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ArcDesLHK

Dark-Iron

May 19th, 2024
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  1. Dark-Iron Avenger
  2. Level 4 DARK Cyberse/Effect
  3. 1100/1700
  4. If this card is Normal or Special Summoned: You can add 1 "Dark-Iron" card from your Deck to your hand, except "Dark-Iron Avenger". If this card is in your GY, if a face-up Link-3 or higher Cyberse Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Dark-Iron Avenger" once per turn.
  5.  
  6. Dark-Iron Scarecrow
  7. Level 4 DARK Cyberse/Effect
  8. 800/2000
  9. When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, negate that attack, then, if you control another "Dark-Iron" monster, you can destroy the monster that declared that attack. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can inflict damage to your opponent equal to its Link Rating x 300, then, if this card is used for the Link Summon of a Link-3 or higher monster, destroy 1 monster on the field. You can only use each effect of "Dark-Iron Scarecrow" once per turn.
  10.  
  11. Dark-Iron Magician
  12. Level 3 DARK Cyberse/Effect
  13. 1500/600
  14. If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can destroy 1 Spell/Trap on the field, then, if this card is used for the Link Summon of a Link-3 or higher monster, draw 1 card. You can only use each effect of "Dark-Iron Magician" once per turn.
  15.  
  16. Dark-Iron Lunatic
  17. Level 4 DARK Cyberse/Effect
  18. 1700/1500
  19. If you control a "Dark-Iron" monster, you can Special Summon this card (from your hand). You can only Special Summon "Dark-Iron Lunatic" once per turn this way. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Dark-Iron" card from your Deck to your hand, except "Dark-Iron Lunatic", then, if this card is used for the Link Summon of a Link-3 or higher monster, inflict 300 damage to your opponent for each card in your hand. You can only use this effect of "Dark-Iron Lunatic" once per turn.
  20.  
  21. Dark-Iron Grenadier
  22. Level 1 DARK Cyberse/Effect
  23. 0/500
  24. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Dark-Iron" card from your GY to your hand, except "Dark-Iron Grenadier", then, if this card is used for the Link Summon of a Link-3 or higher monster, Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dark-Iron Grenadier" once per turn.
  25.  
  26. Dark-Iron Cannibal
  27. Level 3 DARK Cyberse/Effect
  28. 1000/1500
  29. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dark-Iron Cannibal" once per turn this way. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 "Dark-Iron" monster in your GY that was used for that Link Summon, except "Dark-Iron Cannibal"; Special Summon that monster. You can only use this effect of "Dark-Iron Cannibal" once per turn.
  30.  
  31. Dark-Iron Fighter
  32. Level 5 DARK Cyberse/Effect
  33. 1900/1600
  34. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card is used for the Link Summon of a Link-3 or higher monster, halve its ATK. You can only use each effect of "Dark-Iron Fighter" once per turn.
  35.  
  36. Dark-Iron Gyro
  37. Level 3 DARK Cyberse/Effect
  38. 1400/800
  39. The first time this card would be destroyed by battle each turn, it is not destroyed. You can only use each of the following effects of "Dark-Iron Gyro" once per turn. You can target 1 "Dark-Iron" card in your GY, except "Dark-Iron Gyro"; Special Summon this card from your hand, and if you do, add that card to your hand. If this card is sent to the GY as material for the Link Summon of a Link-3 or higher Cyberse monster: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
  40.  
  41. Dark-Iron Strategist
  42. Level 4 DARK Cyberse/Effect
  43. 1700/1800
  44. You can reveal this card in your hand, then target 1 "Dark-Iron" monster you control, except "Dark-Iron Strategist"; Special Summon this card, and if you do, return that monster to the hand. If this card is sent to the GY as material for the Link Summon of a Link-3 or higher Cyberse monster: You can target 1 face-up monster your opponent controls; place that opponent's monster in a zone a Link-3 Cyberse Link Monster points to and take control of it. You can only use each effect of "Dark-Iron Strategist" once per turn.
  45.  
  46. Dark-Iron Craftsman
  47. Level 1 DARK Cyberse/Effect
  48. 500/500
  49. You can target 1 "Dark-Iron" monster you control; equip this monster from your hand or field to that target. A monster equipped with this card gains 500 ATK. If the equipped monster is sent to the GY as material for the Link Summon of a Link-3 or higher Cyberse monster, and this card is sent to your GY as a result: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dark-Iron Craftsman" once per turn.
  50.  
  51. Dark-Iron Commandant
  52. Link-1 DARK Cyberse/Link/Effect
  53. 1500/B
  54. 1 Level 4 or lower DARK Cyberse monster
  55. You can Tribute 1 other "Dark-Iron" monster, then target 1 Link-3 Cyberse Link Monster in your GY with a different original name from that monster; Special Summon it to your zone this card points to. You can Tribute this co-linked card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use 1 "Dark-Iron Commandant" effect per turn, and only once that turn.
  56.  
  57. Dark-Iron Dreadnought
  58. Link-5 DARK Cyberse/Link/Effect
  59. 3000/L R BL B BR
  60. 3+ Cyberse monsters
  61. If this card is Link Summoned: You can target cards your opponent controls, up to the number of "Code Militia" Link Monsters with different names in your GY; destroy them. When your opponent activates a card or effect that targets a card you control (Quick Effect): You can banish 1 "Code Militia" Link Monster from your GY; negate the activation, and if you do, destroy it. You can only use each effect of "Dark-Iron Dreadnought" once per turn.
  62.  
  63. Dark-Iron Dragoon
  64. Link-2 DARK Cyberse/Link/Effect
  65. 1000/T B
  66. 2 Cyberse monsters
  67. A Cyberse Link Monster that was Summoned using this card as material cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Dark-Iron Dragoon" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 "Dark-Iron" monster. If this card is in your GY: You can target 1 "Code Militia" Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field.
  68.  
  69. Decode Militia
  70. Link-3 DARK Cyberse/Link/Effect
  71. 2300/T BL BR
  72. 2+ Effect Monsters
  73. This card's name becomes "Decode Talker" while on the field or in the GY. Monsters your opponent controls lose 500 ATK for each monster it points to. When your opponent activates a card or effect that would destroy a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
  74.  
  75. Encode Militia
  76. Link-3 LIGHT Cyberse/Link/Effect
  77. 2300/T BL B
  78. 2+ Cyberse monsters
  79. This card's name becomes "Encode Talker" while on the field or in the GY. Once per turn, before damage calculation, if your monster this card points to battles an opponent's monster with higher ATK than it: You can make that monster unable to be destroyed by that battle, also your opponent takes any battle damage you would have taken from battles involving that monster. After that damage calculation, have this card gain ATK equal to the ATK of that battled opponent's monster, until the end of this turn.
  80.  
  81. Excode Militia
  82. Link-3 WIND Cyberse/Link/Effect
  83. 2300/L R T
  84. 2+ Effect Monsters
  85. This card's name becomes "Excode Talker" while on the field or in the GY. If this card is Link Summoned: You can target monsters in your opponent's Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; destroy them, and if you do, the zones they were in cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Militia" once per turn.
  86.  
  87. Powercode Militia
  88. Link-3 FIRE Cyberse/Link/Effect
  89. 2300/L R BL
  90. 3 Effect Monsters
  91. This card's name becomes "Powercode Talker" while on the field or in the GY. Once per turn: You can target 1 face-up monster on the field; halve its ATK until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card gains ATK equal to the Tributed monster's original ATK during that damage calculation only.
  92.  
  93. Transcode Militia
  94. Link-3 EARTH Cyberse/Link/Effect
  95. 2300/T R B
  96. 2+ Effect Monsters
  97. This card's name becomes "Transcode Talker" while on the field or in the GY. While this card is co-linked, it and its co-linked monsters gain 500 ATK, also they cannot be destroyed by battle or card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Militia"; return it to the Extra Deck, then Special Summon it to your zone this card points to. (This is treated as a Link Summon.) You cannot Special Summon the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Militia" once per turn.
  98.  
  99. Shootingcode Militia
  100. Link-3 WATER Cyberse/Link/Effect
  101. 2300/T L B
  102. 2+ Cyberse monsters
  103. This card's name becomes "Shootingcode Talker" while on the field or in the GY. While this card is co-linked, it and its co-linked monsters can make up to 2 attacks during each Battle Phase. At the end of each Battle Phase: You can target 1 face-up monster on the field; draw cards equal to the number of monsters that monster destroyed by battle this turn.
  104.  
  105. Accesscode Militia
  106. Link-4 DARK Cyberse/Link/Effect
  107. 2300/T L R B
  108. 2+ Effect Monsters
  109. This card's name becomes "Accesscode Talker" while on the field or in the GY. Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; inflict damage to your opponent equal to that monster's Link Rating x 1000. Once per turn: You can banish 1 Link Monster from your field or GY; this card gains ATK equal to the banished monster's Link Rating x 1000, until the end of this turn.
  110.  
  111. Protectcode Militia
  112. Link-3 DARK Cyberse/Link/Effect
  113. 2300/T L R
  114. 2+ Effect Monsters
  115. This card's name becomes "Protectcode Talker" while on the field or in the GY. Your opponent cannot target Link-3 or higher Cyberse Link Monsters you control with card effects, also they cannot be destroyed by card effects. If you control a Cyberse Link Monster in the Extra Monster Zone (Quick Effect): You can banish 2 Link-2 or lower Cyberse Link Monsters from your GY; Special Summon this card from your GY to your zone a Cyberse Link Monster in the Extra Monster Zone points to, but banish it when it leaves the field. You can only use this effect of "Protectcode Militia" once per turn.
  116.  
  117. Dark-Iron Battlefield
  118. Field Spell
  119. When this card is activated: You can add 1 "Dark-Iron" monster from your Deck to your hand. All "Code Militia" Link Monsters you control gain 500 ATK. If a "Dark-Iron" monster(s) you control would be used as Link Material for a "Code Militia" monster, 1 "Dark-Iron" monster in your hand can also be used as material. You can only use this effect of "Dark-Iron Battlefield" once per turn. You can only activate 1 "Dark-Iron Battlefield" per turn.
  120.  
  121. Dark-Iron Battle Formations
  122. Quick-Play Spell
  123. Target an equal number of "Dark-Iron" monsters you control and cards your opponent controls; destroy them. If a "Code Militia" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Dark-Iron Battle Formations" once per turn.
  124.  
  125. Dark-Iron Reinforcements
  126. Normal Spell
  127. Take 1 "Dark-Iron" monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon 1 "Dark-Iron" monster with a different name from the monsters you control, from your hand or GY. You can only activate 1 "Dark-Iron Reinforcements" per turn.
  128.  
  129. Dark-Iron Forge
  130. Continuous Trap
  131. Activate this card by targeting 1 "Code Militia" Link Monster in your GY; Special Summon that target. It gains 500 ATK, also your opponent cannot target it with card effects. When that monster is destroyed, destroy this card. You can banish this card from your GY; Special Summon 1 "Dark-Iron" monster from your GY in Defense Position. You can only use this effect of "Dark-Iron Forge" once per turn.
  132.  
  133. Dark-Iron Technology
  134. Continuous Trap
  135. All "Dark-Iron" and "Code Militia" Link Monsters you control gain 500 ATK. During the Main Phase: You can activate 1 of these effects;
  136. ● Target 1 "Dark-Iron" monster in your GY; return it to the hand.
  137. ● Special Summon 1 "Code Militia" Link Monster from your GY.
  138. You can only use this effect of "Dark-Iron Technology" once per turn.
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