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- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/miroeramaa/TurtleLib/main/TurtleUiLib.lua"))()
- local window1 = library:Window("Scripts")
- local window2 = library:Window("LocalPlayer")
- library:Keybind("Q")
- window2:Slider("Walkspeed",16,120,5, function(value)
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = value
- end)
- window2:Slider("JumpPower",50,300,20, function(value)
- game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = value
- end)
- window2:Toggle("Noclip", false, function(boolrfq)
- getgenv().trfffffinketcs = boolrfq
- game:GetService("RunService").RenderStepped:Connect(function()
- if getgenv().trfffffinketcs then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- end)
- window1:Label("Client-Side Copy", Color3.fromRGB(127, 143, 166))
- window1:Button("Copy Green Balloon",function()
- local player = tostring(game.Players.LocalPlayer.Name)
- while true do
- if game.Workspace:FindFirstChild("GreenBalloon") then
- if not game.Workspace[player]:FindFirstChild("GreenBalloon") and not game.Players.LocalPlayer.Backpack:FindFirstChild("GreenBalloon") then
- local workspaceClone = game.Workspace.GreenBalloon:Clone()
- workspaceClone.Parent = game.Workspace[player]
- end
- else
- local balloonCheck = game.Workspace:GetDescendants()
- local balloonClone
- for i, balloon in ipairs(balloonCheck) do
- if (tostring(balloon.Name) == "GreenBalloon") then
- balloonClone = balloon:Clone()
- wait()
- end
- end
- balloonClone.Parent = game.Workspace
- local workspaceClone = game.Workspace.GreenBalloon:Clone()
- workspaceClone.Parent = game.Workspace[player]
- end
- wait()
- end
- end)
- window1:Label("Server-Side [FE]", Color3.fromRGB(127, 143, 166))
- window1:Button("Bring Unanchored Bricks [E]",function()
- local UserInputService = game:GetService("UserInputService")
- local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
- local Folder = Instance.new("Folder", game:GetService("Workspace"))
- local Part = Instance.new("Part", Folder)
- local Attachment1 = Instance.new("Attachment", Part)
- Part.Anchored = true
- Part.CanCollide = false
- Part.Transparency = 1
- local Updated = Mouse.Hit + Vector3.new(0, 5, 0)
- local NetworkAccess = coroutine.create(function()
- settings().Physics.AllowSleep = false
- while game:GetService("RunService").RenderStepped:Wait() do
- for _, Players in next, game:GetService("Players"):GetPlayers() do
- if Players ~= game:GetService("Players").LocalPlayer then
- Players.MaximumSimulationRadius = 0
- sethiddenproperty(Players, "SimulationRadius", 0)
- end
- end
- game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
- setsimulationradius(math.huge)
- end
- end)
- coroutine.resume(NetworkAccess)
- local function ForcePart(v)
- if v:IsA("Part") and v.Anchored == false and v.Parent:FindFirstChild("Humanoid") == nil and v.Parent:FindFirstChild("Head") == nil and v.Name ~= "Handle" then
- Mouse.TargetFilter = v
- for _, x in next, v:GetChildren() do
- if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
- x:Destroy()
- end
- end
- if v:FindFirstChild("Attachment") then
- v:FindFirstChild("Attachment"):Destroy()
- end
- if v:FindFirstChild("AlignPosition") then
- v:FindFirstChild("AlignPosition"):Destroy()
- end
- if v:FindFirstChild("Torque") then
- v:FindFirstChild("Torque"):Destroy()
- end
- v.CanCollide = false
- local Torque = Instance.new("Torque", v)
- Torque.Torque = Vector3.new(100000, 100000, 100000)
- local AlignPosition = Instance.new("AlignPosition", v)
- local Attachment2 = Instance.new("Attachment", v)
- Torque.Attachment0 = Attachment2
- AlignPosition.MaxForce = 9999999999999999
- AlignPosition.MaxVelocity = math.huge
- AlignPosition.Responsiveness = 200
- AlignPosition.Attachment0 = Attachment2
- AlignPosition.Attachment1 = Attachment1
- end
- end
- for _, v in next, game:GetService("Workspace"):GetDescendants() do
- ForcePart(v)
- end
- game:GetService("Workspace").DescendantAdded:Connect(function(v)
- ForcePart(v)
- end)
- UserInputService.InputBegan:Connect(function(Key, Chat)
- if Key.KeyCode == Enum.KeyCode.E and not Chat then
- Updated = Mouse.Hit + Vector3.new(0, 5, 0)
- end
- end)
- spawn(function()
- while game:GetService("RunService").RenderStepped:Wait() do
- Attachment1.WorldCFrame = Updated
- end
- end)
- end)
- window1:Toggle("FE Spam Sounds",false, function(State1)
- getgenv().hit = State1
- while wait() do
- if getgenv().hit then
- for i,v in pairs(game.Workspace:GetDescendants()) do
- if v:IsA("Sound") then
- v:Play()
- end
- end
- end
- end
- end)
- window1:Toggle("Auto Disaster Detect",false,function(vasde)
- getgenv().trincckets = vasde
- if getgenv().trincckets then
- local Character = game:GetService("Players").LocalPlayer.Character
- local Tag = Character:FindFirstChild("SurvivalTag")
- if Tag then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Disaster Detected",
- Text = "" .. Tag.Value,
- Button1 = "Ok", Duration = 20, })
- end
- local function Repeat(R)
- R.ChildAdded:connect(
- function(Find)
- if Find.Name == "SurvivalTag" then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Disaster Detected",
- Text = "".. Find.Value,
- Button1 = "Ok", Duration = 20, })
- end
- end
- )
- end
- Repeat(Character)
- game:GetService("Players").LocalPlayer.CharacterAdded:connect(
- function(R)
- Repeat(R)
- end
- )
- end
- end)
- window1:Toggle("Free Compass",false,function(vacvsde)
- getgenv().trink545ets = vacvsde
- if getgenv().trink545ets then
- TextLabel = game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MapVotePage
- TextLabel.Visible = true
- else
- TextLabel = game:GetService("Players").LocalPlayer.PlayerGui.MainGui.MapVotePage
- TextLabel.Visible = false
- end
- end)
- window1:Button("Remove FallDamage",function()
- while wait() do
- game:GetService("Workspace")[game.Players.LocalPlayer.Name].FallDamageScript:Destroy()
- end
- end)
- window2:Label("Teleport Areas", Color3.fromRGB(127, 143, 166))
- window2:Button("Teleport To Lobby",function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-243, 194, 331)
- end)
- window2:Button("Teleport To Map",function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-117, 47, 5)
- end)
- window1:Toggle("Afk Win Farm",false,function(ffffv)
- getgenv().trinkets = ffffv
- while wait(5) do
- if getgenv().trinkets then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-269, 180, 382)
- local char = game.Players.LocalPlayer.Character
- local cPos = char.HumanoidRootPart.Position
- local fPos = cPos.Z + 20
- char.Humanoid:MoveTo(Vector3.new(cPos.X,cPos.Y,fPos))
- end
- end
- end)
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Important!",
- Text = "Thanks For Using This Script [Ameicaa]",
- Button1 = "LMAO",Button2 = "OMG", Duration = 20, })
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