Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- --https://github.com/Mokiros/roblox-FE-compatibility
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code V2 by Mokiros")
- local RealPlayer = RealPlayer
- script.Parent = RealPlayer.Character
- --Fake event to make stuff like Mouse.KeyDown work
- local Disconnect_Function = function(this)
- this[1].Functions[this[2]] = nil
- end
- local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
- local FakeEvent_Metatable = {__index={
- Connect = function(this,f)
- local i = tostring(math.random(0,10000))
- while this.Functions[i] do
- i = tostring(math.random(0,10000))
- end
- this.Functions[i] = f
- return setmetatable({this,i},Disconnect_Metatable)
- end
- }}
- FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
- local function fakeEvent()
- return setmetatable({Functions={}},FakeEvent_Metatable)
- end
- --Creating fake input objects with fake variables
- local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
- FakeMouse.keyUp = FakeMouse.KeyUp
- FakeMouse.keyDown = FakeMouse.KeyDown
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function TriggerEvent(self,ev,...)
- for _,f in pairs(self[ev].Functions) do
- f(...)
- end
- end
- FakeMouse.TriggerEvent = TriggerEvent
- UIS.TriggerEvent = TriggerEvent
- --Client communication
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=RealPlayer then return end
- FakeMouse.Target = io.Target
- FakeMouse.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
- end
- if io.UserInputType == Enum.UserInputType.MouseButton2 then
- return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
- local Mouse = owner:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,RobloxHandled)
- if RobloxHandled then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data every second frame, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- local HB = game:GetService("RunService").Heartbeat
- while true do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- --Wait 2 frames
- for i=1,2 do
- HB:Wait()
- end
- end]==],script)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local RealGame = game
- --Metatable for fake service
- local FakeService_Metatable = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then
- return typeof(s[k])=="function"
- and function(_,...)return s[k](s,...)end or s[k]
- end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
- return setmetatable(t,FakeService_Metatable)
- end
- --Fake game object
- local FakeGame = {
- GetService = function(self,s)
- return rawget(self,s) or RealGame:GetService(s)
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- RunService = FakeService({
- _btrs = {},
- RenderStepped = RealGame:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- }
- rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
- FakeGame.service = FakeGame.GetService
- FakeService(FakeGame,game)
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = FakeGame,FakeGame.Players.LocalPlayer
- end
- --Giant Head Singing Script by Zaroxth or XxYukiteru_Amano music;
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Torso = Character["Torso"]
- local Head = Character["Head"]
- local Humanoid = Character.Humanoid
- Character["Right Leg"]:Remove()
- Character["Left Leg"]:Remove()
- wait()
- Head.Transparency = 1
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = Humanoid.MaxHealth
- function CreateWeld(Part0,Part1,C1)
- local weld = Instance.new("Weld")
- weld.Parent = Part0
- weld.Part0 = Part0
- weld.Part1 = Part1
- weld.C1 = C1
- end
- local GiantHead = Instance.new("Part")
- GiantHead.Parent = Head
- GiantHead.Color = Head.Color
- GiantHead.Size = Vector3.new(5,5,5)
- GiantHead.CanCollide = true
- GiantHead.Locked = true
- GiantHead.TopSurface = "Smooth"
- GiantHead.BottomSurface = "Smooth"
- local GiantHeadWeld = CreateWeld(Torso,GiantHead,CFrame.new(0,-1,0))
- local Mouth = Instance.new("Part")
- Mouth.Parent = GiantHead
- Mouth.Color = Color3.new(0,0,0)
- Mouth.Size = Vector3.new(3.88, 0.2, 0.5)
- Mouth.CanCollide = false
- Mouth.Locked = true
- Mouth.TopSurface = "Smooth"
- Mouth.BottomSurface = "Smooth"
- local MouthMesh = Instance.new("SpecialMesh")
- MouthMesh.Parent = Mouth
- MouthMesh.MeshType = "Sphere"
- local MouthWeld = CreateWeld(GiantHead,Mouth,CFrame.new(0,1,2.5))
- local Eye = Instance.new("Part")
- Eye.Parent = GiantHead
- Eye.BrickColor = BrickColor.new("Lily white")
- Eye.Size = Vector3.new(2,2,2)
- Eye.CanCollide = false
- Eye.TopSurface = "Smooth"
- Eye.BottomSurface = "Smooth"
- local EyeMesh = Instance.new("SpecialMesh")
- EyeMesh.Parent = Eye
- EyeMesh.MeshType = "Sphere"
- CreateWeld(GiantHead,Eye,CFrame.new(1,-1,1.6))
- local Pupil = Instance.new("Part")
- Pupil.Parent = Eye
- Pupil.Color = Torso.Color
- Pupil.CanCollide = false
- Pupil.Size = Vector3.new(0.5,0.5,0.5)
- Pupil.TopSurface = "Smooth"
- Pupil.BottomSurface = "Smooth"
- local PupilMesh = Instance.new("SpecialMesh")
- PupilMesh.Parent = Pupil
- PupilMesh.MeshType = "Sphere"
- CreateWeld(Eye,Pupil,CFrame.new(0,0,0.8))
- local coro = coroutine.resume(coroutine.create(function()
- while wait(5) do
- Eye.Color = Head.Color
- Pupil.Transparency = 1
- wait(0.01)
- Eye.BrickColor = BrickColor.new("Lily white")
- Pupil.Transparency = 0
- end
- end))
- local Eye = Instance.new("Part")
- Eye.Parent = GiantHead
- Eye.BrickColor = BrickColor.new("Lily white")
- Eye.Size = Vector3.new(2,2,2)
- Eye.CanCollide = false
- Eye.TopSurface = "Smooth"
- Eye.BottomSurface = "Smooth"
- local EyeMesh = Instance.new("SpecialMesh")
- EyeMesh.Parent = Eye
- EyeMesh.MeshType = "Sphere"
- CreateWeld(GiantHead,Eye,CFrame.new(-1,-1,1.6))
- local Pupil = Instance.new("Part")
- Pupil.Parent = Eye
- Pupil.Color = Torso.Color
- Pupil.CanCollide = false
- Pupil.Size = Vector3.new(0.5,0.5,0.5)
- Pupil.TopSurface = "Smooth"
- Pupil.BottomSurface = "Smooth"
- local PupilMesh = Instance.new("SpecialMesh")
- PupilMesh.Parent = Pupil
- PupilMesh.MeshType = "Sphere"
- CreateWeld(Eye,Pupil,CFrame.new(0,0,0.8))
- local coro = coroutine.resume(coroutine.create(function()
- while wait(5) do
- Eye.Color = Head.Color
- Pupil.Transparency = 1
- wait(0.01)
- Eye.BrickColor = BrickColor.new("Lily white")
- Pupil.Transparency = 0
- end
- end))
- for _,v in pairs(Character:GetChildren())do
- if v:IsA("Hat") then
- for _,c in pairs(v:GetChildren())do
- if c:IsA("Part") then
- for _,d in pairs(c:GetChildren())do
- if d:IsA("SpecialMesh") then
- d.Scale = d.Scale * Vector3.new(5,5,5)
- d.Offset = Vector3.new(0,(c.Position - GiantHead.Position).magnitude * 2.5,0)
- end
- end
- end
- end
- end
- end
- local Sound = Instance.new("Sound")
- Sound.Parent = Head
- Sound.Looped = true
- Sound.SoundId = "rbxassetid://"
- Sound.Volume = math.huge
- ID = ""
- local SoundIsPlaying = false
- Player.Chatted:connect(function(msg)
- if msg:sub(1,6):lower() == "music;" then
- local Id = string.sub(msg,7)
- Sound.SoundId = "rbxassetid://"..Id
- ID = Id
- Sound:Play()
- SoundIsPlaying = true
- end
- end)
- while wait(0.1) do
- if SoundIsPlaying == true then
- if Sound.Parent == nil then
- local Sound2 = Instance.new("Sound")
- Sound2.Parent = Head
- Sound2.Looped = true
- Sound2.SoundId = "rbxassetid://"..ID
- Sound2.Volume = math.huge
- Sound2:Play()
- Sound = Sound2
- end
- if Sound.PlaybackLoudness > 1 then
- Mouth.Size = Vector3.new(Sound.PlaybackLoudness/150,Sound.PlaybackLoudness/250,Sound.PlaybackLoudness/2000)
- local MouthWeld = CreateWeld(GiantHead,Mouth,CFrame.new(0,1,2.5))
- elseif Sound.PlaybackLoudness <= 1 then
- Mouth.Size = Vector3.new(3.88, 0.2, 0.5)
- local MouthWeld = CreateWeld(GiantHead,Mouth,CFrame.new(0,1,2.5))
- end
- end
- end
Add Comment
Please, Sign In to add comment