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- local BubbleGumSimulator = Instance.new("ScreenGui")
- local Frame = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local Main = Instance.new("Frame")
- local Heading = Instance.new("TextLabel")
- local Coins = Instance.new("TextButton")
- local CashStack = Instance.new("TextButton")
- local MoneyBag = Instance.new("TextButton")
- local Gem = Instance.new("TextButton")
- local GemChests = Instance.new("TextButton")
- local GemBox = Instance.new("TextButton")
- local GemSafe = Instance.new("TextButton")
- local Chests = Instance.new("TextButton")
- local AutoSell = Instance.new("TextButton")
- local AutoFarm = Instance.new("TextButton")
- local Close = Instance.new("TextButton")
- local MythicalChest = Instance.new("TextButton")
- local Teleports = Instance.new("TextButton")
- local Tele = Instance.new("Frame")
- local TeleHeading = Instance.new("TextLabel")
- local GodlyChest = Instance.new("TextButton")
- local FloatingIsland = Instance.new("TextButton")
- local Space = Instance.new("TextButton")
- local Void = Instance.new("TextButton")
- local SkyIsland = Instance.new("TextButton")
- local Twilight = Instance.new("TextButton")
- local VipArea = Instance.new("TextButton")
- local Shop = Instance.new("TextButton")
- local SpaceShop = Instance.new("TextButton")
- local UnlockAllPortals = Instance.new("TextButton")
- BubbleGumSimulator.Name = "Bubble Gum Simulator"
- BubbleGumSimulator.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
- BubbleGumSimulator.ResetOnSpawn = false
- Frame.Parent = BubbleGumSimulator
- Frame.BackgroundColor3 = Color3.new(0, 0, 0)
- Frame.Position = UDim2.new(0.926620662, 0, 0.47410357, 0)
- Frame.Size = UDim2.new(0, 100, 0, 25)
- Open.Name = "Open"
- Open.Parent = Frame
- Open.BackgroundColor3 = Color3.new(0, 0, 0)
- Open.Size = UDim2.new(0, 100, 0, 25)
- Open.Font = Enum.Font.SourceSans
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(1, 1, 1)
- Open.TextSize = 14
- Open.MouseButton1Down:connect(function()
- Main:TweenPosition(UDim2.new(0.336689293, 0, 0.300390422, 0), "In", "Quad", 1)
- Frame.Visible = false
- Tele.Visible = false
- end)
- Main.Name = "Main"
- Main.Parent = BubbleGumSimulator
- Main.Active = true
- Main.BackgroundColor3 = Color3.new(0, 0, 0)
- Main.Draggable = true
- Main.Position = UDim2.new(0,-600,0,266)
- Main.Size = UDim2.new(0, 450, 0, 250)
- Heading.Name = "Heading"
- Heading.Parent = Main
- Heading.BackgroundColor3 = Color3.new(0, 0, 0)
- Heading.Position = UDim2.new(0, 0, -0.00399995642, 0)
- Heading.Size = UDim2.new(0, 400, 0, 50)
- Heading.Font = Enum.Font.ArialBold
- Heading.Text = "Bubble Gum Simulator"
- Heading.TextColor3 = Color3.new(1, 1, 1)
- Heading.TextScaled = true
- Heading.TextSize = 14
- Heading.TextWrapped = true
- local coins = false
- Coins.Name = "Coins"
- Coins.Parent = Main
- Coins.BackgroundColor3 = Color3.new(0, 0, 0)
- Coins.Position = UDim2.new(0, 0, 0.197999999, 0)
- Coins.Size = UDim2.new(0, 150, 0, 50)
- Coins.Font = Enum.Font.SourceSans
- Coins.Text = " Coins : OFF"
- Coins.TextColor3 = Color3.new(1, 1, 1)
- Coins.TextSize = 14
- Coins.MouseButton1Down:connect(function()
- if not coins then
- Coins.Text = 'Coins : ON'
- coins = true
- repeat
- for i,v in pairs (game.workspace.Pickups.Coin:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until coins == false
- else
- Coins.Text = 'Coins : OFF'
- coins = false
- end
- end)
- local cash = false
- CashStack.Name = "Cash Stack"
- CashStack.Parent = Main
- CashStack.BackgroundColor3 = Color3.new(0, 0, 0)
- CashStack.Position = UDim2.new(0.666666687, 0, 0.588999987, 0)
- CashStack.Size = UDim2.new(0, 150, 0, 50)
- CashStack.Font = Enum.Font.SourceSans
- CashStack.Text = "Cash Stack : OFF"
- CashStack.TextColor3 = Color3.new(1, 1, 1)
- CashStack.TextSize = 14
- CashStack.MouseButton1Down:connect(function()
- if not cash then
- CashStack.Text = 'Cash Stack : ON'
- cash = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Cash Stack"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until cash == false
- else
- CashStack.Text = 'Cash Stack : OFF'
- cash = false
- end
- end)
- local money = false
- MoneyBag.Name = "Money Bag"
- MoneyBag.Parent = Main
- MoneyBag.BackgroundColor3 = Color3.new(0, 0, 0)
- MoneyBag.Position = UDim2.new(0.666666687, 0, 0.197999999, 0)
- MoneyBag.Size = UDim2.new(0, 150, 0, 50)
- MoneyBag.Font = Enum.Font.SourceSans
- MoneyBag.Text = " Money Bag : OFF"
- MoneyBag.TextColor3 = Color3.new(1, 1, 1)
- MoneyBag.TextSize = 14
- MoneyBag.MouseButton1Down:connect(function()
- if not money then
- MoneyBag.Text = 'Money Bag : ON'
- money = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Money Bag"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until money == false
- else
- MoneyBag.Text = 'Money Bag : OFF'
- money = false
- end
- end)
- local gem = false
- Gem.Name = "Gem"
- Gem.Parent = Main
- Gem.BackgroundColor3 = Color3.new(0, 0, 0)
- Gem.Position = UDim2.new(0.666666687, 0, 0.400000006, 0)
- Gem.Size = UDim2.new(0, 150, 0, 50)
- Gem.Font = Enum.Font.SourceSans
- Gem.Text = "Gem : OFF"
- Gem.TextColor3 = Color3.new(1, 1, 1)
- Gem.TextSize = 14
- Gem.MouseButton1Down:connect(function()
- if not gem then
- Gem.Text = 'Gem : ON'
- gem = true
- repeat
- for i,v in pairs (game.workspace.Pickups.Gem:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until gem == false
- else
- Gem.Text = 'Gem : OFF'
- gem = false
- end
- end)
- local sgem = false
- GemChests.Name = "Gem Chests"
- GemChests.Parent = Main
- GemChests.BackgroundColor3 = Color3.new(0, 0, 0)
- GemChests.Position = UDim2.new(0.333333343, 0, 0.590000033, 0)
- GemChests.Size = UDim2.new(0, 150, 0, 50)
- GemChests.Font = Enum.Font.SourceSans
- GemChests.Text = "Gem Chests : OFF"
- GemChests.TextColor3 = Color3.new(1, 1, 1)
- GemChests.TextSize = 14
- GemChests.MouseButton1Down:connect(function()
- if not sgem then
- GemChests.Text = 'Gem Chests : ON'
- sgem = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Small Gem Chest"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- for i,v in pairs (game.workspace.Pickups["Gem Chest"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until sgem == false
- else
- GemChests.Text = 'Gem Chests : OFF'
- sgem = false
- end
- end)
- local gemb = false
- GemBox.Name = "Gem Box"
- GemBox.Parent = Main
- GemBox.BackgroundColor3 = Color3.new(0, 0, 0)
- GemBox.Position = UDim2.new(0.333333343, 0, 0.395999998, 0)
- GemBox.Size = UDim2.new(0, 150, 0, 50)
- GemBox.Font = Enum.Font.SourceSans
- GemBox.Text = "Gem Box : OFF"
- GemBox.TextColor3 = Color3.new(1, 1, 1)
- GemBox.TextSize = 14
- GemBox.MouseButton1Down:connect(function()
- if not gemb then
- GemBox.Text = 'Gem Box : ON'
- gemb = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Gem Box"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until gemb == false
- else
- GemBox.Text = 'Gem Box : OFF'
- gemb = false
- end
- end)
- local sgem = false
- GemSafe.Name = "Gem Safe"
- GemSafe.Parent = Main
- GemSafe.BackgroundColor3 = Color3.new(0, 0, 0)
- GemSafe.Position = UDim2.new(0.333333373, 0, 0.198000029, 0)
- GemSafe.Size = UDim2.new(0, 150, 0, 50)
- GemSafe.Font = Enum.Font.SourceSans
- GemSafe.Text = "Gem Safe : OFF"
- GemSafe.TextColor3 = Color3.new(1, 1, 1)
- GemSafe.TextSize = 14
- GemSafe.MouseButton1Down:connect(function()
- if not sgem then
- GemSafe.Text = 'Gem Safe : ON'
- sgem = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Gem Safe"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until sgem == false
- else
- GemSafe.Text = 'Gem Safe : OFF'
- sgem = false
- end
- end)
- local c = false
- Chests.Name = "Chests"
- Chests.Parent = Main
- Chests.BackgroundColor3 = Color3.new(0, 0, 0)
- Chests.Position = UDim2.new(0, 0, 0.400000006, 0)
- Chests.Size = UDim2.new(0, 150, 0, 50)
- Chests.Font = Enum.Font.SourceSans
- Chests.Text = "Chests : OFF"
- Chests.TextColor3 = Color3.new(1, 1, 1)
- Chests.TextSize = 14
- Chests.MouseButton1Down:connect(function()
- if not c then
- Chests.Text = 'Chests : ON'
- c = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Wood Chest"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- for i,v in pairs (game.workspace.Pickups["Gold Chest"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- for i,v in pairs (game.workspace.Pickups["Silver Chest"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until c == false
- else
- Chests.Text = 'Chests : OFF'
- c = false
- end
- end)
- local twosell = false
- AutoSell.Name = "AutoSell"
- AutoSell.Parent = Main
- AutoSell.BackgroundColor3 = Color3.new(0, 0, 0)
- AutoSell.Position = UDim2.new(0, 0, 0.797999978, 0)
- AutoSell.Size = UDim2.new(0, 150, 0, 50)
- AutoSell.Font = Enum.Font.SourceSans
- AutoSell.Text = "Auto Sell : OFF"
- AutoSell.TextColor3 = Color3.new(1, 1, 1)
- AutoSell.TextSize = 14
- AutoSell.MouseButton1Down:connect(function()
- if not twosell then
- AutoSell.Text = 'Auto Sell : ON'
- twosell = true
- repeat
- game.workspace.Activations.TwilightSell.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.workspace.Activations.Sell.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait()
- until twosell == false
- else
- AutoSell.Text = 'Auto Sell : OFF'
- twosell = false
- end
- end)
- local a = false
- AutoFarm.Name = "AutoFarm"
- AutoFarm.Parent = Main
- AutoFarm.BackgroundColor3 = Color3.new(0, 0, 0)
- AutoFarm.Position = UDim2.new(0, 0, 0.593999982, 0)
- AutoFarm.Size = UDim2.new(0, 150, 0, 50)
- AutoFarm.Font = Enum.Font.SourceSans
- AutoFarm.Text = "Auto Farm : OFF"
- AutoFarm.TextColor3 = Color3.new(1, 1, 1)
- AutoFarm.TextSize = 14
- AutoFarm.MouseButton1Down:connect(function()
- if not a then
- AutoFarm.Text = 'Auto Farm : ON'
- a = true
- repeat
- local RemotesTable = {}
- local TRUEREMOTE
- for _,Remote in pairs (game.ReplicatedStorage:GetChildren()) do
- if Remote:IsA("RemoteEvent") or Remote:IsA("RemoteFunction") and Remote.Name ~= "Network" then
- Remote.Name = #RemotesTable + 1
- RemotesTable[#RemotesTable + 1] = Remote
- end
- end
- spawn(function()
- while wait() do
- if TRUEREMOTE then
- TRUEREMOTE:FireServer("BlowBubble")
- TRUEREMOTE:FireServer("SellBubble", "Sell")
- TRUEREMOTE:FireServer("SellBubble", "TwilightSell")
- TRUEREMOTE:FireServer("ClaimAchievement", 1)
- TRUEREMOTE:FireServer("ClaimAchievement", 2)
- TRUEREMOTE:FireServer("ClaimAchievement", 3)
- end
- end
- end)
- Detect = {
- RemoteEvent = true;
- RemoteFunction = true;
- }
- local MT = getrawmetatable(game)
- if setreadonly then
- setreadonly(MT,false)
- end
- if make_writeable then
- make_writeable(MT)
- end
- local oldNamecall = MT.__namecall
- MT.__namecall = function(instance,...)
- local args = {...}
- local Check = args[#args]
- if (Check=="FireServer" or Check=="Fire" or Check=="InvokeServer" or Check=="Invoke") and Detect[instance.ClassName] then
- if args[1] == "BlowBubble" then
- TRUEREMOTE = instance
- return {oldNamecall(instance,...)}
- end
- end
- return oldNamecall(instance,...)
- end
- wait()
- until a == false
- else
- AutoFarm.Text = 'Auto Farm : OFF'
- a = false
- end
- end)
- Close.Name = "Close"
- Close.Parent = Main
- Close.BackgroundColor3 = Color3.new(0, 0, 0)
- Close.Position = UDim2.new(0.888888896, 0, -0.00400000019, 0)
- Close.Size = UDim2.new(0, 50, 0, 49)
- Close.Font = Enum.Font.SourceSans
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 1, 1)
- Close.TextSize = 14
- Close.MouseButton1Down:connect(function()
- Frame.Visible = true
- Main:TweenPosition(UDim2.new(0,-600,0,266), "Out", "Quad", 1)
- Tele.Visible = false
- end)
- local mc = false
- MythicalChest.Name = "MythicalChest"
- MythicalChest.Parent = Main
- MythicalChest.BackgroundColor3 = Color3.new(0, 0, 0)
- MythicalChest.Position = UDim2.new(0.333333343, 0, 0.797999978, 0)
- MythicalChest.Size = UDim2.new(0, 150, 0, 50)
- MythicalChest.Font = Enum.Font.SourceSans
- MythicalChest.Text = "Mythical Chest : OFF"
- MythicalChest.TextColor3 = Color3.new(1, 1, 1)
- MythicalChest.TextSize = 14
- MythicalChest.MouseButton1Down:connect(function()
- if not mc then
- MythicalChest.Text = 'Mythical Chest : ON'
- mc = true
- repeat
- for i,v in pairs (game.workspace.Pickups["Mythical Chest"]:GetChildren()) do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.CFrame
- end
- wait()
- until mc == false
- else
- MythicalChest.Text = 'Mythical Chest : OFF'
- mc = false
- end
- end)
- Teleports.Name = "Teleports"
- Teleports.Parent = Main
- Teleports.BackgroundColor3 = Color3.new(0, 0, 0)
- Teleports.Position = UDim2.new(0.666666687, 0, 0.797999978, 0)
- Teleports.Size = UDim2.new(0, 150, 0, 50)
- Teleports.Font = Enum.Font.SourceSans
- Teleports.Text = "Teleports"
- Teleports.TextColor3 = Color3.new(1, 1, 1)
- Teleports.TextSize = 14
- Teleports.MouseButton1Down:connect(function()
- if Tele.Visible == false then
- Tele.Visible = true
- elseif Tele.Visible == true then
- Tele.Visible = false
- end
- end)
- Tele.Name = "Tele"
- Tele.Parent = BubbleGumSimulator
- Tele.Active = true
- Tele.BackgroundColor3 = Color3.new(0, 0, 0)
- Tele.Position = UDim2.new(0.0919651464, 0, 0.296812743, 0)
- Tele.Size = UDim2.new(0, 200, 0, 300)
- Tele.Visible = false
- TeleHeading.Name = "Tele Heading"
- TeleHeading.Parent = Tele
- TeleHeading.BackgroundColor3 = Color3.new(0, 0, 0)
- TeleHeading.Position = UDim2.new(0, 0, -0.0013332963, 0)
- TeleHeading.Size = UDim2.new(0, 200, 0, 50)
- TeleHeading.Font = Enum.Font.ArialBold
- TeleHeading.Text = "Teleports"
- TeleHeading.TextColor3 = Color3.new(1, 1, 1)
- TeleHeading.TextSize = 30
- TeleHeading.TextWrapped = true
- GodlyChest.Name = "Godly Chest"
- GodlyChest.Parent = Tele
- GodlyChest.BackgroundColor3 = Color3.new(0, 0, 0)
- GodlyChest.Position = UDim2.new(0, 0, 0.167999998, 0)
- GodlyChest.Size = UDim2.new(0, 100, 0, 50)
- GodlyChest.Font = Enum.Font.SourceSans
- GodlyChest.Text = "Godly Chest + Sky Chest"
- GodlyChest.TextColor3 = Color3.new(1, 1, 1)
- GodlyChest.TextSize = 10
- GodlyChest.MouseButton1Down:connect(function()
- game.workspace.Activations["Chest Collect The Skylands"].Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game.workspace.Activations["Chest Collect The Floating Island"].Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end)
- FloatingIsland.Name = "Floating Island"
- FloatingIsland.Parent = Tele
- FloatingIsland.BackgroundColor3 = Color3.new(0, 0, 0)
- FloatingIsland.Position = UDim2.new(0.5, 0, 0.167333335, 0)
- FloatingIsland.Size = UDim2.new(0, 100, 0, 50)
- FloatingIsland.Font = Enum.Font.SourceSans
- FloatingIsland.Text = "Floating Island"
- FloatingIsland.TextColor3 = Color3.new(1, 1, 1)
- FloatingIsland.TextSize = 14
- FloatingIsland.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Floating Island"].Pickups["The Floating Island"].CFrame
- end)
- Space.Name = "Space"
- Space.Parent = Tele
- Space.BackgroundColor3 = Color3.new(0, 0, 0)
- Space.Position = UDim2.new(0.5, 0, 0.328666687, 0)
- Space.Size = UDim2.new(0, 100, 0, 50)
- Space.Font = Enum.Font.SourceSans
- Space.Text = "Space"
- Space.TextColor3 = Color3.new(1, 1, 1)
- Space.TextSize = 14
- Space.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands.Space.Decore.SpaceAdventure.Model.Part.CFrame
- end)
- Void.Name = "Void"
- Void.Parent = Tele
- Void.BackgroundColor3 = Color3.new(0, 0, 0)
- Void.Position = UDim2.new(0, 0, 0.332666695, 0)
- Void.Size = UDim2.new(0, 100, 0, 50)
- Void.Font = Enum.Font.SourceSans
- Void.Text = "Void"
- Void.TextColor3 = Color3.new(1, 1, 1)
- Void.TextSize = 14
- Void.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Void"].Pickups["The Void"].CFrame
- end)
- SkyIsland.Name = "Sky Island"
- SkyIsland.Parent = Tele
- SkyIsland.BackgroundColor3 = Color3.new(0, 0, 0)
- SkyIsland.Position = UDim2.new(0, 0, 0.502666652, 0)
- SkyIsland.Size = UDim2.new(0, 100, 0, 50)
- SkyIsland.Font = Enum.Font.SourceSans
- SkyIsland.Text = "Sky Island"
- SkyIsland.TextColor3 = Color3.new(1, 1, 1)
- SkyIsland.TextSize = 14
- SkyIsland.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Skylands"].Pickups["The Skylands"].CFrame
- end)
- Twilight.Name = "Twilight"
- Twilight.Parent = Tele
- Twilight.BackgroundColor3 = Color3.new(0, 0, 0)
- Twilight.Position = UDim2.new(0.5, 0, 0.502666652, 0)
- Twilight.Size = UDim2.new(0, 100, 0, 50)
- Twilight.Font = Enum.Font.SourceSans
- Twilight.Text = "Twilight"
- Twilight.TextColor3 = Color3.new(1, 1, 1)
- Twilight.TextSize = 14
- Twilight.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.workspace.FloatingIslands["The Twilight"].Pickups["The Twilight"].CFrame
- end)
- VipArea.Name = "Vip Area"
- VipArea.Parent = Tele
- VipArea.BackgroundColor3 = Color3.new(0, 0, 0)
- VipArea.Position = UDim2.new(0, 0, 0.671333313, 0)
- VipArea.Size = UDim2.new(0, 100, 0, 50)
- VipArea.Font = Enum.Font.SourceSans
- VipArea.Text = "Vip Area"
- VipArea.TextColor3 = Color3.new(1, 1, 1)
- VipArea.TextSize = 14
- VipArea.MouseButton1Down:connect(function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-173.966278, 44.9418716, -313.896579, 0.458520412, 5.124108e-08, 0.888683856, -3.80402341e-08, 1, -3.80402341e-08 , 0.888683856, -1.63634475e-08, 0.458520412)
- end)
- Shop.Name = "Shop"
- Shop.Parent = Tele
- Shop.BackgroundColor3 = Color3.new(0, 0, 0)
- Shop.Position = UDim2.new(0.5, 0, 0.671333313, 0)
- Shop.Size = UDim2.new(0, 100, 0, 50)
- Shop.Font = Enum.Font.SourceSans
- Shop.Text = "Shop"
- Shop.TextColor3 = Color3.new(1, 1, 1)
- Shop.TextSize = 14
- Shop.MouseButton1Down:connect(function()
- game.workspace.Activations.EarthShop.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end)
- SpaceShop.Name = "Space Shop"
- SpaceShop.Parent = Tele
- SpaceShop.BackgroundColor3 = Color3.new(0, 0, 0)
- SpaceShop.Position = UDim2.new(0.5, 0, 0.83799994, 0)
- SpaceShop.Size = UDim2.new(0, 100, 0, 50)
- SpaceShop.Font = Enum.Font.SourceSans
- SpaceShop.Text = "Space Shop"
- SpaceShop.TextColor3 = Color3.new(1, 1, 1)
- SpaceShop.TextSize = 14
- SpaceShop.MouseButton1Down:connect(function()
- game.workspace.Activations.SpaceShop.Root.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end)
- UnlockAllPortals.Name = "Unlock All Portals"
- UnlockAllPortals.Parent = Tele
- UnlockAllPortals.BackgroundColor3 = Color3.new(0, 0, 0)
- UnlockAllPortals.Position = UDim2.new(0, 0, 0.83799994, 0)
- UnlockAllPortals.Size = UDim2.new(0, 100, 0, 50)
- UnlockAllPortals.Font = Enum.Font.SourceSans
- UnlockAllPortals.Text = "Unlock All Portals"
- UnlockAllPortals.TextColor3 = Color3.new(1, 1, 1)
- UnlockAllPortals.TextSize = 14
- UnlockAllPortals.MouseButton1Down:connect(function()
- for _,FloatingIsland in pairs (workspace.FloatingIslands:GetChildren()) do
- wait(1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(FloatingIsland.Collision.Position)
- end
- end)
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