wamandnj

Untitled

Apr 19th, 2019
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  1. --OH YEAH IDIOTS--
  2. Player = game:GetService("TameDoNotClick"):GetPlayerFromCharacter(script.Parent)
  3. Cam = workspace.CurrentCamera
  4. Backpack = Player.Backpack
  5. Character = Player.Character
  6. Humanoid = Character.Humanoid
  7. RootPart = Character["HumanoidRootPart"]
  8. Torso = Character["Torso"]
  9. Head = Character["Head"]
  10. RightArm = Character["Right Arm"]
  11. LeftArm = Character["Left Arm"]
  12. RightLeg = Character["Right Leg"]
  13. LeftLeg = Character["Left Leg"]
  14. RootJoint = RootPart["RootJoint"]
  15. Neck = Torso["Neck"]
  16. RightShoulder = Torso["Right Shoulder"]
  17. LeftShoulder = Torso["Left Shoulder"]
  18. RightHip = Torso["Right Hip"]
  19. LeftHip = Torso["Left Hip"]
  20. RW = Torso["Right Shoulder"]
  21. LW = Torso["Left Shoulder"]
  22. LH=Torso["Left Hip"]
  23. RH=Torso["Right Hip"]
  24. local TIME = 0
  25. local sick = Instance.new("Sound",RootPart)
  26. sick.SoundId = "rbxassetid://2385953834"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 3
  30. sick:Play()
  31.  
  32.  
  33. IT = Instance.new
  34. CF = CFrame.new
  35. cf = CFrame.new
  36. VT = Vector3.new
  37. RAD = math.rad
  38. C3 = Color3.new
  39. UD2 = UDim2.new
  40. BRICKC = BrickColor.new
  41. ANGLES = CFrame.Angles
  42. angles = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51. local reason = "GET OUT"
  52. --//=================================\\
  53. --|| USEFUL VALUES
  54. --\\=================================//
  55. local Type = "Ban"
  56. local nomeme = "1"
  57. Animation_Speed = 2.89
  58. local FORCERESET = false
  59. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  60. local Speed = 110
  61. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  62. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  63. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  64. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  65. local DAMAGEMULTIPLIER = 1.1
  66. local ANIM = "Idle"
  67. local ATTACK = false
  68. local EQUIPPED = false
  69. local HOLD = true
  70. local COMBO = 3
  71. local Rooted = false
  72. local SINE = 0
  73. local KEYHOLD = false
  74. local CHANGE = 2 / Animation_Speed
  75. local WALKINGANIM = false
  76. local VALUE1 = false
  77. local VALUE2 = false
  78. local ROBLOXIDLEANIMATION = IT("Animation")
  79. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  80. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  81. --ROBLOXIDLEANIMATION.Parent = Humanoid
  82. --local WEAPONGUI = IT("ScreenGui", PlayerGui)
  83. --WEAPONGUI.Name = "KickGunGUI"
  84. local Weapon = IT("Model")
  85. Weapon.Name = "Adds"
  86. local Effects = IT("Folder", Weapon)
  87. Effects.Name = "Effects"
  88. local ANIMATOR = Humanoid.Animator
  89. ANIMATOR:Destroy()
  90. local ANIMATE = Character:FindFirstChild("Animate")
  91. local UNANCHOR = true
  92. --script.Parent = PlayerGui
  93.  
  94. RootCF=EULER(-1.57,0,3.14)
  95. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  96. --//=================================\\
  97. --\\=================================//
  98.  
  99.  
  100. --//=================================\\
  101. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  102. --\\=================================//
  103.  
  104. ArtificialHB = Instance.new("BindableEvent", script)
  105. ArtificialHB.Name = "ArtificialHB"
  106.  
  107. script:WaitForChild("ArtificialHB")
  108.  
  109. frame = Frame_Speed
  110. tf = 0
  111. allowframeloss = false
  112. tossremainder = false
  113. lastframe = tick()
  114. script.ArtificialHB:Fire()
  115.  
  116. game:GetService("RunService").Heartbeat:connect(function(s, p)
  117. tf = tf + s
  118. if tf >= frame then
  119. if allowframeloss then
  120. script.ArtificialHB:Fire()
  121. lastframe = tick()
  122. else
  123. for i = 1, math.floor(tf / frame) do
  124. script.ArtificialHB:Fire()
  125. end
  126. lastframe = tick()
  127. end
  128. if tossremainder then
  129. tf = 0
  130. else
  131. tf = tf - frame * math.floor(tf / frame)
  132. end
  133. end
  134. end)
  135.  
  136. --//=================================\\
  137. --\\=================================//
  138.  
  139. --//=================================\\
  140. --|| SOME FUNCTIONS
  141. --\\=================================//
  142.  
  143. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  144. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  145. end
  146.  
  147. function PositiveAngle(NUMBER)
  148. if NUMBER >= 0 then
  149. NUMBER = 0
  150. end
  151. return NUMBER
  152. end
  153.  
  154. function NegativeAngle(NUMBER)
  155. if NUMBER <= 0 then
  156. NUMBER = 0
  157. end
  158. return NUMBER
  159. end
  160.  
  161. function Swait(NUMBER)
  162. if NUMBER == 0 or NUMBER == nil then
  163. ArtificialHB.Event:wait()
  164. else
  165. for i = 1, NUMBER do
  166. ArtificialHB.Event:wait()
  167. end
  168. end
  169. end
  170.  
  171. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  172. local NEWMESH = IT(MESH)
  173. if MESH == "SpecialMesh" then
  174. NEWMESH.MeshType = MESHTYPE
  175. if MESHID ~= "nil" and MESHID ~= "" then
  176. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  177. end
  178. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  179. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  180. end
  181. end
  182. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  183. NEWMESH.Scale = SCALE
  184. NEWMESH.Parent = PARENT
  185. return NEWMESH
  186. end
  187.  
  188. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  189. local NEWPART = IT("Part")
  190. NEWPART.formFactor = FORMFACTOR
  191. NEWPART.Reflectance = REFLECTANCE
  192. NEWPART.Transparency = TRANSPARENCY
  193. NEWPART.CanCollide = false
  194. NEWPART.Locked = true
  195. NEWPART.Anchored = true
  196. if ANCHOR == false then
  197. NEWPART.Anchored = false
  198. end
  199. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  200. NEWPART.Name = NAME
  201. NEWPART.Size = SIZE
  202. NEWPART.Position = Torso.Position
  203. NEWPART.Material = MATERIAL
  204. NEWPART:BreakJoints()
  205. NEWPART.Parent = PARENT
  206. return NEWPART
  207. end
  208.  
  209. local function weldBetween(a, b)
  210. local weldd = Instance.new("ManualWeld")
  211. weldd.Part0 = a
  212. weldd.Part1 = b
  213. weldd.C0 = CFrame.new()
  214. weldd.C1 = b.CFrame:inverse() * a.CFrame
  215. weldd.Parent = a
  216. return weldd
  217. end
  218.  
  219.  
  220. function QuaternionFromCFrame(cf)
  221. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  222. local trace = m00 + m11 + m22
  223. if trace > 0 then
  224. local s = math.sqrt(1 + trace)
  225. local recip = 0.5 / s
  226. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  227. else
  228. local i = 0
  229. if m11 > m00 then
  230. i = 1
  231. end
  232. if m22 > (i == 0 and m00 or m11) then
  233. i = 2
  234. end
  235. if i == 0 then
  236. local s = math.sqrt(m00 - m11 - m22 + 1)
  237. local recip = 0.5 / s
  238. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  239. elseif i == 1 then
  240. local s = math.sqrt(m11 - m22 - m00 + 1)
  241. local recip = 0.5 / s
  242. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  243. elseif i == 2 then
  244. local s = math.sqrt(m22 - m00 - m11 + 1)
  245. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  246. end
  247. end
  248. end
  249.  
  250. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  251. local xs, ys, zs = x + x, y + y, z + z
  252. local wx, wy, wz = w * xs, w * ys, w * zs
  253. local xx = x * xs
  254. local xy = x * ys
  255. local xz = x * zs
  256. local yy = y * ys
  257. local yz = y * zs
  258. local zz = z * zs
  259. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  260. end
  261.  
  262. function QuaternionSlerp(a, b, t)
  263. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  264. local startInterp, finishInterp;
  265. if cosTheta >= 0.0001 then
  266. if (1 - cosTheta) > 0.0001 then
  267. local theta = ACOS(cosTheta)
  268. local invSinTheta = 1 / SIN(theta)
  269. startInterp = SIN((1 - t) * theta) * invSinTheta
  270. finishInterp = SIN(t * theta) * invSinTheta
  271. else
  272. startInterp = 1 - t
  273. finishInterp = t
  274. end
  275. else
  276. if (1 + cosTheta) > 0.0001 then
  277. local theta = ACOS(-cosTheta)
  278. local invSinTheta = 1 / SIN(theta)
  279. startInterp = SIN((t - 1) * theta) * invSinTheta
  280. finishInterp = SIN(t * theta) * invSinTheta
  281. else
  282. startInterp = t - 1
  283. finishInterp = t
  284. end
  285. end
  286. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  287. end
  288.  
  289. function Clerp(a, b, t)
  290. local qa = {QuaternionFromCFrame(a)}
  291. local qb = {QuaternionFromCFrame(b)}
  292. local ax, ay, az = a.x, a.y, a.z
  293. local bx, by, bz = b.x, b.y, b.z
  294. local _t = 1 - t
  295. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  296. end
  297.  
  298. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  299. local frame = IT("Frame")
  300. frame.BackgroundTransparency = TRANSPARENCY
  301. frame.BorderSizePixel = BORDERSIZEPIXEL
  302. frame.Position = POSITION
  303. frame.Size = SIZE
  304. frame.BackgroundColor3 = COLOR
  305. frame.BorderColor3 = BORDERCOLOR
  306. frame.Name = NAME
  307. frame.Parent = PARENT
  308. return frame
  309. end
  310.  
  311. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  312. local label = IT("TextLabel")
  313. label.BackgroundTransparency = 1
  314. label.Size = UD2(1, 0, 1, 0)
  315. label.Position = UD2(0, 0, 0, 0)
  316. label.TextColor3 = TEXTCOLOR
  317. label.TextStrokeTransparency = STROKETRANSPARENCY
  318. label.TextTransparency = TRANSPARENCY
  319. label.FontSize = TEXTFONTSIZE
  320. label.Font = TEXTFONT
  321. label.BorderSizePixel = BORDERSIZEPIXEL
  322. label.TextScaled = false
  323. label.Text = TEXT
  324. label.Name = NAME
  325. label.Parent = PARENT
  326. return label
  327. end
  328.  
  329. function NoOutlines(PART)
  330. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  331. end
  332.  
  333. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  334. local NEWWELD = IT(TYPE)
  335. NEWWELD.Part0 = PART0
  336. NEWWELD.Part1 = PART1
  337. NEWWELD.C0 = C0
  338. NEWWELD.C1 = C1
  339. NEWWELD.Parent = PARENT
  340. return NEWWELD
  341. end
  342.  
  343. local S = IT("Sound")
  344. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  345. local NEWSOUND = nil
  346. coroutine.resume(coroutine.create(function()
  347. NEWSOUND = S:Clone()
  348. NEWSOUND.Parent = PARENT
  349. NEWSOUND.Volume = VOLUME
  350. NEWSOUND.Pitch = PITCH
  351. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  352. NEWSOUND:play()
  353. if DOESLOOP == true then
  354. NEWSOUND.Looped = true
  355. else
  356. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  357. NEWSOUND:remove()
  358. end
  359. end))
  360. return NEWSOUND
  361. end
  362.  
  363. function CFrameFromTopBack(at, top, back)
  364. local right = top:Cross(back)
  365. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  366. end
  367.  
  368. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  369. function WACKYEFFECT(Table)
  370. local TYPE = (Table.EffectType or "Sphere")
  371. local SIZE = (Table.Size or VT(1,1,1))
  372. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  373. local TRANSPARENCY = (Table.Transparency or 0)
  374. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  375. local CFRAME = (Table.CFrame or Torso.CFrame)
  376. local MOVEDIRECTION = (Table.MoveToPos or nil)
  377. local ROTATION1 = (Table.RotationX or 0)
  378. local ROTATION2 = (Table.RotationY or 0)
  379. local ROTATION3 = (Table.RotationZ or 0)
  380. local MATERIAL = (Table.Material or "Neon")
  381. local COLOR = (Table.Color or C3(1,1,1))
  382. local TIME = (Table.Time or 45)
  383. local SOUNDID = (Table.SoundID or nil)
  384. local SOUNDPITCH = (Table.SoundPitch or nil)
  385. local SOUNDVOLUME = (Table.SoundVolume or nil)
  386. coroutine.resume(coroutine.create(function()
  387. local PLAYSSOUND = false
  388. local SOUND = nil
  389. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  390. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  391. PLAYSSOUND = true
  392. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  393. end
  394. EFFECT.Color = COLOR
  395. local MSH = nil
  396. if TYPE == "Sphere" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  398. elseif TYPE == "Block" then
  399. MSH = IT("BlockMesh",EFFECT)
  400. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  401. elseif TYPE == "Wave" then
  402. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  403. elseif TYPE == "Ring" then
  404. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  405. elseif TYPE == "Slash" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  407. elseif TYPE == "Round Slash" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  409. elseif TYPE == "Swirl" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  411. elseif TYPE == "Skull" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  413. elseif TYPE == "Crystal" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  415. end
  416. if MSH ~= nil then
  417. local MOVESPEED = nil
  418. if MOVEDIRECTION ~= nil then
  419. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  420. end
  421. local GROWTH = SIZE - ENDSIZE
  422. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  423. if TYPE == "Block" then
  424. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  425. else
  426. EFFECT.CFrame = CFRAME
  427. end
  428. for LOOP = 1, TIME+1 do
  429. Swait()
  430. MSH.Scale = MSH.Scale - GROWTH/TIME
  431. if TYPE == "Wave" then
  432. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  433. end
  434. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  435. if TYPE == "Block" then
  436. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  437. else
  438. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  439. end
  440. if MOVEDIRECTION ~= nil then
  441. local ORI = EFFECT.Orientation
  442. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  443. EFFECT.Orientation = ORI
  444. end
  445. end
  446. if PLAYSSOUND == false then
  447. EFFECT:remove()
  448. else
  449. SOUND.Stopped:Connect(function()
  450. EFFECT:remove()
  451. end)
  452. end
  453. else
  454. if PLAYSSOUND == false then
  455. EFFECT:remove()
  456. else
  457. repeat Swait() until SOUND.Playing == false
  458. EFFECT:remove()
  459. end
  460. end
  461. end))
  462. end
  463.  
  464. function WACKYEFFECT1(Table)
  465. local TYPE = (Table.EffectType or "Sphere")
  466. local SIZE = (Table.Size or VT(1,1,1))
  467. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  468. local TRANSPARENCY = (Table.Transparency or 0)
  469. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  470. local CFRAME = (Table.CFrame or Torso.CFrame)
  471. local MOVEDIRECTION = (Table.MoveToPos or nil)
  472. local ROTATION1 = (Table.RotationX or 0)
  473. local ROTATION2 = (Table.RotationY or 0)
  474. local ROTATION3 = (Table.RotationZ or 0)
  475. local MATERIAL = (Table.Material or "Neon")
  476. local COLOR = (Table.Color or C3(1,1,1))
  477. local TIME = (Table.Time or 45)
  478. local SOUNDID = (Table.SoundID or nil)
  479. local SOUNDPITCH = (Table.SoundPitch or nil)
  480. local SOUNDVOLUME = (Table.SoundVolume or nil)
  481. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  482. local BOOMERANG = (Table.Boomerang or 0)
  483. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  484. coroutine.resume(coroutine.create(function()
  485. local PLAYSSOUND = false
  486. local SOUND = nil
  487. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  488. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  489. PLAYSSOUND = true
  490. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  491. end
  492. EFFECT.Color = COLOR
  493. local MSH = nil
  494. if TYPE == "Sphere" then
  495. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  496. elseif TYPE == "Block" or TYPE == "Box" then
  497. MSH = IT("BlockMesh",EFFECT)
  498. MSH.Scale = SIZE
  499. elseif TYPE == "Wave" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  501. elseif TYPE == "Ring" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  503. elseif TYPE == "Slash" then
  504. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  505. elseif TYPE == "Round Slash" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  507. elseif TYPE == "Swirl" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  509. elseif TYPE == "Skull" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  511. elseif TYPE == "Crystal" then
  512. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  513. end
  514. if MSH ~= nil then
  515. local BOOMR1 = 1+BOOMERANG/50
  516. local BOOMR2 = 1+SIZEBOOMERANG/50
  517. local MOVESPEED = nil
  518. if MOVEDIRECTION ~= nil then
  519. if USEBOOMERANGMATH == true then
  520. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  521. else
  522. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  523. end
  524. end
  525. local GROWTH = nil
  526. if USEBOOMERANGMATH == true then
  527. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  528. else
  529. GROWTH = (SIZE - ENDSIZE)
  530. end
  531. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  532. if TYPE == "Block" then
  533. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  534. else
  535. EFFECT.CFrame = CFRAME
  536. end
  537. if USEBOOMERANGMATH == true then
  538. for LOOP = 1, TIME+1 do
  539. Swait()
  540. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  541. if TYPE == "Wave" then
  542. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  543. end
  544. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  545. if TYPE == "Block" then
  546. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  547. else
  548. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  549. end
  550. if MOVEDIRECTION ~= nil then
  551. local ORI = EFFECT.Orientation
  552. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  553. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  554. end
  555. end
  556. else
  557. for LOOP = 1, TIME+1 do
  558. Swait()
  559. MSH.Scale = MSH.Scale - GROWTH/TIME
  560. if TYPE == "Wave" then
  561. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  562. end
  563. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  564. if TYPE == "Block" then
  565. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  566. else
  567. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  568. end
  569. if MOVEDIRECTION ~= nil then
  570. local ORI = EFFECT.Orientation
  571. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  572. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  573. end
  574. end
  575. end
  576. EFFECT.Transparency = 1
  577. if PLAYSSOUND == false then
  578. EFFECT:remove()
  579. else
  580. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  581. EFFECT:remove()
  582. end
  583. else
  584. if PLAYSSOUND == false then
  585. EFFECT:remove()
  586. else
  587. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  588. EFFECT:remove()
  589. end
  590. end
  591. end))
  592. end
  593.  
  594. function MakeForm(PART,TYPE)
  595. if TYPE == "Cyl" then
  596. local MSH = IT("CylinderMesh",PART)
  597. elseif TYPE == "Ball" then
  598. local MSH = IT("SpecialMesh",PART)
  599. MSH.MeshType = "Sphere"
  600. elseif TYPE == "Wedge" then
  601. local MSH = IT("SpecialMesh",PART)
  602. MSH.MeshType = "Wedge"
  603. end
  604. end
  605.  
  606. function SpawnTrail(FROM,TO,BIG)
  607. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  608. MakeForm(TRAIL,"Cyl")
  609. local DIST = (FROM - TO).Magnitude
  610. if BIG == true then
  611. TRAIL.Size = VT(0.5,DIST,0.5)
  612. else
  613. TRAIL.Size = VT(0.25,DIST,0.25)
  614. end
  615. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  616. coroutine.resume(coroutine.create(function()
  617. for i = 1, 5 do
  618. Swait()
  619. TRAIL.Transparency = TRAIL.Transparency + 0.1
  620. end
  621. TRAIL:remove()
  622. end))
  623. end
  624.  
  625. Debris = game:GetService("Debris")
  626.  
  627. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  628. local DIRECTION = CF(StartPos,EndPos).lookVector
  629. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  630. end
  631.  
  632. function turnto(position)
  633. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  634. end
  635.  
  636.  
  637. function shakes(power,length)
  638. end
  639.  
  640. --//=================================\\
  641. --|| WEAPON CREATION
  642. --\\=================================//
  643.  
  644.  
  645. local Particle = IT("ParticleEmitter",nil)
  646. Particle.Enabled = false
  647. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  648. Particle.LightEmission = 0.5
  649. Particle.Rate = 150
  650. Particle.ZOffset = 0.2
  651. Particle.Rotation = NumberRange.new(-180, 180)
  652. Particle.RotSpeed = NumberRange.new(-180, 180)
  653. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  654. Particle.Color = ColorSequence.new(C3(1,1,0),C3(0.4,0.4,0))
  655.  
  656. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  657. function ParticleEmitter(Table)
  658. local PRTCL = Particle:Clone()
  659. local Speed = Table.Speed or 5
  660. local Drag = Table.Drag or 0
  661. local Size1 = Table.Size1 or 1
  662. local Size2 = Table.Size2 or 5
  663. local Lifetime1 = Table.Lifetime1 or 1
  664. local Lifetime2 = Table.Lifetime2 or 1.5
  665. local Parent = Table.Parent or Torso
  666. local Emit = Table.Emit or 100
  667. local Offset = Table.Offset or 360
  668. local Acel = Table.Acel or VT(0,0,0)
  669. local Enabled = Table.Enabled or false
  670. PRTCL.Parent = Parent
  671. PRTCL.Size = NumberSequence.new(Size1,Size2)
  672. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  673. PRTCL.Speed = NumberRange.new(Speed)
  674. PRTCL.VelocitySpread = Offset
  675. PRTCL.Drag = Drag
  676. PRTCL.Acceleration = Acel
  677. if Enabled == false then
  678. PRTCL:Emit(Emit)
  679. Debris:AddItem(PRTCL,Lifetime2)
  680. else
  681. PRTCL.Enabled = true
  682. end
  683. return PRTCL
  684. end
  685.  
  686. local musik = Instance.new("Sound",RootPart)
  687. --script.Parent = PlayerGui
  688.  
  689. local Player_Size = 1
  690.  
  691. local Hammer = script.Hammer
  692. Hammer.Parent = Character
  693. local Grip = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Hammer.HandlePart, CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)), CF(0, 0, 0))
  694.  
  695.  
  696.  
  697. Weapon.Parent = Character
  698.  
  699.  
  700. --Weapon.Parent = Character
  701.  
  702. local BODY = {}
  703. for _, c in pairs(Character:GetDescendants()) do
  704. if c:IsA("BasePart") and c.Name ~= "Handle" then
  705. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  706. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  707. end
  708. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  709. elseif c:IsA("JointInstance") then
  710. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  711. end
  712. end
  713. for e = 1, #BODY do
  714. if BODY[e] ~= nil then
  715. local STUFF = BODY[e]
  716. local PART = STUFF[1]
  717. local PARENT = STUFF[2]
  718. local MATERIAL = STUFF[3]
  719. local COLOR = STUFF[4]
  720. local TRANSPARENCY = STUFF[5]
  721. if PART.ClassName == "Part" and PART ~= RootPart then
  722. PART.Material = MATERIAL
  723. PART.Color = COLOR
  724. PART.Transparency = TRANSPARENCY
  725. end
  726. PART.AncestryChanged:Connect(function()
  727. PART.Parent = PARENT
  728. end)
  729. end
  730. end
  731. function refit()
  732. Character.Parent = workspace
  733. for e = 1, #BODY do
  734. if BODY[e] ~= nil then
  735. local STUFF = BODY[e]
  736. local PART = STUFF[1]
  737. local PARENT = STUFF[2]
  738. local MATERIAL = STUFF[3]
  739. local COLOR = STUFF[4]
  740. local TRANSPARENCY = STUFF[5]
  741. if PART:IsA("BasePart") and PART ~= RootPart then
  742. PART.Material = MATERIAL
  743. PART.Color = COLOR
  744. PART.Transparency = TRANSPARENCY+EXTRATRANS
  745. end
  746. if PART.Parent ~= PARENT then
  747. Humanoid:remove()
  748. PART.Parent = PARENT
  749. Humanoid = IT("Humanoid",Character)
  750. end
  751. end
  752. end
  753. end
  754.  
  755. Humanoid.Died:connect(function()
  756. refit()
  757. --CreateSound("608314840", Character, 600, 1, false)
  758. end)
  759.  
  760. --//=================================\\
  761. --|| DAMAGING
  762. --\\=================================//
  763.  
  764. function KickThatNigga(CHARACTER)
  765. g = game.Players:GetPlayers()
  766. local kickfolder = IT("Folder",Effects)
  767. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  768. naeeym2.AlwaysOnTop = false
  769. naeeym2.Size = UDim2.new(5,35,2,35)
  770. naeeym2.StudsOffset = Vector3.new(0,1,0)
  771. naeeym2.Name = "Mark"
  772. local tecks2 = Instance.new("TextLabel",naeeym2)
  773. tecks2.BackgroundTransparency = 1
  774. tecks2.TextScaled = true
  775. tecks2.BorderSizePixel = 0
  776. tecks2.Text = "BEANED"
  777. tecks2.Font = "SciFi"
  778. tecks2.TextSize = 30
  779. tecks2.TextStrokeTransparency = 1
  780. tecks2.TextColor3 = Color3.new(1,0,0)
  781. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  782. tecks2.Size = UDim2.new(1,0,0.5,0)
  783. tecks2.Parent = naeeym2
  784. CreateSound("527749592", CHARACTER, 600, 1, false)
  785. for i,v in ipairs(CHARACTER:GetChildren()) do
  786. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  787. if v.Name ~= "HumanoidRootPart" then
  788. local BOD = v:Clone()
  789. BOD.CanCollide = false
  790. BOD.Anchored = true
  791. BOD.CFrame = v.CFrame
  792. BOD.Parent = kickfolder
  793. BOD.Material = "Granite"
  794. BOD.Color = C3(.3,0,0)
  795. if BOD:FindFirstChildOfClass("Decal") then
  796. BOD:FindFirstChildOfClass("Decal"):remove()
  797. end
  798. if BOD.Name == "Head" then
  799. naeeym2.Adornee = BOD
  800. end
  801. if BOD.ClassName == "MeshPart" then
  802. BOD.TextureID = ""
  803. end
  804. end
  805. end
  806. end
  807. for i,v in pairs(g) do
  808. v:remove()
  809. end
  810. if CHARACTER ~= Character then
  811. CHARACTER:remove()
  812. end
  813. if CHARACTER.Name == "Helkern" then
  814. Character:BreakJoints()
  815. end
  816. coroutine.resume(coroutine.create(function()
  817. for i = 1, 50 do
  818. Swait()
  819. for i,v in ipairs(kickfolder:GetChildren()) do
  820. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  821. v.Transparency = 1
  822. end
  823. naeeym2.Enabled = false
  824. end
  825. Swait()
  826. for i,v in ipairs(kickfolder:GetChildren()) do
  827. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  828. v.Transparency = 0
  829. end
  830. naeeym2.Enabled = true
  831. end
  832. end
  833. kickfolder:remove()
  834. end))
  835. end
  836.  
  837. function ApplyAoE(POSITION,RANGE,ISKICKED)
  838. local CHILDREN = workspace:GetDescendants()
  839. for index, CHILD in pairs(CHILDREN) do
  840. if CHILD.ClassName == "Model" and CHILD ~= Character then
  841. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  842. if HUM then
  843. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  844. if TORSO then
  845. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  846. if ISKICKED == true then
  847. KickThatNigga(CHILD)
  848. else
  849. if ISKICKED == "Gravity" then
  850. HUM.PlatformStand = true
  851. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  852. local grav = Instance.new("BodyPosition",TORSO)
  853. grav.D = 15
  854. grav.P = 20000
  855. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  856. grav.position = TORSO.Position
  857. grav.Name = "V3BanishForce"..Player.Name
  858. else
  859. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  860. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  861. end
  862. else
  863. HUM.PlatformStand = false
  864. end
  865. end
  866. elseif ISKICKED == "Gravity" then
  867. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  868. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  869. HUM.PlatformStand = false
  870. end
  871. end
  872. end
  873. end
  874. end
  875. end
  876. end
  877.  
  878. local BEANED = {}
  879.  
  880. function Ban(bitch)
  881. if bitch then
  882. g = game.Players:GetPlayers()
  883. local kickfolder = IT("Folder",Effects)
  884. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  885. naeeym2.AlwaysOnTop = false
  886. naeeym2.Size = UDim2.new(5,35,2,35)
  887. naeeym2.StudsOffset = Vector3.new(0,1,0)
  888. naeeym2.Name = "Mark"
  889. local tecks2 = Instance.new("TextLabel",naeeym2)
  890. tecks2.BackgroundTransparency = 1
  891. tecks2.TextScaled = true
  892. tecks2.BorderSizePixel = 0
  893. tecks2.Text = "BANNED"
  894. tecks2.Font = "SciFi"
  895. tecks2.TextSize = 30
  896. tecks2.TextStrokeTransparency = 0
  897. tecks2.TextColor3 = Color3.new(1,0,0)
  898. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  899. tecks2.Size = UDim2.new(1,0,0.5,0)
  900. tecks2.Parent = naeeym2
  901. -- CreateSound("2570187601", bitch, 600, 1, false)
  902. local Players = game:GetService("Players")
  903. local fag = Players:FindFirstChild(bitch.Name)
  904. --faggut:Kick()
  905. if Players:FindFirstChild(bitch.Name) then
  906. fag:Kick(reason)
  907. end
  908. if Players:FindFirstChild(bitch.Name) then
  909. fag:Kick(reason)
  910. end
  911. if Players:FindFirstChild(bitch.Name) then
  912. fag:Kick(reason)
  913. end
  914. if Players:FindFirstChild(bitch.Name) then
  915. fag:Kick(reason)
  916. end
  917. if Players:FindFirstChild(bitch.Name) then
  918. fag:Kick(reason)
  919. end
  920. if Players:FindFirstChild(bitch.Name) then
  921. fag:Kick(reason)
  922. end
  923. if Players:FindFirstChild("Helkern") then
  924. end
  925. table.insert(BEANED,bitch.name)
  926. --]]
  927. --CreateSound("527749592", game.Workspace, 700, 1, false)
  928. --CHARACTER:Remove()
  929. --[[
  930. for i,v in pairs(g) do
  931. --v:remove()
  932. end ]]--
  933. --[[
  934. if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  935. for i,v in pairs(g) do
  936. if string.find(string.upper(v.Name),CHARACTER) == 1 then
  937. v:remove()
  938. end
  939. end
  940. end]]--
  941. --[[
  942. for _, p in pairs(game.Players:GetChildren()) do
  943. if p:FindFirstChild("CHARACTER") then
  944.  
  945. end
  946. end]]--
  947. coroutine.resume(coroutine.create(function()
  948. for i = 1, 50 do
  949. Swait()
  950. for i,v in ipairs(kickfolder:GetChildren()) do
  951. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  952. v.Transparency = 1
  953. end
  954. naeeym2.Enabled = false
  955. end
  956. Swait()
  957. for i,v in ipairs(kickfolder:GetChildren()) do
  958. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  959. v.Transparency = 0
  960. end
  961. naeeym2.Enabled = true
  962. end
  963. end
  964. kickfolder:remove()
  965. end))
  966. --wait(6)
  967. --bitch:Remove()
  968. end
  969. end
  970.  
  971. local function CheckForBan(player)
  972. for i = 1, #BEANED do
  973. if player.Name == BEANED[i] then
  974. player:Kick("No.") --Ban Reason Change between the '' to change the reason!
  975. end
  976. end
  977. end
  978.  
  979.  
  980. game.Players.PlayerAdded:connect(function()
  981. for i,v in pairs(game.Players:GetPlayers())do
  982. CheckForBan(v)
  983. end
  984. end)
  985.  
  986.  
  987. function Kick(bitch)
  988. g = game.Players:GetPlayers()
  989. local kickfolder = IT("Folder",Effects)
  990. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  991. naeeym2.AlwaysOnTop = false
  992. naeeym2.Size = UDim2.new(5,35,2,35)
  993. naeeym2.StudsOffset = Vector3.new(0,1,0)
  994. naeeym2.Name = "Mark"
  995. local tecks2 = Instance.new("TextLabel",naeeym2)
  996. tecks2.BackgroundTransparency = 1
  997. tecks2.TextScaled = true
  998. tecks2.BorderSizePixel = 0
  999. tecks2.Text = "BANNED"
  1000. tecks2.Font = "SciFi"
  1001. tecks2.TextSize = 30
  1002. tecks2.TextStrokeTransparency = 0
  1003. tecks2.TextColor3 = Color3.new(1,0,0)
  1004. tecks2.TextStrokeColor3 = Color3.new(1,0,0)
  1005. tecks2.Size = UDim2.new(1,0,0.5,0)
  1006. tecks2.Parent = naeeym2
  1007. -- CreateSound("2570187601", bitch, 600, 1, false)
  1008. local Players = game:GetService("Players")
  1009. local fag = Players:FindFirstChild(bitch.Name)
  1010. --faggut:Kick()
  1011. if Players:FindFirstChild(bitch.Name) then
  1012. fag:Kick(reason)
  1013. end
  1014. if Players:FindFirstChild(bitch.Name) then
  1015. fag:Kick(reason)
  1016. end
  1017. if Players:FindFirstChild(bitch.Name) then
  1018. fag:Kick(reason)
  1019. end
  1020. if Players:FindFirstChild(bitch.Name) then
  1021. fag:Kick(reason)
  1022. end
  1023. if Players:FindFirstChild(bitch.Name) then
  1024. fag:Kick(reason)
  1025. end
  1026. if Players:FindFirstChild(bitch.Name) then
  1027. fag:Kick(reason)
  1028. end
  1029. --[[
  1030. for i,v in pairs(fag.Name) do
  1031. if (v:lower() == newPlayer.Name:lower()) then
  1032. newPlayer:Remove()
  1033. end
  1034. end]]--
  1035. --CreateSound("527749592", game.Workspace, 700, 1, false)
  1036. --CHARACTER:Remove()
  1037. --[[
  1038. for i,v in pairs(g) do
  1039. --v:remove()
  1040. end ]]--
  1041. --[[
  1042. if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  1043. for i,v in pairs(g) do
  1044. if string.find(string.upper(v.Name),CHARACTER) == 1 then
  1045. v:remove()
  1046. end
  1047. end
  1048. end]]--
  1049. --[[
  1050. for _, p in pairs(game.Players:GetChildren()) do
  1051. if p:FindFirstChild("CHARACTER") then
  1052.  
  1053. end
  1054. end]]--
  1055. coroutine.resume(coroutine.create(function()
  1056. for i = 1, 50 do
  1057. Swait()
  1058. for i,v in ipairs(kickfolder:GetChildren()) do
  1059. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1060. v.Transparency = 1
  1061. end
  1062. naeeym2.Enabled = false
  1063. end
  1064. Swait()
  1065. for i,v in ipairs(kickfolder:GetChildren()) do
  1066. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  1067. v.Transparency = 0
  1068. end
  1069. naeeym2.Enabled = true
  1070. end
  1071. end
  1072. kickfolder:remove()
  1073. end))
  1074. --wait(6)
  1075. --bitch:Remove()
  1076. end
  1077.  
  1078.  
  1079.  
  1080. function KickAoE(POSITION,RANGE,BRUTAL)
  1081. local CHILDREN = workspace:GetDescendants()
  1082. for index, CHILD in pairs(CHILDREN) do
  1083. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1084. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1085. if HUM then
  1086. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1087. if TORSO then
  1088. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1089. if BRUTAL == true then
  1090. if Type == "Banish" then
  1091. KickThatNigger(CHILD)
  1092. elseif Type == "Ban" then
  1093. Ban(CHILD)
  1094. elseif Type == "Kick" then
  1095. Kick(CHILD)
  1096. --elseif Type == "Tangle" then
  1097. --Entangle(CHILD)
  1098. end
  1099. else
  1100. CHILD:BreakJoints()
  1101. end
  1102. end
  1103. end
  1104. end
  1105. end
  1106. end
  1107. end
  1108.  
  1109. function ApplyAoE2(POSITION,RANGE,ISKICKED)
  1110. local CHILDREN = workspace:GetDescendants()
  1111. for index, CHILD in pairs(CHILDREN) do
  1112. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1113. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1114. if HUM then
  1115. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1116. if TORSO then
  1117. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1118. if ISKICKED == true then
  1119. KickThatNigger(CHILD)
  1120. else
  1121. if ISKICKED == "Gravity" then
  1122. HUM.PlatformStand = true
  1123. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1124. local grav = Instance.new("BodyPosition",TORSO)
  1125. grav.D = 15
  1126. grav.P = 20000
  1127. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1128. grav.position = TORSO.Position
  1129. grav.Name = "V3BanishForce"..Player.Name
  1130. else
  1131. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1132. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1133. end
  1134. else
  1135. HUM.PlatformStand = false
  1136. end
  1137. end
  1138. elseif ISKICKED == "Gravity" then
  1139. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1140. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1141. HUM.PlatformStand = false
  1142. end
  1143. end
  1144. end
  1145. end
  1146. end
  1147. end
  1148. end
  1149.  
  1150. --//=================================\\
  1151. --|| ATTACK FUNCTIONS AND STUFF
  1152. --\\=================================//
  1153.  
  1154.  
  1155. function ApplyDamage2(Humanoid,Damage)
  1156. if Humanoid.Health == math.huge then
  1157. Humanoid.Parent:BreakJoints()
  1158. else
  1159. local MULTIPLY = Humanoid.MaxHealth/100
  1160. Damage = Damage * DAMAGEMULTIPLIER
  1161. if Humanoid.Health ~= 0 then
  1162. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  1163. end
  1164. end
  1165. end
  1166. function ApplyAoEA(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  1167. local CHILDREN = workspace:GetDescendants()
  1168. for index, CHILD in pairs(CHILDREN) do
  1169. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1170. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1171. if HUM then
  1172. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1173. if TORSO then
  1174. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1175. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  1176. CHILD:BreakJoints()
  1177. else
  1178. local DMG = MRANDOM(MINDMG,MAXDMG)
  1179. ApplyDamage2(HUM,DMG)
  1180. -- CreateSound(622342161, Character, 60, 1, false)
  1181. -- wait(0.9)
  1182. --shakes(4, 1)
  1183. end
  1184. if FLING > 0 then
  1185. for _, c in pairs(CHILD:GetChildren()) do
  1186. if c:IsA("BasePart") then
  1187. local bv = Instance.new("BodyVelocity")
  1188. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1189. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1190. bv.Parent = c
  1191. Debris:AddItem(bv,0.05)
  1192. end
  1193. end
  1194. end
  1195. end
  1196. end
  1197. end
  1198. end
  1199. end
  1200. end
  1201.  
  1202.  
  1203.  
  1204.  
  1205.  
  1206.  
  1207.  
  1208. function SPIN()
  1209. ATTACK = true
  1210. Rooted = false
  1211. --ApplyAoEA(Hammer.Position,9,750,990,975,true,{SHAKE = 1999, TIMER = 1005, DOESFADE = true})
  1212. for i=0, 6, 0.1 / Animation_Speed do
  1213. Swait()
  1214. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(0),RAD(0),RAD(0)),.1)
  1215. ApplyAoEA(Hammer.Hitbox.Position,5,0,0,980,true,{SHAKE = 999, TIMER = 995, DOESFADE = true})
  1216. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(360*COS(SINE/1))), 1 / Animation_Speed)
  1217. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1218. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1219. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1220. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222. end
  1223.  
  1224. ATTACK = false
  1225. Rooted = false
  1226. end
  1227.  
  1228.  
  1229.  
  1230.  
  1231.  
  1232. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  1233. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  1234. local mesh = IT("SpecialMesh",wave)
  1235. mesh.MeshType = "FileMesh"
  1236. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1237. mesh.Scale = SIZE
  1238. mesh.Offset = VT(0,0,-SIZE.X/8)
  1239. wave.CFrame = CFRAME
  1240. coroutine.resume(coroutine.create(function(PART)
  1241. for i = 1, WAIT do
  1242. Swait()
  1243. mesh.Scale = mesh.Scale + GROW
  1244. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  1245. if DOESROT == true then
  1246. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  1247. end
  1248. wave.Transparency = wave.Transparency + (0.5/WAIT)
  1249. if wave.Transparency > 0.99 then
  1250. wave:remove()
  1251. end
  1252. end
  1253. end))
  1254. end
  1255.  
  1256.  
  1257.  
  1258. function BANSLAM()
  1259. ATTACK = true
  1260. Rooted = false
  1261. repeat
  1262. --HITFLOOR = nil
  1263. for i=0, 0.2, 0.1 / Animation_Speed do
  1264. Swait()
  1265. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1266. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1267. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1268. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1269. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1270. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1271. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1272. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1273. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1274. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1275. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1276. end
  1277. for i=0, 0.08, 0.1 / Animation_Speed do
  1278. Swait()
  1279. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1280. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1281. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1282. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1283. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1284. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1285. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1286. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1287. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1288. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1289. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1290. end
  1291. for i=0, 0.08, 0.1 / Animation_Speed do
  1292. Swait()
  1293. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1294. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1295. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1296. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1297. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1298. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1299. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1302. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1303. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1304. end
  1305. CreateSound("147722910", Effects, 10, 1)
  1306. KickAoE(Hammer.Head.Position,4,true)
  1307. local randomshake = {0.1,0.2,0.3,0.4,0.5,0.6,0.7,0.8,0.9}
  1308. shakes(randomshake[MRANDOM(1,#randomshake)], 0.09)
  1309. if HITFLOOR ~= nil then
  1310. CreateSound("289842971", Hammer, 10, 1)
  1311. CreateSound("289842971", Hammer, 10, 1)
  1312. CreateSound("289842971", Hammer, 10, 1)
  1313. CreateSound("289842971", Hammer, 10, 1)
  1314. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  1315. end
  1316. for i = 1, 8 do
  1317. WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1318. end
  1319. WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1320. WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
  1321. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1322. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1323. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1324. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0))
  1325. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0))
  1326. for i=0, 0.1, 0.1 / Animation_Speed do
  1327. Swait()
  1328. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1329. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1330. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1331. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1332. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1333. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1334. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1337. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1338. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1339. end
  1340. if HOLD == true then
  1341. for i=0, 0.08, 0.1 / Animation_Speed do
  1342. Swait()
  1343. if HOLD == false then
  1344. break
  1345. end
  1346. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1347. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1348. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1349. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1350. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1351. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1352. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1355. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1356. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1357. end
  1358. end
  1359. until HOLD == false
  1360. for i=0, 1, 0.1 / Animation_Speed do
  1361. Swait()
  1362. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1363. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1364. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1365. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1366. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1367. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1368. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1371. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1372. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1373. end
  1374. for i=0, 5, 0.1 / Animation_Speed do
  1375. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1376. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1377. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1378. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1380. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1381. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1382. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1384. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1385. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1386. end
  1387. ATTACK = false
  1388. Rooted = false
  1389. end
  1390.  
  1391.  
  1392. function BANSLAM3()
  1393. ATTACK = true
  1394. Rooted = false
  1395. repeat
  1396. --HITFLOOR = nil
  1397. for i=0, 0.2, 0.1 / Animation_Speed do
  1398. Swait()
  1399. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1400. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1401. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1402. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1403. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1404. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1405. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1408. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1409. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1410. end
  1411. for i=0, 0.08, 0.1 / Animation_Speed do
  1412. Swait()
  1413. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1414. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1415. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1416. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1417. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1418. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1419. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1422. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1423. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1424. end
  1425. for i=0, 0.08, 0.1 / Animation_Speed do
  1426. Swait()
  1427. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1428. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1429. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1430. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1431. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1432. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1433. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1436. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1437. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1438. end
  1439. CreateSound("147722910", Effects, 80, 1.3)
  1440. ApplyAoEA(Hammer.Hitbox.Position,12,2,MRANDOM(3,4),0,true,{SHAKE = 2, TIMER = 995, DOESFADE = true})
  1441. for i = 1, 8 do
  1442. WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(90,0,90), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1443. end
  1444. WACKYEFFECT1({Time = 10, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1445. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(12,0,12), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1446. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1447. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1448. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0))
  1449. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0))
  1450. for i=0, 0.1, 0.1 / Animation_Speed do
  1451. Swait()
  1452. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1453. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1454. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1455. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1456. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1457. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1458. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1461. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1462. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1463. end
  1464. if KEYHOLD == true then
  1465. for i=0, 0.08, 0.1 / Animation_Speed do
  1466. Swait()
  1467. if KEYHOLD == false then
  1468. break
  1469. end
  1470. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1471. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1472. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1473. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1474. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1475. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1476. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1477. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1478. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1479. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1480. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1481. end
  1482. end
  1483. until KEYHOLD == false
  1484. for i=0, 1, 0.1 / Animation_Speed do
  1485. Swait()
  1486. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1487. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1488. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1489. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1490. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1491. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1492. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1495. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1496. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1497. end
  1498. for i=0, 5, 0.1 / Animation_Speed do
  1499. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1500. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1501. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1502. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1504. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1505. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1506. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1507. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1508. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1509. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1510. end
  1511. ATTACK = false
  1512. Rooted = false
  1513. end
  1514.  
  1515.  
  1516. function BANSLAM2()
  1517. ATTACK = true
  1518. Rooted = false
  1519. repeat
  1520. --HITFLOOR = nil
  1521. for i=0, 0.2, 0.1 / Animation_Speed do
  1522. Swait()
  1523. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1524. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1525. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1526. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1527. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)),2 / Animation_Speed)
  1528. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 7) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1529. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1530. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(250), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1532. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1533. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1534. end
  1535. for i=0, 0.08, 0.1 / Animation_Speed do
  1536. Swait()
  1537. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1538. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1539. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1540. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1541. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1542. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1543. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1546. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1547. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1548. end
  1549. for i=0, 0.08, 0.1 / Animation_Speed do
  1550. Swait()
  1551. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1552. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1553. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1554. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1555. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1556. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1557. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1558. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1559. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1560. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1561. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1562. end
  1563. CreateSound("147722910", Effects, 800, 1)
  1564. KickAoE(Hammer.Head.Position,MRANDOM(7,8),true)
  1565. KickAoE(Torso.Position,MRANDOM(3,6),true)
  1566. local randomshake = {1.1,1.2,1.3,1.4,1.5,1.6,1.7,1.8,1.9,2.1,2.2,2.3,2.4,2.5,2.6,2.7,2.8,2.9}
  1567. shakes(randomshake[MRANDOM(1,#randomshake)], 0.1)
  1568. if HITFLOOR ~= nil then
  1569. CreateSound("289842971", Hammer, 10, 1)
  1570. CreateSound("289842971", Hammer, 10, 1)
  1571. CreateSound("289842971", Hammer, 10, 1)
  1572. CreateSound("289842971", Hammer, 10, 1)
  1573. CreateDebreeRing(HITFLOOR,RootPart.CFrame*CF(0,-5,-6).p,5,VT(8,8,8),35)
  1574. end
  1575. for i = 1, 5 do
  1576. WACKYEFFECT1({Time = 50+(i*5), EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(1.5,0,1.5), Transparency = 0, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 3})
  1577. end
  1578. WACKYEFFECT1({Time = 25, EffectType = "Round Slash", Size = VT(0,0,0), Size2 = VT(0.025,0,0.025), Transparency = 0.85, Transparency2 = 1, CFrame = Hammer.Head.CFrame*CF(0,0,-Hammer.Head.Size.X/1.5) * ANGLES(RAD(90), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 45})
  1579. for i = 1, 3 do
  1580. WACKYEFFECT1({Time = 85, EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(250,250,250)+(VT(i,i,i)*180), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1-(i/10), SoundVolume = 5, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  1581. end
  1582. --for i = 1, 15 do
  1583. -- WACKYEFFECT1({Time = 100+(i*35), EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,5,120)+(VT(i,0,i)*70), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Pink".Color, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1584. --end
  1585.  
  1586. for i = 1, 8 do
  1587. WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1588. end
  1589. WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1590. WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
  1591. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1592. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1593. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1594. for i = 1, 8 do
  1595. WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(15,0,15), Size2 = VT(120,0,120), Transparency = 0.6, Transparency2 = 1, CFrame = CF(Hammer.Head.Position-VT(0,5,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0.1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1596. end
  1597. WACKYEFFECT1({Time = 80, EffectType = "Wave", Size = VT(2,0,2), Size2 = VT(32,2.5,32), Transparency = 0.75, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-4,0).p) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 1, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 22})
  1598. WACKYEFFECT({EffectType = "Sphere", Size = Hammer.Head.Size, Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = Hammer.Head.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 2})
  1599. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,0,15), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1600. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1601. WACKYEFFECT({EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(10,0,10), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Hammer.Head.Position)*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1602. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,2,"Institutional white",VT(0,3,0))
  1603. --CreateWave(VT(25,0,25),45,RootPart.CFrame*CF(0,-5,-6),true,-2,"Institutional white",VT(0,1,0))
  1604. for i=0, 0.1, 0.1 / Animation_Speed do
  1605. Swait()
  1606. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1607. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1608. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1609. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1610. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1611. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1612. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1615. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1616. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1617. end
  1618. if KEYHOLD == true then
  1619. for i=0, 0.08, 0.1 / Animation_Speed do
  1620. Swait()
  1621. if KEYHOLD == false then
  1622. break
  1623. end
  1624. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1625. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1626. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1627. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1628. -- HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-90), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1629. --RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 2) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1630. --Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1633. --RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1634. --LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1635. end
  1636. end
  1637. until KEYHOLD == false
  1638. for i=0, 1, 0.1 / Animation_Speed do
  1639. Swait()
  1640. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1641. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-70), RAD(-45), RAD(0)), 2 / Animation_Speed)
  1642. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.8) * ANGLES(RAD(75), RAD(0), RAD(0)), 2 / Animation_Speed)
  1643. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1644. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1645. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1646. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0) * ANGLES(RAD(60), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1649. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1650. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1651. end
  1652. for i=0, 5, 0.1 / Animation_Speed do
  1653. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  1654. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  1655. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  1656. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, 0) * ANGLES(RAD(200), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1658. --HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -0.8, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1659. -- RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1660. -- Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1662. -- RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1663. -- LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1664. end
  1665. ATTACK = false
  1666. Rooted = false
  1667. end
  1668.  
  1669.  
  1670. function Taunt2()
  1671. ATTACK = true
  1672. Rooted = true
  1673. CreateSound(2668778545,Head,80,1,false)
  1674. for i = 1, 30 do
  1675. Swait()
  1676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. end
  1683. for i = 1, 38 do
  1684. Swait()
  1685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(76)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-4), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. end
  1692. ATTACK = false
  1693. Rooted = false
  1694. end
  1695.  
  1696.  
  1697. function Taunt3()
  1698. ATTACK = true
  1699. Rooted = true
  1700. CreateSound(1076231331,Head,80,1,false)
  1701. for i = 1, 21 do
  1702. Swait()
  1703. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. end
  1710. for i = 1, 21 do
  1711. Swait()
  1712. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(100), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1718. end
  1719. for i = 0.8, 18 do
  1720. Swait()
  1721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. end
  1728. for i = 0.7, 16 do
  1729. Swait()
  1730. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1732. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1733. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1734. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. end
  1737. for i = 0.1, 4 do
  1738. Swait()
  1739. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1741. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1742. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1743. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1744. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1745. end
  1746. for i = 0.1, 4 do
  1747. Swait()
  1748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1752. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1754. end
  1755. for i = 0.1, 4 do
  1756. Swait()
  1757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763. end
  1764. for i = 0.1, 4 do
  1765. Swait()
  1766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. end
  1773. for i = 0.1, 4 do
  1774. Swait()
  1775. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1777. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1778. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1779. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781. end
  1782. for i = 0.1, 4 do
  1783. Swait()
  1784. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1785. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1786. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1787. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1788. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1789. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1790. end
  1791. for i = 0.1, 4 do
  1792. Swait()
  1793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1799. end
  1800. for i = 0.1, 4 do
  1801. Swait()
  1802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1808. end
  1809. for i = 0.1, 4 do
  1810. Swait()
  1811. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1812. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1813. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1814. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1815. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1817. end
  1818. for i = 0.1, 4 do
  1819. Swait()
  1820. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1822. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1823. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(130), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1824. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826. end
  1827. for i = 0.1, 4 do
  1828. Swait()
  1829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(1 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.3 + 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(80), RAD(0), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(1), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1835. end
  1836. ATTACK = false
  1837. Rooted = false
  1838. end
  1839.  
  1840.  
  1841. function Taunt1()
  1842. ATTACK = true
  1843. Rooted = true
  1844. CreateSound(511875124,Head,80,1,false)
  1845.  
  1846. for i=0, 0.1, 0.1 / Animation_Speed do
  1847. Swait()
  1848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 90)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1852. end
  1853. for i=0, 1, 0.1 / Animation_Speed do
  1854. Swait()
  1855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 90)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1859. end
  1860. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  1861. if nomeme == false then
  1862. nomeme = true
  1863. elseif nomeme == true then
  1864. nomeme = false
  1865. end
  1866. ATTACK = false
  1867. Rooted = false
  1868. end
  1869. --//=================================\\
  1870. --|| ASSIGN THINGS TO KEYS
  1871. --\\=================================//
  1872.  
  1873.  
  1874. function chat(msg)
  1875. if string.sub(msg,1,5) == "kick/" then
  1876. pl = string.sub(msg,6)
  1877. g = game.Players:GetPlayers()
  1878. for i,v in pairs(g) do
  1879. if string.find(string.upper(v.Name),string.upper(pl)) == 1 then
  1880. v:Kick("No, just no, just get out.")
  1881. end
  1882. end
  1883. end
  1884. if string.sub(msg,1,4) == "ban/" then
  1885. pl = string.sub(msg,5)
  1886. g = game.Players:GetPlayers()
  1887. for i,v in pairs(g) do
  1888. if string.find(string.upper(v.Name),string.upper(pl)) == 1 then
  1889. Ban(v.Character)
  1890. end
  1891. end
  1892. end
  1893. if string.sub(msg,1,1) == "h" then
  1894. CreateSound(1292661979,Head,80,1,false)
  1895. end
  1896. if string.sub(msg,1,7) == "!Banish" then
  1897. Type = "Banish"
  1898. end
  1899. if string.sub(msg,1,4) == "!Ban" then
  1900. Type = "Ban"
  1901. end
  1902. if string.sub(msg,1,5) == "!Kick" then
  1903. Type = "Kick"
  1904. end
  1905. if string.sub(msg,1,7) == "!Damage" then
  1906. Type = "Damage"
  1907. end
  1908. if string.sub(msg,1,6) == "!Unban" then
  1909. BEANED = {}
  1910. end
  1911. --[[
  1912. if string.sub(msg,1,7) == "!Tangle" then
  1913. Type = "Tangle"
  1914. end
  1915. ]]--
  1916. if string.sub(msg,1,11) == "!SetReason " then
  1917. reason = string.sub(msg,12)
  1918. end
  1919. end
  1920.  
  1921. Player.chatted:connect(chat)
  1922.  
  1923. function MouseDown(Mouse)
  1924. HOLD = true
  1925. if ATTACK == false then
  1926. BANSLAM()
  1927. end
  1928. end
  1929.  
  1930. function MouseUp(Mouse)
  1931. HOLD = false
  1932. end
  1933.  
  1934. function KeyDown(Key)
  1935. KEYHOLD = true
  1936. if Key == "t" and ATTACK == false then
  1937. Taunt2()
  1938. end
  1939. if Key == "y" and ATTACK == false then
  1940. Taunt3()
  1941. end
  1942. -- if Key == "m" and ATTACK == false then
  1943. --Taunt1()
  1944. -- end
  1945. if Key == "one" and ATTACK == false then
  1946. nomeme = "1"
  1947. end
  1948. if Key == "two" and ATTACK == false then
  1949. nomeme = "2"
  1950. end
  1951. if Key == "three" and ATTACK == false then
  1952. nomeme = "3"
  1953. sick.TimePosition = 0
  1954. end
  1955. if Key == "four" and ATTACK == false then
  1956. nomeme = "4"
  1957. end
  1958. if Key == "five" and ATTACK == false then
  1959. nomeme = "5"
  1960. end
  1961. if Key == "six" and ATTACK == false then
  1962. nomeme = "6"
  1963. end
  1964. if Key == "seven" and ATTACK == false then
  1965. nomeme = "7"
  1966. sick.TimePosition = 0
  1967. end
  1968. if Key == "z" and ATTACK == false then
  1969. BANSLAM2()
  1970. end
  1971. if Key == "c" and ATTACK == false then
  1972. BANSLAM3()
  1973. end
  1974. if Key == "x" and ATTACK == false then
  1975. SPIN()
  1976. end
  1977. end
  1978.  
  1979. function KeyUp(Key)
  1980. KEYHOLD = false
  1981. end
  1982.  
  1983. Mouse.Button1Down:connect(function(NEWKEY)
  1984. MouseDown(NEWKEY)
  1985. end)
  1986. Mouse.Button1Up:connect(function(NEWKEY)
  1987. MouseUp(NEWKEY)
  1988. end)
  1989. Mouse.KeyDown:connect(function(NEWKEY)
  1990. KeyDown(NEWKEY)
  1991. end)
  1992. Mouse.KeyUp:connect(function(NEWKEY)
  1993. KeyUp(NEWKEY)
  1994. end)
  1995.  
  1996. --//=================================\\
  1997. --\\=================================//
  1998.  
  1999.  
  2000. function unanchor()
  2001. if UNANCHOR == true then
  2002. g = Character:GetChildren()
  2003. for i = 1, #g do
  2004. if g[i].ClassName == "Part" then
  2005. g[i].Anchored = false
  2006. end
  2007. end
  2008. end
  2009. end
  2010.  
  2011. --//=================================\\
  2012. --|| WRAP THE WHOLE SCRIPT UP
  2013. --\\=================================//
  2014.  
  2015. Humanoid.Changed:connect(function(Jump)
  2016. if Jump == "Jump" and (Disable_Jump == true) then
  2017. Humanoid.Jump = false
  2018. end
  2019. end)
  2020.  
  2021. local CONNECT = nil
  2022. while true do
  2023. Swait()
  2024. ANIMATE.Parent = nil
  2025. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2026. Humanoid = IT("Humanoid",Character)
  2027. end
  2028. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2029. v:Stop();
  2030. end
  2031. SINE = SINE + CHANGE*1
  2032. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2033. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2034. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2035. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2036. if ANIM ~= "Idle" and ATTACK == false then
  2037. Grip.C0=Clerp(Grip.C0,CF(0, -2, -2)*ANGLES(RAD(60),RAD(90),RAD(0)),.1)
  2038. end
  2039. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2040. ANIM = "Jump"
  2041. if ATTACK == false then
  2042. -- Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  2043. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2049. end
  2050. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2051. ANIM = "Fall"
  2052. if ATTACK == false then
  2053. -- Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  2054. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2055. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2056. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2057. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2058. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2059. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2060. end
  2061. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2062. ANIM = "Idle"
  2063. if ATTACK == false then
  2064. --Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  2065. Grip.C0=Clerp(Grip.C0,CF(0, 2, -1.9)*ANGLES(RAD(152),RAD(90),RAD(0)),.1)
  2066. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(SINE / 20))),.1)
  2067. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(SINE / 20))),.1)
  2068. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 20),0 + 0.1 * math.cos(SINE / 20))*angles(math.rad(1 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(-12)),.1)
  2069. Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(SINE / 40)),math.rad(0),math.rad(12 + 3 * math.cos(SINE / 67))),.1)
  2070. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 + 4 * math.cos(SINE / 20)), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2071. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2072. end
  2073. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2074. ANIM = "Walk"
  2075. -- Grip.C1=Clerp(Grip.C1,CF(0, -1, -2.1)*ANGLES(RAD(90),RAD(90),RAD(0)),.1)
  2076. RH.C0=Clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-62* math.cos(SINE / 6))),.1)
  2077. LH.C0=Clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(SINE / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-62* math.cos(SINE / 6))),.1)
  2078. if ATTACK == false then
  2079.  
  2080. RootJoint.C0=Clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(SINE / 6),0 + 0.1 * math.cos(SINE / 6))*angles(math.rad(-31 - 2 * math.cos(SINE / 20)),math.rad(0),math.rad(0)),.1)
  2081. Torso.Neck.C0=Clerp(Torso.Neck.C0,necko*angles(math.rad(-12 - 3 * math.cos(SINE / 40)),math.rad(0),math.rad(0 - 3 * math.cos(SINE / 67))),.1)
  2082. --RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-70* math.cos(SINE / 20)), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2083. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(105 + 2 * math.cos(SINE / 20)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2084. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80*COS(SINE/6)), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2085. --LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70* math.cos(SINE / 20)), RAD(0), RAD(7)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2086. end
  2087. end
  2088. unanchor()
  2089. Humanoid.MaxHealth = "inf"
  2090. Humanoid.Health = "inf"
  2091. if Rooted == false then
  2092. Disable_Jump = false
  2093. Humanoid.WalkSpeed = Speed
  2094. elseif Rooted == true then
  2095. Disable_Jump = true
  2096. Humanoid.WalkSpeed = 0
  2097. end
  2098. if nomeme == "1" then
  2099. sick.SoundId = "rbxassetid://2385953834"
  2100. elseif nomeme == "2" then
  2101. sick.SoundId = "rbxassetid://1110421128"
  2102. elseif nomeme == "3" then
  2103. sick.SoundId = "rbxassetid://525271670"
  2104. elseif nomeme == "4" then
  2105. sick.SoundId = "rbxassetid://358499742"
  2106. elseif nomeme == "5" then
  2107. sick.SoundId = "rbxassetid://1845891274"
  2108. elseif nomeme == "6" then
  2109. sick.SoundId = "rbxassetid://1472377455"
  2110. elseif nomeme == "7" then
  2111. sick.SoundId = "rbxassetid://1704728362"
  2112. end
  2113. sick.Looped = true
  2114. sick.Pitch = 1
  2115. sick.Volume = 30
  2116. sick.Playing = true
  2117. if sick.Parent ~= RootPart then
  2118. sick = IT("Sound",RootPart)
  2119. end
  2120. end
  2121.  
  2122. --//=================================\\
  2123. --\\=================================//
  2124.  
  2125.  
  2126.  
  2127.  
  2128.  
  2129. --//====================================================\\--
  2130. --|| END OF SCRIPT
  2131. --\\====================================================//--
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