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- local Player = game.Players.LocalPlayer
- local cloud = Instance.new("Part",Player.Character.Torso)
- cloud.BrickColor = BrickColor.new(320)
- cloud.Reflectance = 0.5
- cloud.Anchored = true
- cloud.CanCollide = false
- cloud.FormFactor = Enum.FormFactor.Symmetric
- cloud.Size = Vector3.new(1,1,1)
- local mesh = Instance.new("SpecialMesh",cloud)
- mesh.MeshType = Enum.MeshType.FileMesh
- mesh.MeshId = "rbxassetid://111820358"
- mesh.Scale = Vector3.new(8,8,8)
- local P = Instance.new("ParticleEmitter",cloud)
- P.Size = NumberSequence.new(0.75)
- P.LockedToPart = true
- P.Texture = "rbxassetid://155318086"
- P.Transparency = NumberSequence.new(0.5)
- P.Acceleration = Vector3.new(0, -20, 0)
- P.EmissionDirection = Enum.NormalId.Bottom
- P.Enabled = true
- P.Rate = 30
- P.Rotation = NumberRange.new(0,360)
- P.RotSpeed = NumberRange.new(0,15)
- P.Speed = NumberRange.new(3,5)
- P.VelocitySpread = 80
- while wait() do
- cloud.CFrame = CFrame.new() + Vector3.new(Player.Character.Torso.CFrame.x,Player.Character.Torso.CFrame.y,Player.Character.Torso.CFrame.z) + Vector3.new(0,20,0)
- end
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