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- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/mohamedyoo/owlhub/main/New%20ui"))()
- local Window = Library.CreateLib("Natural Disaster Survival", "Sentinel")
- local Tab = Window:NewTab("Main")
- local Section = Tab:NewSection("Main")
- Section:NewToggle("Auto farm wins", "ToggleInfo", function(bool)
- -- Code
- _G.autowinfarm = bool;
- while wait(.1) do
- if _G.autowinfarm == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-236, 180, 360, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- end
- end
- end)
- Section:NewToggle("Map Voting UI", "ToggleInfo", function(bool)
- if bool == false then do game.Players.LocalPlayer.PlayerGui.MainGui.MapVotePage.Visible = false
- end
- end
- if bool == true then do game.Players.LocalPlayer.PlayerGui.MainGui.MapVotePage.Visible = true
- end
- end
- end)
- Section:NewToggle("Walk on water", "ToggleInfo", function(bool)
- -- Code
- if bool == false then do game.Workspace.WaterLevel.CanCollide = false
- game.Workspace.WaterLevel.Size = Vector3.new(10, 1, 10)
- end
- end
- if bool == true then do game.Workspace.WaterLevel.CanCollide = true
- game.Workspace.WaterLevel.Size = Vector3.new(5000, 1, 5000)
- end
- end
- end)
- Section:NewToggle("Auto Disable Fall Damage", "ToggleInfo", function(bool)
- -- Code
- _G.NoFallDamage = bool;
- while wait(0.5) do
- if _G.NoFallDamage == true then
- local FallDamageScript = (game.Players.LocalPlayer.Character ~= nil) and game.Players.LocalPlayer.Character:FindFirstChild("FallDamageScript") or nil
- if FallDamageScript then
- FallDamageScript:Destroy()
- end end end
- end)
- Section:NewButton("Disable Fall Damage", "ToggleInfo", function(bool)
- -- Code
- local FallDamageScript = (game.Players.LocalPlayer.Character ~= nil) and game.Players.LocalPlayer.Character:FindFirstChild("FallDamageScript") or nil
- if FallDamageScript then
- FallDamageScript:Destroy()
- end
- end)
- Section:NewToggle("Game Island Cliff Collision", "ToggleInfo", function(bool)
- -- Code
- for i, v in pairs (game.workspace:GetDescendants())do
- if v.Name == 'LowerRocks' then
- v.CanCollide = bool
- end
- end
- end)
- Section:NewButton("Print Next Disaster (/console)", "ToggleInfo", function(bool)
- -- Code
- warn(game.Players.LocalPlayer.Character.SurvivalTag.Value)
- end)
- Section:NewButton("Remove Disaster UI (Blizzard n Sandstorm)", "ToggleInfo", function(bool)
- -- Code
- game.Players.LocalPlayer.PlayerGui.BlizzardGui:destroy()
- game.Players.LocalPlayer.PlayerGui.SandStormGui:destroy()
- end)
- local Other = Tab:NewSection("Player / others")
- Other:NewSlider("Walkspeed", "SliderInfo", 250, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = s
- end)
- Other:NewSlider("Jumppower", "SliderInfo", 300, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = s
- end)
- Other:NewSlider("Gravity", "SliderInfo", 350, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.Gravity = s
- end)
- Other:NewSlider("High Hip", "SliderInfo", 350, 0, function(s) -- 500 (MaxValue) | 0 (MinValue)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = s
- end)
- Other:NewButton("Click TP Tool", "ButtonInfo", function()
- mouse = game.Players.LocalPlayer:GetMouse()
- tool = Instance.new("Tool")
- tool.RequiresHandle = false
- tool.Name = "Click Teleport"
- tool.Activated:connect(function()
- local pos = mouse.Hit+Vector3.new(0,2.5,0)
- pos = CFrame.new(pos.X,pos.Y,pos.Z)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
- end)
- tool.Parent = game.Players.LocalPlayer.Backpack
- end)
- Other:NewButton("ANti AFK", "SliderInfo", function() -- 500 (MaxValue) | 0 (MinValue)
- wait(0.5)
- local bb=game:service'VirtualUser'
- game:service'Players'.LocalPlayer.Idled:connect(function()
- bb:CaptureController()
- bb:ClickButton2(Vector2.new())
- end)
- print("Antiafk enabled")
- end)
- local Teleport = Tab:NewSection("Teleports")
- Teleport:NewButton("Game Island", "ButtonInfo", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-83.5, 38.5, -27.5, -1, 0, 0, 0, 1, 0, 0, 0, -1) --Game Island
- end)
- Teleport:NewButton("Spawn Tower", "ButtonInfo", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-280, 170, 341, 1, 0, 0, 0, 1, 0, 0, 0, 1) -- Spawn Tower
- end)
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