Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- User = game.Players.LocalPlayer
- --lego
- Char = User.Character
- moving = false
- Position = 1
- cen = Instance.new("Part", User.Character)
- cen.BottomSurface = "Smooth"
- cen.TopSurface = "Smooth"
- cen.CanCollide = false
- cen.formFactor = "Symmetric"
- cen.Size = Vector3.new(1,1,1)
- cen.BrickColor = BrickColor.new("Really black")
- cen.Transparency = 1
- --this script was made by benningtonguy and probably stolen by accountmonitor
- cen2 = Instance.new("Part", User.Character)
- cen2.BottomSurface = "Smooth"
- cen2.TopSurface = "Smooth"
- cen2.CanCollide = false
- cen2.formFactor = "Symmetric"
- cen2.Size = Vector3.new(1,1,1)
- cen2.BrickColor = BrickColor.new("Really black")
- cen2.Transparency = 1
- cenw = Instance.new("Weld", cen)
- cenw.Part0 = Char["Torso"]
- cenw.Part1 = cen
- cenw.C1 = CFrame.new(-1.5,-0.5,0)
- cenw2 = Instance.new("Weld", cen2)
- cenw2.Part0 = Char["Torso"]
- cenw2.Part1 = cen2
- cenw2.C1 = CFrame.new(1.5,-0.5,0)
- haw = Instance.new("Weld", cen)
- haw.Part0 = cen
- haw.Part1 = Char["Right Arm"]
- haw.C1 = CFrame.new(0,0.5,0)
- haw2 = Instance.new("Weld", cen2)
- haw2.Part0 = cen2
- haw2.Part1 = Char["Left Arm"]
- haw2.C1 = CFrame.new(0,0.5,0)
- haw.C0 = CFrame.Angles(0,math.rad(10),0)
- haw.C1 = CFrame.new(0.5,0.5,1)
- haw2.C0 = CFrame.Angles(math.rad(45),0,math.rad(45))
- haw2.C1 = CFrame.new(0,1.5,0)
- --this script was made by benningtonguy and probably stolen by accountmonitor
- mainb = Instance.new("Part", Char)
- mainb.formFactor = "Symmetric"
- mainb.Size = Vector3.new(1,1,1)
- mainb.BrickColor = BrickColor.new("Dark stone grey")
- mainbm = Instance.new("CylinderMesh", mainb)
- mainbm.Scale = Vector3.new(1.3,2,1.3)
- mainb:BreakJoints()
- mainbw = Instance.new("Weld", mainb)
- mainbw.Part0 = Char["Torso"]
- mainbw.Part1 = mainb
- mainbw.C1 = CFrame.new(0.6,0,-1)
- mainb2 = Instance.new("Part", Char)
- mainb2.formFactor = "Symmetric"
- mainb2.Size = Vector3.new(1,1,1)
- mainb2.BrickColor = BrickColor.new("Dark stone grey")
- mainbm2 = Instance.new("CylinderMesh", mainb2)
- mainbm2.Scale = Vector3.new(1.3,2,1.3)
- mainb2:BreakJoints()
- mainbw2 = Instance.new("Weld", mainb2)
- mainbw2.Part0 = Char["Torso"]
- mainbw2.Part1 = mainb2
- mainbw2.C1 = CFrame.new(-0.6,0,-1)
- top = Instance.new("Part", Char)
- top.formFactor = "Symmetric"
- top.Size = Vector3.new(1,1,1)
- top.BrickColor = BrickColor.new("Dark stone grey")
- topm = Instance.new("SpecialMesh", top)
- topm.MeshType = "Sphere"
- topm.Scale = Vector3.new(1.3,1,1.3)
- top:BreakJoints()
- topw = Instance.new("Weld", top)
- topw.Part0 = mainb
- topw.Part1 = top
- topw.C1 = CFrame.new(0,-1,0)
- top2 = Instance.new("Part", Char)
- top2.formFactor = "Symmetric"
- top2.Size = Vector3.new(1,1,1)
- top2.BrickColor = BrickColor.new("Dark stone grey")
- topm2 = Instance.new("SpecialMesh", top2)
- topm2.MeshType = "Sphere"
- topm2.Scale = Vector3.new(1.3,1,1.3)
- top2:BreakJoints()
- topw2 = Instance.new("Weld", top2)
- topw2.Part0 = mainb2
- topw2.Part1 = top2
- topw2.C1 = CFrame.new(0,-1,0)
- cir = Instance.new("Part", Char)
- cir.formFactor = "Symmetric"
- cir.Size = Vector3.new(1,1,1)
- cir.BrickColor = BrickColor.new("Stone grey")
- cirm = Instance.new("CylinderMesh", cir)
- cirm.Scale = Vector3.new(1.35,0.3,1.35)
- cir:BreakJoints()
- cirw = Instance.new("Weld", cir)
- cirw.Part0 = mainb
- cirw.Part1 = cir
- cirw.C1 = CFrame.new(0,-1,0)
- cir2 = Instance.new("Part", Char)
- cir2.formFactor = "Symmetric"
- cir2.Size = Vector3.new(1,1,1)
- cir2.BrickColor = BrickColor.new("Stone grey")
- cirm2 = Instance.new("CylinderMesh", cir2)
- cirm2.Scale = Vector3.new(1.35,0.3,1.35)
- cir2:BreakJoints()
- cirw2 = Instance.new("Weld", cir2)
- cirw2.Part0 = mainb2
- cirw2.Part1 = cir2
- cirw2.C1 = CFrame.new(0,-1,0)
- cir3 = Instance.new("Part", Char)
- cir3.formFactor = "Symmetric"
- cir3.Size = Vector3.new(1,1,1)
- cir3.BrickColor = BrickColor.new("Stone grey")
- cirm3 = Instance.new("CylinderMesh", cir3)
- cirm3.Scale = Vector3.new(1.35,0.3,1.35)
- cir3:BreakJoints()
- cirw3 = Instance.new("Weld", cir3)
- cirw3.Part0 = mainb
- cirw3.Part1 = cir3
- cirw3.C1 = CFrame.new(0,0,0)
- cir4 = Instance.new("Part", Char)
- cir4.formFactor = "Symmetric"
- cir4.Size = Vector3.new(1,1,1)
- cir4.BrickColor = BrickColor.new("Stone grey")
- cirm4 = Instance.new("CylinderMesh", cir4)
- cirm4.Scale = Vector3.new(1.35,0.3,1.35)
- cir4:BreakJoints()
- cirw4 = Instance.new("Weld", cir4)
- cirw4.Part0 = mainb2
- cirw4.Part1 = cir4
- cirw4.C1 = CFrame.new(0,0,0)
- --this script was made by benningtonguy and probably stolen by accountmonitor
- cir5 = Instance.new("Part", Char)
- cir5.formFactor = "Symmetric"
- cir5.Size = Vector3.new(1,1,1)
- cir5.BrickColor = BrickColor.new("Stone grey")
- cirm5 = Instance.new("CylinderMesh", cir5)
- cirm5.Scale = Vector3.new(1.35,0.3,1.35)
- cir5:BreakJoints()
- cirw5 = Instance.new("Weld", cir5)
- cirw5.Part0 = mainb
- cirw5.Part1 = cir5
- cirw5.C1 = CFrame.new(0,1,0)
- --this script was made by benningtonguy and probably stolen by accountmonitor
- cir6 = Instance.new("Part", Char)
- cir6.formFactor = "Symmetric"
- cir6.Size = Vector3.new(1,1,1)
- cir6.BrickColor = BrickColor.new("Stone grey")
- cirm6 = Instance.new("CylinderMesh", cir6)
- cirm6.Scale = Vector3.new(1.35,0.3,1.35)
- cir6:BreakJoints()
- cirw6 = Instance.new("Weld", cir6)
- cirw6.Part0 = mainb2
- cirw6.Part1 = cir6
- cirw6.C1 = CFrame.new(0,1,0)
- --this script was made by benningtonguy and probably stolen by accountmonitor
- ------------------------------------------FLAMETHROWER ITSELF
- prt1 = Instance.new("Part", Char)
- prt1.Size = Vector3.new(1,1,1)
- prt1.CanCollide = false
- prt1.BrickColor = BrickColor.new("Really black")
- prt1.TopSurface = "Smooth"
- prt1.Transparency = 0
- prt1.BottomSurface = "Smooth"
- prtM = Instance.new("CylinderMesh", prt1)
- prtM.Scale = Vector3.new(0.7,1.5,0.7)
- prt1:BreakJoints()
- prtW = Instance.new("Weld", prt1)
- prtW.Part0 = Char["Right Arm"]
- prtW.Part1 = prt1
- prtW.C1 = CFrame.new(0,0,1)*CFrame.Angles(math.rad(90),0,math.rad(0))
- prt2 = Instance.new("Part", Char)
- prt2.Size = Vector3.new(1,1,1)
- prt2.CanCollide = false
- prt2.BrickColor = BrickColor.new("Dark stone grey")
- prt2.TopSurface = "Smooth"
- prt2.Transparency = 0
- prt2.BottomSurface = "Smooth"
- prtM2 = Instance.new("CylinderMesh", prt2)
- prtM2.Scale = Vector3.new(0.5,3,0.5)
- prt2:BreakJoints()
- prtW2 = Instance.new("Weld", prt2)
- prtW2.Part0 = prt1
- prtW2.Part1 = prt2
- prtW2.C1 = CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt3 = Instance.new("Part", Char)
- prt3.Size = Vector3.new(1,1,1)
- prt3.CanCollide = false
- prt3.BrickColor = BrickColor.new("Dark stone grey")
- prt3.TopSurface = "Smooth"
- prt3.Transparency = 0
- prt3.BottomSurface = "Smooth"
- prtM3 = Instance.new("CylinderMesh", prt3)
- prtM3.Scale = Vector3.new(0.2,0.5,0.2)
- prt3:BreakJoints()
- prtW3 = Instance.new("Weld", prt3)
- prtW3.Part0 = prt2
- prtW3.Part1 = prt3
- prtW3.C1 = CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(-115),math.rad(0),math.rad(0))
- prt4 = Instance.new("Part", Char)
- prt4.Size = Vector3.new(1,1,1)
- prt4.CanCollide = false
- prt4.BrickColor = BrickColor.new("Dark stone grey")
- prt4.TopSurface = "Smooth"
- prt4.Transparency = 0
- prt4.BottomSurface = "Smooth"
- prtM4 = Instance.new("CylinderMesh", prt4)
- prtM4.Scale = Vector3.new(0.5,3,0.5)
- prt4:BreakJoints()
- prtW4 = Instance.new("Weld", prt2)
- prtW4.Part0 = prt2
- prtW4.Part1 = prt4
- prtW4.C1 = CFrame.new(0,-0.6,0.7)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt5 = Instance.new("Part", Char)
- prt5.Size = Vector3.new(1,1,1)
- prt5.CanCollide = false
- prt5.BrickColor = BrickColor.new("Dark stone grey")
- prt5.TopSurface = "Smooth"
- prt5.Transparency = 0
- prt5.BottomSurface = "Smooth"
- prtM5 = Instance.new("CylinderMesh", prt5)
- prtM5.Scale = Vector3.new(0.2,0.5,0.2)
- prt5:BreakJoints()
- prtW5 = Instance.new("Weld", prt5)
- prtW5.Part0 = prt4
- prtW5.Part1 = prt5
- prtW5.C1 = CFrame.new(0,0.5,1.5)*CFrame.Angles(math.rad(-115),math.rad(0),math.rad(0))
- prt6 = Instance.new("Part", Char)
- prt6.Size = Vector3.new(1,1,1)
- prt6.CanCollide = false
- prt6.BrickColor = BrickColor.new("Really black")
- prt6.TopSurface = "Smooth"
- prt6.Transparency = 0
- prt6.BottomSurface = "Smooth"
- prtM6 = Instance.new("CylinderMesh", prt6)
- prtM6.Scale = Vector3.new(0.7,0.5,0.7)
- prt6:BreakJoints()
- prtW6 = Instance.new("Weld", prt6)
- prtW6.Part0 = prt2
- prtW6.Part1 = prt6
- prtW6.C1 = CFrame.new(0,-1.51,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- prt7 = Instance.new("Part", Char)
- prt7.Size = Vector3.new(1,2,1)
- prt7.CanCollide = false
- prt7.BrickColor = BrickColor.new("Really black")
- prt7.TopSurface = "Smooth"
- prt7.Transparency = 1
- prt7.BottomSurface = "Smooth"
- prtM7 = Instance.new("CylinderMesh", prt7)
- prtM7.Scale = Vector3.new(1,1,1)
- prt7:BreakJoints()
- prtW7 = Instance.new("Weld", prt7)
- prtW7.Part0 = prt6
- prtW7.Part1 = prt7
- prtW7.C1 = CFrame.new(0,-2,0)*CFrame.Angles(math.rad(0),0,math.rad(0))
- fire = Instance.new("Fire", prt6)
- fire.Heat = 25
- fire.Size = 2
- fire.Enabled = false
- if not script.Parent:IsA("HopperBin") then
- h = Instance.new("HopperBin", User.Backpack)
- h.Name = "Pyro"
- script.Parent = h
- end
- script.Parent.Selected:connect(function(mouse)
- delay(0, function()
- --[[while wait() do
- pcall(function()
- User.Character.Torso["Neck"].C0 = CFrame.new(0, 1.5, 0.25)
- User.Character.Torso["Neck"].C1 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0, 0.5) * (CFrame.new((User.Character.Torso.CFrame * CFrame.new(1.5, 0, 0)).p, mouse.Hit.p) - (User.Character.Torso.CFrame * CFrame.new(1.5, 0, 0)).p):inverse() * (User.Character.Torso.CFrame - User.Character.Torso.Position)
- end)
- end]]
- end)
- mouse.Button1Down:connect(function()
- fire.Enabled = true
- end)
- mouse.Button1Up:connect(function()
- fire.Enabled = false
- end)
- end)
- prt7.Touched:connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent.Name ~= User.Name and fire.Enabled == true and hit:FindFirstChild("Fire") == nil then
- local fiar = Instance.new("Fire", hit)
- fiar.Size = 1
- for i = 1,100 do
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 0.1
- wait()
- end
- fiar:Remove()
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement