Advertisement
ArcDesLHK

DNA:ble

Mar 25th, 2023 (edited)
34
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.99 KB | None | 0 0
  1. DNA:ble Shocker
  2. Level 4 WATER Psychic/Effect
  3. 1000/1000
  4. If this card is in your hand or GY: You can pay 1000 LP; Special Summon this card, but banish it when it leaves the field. If this card is used as Evolute Material for the Evolute Summon of a "DNA:ble" monster, and sent to the GY or banished: Gain 1000 LP. You can only use 1 "DNA:ble Shocker" effect per turn, and only once that turn.
  5.  
  6. DNA:ble Protector
  7. Level 3 WATER Psychic/Effect
  8. 1200/1200
  9. If this card is in your hand or GY: You can pay 1200 LP; Special Summon this card, but banish it when it leaves the field. If this card is used as Evolute Material for the Evolute Summon of a "DNA:ble" monster, and sent to the GY or banished: You can discard 1 "DNA:ble" monster, and if you do, draw 2 cards. You can only use 1 "DNA:ble Protector" effect per turn, and only once that turn.
  10.  
  11. DNA:ble Watcher
  12. Level 3 WATER Psychic/Effect
  13. 1300/1000
  14. If this card is in your hand or GY: You can pay 1300 LP; Special Summon this card, but banish it when it leaves the field. If this card is used as Evolute Material for the Evolute Summon of a "DNA:ble" monster, and sent to the GY or banished: You can inflict 1000 damage to your opponent. You can only use 1 "DNA:ble Watcher" effect per turn, and only once that turn.
  15.  
  16. DNA:ble Commander
  17. Level 5 WATER Psychic/Effect
  18. 1600/1600
  19. If this card is in your hand or GY: You can pay 1600 LP; Special Summon this card, but banish it when it leaves the field. If this card is used as Evolute Material for the Evolute Summon of a "DNA:ble" monster, and sent to the GY or banished: You can target 1 card on the field; destroy it. You can only use 1 "DNA:ble Commander" effect per turn, and only once that turn.
  20.  
  21. DNA:ble Beast
  22. Level 4 WATER Psychic/Effect
  23. 1500/1500
  24. If this card is in your hand or GY: You can pay 1500 LP; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 of your "DNA:ble" monsters that is banished or in your GY, except "DNA:ble Beast"; Special Summon that target. You can only use 1 "DNA:ble Beast" effect per turn, and only once that turn.
  25.  
  26. DNA:ble Kappa
  27. Level 2 WATER Psychic/Effect
  28. 400/1000
  29. If this card is in your hand or GY: You can pay 1000 LP; Special Summon this card, but banish it when it leaves the field. If this card is used as Evolute Material for the Evolute Summon of a "DNA:ble" monster, and sent to the GY or banished: You can target 1 of your "DNA:ble" monsters that is banished or in your GY, except "DNA:ble Kappa"; Special Summon that target. You can only use 1 "DNA:ble Kappa" effect per turn, and only once that turn.
  30.  
  31. DNA:ble Kicker
  32. Level 3 WATER Psychic/Effect
  33. 1100/100
  34. If this card is in your hand or GY: You can pay 1100 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "DNA:ble Kicker" once per turn. An Evolute Monster whose original Type is Psychic and was Summoned using this card as material gains this effect.
  35. ● If this card destroys a monster by battle: Gain LP equal to the destroyed monster's ATK.
  36.  
  37. DNA:ble Seeker
  38. Level 5 WATER Psychic/Effect
  39. 1800/2300
  40. If this card is in your hand or GY (Quick Effect): You can pay 1800 LP; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "DNA:ble Seeker" once per turn. Once per Chain, during your opponent's Main or Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Evolute Summon using this card you control.
  41.  
  42. DNA:ble Telepath
  43. Level 3 WATER Psychic/Effect
  44. 1400/1000
  45. If this card is in your hand or GY: You can pay 1400 LP; Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can add 1 "DNA:ble" monster from your Deck to your hand, except "DNA:ble Telepath". You can only use each effect of "DNA:ble Telepath" once per turn.
  46.  
  47. DNA:ble Wendigo
  48. Stage 6 WATER Psychic/Evolute/Effect
  49. 200/2800
  50. 2+ WATER and/or Psychic monsters
  51. Your opponent's monsters cannot target monsters for attacks, except this one. Once per turn: You can remove 3 E-Cs from this card, then target 1 face-up monster your opponent controls; destroy it. During the Main Phase (Quick Effect): You can target 1 "DNA:ble" Evolute Monster you control or in your GY, except "DNA:ble Wendigo"; Conjoin that target to this card, then you gain LP equal to that monster's Stage x 300. You can only use this effect of "DNA:ble Wendigo" once per turn.
  52.  
  53. DNA:ble Behemoth
  54. Stage 7 WATER Psychic/Evolute/Effect
  55. 2400/1800
  56. 2+ WATER and/or Psychic monsters
  57. Cannot be destroyed by battle. You can only use each of the following effects of "DNA:ble Behemoth" once per turn. You can remove 4 E-Cs from this card, then target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. During the Main Phase (Quick Effect): You can target 1 "DNA:ble" Evolute Monster you control or in your GY, except "DNA:ble Behemoth"; Conjoin that target to this card, then you gain LP equal to that monster's Stage x 300.
  58.  
  59. DNA:ble Android
  60. Stage 5 WATER Psychic/Evolute/Effect
  61. 2400/1500
  62. 2+ WATER and/or Psychic monsters
  63. You can remove 3 E-Cs from this card, then target 1 face-up monster your opponent controls; gain LP equal to half its ATK. During the Main Phase (Quick Effect): You can target 1 "DNA:ble" Evolute Monster you control or in your GY, except "DNA:ble Android"; Conjoin that target to this card, then you gain LP equal to that monster's Stage x 300. You can only use each effect of "DNA:ble Android" once per turn.
  64.  
  65. DNA:ble Mutant
  66. Stage 8 WATER Psychic/Evolute/Effect
  67. 2600/2000
  68. 2+ WATER and/or Psychic monsters
  69. When a Spell/Trap Card is activated that targets a "DNA:ble" monster you control (Quick Effect): You can remove 4 E-Cs from this card; negate the activation, and if you do, destroy it. During the Main Phase (Quick Effect): You can target 1 "DNA:ble" Evolute Monster you control or in your GY, except "DNA:ble Mutant"; Conjoin that target to this card, then you gain LP equal to that monster's Stage x 300. You can only use each effect of "DNA:ble Mutant" once per turn.
  70.  
  71. DNA:ble Ruler
  72. Stage 8 WATER Psychic/Evolute/Effect
  73. 2600/2000
  74. 2+ WATER and/or Psychic monsters
  75. When a monster(s) would be Special Summoned (Quick Effect): You can remove 5 E-Cs from this card; negate the Summon, and if you do, banish that card. During the Main Phase (Quick Effect): You can target 1 "DNA:ble" Evolute Monster you control or in your GY, except "DNA:ble Ruler"; Conjoin that target to this card, then you gain LP equal to that monster's Stage x 300. You can only use each effect of "DNA:ble Ruler" once per turn.
  76.  
  77. DNA:ble Mutation
  78. Normal Spell
  79. Special Summon 2 "DNA:ble" monsters with different Levels from your hand and/or GY. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 of your banished "DNA:ble" monsters; gain LP equal to its ATK, then add it to your hand. You can only use each effect of "DNA:ble Mutation" once per turn.
  80.  
  81. DNA:ble Neuron
  82. Normal Spell
  83. Add 1 "DNA:ble" monster from your Deck to your hand, then send 1 "DNA:ble" monster with a different Level from your Deck to the GY. If this card is in your GY, except the turn it was sent there: You can banish this card, then target 1 of your banished "DNA:ble" monsters; Special Summon that target. You can only use each effect of "DNA:ble Neuron" once per turn.
  84.  
  85. DNA:ble Network
  86. Field Spell
  87. You can activate the effects of "DNA:ble" monsters in your hand or GY as Quick Effects. "DNA:ble" Evolute Monsters you control can attack a number of times each Battle Phase, up to the number of Evolute Pieces Conjoined to it +1. Once per turn, when your "DNA:ble" Evolute Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
  88.  
  89. DNA:ble Manipulation
  90. Counter Trap
  91. When a monster effect is activated while you control a "DNA:ble" Evolute Monster: Negate the activation, and if you do, banish that card, and if you do that, gain LP equal to that monster's ATK. You can only activate 1 "DNA:ble Manipulation" per turn.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement