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- DNA:ble Shocker
- Level 4 WATER Psychic/Effect
- 1000/1000
- If this card is in your hand or GY: You can pay 1000 LP; Special Summon this card, but banish it when it leaves the field. If this card is used as Evolute Material for the Evolute Summon of a "DNA:ble" monster, and sent to the GY or banished: Gain 1000 LP. You can only use 1 "DNA:ble Shocker" effect per turn, and only once that turn.
- DNA:ble Protector
- Level 3 WATER Psychic/Effect
- 1200/1200
- If this card is in your hand or GY: You can pay 1200 LP; Special Summon this card, but banish it when it leaves the field. If this card is used as Evolute Material for the Evolute Summon of a "DNA:ble" monster, and sent to the GY or banished: You can discard 1 "DNA:ble" monster, and if you do, draw 2 cards. You can only use 1 "DNA:ble Protector" effect per turn, and only once that turn.
- DNA:ble Watcher
- Level 3 WATER Psychic/Effect
- 1300/1000
- If this card is in your hand or GY: You can pay 1300 LP; Special Summon this card, but banish it when it leaves the field. If this card is used as Evolute Material for the Evolute Summon of a "DNA:ble" monster, and sent to the GY or banished: You can inflict 1000 damage to your opponent. You can only use 1 "DNA:ble Watcher" effect per turn, and only once that turn.
- DNA:ble Commander
- Level 5 WATER Psychic/Effect
- 1600/1600
- If this card is in your hand or GY: You can pay 1600 LP; Special Summon this card, but banish it when it leaves the field. If this card is used as Evolute Material for the Evolute Summon of a "DNA:ble" monster, and sent to the GY or banished: You can target 1 card on the field; destroy it. You can only use 1 "DNA:ble Commander" effect per turn, and only once that turn.
- DNA:ble Beast
- Level 4 WATER Psychic/Effect
- 1500/1500
- If this card is in your hand or GY: You can pay 1500 LP; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 of your "DNA:ble" monsters that is banished or in your GY, except "DNA:ble Beast"; Special Summon that target. You can only use 1 "DNA:ble Beast" effect per turn, and only once that turn.
- DNA:ble Kappa
- Level 2 WATER Psychic/Effect
- 400/1000
- If this card is in your hand or GY: You can pay 1000 LP; Special Summon this card, but banish it when it leaves the field. If this card is used as Evolute Material for the Evolute Summon of a "DNA:ble" monster, and sent to the GY or banished: You can target 1 of your "DNA:ble" monsters that is banished or in your GY, except "DNA:ble Kappa"; Special Summon that target. You can only use 1 "DNA:ble Kappa" effect per turn, and only once that turn.
- DNA:ble Kicker
- Level 3 WATER Psychic/Effect
- 1100/100
- If this card is in your hand or GY: You can pay 1100 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "DNA:ble Kicker" once per turn. An Evolute Monster whose original Type is Psychic and was Summoned using this card as material gains this effect.
- ● If this card destroys a monster by battle: Gain LP equal to the destroyed monster's ATK.
- DNA:ble Seeker
- Level 5 WATER Psychic/Effect
- 1800/2300
- If this card is in your hand or GY (Quick Effect): You can pay 1800 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "DNA:ble Seeker" once per turn. Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Evolute Summon using this card you control.
- DNA:ble Telepath
- Level 3 WATER Psychic/Effect
- 1400/1000
- If this card is in your hand or GY: You can pay 1400 LP; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "DNA:ble" monster from your Deck to your hand, except "DNA:ble Telepath". You can only use each effect of "DNA:ble Telepath" once per turn.
- DNA:ble Wendigo
- Stage 6 WATER Psychic/Evolute/Effect
- 200/2800
- 2+ WATER and/or Psychic monsters
- Your opponent's monsters cannot target monsters for attacks, except this one. Once per turn: You can remove 3 E-Cs from this card, then target 1 face-up monster your opponent controls; destroy it. During the Main Phase (Quick Effect): You can target 1 "DNA:ble" Evolute Monster you control or in your GY, except "DNA:ble Wendigo"; Conjoin that target to this card, then you gain LP equal to that monster's Stage x 300. You can only use this effect of "DNA:ble Wendigo" once per turn.
- DNA:ble Behemoth
- Stage 7 WATER Psychic/Evolute/Effect
- 2400/1800
- 2+ WATER and/or Psychic monsters
- Cannot be destroyed by battle. You can only use each of the following effects of "DNA:ble Behemoth" once per turn. You can remove 4 E-Cs from this card, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. During the Main Phase (Quick Effect): You can target 1 "DNA:ble" Evolute Monster you control or in your GY, except "DNA:ble Behemoth"; Conjoin that target to this card, then you gain LP equal to that monster's Stage x 300.
- DNA:ble Android
- Stage 5 WATER Psychic/Evolute/Effect
- 2400/1500
- 2+ WATER and/or Psychic monsters
- You can remove 3 E-Cs from this card, then target 1 face-up monster your opponent controls; gain LP equal to half its ATK. During the Main Phase (Quick Effect): You can target 1 "DNA:ble" Evolute Monster you control or in your GY, except "DNA:ble Android"; Conjoin that target to this card, then you gain LP equal to that monster's Stage x 300. You can only use each effect of "DNA:ble Android" once per turn.
- DNA:ble Mutant
- Stage 8 WATER Psychic/Evolute/Effect
- 2600/2000
- 2+ WATER and/or Psychic monsters
- When a Spell/Trap Card is activated that targets a "DNA:ble" monster you control (Quick Effect): You can remove 4 E-Cs from this card; negate the activation, and if you do, destroy it. During the Main Phase (Quick Effect): You can target 1 "DNA:ble" Evolute Monster you control or in your GY, except "DNA:ble Mutant"; Conjoin that target to this card, then you gain LP equal to that monster's Stage x 300. You can only use each effect of "DNA:ble Mutant" once per turn.
- DNA:ble Ruler
- Stage 8 WATER Psychic/Evolute/Effect
- 2600/2000
- 2+ WATER and/or Psychic monsters
- When a monster(s) would be Special Summoned (Quick Effect): You can remove 5 E-Cs from this card; negate the Summon, and if you do, banish that card. During the Main Phase (Quick Effect): You can target 1 "DNA:ble" Evolute Monster you control or in your GY, except "DNA:ble Ruler"; Conjoin that target to this card, then you gain LP equal to that monster's Stage x 300. You can only use each effect of "DNA:ble Ruler" once per turn.
- DNA:ble Mutation
- Normal Spell
- Special Summon 2 "DNA:ble" monsters with different Levels from your hand and/or GY. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 of your banished "DNA:ble" monsters; gain LP equal to its ATK, then add it to your hand. You can only use each effect of "DNA:ble Mutation" once per turn.
- DNA:ble Neuron
- Normal Spell
- Add 1 "DNA:ble" monster from your Deck to your hand, then send 1 "DNA:ble" monster with a different Level from your Deck to the GY. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 of your banished "DNA:ble" monsters; Special Summon that target. You can only use each effect of "DNA:ble Neuron" once per turn.
- DNA:ble Network
- Field Spell
- You can activate the effects of "DNA:ble" monsters in your hand or GY as Quick Effects. "DNA:ble" Evolute Monsters you control can attack a number of times each Battle Phase, up to the number of Evolute Pieces Conjoined to it +1. Once per turn, when your "DNA:ble" Evolute Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
- DNA:ble Manipulation
- Counter Trap
- When a monster effect is activated while you control a "DNA:ble" Evolute Monster: Negate the activation, and if you do, banish that card, and if you do that, gain LP equal to that monster's ATK. You can only activate 1 "DNA:ble Manipulation" per turn.
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