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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class MouseLook : MonoBehaviour {
- public float mouseSensitivity = 100f;
- public Transform player;
- float xRotation = 0f;
- void Start() {
- Cursor.lockState = CursorLockMode.Locked;
- }
- void Update() {
- float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
- float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
- xRotation -= mouseY;
- xRotation = Mathf.Clamp(xRotation, -90f, 90f);
- transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);
- player.Rotate(Vector3.up * mouseX);
- }
- }
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