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- if game:GetService("CoreGui"):FindFirstChild("ow menu | Premium Panel v0.0.1") then
- require(game:GetService("ReplicatedStorage").Framework.Modules.Client["5 | Message"]).New("Another menu is found. \n Please execute again.")
- for i = 0,5 do
- game:GetService("CoreGui")["ow menu | Premium Panel v0.0.1"]:Destroy()
- end
- elseif not game:GetService("CoreGui"):FindFirstChild("ow menu | Premium Panel v0.0.1") then
- print("Starting.. All seems fine.")
- end
- --------------------------
- require(game:GetService("ReplicatedStorage").Framework.Modules.Client["5 | Message"]).New("Press OK to start ow menu.")
- if game.PlaceId == 6284583030 then
- local start = tick()
- repeat task.wait() until game:isLoaded()
- repeat task.wait() until game:GetService("Players")
- repeat task.wait() until game:GetService("Players").LocalPlayer
- repeat task.wait() until game:GetService("Players").LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
- repeat task.wait() until game:GetService("Players").LocalPlayer.PlayerGui.Main.Enabled
- repeat task.wait() until game:GetService("Workspace"):FindFirstChild('__MAP')
- end
- -- init
- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/inceldom/skid/main/guish.lua"))()
- local venyx = library.new("ow menu | Premium Panel v0.0.1", 5013109572)
- -- themes
- local themes = {
- Background = Color3.fromRGB(23, 0, 1),
- Glow = Color3.fromRGB(255, 95, 95),
- Accent = Color3.fromRGB(23, 0, 1),
- LightContrast = Color3.fromRGB(44, 13, 19),
- DarkContrast = Color3.fromRGB(23, 0, 1),
- TextColor = Color3.fromRGB(255, 105, 138)
- }
- local GC = getconnections or get_signal_cons
- if GC then
- for i,v in pairs(GC(game.Players.LocalPlayer.Idled)) do
- if v["Disable"] then
- v["Disable"](v)
- elseif v["Disconnect"] then
- v["Disconnect"](v)
- end
- end
- else
- print("Unlucky.")
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- end
- -------------------------------------------------------------------------------------------------
- --locales
- local GameLibrary = require(game:GetService("ReplicatedStorage"):WaitForChild("Framework"):WaitForChild("Library"))
- local Network = GameLibrary.Network
- local Run_Service = game:GetService("RunService")
- local rs = Run_Service.RenderStepped
- local CurrencyOrder = {"Halloween Candy", "Tech Coins", "Fantasy Coins", "Coins", "Diamonds",}
- local IMightKillMyselfCauseOfThis = {
- --Misc
- ['VIP'] = {'VIP'};
- --Spawn
- ['Town'] = {'Town', 'Town FRONT'};
- ['Forest'] = {'Forest', 'Forest FRONT'};
- ['Beach'] = {'Beach', 'Beach FRONT'};
- ['Mine'] = {'Mine', 'Mine FRONT'};
- ['Winter'] = {'Winter', 'Winter FRONT'};
- ['Glacier'] = {'Glacier', 'Glacier Lake'};
- ['Desert'] = {'Desert', 'Desert FRONT'};
- ['Volcano'] = {'Volcano', 'Volcano FRONT'};
- -- Fantasy init
- ['Enchanted Forest'] = {'Enchanted Forest', 'Enchanted Forest FRONT'};
- ['Ancient'] = {'Ancient'};
- ['Samurai'] = {'Samurai', 'Samurai FRONT'};
- ['Candy'] = {'Candy'};
- ['Haunted'] = {'Haunted', 'Haunted FRONT'};
- ['Hell'] = {'Hell'};
- ['Heaven'] = {'Heaven'};
- -- Tech
- ['Ice Tech'] = {'Ice Tech'};
- ['Tech City'] = {'Tech City'; 'Tech City FRONT'};
- ['Dark Tech'] = {'Dark Tech'; 'Dark Tech FRONT'};
- ['Steampunk'] = {'Steampunk'; 'Steampunk FRONT'};
- }
- local AreaListLoc = { --These match the IMightKillMyselfCuaseOfThis table
- 'All'; 'VIP';
- 'Town'; 'Forest'; 'Beach'; 'Mine'; 'Winter'; 'Glacier'; 'Desert'; 'Volcano';
- 'Enchanted Forest'; 'Ancient'; 'Samurai'; 'Candy'; 'Haunted'; 'Hell'; 'Heaven';
- 'Ice Tech'; 'Tech City'; 'Dark Tech'; 'Steampunk';
- }
- local Chests = {
- 'All';
- -- Spawn
- "Magma Chest",
- -- Fantasy
- "Enchanted Chest", "Hell Chest", "Haunted Chest", "Angel Chest", "Grand Heaven Chest",
- -- Tech
- "Giant Tech Chest"; "Giant Steampunk Chest";
- }
- local function SecondsToClock(seconds)
- local days = math.floor(seconds / 86400)
- seconds = seconds - days * 86400
- local hours = math.floor(seconds / 3600 )
- seconds = seconds - hours * 3600
- local minutes = math.floor(seconds / 60)
- seconds = seconds - minutes * 60
- return string.format("%d d, %d h, %d m, %d s.",days,hours,minutes,seconds)
- end
- --5012544693
- -------------------------------------------------------------------------------------------------
- -- credits page
- local page = venyx:addPage("Developers", 5832745520)
- local Credits1 = page:addSection("Main Developer:")
- Credits1:addButton("ow#3295", function(dsclink)
- if dsclink then
- venyx:Notify("Discord ID Copied", "You can paste it.")
- end
- setclipboard('ow#3295')
- end)
- ----------------------------------
- local Credits2 = page:addSection("Discord:")
- Credits2:addButton("Copy Discord Link", function(dsclink)
- if dsclink then
- venyx:Notify("Discord Link Copied", "You can paste it.")
- end
- setclipboard('https://discord.gg/p4jjhBq6vS')
- end)
- -------------------------------------------------------------------------------------------------
- -- page1
- local page = venyx:addPage("Auto farm", 1379498635)
- local section1 = page:addSection("Auto farm.")
- local section2 = page:addSection("Automated stuff.")
- -------------------------------------------------------------------------------------------------
- -- Misc page
- local page = venyx:addPage("Miscellaneous", 37219625)
- local misc1 = page:addSection("Miscellaneous.")
- --local misc2 = page:addSection("Open menus.")
- -------------------------------------------------------------------------------------------------
- -- Egg page
- local page = venyx:addPage("Eggs", 5094819983)
- local eggs1 = page:addSection("Automated egg opener")
- -------------------------------------------------------------------------------------------------
- -- Pets page
- local page = venyx:addPage("Pets", 329532393)
- local pets1 = page:addSection("Automated fuse.")
- local pets2 = page:addSection("Automated golden or rainbow.")
- --local pets3 = page:addSection("Automated enchant | Temporarily disabled.")
- local pets4 = page:addSection("Automated dark matter.")
- -------------------------------------------------------------------------------------------------
- -- Troll page
- --local page = venyx:addPage("Troll", 329532393)
- --local troll1 = page:addSection("Troll")
- -------------------------------------------------------------------------------------------------
- -- Settings page
- local page = venyx:addPage("Settings", 5107159171)
- local Settings1 = page:addSection("Settings.")
- local Settings2 = page:addSection("Theme.")
- Settings1:addKeybind("Toggle keybind.", Enum.KeyCode.RightShift, function(menu)
- venyx:toggle()
- end, function(menu)
- end)
- ------------
- ------------
- Settings1:addButton("Destroy Menu", function(destroygui)
- game:GetService("CoreGui")["ow menu | Premium Panel v0.0.1"]:Destroy()
- print("Old menu destroyed.")
- end)
- -------------------------------------------------------------------------------------------------
- local MethodList = {'Normal', 'Chest', 'Multi Target', 'Lowest Value (Multi)', 'Highest Value', '[TESTING] Highest Value', 'Nearest'}
- section1:addDropdown("Method", MethodList, function(methodfunc)
- if methodfunc then
- _G.methodfunc = methodfunc
- end
- print("Selected method: ", methodfunc)
- end)
- --------------------------------
- local ItemToFarmList = {'All', 'Magma Chest', 'Enchanted Chest', 'Hell Chest', 'Haunted Chest', 'Angel Chest', 'Grand Heaven Chest', 'Giant Tech Chest', 'Giant Steampunk Chest'}
- section1:addDropdown("Item to farm", ItemToFarmList, function(itemtofarmfunc)
- if itemtofarmfunc then
- _G.itemtofarmfunc = itemtofarmfunc
- end
- print("Selected item: ", itemtofarmfunc)
- end)
- --------------------------------
- --local WorldList = {"Spawn", "Fantasy", "Tech"}
- --section1:addDropdown("Select World", WorldList, function(worldfunc)
- -- if worldfunc then
- -- _G.worldfunc = worldfunc
- -- end
- -- print("World: ", worldfunc)
- --end)
- --------------------------------
- --local Coins = {}
- --for i,v in pairs(game.ReplicatedStorage.Game.Coins:GetChildren()) do
- -- for i2,v2 in pairs(v:GetChildren()) do
- -- table.insert(Coins, v2.Name)
- -- end
- --end
- --table.foreach(Coins, print)
- section1:addDropdown("Select location", AreaListLoc, function(mapafunc)
- if mapafunc then
- _G.mapafunc = mapafunc
- end
- print("Selected area: ", mapafunc)
- end)
- -------------------------------------------------------------------------------------------------
- local AreaWorldTable = {}
- for _, v in pairs(game:GetService("ReplicatedStorage").Game.Coins:GetChildren()) do
- for _, b in pairs(v:GetChildren()) do
- table.insert(AreaWorldTable, b.Name)
- end
- table.insert(AreaWorldTable, v.Name)
- end
- -------------------------
- function AllChests()
- local returntable = {}
- local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1]
- for i,v in pairs(ListCoins) do
- local shit = v
- shit["index"] = i
- for aa,bb in pairs(AreaWorldTable) do
- if string.find(v.n, bb) then
- local thing = string.gsub(v.n, bb.." ", "")
- if table.find(Chests, thing) then
- shit.n = thing
- table.insert(returntable, shit)
- end
- end
- end
- end
- return returntable
- end
- -------------------------------
- workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "buy egg")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "join coin")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "farm coin")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "claim orbs")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "change pet target")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "get trade")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "add trade pet")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "remove trade pet")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "convert to dark matter")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "redeem dark matter pet")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "redeem rank rewards")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "redeem vip rewards")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "toggle setting")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("a", "activate boost")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "use golden machine")
- workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "use rainbow machine")
- -------------------------------
- function FarmCoin(CoinID, PetID)
- game.workspace['__THINGS']['__REMOTES']["join coin"]:InvokeServer({[1] = CoinID, [2] = {[1] = PetID}})
- game.workspace['__THINGS']['__REMOTES']["farm coin"]:FireServer({[1] = CoinID, [2] = PetID})
- end
- -------------------------------
- --function GetMyPets()
- -- local returntable = {}
- -- for i,v in pairs(GameLibrary.Save.Get().Pets) do
- -- if v.e then
- -- table.insert(returntable, v.uid)
- -- end
- -- end
- -- return returntable
- --end
- local Library = require(game:GetService("ReplicatedStorage").Framework.Library)
- local IDToName = {}
- local NameToID = {}
- for i,v in pairs(Library.Directory.Pets ) do
- IDToName[i] = v.name
- NameToID[v.name] = i
- end
- function GetMyPets()
- local returntable = {}
- for i,v in pairs(GameLibrary.Save.Get().Pets) do
- if v.e then
- table.insert(returntable, v.uid)
- end
- end
- return returntable
- end
- function GetPets()
- local MyPets = {}
- for i,v in pairs(GameLibrary.Save.Get().Pets) do
- --if (not _G.AllowMythicals) or (_G.AllowMythicals and (PettoRarity[v.id] ~= 'Mythical' and PettoRarity[v.id] ~= 'Exclusive' and not string.find(IDToName[v.id]:lower(), "maskot"))) then
- local ThingyThingyTempTypeThing = (v.g and 'Gold') or (v.r and 'Rainbow') or (v.dm and 'Dark Matter') or 'Normal'
- local TempString = ThingyThingyTempTypeThing .. IDToName[v.id]
- if MyPets[TempString] then
- table.insert(MyPets[TempString], v.uid)
- else
- MyPets[TempString] = {}
- table.insert(MyPets[TempString], v.uid)
- end
- --end
- end
- return MyPets
- end
- --function GetPets()
- -- local MyPets = {}
- -- for i,v in pairs(GameLibrary.Save.Get().Pets) do
- -- --if (not _G.AllowMythicals) or (_G.AllowMythicals and (not PettoRarity[v.id] ~= 'Mythical' and PettoRarity[v.id] ~= 'Exclusive')) then
- -- local ThingyThingyTempTypeThing = (v.g and 'Gold') or (v.r and 'Rainbow') or (v.dm and 'Dark Matter') or 'Normal'
- -- local TempString = ThingyThingyTempTypeThing .. IDToName[v.id]
- -- if MyPets[TempString] then
- -- table.insert(MyPets[TempString], v.uid)
- -- else
- -- MyPets[TempString] = {}
- -- table.insert(MyPets[TempString], v.uid)
- -- end
- -- end
- -- --end
- -- return MyPets
- -- end
- --------------------------
- --function GetCoins(area)
- -- local returntable = {}
- -- local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1]
- -- for i,v in pairs(ListCoins) do
- -- if _G.mapafunc == 'All' or table.find(IMightKillMyselfCauseOfThis[_G.mapafunc], v.a) then
- -- local shit = v
- -- shit["index"] = i
- -- table.insert(returntable, shit)
- -- end
- -- end
- -- return returntable
- --end
- function GetCoins(area, exclude)
- exclude = exclude or {}
- local Areas = (IMightKillMyselfCauseOfThis)
- local returntable = {}
- local ListCoins = game.workspace['__THINGS']['__REMOTES']["get coins"]:InvokeServer({})[1]
- for i,v in pairs(ListCoins) do
- if _G.mapafunc == 'All' or table.find(Areas[_G.mapafunc], v.a) and not table.find(exclude ,v.n) then
- local shit = v
- shit["index"] = i
- table.insert(returntable, shit)
- end
- end
- return returntable
- end
- --------------------------
- --function GetCoinTable(area)
- -- local CoinTable = GetCoins(area)
- -- function getKeysSortedByValue(tbl, sortFunction)
- -- local keys = {}
- -- for key in pairs(tbl) do
- -- table.insert(keys, key)
- -- end
- -- table.sort(
- -- keys,
- -- function(a, b)
- -- return sortFunction(tbl[a].h, tbl[b].h)
- -- end
- -- )
- -- return keys
- -- end
- -- local sortedKeys = getKeysSortedByValue(CoinTable, function(a, b) return a > b end)
- -- local newCoinTable = {}
- --
- -- for i,v in pairs(sortedKeys) do
- -- table.insert(newCoinTable, CoinTable[v])
- -- end
- --
- -- return newCoinTable
- --end
- function GetCoinTable(area, Type, exclude)
- exclude = exclude or {}
- local CoinTable = GetCoins(area, exclude)
- local function getKeysSortedByValue(tbl, sortFunction)
- local keys = {}
- for key in pairs(tbl) do
- table.insert(keys, key)
- end
- table.sort(
- keys,
- function(a, b)
- return sortFunction(tbl[a].h, tbl[b].h)
- end
- )
- return keys
- end
- local sortedKeys
- if Type == 'Highest' then
- sortedKeys = getKeysSortedByValue(CoinTable, function(a, b) return a > b end)
- elseif Type == 'Lowest' then
- sortedKeys = getKeysSortedByValue(CoinTable, function(a, b) return a < b end)
- end
- local newCoinTable = {}
- for i,v in pairs(sortedKeys) do
- table.insert(newCoinTable, CoinTable[v])
- end
- return newCoinTable
- end
- -------------------------
- if _G.MyConnection then _G.MyConnection:Disconnect() end
- _G.MyConnection = game.Workspace.__THINGS.Orbs.ChildAdded:Connect(function(Orb)
- game.Workspace.__THINGS.__REMOTES["claim orbs"]:FireServer({{Orb.Name}})
- end)
- section1:addToggle("Enable automated farm", false, function(farmingtogglefunc)
- if farmingtogglefunc == true then
- _G.FarmingToggle = true
- elseif farmingtogglefunc == false or destroygui then
- _G.FarmingToggle = false
- end
- local CurrentFarmingPets = {}--skidded from https://v3rmillion.net/showthread.php?tid=1137512
- while _G.FarmingToggle do
- local pethingy = GetMyPets()
- local cointhiny = nil
- --local CurrentFarmingPets = {}
- --while rs:wait() and _G.FarmingToggle == false do
- -- local pethingy = GetPets()
- --if _G.methodfunc == 'Normal' then
- -- local cointhiny = GetCoins(_G.mapafunc)
- -- for i = 1, #cointhiny do
- -- if _G.FarmingToggle and game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[i].index) then
- -- for _, bb in pairs(pethingy) do
- -- if _G.FarmingToggle and game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[i].index) then
- -- spawn(function()
- -- FarmCoin(cointhiny[i].index, bb)
- -- end)
- -- end
- -- end
- -- repeat rs:wait() until not game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[i].index)
- -- end
- -- end
- if _G.methodfunc == 'Normal' then
- local cointhiny = GetCoins(_G.mapafunc)
- for i = 1, #cointhiny do
- if _G.FarmingToggle and game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[i].index) then
- for _, bb in pairs(pethingy) do
- coroutine.wrap(function()
- FarmCoin(cointhiny[i].index, bb)
- end)()
- end
- repeat task.wait(0.001) until not game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[i].index) or not _G.FarmingToggle or _G.methodfunc ~= 'Normal'
- end
- end
- -- elseif _G.methodfunc == 'Chest' then
- -- for i,v in pairs(AllChests()) do
- -- if (v.n == _G.itemtofarmfunc) or (_G.itemtofarmfunc == 'All') then
- -- local starttick = tick()
- -- for a, b in pairs(pethingy) do
- -- pcall(function() FarmCoin(v.index, b) end)
- -- end
- -- repeat task.wait(0.001) until not game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(v.index) or #game:GetService("Workspace")["__THINGS"].Coins[v.index].Pets:GetChildren() == 0
- -- --warn(v.n .. " has been broken in", tick()-starttick)
- -- end
- -- end
- elseif _G.methodfunc == 'Chest' then
- for i,v in pairs(AllChests()) do
- if (v.n == _G.itemtofarmfunc) or (_G.itemtofarmfunc == 'All') then
- local starttick = tick()
- for a, b in pairs(pethingy) do
- coroutine.wrap(function()
- FarmCoin(v.index, b)
- end)()
- end
- repeat task.wait(0.001) until not game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(v.index) or #game:GetService("Workspace")["__THINGS"].Coins[v.index].Pets:GetChildren() == 0 or not _G.FarmingToggle or _G.methodfunc ~= 'Chest'
- --warn(v.n .. " has been broken in", tick()-starttick)
- end
- end
- --elseif _G.methodfunc == 'Multi Target' then
- -- local cointhiny = GetCoins(_G.mapafunc)
- -- for i = 1, #cointhiny do
- -- if i%#pethingy == #pethingy-1 then wait() end
- -- if not CurrentFarmingPets[pethingy[i%#pethingy+1]] or CurrentFarmingPets[pethingy[i%#pethingy+1]] == nil then
- -- spawn(function()
- -- CurrentFarmingPets[pethingy[i%#pethingy+1]] = 'Farming'
- -- FarmCoin(cointhiny[i].index, pethingy[i%#pethingy+1])
- -- repeat rs:wait() until not game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[i].index) or #game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[i].index).Pets:GetChildren() == 0
- -- CurrentFarmingPets[pethingy[i%#pethingy+1]] = nil
- -- end)
- -- end
- -- end
- elseif _G.methodfunc == 'Multi Target' then
- local cointhiny = GetCoins(_G.mapafunc)
- for i = 1, #cointhiny do
- if not CurrentFarmingPets[pethingy[i%#pethingy+1]] or CurrentFarmingPets[pethingy[i%#pethingy+1]] == nil then
- coroutine.wrap(function()
- CurrentFarmingPets[pethingy[i%#pethingy+1]] = 'Farming'
- FarmCoin(cointhiny[i].index, pethingy[i%#pethingy+1])
- repeat task.wait(0.001) until not game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[i].index) or #game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[i].index).Pets:GetChildren() == 0 or not _G.FarmingToggle or _G.methodfunc ~= 'Multi Target'
- CurrentFarmingPets[pethingy[i%#pethingy+1]] = nil
- end)()
- end
- end
- elseif _G.methodfunc == 'Lowest Value (Multi)' then
- local cointhiny = GetCoinTable(_G.mapafunc, "Lowest")
- for i = 1, (#cointhiny >= #pethingy and #pethingy or #cointhiny) do
- if not CurrentFarmingPets[pethingy[i%#pethingy+1]] or CurrentFarmingPets[pethingy[i%#pethingy+1]] == nil then
- coroutine.wrap(function()
- CurrentFarmingPets[pethingy[i%#pethingy+1]] = 'Farming'
- FarmCoin(cointhiny[i].index, pethingy[i%#pethingy+1])
- repeat task.wait(0.0001) until not game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[i].index) or #game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[i].index).Pets:GetChildren() == 0 or not _G.FarmingToggle or _G.methodfunc ~= 'Lowest Value (Multi)'
- CurrentFarmingPets[pethingy[i%#pethingy+1]] = nil
- end)()
- end
- end
- --elseif _G.methodfunc == 'Highest Value' then
- -- local cointhiny = GetCoinTable(_G.mapafunc)
- -- for a,b in pairs(pethingy) do
- -- spawn(function() FarmCoin(cointhiny[1].index, b) end)
- -- end
- -- repeat rs:wait() until not game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[1].index) or #game:GetService("Workspace")["__THINGS"].Coins[cointhiny[1].index].Pets:GetChildren() == 0
- elseif _G.methodfunc == 'Highest Value' then
- local cointhiny = GetCoinTable(_G.mapafunc, "Highest")
- if #cointhiny >= 1 then
- for a,b in pairs(pethingy) do
- coroutine.wrap(function()
- FarmCoin(cointhiny[1].index, b)
- end)()
- end
- repeat task.wait(0.001) until not game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[1].index) or #game:GetService("Workspace")["__THINGS"].Coins[cointhiny[1].index].Pets:GetChildren() == 0 or not _G.FarmingToggle or _G.methodfunc ~= 'Highest Value'
- else
- task.wait()
- end
- elseif _G.methodfunc == '[TESTING] Highest Value' then
- local cointhiny = GetCoinTable(_G.mapafunc, "Highest")
- if #cointhiny >= 3 then
- local CurrentFarmingPets = {}
- for a = 1, 3 do
- coroutine.wrap(function()
- if CurrentFarmingPets[a] == nil then
- for petnum = a, #pethingy, 3 do
- coroutine.wrap(function()
- if not CurrentFarmingPets[a] then CurrentFarmingPets[a] = {} end
- if CurrentFarmingPets[a] ~= nil and game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[a].index) and not table.find(CurrentFarmingPets[a], pethingy[petnum]) then
- table.insert(CurrentFarmingPets[a], pethingy[petnum])
- FarmCoin(cointhiny[a].index, pethingy[petnum])
- end
- end)()
- end
- repeat task.wait(0.001) until not game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(cointhiny[a].index) or #game:GetService("Workspace")["__THINGS"].Coins[cointhiny[a].index].Pets:GetChildren() == 0 or not _G.FarmingToggle or _G.methodfunc ~= '[TESTING] Highest Value'
- CurrentFarmingPets[a] = nil
- end
- end)()
- end
- else
- task.wait()
- end
- --elseif _G.methodfunc == 'Nearest' then
- -- local NearestOne = nil
- -- local NearestDistance = math.huge
- -- for i,v in pairs(game:GetService("Workspace")["__THINGS"].Coins:GetChildren()) do
- -- if (v.POS.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude < NearestDistance then
- -- NearestOne = v
- -- NearestDistance = (v.POS.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).Magnitude
- -- end
- -- end
- -- for a,b in pairs(pethingy) do
- -- spawn(function() FarmCoin(NearestOne.Name, b) end)
- -- end
- elseif _G.methodfunc == 'Nearest' then
- local cointable = game:GetService("Workspace")["__THINGS"].Coins:GetChildren()
- table.sort(cointable, function(i, v)
- return (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - i.POS.Position).magnitude < (game.Players.LocalPlayer.Character.HumanoidRootPart.Position - v.POS.Position).magnitude
- end)
- local NearestOne = cointable[1]
- if NearestOne ~= nil then
- for a,b in pairs(pethingy) do
- coroutine.wrap(function()
- if NearestOne ~= nil then
- FarmCoin(NearestOne.Name, b)
- end
- end)()
- end
- repeat task.wait(0.001) until not game:GetService("Workspace")["__THINGS"].Coins:FindFirstChild(NearestOne.Name) or #game:GetService("Workspace")["__THINGS"].Coins[NearestOne.Name].Pets:GetChildren() == 0
- else
- task.wait()
- end
- end
- end
- end)
- -------------------------------------------------------------------------------------------------
- -- Farming Addons
- --
- --section1:addToggle("Auto Collect Orbs", false, function(autocollecting)
- --
- --if autocollecting == true then
- -- _G.CollectOrbs = true
- --elseif autocollecting == false or destroygui then
- -- _G.CollectOrbs = false
- -- end
- --
- --function CollectOrbs()
- -- local ohTable1 = {[1] = {}}
- -- for i,v in pairs(game.workspace['__THINGS'].Orbs:GetChildren()) do
- -- ohTable1[1][i] = v.Name
- -- end
- -- game.workspace['__THINGS']['__REMOTES']["claim orbs"]:FireServer(ohTable1)
- -- end
- --
- --while wait() and _G.CollectOrbs do
- -- pcall(function() CollectOrbs() end)
- --end
- --end)
- ---------------
- section2:addToggle("Auto use triple damage", false, function(autotripledamage)
- if autotripledamage == true then
- _G.TripleDamage1 = true
- elseif autotripledamage == false or destroygui then
- _G.TripleDamage1 = false
- end
- while wait(5) do
- if _G.TripleDamage1 then
- if not game:GetService("Players").LocalPlayer.PlayerGui.Main.Boosts:FindFirstChild("Triple Damage") then
- workspace.__THINGS.__REMOTES["activate boost"]:FireServer({[1] = "Triple Damage"})
- print("Triple damage boost checked")
- end
- end
- end
- end)
- ---------------
- section2:addToggle("Auto use triple coins", false, function(autotriplecoins)
- if autotriplecoins == true then
- _G.TripleCoins1 = true
- elseif autotriplecoins == false or destroygui then
- _G.TripleCoins1 = false
- end
- while wait(5) do
- if _G.TripleCoins1 then
- if not game:GetService("Players").LocalPlayer.PlayerGui.Main.Boosts:FindFirstChild("Triple Coins") then
- workspace.__THINGS.__REMOTES["activate boost"]:FireServer({[1] = "Triple Coins"})
- print("Triple coin boost checked")
- end
- end
- end
- end)
- ----------
- ------------------
- -- Misc
- --misc1:addButton("Better Search", function(bettersearchmessage)
- -- require(game:GetService("ReplicatedStorage").Framework.Modules.Client["5 | Message"]).New("Better Search Loaded \nNow you can use type: \n- Pet Name \n- Pet Nickname \n- Pet Rarity (Exclusive, Mythical, Legendary, Epic, Rare, Basic) \n- Pet Type (Dark Natter, Rainbow, Gold and Normal \n- Enchants like Royalty etc")
- --- print("Pet Counter Loaded")
- -- loadstring(game:HttpGet('https://pastebinp.com/raw/JUEtgq95'))()
- --end)
- ------------------
- --misc1:addButton("Pet Counter", function(petcountermessage)
- -- print("Pet Counter Loaded")
- -- loadstring(game:HttpGet("https://raw.githubusercontent.com/owedits/fartsfx/main/pcounfart.lua", true))()
- -- if petcountermessage then
- -- venyx:Notify("Pet Counter Started", "Click F9 to check counted pets")
- -- end
- --end)
- -------------------------------------------------------------------------------------------------
- --page2
- local pathToScript = game.Players.LocalPlayer.PlayerScripts.Scripts.Game['Open Eggs']
- local oldFunc = getsenv(pathToScript).OpenEgg
- ----
- local Eggs = {}
- for i,v in pairs(game.ReplicatedStorage.Game.Eggs:GetChildren()) do
- for i2,v2 in pairs(v:GetChildren()) do
- table.insert(Eggs, v2.Name)
- end
- end
- eggs1:addDropdown("Select egg", Eggs, function(eggor)
- if eggor then
- _G.Egg = eggor
- end
- --print("Text: ", eggor)
- --print("_G.Egg: ", _G.Egg)
- end)
- ----
- eggs1:addToggle("Remove egg opening animation", false, function(delanimation)
- if delanimation == true then
- getsenv(pathToScript).OpenEgg = function() return end
- else
- getsenv(pathToScript).OpenEgg = oldFunc
- end
- end)
- -------------------------------------------------------------------------------------------------
- eggs1:addToggle("Use triple eggs | Only if you have the pass", false, function(triplegamepass)
- if triplegamepass == true then
- _G.TripleEgg = true
- elseif triplegamepass == false or destroygui then
- _G.TripleEgg = false
- end
- end)
- _G.TripleEgg = false
- -------------------------------------------------------------------------------------------------
- ----------------------------
- eggs1:addToggle("Enable automated egg opener.", false, function(dropegg)
- shared.toggle3drop = dropegg
- end)
- local openeegg = eggor
- game:GetService("RunService").RenderStepped:connect(function()
- if shared.toggle3drop then
- --print("Egg: ", _G.Egg)
- --print("Triple Egg GamePasse: ", _G.TripleEgg)
- local ohTable1 = {
- [1] = _G.Egg,
- [2] = _G.TripleEgg
- }
- workspace.__THINGS.__REMOTES["buy egg"]:InvokeServer(ohTable1)
- wait(0.5)
- end
- end)
- -------------------------------------------------------------------------------------------------
- --Pets
- local GameLibrary = require(game:GetService("ReplicatedStorage"):WaitForChild("Framework"):WaitForChild("Library"))
- local IDToName = {}
- local NameToID = {}
- local PettoRarity = {}
- local RarityTable = {}
- local PetNamesTable = {}
- local PetNamesTable = {}
- for i,v in pairs(GameLibrary.Directory.Pets) do
- IDToName[i] = v.name
- NameToID[v.name] = i
- PettoRarity[i] = v.rarity
- if not table.find(RarityTable, v.rarity) then
- table.insert(RarityTable, v.rarity)
- end
- table.insert(PetNamesTable, v.name)
- end
- --fuse
- --local PetsList = {'Vampire Bat', 'Werewolf'}
- pets1:addDropdown("Select pet", PetNamesTable, function(petfunc)
- if petfunc then
- _G.SelectedPet = petfunc
- _G.FuseList = {
- {
- [_G.SelectedPet] = _G.PetCount or 3;
- };
- }
- end
- print("Selected pet: ", _G.SelectedPet)
- end)
- ------------------------------------------
- local TypeList = {'Normal', 'Gold', 'Rainbow'}
- pets1:addDropdown("Select pet type", TypeList, function(typefunc)
- if typefunc then
- _G.Type = typefunc
- end
- print("Selected type: ", _G.Type)
- end)
- ------------------------------------------
- pets1:addSlider("Select pet amount", 3, 3, 12, function(countfusefunc)
- if countfusefunc then
- _G.PetCount = countfusefunc
- _G.FuseList = {
- {
- [_G.SelectedPet] = _G.PetCount or 3;
- };
- }end
- --print("Selected Count: ", _G.PetCount)
- end)
- ------------------------------------------
- pets1:addToggle("Enable automated fuse", false, function(autofusefunc)
- if autofusefunc == true then
- _G.Enabled = true
- print("_G.Enabled: ", _G.Enabled)
- print("Selected count: ", _G.PetCount)
- print("Selected type: ", _G.Type)
- print("Selected pet: ", _G.SelectedPet)
- loadstring(game:HttpGet('https://raw.githubusercontent.com/inceldom/skid/main/fuzefart.lua'))() -- runs script as I use while wait and _G.enabled so loop ends when _G.enabled is false
- elseif autofusefunc == false then
- _G.Enabled = false
- print("_G.Enabled: ", _G.Enabled)
- end
- --Set globals so script doesn't error--
- _G.Enabled = false
- _G.Type = "Rainbow"
- _G.FuseList = {{}}
- end)
- ---------------------------------------
- --auto gold/rainbow
- pets2:addSlider("Select pet amount", 0, 1, 6, function(countcombinefunc)
- if countcombinefunc then
- _G.CountCombineFunc1 = countcombinefunc
- end
- --print("Selected Combine Count: ", _G.CountCombineFunc1)
- end)
- ------------------------------------------
- pets2:addToggle("Auto golden", false, function(togglegoldfunc)
- if togglegoldfunc == true then
- _G.ToggleGold = true
- elseif togglegoldfunc == false then
- _G.ToggleGold = false
- end
- end)
- pets2:addToggle("Auto rainbow", false, function(toggleraibowfunc)
- if toggleraibowfunc == true then
- _G.ToggleRainbow = true
- elseif toggleraibowfunc == false then
- _G.ToggleRainbow = false
- end
- end)
- ---------------------------------------
- --pets2:addToggle("Allow Mythical", false, function(allowmythicalfunc)
- --_G.AllowMythicals = false
- --if allowmythicalfunc == true then
- -- _G.AllowMythicals = true
- --elseif allowmythicalfunc == false then
- -- _G.AllowMythicals = false
- --end
- --end)
- ---------------------------------------
- pets2:addToggle("Enable automated golden or rainbow", false, function(autocombinefunc)
- if autocombinefunc == true then
- _G.AutoCom = true
- elseif autocombinefunc == false then
- _G.AutoCom = false
- end
- while wait() and _G.AutoCom do
- for i, v in pairs(GetPets()) do
- if #v >= _G.CountCombineFunc1 and _G.AutoCom then
- if string.find(i, "Normal") and _G.AutoCom and _G.ToggleGold then
- local Args = {}
- for eeeee = 1, _G.CountCombineFunc1 do
- Args[#Args+1] = v[#Args+1]
- end
- Library.Network.Invoke("use golden machine", Args)
- elseif string.find(i, "Gold") and _G.AutoCom and _G.ToggleRainbow then
- local Args = {}
- for eeeee = 1, _G.CountCombineFunc1 do
- Args[#Args+1] = v[#Args+1]
- end
- Library.Network.Invoke("use rainbow machine", Args)
- end
- end
- end
- end
- --spawn(function()
- -- while wait() and _G.AutoCom do
- -- if not _G.ToggleGold and not _G.ToggleRainbow then
- -- repeat wait(1) until _G.ToggleGold or _G.ToggleRainbow
- -- end
- -- if tonumber(_G.CountCombineFunc1) == nil then
- -- repeat wait() until tonumber(_G.CountCombineFunc1) ~= nil
- -- end
- -- for i, v in pairs(GetPets()) do
- -- if #v >= _G.CountCombineFunc1 and (_G.ToggleGold or _G.ToggleRainbow) then
- -- if string.find(i, "Normal") and _G.ToggleGold then
- -- local Args = {}
- -- for eeeee = 1, _G.CountCombineFunc1 do
- -- Args[#Args+1] = v[#Args+1]
- -- end
- -- GameLibrary.Network.Invoke("use golden machine", Args)
- -- elseif string.find(i, "Gold") and _G.ToggleRainbow then
- -- local Args = {}
- -- for eeeee = 1, _G.CountCombineFunc1 do
- -- Args[#Args+1] = v[#Args+1]
- -- end
- -- GameLibrary.Network.Invoke("use rainbow machine", Args)
- -- end
- -- end
- -- end
- -- end
- --end)
- end)
- ---------------------------------------------------
- --enchanting
- --local EnchantsList = {
- -- 'Magnet',
- -- 'Royalty',
- -- 'Glittering',
- -- 'Tech Coins',
- -- 'Fantasy Coins',
- -- 'Coins',
- -- 'Teamwork',
- -- 'Diamonds',
- -- 'Strength',
- -- 'Chests',
- -- 'Presents',
- -- 'Agility',
- -- 'Charm'
- --}
- --
- --pets3:addDropdown("Select Enchant", EnchantsList, function(selectenchantfunc)
- -- if selectenchantfunc then
- -- _G.SelEnchant1 = selectenchantfunc
- -- end
- -- print("Selected Enchant: ", _G.SelEnchant1)
- --end)
- --
- ---------------------------
- --
- --local EnchantLevel = {1, 2, 3, 4, 5}
- --pets3:addDropdown("Select Level", EnchantLevel, function(selectnumlevel)
- -- if selectnumlevel then
- -- _G.SelLevel1 = selectnumlevel
- -- end
- -- print("Selected Level: ", _G.SelLevel1)
- --end)
- --
- ---------------------------
- --
- --pets3:addButton("Start Enchant Equiped", function()
- --
- --_G.SelEnchant1 = 'Tech Coins'
- --_G.SelLevel1 = 5
- --_G.EMERGENCYSTOP = false
- --
- --local Wanted = {
- --[_G.SelEnchant1] = _G.SelLevel1 or 1;
- --}
- --
- --local PettoRarity = {}
- --local a = require(game:GetService("ReplicatedStorage").Framework.Modules["1 | Directory"].Pets["Grab All Pets"])
- --for i, v in pairs(a) do
- --PettoRarity[i] = v.rarity
- --end
- --
- --function GetPetTable(PetUID)
- --local Library = require(game:GetService("ReplicatedStorage").Framework.Library)
- --for i, v in pairs(Library.Save.Get().Pets) do
- -- if v.uid == PetUID then
- -- return v
- -- end
- --end
- --end
- --workspace.__THINGS.__REMOTES.MAIN:FireServer("b", "enchant pet")
- --wait(0.5)
- --local Library = require(game:GetService("ReplicatedStorage").Framework.Library)
- --for i, v in pairs(Library.Save.Get().Pets) do
- --if v.e and PettoRarity[v.id] ~= 'Mythical' and not _G.EMERGENCYSTOP then
- -- local haspower = false
- -- repeat wait()
- -- if GetPetTable(v.uid).powers then
- -- for a, b in pairs(GetPetTable(v.uid).powers) do
- -- warn(b[1], b[2])
- -- print(Wanted[b[1]])
- -- if Wanted[b[1]] ~= nil and not haspower and not _G.EMERGENCYSTOP then
- -- if Wanted[b[1]] <= b[2] then
- -- haspower = true
- -- warn("Pet", v.uid, "has", b[1], b[2])
- -- end
- -- end
- -- end
- -- if not haspower and not _G.EMERGENCYSTOP then
- -- print("Yea we kinda need new enchantments on", v.uid)
- --
- -- workspace.__THINGS.__REMOTES["enchant pet"]:InvokeServer({[1] = v.uid})
- -- wait(0.1)
- -- end
- -- else
- -- warn("taking", v.uid,'\'s enchanting virginity lol')
- -- workspace.__THINGS.__REMOTES["enchant pet"]:InvokeServer({[1] = v.uid})
- -- wait(0.1)
- -- end
- -- until haspower == true or Library.Save.Get().Diamonds < 10000 or _G.EMERGENCYSTOP
- --end
- --end
- --
- ----loadstring(game:HttpGet('https://raw.githubusercontent.com/owedits/fartsfx/main/enchfart.lua'))()
- --end)
- -------------------------
- --pets3:addButton("FORCE STOP ENCHANT", function(emergstop)
- -- if emergstop then
- -- _G.EMERGENCYSTOP = true
- -- end
- -- print("Emergency Enchant Stop")
- --end)
- -------------------------------------------------------------------------------------------------
- --Dark Matter
- pets4:addButton("Remaining Time Check", function()
- local PetList = {}
- for i,v in pairs(GameLibrary.Directory.Pets) do
- PetList[i] = v.name
- end
- local returnstring = ""
- for i,v in pairs(GameLibrary.Save.Get().DarkMatterQueue) do
- local timeleft = 'Ready.'
- if math.floor(v.readyTime - os.time()) > 0 then
- timeleft = SecondsToClock(math.floor(v.readyTime - os.time()))
- end
- local stringthing = PetList[v.petId] .." going to be ready in: ".. timeleft
- returnstring = returnstring .. stringthing .. "\n"
- end
- require(game:GetService("ReplicatedStorage").Framework.Modules.Client["5 | Message"]).New(returnstring)
- end)
- -------------------------------
- pets4:addDropdown("Select pet to dark matter", PetNamesTable, function(value)
- if value then
- _G.NameOfPet = value
- end
- print("dark matter enabled", value)
- end)
- -------------------------------
- pets4:addSlider("Select amount of pets to dark matter", 0, 1, 6, function(countdarkmatterfunc)
- if countdarkmatterfunc then
- _G.CountDarkMatterFunc1 = countdarkmatterfunc
- end
- --print("Selected Dark Matter Count: ", _G.CountDarkMatterFunc1)
- end)
- -------------------------------
- pets4:addToggle("Enable auto-making dark matter pets", false, function(automakedarkmatters)
- if automakedarkmatters == true then
- _G.AutoMakeDarkMatter = true
- elseif automakedarkmatters == false then
- _G.AutoMakeDarkMatter = false
- end
- while task.wait() and _G.AutoMakeDarkMatter do
- local Save = GameLibrary.Save.Get()
- local Slots = Save.DarkMatterSlots
- local Queued = 0
- for a, b in pairs(Save.DarkMatterQueue) do
- Queued = Queued + 1
- end
- local Slots = Slots - Queued
- for count = 1, Slots do
- if Slots - count >= 0 then
- local PetList = {}
- for i,v in pairs(GameLibrary.Save.Get().Pets) do
- if #PetList < _G.CountDarkMatterFunc1 and v.r and IDToName[v.id] == _G.NameOfPet then
- table.insert(PetList, v.uid)
- end
- end
- if #PetList >= _G.CountDarkMatterFunc1 then
- local tablething = {[1] = {}}
- for eeek = 1, _G.CountDarkMatterFunc1 do
- tablething[1][eeek] = PetList[eeek]
- end
- workspace.__THINGS.__REMOTES["convert to dark matter"]:InvokeServer(tablething)
- end
- end
- end
- task.wait(15)
- end
- end)
- -------------------------------
- pets4:addToggle("Enable auto-claiming dark matter pets", false, function(autoclaimdark)
- if autoclaimdark == true then
- _G.AutoClaimDarkMatter = true
- elseif autoclaimdark == false then
- _G.AutoClaimDarkMatter = false
- end
- spawn(function()
- while task.wait() and _G.AutoClaimDarkMatter do
- for i,v in pairs(GameLibrary.Save.Get().DarkMatterQueue) do
- if math.floor(v.readyTime - os.time()) < 0 then
- workspace.__THINGS.__REMOTES["redeem dark matter pet"]:InvokeServer({[1] = i})
- end
- end
- task.wait(15)
- end
- end)
- end)
- -------------------------------------------------------------------------------------------------
- --page3
- section2:addToggle("Auto collect rewards [Both VIP and Rank.]", false, function(autorewards)
- if autorewards == true then
- _G.AutoRewards1 = true
- elseif autorewards == false then
- _G.AutoRewards1 = false
- end
- while task.wait() and _G.AutoRewards1 do
- workspace.__THINGS.__REMOTES["redeem vip rewards"]:InvokeServer({})
- workspace.__THINGS.__REMOTES["redeem rank rewards"]:InvokeServer({})
- end
- --shared.toggle3rewards = rewards
- --game:GetService("RunService").RenderStepped:connect(function()
- --if shared.toggle3rewards then
- -- workspace.__THINGS.__REMOTES["redeem vip rewards"]:InvokeServer({})
- -- workspace.__THINGS.__REMOTES["redeem rank rewards"]:InvokeServer({})
- --end
- --if shared.toggle3rewards == true then
- --if game:GetService("Workspace")["__MAP"].Interactive["Rank Rewards"].Pad.BillboardGui.Timer.Text == "Redeem!" and game:GetService("Workspace")["__MAP"].Interactive["Rank Rewards"].Pad.BillboardGui.Timer.Text == "Redeem!" then
- --local Library = require(game:GetService("ReplicatedStorage").Framework.Library)
- --Library.Network.Invoke("redeem rank rewards", {})
- --end
- --end
- end)
- section2:addButton("Stats Tracker", function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/inceldom/skid/main/trak.lua'))()
- print("Stats tracked activated")
- end)
- -------------------------------------------------------------------------------------------------
- misc1:addToggle("Give gamepasses [Some are visual.]", false, function(gamepasses)
- shared.toggle3gamepasses = gamepasses
- game:GetService("RunService").RenderStepped:connect(function()
- if shared.toggle3gamepasses then
- local main = debug.getupvalues(require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library")).Save.Get)[2][game.Players.LocalPlayer].save.Gamepasses
- table.insert(main,18674296)
- table.insert(main,18674298)
- table.insert(main,18674321)
- table.insert(main,21176989)
- table.insert(main,21583760)
- table.insert(main,21641016)
- table.insert(main,22596039)
- table.insert(main,18674307)
- end
- end)
- end)
- -------------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------------
- misc1:addButton("Anti afk", function()
- print("Anti Afk Loaded")
- local GC = getconnections or get_signal_cons
- if GC then
- for i,v in pairs(GC(game.Players.LocalPlayer.Idled)) do
- if v["Disable"] then
- v["Disable"](v)
- elseif v["Disconnect"] then
- v["Disconnect"](v)
- end
- end
- else
- print("Unlucky.")
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(function()
- vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame)
- end)
- end
- local VirtualUser=game:service'VirtualUser'
- game:service'Players'.LocalPlayer.Idled:connect(function()
- VirtualUser:CaptureController()
- VirtualUser:ClickButton2(Vector2.new())
- end)
- end)
- -------------------------------------------------------------------------------------------------
- local function ByeLAG()
- game:GetService("Players").LocalPlayer.PlayerScripts.Scripts.GUIs["Coin Rewards HUD"].Disabled = true
- local a = game:GetService("Workspace")["__DEBRIS"]
- local b = a:Clone()
- b.Parent = a.Parent
- a:Destroy()
- for _,v in pairs(b:GetChildren()) do
- if v.Name == 'RewardBillboard' then
- v:Destroy()
- end
- end
- if game:GetService("Players").LocalPlayer.PlayerGui.Settings.Frame.Container.ShowOtherPets.Toggle.Label.Text == "Yes" then
- workspace.__THINGS.__REMOTES["toggle setting"]:FireServer({[1] = "ShowOtherPets"})
- end
- end
- --misc1:addButton("Lag Reduction", function(AutoAntiLag)
- -- if AutoAntiLag then
- -- ByeLAG()
- -- end
- -- print("Lag Reduction Loaded")
- --end)
- -------------------------------------------------------------------------------------------------
- misc1:addButton("Lag reducer [Good for AFKing.]", function()
- loadstring(game:HttpGet('https://raw.githubusercontent.com/inceldom/skid/main/fps.lua'))()
- print("Lag reducer activated")
- end)
- -------------------------------------------------------------------------------------------------
- --Remote Things
- --misc2:addButton("Pet Collection", function()
- -- game:GetService("Players").LocalPlayer.PlayerGui.Collection.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.Collection.Enabled
- --end)
- -- misc2:addButton("Fuse Pets", function()
- -- game:GetService("Players").LocalPlayer.PlayerGui.FusePets.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.FusePets.Enabled
- -- end)
- -- misc2:addButton("Gold Machine", function()
- -- game:GetService("Players").LocalPlayer.PlayerGui.Golden.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.Golden.Enabled
- -- end)
- -- misc2:addButton("Rainbow Machine", function()
- -- game:GetService("Players").LocalPlayer.PlayerGui.Rainbow.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.Rainbow.Enabled
- -- end)
- -- misc2:addButton("Dark Matter Machine", function()
- -- game:GetService("Players").LocalPlayer.PlayerGui.DarkMatter.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.DarkMatter.Enabled
- -- end)
- -- misc2:addButton("Merchant", function()
- -- game:GetService("Players").LocalPlayer.PlayerGui.Merchant.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.Merchant.Enabled
- -- end)
- -- misc2:addButton("Enchant", function()
- -- game:GetService("Players").LocalPlayer.PlayerGui.EnchantPets.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.EnchantPets.Enabled
- -- end)
- -- misc2:addButton("Spooky Upgrades", function()
- -- game:GetService("Players").LocalPlayer.PlayerGui.SpookyUpgrades.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.SpookyUpgrades.Enabled
- --end)
- -------------------------------------------------------------------------------------------------
- --Troll Page
- -- troll1:addButton("Visual Dupe Gems", function()
- -- function comma_value(amount)
- -- local formatted = amount
- -- while true do
- -- formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
- -- if (k == 0) then
- -- break
- -- end
- -- end
- -- return formatted
- -- end
- --
- -- local diamonds = game.Players.LocalPlayer.PlayerGui.Main.Right.Diamonds.Amount
- -- local old = diamonds.Text
- -- local oldNumber = string.gsub(old, ",", "")
- -- local newNumber = oldNumber * 2
- -- local new = comma_value(newNumber)
- -- local newString = tostring(new)
- -- diamonds.Text = newString
- -- end)
- -------------------------------------------------------------------------------------------------
- for theme, color in pairs(themes) do -- all in one theme changer, i know, im cool
- Settings2:addColorPicker(theme, color, function(color3)
- venyx:setTheme(theme, color3)
- end)
- end
- -------------------------------------------------------------------------------------------------
- -- load
- venyx:SelectPage(venyx.pages[1], true)
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