         end))
  1307.         local Bl = Instance.new("Part",workspace)
  1308.         Bl.CanCollide = false
  1309.         Bl.Material = "Neon"
  1310.         Bl.Shape = "Ball"
  1311.         Bl.Size = Vector3.new(20,20,20)
  1312.         Bl.BrickColor = BrickColor.new("New Yeller")
  1313.         Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-20)
  1314.         local Fl = Instance.new("BodyVelocity",Bl)
  1315.         Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1316.         Fl.Velocity = RootPart.CFrame.lookVector*160
  1317.         local Ring = Instance.new("Part",RootPart)
  1318.         Ring.Size = Vector3.new(1,1,1)
  1319.         Ring.CanCollide = false
  1320.         Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
  1321.         Ring.Anchored = true
  1322.         Ring.BrickColor = BrickColor.new("Institutional white")
  1323.         Ring.Transparency = 0
  1324.         local Ring2 = Instance.new("SpecialMesh",Ring)
  1325.         Ring2.MeshId = "rbxassetid://3270017"
  1326.         Ring2.Scale = Vector3.new(1,1,0.1)
  1327.         coroutine.resume(coroutine.create(function()
  1328.         for i = 1,50 do
  1329.             Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1330.             Ring.Transparency = Ring.Transparency + 0.07
  1331.             game:GetService("RunService").RenderStepped:wait()
  1332.         end
  1333.         Ring:remove()
  1334.         end))
  1335.         Bl.Touched:connect(function(hit)
  1336.             if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1337.                 Bl:remove()
  1338.                 local S = Instance.new("Sound",hit.Parent.Head)
  1339.                 S.SoundId = "rbxassetid://539294959"
  1340.                 S.Volume = 1
  1341.                 S.Looped = false
  1342.                 S:play()
  1343.                 hit.Parent.Humanoid:TakeDamage(60)
  1344.                 hit.Parent.Humanoid.WalkSpeed = 2
  1345.                 local Ef = Instance.new("Part",workspace)
  1346.                 Ef.Size = Vector3.new(1,1,1)
  1347.                 Ef.CanCollide = false
  1348.                 Ef.Shape = "Ball"
  1349.                 Ef.Material = "Neon"
  1350.                 Ef.BrickColor = BrickColor.new("New Yeller")
  1351.                 Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1352.                 Ef.Anchored = true
  1353.                 local Ef2 = Instance.new("SpecialMesh",Ef)
  1354.                 Ef2.MeshType = "Sphere"
  1355.                 Ef2.Scale = Vector3.new(1,1,1)
  1356.                 coroutine.resume(coroutine.create(function()
  1357.                 for i = 1,6 do
  1358.                 local random = math.random(-4,4)
  1359.                 local random2 = math.random(-4,4)
  1360.                 local random3 = math.random(-4,4)
  1361.                 local Ring = Instance.new("Part",Ef)
  1362.                 Ring.Size = Vector3.new(1,1,1)
  1363.                 Ring.CanCollide = false
  1364.                 Ring.CFrame = Ef.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1365.                 Ring.Anchored = true
  1366.                 Ring.BrickColor = BrickColor.new("Institutional white")
  1367.                 Ring.Transparency = 0
  1368.                 local Ring2 = Instance.new("SpecialMesh",Ring)
  1369.                 Ring2.MeshId = "rbxassetid://3270017"
  1370.                 Ring2.Scale = Vector3.new(1,1,0.1)
  1371.                 coroutine.resume(coroutine.create(function()
  1372.                 for i = 1,170 do
  1373.                     Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
  1374.                     Ring.Transparency = Ring.Transparency + 0.01
  1375.                     game:GetService("RunService").RenderStepped:wait()
  1376.                 end
  1377.                 Ring:remove()
  1378.                 end))
  1379.                 end
  1380.                 end))
  1381.                 for i = 1,170 do
  1382.                     Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1383.                     Ef.Transparency = Ef.Transparency + 0.01
  1384.                     game:GetService("RunService").RenderStepped:wait()
  1385.                 end
  1386.                 Ef:remove()
  1387.             end
  1388.         end)
  1389.         wait(1.5)
  1390.         D = false
  1391.     end
  1392. end
  1393.  
  1394. function Jump()
  1395.     if DD == false then
  1396.         DD = true
  1397.         print("ASD")
  1398.         local Bod = Instance.new("BodyPosition",RootPart)
  1399.         Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1400.         Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
  1401.         local Ef = Instance.new("Part",workspace)
  1402.         Ef.Size = Vector3.new(1,1,1)
  1403.         Ef.CanCollide = false
  1404.         Ef.Anchored = true
  1405.         Ef.BrickColor = BrickColor.new("New Yeller")
  1406.         Ef.Material = "Neon"
  1407.         Ef.Shape = "Ball"
  1408.         Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
  1409.         coroutine.resume(coroutine.create(function()
  1410.         for i = 1,30 do
  1411.             Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
  1412.             Ef.Transparency = Ef.Transparency + 0.07
  1413.             game:GetService("RunService").RenderStepped:wait()
  1414.         end
  1415.         Ef:remove()
  1416.         end))
  1417.         wait(0.1)
  1418.         Bod:remove()
  1419.         wait(1)
  1420.         DD = false
  1421.     end
  1422. end
  1423.  
  1424. function TimeStop()
  1425.     if DDZ == false then
  1426.         DDZ = true
  1427.         local S = Instance.new("Sound",ST)
  1428.         S.SoundId = "rbxassetid://1631612542"
  1429.         S.Pitch = 1.2
  1430.         S.Volume = 12312
  1431.         S.Looped = false
  1432.         S:play()
  1433.         local Ef = Instance.new("Part",workspace)
  1434.         Ef.Size = Vector3.new(1,1,1)
  1435.         Ef.Material = "Neon"
  1436.         Ef.BrickColor = BrickColor.new("White")
  1437.         Ef.Transparency = 0.4
  1438.         Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1439.         Ef.Anchored = true
  1440.         Ef.CanCollide = false
  1441.         Ef.Shape = "Ball"
  1442.         local Ef2 = Instance.new("SpecialMesh",Ef)
  1443.         Ef2.MeshType = "Sphere"
  1444.         Ef2.Scale = Vector3.new(1,1,1)
  1445.         coroutine.resume(coroutine.create(function()
  1446.         for i = 1,70 do
  1447.             Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
  1448.             game:GetService("RunService").RenderStepped:wait()
  1449.         end
  1450.         for i = 1,70 do
  1451.             Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
  1452.             game:GetService("RunService").RenderStepped:wait()
  1453.         end
  1454.         Ef:remove()
  1455.         end))
  1456.         local HB = Instance.new("Part",workspace)
  1457.         HB.CanCollide = false
  1458.         HB.Anchored = true
  1459.         HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
  1460.         HB.Size = Vector3.new(300,300,300)
  1461.         HB.Transparency = 1
  1462.         HB.Touched:connect(function(hit)
  1463.             if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1464.                 hit.Parent.Torso.Anchored = true
  1465.                 hit.Parent.Head.Anchored = true
  1466.                 hit.Parent["Right Arm"].Anchored = true
  1467.                 hit.Parent["Left Arm"].Anchored = true
  1468.                 hit.Parent["Right Leg"].Anchored = true
  1469.                 hit.Parent["Left Leg"].Anchored = true
  1470.                 wait(Time)
  1471.                 hit.Parent.Torso.Anchored = false
  1472.                 hit.Parent.Head.Anchored = false
  1473.                 hit.Parent["Right Arm"].Anchored = false
  1474.                 hit.Parent["Left Arm"].Anchored = false
  1475.                 hit.Parent["Right Leg"].Anchored = false
  1476.                 hit.Parent["Left Leg"].Anchored = false
  1477.             end
  1478.         end)
  1479.         wait(32)
  1480.         HB:remove()
  1481.         DDZ = false
  1482.     end
  1483. end
  1484.  
  1485. function StrongOra()
  1486.     if D == false then
  1487.         D = true
  1488.         Pause = true
  1489.         local HB = Instance.new("Part",SRA)
  1490.         HB.CanCollide = false
  1491.         HB.Transparency = 1
  1492.         HB.Size = Vector3.new(1,1,1)
  1493.         local HB2 = Instance.new("Weld",HB)
  1494.         HB2.Part0 = SRA
  1495.         HB2.Part1 = HB
  1496.         HB2.C0 = CFrame.new(0,0,0)
  1497.         HB.Touched:connect(function(hit)
  1498.             if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1499.                 HB:remove()
  1500.                 hit.Parent.Humanoid:TakeDamage(30)
  1501.                 hit.Parent.Humanoid.PlatformStand = true
  1502.                 local Ef = Instance.new("Part",workspace)
  1503.                 Ef.Size = Vector3.new(1,1,1)
  1504.                 Ef.CanCollide = false
  1505.                 Ef.Anchored = true
  1506.                 Ef.Shape = "Ball"
  1507.                 Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
  1508.                 Ef.Material = "Neon"
  1509.                 Ef.BrickColor = BrickColor.new("White")
  1510.                 local Ef2 = Instance.new("SpecialMesh",Ef)
  1511.                 Ef2.MeshType = "Sphere"
  1512.                 Ef2.Scale = Vector3.new(1,1,1)
  1513.                 coroutine.resume(coroutine.create(function()
  1514.                 for i = 1,5 do
  1515.                 local random = math.random(-3,3)
  1516.                 local random2 = math.random(-3,3)
  1517.                 local random3 = math.random(-3,3)
  1518.                 local ZC = Instance.new("Part",workspace)
  1519.                 ZC.Size = Vector3.new(1,1,1)
  1520.                 ZC.CanCollide = false
  1521.                 ZC.Anchored = true
  1522.                 ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1523.                 ZC.Shape = "Ball"
  1524.                 ZC.Material = "Neon"
  1525.                 ZC.BrickColor = BrickColor.new("New Yeller")
  1526.                 local ZC2 = Instance.new("SpecialMesh",ZC)
  1527.                 ZC2.MeshType = "Sphere"
  1528.                 ZC2.Scale = Vector3.new(1,1,1)
  1529.                 coroutine.resume(coroutine.create(function()
  1530.                 for i = 1,100 do
  1531.                     ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
  1532.                     ZC.Transparency = ZC.Transparency + 0.03
  1533.                     game:GetService("RunService").RenderStepped:wait()
  1534.                 end
  1535.                 ZC:remove()
  1536.                 end))
  1537.                 end
  1538.                 end))
  1539.                 coroutine.resume(coroutine.create(function()
  1540.                 for i = 1,100 do
  1541.                     Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
  1542.                     Ef.Transparency = Ef.Transparency + 0.03
  1543.                     game:GetService("RunService").RenderStepped:wait()
  1544.                 end
  1545.                 Ef:remove()
  1546.                 end))
  1547.                 local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
  1548.                 Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1549.                 Fl.velocity = RootPart.CFrame.lookVector*190
  1550.                 wait(0.3)
  1551.                 Fl:remove()
  1552.                 wait(0.5)
  1553.                 hit.Parent.Humanoid.PlatformStand = false
  1554.             end
  1555.         end)
  1556.         for i = 0,0.5,0.1 do
  1557.         swait()
  1558.         PlayAnimationFromTable({
  1559.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1560.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1561.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1562.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1563.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1564.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  1565.         }, .5, false)
  1566.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
  1567.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
  1568.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1569.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
  1570.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
  1571.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
  1572.         end
  1573.         local Ora = Instance.new("Sound",ST)
  1574.         Ora.SoundId = "rbxassetid://271120244"
  1575.         Ora.Pitch = 1
  1576.         Ora.Looped = false
  1577.         Ora.Volume = 12312
  1578.         Ora:play()
  1579.         for i = 0,0.6,0.1 do
  1580.         swait()
  1581.         PlayAnimationFromTable({
  1582.         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1583.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1584.          CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1585.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1586.          CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1587.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
  1588.         }, .5, false)
  1589.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
  1590.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
  1591.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
  1592.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
  1593.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2.5)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
  1594.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
  1595.         end
  1596.         coroutine.resume(coroutine.create(function()
  1597.         wait(0.4)
  1598.         HB:remove()
  1599.         end))
  1600.         Pause = false
  1601.         wait(0.5)
  1602.         D = false
  1603.     end
  1604. end
  1605. function OHOra()
  1606.     if D == false then
  1607.         D = true
  1608.         Pause = true
  1609.         Loop = true
  1610.         SoundZ = Instance.new("Sound",ST)
  1611.         SoundZ.SoundId = "rbxassetid://791374350"
  1612.         SoundZ.Volume = 2
  1613.         SoundZ.Looped = true
  1614.         SoundZ.Pitch = 0.95
  1615.         SoundZ:play()
  1616.         while Loop do
  1617.             local HB = Instance.new("Part",SRA)
  1618.             HB.CanCollide = false
  1619.             HB.Transparency = 1
  1620.             local HB2 = Instance.new("Weld",HB)
  1621.             HB2.Part0 = SRA
  1622.             HB2.Part1 = HB
  1623.             HB2.C0 = CFrame.new(0,-1.1,0)
  1624.             HB.Touched:connect(function(hit)
  1625.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1626.                     HB:remove()
  1627.                     hit.Parent.Humanoid:TakeDamage(1.5)
  1628.                     hit.Parent.Humanoid.WalkSpeed = 2
  1629.                     local random = math.random(-3,3)
  1630.                     local random2 = math.random(-3,3)
  1631.                     local random3 = math.random(-3,3)
  1632.                     local Ef = Instance.new("Part",workspace)
  1633.                     Ef.Size = Vector3.new(1,1,1)
  1634.                     Ef.CanCollide = false
  1635.                     Ef.Material = "Neon"
  1636.                     Ef.BrickColor = BrickColor.new("White")
  1637.                     Ef.Anchored = true
  1638.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1639.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  1640.                     Ef2.MeshType = "Sphere"
  1641.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1642.                     local Part = Instance.new("Part",workspace)
  1643.                     Part.Size = Vector3.new(1,1,1)
  1644.                     Part.CanCollide = false
  1645.                     Part.BrickColor = BrickColor.new("New Yeller")
  1646.                     Part.Material = "Neon"
  1647.                     Part.Anchored = true
  1648.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1649.                     local Part2 = Instance.new("SpecialMesh",Part)
  1650.                     Part2.MeshType = "Sphere"
  1651.                     Part2.Scale = Vector3.new(1,1,1)
  1652.                     for i = 1,50 do
  1653.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1654.                         Part.Transparency = Part.Transparency + 0.07
  1655.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1656.                         Ef.Transparency = Ef.Transparency + 0.07
  1657.                         game:GetService("RunService").RenderStepped:wait()
  1658.                     end
  1659.                     Part:remove()
  1660.                     Ef:remove()
  1661.                     end
  1662.             end)
  1663.             for i = 0,0.15,0.1 do
  1664.             swait()
  1665.             PlayAnimationFromTable({
  1666.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1667.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1668.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1669.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1670.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1671.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  1672.             }, .5, false)
  1673.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
  1674.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1675.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1676.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1677.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
  1678.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
  1679.             end
  1680.             coroutine.resume(coroutine.create(function()
  1681.                 wait(1)
  1682.                 HB:remove()
  1683.             end))
  1684.             local CCB = Instance.new("Part",SRA)
  1685.             CCB.CanCollide = false
  1686.             CCB.Transparency = 1
  1687.             local CCB2 = Instance.new("Weld",CCB)
  1688.             CCB2.Part0 = SRA
  1689.             CCB2.Part1 = CCB
  1690.             CCB2.C0 = CFrame.new(0,-1.1,0)
  1691.             CCB.Touched:connect(function(hit)
  1692.                 if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
  1693.                     CCB:remove()
  1694.                     hit.Parent.Humanoid:TakeDamage(1.5)
  1695.                     hit.Parent.Humanoid.WalkSpeed = 2
  1696.                     local random = math.random(-3,3)
  1697.                     local random2 = math.random(-3,3)
  1698.                     local random3 = math.random(-3,3)
  1699.                     local Ef = Instance.new("Part",workspace)
  1700.                     Ef.Size = Vector3.new(1,1,1)
  1701.                     Ef.CanCollide = false
  1702.                     Ef.Material = "Neon"
  1703.                     Ef.BrickColor = BrickColor.new("White")
  1704.                     Ef.Anchored = true
  1705.                     Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1706.                     local Ef2 = Instance.new("SpecialMesh",Ef)
  1707.                     Ef2.MeshType = "Sphere"
  1708.                     Ef2.Scale = Vector3.new(0.1,0.1,0.1)
  1709.                     local Part = Instance.new("Part",workspace)
  1710.                     Part.Size = Vector3.new(1,1,1)
  1711.                     Part.CanCollide = false
  1712.                     Part.BrickColor = BrickColor.new("New Yeller")
  1713.                     Part.Material = "Neon"
  1714.                     Part.Anchored = true
  1715.                     Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
  1716.                     local Part2 = Instance.new("SpecialMesh",Part)
  1717.                     Part2.MeshType = "Sphere"
  1718.                     Part2.Scale = Vector3.new(0.1,0.1,0.1)
  1719.                     for i = 1,50 do
  1720.                         Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
  1721.                         Part.Transparency = Part.Transparency + 0.07
  1722.                         Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
  1723.                         Ef.Transparency = Ef.Transparency + 0.07
  1724.                         game:GetService("RunService").RenderStepped:wait()
  1725.                     end
  1726.                     Part:remove()
  1727.                     Ef:remove()
  1728.                 end
  1729.             end)
  1730.             for i = 0,0.15,0.1 do
  1731.             swait()
  1732.             PlayAnimationFromTable({
  1733.              CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
  1734.              CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
  1735.              CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
  1736.              CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
  1737.              CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
  1738.              CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
  1739.             }, .5, false)
  1740.             SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
  1741.             SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
  1742.             SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
  1743.             SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
  1744.             ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
  1745.             SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
  1746.             end
  1747.             coroutine.resume(coroutine.create(function()
  1748.                 wait(1)
  1749.                 CCB:remove()
  1750.             end))
  1751.             game:GetService("RunService").RenderStepped:wait()
  1752.         end
  1753.         wait(0.2)
  1754.         D = false
  1755.     end
  1756. end
  1757.  
  1758. function Stop()
  1759.     Pause = false
  1760.     SoundZ:remove()
  1761.     Loop = false
  1762. end
  1763.  
  1764. function UnStand()
  1765.     if D == false then
  1766.         D = true
  1767.         FlA.Enabled = false
  1768.         FlA1.Enabled = false
  1769.         FlA2.Enabled = false
  1770.         FlA3.Enabled = false
  1771.         FlA4.Enabled = false
  1772.         FlA5.Enabled = false
  1773.         ZZA.Enabled= false
  1774.         ZZA1.Enabled = false
  1775.         ZZA2.Enabled = false
  1776.         ZZA3.Enabled = false
  1777.         ZZA4.Enabled = false
  1778.         ZZA5.Enabled = false
  1779.         Pause = true
  1780.         coroutine.resume(coroutine.create(function()
  1781.         for i = 0,1.2,0.1 do
  1782.         swait()
  1783.         PlayAnimationFromTable({
  1784.          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1785.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1786.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
  1787.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1788.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1789.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1790.         }, .5, false)
  1791.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1792.         end
  1793.         Pause = false
  1794.         ZZZ:disconnect()
  1795.         ZZZ1:disconnect()
  1796.         end))
  1797.         for i,v in pairs(Character.Stand:children()) do
  1798.             if v:IsA("Part") then
  1799.                 coroutine.resume(coroutine.create(function()
  1800.                 for i = 1,11 do
  1801.                 v.Transparency = v.Transparency + 0.1
  1802.                 Face.Transparency = Face.Transparency + 0.1
  1803.                 game:GetService("RunService").RenderStepped:wait()
  1804.                 end
  1805.                 end))
  1806.             end
  1807.         end
  1808.         wait(0.5)
  1809.         D = false
  1810.        
  1811.     end
  1812. end
  1813.  
  1814.  
  1815. New = function(Object, Parent, Name, Data)
  1816.     local Object = Instance.new(Object)
  1817.     for Index, Value in pairs(Data or {}) do
  1818.         Object[Index] = Value
  1819.     end
  1820.     Object.Parent = Parent
  1821.     Object.Name = Name
  1822.     return Object
  1823. end
  1824. function rayCast(Position, Direction, Range, Ignore)
  1825.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1826. end
  1827.  
  1828.  
  1829.  
  1830.  
  1831. coroutine.wrap(function()
  1832. while 1 do
  1833. swait()
  1834. if doe <= 360 then
  1835.     doe = doe + 2
  1836. else
  1837.     doe = 0
  1838. end
  1839. end
  1840. end)()
  1841. while true do
  1842.     swait()
  1843.     for i, v in pairs(Character:GetChildren()) do
  1844.         if v:IsA("Part") then
  1845.             v.Material = "SmoothPlastic"
  1846.         elseif v:IsA("Accessory") then
  1847.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  1848.         end
  1849.     end
  1850.  
  1851.     Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1852.     velocity = RootPart.Velocity.y
  1853.     sine = sine + change
  1854.     local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1855.         if RootPart.Velocity.y > 1 and hit == nil then
  1856.             Anim = "Jump"
  1857.             if Pause == false then
  1858.         PlayAnimationFromTable({
  1859.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
  1860.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
  1861.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
  1862.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
  1863.          CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
  1864.          CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
  1865.         }, .3, false)
  1866.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1867.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1868.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1869.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1870.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1871.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1872.                     end
  1873.         elseif RootPart.Velocity.y < -1 and hit == nil then
  1874.             Anim = "Fall"
  1875.             if Pause == false then
  1876.         PlayAnimationFromTable({
  1877.           CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
  1878.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
  1879.          CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
  1880.          CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
  1881.          CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
  1882.          CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
  1883.         }, .3, false)
  1884.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1885.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1886.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1887.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1888.         ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1889.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1890.                     end
  1891.         elseif Torsovelocity < 1 and hit ~= nil then
  1892.             Anim = "Idle"
  1893.             if Pause == false then
  1894.                 change = 1
  1895.         PlayAnimationFromTable({
  1896.          CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
  1897.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
  1898.          CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
  1899.          CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
  1900.          CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
  1901.          CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
  1902.         }, .3, false)
  1903.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1904.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1905.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1906.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1907.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1908.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
  1909.             end
  1910.         elseif Torsovelocity > 2 and hit ~= nil then
  1911.             Anim = "Walk"
  1912.             if Pause == false then
  1913.         PlayAnimationFromTable({       
  1914.         CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
  1915.          CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
  1916.          CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
  1917.          CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
  1918.          CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
  1919.          CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
  1920.         }, .3, false)
  1921.         SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1922.         SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
  1923.         SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1924.         SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
  1925.         SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
  1926.         ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(0,0,0),0.3)
  1927.             end
  1928.         end
  1929. end
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